3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
29 /** \file blender/render/intern/source/pipeline.c
40 #include "DNA_group_types.h"
41 #include "DNA_image_types.h"
42 #include "DNA_node_types.h"
43 #include "DNA_object_types.h"
44 #include "DNA_scene_types.h"
45 #include "DNA_sequence_types.h"
46 #include "DNA_userdef_types.h"
48 #include "MEM_guardedalloc.h"
50 #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
51 #include "BKE_global.h"
52 #include "BKE_image.h"
55 #include "BKE_object.h"
56 #include "BKE_pointcache.h"
57 #include "BKE_report.h"
58 #include "BKE_scene.h"
59 #include "BKE_sequencer.h"
60 #include "BKE_utildefines.h"
61 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
64 #include "BLI_blenlib.h"
66 #include "BLI_threads.h"
67 #include "BLI_callbacks.h"
68 #include "BLI_utildefines.h"
71 #include "IMB_imbuf.h"
72 #include "IMB_imbuf_types.h"
74 #include "intern/openexr/openexr_multi.h"
76 #include "RE_pipeline.h"
79 #include "render_types.h"
80 #include "renderpipeline.h"
81 #include "renderdatabase.h"
82 #include "rendercore.h"
84 #include "initrender.h"
86 #include "pixelblending.h"
94 - movie/image file init
95 - everything that doesn't change during animation
98 - camera, world, matrices
99 - make render verts, faces, halos, strands
100 - everything can change per frame/field
104 - tiles, rect, baking
105 - layers/tiles optionally to disk or directly in Render Result
107 4) Composite Render Result
108 - also read external files etc
111 - save file or append in movie
116 /* ********* globals ******** */
118 /* here we store all renders */
122 /* commandline thread override */
124 } RenderGlobal = {{NULL, NULL}, -1};
126 /* hardcopy of current render, used while rendering for speed */
129 /* ********* alloc and free ******** */
131 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override);
133 static volatile int g_break= 0;
134 static int thread_break(void *UNUSED(arg))
139 /* default callbacks, set in each new render */
140 static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
141 static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
142 static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
143 static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
144 static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
146 static void stats_background(void *UNUSED(arg), RenderStats *rs)
148 uintptr_t mem_in_use, mmap_in_use, peak_memory;
149 float megs_used_memory, mmap_used_memory, megs_peak_memory;
151 mem_in_use= MEM_get_memory_in_use();
152 mmap_in_use= MEM_get_mapped_memory_in_use();
153 peak_memory = MEM_get_peak_memory();
155 megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
156 mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
157 megs_peak_memory = (peak_memory)/(1024.0*1024.0);
159 fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
160 megs_used_memory, mmap_used_memory, megs_peak_memory);
163 fprintf(stdout, "Field %d ", rs->curfield);
165 fprintf(stdout, "Blur %d ", rs->curblur);
168 fprintf(stdout, "| %s", rs->infostr);
172 fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
174 fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
180 void RE_FreeRenderResult(RenderResult *res)
182 if(res==NULL) return;
184 while(res->layers.first) {
185 RenderLayer *rl= res->layers.first;
187 if(rl->rectf) MEM_freeN(rl->rectf);
188 /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
189 if(rl->acolrect) MEM_freeN(rl->acolrect);
190 if(rl->scolrect) MEM_freeN(rl->scolrect);
192 while(rl->passes.first) {
193 RenderPass *rpass= rl->passes.first;
194 if(rpass->rect) MEM_freeN(rpass->rect);
195 BLI_remlink(&rl->passes, rpass);
198 BLI_remlink(&res->layers, rl);
203 MEM_freeN(res->rect32);
205 MEM_freeN(res->rectz);
207 MEM_freeN(res->rectf);
209 MEM_freeN(res->text);
214 /* version that's compatible with fullsample buffers */
215 static void free_render_result(ListBase *lb, RenderResult *rr)
217 RenderResult *rrnext;
219 for(; rr; rr= rrnext) {
225 RE_FreeRenderResult(rr);
230 /* all layers except the active one get temporally pushed away */
231 static void push_render_result(Render *re)
233 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
235 /* officially pushed result should be NULL... error can happen with do_seq */
236 RE_FreeRenderResult(re->pushedresult);
238 re->pushedresult= re->result;
241 BLI_rw_mutex_unlock(&re->resultmutex);
244 /* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
245 static void pop_render_result(Render *re)
247 if(re->result==NULL) {
248 printf("pop render result error; no current result!\n");
252 if(re->pushedresult) {
253 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
255 if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
256 /* find which layer in pushedresult should be replaced */
257 SceneRenderLayer *srl;
259 RenderLayer *rl= re->result->layers.first;
262 /* render result should be empty after this */
263 BLI_remlink(&re->result->layers, rl);
265 /* reconstruct render result layers */
266 for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
268 BLI_addtail(&re->result->layers, rl);
270 rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
272 BLI_remlink(&re->pushedresult->layers, rlpush);
273 BLI_addtail(&re->result->layers, rlpush);
279 RE_FreeRenderResult(re->pushedresult);
280 re->pushedresult= NULL;
282 BLI_rw_mutex_unlock(&re->resultmutex);
286 /* NOTE: OpenEXR only supports 32 chars for layer+pass names
287 In blender we now use max 10 chars for pass, max 20 for layer */
288 static const char *get_pass_name(int passtype, int channel)
291 if(passtype == SCE_PASS_COMBINED) {
292 if(channel==-1) return "Combined";
293 if(channel==0) return "Combined.R";
294 if(channel==1) return "Combined.G";
295 if(channel==2) return "Combined.B";
298 if(passtype == SCE_PASS_Z) {
299 if(channel==-1) return "Depth";
302 if(passtype == SCE_PASS_VECTOR) {
303 if(channel==-1) return "Vector";
304 if(channel==0) return "Vector.X";
305 if(channel==1) return "Vector.Y";
306 if(channel==2) return "Vector.Z";
309 if(passtype == SCE_PASS_NORMAL) {
310 if(channel==-1) return "Normal";
311 if(channel==0) return "Normal.X";
312 if(channel==1) return "Normal.Y";
315 if(passtype == SCE_PASS_UV) {
316 if(channel==-1) return "UV";
317 if(channel==0) return "UV.U";
318 if(channel==1) return "UV.V";
321 if(passtype == SCE_PASS_RGBA) {
322 if(channel==-1) return "Color";
323 if(channel==0) return "Color.R";
324 if(channel==1) return "Color.G";
325 if(channel==2) return "Color.B";
328 if(passtype == SCE_PASS_EMIT) {
329 if(channel==-1) return "Emit";
330 if(channel==0) return "Emit.R";
331 if(channel==1) return "Emit.G";
334 if(passtype == SCE_PASS_DIFFUSE) {
335 if(channel==-1) return "Diffuse";
336 if(channel==0) return "Diffuse.R";
337 if(channel==1) return "Diffuse.G";
340 if(passtype == SCE_PASS_SPEC) {
341 if(channel==-1) return "Spec";
342 if(channel==0) return "Spec.R";
343 if(channel==1) return "Spec.G";
346 if(passtype == SCE_PASS_SHADOW) {
347 if(channel==-1) return "Shadow";
348 if(channel==0) return "Shadow.R";
349 if(channel==1) return "Shadow.G";
352 if(passtype == SCE_PASS_AO) {
353 if(channel==-1) return "AO";
354 if(channel==0) return "AO.R";
355 if(channel==1) return "AO.G";
358 if(passtype == SCE_PASS_ENVIRONMENT) {
359 if(channel==-1) return "Env";
360 if(channel==0) return "Env.R";
361 if(channel==1) return "Env.G";
364 if(passtype == SCE_PASS_INDIRECT) {
365 if(channel==-1) return "Indirect";
366 if(channel==0) return "Indirect.R";
367 if(channel==1) return "Indirect.G";
370 if(passtype == SCE_PASS_REFLECT) {
371 if(channel==-1) return "Reflect";
372 if(channel==0) return "Reflect.R";
373 if(channel==1) return "Reflect.G";
376 if(passtype == SCE_PASS_REFRACT) {
377 if(channel==-1) return "Refract";
378 if(channel==0) return "Refract.R";
379 if(channel==1) return "Refract.G";
382 if(passtype == SCE_PASS_INDEXOB) {
383 if(channel==-1) return "IndexOB";
386 if(passtype == SCE_PASS_INDEXMA) {
387 if(channel==-1) return "IndexMA";
390 if(passtype == SCE_PASS_MIST) {
391 if(channel==-1) return "Mist";
394 if(passtype == SCE_PASS_RAYHITS)
396 if(channel==-1) return "Rayhits";
397 if(channel==0) return "Rayhits.R";
398 if(channel==1) return "Rayhits.G";
404 static int passtype_from_name(char *str)
407 if(strcmp(str, "Combined")==0)
408 return SCE_PASS_COMBINED;
410 if(strcmp(str, "Depth")==0)
413 if(strcmp(str, "Vector")==0)
414 return SCE_PASS_VECTOR;
416 if(strcmp(str, "Normal")==0)
417 return SCE_PASS_NORMAL;
419 if(strcmp(str, "UV")==0)
422 if(strcmp(str, "Color")==0)
423 return SCE_PASS_RGBA;
425 if(strcmp(str, "Emit")==0)
426 return SCE_PASS_EMIT;
428 if(strcmp(str, "Diffuse")==0)
429 return SCE_PASS_DIFFUSE;
