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32 #include "SumoPhysicsEnvironment.h"
33 #include "PHY_IMotionState.h"
34 #include "SumoPhysicsController.h"
38 const MT_Scalar UpperBoundForFuzzicsIntegrator = 0.01;
39 // At least 100Hz (isn't this CPU hungry ?)
42 SumoPhysicsEnvironment::SumoPhysicsEnvironment()
44 // seperate collision scene for events
45 m_solidScene = DT_CreateScene();
46 m_respTable = DT_CreateRespTable();
48 m_sumoScene = new SM_Scene();
49 m_sumoScene->setSecondaryRespTable(m_respTable);
55 SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
59 DT_DeleteScene(m_solidScene);
60 DT_DeleteRespTable(m_respTable);
63 void SumoPhysicsEnvironment::proceed(double timeStep)
65 m_sumoScene->proceed(timeStep,UpperBoundForFuzzicsIntegrator);
68 void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
70 m_sumoScene->setForceField(MT_Vector3(x,y,z));
78 int SumoPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
79 float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ)
87 void SumoPhysicsEnvironment::removeConstraint(int constraintid)
94 PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ,
95 float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)
97 //collision detection / raytesting
98 //m_sumoScene->rayTest(ignoreclient,from,to,result,normal);