render_clay: remove from contrib: function is in render workbench engine
authormeta-androcto <meta.androcto1@gmail.com>
Sun, 9 Jun 2019 09:55:51 +0000 (19:55 +1000)
committermeta-androcto <meta.androcto1@gmail.com>
Sun, 9 Jun 2019 09:55:51 +0000 (19:55 +1000)
render_clay.py [deleted file]

diff --git a/render_clay.py b/render_clay.py
deleted file mode 100644 (file)
index da53aa6..0000000
+++ /dev/null
@@ -1,221 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "Clay Render",
-    "author": "Fabio Russo <ruesp83@libero.it>",
-    "version": (1, 2, 1),
-    "blender": (2, 56, 0),
-    "location": "Render > Clay Render",
-    "description": "This script, applies a temporary material to all objects"
-                   " of the scene",
-    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/Clay_Render",
-    "category": "Render"}
-
-import bpy
-from bpy.types import Operator
-from bpy.props import BoolProperty
-
-
-def Create_Mat():
-    mat_id = bpy.data.materials.new("Clay_Render")
-    # diffuse
-    mat_id.diffuse_shader = "OREN_NAYAR"
-    mat_id.diffuse_color = 0.800, 0.741, 0.536
-    mat_id.diffuse_intensity = 1
-    mat_id.roughness = 0.909
-    # specular
-    mat_id.specular_shader = "COOKTORR"
-    mat_id.specular_color = 1, 1, 1
-    mat_id.specular_hardness = 10
-    mat_id.specular_intensity = 0.115
-
-
-def Alternative_Clay(self, msg):
-    Find = False
-    AM = None
-    i = 0
-    for mat in bpy.data.materials:
-        if (mat.Mat_Clay) and (not Find):
-            Find = True
-            AM = mat
-            i += 1
-        else:
-            if (mat.Mat_Clay):
-                i += 1
-
-    if msg is True:
-        if (i == 1):
-            self.report({'INFO'},
-                        "The material \"" + AM.name + "\" is set as Clay")
-        else:
-            if (i > 1):
-                self.report({'WARNING'},
-                            "Two or more materials are set as "
-                            "Clay. \"" + AM.name + "\" will be used")
-
-    return AM
-
-
-def Get_Mat():
-    Mat = bpy.data.materials["Clay_Render"]
-    return Mat
-
-
-def Exist_Mat():
-    if bpy.data.materials.get("Clay_Render"):
-        return True
-
-    return False
-
-
-class ClayPinned(Operator):
-    bl_idname = "render.clay_pinned"
-    bl_label = "Clay Pinned"
-    bl_description = ("Keep current Clay Material settings if Clay Render is disabled\n"
-                      "The Material will not have a Fake User set, so it'll be lost\n"
-                      "on quitting Blender or loading / reloading a blend file")
-
-    def execute(self, context):
-        if bpy.types.Scene.Clay_Pinned:
-            bpy.types.Scene.Clay_Pinned = False
-        else:
-            if bpy.types.Scene.Clay:
-                if bpy.data.materials[0].users == 0:
-                    bpy.data.materials.remove(Get_Mat())
-                    bpy.types.Scene.Clay_Pinned = True
-            else:
-                bpy.types.Scene.Clay_Pinned = True
-
-        return {'FINISHED'}
-
-
-class CheckClay(Operator):
-    bl_idname = "render.clay"
-    bl_label = "Clay Render"
-    bl_description = "Enable Clay render override"
-
-    def execute(self, context):
-        if bpy.types.Scene.Clay:
-            # Clay activated
-            ac = Alternative_Clay(self, True)
-            if ac is None:
-                if not Exist_Mat():
-                    Create_Mat()
-                rl = context.scene.render.layers
-                rl.active.material_override = Get_Mat()
-
-            else:
-                context.scene.render.layers.active.material_override = ac
-
-            bpy.types.Scene.Clay = False
-
-        else:
-            context.scene.render.layers.active.material_override = None
-            if bpy.types.Scene.Clay_Pinned:
-                if bpy.data.materials[0].users == 0:
-                    bpy.data.materials.remove(Get_Mat())
-            bpy.types.Scene.Clay = True
-
-        return {'FINISHED'}
-
-
-def draw_clay_render(self, context):
-    ok_clay = not bpy.types.Scene.Clay
-    pin = not bpy.types.Scene.Clay_Pinned
-
-    box = self.layout.box()
-    row = box.row(align=True)
-    row.operator(CheckClay.bl_idname, emboss=True, icon='RADIOBUT_ON' if
-                 ok_clay else 'RADIOBUT_OFF')
-
-    if Alternative_Clay(self, False) is None:
-        if Exist_Mat():
-            if (bpy.data.materials[0].users == 0) or ok_clay:
-                im = Get_Mat()
-                row.prop(im, "diffuse_color", text="")
-                row.operator(ClayPinned.bl_idname, text="", icon='PINNED' if
-                             pin else 'UNPINNED')
-                row.active = ok_clay
-            else:
-                spacer_box = row.box()
-                sub_row = spacer_box.row(align=True)
-                sub_row.scale_y = 0.5
-                sub_row.label(text="Clay Material applied to an Object", icon="INFO")
-    else:
-        spacer_box = row.box()
-        sub_row = spacer_box.row(align=True)
-        sub_row.scale_y = 0.5
-        sub_row.label(text="Custom Material Clay", icon="INFO")
-
-
-def draw_clay_options(self, context):
-    cm = context.material
-    layout = self.layout
-    layout.prop(cm, "Mat_Clay", text="Use as Clay", icon="META_EMPTY", toggle=True)
-
-
-def draw_clay_warning(self, context):
-    if not bpy.types.Scene.Clay:
-        self.layout.label(text="Clay Render Enabled", icon="INFO")
-
-
-def register():
-    bpy.types.Scene.Clay = BoolProperty(
-            name="Clay Render",
-            description="Use Clay Render",
-            default=False
-            )
-    bpy.types.Scene.Clay_Pinned = BoolProperty(
-            name="Clay Pinned",
-            description="Keep Clay Material",
-            default=False
-            )
-    bpy.types.Material.Mat_Clay = BoolProperty(
-            name="Use as Clay",
-            description="Use as Clay Material render override",
-            default=False
-            )
-
-    bpy.utils.register_class(ClayPinned)
-    bpy.utils.register_class(CheckClay)
-    bpy.types.RENDER_PT_render.prepend(draw_clay_render)
-    bpy.types.MATERIAL_PT_options.append(draw_clay_options)
-    bpy.types.INFO_HT_header.append(draw_clay_warning)
-
-
-def unregister():
-    bpy.context.scene.render.layers.active.material_override = None
-    if (Exist_Mat()) and (bpy.data.materials[0].users == 0):
-        bpy.data.materials.remove(Get_Mat())
-    bpy.utils.unregister_class(ClayPinned)
-    bpy.utils.unregister_class(CheckClay)
-    bpy.types.RENDER_PT_render.remove(draw_clay_render)
-    bpy.types.MATERIAL_PT_options.remove(draw_clay_options)
-    bpy.types.INFO_HT_header.remove(draw_clay_warning)
-
-    del bpy.types.Scene.Clay
-    del bpy.types.Scene.Clay_Pinned
-    del bpy.types.Material.Mat_Clay
-
-
-if __name__ == "__main__":
-    register()