431 if(strcmp(str, "Spec")==0)
432 return SCE_PASS_SPEC;
434 if(strcmp(str, "Shadow")==0)
435 return SCE_PASS_SHADOW;
437 if(strcmp(str, "AO")==0)
440 if(strcmp(str, "Env")==0)
441 return SCE_PASS_ENVIRONMENT;
443 if(strcmp(str, "Indirect")==0)
444 return SCE_PASS_INDIRECT;
446 if(strcmp(str, "Reflect")==0)
447 return SCE_PASS_REFLECT;
449 if(strcmp(str, "Refract")==0)
450 return SCE_PASS_REFRACT;
452 if(strcmp(str, "IndexOB")==0)
453 return SCE_PASS_INDEXOB;
455 if(strcmp(str, "IndexMA")==0)
456 return SCE_PASS_INDEXMA;
458 if(strcmp(str, "Mist")==0)
459 return SCE_PASS_MIST;
461 if(strcmp(str, "RayHits")==0)
462 return SCE_PASS_RAYHITS;
466 static void scene_unique_exr_name(Scene *scene, char *str, int sample)
468 char di[FILE_MAX], name[FILE_MAXFILE+MAX_ID_NAME+100], fi[FILE_MAXFILE];
470 BLI_strncpy(di, G.main->name, FILE_MAX);
471 BLI_splitdirstring(di, fi);
474 BLI_snprintf(name, sizeof(name), "%s_%s.exr", fi, scene->id.name+2);
476 BLI_snprintf(name, sizeof(name), "%s_%s%d.exr", fi, scene->id.name+2, sample);
478 BLI_make_file_string("/", str, btempdir, name);
481 static void render_unique_exr_name(Render *re, char *str, int sample)
483 scene_unique_exr_name(re->scene, str, sample);
486 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
488 const char *typestr= get_pass_name(passtype, 0);
489 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
490 int rectsize= rr->rectx*rr->recty*channels;
492 BLI_addtail(&rl->passes, rpass);
493 rpass->passtype= passtype;
494 rpass->channels= channels;
495 rpass->rectx= rl->rectx;
496 rpass->recty= rl->recty;
500 for(a=0; a<channels; a++)
501 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
507 rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
509 if(passtype==SCE_PASS_VECTOR) {
510 /* initialize to max speed */
512 for(x= rectsize-1; x>=0; x--)
513 rect[x]= PASS_VECTOR_MAX;
515 else if(passtype==SCE_PASS_Z) {
517 for(x= rectsize-1; x>=0; x--)
523 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
527 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
528 if(rpass->passtype== passtype)
533 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
537 if(rr==NULL) return NULL;
539 for(rl= rr->layers.first; rl; rl= rl->next)
540 if(strncmp(rl->name, name, RE_MAXNAME)==0)
546 /* called by main render as well for parts */
547 /* will read info from Render *re to define layers */
548 /* called in threads */
549 /* re->winx,winy is coordinate space of entire image, partrct the part within */
550 static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
554 SceneRenderLayer *srl;
555 int rectx, recty, nr;
557 rectx= partrct->xmax - partrct->xmin;
558 recty= partrct->ymax - partrct->ymin;
560 if(rectx<=0 || recty<=0)
563 rr= MEM_callocN(sizeof(RenderResult), "new render result");
566 rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
567 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
570 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
571 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
572 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
573 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
574 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
577 rr->exrhandle= IMB_exr_get_handle();
580 /* check renderdata for amount of layers */
581 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
583 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
585 if(srl->layflag & SCE_LAY_DISABLE)
588 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
589 BLI_addtail(&rr->layers, rl);
591 BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
593 rl->lay_zmask= srl->lay_zmask;
594 rl->layflag= srl->layflag;
595 rl->passflag= srl->passflag; // for debugging: srl->passflag|SCE_PASS_RAYHITS;
596 rl->pass_xor= srl->pass_xor;
597 rl->light_override= srl->light_override;
598 rl->mat_override= srl->mat_override;
603 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
604 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
605 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
606 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
609 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
611 if(srl->passflag & SCE_PASS_Z)
612 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
613 if(srl->passflag & SCE_PASS_VECTOR)
614 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
615 if(srl->passflag & SCE_PASS_NORMAL)
616 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
617 if(srl->passflag & SCE_PASS_UV)
618 render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
619 if(srl->passflag & SCE_PASS_RGBA)
620 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
621 if(srl->passflag & SCE_PASS_EMIT)
622 render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
623 if(srl->passflag & SCE_PASS_DIFFUSE)
624 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
625 if(srl->passflag & SCE_PASS_SPEC)
626 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
627 if(srl->passflag & SCE_PASS_AO)
628 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
629 if(srl->passflag & SCE_PASS_ENVIRONMENT)
630 render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
631 if(srl->passflag & SCE_PASS_INDIRECT)
632 render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
633 if(srl->passflag & SCE_PASS_SHADOW)
634 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
635 if(srl->passflag & SCE_PASS_REFLECT)
636 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
637 if(srl->passflag & SCE_PASS_REFRACT)
638 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
639 if(srl->passflag & SCE_PASS_INDEXOB)
640 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
641 if(srl->passflag & SCE_PASS_INDEXMA)
642 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
643 if(srl->passflag & SCE_PASS_MIST)
644 render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
645 if(rl->passflag & SCE_PASS_RAYHITS)
646 render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
649 /* sss, previewrender and envmap don't do layers, so we make a default one */
650 if(rr->layers.first==NULL) {
651 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
652 BLI_addtail(&rr->layers, rl);
657 /* duplicate code... */
659 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
660 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
661 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
662 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
665 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
667 /* note, this has to be in sync with scene.c */
669 rl->layflag= 0x7FFF; /* solid ztra halo strand */
670 rl->passflag= SCE_PASS_COMBINED;
675 /* border render; calculate offset for use in compositor. compo is centralized coords */
676 rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
677 rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
682 static int render_scene_needs_vector(Render *re)
684 SceneRenderLayer *srl;
686 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
687 if(!(srl->layflag & SCE_LAY_DISABLE))
688 if(srl->passflag & SCE_PASS_VECTOR)
694 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
696 int y, ofs, copylen, tilex, tiley;
698 copylen= tilex= rrpart->rectx;
699 tiley= rrpart->recty;
701 if(rrpart->crop) { /* filters add pixel extra */
702 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
704 copylen= tilex - 2*rrpart->crop;
705 tiley -= 2*rrpart->crop;
707 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
708 target+= pixsize*ofs;
711 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
712 target+= pixsize*ofs;
715 copylen *= sizeof(float)*pixsize;
717 ofs= pixsize*rr->rectx;
719 for(y=0; y<tiley; y++) {
720 memcpy(target, tile, copylen);
726 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
727 /* no test happens here if it fits... we also assume layers are in sync */
728 /* is used within threads */
729 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
731 RenderLayer *rl, *rlp;
732 RenderPass *rpass, *rpassp;
734 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
737 if(rl->rectf && rlp->rectf)
738 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
740 /* passes are allocated in sync */
741 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
742 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
748 static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
752 int offs, partx, party;
754 BLI_lock_thread(LOCK_IMAGE);
756 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
758 if(rrpart->crop) { /* filters add pixel extra */
759 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
768 for(a=0; a<xstride; a++)
769 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
770 xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
