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32 #include "SumoPhysicsEnvironment.h"
33 #include "PHY_IMotionState.h"
34 #include "SumoPhysicsController.h"
41 #include <SOLID/SOLID.h>
43 const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
44 // At least 100Hz (isn't this CPU hungry ?)
47 SumoPhysicsEnvironment::SumoPhysicsEnvironment()
49 // seperate collision scene for events
50 m_solidScene = DT_CreateScene();
52 m_sumoScene = new SM_Scene();
57 SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
60 DT_DestroyScene(m_solidScene);
61 //DT_DestroyRespTable(m_respTable);
64 void SumoPhysicsEnvironment::proceed(double timeStep)
66 m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator);
69 void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
71 m_sumoScene->setForceField(MT_Vector3(x,y,z));
79 int SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
80 float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ)
88 void SumoPhysicsEnvironment::removeConstraint(int constraintid)
95 PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient,
96 float fromX,float fromY,float fromZ,
97 float toX,float toY,float toZ,
98 float& hitX,float& hitY,float& hitZ,
99 float& normalX,float& normalY,float& normalZ)
101 //collision detection / raytesting
102 MT_Point3 hit, normal;
103 /* FIXME: Return type is not a PHY_IPhysicsController */
104 PHY_IPhysicsController *ret = (PHY_IPhysicsController *) m_sumoScene->rayTest(ignoreClient,MT_Point3(fromX, fromY, fromZ),MT_Point3(toX, toY, toZ), hit, normal);