commit nature materials forest & lava.
authorBrendon Murphy <meta.androcto1@gmail.com>
Mon, 3 Dec 2012 10:42:32 +0000 (10:42 +0000)
committerBrendon Murphy <meta.androcto1@gmail.com>
Mon, 3 Dec 2012 10:42:32 +0000 (10:42 +0000)
online_mat_lib/material-library/bundled/cycles/index.xml
online_mat_lib/material-library/bundled/cycles/nature/forest.bcm [new file with mode: 0644]
online_mat_lib/material-library/bundled/cycles/nature/lava.bcm [new file with mode: 0644]

index 2da96640022b90c2f656ed1e806ef3a2193116cd..da4ee2fc0997f63e31a7ed9e95986c38eac15fc7 100644 (file)
@@ -40,6 +40,8 @@
        </category>
        <category title="Nature" folder="nature" addon="0.4">
                <material name="Pearl" href="pearl" by="moony" stars="4" addon="0.4" />
+               <material name="Forest" href="forest" by="Jonathan L" stars="4" complexity="complex" addon="0.4" />
+               <material name="Lava" href="lava" by="monsterdog" stars="4" complexity="intermediate" addon="0.4" />
        </category>
        <category title="Plastics" folder="plastics" addon="0.4">
                <material name="Toy Brick (Red)" href="toy_brick_red" by="Peter Cassetta" stars="4" addon="0.4" />
diff --git a/online_mat_lib/material-library/bundled/cycles/nature/forest.bcm b/online_mat_lib/material-library/bundled/cycles/nature/forest.bcm
new file mode 100644 (file)
index 0000000..683282d
--- /dev/null
@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="UTF-8"?>\r
+<material view_color="rgb(0.80000, 0.80000, 0.80000)" sample_lamp="True">\r
+       <nodes>\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.07457, 0.07457, 0.07457, 1.0)" roughness="0.0" loc="653, 127" />\r
+               <node type="TEX_VORONOI" coloring="CELLS" scale="300.0" loc="655, 6" />\r
+               <node type="OUTPUT_MATERIAL" loc="3169, 115" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.0, 0.15665, 0.0, 1.0)" roughness="1.0" loc="-358, 276" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.01193, 0.02232, 0.0, 1.0)" roughness="0.0" loc="-364, 166" />\r
+               <node type="MIX_SHADER" fac="0.5" loc="76, 296" />\r
+               <node type="MIX_SHADER" fac="0.5" loc="142, -51" />\r
+               <node type="MIX_SHADER" fac="0.5" loc="362, 387" />\r
+               <node type="TEX_NOISE" scale="75.0" detail="2.0" distortion="0.0" loc="-366, 464" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.01066, 0.02866, 0.00134, 1.0)" roughness="1.0" loc="-282, -179" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.5" color1="rgba(1.0, 1.0, 1.0, 1.0)" color2="rgba(0.0, 0.0, 0.0, 1.0)" loc="952, 303" />\r
+               <node type="BRIGHTCONTRAST" color="rgba(1.0, 1.0, 1.0, 1.0)" bright="0.19999" contrast="1.0" loc="769, 417" />\r
+               <node type="TEX_NOISE" scale="10.0" detail="5.0" distortion="1.0" loc="530, 545" />\r
+               <node type="TEX_VORONOI" coloring="INTENSITY" scale="250.0" loc="1103, -226" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.08599, 0.19126, 0.00800, 1.0)" roughness="1.0" loc="-285, -301" />\r
+               <node type="MIX_SHADER" fac="0.5" loc="1355, 217" />\r
+               <node type="TEX_NOISE" scale="15.0" detail="5.0" distortion="0.0" loc="1386, 54" />\r
+               <node type="BRIGHTCONTRAST" color="rgba(1.0, 1.0, 1.0, 1.0)" bright="0.0" contrast="1.0" loc="1574, -19" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.5" color1="rgba(0.0, 0.0, 0.0, 1.0)" color2="rgba(1.0, 1.0, 1.0, 1.0)" loc="1735, 547" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.5" color1="rgba(0.5, 0.5, 0.5, 1.0)" color2="rgba(0.5, 0.5, 0.5, 1.0)" loc="1765, -133" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.5" color1="rgba(0.0, 0.0, 0.0, 1.0)" color2="rgba(1.0, 1.0, 1.0, 1.0)" loc="2217, 3" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.01405, 0.03752, 0.01255, 1.0)" roughness="1.0" loc="64, 137" />\r
+               <node type="TEX_NOISE" scale="100.0" detail="2.0" distortion="5.0" loc="74, 532" />\r
+               <node type="MIX_SHADER" fac="0.5" loc="1956, 336" />\r
+               <node type="TEX_NOISE" scale="10.0" detail="5.0" distortion="0.5" loc="1296, 683" />\r
+               <node type="BRIGHTCONTRAST" color="rgba(1.0, 1.0, 1.0, 1.0)" bright="2.0" contrast="20.0" loc="1523, 638" />\r
+               <node type="BRIGHTCONTRAST" color="rgba(1.0, 1.0, 1.0, 1.0)" bright="2.0" contrast="20.0" loc="2054, 46" />\r
+               <node type="TEX_NOISE" scale="10.0" detail="5.0" distortion="0.5" loc="1880, 138" />\r
+               <node type="HUE_SAT" hue="0.5" saturation="1.0" value="500.0" fac="1.0" color="rgba(0.80000, 0.80000, 0.80000, 1.0)" loc="1961, -95" />\r
+               <node type="TEX_NOISE" scale="300.0" detail="5.0" distortion="0.0" loc="1092, -25" />\r