773 /* passes are allocated in sync */
774 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
775 int a, xstride= rpassp->channels;
776 for(a=0; a<xstride; a++)
777 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
778 xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
783 party= rrpart->tilerect.ymin + rrpart->crop;
784 partx= rrpart->tilerect.xmin + rrpart->crop;
785 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
787 BLI_unlock_thread(LOCK_IMAGE);
791 static void save_empty_result_tiles(Render *re)
796 for(rr= re->result; rr; rr= rr->next) {
797 IMB_exrtile_clear_channels(rr->exrhandle);
799 for(pa= re->parts.first; pa; pa= pa->next) {
801 int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
802 int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
803 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
810 /* for passes read from files, these have names stored */
811 static char *make_pass_name(RenderPass *rpass, int chan)
813 static char name[16];
816 BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
819 name[len+1]= rpass->chan_id[chan];
825 /* filename already made absolute */
826 /* called from within UI, saves both rendered result as a file-read result */
827 void RE_WriteRenderResult(RenderResult *rr, const char *filename, int compress)
831 void *exrhandle= IMB_exr_get_handle();
833 BLI_make_existing_file(filename);
835 /* composite result */
837 IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4*rr->rectx, rr->rectf);
838 IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4*rr->rectx, rr->rectf+1);
839 IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4*rr->rectx, rr->rectf+2);
840 IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4*rr->rectx, rr->rectf+3);
843 /* add layers/passes and assign channels */
844 for(rl= rr->layers.first; rl; rl= rl->next) {
849 for(a=0; a<xstride; a++)
850 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
851 xstride, xstride*rr->rectx, rl->rectf+a);
854 /* passes are allocated in sync */
855 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
856 int a, xstride= rpass->channels;
857 for(a=0; a<xstride; a++) {
859 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
860 xstride, xstride*rr->rectx, rpass->rect+a);
862 IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
863 xstride, xstride*rr->rectx, rpass->rect+a);
868 IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress);
870 IMB_exr_write_channels(exrhandle);
871 IMB_exr_close(exrhandle);
874 /* callbacks for RE_MultilayerConvert */
875 static void *ml_addlayer_cb(void *base, char *str)
877 RenderResult *rr= base;
880 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
881 BLI_addtail(&rr->layers, rl);
883 BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
886 static void ml_addpass_cb(void *UNUSED(base), void *lay, char *str, float *rect, int totchan, char *chan_id)
888 RenderLayer *rl= lay;
889 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
892 BLI_addtail(&rl->passes, rpass);
893 rpass->channels= totchan;
895 rpass->passtype= passtype_from_name(str);
896 if(rpass->passtype==0) printf("unknown pass %s\n", str);
897 rl->passflag |= rpass->passtype;
899 BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
900 /* channel id chars */
901 for(a=0; a<totchan; a++)
902 rpass->chan_id[a]= chan_id[a];
907 /* from imbuf, if a handle was returned we convert this to render result */
908 RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty)
910 RenderResult *rr= MEM_callocN(sizeof(RenderResult), "loaded render result");
917 IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
919 for(rl=rr->layers.first; rl; rl=rl->next) {
923 for(rpass=rl->passes.first; rpass; rpass=rpass->next) {
932 /* called in end of render, to add names to passes... for UI only */
933 static void renderresult_add_names(RenderResult *rr)
938 for(rl= rr->layers.first; rl; rl= rl->next)
939 for(rpass= rl->passes.first; rpass; rpass= rpass->next)
940 BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
943 /* called for reading temp files, and for external engines */
944 static int read_render_result_from_file(const char *filename, RenderResult *rr)
948 void *exrhandle= IMB_exr_get_handle();
951 if(IMB_exr_begin_read(exrhandle, filename, &rectx, &recty)==0) {
952 printf("failed being read %s\n", filename);
953 IMB_exr_close(exrhandle);
957 if(rr == NULL || rectx!=rr->rectx || recty!=rr->recty) {
959 printf("error in reading render result: dimensions don't match\n");
961 printf("error in reading render result: NULL result pointer\n");
962 IMB_exr_close(exrhandle);
966 for(rl= rr->layers.first; rl; rl= rl->next) {
971 for(a=0; a<xstride; a++)
972 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
973 xstride, xstride*rectx, rl->rectf+a);
976 /* passes are allocated in sync */
977 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
978 int a, xstride= rpass->channels;
979 for(a=0; a<xstride; a++)
980 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
981 xstride, xstride*rectx, rpass->rect+a);
985 IMB_exr_read_channels(exrhandle);
986 renderresult_add_names(rr);
989 IMB_exr_close(exrhandle);
994 /* only for temp buffer files, makes exact copy of render result */
995 static void read_render_result(Render *re, int sample)
999 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1001 RE_FreeRenderResult(re->result);
1002 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1004 render_unique_exr_name(re, str, sample);
1005 printf("read exr tmp file: %s\n", str);
1007 if(!read_render_result_from_file(str, re->result))
1008 printf("cannot read: %s\n", str);
1010 BLI_rw_mutex_unlock(&re->resultmutex);
1013 /* *************************************************** */
1015 Render *RE_GetRender(const char *name)
1019 /* search for existing renders */
1020 for(re= RenderGlobal.renderlist.first; re; re= re->next)
1021 if(strncmp(re->name, name, RE_MAXNAME)==0)
1027 /* if you want to know exactly what has been done */
1028 RenderResult *RE_AcquireResultRead(Render *re)
1031 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1038 RenderResult *RE_AcquireResultWrite(Render *re)
1041 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1048 void RE_SwapResult(Render *re, RenderResult **rr)
1050 /* for keeping render buffers */
1052 SWAP(RenderResult*, re->result, *rr);
1057 void RE_ReleaseResult(Render *re)
1060 BLI_rw_mutex_unlock(&re->resultmutex);
1063 /* displist.c util.... */
1064 Scene *RE_GetScene(Render *re)
1071 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
1073 RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
1078 return rr->layers.first;
1082 /* fill provided result struct with what's currently active or done */
1083 void RE_AcquireResultImage(Render *re, RenderResult *rr)
1085 memset(rr, 0, sizeof(RenderResult));
1088 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1093 rr->rectx= re->result->rectx;
1094 rr->recty= re->result->recty;
1096 rr->rectf= re->result->rectf;
1097 rr->rectz= re->result->rectz;
1098 rr->rect32= re->result->rect32;
1101 rl= render_get_active_layer(re, re->result);
1105 rr->rectf= rl->rectf;
1107 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
1110 rr->have_combined= (re->result->rectf != NULL);
1111 rr->layers= re->result->layers;
1116 void RE_ReleaseResultImage(Render *re)
1119 BLI_rw_mutex_unlock(&re->resultmutex);
1122 /* caller is responsible for allocating rect in correct size! */
1123 void RE_ResultGet32(Render *re, unsigned int *rect)
1127 RE_AcquireResultImage(re, &rres);
1130 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
1131 else if(rres.rectf) {
1132 float *fp= rres.rectf;
1133 int tot= rres.rectx*rres.recty;
1134 char *cp= (char *)rect;
1136 if (re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
1137 /* Finally convert back to sRGB rendered image */
1138 for(;tot>0; tot--, cp+=4, fp+=4) {
1139 cp[0] = FTOCHAR(linearrgb_to_srgb(fp[0]));
1140 cp[1] = FTOCHAR(linearrgb_to_srgb(fp[1]));
1141 cp[2] = FTOCHAR(linearrgb_to_srgb(fp[2]));
1142 cp[3] = FTOCHAR(fp[3]);
1146 /* Color management is off : no conversion necessary */
1147 for(;tot>0; tot--, cp+=4, fp+=4) {
1148 cp[0] = FTOCHAR(fp[0]);
1149 cp[1] = FTOCHAR(fp[1]);
1150 cp[2] = FTOCHAR(fp[2]);
1151 cp[3] = FTOCHAR(fp[3]);
1157 /* else fill with black */
1158 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
1160 RE_ReleaseResultImage(re);
1163 RenderStats *RE_GetStats(Render *re)
1168 Render *RE_NewRender(const char *name)
1172 /* only one render per name exists */
1173 re= RE_GetRender(name);
1176 /* new render data struct */
1177 re= MEM_callocN(sizeof(Render), "new render");
1178 BLI_addtail(&RenderGlobal.renderlist, re);
1179 strncpy(re->name, name, RE_MAXNAME);
