2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2007 Blender Foundation.
19 * All rights reserved.
21 * The Original Code is: all of this file.
25 * ***** END GPL LICENSE BLOCK *****
28 /** \file blender/nodes/texture/node_texture_tree.c
35 #include "DNA_texture_types.h"
36 #include "DNA_node_types.h"
38 #include "BLI_listbase.h"
39 #include "BLI_threads.h"
40 #include "BLI_utildefines.h"
42 #include "BLF_translation.h"
44 #include "BKE_global.h"
48 #include "node_exec.h"
49 #include "node_util.h"
50 #include "NOD_texture.h"
51 #include "node_texture_util.h"
53 #include "RE_pipeline.h"
54 #include "RE_shader_ext.h"
57 static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
60 for(tx= main->tex.first; tx; tx= tx->id.next) {
62 func(calldata, &tx->id, tx->nodetree);
67 static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
69 func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
70 func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
71 func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
72 func(calldata, NODE_CLASS_PATTERN, IFACE_("Patterns"));
73 func(calldata, NODE_CLASS_TEXTURE, IFACE_("Textures"));
74 func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
75 func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
76 func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
77 func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
80 static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
82 bNode *node, *node_next;
84 /* replace muted nodes by internal links */
85 for (node= localtree->nodes.first; node; node= node_next) {
86 node_next = node->next;
88 if (node->flag & NODE_MUTED) {
89 nodeInternalRelink(localtree, node);
90 nodeFreeNode(localtree, node);
95 static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
99 /* copy over contents of previews */
100 for(lnode= localtree->nodes.first; lnode; lnode= lnode->next) {
101 if(ntreeNodeExists(ntree, lnode->new_node)) {
102 bNode *node= lnode->new_node;
104 if(node->preview && node->preview->rect) {
105 if(lnode->preview && lnode->preview->rect) {
106 int xsize= node->preview->xsize;
107 int ysize= node->preview->ysize;
108 memcpy(node->preview->rect, lnode->preview->rect, 4*xsize + xsize*ysize*sizeof(char)*4);
115 bNodeTreeType ntreeType_Texture = {
116 /* type */ NTREE_TEXTURE,
117 /* id_name */ "NTTexture Nodetree",
119 /* node_types */ { NULL, NULL },
121 /* free_cache */ NULL,
122 /* free_node_cache */ NULL,
123 /* foreach_nodetree */ foreach_nodetree,
124 /* foreach_nodeclass */ foreach_nodeclass,
125 /* localize */ localize,
126 /* local_sync */ local_sync,
127 /* local_merge */ NULL,
129 /* update_node */ NULL,
130 /* validate_link */ NULL,
131 /* internal_connect */ node_internal_connect_default
134 int ntreeTexTagAnimated(bNodeTree *ntree)
138 if(ntree==NULL) return 0;
140 for(node= ntree->nodes.first; node; node= node->next) {
141 if(node->type==TEX_NODE_CURVE_TIME) {
142 nodeUpdate(ntree, node);
145 else if(node->type==NODE_GROUP) {
146 if( ntreeTexTagAnimated((bNodeTree *)node->id) ) {
155 /* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
156 * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
158 bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree, int use_tree_data)
164 /* XXX hack: prevent exec data from being generated twice.
165 * this should be handled by the renderer!
168 return ntree->execdata;
171 /* common base initialization */
172 exec = ntree_exec_begin(ntree);
174 /* allocate the thread stack listbase array */
175 exec->threadstack= MEM_callocN(BLENDER_MAX_THREADS*sizeof(ListBase), "thread stack array");
177 for(node= exec->nodetree->nodes.first; node; node= node->next)
181 /* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
182 * which only store the ntree pointer. Should be fixed at some point!
184 ntree->execdata = exec;
190 /* free texture delegates */
191 static void tex_free_delegates(bNodeTreeExec *exec)
193 bNodeThreadStack *nts;
197 for(th=0; th<BLENDER_MAX_THREADS; th++)
198 for(nts=exec->threadstack[th].first; nts; nts=nts->next)
199 for(ns= nts->stack, a=0; a<exec->stacksize; a++, ns++)
200 if(ns->data && !ns->is_copy)
204 /* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
205 * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
207 void ntreeTexEndExecTree(bNodeTreeExec *exec, int use_tree_data)
210 bNodeTree *ntree= exec->nodetree;
211 bNodeThreadStack *nts;
214 if(exec->threadstack) {
215 tex_free_delegates(exec);
217 for(a=0; a<BLENDER_MAX_THREADS; a++) {
218 for(nts=exec->threadstack[a].first; nts; nts=nts->next)
219 if (nts->stack) MEM_freeN(nts->stack);
220 BLI_freelistN(&exec->threadstack[a]);
223 MEM_freeN(exec->threadstack);
224 exec->threadstack= NULL;
227 ntree_exec_end(exec);
230 /* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
231 ntree->execdata = NULL;
236 int ntreeTexExecTree(
240 float *dxt, float *dyt,
251 float *nor= texres->nor;
252 int retval = TEX_INT;
253 bNodeThreadStack *nts = NULL;
254 bNodeTreeExec *exec= nodes->execdata;
259 data.osatex = osatex;
260 data.target = texres;
261 data.do_preview = preview;
262 data.thread = thread;
263 data.which_output = which_output;
268 /* ensure execdata is only initialized once */
270 BLI_lock_thread(LOCK_NODES);
272 ntreeTexBeginExecTree(nodes, 1);
273 BLI_unlock_thread(LOCK_NODES);
275 exec= nodes->execdata;
278 nts= ntreeGetThreadStack(exec, thread);
279 ntreeExecThreadNodes(exec, nts, &data, thread);
280 ntreeReleaseThreadStack(nts);
282 if(texres->nor) retval |= TEX_NOR;
284 /* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
285 however, the texture code checks this for other reasons (namely, a normal is required for material) */