+               <node type="INVERT" fac="1.0" color="rgba(0.0, 0.0, 0.0, 1.0)" loc="2494, -41" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.5" color1="rgba(0.0, 0.0, 0.0, 1.0)" color2="rgba(1.0, 1.0, 1.0, 1.0)" loc="2370, -135" />\r
+               <node type="TEX_NOISE" scale="50.0" detail="5.0" distortion="0.0" loc="-355, 15" />\r
+       </nodes>\r
+       <links>\r
+               <link to="2" input="0" from="23" output="0" />\r
+               <link to="2" input="2" from="30" output="0" />\r
+               <link to="5" input="1" from="3" output="0" />\r
+               <link to="5" input="2" from="4" output="0" />\r
+               <link to="7" input="1" from="5" output="0" />\r
+               <link to="7" input="2" from="21" output="0" />\r
+               <link to="6" input="1" from="9" output="0" />\r
+               <link to="6" input="2" from="14" output="0" />\r
+               <link to="15" input="1" from="7" output="0" />\r
+               <link to="15" input="2" from="6" output="0" />\r
+               <link to="11" input="0" from="12" output="1" />\r
+               <link to="15" input="0" from="10" output="0" />\r
+               <link to="10" input="0" from="11" output="0" />\r
+               <link to="5" input="0" from="8" output="1" />\r
+               <link to="7" input="0" from="22" output="1" />\r
+               <link to="6" input="0" from="32" output="1" />\r
+               <link to="19" input="1" from="29" output="1" />\r
+               <link to="19" input="2" from="13" output="1" />\r
+               <link to="28" input="4" from="19" output="0" />\r
+               <link to="17" input="0" from="16" output="1" />\r
+               <link to="19" input="0" from="17" output="0" />\r
+               <link to="23" input="2" from="15" output="0" />\r
+               <link to="25" input="0" from="24" output="1" />\r
+               <link to="23" input="0" from="18" output="0" />\r
+               <link to="18" input="0" from="25" output="0" />\r
+               <link to="26" input="0" from="27" output="1" />\r
+               <link to="20" input="0" from="26" output="0" />\r
+               <link to="31" input="0" from="20" output="0" />\r
+               <link to="30" input="1" from="31" output="0" />\r
+               <link to="31" input="2" from="28" output="0" />\r
+               <link to="23" input="1" from="0" output="0" />\r
+               <link to="31" input="1" from="1" output="1" />\r
+       </links>\r
+</material>
\ No newline at end of file
diff --git a/online_mat_lib/material-library/bundled/cycles/nature/lava.bcm b/online_mat_lib/material-library/bundled/cycles/nature/lava.bcm
new file mode 100644 (file)
index 0000000..cf89843
--- /dev/null
@@ -0,0 +1,32 @@
+<?xml version="1.0" encoding="UTF-8"?>\r
+<material view_color="rgb(0.80000, 0.80000, 0.80000)" sample_lamp="True">\r
+       <nodes>\r
+               <node type="MIX_SHADER" fac="0.5" loc="87, 374" />\r
+               <node type="EMISSION" color="rgba(0.54981, 0.25838, 0.0, 1.0)" strength="1.0" loc="-100, 422" />\r
+               <node type="GAMMA" color="rgba(1.0, 1.0, 1.0, 1.0)" gamma="3.0" loc="-315, 423" />\r
+               <node type="BSDF_GLOSSY" distribution="GGX" color="rgba(0.80000, 0.80000, 0.80000, 1.0)" roughness="0.25" loc="-321, 208" />\r
+               <node type="MIX_SHADER" fac="0.25" loc="-98, 291" />\r
+               <node type="MIX_RGB" blend_type="MIX" use_clamp="False" fac="0.75" color1="rgba(0.5, 0.5, 0.5, 1.0)" color2="rgba(0.5, 0.5, 0.5, 1.0)" loc="-317, 68" />\r
+               <node type="INVERT" fac="1.0" color="rgba(0.0, 0.0, 0.0, 1.0)" loc="-511, 26" />\r
+               <node type="TEX_VORONOI" coloring="INTENSITY" scale="5.0" loc="-709, 153" />\r
+               <node type="TEX_COORD" loc="-941, 183" />\r
+               <node type="TEX_VORONOI" coloring="INTENSITY" scale="50.0" loc="-709, 316" />\r
+               <node type="OUTPUT_MATERIAL" loc="285, 296" />\r
+               <node type="BSDF_DIFFUSE" color="rgba(0.10000, 0.10000, 0.10000, 1.0)" roughness="0.0" loc="-317, 319" />\r
+       </nodes>\r
+       <links>\r
+               <link to="2" input="0" from="7" output="1" />\r
+               <link to="4" input="1" from="11" output="0" />\r
+               <link to="0" input="1" from="1" output="0" />\r
+               <link to="1" input="1" from="2" output="0" />\r
+               <link to="0" input="2" from="4" output="0" />\r
+               <link to="4" input="2" from="3" output="0" />\r
+               <link to="7" input="0" from="8" output="3" />\r
+               <link to="9" input="0" from="8" output="3" />\r
+               <link to="6" input="1" from="7" output="1" />\r
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+               <link to="5" input="1" from="9" output="1" />\r
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+               <link to="10" input="0" from="0" output="0" />\r
+       </links>\r
+</material>
\ No newline at end of file