1180 BLI_rw_mutex_init(&re->resultmutex);
1183 RE_InitRenderCB(re);
1185 /* init some variables */
1191 /* called for new renders and when finishing rendering so
1192 * we calways have valid callbacks on a render */
1193 void RE_InitRenderCB(Render *re)
1195 /* set default empty callbacks */
1196 re->display_init= result_nothing;
1197 re->display_clear= result_nothing;
1198 re->display_draw= result_rcti_nothing;
1199 re->progress= float_nothing;
1200 re->test_break= default_break;
1202 re->stats_draw= stats_background;
1204 re->stats_draw= stats_nothing;
1205 /* clear callback handles */
1206 re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL;
1209 /* only call this while you know it will remove the link too */
1210 void RE_FreeRender(Render *re)
1212 BLI_rw_mutex_end(&re->resultmutex);
1214 free_renderdata_tables(re);
1215 free_sample_tables(re);
1217 RE_FreeRenderResult(re->result);
1218 RE_FreeRenderResult(re->pushedresult);
1220 BLI_remlink(&RenderGlobal.renderlist, re);
1225 void RE_FreeAllRender(void)
1227 while(RenderGlobal.renderlist.first) {
1228 RE_FreeRender(RenderGlobal.renderlist.first);
1232 /* ********* initialize state ******** */
1235 /* what doesn't change during entire render sequence */
1236 /* disprect is optional, if NULL it assumes full window render */
1237 void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect)
1239 re->ok= TRUE; /* maybe flag */
1241 re->i.starttime= PIL_check_seconds_timer();
1242 re->r= *rd; /* hardcopy */
1247 re->disprect= *disprect;
1248 re->rectx= disprect->xmax-disprect->xmin;
1249 re->recty= disprect->ymax-disprect->ymin;
1252 re->disprect.xmin= re->disprect.ymin= 0;
1253 re->disprect.xmax= winx;
1254 re->disprect.ymax= winy;
1259 if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
1260 (re->rectx < 16 || re->recty < 16) )) {
1261 BKE_report(re->reports, RPT_ERROR, "Image too small");
1266 if((re->r.mode & (R_OSA))==0)
1267 re->r.scemode &= ~R_FULL_SAMPLE;
1270 if(re->r.scemode & R_FULL_SAMPLE)
1271 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
1273 /* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
1274 if(re->r.mode & R_BORDER)
1276 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1280 /* can't do this without openexr support */
1281 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1284 /* fullsample wants uniform osa levels */
1285 if(source && (re->r.scemode & R_FULL_SAMPLE)) {
1286 /* but, if source has no full sample we disable it */
1287 if((source->r.scemode & R_FULL_SAMPLE)==0)
1288 re->r.scemode &= ~R_FULL_SAMPLE;
1290 re->r.osa= re->osa= source->osa;
1293 /* check state variables, osa? */
1294 if(re->r.mode & (R_OSA)) {
1296 if(re->osa>16) re->osa= 16;
1302 int index = BLI_findindex(&re->r.layers, srl);
1304 re->r.actlay = index;
1305 re->r.scemode |= R_SINGLE_LAYER;
1309 /* always call, checks for gamma, gamma tables and jitter too */
1310 make_sample_tables(re);
1312 /* if preview render, we try to keep old result */
1313 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1315 if(re->r.scemode & R_PREVIEWBUTS) {
1316 if(re->result && re->result->rectx==re->rectx && re->result->recty==re->recty);
1318 RE_FreeRenderResult(re->result);
1324 /* make empty render result, so display callbacks can initialize */
1325 RE_FreeRenderResult(re->result);
1326 re->result= MEM_callocN(sizeof(RenderResult), "new render result");
1327 re->result->rectx= re->rectx;
1328 re->result->recty= re->recty;
1331 BLI_rw_mutex_unlock(&re->resultmutex);
1333 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
1334 re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
1336 re->mblur_offs = re->field_offs = 0.f;
1338 RE_init_threadcount(re);
1341 /* part of external api, not called for regular render pipeline */
1342 void RE_SetDispRect (struct Render *re, rcti *disprect)
1344 re->disprect= *disprect;
1345 re->rectx= disprect->xmax-disprect->xmin;
1346 re->recty= disprect->ymax-disprect->ymin;
1348 /* initialize render result */
1349 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1351 RE_FreeRenderResult(re->result);
1352 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1354 BLI_rw_mutex_unlock(&re->resultmutex);
1357 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
1361 re->viewplane= *viewplane;
1362 re->clipsta= clipsta;
1363 re->clipend= clipend;
1364 re->r.mode &= ~R_ORTHO;
1366 perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1370 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
1374 re->viewplane= *viewplane;
1375 re->clipsta= clipsta;
1376 re->clipend= clipend;
1377 re->r.mode |= R_ORTHO;
1379 orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1382 void RE_SetView(Render *re, float mat[][4])
1385 copy_m4_m4(re->viewmat, mat);
1386 invert_m4_m4(re->viewinv, re->viewmat);
1389 /* image and movie output has to move to either imbuf or kernel */
1390 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1392 re->display_init= f;
1395 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1397 re->display_clear= f;
1400 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
1402 re->display_draw= f;
1405 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
1410 void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
1416 void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
1422 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
1429 /* ********* add object data (later) ******** */
1431 /* object is considered fully prepared on correct time etc */
1432 /* includes lights */
1433 void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
1438 /* *************************************** */
1440 static int render_display_draw_enabled(Render *re)
1442 /* don't show preprocess for previewrender sss */
1444 return !(re->r.scemode & R_PREVIEWBUTS);
1449 /* allocate osa new results for samples */
1450 static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
1455 return new_render_result(re, partrct, crop, RR_USEMEM);
1457 for(a=0; a<re->osa; a++) {
1458 RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
1459 BLI_addtail(lb, rr);
1467 /* the main thread call, renders an entire part */
1468 static void *do_part_thread(void *pa_v)
1470 RenderPart *pa= pa_v;
1472 /* need to return nicely all parts on esc */
1473 if(R.test_break(R.tbh)==0) {
1475 if(!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
1476 pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
1478 pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
1481 zbufshade_sss_tile(pa);
1483 zbufshadeDA_tile(pa);
1487 /* merge too on break! */
1488 if(R.result->exrhandle) {
1489 RenderResult *rr, *rrpart;
1491 for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
1492 save_render_result_tile(rr, rrpart);
1495 else if(render_display_draw_enabled(&R)) {
1496 /* on break, don't merge in result for preview renders, looks nicer */
1497 if(R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS));
1498 else merge_render_result(R.result, pa->result);
1507 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
1508 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
1509 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
1510 float panorama_pixel_rot(Render *re)
1512 float psize, phi, xfac;
1513 float borderfac= (float)(re->disprect.xmax - re->disprect.xmin) / (float)re->winx;
1515 /* size of 1 pixel mapped to viewplane coords */
1516 psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)(re->winx);
1517 /* angle of a pixel */
1518 phi= atan(psize/re->clipsta);
1520 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
1521 xfac= borderfac*((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
1522 xfac= atan(0.5f*xfac/re->clipsta);
1523 /* and how much the same viewplane angle is wrapped */
1524 psize= 0.5f*phi*((float)re->partx);
1526 /* the ratio applied to final per-pixel angle */
1532 /* call when all parts stopped rendering, to find the next Y slice */
1533 /* if slice found, it rotates the dbase */
1534 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
1536 RenderPart *pa, *best= NULL;
1540 /* most left part of the non-rendering parts */
1541 for(pa= re->parts.first; pa; pa= pa->next) {
1542 if(pa->ready==0 && pa->nr==0) {
1543 if(pa->disprect.xmin < *minx) {
1545 *minx= pa->disprect.xmin;
1551 float phi= panorama_pixel_rot(re);
1553 R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
1554 R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)(re->winx);
1556 /* shift viewplane */
1557 R.viewplane.xmin = viewplane->xmin + R.panodxv;
1558 R.viewplane.xmax = viewplane->xmax + R.panodxv;
1559 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
1560 copy_m4_m4(R.winmat, re->winmat);
1562 /* rotate database according to part coordinates */
