# ***** BEGIN GPL LICENSE BLOCK ***** # # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ***** END GPL LICENCE BLOCK ***** bl_info = { "name": "Render Time Estimation", "author": "Jason van Gumster (Fweeb)", "version": (0, 5, 1), "blender": (2, 62, 1), "location": "UV/Image Editor > Properties > Image", "description": "Estimates the time to complete rendering on animations", "warning": "Does not work on OpenGL renders", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/Render_Time_Estimation", "tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=30452&group_id=153&atid=467", "category": "Render"} import bpy, time from bpy.app.handlers import persistent from datetime import timedelta import blf timer = {"average": 0.0, "total": 0.0, "time_start": 0.0, "is_rendering": False, "hud": False} def set_rendering(scene): timer["is_rendering"] = True @persistent def unset_rendering(scene): timer["is_rendering"] = False @persistent def start_timer(scene): set_rendering(scene) if scene.frame_current == scene.frame_start: timer["average"] = 0.0 timer["total"] = 0.0 timer["time_start"] = time.time() @persistent def end_timer(scene): render_time = time.time() - timer["time_start"] timer["total"] += render_time if scene.frame_current == scene.frame_start: timer["average"] = render_time else: timer["average"] = (timer["average"] + render_time) / 2 print("Total render time: " + str(timedelta(seconds = timer["total"]))) print("Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current))))) # UI def image_panel_rendertime(self, context): scene = context.scene layout = self.layout if context.space_data.image is not None and context.space_data.image.type == 'RENDER_RESULT': layout.label(text = "Total render time: " + str(timedelta(seconds = timer["total"]))) if timer["is_rendering"] and scene.frame_current != scene.frame_start: layout.label(text = "Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current))))) def draw_callback_px(self, context): scene = context.scene font_id = 0 # XXX, need to find out how best to get this. # draw some text blf.position(font_id, 15, 30, 0) blf.size(font_id, 18, 72) blf.enable(font_id, blf.SHADOW) blf.shadow(font_id, 5, 0.0, 0.0, 0.0, 1.0) blf.draw(font_id, "Total render time " + str(timedelta(seconds = timer["total"]))) if timer["is_rendering"] and scene.frame_current != scene.frame_start: blf.position(font_id, 15, 12, 0) blf.draw(font_id, "Estimated completion: " + str(timedelta(seconds = (timer["average"] * (scene.frame_end - scene.frame_current))))) # restore defaults blf.disable(font_id, blf.SHADOW) class RenderTimeHUD(bpy.types.Operator): bl_idname = "view2d.rendertime_hud" bl_label = "Display Render Times" last_activity = 'NONE' def modal(self, context, event): if context.area: context.area.tag_redraw() #if event.type in {'ESC'}: if timer["hud"] == False: context.region.callback_remove(self._handle) return {'CANCELLED'} return {'PASS_THROUGH'} def invoke(self, context, event): if context.area.type == 'IMAGE_EDITOR': if timer["hud"] == False: # Add the region OpenGL drawing callback self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_PIXEL') timer["hud"] = True context.window_manager.modal_handler_add(self) return {'RUNNING_MODAL'} else: timer["hud"] = False return {'CANCELLED'} else: self.report({'WARNING'}, "UV/Image Editor not found, cannot run operator") return {'CANCELLED'} def display_hud(self, context): scene = context.scene layout = self.layout layout.operator("view2d.rendertime_hud") # Registration def register(): bpy.app.handlers.render_complete.append(unset_rendering) bpy.app.handlers.render_cancel.append(unset_rendering) bpy.app.handlers.render_pre.append(start_timer) bpy.app.handlers.render_post.append(end_timer) bpy.types.IMAGE_PT_image_properties.append(image_panel_rendertime) bpy.utils.register_class(RenderTimeHUD) bpy.types.IMAGE_HT_header.append(display_hud) # Keymapping XXX TODO - This doesn't work for some reason #kc = bpy.context.window_manager.keyconfigs.addon #km = kc.keymaps.new(name = "View 2D", space_type = 'IMAGE_EDITOR') #kmi = km.keymap_items.new("view2d.rendertime_hud", 'E', 'PRESS') #kmi.active = True def unregister(): #kc = bpy.context.window_manager.keyconfigs.addon #km = kc.keymaps["View 2D"] #km.keymap_items.remove(km.keymap_items["view2d.rendertime_hud"]) bpy.types.IMAGE_HT_header.remove(display_hud) bpy.utils.unregister_class(RenderTimeHUD) bpy.app.handlers.render_pre.remove(start_timer) bpy.app.handlers.render_post.remove(end_timer) bpy.app.handlers.render_cancel.remove(unset_rendering) bpy.app.handlers.render_complete.remove(unset_rendering) bpy.types.IMAGE_PT_image_properties.remove(image_panel_rendertime) if __name__ == '__main__': register()