1563 project_renderdata(re, projectverto, 1, -R.panodxp*phi, 1);
1564 R.panosi= sin(R.panodxp*phi);
1565 R.panoco= cos(R.panodxp*phi);
1570 static RenderPart *find_next_part(Render *re, int minx)
1572 RenderPart *pa, *best= NULL;
1574 /* long long int's needed because of overflow [#24414] */
1575 long long int centx=re->winx/2, centy=re->winy/2, tot=1;
1576 long long int mindist= (long long int)re->winx * (long long int)re->winy;
1578 /* find center of rendered parts, image center counts for 1 too */
1579 for(pa= re->parts.first; pa; pa= pa->next) {
1581 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
1582 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
1589 /* closest of the non-rendering parts */
1590 for(pa= re->parts.first; pa; pa= pa->next) {
1591 if(pa->ready==0 && pa->nr==0) {
1592 long long int distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
1593 long long int disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
1594 distx= (long long int)sqrt(distx*distx + disty*disty);
1596 if(re->r.mode & R_PANORAMA) {
1597 if(pa->disprect.xmin==minx) {
1612 static void print_part_stats(Render *re, RenderPart *pa)
1616 BLI_snprintf(str, sizeof(str), "%s, Part %d-%d", re->scene->id.name+2, pa->nr, re->i.totpart);
1618 re->stats_draw(re->sdh, &re->i);
1619 re->i.infostr= NULL;
1622 /* make osa new results for samples */
1623 static RenderResult *new_full_sample_buffers_exr(Render *re)
1627 for(a=0; a<re->osa; a++) {
1628 RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
1629 BLI_addtail(&re->fullresult, rr);
1633 return re->fullresult.first;
1636 static void threaded_tile_processor(Render *re)
1639 RenderPart *pa, *nextpa;
1640 rctf viewplane= re->viewplane;
1641 int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
1643 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1645 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
1646 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
1647 RE_FreeRenderResult(re->result);
1649 if(re->sss_points && render_display_draw_enabled(re))
1650 re->result= new_render_result(re, &re->disprect, 0, 0);
1651 else if(re->r.scemode & R_FULL_SAMPLE)
1652 re->result= new_full_sample_buffers_exr(re);
1654 re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
1657 BLI_rw_mutex_unlock(&re->resultmutex);
1659 if(re->result==NULL)
1662 /* warning; no return here without closing exr file */
1666 if(re->result->exrhandle) {
1670 for(rr= re->result; rr; rr= rr->next) {
1671 render_unique_exr_name(re, str, rr->sample_nr);
1673 printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
1674 IMB_exrtile_begin_write(rr->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
1678 BLI_init_threads(&threads, do_part_thread, re->r.threads);
1680 /* assuming no new data gets added to dbase... */
1683 /* set threadsafe break */
1684 R.test_break= thread_break;
1686 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
1687 if(re->r.mode & R_PANORAMA)
1688 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1690 nextpa= find_next_part(re, 0);
1694 if(re->test_break(re->tbh))
1696 else if(nextpa && BLI_available_threads(&threads)) {
1698 nextpa->nr= counter++; /* for nicest part, and for stats */
1699 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
1700 BLI_insert_thread(&threads, nextpa);
1702 nextpa= find_next_part(re, minx);
1704 else if(re->r.mode & R_PANORAMA) {
1705 if(nextpa==NULL && BLI_available_threads(&threads)==re->r.threads)
1706 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1717 /* check for ready ones to display, and if we need to continue */
1720 for(pa= re->parts.first; pa; pa= pa->next) {
1723 BLI_remove_thread(&threads, pa);
1726 if(render_display_draw_enabled(re))
1727 re->display_draw(re->ddh, pa->result, NULL);
1728 print_part_stats(re, pa);
1730 free_render_result(&pa->fullresult, pa->result);
1733 re->progress(re->prh, re->i.partsdone / (float)re->i.totpart);
1739 if(pa->nr && pa->result && drawtimer>20) {
1740 if(render_display_draw_enabled(re))
1741 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
1749 /* on break, wait for all slots to get freed */
1750 if( (g_break=re->test_break(re->tbh)) && BLI_available_threads(&threads)==re->r.threads)
1755 if(re->result->exrhandle) {
1758 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1759 save_empty_result_tiles(re);
1761 for(rr= re->result; rr; rr= rr->next) {
1762 IMB_exr_close(rr->exrhandle);
1763 rr->exrhandle= NULL;
1766 free_render_result(&re->fullresult, re->result);
1769 BLI_rw_mutex_unlock(&re->resultmutex);
1771 read_render_result(re, 0);
1774 /* unset threadsafety */
1777 BLI_end_threads(&threads);
1779 re->viewplane= viewplane; /* restore viewplane, modified by pano render */
1782 /* currently only called by preview renders and envmap */
1783 void RE_TileProcessor(Render *re)
1785 threaded_tile_processor(re);
1788 /* ************ This part uses API, for rendering Blender scenes ********** */
1790 static int external_render_3d(Render *re, int do_all);
1792 static void do_render_3d(Render *re)
1795 if(external_render_3d(re, 0))
1800 // re->cfra= cfra; /* <- unused! */
1801 re->scene->r.subframe = re->mblur_offs + re->field_offs;
1803 /* lock drawing in UI during data phase */
1805 re->draw_lock(re->dlh, 1);
1807 /* make render verts/faces/halos/lamps */
1808 if(render_scene_needs_vector(re))
1809 RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
1811 RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
1813 /* clear UI drawing locks */
1815 re->draw_lock(re->dlh, 0);
1817 threaded_tile_processor(re);
1819 /* do left-over 3d post effects (flares) */
1820 if(re->flag & R_HALO)
1821 if(!re->test_break(re->tbh))
1824 /* free all render verts etc */
1825 RE_Database_Free(re);
1827 re->scene->r.subframe = 0.f;
1830 /* called by blur loop, accumulate RGBA key alpha */
1831 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
1833 float mfac= 1.0f - blurfac;
1834 int a, b, stride= 4*rr->rectx;
1835 int len= stride*sizeof(float);
1837 for(a=0; a<rr->recty; a++) {
1839 memcpy(rectf, rectf1, len);
1842 float *rf= rectf, *rf1= rectf1;
1844 for( b= rr->rectx; b>0; b--, rf+=4, rf1+=4) {
1847 else if(rf[3]<0.01f) {
1851 rf[3]= blurfac*rf1[3];
1854 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1855 rf[1]= mfac*rf[1] + blurfac*rf1[1];
1856 rf[2]= mfac*rf[2] + blurfac*rf1[2];
1857 rf[3]= mfac*rf[3] + blurfac*rf1[3];
1866 /* called by blur loop, accumulate renderlayers */
1867 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1869 float mfac= 1.0f - blurfac;
1870 int a, b, stride= channels*rr->rectx;
1871 int len= stride*sizeof(float);
1873 for(a=0; a<rr->recty; a++) {
1875 memcpy(rectf, rectf1, len);
1878 float *rf= rectf, *rf1= rectf1;
1880 for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
1881 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1890 /* called by blur loop, accumulate renderlayers */
1891 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1893 RenderLayer *rl, *rl1;
1894 RenderPass *rpass, *rpass1;
1896 rl1= brr->layers.first;
1897 for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
1900 if(rl->rectf && rl1->rectf) {
1902 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1904 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1907 /* passes are allocated in sync */
1908 rpass1= rl1->passes.first;
1909 for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
1910 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1915 /* main blur loop, can be called by fields too */
1916 static void do_render_blur_3d(Render *re)
1920 int blur= re->r.mblur_samples;
1922 /* create accumulation render result */
1923 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1925 /* do the blur steps */
1927 re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
1929 re->i.curblur= re->r.mblur_samples-blur; /* stats */
1933 blurfac= 1.0f/(float)(re->r.mblur_samples-blur);
1935 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1936 if(re->test_break(re->tbh)) break;
1940 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1941 RE_FreeRenderResult(re->result);
1943 BLI_rw_mutex_unlock(&re->resultmutex);
1945 re->mblur_offs = 0.0f;
1946 re->i.curblur= 0; /* stats */
1948 /* weak... the display callback wants an active renderlayer pointer... */
1949 re->result->renlay= render_get_active_layer(re, re->result);
1950 re->display_draw(re->ddh, re->result, NULL);
1954 /* function assumes rectf1 and rectf2 to be half size of rectf */
1955 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1957 int a, stride= channels*rr->rectx;
1958 int len= stride*sizeof(float);
1960 for(a=0; a<rr->recty; a+=2) {
1961 memcpy(rectf, rectf1, len);
1964 memcpy(rectf, rectf2, len);
1970 /* merge render results of 2 fields */
1971 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
1973 RenderLayer *rl, *rl1, *rl2;
1974 RenderPass *rpass, *rpass1, *rpass2;
1976 rl1= rr1->layers.first;
1977 rl2= rr2->layers.first;
1978 for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
1981 if(rl->rectf && rl1->rectf && rl2->rectf)
1982 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
1984 /* passes are allocated in sync */
1985 rpass1= rl1->passes.first;
1986 rpass2= rl2->passes.first;
1987 for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
1988 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
1994 /* interleaves 2 frames */
1995 static void do_render_fields_3d(Render *re)
1997 Object *camera= RE_GetCamera(re);
1998 RenderResult *rr1, *rr2= NULL;
2000 /* no render result was created, we can safely halve render y */
2003 re->disprect.ymin /= 2;
2004 re->disprect.ymax /= 2;
2006 re->i.curfield= 1; /* stats */
2008 /* first field, we have to call camera routine for correct aspect and subpixel offset */
2009 RE_SetCamera(re, camera);
2010 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2011 do_render_blur_3d(re);
2015 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2018 BLI_rw_mutex_unlock(&re->resultmutex);
2021 if(!re->test_break(re->tbh)) {
2023 re->i.curfield= 2; /* stats */
2025 re->flag |= R_SEC_FIELD;
2026 if((re->r.mode & R_FIELDSTILL)==0) {
2027 re->field_offs = 0.5f;
2029 RE_SetCamera(re, camera);
2030 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2031 do_render_blur_3d(re);
2034 re->flag &= ~R_SEC_FIELD;
2036 re->field_offs = 0.0f;
2041 /* allocate original height new buffers */
2044 re->disprect.ymin *= 2;
2045 re->disprect.ymax *= 2;
2047 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2048 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2051 if(re->r.mode & R_ODDFIELD)
2052 merge_renderresult_fields(re->result, rr2, rr1);
2054 merge_renderresult_fields(re->result, rr1, rr2);
2056 RE_FreeRenderResult(rr2);
2059 RE_FreeRenderResult(rr1);
2061 re->i.curfield= 0; /* stats */
2063 /* weak... the display callback wants an active renderlayer pointer... */
2064 re->result->renlay= render_get_active_layer(re, re->result);
2066 BLI_rw_mutex_unlock(&re->resultmutex);
2068 re->display_draw(re->ddh, re->result, NULL);
2071 /* main render routine, no compositing */
2072 static void do_render_fields_blur_3d(Render *re)
2074 Object *camera= RE_GetCamera(re);
2075 /* also check for camera here */
2076 if(camera == NULL) {
2077 printf("ERROR: Cannot render, no camera\n");
2082 /* now use renderdata and camera to set viewplane */
2083 RE_SetCamera(re, camera);
2085 if(re->r.mode & R_FIELDS)
2086 do_render_fields_3d(re);
2087 else if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2088 do_render_blur_3d(re);
2092 /* when border render, check if we have to insert it in black */
2094 if(re->r.mode & R_BORDER) {
2095 if((re->r.mode & R_CROP)==0) {
2098 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2100 /* sub-rect for merge call later on */
2101 re->result->tilerect= re->disprect;
2103 /* this copying sequence could become function? */
2104 /* weak is: it chances disprect from border */
2105 re->disprect.xmin= re->disprect.ymin= 0;
2106 re->disprect.xmax= re->winx;
2107 re->disprect.ymax= re->winy;
2108 re->rectx= re->winx;
2109 re->recty= re->winy;
2111 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2113 merge_render_result(rres, re->result);
2114 RE_FreeRenderResult(re->result);
2117 /* weak... the display callback wants an active renderlayer pointer... */
2118 re->result->renlay= render_get_active_layer(re, re->result);
2120 BLI_rw_mutex_unlock(&re->resultmutex);
2122 re->display_init(re->dih, re->result);
2123 re->display_draw(re->ddh, re->result, NULL);
2126 /* set offset (again) for use in compositor, disprect was manipulated. */
2135 /* within context of current Render *re, render another scene.
2136 it uses current render image size and disprect, but doesn't execute composite
2138 static void render_scene(Render *re, Scene *sce, int cfra)
2140 Render *resc= RE_NewRender(sce->id.name);
2141 int winx= re->winx, winy= re->winy;
2145 scene_camera_switch_update(sce);
2147 /* exception: scene uses own size (unfinished code) */
2149 winx= (sce->r.size*sce->r.xsch)/100;
2150 winy= (sce->r.size*sce->r.ysch)/100;
2154 RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
2156 /* still unsure entity this... */
2157 resc->main= re->main;
2159 resc->lay= sce->lay;
2161 /* ensure scene has depsgraph, base flags etc OK */
2162 set_scene_bg(re->main, sce);
2164 /* copy callbacks */
2165 resc->display_draw= re->display_draw;
2167 resc->test_break= re->test_break;
2169 resc->stats_draw= re->stats_draw;
2172 do_render_fields_blur_3d(resc);
2175 /* helper call to detect if this scene needs a render, or if there's a any render layer to render */
2176 static int composite_needs_render(Scene *sce, int this_scene)
2178 bNodeTree *ntree= sce->nodetree;
2181 if(ntree==NULL) return 1;
2182 if(sce->use_nodes==0) return 1;
2183 if((sce->r.scemode & R_DOCOMP)==0) return 1;
2185 for(node= ntree->nodes.first; node; node= node->next) {
2186 if(node->type==CMP_NODE_R_LAYERS)
2187 if(this_scene==0 || node->id==NULL || node->id==&sce->id)
2193 static void tag_scenes_for_render(Render *re)
2198 for(sce= re->main->scene.first; sce; sce= sce->id.next)
2199 sce->id.flag &= ~LIB_DOIT;
2201 if(RE_GetCamera(re) && composite_needs_render(re->scene, 1))
2202 re->scene->id.flag |= LIB_DOIT;
2204 if(re->scene->nodetree==NULL) return;
2206 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
2207 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2208 if(node->type==CMP_NODE_R_LAYERS) {
2210 if(node->id != (ID *)re->scene)
2211 node->id->flag |= LIB_DOIT;
2218 static void ntree_render_scenes(Render *re)
2221 int cfra= re->scene->r.cfra;
2222 int restore_scene= 0;
2224 if(re->scene->nodetree==NULL) return;
2226 tag_scenes_for_render(re);
2228 /* now foreach render-result node tagged we do a full render */
2229 /* results are stored in a way compisitor will find it */
2230 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2231 if(node->type==CMP_NODE_R_LAYERS) {
2232 if(node->id && node->id != (ID *)re->scene) {
2233 if(node->id->flag & LIB_DOIT) {
2234 Scene *scene = (Scene*)node->id;
2236 render_scene(re, scene, cfra);
2237 restore_scene= (scene != re->scene);
2238 node->id->flag &= ~LIB_DOIT;
2240 NodeTagChanged(re->scene->nodetree, node);
2246 /* restore scene if we rendered another last */
2248 set_scene_bg(re->main, re->scene);
2251 /* bad call... need to think over proper method still */
2252 static void render_composit_stats(void *UNUSED(arg), char *str)
2255 R.stats_draw(R.sdh, &R.i);
2260 /* reads all buffers, calls optional composite, merges in first result->rectf */
2261 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
2263 float *rectf, filt[3][3];
2266 /* interaction callbacks */
2268 ntree->stats_draw= render_composit_stats;
2269 ntree->test_break= re->test_break;
2270 ntree->progress= re->progress;
2271 ntree->sdh= re->sdh;
2272 ntree->tbh= re->tbh;
2273 ntree->prh= re->prh;
2276 /* filtmask needs it */
2279 /* we accumulate in here */
2280 rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
2282 for(sample=0; sample<re->r.osa; sample++) {
2287 /* enable full sample print */
2288 R.i.curfsa= sample+1;
2290 /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
2291 /* also function below assumes this */
2293 tag_scenes_for_render(re);
2294 for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
2295 if(re1->scene->id.flag & LIB_DOIT) {
2296 if(re1->r.scemode & R_FULL_SAMPLE) {
2298 read_render_result(re1, sample);
2299 ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
2306 ntreeCompositTagRender(re->scene);
2307 ntreeCompositTagAnimated(ntree);
2309 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2312 /* ensure we get either composited result or the active layer */
2313 RE_AcquireResultImage(re, &rres);
2315 /* accumulate with filter, and clip */
2317 mask_array(mask, filt);
2319 for(y=0; y<re->recty; y++) {
2320 float *rf= rectf + 4*y*re->rectx;
2321 float *col= rres.rectf + 4*y*re->rectx;
2323 for(x=0; x<re->rectx; x++, rf+=4, col+=4) {
2324 /* clamping to 1.0 is needed for correct AA */
2325 if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
2326 if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
2327 if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
2329 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
2333 RE_ReleaseResultImage(re);
2336 if(sample!=re->osa-1) {
2337 /* weak... the display callback wants an active renderlayer pointer... */
2338 re->result->renlay= render_get_active_layer(re, re->result);
2339 re->display_draw(re->ddh, re->result, NULL);
2342 if(re->test_break(re->tbh))
2346 /* clear interaction callbacks */
2348 ntree->stats_draw= NULL;
2349 ntree->test_break= NULL;
2350 ntree->progress= NULL;
2351 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2354 /* disable full sample print */
2357 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2358 if(re->result->rectf)
2359 MEM_freeN(re->result->rectf);
2360 re->result->rectf= rectf;
2361 BLI_rw_mutex_unlock(&re->resultmutex);
2364 /* called externally, via compositor */
2365 void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
2370 /* default start situation */
2376 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
2378 /* tag scenes unread */
2379 for(scene= re->main->scene.first; scene; scene= scene->id.next)
2380 scene->id.flag |= LIB_DOIT;
2382 for(node= ntree->nodes.first; node; node= node->next) {
2383 if(node->type==CMP_NODE_R_LAYERS) {
2384 Scene *nodescene= (Scene *)node->id;
2386 if(nodescene==NULL) nodescene= sce;
2387 if(nodescene->id.flag & LIB_DOIT) {
2388 nodescene->r.mode |= R_OSA; /* render struct needs tables */
2389 RE_ReadRenderResult(sce, nodescene);
2390 nodescene->id.flag &= ~LIB_DOIT;
2395 /* own render result should be read/allocated */
2396 if(re->scene->id.flag & LIB_DOIT) {
2397 RE_ReadRenderResult(re->scene, re->scene);
2398 re->scene->id.flag &= ~LIB_DOIT;
2401 /* and now we can draw (result is there) */
2402 re->display_init(re->dih, re->result);
2403 re->display_clear(re->dch, re->result);
2405 do_merge_fullsample(re, ntree);
2408 /* returns fully composited render-result on given time step (in RenderData) */
2409 static void do_render_composite_fields_blur_3d(Render *re)
2411 bNodeTree *ntree= re->scene->nodetree;
2412 int update_newframe=0;
2414 /* INIT seeding, compositor can use random texture */
2415 BLI_srandom(re->r.cfra);
2417 if(composite_needs_render(re->scene, 1)) {
2418 /* save memory... free all cached images */
2419 ntreeFreeCache(ntree);
2421 do_render_fields_blur_3d(re);
2424 /* ensure new result gets added, like for regular renders */
2425 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2427 RE_FreeRenderResult(re->result);
2428 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2430 BLI_rw_mutex_unlock(&re->resultmutex);
2432 /* scene render process already updates animsys */
2433 update_newframe = 1;
2436 /* swap render result */
2437 if(re->r.scemode & R_SINGLE_LAYER)
2438 pop_render_result(re);
2440 if(!re->test_break(re->tbh)) {
2443 ntreeCompositTagRender(re->scene);
2444 ntreeCompositTagAnimated(ntree);
2447 if(ntree && re->r.scemode & R_DOCOMP) {
2448 /* checks if there are render-result nodes that need scene */
2449 if((re->r.scemode & R_SINGLE_LAYER)==0)
2450 ntree_render_scenes(re);
2452 if(!re->test_break(re->tbh)) {
2453 ntree->stats_draw= render_composit_stats;
2454 ntree->test_break= re->test_break;
2455 ntree->progress= re->progress;
2456 ntree->sdh= re->sdh;
2457 ntree->tbh= re->tbh;
2458 ntree->prh= re->prh;
2460 /* in case it was never initialized */
2462 R.stats_draw= re->stats_draw;
2464 if (update_newframe)
2465 scene_update_for_newframe(re->main, re->scene, re->lay);
2467 if(re->r.scemode & R_FULL_SAMPLE)
2468 do_merge_fullsample(re, ntree);
2470 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2473 ntree->stats_draw= NULL;
2474 ntree->test_break= NULL;
2475 ntree->progress= NULL;
2476 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2479 else if(re->r.scemode & R_FULL_SAMPLE)
2480 do_merge_fullsample(re, NULL);
2483 /* weak... the display callback wants an active renderlayer pointer... */
2484 re->result->renlay= render_get_active_layer(re, re->result);
2485 re->display_draw(re->ddh, re->result, NULL);
2488 static void renderresult_stampinfo(Render *re)
2492 /* this is the basic trick to get the displayed float or char rect from render result */
2493 RE_AcquireResultImage(re, &rres);
2494 BKE_stamp_buf(re->scene, RE_GetCamera(re), (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
2495 RE_ReleaseResultImage(re);
2498 static int seq_render_active(Render *re)
2505 if (!(re->r.scemode & R_DOSEQ) || !ed || !ed->seqbase.first)
2508 for (seq= ed->seqbase.first; seq; seq= seq->next) {
2509 if (seq->type != SEQ_SOUND)
2516 static void do_render_seq(Render * re)
2518 static int recurs_depth = 0;
2520 RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
2521 int cfra = re->r.cfra;
2522 SeqRenderData context;
2526 if(recurs_depth==0) {
2527 /* otherwise sequencer animation isnt updated */
2528 BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene)
2533 context = seq_new_render_data(re->main, re->scene,
2534 re->result->rectx, re->result->recty,
2537 ibuf = give_ibuf_seq(context, cfra, 0);
2543 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2546 if(ibuf->rect_float) {
2548 rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
2550 /* color management: when off ensure rectf is non-lin, since thats what the internal
2551 * render engine delivers */
2552 if(re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
2553 if(ibuf->profile == IB_PROFILE_LINEAR_RGB)
2554 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2556 srgb_to_linearrgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2560 if(ibuf->profile != IB_PROFILE_LINEAR_RGB)
2561 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2563 linearrgb_to_srgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2566 /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
2567 can hang around when sequence render has rendered a 32 bits one before */
2569 MEM_freeN(rr->rect32);
2573 else if(ibuf->rect) {
2575 rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2577 memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
2579 /* if (ibuf->zbuf) { */
2580 /* if (R.rectz) freeN(R.rectz); */
2581 /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
2584 /* Same things as above, old rectf can hang around from previous render. */
2586 MEM_freeN(rr->rectf);
2591 if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
2592 Editing * ed = re->scene->ed;
2594 free_imbuf_seq(re->scene, &ed->seqbase, TRUE, TRUE);
2597 IMB_freeImBuf(ibuf);
2600 /* render result is delivered empty in most cases, nevertheless we handle all cases */
2602 memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
2603 else if (rr->rect32)
2604 memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
2606 rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2609 BLI_rw_mutex_unlock(&re->resultmutex);
2611 /* just in case this flag went missing at some point */
2612 re->r.scemode |= R_DOSEQ;
2615 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
2617 /* main loop: doing sequence + fields + blur + 3d render + compositing */
2618 static void do_render_all_options(Render *re)
2620 scene_camera_switch_update(re->scene);
2622 re->i.starttime= PIL_check_seconds_timer();
2624 /* ensure no images are in memory from previous animated sequences */
2625 BKE_image_all_free_anim_ibufs(re->r.cfra);
2627 if(external_render_3d(re, 1)) {
2628 /* in this case external render overrides all */
2630 else if(seq_render_active(re)) {
2631 /* note: do_render_seq() frees rect32 when sequencer returns float images */
2632 if(!re->test_break(re->tbh))
2635 re->stats_draw(re->sdh, &re->i);
2636 re->display_draw(re->ddh, re->result, NULL);
2639 do_render_composite_fields_blur_3d(re);
2643 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2644 renderresult_add_names(re->result);
2645 BLI_rw_mutex_unlock(&re->resultmutex);
2647 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
2649 re->stats_draw(re->sdh, &re->i);
2651 /* stamp image info here */
2652 if((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
2653 renderresult_stampinfo(re);
2654 re->display_draw(re->ddh, re->result, NULL);
2658 static int check_valid_camera(Scene *scene, Object *camera_override)
2662 if (camera_override == NULL && scene->camera == NULL)
2663 scene->camera= scene_find_camera(scene);
2665 if(scene->r.scemode&R_DOSEQ) {
2667 Sequence *seq= scene->ed->seqbase.first;
2672 if(seq->type == SEQ_SCENE) {
2673 if(!seq->scene_camera) {
2674 if(!seq->scene->camera && !scene_find_camera(seq->scene)) {
2675 if(seq->scene == scene) {
2676 /* for current scene camera could be unneeded due to compisite nodes */
2679 /* for other scenes camera is necessary */
2691 if(check_comp) { /* no sequencer or sequencer depends on compositor */
2692 if(scene->r.scemode&R_DOCOMP && scene->use_nodes) {
2693 bNode *node= scene->nodetree->nodes.first;
2696 if(node->type == CMP_NODE_R_LAYERS) {
2697 Scene *sce= node->id ? (Scene*)node->id : scene;
2699 if(!sce->camera && !scene_find_camera(sce)) {
2700 /* all render layers nodes need camera */
2708 return (camera_override != NULL || scene->camera != NULL);
2715 int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
2717 SceneRenderLayer *srl;
2719 if(scene->r.mode & R_BORDER) {
2720 if(scene->r.border.xmax <= scene->r.border.xmin ||
2721 scene->r.border.ymax <= scene->r.border.ymin) {
2722 BKE_report(reports, RPT_ERROR, "No border area selected.");
2727 if(scene->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2730 scene_unique_exr_name(scene, str, 0);
2732 if (BLI_is_writable(str)==0) {
2733 BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
2737 /* no fullsample and edge */
2738 if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
2739 BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance");
2745 scene->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2747 if(scene->r.scemode & R_DOCOMP) {
2748 if(scene->use_nodes) {
2749 bNodeTree *ntree= scene->nodetree;
2753 BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
2757 for(node= ntree->nodes.first; node; node= node->next)
2758 if(node->type==CMP_NODE_COMPOSITE)
2762 BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
2766 if(scene->r.scemode & R_FULL_SAMPLE) {
2767 if(composite_needs_render(scene, 0)==0) {
2768 BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering");
2775 /* check valid camera, without camera render is OK (compo, seq) */
2776 if(!check_valid_camera(scene, camera_override)) {
2777 BKE_report(reports, RPT_ERROR, "No camera");
2781 /* get panorama & ortho, only after camera is set */
2782 object_camera_mode(&scene->r, camera_override ? camera_override : scene->camera);
2784 /* forbidden combinations */
2785 if(scene->r.mode & R_PANORAMA) {
2786 if(scene->r.mode & R_ORTHO) {
2787 BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama");
2792 /* layer flag tests */
2793 if(scene->r.scemode & R_SINGLE_LAYER) {
2794 srl= BLI_findlink(&scene->r.layers, scene->r.actlay);
2795 /* force layer to be enabled */
2796 srl->layflag &= ~SCE_LAY_DISABLE;
2799 for(srl= scene->r.layers.first; srl; srl= srl->next)
2800 if(!(srl->layflag & SCE_LAY_DISABLE))
2803 BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
2808 if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
2809 BKE_report(reports, RPT_ERROR, "Unknown render engine set");
2816 static void validate_render_settings(Render *re)
2818 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2819 /* no osa + fullsample won't work... */
2821 re->r.scemode &= ~R_FULL_SAMPLE;
2822 } else re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2825 static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
2829 baker.main = re->main;
2830 baker.scene = scene;
2834 baker.anim_init = 1;
2835 baker.quick_step = 1;
2836 baker.break_test = re->test_break;
2837 baker.break_data = re->tbh;
2838 baker.progressbar = NULL;
2840 BKE_ptcache_bake(&baker);
2842 /* evaluating scene options for general Blender render */
2843 static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int anim, int anim_init)
2848 /* r.xsch and r.ysch has the actual view window size
2849 r.border is the clipping rect */
2851 /* calculate actual render result and display size */
2852 winx= (scene->r.size*scene->r.xsch)/100;
2853 winy= (scene->r.size*scene->r.ysch)/100;
2855 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2856 if(scene->r.mode & R_BORDER) {
2857 disprect.xmin= scene->r.border.xmin*winx;
2858 disprect.xmax= scene->r.border.xmax*winx;
2860 disprect.ymin= scene->r.border.ymin*winy;
2861 disprect.ymax= scene->r.border.ymax*winy;
2864 disprect.xmin= disprect.ymin= 0;
2865 disprect.xmax= winx;
2866 disprect.ymax= winy;
2871 re->camera_override= camera_override;
2874 /* not too nice, but it survives anim-border render */
2876 re->disprect= disprect;
2880 /* check all scenes involved */
2881 tag_scenes_for_render(re);
2884 * Disabled completely for now,
2885 * can be later set as render profile option
2886 * and default for background render.
2889 /* make sure dynamics are up to date */
2890 update_physics_cache(re, scene, anim_init);
2893 if(srl || scene->r.scemode & R_SINGLE_LAYER)
2894 push_render_result(re);
2896 RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
2897 if(!re->ok) /* if an error was printed, abort */
2900 /* initstate makes new result, have to send changed tags around */
2901 ntreeCompositTagRender(re->scene);
2903 validate_render_settings(re);
2905 re->display_init(re->dih, re->result);
2906 re->display_clear(re->dch, re->result);
2911 void RE_SetReports(Render *re, ReportList *reports)
2913 re->reports= reports;
2916 /* general Blender frame render call */
2917 void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
2919 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2922 scene->r.cfra= frame;
2924 if(render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
2925 MEM_reset_peak_memory();
2927 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2929 do_render_all_options(re);
2931 if(write_still && !G.afbreek) {
2932 if(BKE_imtype_is_movie(scene->r.imtype)) {
2933 /* operator checks this but incase its called from elsewhere */
2934 printf("Error: cant write single images with a movie format!\n");
2937 char name[FILE_MAX];
2938 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
2940 /* reports only used for Movie */
2941 do_write_image_or_movie(re, scene, NULL, name);
2945 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2952 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override)
2954 char name[FILE_MAX];
2956 Object *camera= RE_GetCamera(re);
2959 RE_AcquireResultImage(re, &rres);
2961 /* write movie or image */
2962 if(BKE_imtype_is_movie(scene->r.imtype)) {
2964 /* note; the way it gets 32 bits rects is weak... */
2965 if(rres.rect32==NULL) {
2966 rres.rect32= MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
2969 RE_ResultGet32(re, (unsigned int *)rres.rect32);
2970 ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports);
2972 MEM_freeN(rres.rect32);
2974 printf("Append frame %d", scene->r.cfra);
2978 BLI_strncpy(name, name_override, sizeof(name));
2980 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
2982 if(re->r.imtype==R_MULTILAYER) {
2984 RE_WriteRenderResult(re->result, name, scene->r.quality);
2985 printf("Saved: %s", name);
2989 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0);
2991 /* if not exists, BKE_write_ibuf makes one */
2992 ibuf->rect= (unsigned int *)rres.rect32;
2993 ibuf->rect_float= rres.rectf;
2994 ibuf->zbuf_float= rres.rectz;
2996 /* float factor for random dither, imbuf takes care of it */
2997 ibuf->dither= scene->r.dither_intensity;
2999 /* prepare to gamma correct to sRGB color space */
3000 if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
3001 /* sequence editor can generate 8bpc render buffers */
3003 ibuf->profile = IB_PROFILE_SRGB;
3004 if (ELEM(scene->r.imtype, R_OPENEXR, R_RADHDR))
3005 IMB_float_from_rect(ibuf);
3007 ibuf->profile = IB_PROFILE_LINEAR_RGB;
3011 /* color -> greyscale */
3012 /* editing directly would alter the render view */
3013 if(scene->r.planes == 8) {
3014 ImBuf *ibuf_bw= IMB_dupImBuf(ibuf);
3015 IMB_color_to_bw(ibuf_bw);
3016 IMB_freeImBuf(ibuf);
3020 ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
3023 printf("Render error: cannot save %s\n", name);
3025 else printf("Saved: %s", name);
3027 /* optional preview images for exr */
3028 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
3029 if(BLI_testextensie(name, ".exr"))
3030 name[strlen(name)-4]= 0;
3031 BKE_add_image_extension(name, R_JPEG90);
3033 BKE_write_ibuf_stamp(scene, camera, ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
3034 printf("\nSaved: %s", name);
3037 /* imbuf knows which rects are not part of ibuf */
3038 IMB_freeImBuf(ibuf);
3042 RE_ReleaseResultImage(re);
3044 BLI_timestr(re->i.lastframetime, name);
3045 printf(" Time: %s\n", name);
3046 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
3051 /* saves images to disk */
3052 void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)
3054 bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
3055 int cfrao= scene->r.cfra;
3058 /* do not fully call for each frame, it initializes & pops output window */
3059 if(!render_initialize_from_main(re, bmain, scene, NULL, camera_override, lay, 0, 1))
3062 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
3063 /* is also set by caller renderwin.c */
3066 if(BKE_imtype_is_movie(scene->r.imtype))
3067 if(!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
3070 if (mh->get_next_frame) {
3071 while (!(G.afbreek == 1)) {
3072 int nf = mh->get_next_frame(&re->r, re->reports);
3073 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {