2.5 / Drag & Drop
[blender-staging.git] / source / blender / editors / space_outliner / outliner.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2004 Blender Foundation.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  */
29
30 #include <string.h>
31 #include <stdlib.h>
32 #include <stddef.h>
33
34 #include "MEM_guardedalloc.h"
35
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
62
63 #include "BLI_blenlib.h"
64
65 #include "IMB_imbuf_types.h"
66
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
75 #include "BKE_main.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
84
85 #include "ED_armature.h"
86 #include "ED_object.h"
87 #include "ED_screen.h"
88 #include "ED_util.h"
89 #include "ED_types.h"
90
91 #include "WM_api.h"
92 #include "WM_types.h"
93
94 #include "BIF_gl.h"
95 #include "BIF_glutil.h"
96
97 #include "UI_interface.h"
98 #include "UI_interface_icons.h"
99 #include "UI_resources.h"
100 #include "UI_view2d.h"
101
102 #include "RNA_access.h"
103 #include "RNA_define.h"
104
105 #include "ED_armature.h"
106 #include "ED_keyframing.h"
107 #include "ED_object.h"
108 #include "ED_particle.h"
109 #include "ED_screen.h"
110 #include "ED_view3d.h"
111
112 #include "outliner_intern.h"
113
114 #include "PIL_time.h" 
115
116
117 #define OL_H    19
118 #define OL_X    18
119
120 #define OL_TOG_RESTRICT_VIEWX   54
121 #define OL_TOG_RESTRICT_SELECTX 36
122 #define OL_TOG_RESTRICT_RENDERX 18
123
124 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
125
126 #define OL_RNA_COLX                     300
127 #define OL_RNA_COL_SIZEX        150
128 #define OL_RNA_COL_SPACEX       50
129
130 #define TS_CHUNK        128
131
132 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
133
134 /* ************* XXX **************** */
135
136 static void error() {}
137
138 /* ********************************** */
139
140
141 /* ******************** PROTOTYPES ***************** */
142 static void outliner_draw_tree_element(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
143 static void outliner_do_object_operation(bContext *C, Scene *scene, SpaceOops *soops, ListBase *lb, 
144                                                                                  void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *));
145
146
147 /* ******************** PERSISTANT DATA ***************** */
148
149 static void outliner_storage_cleanup(SpaceOops *soops)
150 {
151         TreeStore *ts= soops->treestore;
152         
153         if(ts) {
154                 TreeStoreElem *tselem;
155                 int a, unused= 0;
156                 
157                 /* each element used once, for ID blocks with more users to have each a treestore */
158                 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
159
160                 /* cleanup only after reading file or undo step, and always for
161                  * RNA datablocks view in order to save memory */
162                 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
163                         
164                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
165                                 if(tselem->id==NULL) unused++;
166                         }
167
168                         if(unused) {
169                                 if(ts->usedelem == unused) {
170                                         MEM_freeN(ts->data);
171                                         ts->data= NULL;
172                                         ts->usedelem= ts->totelem= 0;
173                                 }
174                                 else {
175                                         TreeStoreElem *tsnewar, *tsnew;
176                                         
177                                         tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
178                                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
179                                                 if(tselem->id) {
180                                                         *tsnew= *tselem;
181                                                         tsnew++;
182                                                 }
183                                         }
184                                         MEM_freeN(ts->data);
185                                         ts->data= tsnewar;
186                                         ts->usedelem-= unused;
187                                         ts->totelem= ts->usedelem;
188                                 }
189                         }
190                 }
191         }
192 }
193
194 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
195 {
196         TreeStore *ts;
197         TreeStoreElem *tselem;
198         int a;
199         
200         /* case 1; no TreeStore */
201         if(soops->treestore==NULL) {
202                 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
203         }
204         ts= soops->treestore;
205         
206         /* check if 'te' is in treestore */
207         tselem= ts->data;
208         for(a=0; a<ts->usedelem; a++, tselem++) {
209                 if(tselem->id==id && tselem->used==0) {
210                         if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
211                                 te->store_index= a;
212                                 tselem->used= 1;
213                                 return;
214                         }
215                 }
216         }
217         
218         /* add 1 element to treestore */
219         if(ts->usedelem==ts->totelem) {
220                 TreeStoreElem *tsnew;
221                 
222                 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
223                 if(ts->data) {
224                         memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
225                         MEM_freeN(ts->data);
226                 }
227                 ts->data= tsnew;
228                 ts->totelem+= TS_CHUNK;
229         }
230         
231         tselem= ts->data+ts->usedelem;
232         
233         tselem->type= type;
234         if(type) tselem->nr= nr; // we're picky! :)
235         else tselem->nr= 0;
236         tselem->id= id;
237         tselem->used = 0;
238         tselem->flag= TSE_CLOSED;
239         te->store_index= ts->usedelem;
240         
241         ts->usedelem++;
242 }
243
244 /* ******************** TREE MANAGEMENT ****************** */
245
246 void outliner_free_tree(ListBase *lb)
247 {
248         
249         while(lb->first) {
250                 TreeElement *te= lb->first;
251                 
252                 outliner_free_tree(&te->subtree);
253                 BLI_remlink(lb, te);
254
255                 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
256                 MEM_freeN(te);
257         }
258 }
259
260 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
261 {
262         TreeElement *te= lb->first;
263         while(te) {
264                 TreeStoreElem *tselem= TREESTORE(te);
265                 if((tselem->flag & TSE_CLOSED)==0) 
266                         outliner_height(soops, &te->subtree, h);
267                 (*h) += OL_H;
268                 te= te->next;
269         }
270 }
271
272 #if 0  // XXX this is currently disabled until te->xend is set correctly
273 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
274 {
275         TreeElement *te= lb->first;
276         while(te) {
277 //              TreeStoreElem *tselem= TREESTORE(te);
278                 
279                 // XXX fixme... te->xend is not set yet
280                 if(tselem->flag & TSE_CLOSED) {
281                         if (te->xend > *w)
282                                 *w = te->xend;
283                 }
284                 outliner_width(soops, &te->subtree, w);
285                 te= te->next;
286         }
287 }
288 #endif
289
290 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
291 {
292         TreeElement *te= lb->first;
293         while(te) {
294                 TreeStoreElem *tselem= TREESTORE(te);
295                         // XXX fixme... (currently, we're using a fixed length of 100)!
296                 /*if(te->xend) {
297                         if(te->xend > *w)
298                                 *w = te->xend;
299                 }*/
300                 if(startx+100 > *w)
301                         *w = startx+100;
302
303                 if((tselem->flag & TSE_CLOSED)==0)
304                         outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
305                 te= te->next;
306         }
307 }
308
309 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
310 {
311         TreeElement *te= lb->first, *tes;
312         while(te) {
313                 if(te->store_index==store_index) return te;
314                 tes= outliner_find_tree_element(&te->subtree, store_index);
315                 if(tes) return tes;
316                 te= te->next;
317         }
318         return NULL;
319 }
320
321
322
323 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
324 {
325         TreeStoreElem *tselem;
326         te= te->parent;
327         
328         while(te) {
329                 tselem= TREESTORE(te);
330                 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
331                 te= te->parent;
332         }
333         return NULL;
334 }
335
336 struct treesort {
337         TreeElement *te;
338         ID *id;
339         char *name;
340         short idcode;
341 };
342
343 static int treesort_alpha(const void *v1, const void *v2)
344 {
345         const struct treesort *x1= v1, *x2= v2;
346         int comp;
347         
348         /* first put objects last (hierarchy) */
349         comp= (x1->idcode==ID_OB);
350         if(x2->idcode==ID_OB) comp+=2;
351         
352         if(comp==1) return 1;
353         else if(comp==2) return -1;
354         else if(comp==3) {
355                 int comp= strcmp(x1->name, x2->name);
356                 
357                 if( comp>0 ) return 1;
358                 else if( comp<0) return -1;
359                 return 0;
360         }
361         return 0;
362 }
363
364 /* this is nice option for later? doesnt look too useful... */
365 #if 0
366 static int treesort_obtype_alpha(const void *v1, const void *v2)
367 {
368         const struct treesort *x1= v1, *x2= v2;
369         
370         /* first put objects last (hierarchy) */
371         if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
372         else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
373         else {
374                 /* 2nd we check ob type */
375                 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
376                         if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
377                         else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
378                         else return 0;
379                 }
380                 else {
381                         int comp= strcmp(x1->name, x2->name);
382                         
383                         if( comp>0 ) return 1;
384                         else if( comp<0) return -1;
385                         return 0;
386                 }
387         }
388 }
389 #endif
390
391 /* sort happens on each subtree individual */
392 static void outliner_sort(SpaceOops *soops, ListBase *lb)
393 {
394         TreeElement *te;
395         TreeStoreElem *tselem;
396         int totelem=0;
397         
398         te= lb->last;
399         if(te==NULL) return;
400         tselem= TREESTORE(te);
401         
402         /* sorting rules; only object lists or deformgroups */
403         if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
404                 
405                 /* count first */
406                 for(te= lb->first; te; te= te->next) totelem++;
407                 
408                 if(totelem>1) {
409                         struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
410                         struct treesort *tp=tear;
411                         int skip= 0;
412                         
413                         for(te= lb->first; te; te= te->next, tp++) {
414                                 tselem= TREESTORE(te);
415                                 tp->te= te;
416                                 tp->name= te->name;
417                                 tp->idcode= te->idcode;
418                                 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0;   // dont sort this
419                                 tp->id= tselem->id;
420                         }
421                         /* keep beginning of list */
422                         for(tp= tear, skip=0; skip<totelem; skip++, tp++)
423                                 if(tp->idcode) break;
424                         
425                         if(skip<totelem)
426                                 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
427                         
428                         lb->first=lb->last= NULL;
429                         tp= tear;
430                         while(totelem--) {
431                                 BLI_addtail(lb, tp->te);
432                                 tp++;
433                         }
434                         MEM_freeN(tear);
435                 }
436         }
437         
438         for(te= lb->first; te; te= te->next) {
439                 outliner_sort(soops, &te->subtree);
440         }
441 }
442
443 /* Prototype, see functions below */
444 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
445                                                                                  TreeElement *parent, short type, short index);
446
447
448 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
449 {
450         TreeStoreElem *tselem= TREESTORE(tenla);
451         TreeElement *te;
452         
453         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
454         te->name= "Combined";
455         te->directdata= &srl->passflag;
456         
457         /* save cpu cycles, but we add the first to invoke an open/close triangle */
458         if(tselem->flag & TSE_CLOSED)
459                 return;
460         
461         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
462         te->name= "Z";
463         te->directdata= &srl->passflag;
464         
465         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
466         te->name= "Vector";
467         te->directdata= &srl->passflag;
468         
469         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
470         te->name= "Normal";
471         te->directdata= &srl->passflag;
472         
473         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
474         te->name= "UV";
475         te->directdata= &srl->passflag;
476         
477         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
478         te->name= "Mist";
479         te->directdata= &srl->passflag;
480         
481         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
482         te->name= "Index Object";
483         te->directdata= &srl->passflag;
484         
485         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
486         te->name= "Color";
487         te->directdata= &srl->passflag;
488         
489         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
490         te->name= "Diffuse";
491         te->directdata= &srl->passflag;
492         
493         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
494         te->name= "Specular";
495         te->directdata= &srl->passflag;
496         
497         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
498         te->name= "Shadow";
499         te->directdata= &srl->passflag;
500         
501         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
502         te->name= "AO";
503         te->directdata= &srl->passflag;
504         
505         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
506         te->name= "Reflection";
507         te->directdata= &srl->passflag;
508         
509         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
510         te->name= "Refraction";
511         te->directdata= &srl->passflag;
512         
513         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
514         te->name= "Radiosity";
515         te->directdata= &srl->passflag;
516         
517 }
518
519
520 /* special handling of hierarchical non-lib data */
521 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, 
522                                                           TreeElement *parent, int *a)
523 {
524         TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
525         
526         (*a)++;
527         te->name= curBone->name;
528         te->directdata= curBone;
529         
530         for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
531                 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
532         }
533 }
534
535 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
536 {
537         SceneRenderLayer *srl;
538         TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
539         int a;
540         
541         tenla->name= "RenderLayers";
542         for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
543                 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
544                 tenlay->name= srl->name;
545                 tenlay->directdata= &srl->passflag;
546                 
547                 if(srl->light_override)
548                         outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
549                 if(srl->mat_override)
550                         outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
551                 
552                 outliner_add_passes(soops, tenlay, &sce->id, srl);
553         }
554         
555         outliner_add_element(soops,  lb, sce->world, te, 0, 0);
556 }
557
558 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
559                                                                                  TreeElement *parent, short type, short index)
560 {
561         TreeElement *te;
562         TreeStoreElem *tselem;
563         ID *id= idv;
564         int a;
565         
566         if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
567                 id= ((PointerRNA*)idv)->id.data;
568                 if(!id) id= ((PointerRNA*)idv)->data;
569         }
570
571         if(id==NULL) return NULL;
572
573         te= MEM_callocN(sizeof(TreeElement), "tree elem");
574         /* add to the visual tree */
575         BLI_addtail(lb, te);
576         /* add to the storage */
577         check_persistant(soops, te, id, type, index);
578         tselem= TREESTORE(te);  
579         
580         te->parent= parent;
581         te->index= index;       // for data arays
582         if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
583         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
584         else if(type==TSE_ANIM_DATA);
585         else {
586                 te->name= id->name+2; // default, can be overridden by Library or non-ID data
587                 te->idcode= GS(id->name);
588         }
589         
590         if(type==0) {
591
592                 /* tuck pointer back in object, to construct hierarchy */
593                 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
594                 
595                 /* expand specific data always */
596                 switch(GS(id->name)) {
597                 case ID_LI:
598                         te->name= ((Library *)id)->name;
599                         break;
600                 case ID_SCE:
601                         outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
602                         break;
603                 case ID_OB:
604                         {
605                                 Object *ob= (Object *)id;
606                                 
607                                 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
608                                 outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
609                                 
610                                 if(ob->proxy && ob->id.lib==NULL)
611                                         outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
612                                 
613                                 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
614                                 
615                                 if(ob->pose) {
616                                         bArmature *arm= ob->data;
617                                         bPoseChannel *pchan;
618                                         TreeElement *ten;
619                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
620                                         
621                                         tenla->name= "Pose";
622                                         
623                                         if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) {       // channels undefined in editmode, but we want the 'tenla' pose icon itself
624                                                 int a= 0, const_index= 1000;    /* ensure unique id for bone constraints */
625                                                 
626                                                 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
627                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
628                                                         ten->name= pchan->name;
629                                                         ten->directdata= pchan;
630                                                         pchan->prev= (bPoseChannel *)ten;
631                                                         
632                                                         if(pchan->constraints.first) {
633                                                                 //Object *target;
634                                                                 bConstraint *con;
635                                                                 TreeElement *ten1;
636                                                                 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
637                                                                 //char *str;
638                                                                 
639                                                                 tenla1->name= "Constraints";
640                                                                 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
641                                                                         ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
642 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
643                                                                         target= get_constraint_target(con, &str);
644                                                                         if(str && str[0]) ten1->name= str;
645                                                                         else if(target) ten1->name= target->id.name+2;
646                                                                         else ten1->name= con->name;
647 #endif
648                                                                         ten1->name= con->name;
649                                                                         ten1->directdata= con;
650                                                                         /* possible add all other types links? */
651                                                                 }
652                                                         }
653                                                 }
654                                                 /* make hierarchy */
655                                                 ten= tenla->subtree.first;
656                                                 while(ten) {
657                                                         TreeElement *nten= ten->next, *par;
658                                                         tselem= TREESTORE(ten);
659                                                         if(tselem->type==TSE_POSE_CHANNEL) {
660                                                                 pchan= (bPoseChannel *)ten->directdata;
661                                                                 if(pchan->parent) {
662                                                                         BLI_remlink(&tenla->subtree, ten);
663                                                                         par= (TreeElement *)pchan->parent->prev;
664                                                                         BLI_addtail(&par->subtree, ten);
665                                                                         ten->parent= par;
666                                                                 }
667                                                         }
668                                                         ten= nten;
669                                                 }
670                                                 /* restore prev pointers */
671                                                 pchan= ob->pose->chanbase.first;
672                                                 if(pchan) pchan->prev= NULL;
673                                                 for(; pchan; pchan= pchan->next) {
674                                                         if(pchan->next) pchan->next->prev= pchan;
675                                                 }
676                                         }
677                                         
678                                         /* Pose Groups */
679                                         if(ob->pose->agroups.first) {
680                                                 bActionGroup *agrp;
681                                                 TreeElement *ten;
682                                                 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
683                                                 int a= 0;
684                                                 
685                                                 tenla->name= "Bone Groups";
686                                                 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
687                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
688                                                         ten->name= agrp->name;
689                                                         ten->directdata= agrp;
690                                                 }
691                                         }
692                                 }
693                                 
694                                 for(a=0; a<ob->totcol; a++) 
695                                         outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
696                                 
697                                 if(ob->constraints.first) {
698                                         //Object *target;
699                                         bConstraint *con;
700                                         TreeElement *ten;
701                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
702                                         int a= 0;
703                                         //char *str;
704                                         
705                                         tenla->name= "Constraints";
706                                         for(con= ob->constraints.first; con; con= con->next, a++) {
707                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
708 #if 0 /* disabled due to constraints system targets recode... code here needs review */
709                                                 target= get_constraint_target(con, &str);
710                                                 if(str && str[0]) ten->name= str;
711                                                 else if(target) ten->name= target->id.name+2;
712                                                 else ten->name= con->name;
713 #endif
714                                                 ten->name= con->name;
715                                                 ten->directdata= con;
716                                                 /* possible add all other types links? */
717                                         }
718                                 }
719                                 
720                                 if(ob->modifiers.first) {
721                                         ModifierData *md;
722                                         TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
723                                         int index;
724
725                                         temod->name = "Modifiers";
726                                         for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
727                                                 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
728                                                 te->name= md->name;
729                                                 te->directdata = md;
730
731                                                 if (md->type==eModifierType_Lattice) {
732                                                         outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
733                                                 } else if (md->type==eModifierType_Curve) {
734                                                         outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
735                                                 } else if (md->type==eModifierType_Armature) {
736                                                         outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
737                                                 } else if (md->type==eModifierType_Hook) {
738                                                         outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
739                                                 } else if (md->type==eModifierType_ParticleSystem) {
740                                                         TreeElement *ten;
741                                                         ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
742                                                         
743                                                         ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
744                                                         ten->directdata = psys;
745                                                         ten->name = psys->part->id.name+2;
746                                                 }
747                                         }
748                                 }
749                                 if(ob->defbase.first) {
750                                         bDeformGroup *defgroup;
751                                         TreeElement *ten;
752                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
753                                         int a= 0;
754                                         
755                                         tenla->name= "Vertex Groups";
756                                         for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
757                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
758                                                 ten->name= defgroup->name;
759                                                 ten->directdata= defgroup;
760                                         }
761                                 }
762                                 
763                                 if(ob->dup_group)
764                                         outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);     
765                                 
766                         }
767                         break;
768                 case ID_ME:
769                         {
770                                 Mesh *me= (Mesh *)id;
771                                 
772                                 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
773                                 
774                                 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
775                                 for(a=0; a<me->totcol; a++) 
776                                         outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
777                                 /* could do tfaces with image links, but the images are not grouped nicely.
778                                    would require going over all tfaces, sort images in use. etc... */
779                         }
780                         break;
781                 case ID_CU:
782                         {
783                                 Curve *cu= (Curve *)id;
784                                 
785                                 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
786                                 
787                                 for(a=0; a<cu->totcol; a++) 
788                                         outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
789                         }
790                         break;
791                 case ID_MB:
792                         {
793                                 MetaBall *mb= (MetaBall *)id;
794                                 for(a=0; a<mb->totcol; a++) 
795                                         outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
796                         }
797                         break;
798                 case ID_MA:
799                 {
800                         Material *ma= (Material *)id;
801                         
802                         outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
803                         
804                         for(a=0; a<MAX_MTEX; a++) {
805                                 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
806                         }
807                 }
808                         break;
809                 case ID_TE:
810                         {
811                                 Tex *tex= (Tex *)id;
812                                 
813                                 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
814                                 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
815                         }
816                         break;
817                 case ID_CA:
818                         {
819                                 Camera *ca= (Camera *)id;
820                                 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
821                         }
822                         break;
823                 case ID_LA:
824                         {
825                                 Lamp *la= (Lamp *)id;
826                                 
827                                 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
828                                 
829                                 for(a=0; a<MAX_MTEX; a++) {
830                                         if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
831                                 }
832                         }
833                         break;
834                 case ID_WO:
835                         {
836                                 World *wrld= (World *)id;
837                                 
838                                 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
839                                 
840                                 for(a=0; a<MAX_MTEX; a++) {
841                                         if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
842                                 }
843                         }
844                         break;
845                 case ID_KE:
846                         {
847                                 Key *key= (Key *)id;
848                                 
849                                 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
850                         }
851                         break;
852                 case ID_AC:
853                         {
854                                 // XXX do we want to be exposing the F-Curves here?
855                                 //bAction *act= (bAction *)id;
856                         }
857                         break;
858                 case ID_AR:
859                         {
860                                 bArmature *arm= (bArmature *)id;
861                                 int a= 0;
862                                 
863                                 if(arm->edbo) {
864                                         EditBone *ebone;
865                                         TreeElement *ten;
866                                         
867                                         for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
868                                                 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
869                                                 ten->directdata= ebone;
870                                                 ten->name= ebone->name;
871                                                 ebone->temp= ten;
872                                         }
873                                         /* make hierarchy */
874                                         ten= te->subtree.first;
875                                         while(ten) {
876                                                 TreeElement *nten= ten->next, *par;
877                                                 ebone= (EditBone *)ten->directdata;
878                                                 if(ebone->parent) {
879                                                         BLI_remlink(&te->subtree, ten);
880                                                         par= ebone->parent->temp;
881                                                         BLI_addtail(&par->subtree, ten);
882                                                         ten->parent= par;
883                                                 }
884                                                 ten= nten;
885                                         }
886                                 }
887                                 else {
888                                         /* do not extend Armature when we have posemode */
889                                         tselem= TREESTORE(te->parent);
890                                         if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
891                                         else {
892                                                 Bone *curBone;
893                                                 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
894                                                         outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
895                                                 }
896                                         }
897                                 }
898                         }
899                         break;
900                 }
901         }
902         else if(type==TSE_ANIM_DATA) {
903                 AnimData *adt= (AnimData *)idv;
904                 
905                 /* this element's info */
906                 te->name= "Animation";
907                 
908                 /* Action */
909                 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
910                 
911                 /* Drivers */
912                 if (adt->drivers.first) {
913                         TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
914                         ID *lastadded= NULL;
915                         FCurve *fcu;
916                         DriverTarget *dtar;
917                         
918                         ted->name= "Drivers";
919                 
920                         for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
921                                 if (fcu->driver && fcu->driver->targets.first)  {
922                                         for (dtar= fcu->driver->targets.first; dtar; dtar= dtar->next) {
923                                                 if (lastadded != dtar->id) {
924                                                         // XXX this lastadded check is rather lame, and also fails quite badly...
925                                                         outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
926                                                         lastadded= dtar->id;
927                                                 }
928                                         }
929                                 }
930                         }
931                 }
932                 
933                 /* NLA Data */
934                 if (adt->nla_tracks.first) {
935                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
936                         NlaTrack *nlt;
937                         int a= 0;
938                         
939                         tenla->name= "NLA Tracks";
940                         
941                         for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
942                                 TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
943                                 NlaStrip *strip;
944                                 TreeElement *ten;
945                                 int b= 0;
946                                 
947                                 tenlt->name= nlt->name;
948                                 
949                                 for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
950                                         ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
951                                         if(ten) ten->directdata= strip;
952                                 }
953                         }
954                 }
955         }
956         else if(type==TSE_SEQUENCE) {
957                 Sequence *seq= (Sequence*) idv;
958                 Sequence *p;
959
960                 /*
961                  * The idcode is a little hack, but the outliner
962                  * only check te->idcode if te->type is equal to zero,
963                  * so this is "safe".
964                  */
965                 te->idcode= seq->type;
966                 te->directdata= seq;
967
968                 if(seq->type<7) {
969                         /*
970                          * This work like the sequence.
971                          * If the sequence have a name (not default name)
972                          * show it, in other case put the filename.
973                          */
974                         if(strcmp(seq->name, "SQ"))
975                                 te->name= seq->name;
976                         else {
977                                 if((seq->strip) && (seq->strip->stripdata))
978                                         te->name= seq->strip->stripdata->name;
979                                 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
980                                         te->name= seq->strip->tstripdata->ibuf->name;
981                                 else
982                                         te->name= "SQ None";
983                         }
984
985                         if(seq->type==SEQ_META) {
986                                 te->name= "Meta Strip";
987                                 p= seq->seqbase.first;
988                                 while(p) {
989                                         outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
990                                         p= p->next;
991                                 }
992                         }
993                         else
994                                 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
995                 }
996                 else
997                         te->name= "Effect";
998         }
999         else if(type==TSE_SEQ_STRIP) {
1000                 Strip *strip= (Strip *)idv;
1001
1002                 if(strip->dir)
1003                         te->name= strip->dir;
1004                 else
1005                         te->name= "Strip None";
1006                 te->directdata= strip;
1007         }
1008         else if(type==TSE_SEQUENCE_DUP) {
1009                 Sequence *seq= (Sequence*)idv;
1010
1011                 te->idcode= seq->type;
1012                 te->directdata= seq;
1013                 te->name= seq->strip->stripdata->name;
1014         }
1015         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1016                 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1017                 PropertyRNA *prop, *iterprop;
1018                 PropertyType proptype;
1019                 PropertySubType propsubtype;
1020                 int a, tot;
1021
1022                 /* we do lazy build, for speed and to avoid infinite recusion */
1023
1024                 if(ptr->data == NULL) {
1025                         te->name= "(empty)";
1026                 }
1027                 else if(type == TSE_RNA_STRUCT) {
1028                         /* struct */
1029                         te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
1030
1031                         if(te->name)
1032                                 te->flag |= TE_FREE_NAME;
1033                         else
1034                                 te->name= (char*)RNA_struct_ui_name(ptr->type);
1035
1036                         iterprop= RNA_struct_iterator_property(ptr->type);
1037                         tot= RNA_property_collection_length(ptr, iterprop);
1038
1039                         /* auto open these cases */
1040                         if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
1041                                 if(!tselem->used)
1042                                         tselem->flag &= ~TSE_CLOSED;
1043
1044                         if(!(tselem->flag & TSE_CLOSED)) {
1045                                 for(a=0; a<tot; a++)
1046                                         outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1047                         }
1048                         else if(tot)
1049                                 te->flag |= TE_LAZY_CLOSED;
1050
1051                         te->rnaptr= *ptr;
1052                 }
1053                 else if(type == TSE_RNA_PROPERTY) {
1054                         /* property */
1055                         iterprop= RNA_struct_iterator_property(ptr->type);
1056                         RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1057
1058                         prop= propptr.data;
1059                         proptype= RNA_property_type(prop);
1060
1061                         te->name= (char*)RNA_property_ui_name(prop);
1062                         te->directdata= prop;
1063                         te->rnaptr= *ptr;
1064
1065                         if(proptype == PROP_POINTER) {
1066                                 pptr= RNA_property_pointer_get(ptr, prop);
1067
1068                                 if(pptr.data) {
1069                                         if(!(tselem->flag & TSE_CLOSED))
1070                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1071                                         else
1072                                                 te->flag |= TE_LAZY_CLOSED;
1073                                 }
1074                         }
1075                         else if(proptype == PROP_COLLECTION) {
1076                                 tot= RNA_property_collection_length(ptr, prop);
1077
1078                                 if(!(tselem->flag & TSE_CLOSED)) {
1079                                         for(a=0; a<tot; a++) {
1080                                                 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1081                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1082                                         }
1083                                 }
1084                                 else if(tot)
1085                                         te->flag |= TE_LAZY_CLOSED;
1086                         }
1087                         else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1088                                 tot= RNA_property_array_length(prop);
1089
1090                                 if(!(tselem->flag & TSE_CLOSED)) {
1091                                         for(a=0; a<tot; a++)
1092                                                 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1093                                 }
1094                                 else if(tot)
1095                                         te->flag |= TE_LAZY_CLOSED;
1096                         }
1097                 }
1098                 else if(type == TSE_RNA_ARRAY_ELEM) {
1099                         /* array property element */
1100                         static char *vectoritem[4]= {"  x", "  y", "  z", "  w"};
1101                         static char *quatitem[4]= {"  w", "  x", "  y", "  z"};
1102                         static char *coloritem[4]= {"  r", "  g", "  b", "  a"};
1103
1104                         prop= parent->directdata;
1105                         proptype= RNA_property_type(prop);
1106                         propsubtype= RNA_property_subtype(prop);
1107                         tot= RNA_property_array_length(prop);
1108
1109                         te->directdata= prop;
1110                         te->rnaptr= *ptr;
1111                         te->index= index;
1112
1113                         if(tot == 4 && propsubtype == PROP_ROTATION)
1114                                 te->name= quatitem[index];
1115                         else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1116                                 te->name= vectoritem[index];
1117                         else if(tot <= 4 && propsubtype == PROP_COLOR)
1118                                 te->name= coloritem[index];
1119                         else {
1120                                 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1121                                 sprintf(te->name, "  %d", index+1);
1122                                 te->flag |= TE_FREE_NAME;
1123                         }
1124                 }
1125         }
1126
1127         return te;
1128 }
1129
1130 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1131 {
1132         TreeElement *te, *ten, *tep;
1133         TreeStoreElem *tselem;
1134
1135         /* build hierarchy */
1136         // XXX also, set extents here...
1137         te= lb->first;
1138         while(te) {
1139                 ten= te->next;
1140                 tselem= TREESTORE(te);
1141                 
1142                 if(tselem->type==0 && te->idcode==ID_OB) {
1143                         Object *ob= (Object *)tselem->id;
1144                         if(ob->parent && ob->parent->id.newid) {
1145                                 BLI_remlink(lb, te);
1146                                 tep= (TreeElement *)ob->parent->id.newid;
1147                                 BLI_addtail(&tep->subtree, te);
1148                                 // set correct parent pointers
1149                                 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1150                         }
1151                 }
1152                 te= ten;
1153         }
1154 }
1155
1156 /* Helped function to put duplicate sequence in the same tree. */
1157 int need_add_seq_dup(Sequence *seq)
1158 {
1159         Sequence *p;
1160
1161         if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1162                 return(1);
1163
1164         /*
1165          * First check backward, if we found a duplicate
1166          * sequence before this, don't need it, just return.
1167          */
1168         p= seq->prev;
1169         while(p) {
1170                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1171                         p= p->prev;
1172                         continue;
1173                 }
1174
1175                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1176                         return(2);
1177                 p= p->prev;
1178         }
1179
1180         p= seq->next;
1181         while(p) {
1182                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1183                         p= p->next;
1184                         continue;
1185                 }
1186
1187                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1188                         return(0);
1189                 p= p->next;
1190         }
1191         return(1);
1192 }
1193
1194 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1195 {
1196         TreeElement *ch;
1197         Sequence *p;
1198
1199         p= seq;
1200         while(p) {
1201                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1202                         p= p->next;
1203                         continue;
1204                 }
1205
1206                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1207                         ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1208                 p= p->next;
1209         }
1210 }
1211
1212 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1213 {
1214         Base *base;
1215         Object *ob;
1216         TreeElement *te=NULL, *ten;
1217         TreeStoreElem *tselem;
1218         int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1219
1220         if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1221            return;
1222            
1223         outliner_free_tree(&soops->tree);
1224         outliner_storage_cleanup(soops);
1225         
1226         /* clear ob id.new flags */
1227         for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1228         
1229         /* options */
1230         if(soops->outlinevis == SO_LIBRARIES) {
1231                 Library *lib;
1232                 
1233                 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1234                         ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1235                         lib->id.newid= (ID *)ten;
1236                 }
1237                 /* make hierarchy */
1238                 ten= soops->tree.first;
1239                 while(ten) {
1240                         TreeElement *nten= ten->next, *par;
1241                         tselem= TREESTORE(ten);
1242                         lib= (Library *)tselem->id;
1243                         if(lib->parent) {
1244                                 BLI_remlink(&soops->tree, ten);
1245                                 par= (TreeElement *)lib->parent->id.newid;
1246                                 BLI_addtail(&par->subtree, ten);
1247                                 ten->parent= par;
1248                         }
1249                         ten= nten;
1250                 }
1251                 /* restore newid pointers */
1252                 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1253                         lib->id.newid= NULL;
1254                 
1255         }
1256         else if(soops->outlinevis == SO_ALL_SCENES) {
1257                 Scene *sce;
1258                 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1259                         te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1260                         tselem= TREESTORE(te);
1261                         if(sce==scene && show_opened) 
1262                                 tselem->flag &= ~TSE_CLOSED;
1263                         
1264                         for(base= sce->base.first; base; base= base->next) {
1265                                 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1266                                 ten->directdata= base;
1267                         }
1268                         outliner_make_hierarchy(soops, &te->subtree);
1269                         /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1270                         for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1271                 }
1272         }
1273         else if(soops->outlinevis == SO_CUR_SCENE) {
1274                 
1275                 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1276                 
1277                 for(base= scene->base.first; base; base= base->next) {
1278                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1279                         ten->directdata= base;
1280                 }
1281                 outliner_make_hierarchy(soops, &soops->tree);
1282         }
1283         else if(soops->outlinevis == SO_VISIBLE) {
1284                 for(base= scene->base.first; base; base= base->next) {
1285                         if(base->lay & scene->lay)
1286                                 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1287                 }
1288                 outliner_make_hierarchy(soops, &soops->tree);
1289         }
1290         else if(soops->outlinevis == SO_GROUPS) {
1291                 Group *group;
1292                 GroupObject *go;
1293                 
1294                 for(group= mainvar->group.first; group; group= group->id.next) {
1295                         if(group->id.us) {
1296                                 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1297                                 tselem= TREESTORE(te);
1298                                 
1299                                 for(go= group->gobject.first; go; go= go->next) {
1300                                         ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1301                                         ten->directdata= NULL; /* eh, why? */
1302                                 }
1303                                 outliner_make_hierarchy(soops, &te->subtree);
1304                                 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1305                                 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1306                         }
1307                 }
1308         }
1309         else if(soops->outlinevis == SO_SAME_TYPE) {
1310                 Object *ob= OBACT;
1311                 if(ob) {
1312                         for(base= scene->base.first; base; base= base->next) {
1313                                 if(base->object->type==ob->type) {
1314                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1315                                         ten->directdata= base;
1316                                 }
1317                         }
1318                         outliner_make_hierarchy(soops, &soops->tree);
1319                 }
1320         }
1321         else if(soops->outlinevis == SO_SELECTED) {
1322                 for(base= scene->base.first; base; base= base->next) {
1323                         if(base->lay & scene->lay) {
1324                                 if(base==BASACT || (base->flag & SELECT)) {
1325                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1326                                         ten->directdata= base;
1327                                 }
1328                         }
1329                 }
1330                 outliner_make_hierarchy(soops, &soops->tree);
1331         }
1332         else if(soops->outlinevis==SO_SEQUENCE) {
1333                 Sequence *seq;
1334                 Editing *ed= seq_give_editing(scene, FALSE);
1335                 int op;
1336
1337                 if(ed==NULL)
1338                         return;
1339
1340                 seq= ed->seqbasep->first;
1341                 if(!seq)
1342                         return;
1343
1344                 while(seq) {
1345                         op= need_add_seq_dup(seq);
1346                         if(op==1)
1347                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1348                         else if(op==0) {
1349                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1350                                 add_seq_dup(soops, seq, ten, 0);
1351                         }
1352                         seq= seq->next;
1353                 }
1354         }
1355         else if(soops->outlinevis==SO_DATABLOCKS) {
1356                 PointerRNA mainptr;
1357
1358                 RNA_main_pointer_create(mainvar, &mainptr);
1359
1360                 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1361
1362                 if(show_opened)  {
1363                         tselem= TREESTORE(ten);
1364                         tselem->flag &= ~TSE_CLOSED;
1365                 }
1366         }
1367         else if(soops->outlinevis==SO_USERDEF) {
1368                 PointerRNA userdefptr;
1369
1370                 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1371
1372                 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1373
1374                 if(show_opened)  {
1375                         tselem= TREESTORE(ten);
1376                         tselem->flag &= ~TSE_CLOSED;
1377                 }
1378         }
1379         else {
1380                 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1381                 if(ten) ten->directdata= BASACT;
1382         }
1383
1384         outliner_sort(soops, &soops->tree);
1385 }
1386
1387 /* **************** INTERACTIVE ************* */
1388
1389 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1390 {
1391         TreeElement *te;
1392         int level=curlevel, lev;
1393         
1394         for(te= lb->first; te; te= te->next) {
1395                 
1396                 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1397                 if(lev>level) level= lev;
1398         }
1399         return level;
1400 }
1401
1402 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1403 {
1404         TreeElement *te;
1405         TreeStoreElem *tselem;
1406         int level;
1407         
1408         for(te= lb->first; te; te= te->next) {
1409                 tselem= TREESTORE(te);
1410                 if(tselem->flag & flag) return curlevel;
1411                 
1412                 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1413                 if(level) return level;
1414         }
1415         return 0;
1416 }
1417
1418 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1419 {
1420         TreeElement *te;
1421         TreeStoreElem *tselem;
1422         
1423         for(te= lb->first; te; te= te->next) {
1424                 tselem= TREESTORE(te);
1425                 if(set==0) tselem->flag &= ~flag;
1426                 else tselem->flag |= flag;
1427                 outliner_set_flag(soops, &te->subtree, flag, set);
1428         }
1429 }
1430
1431 /* --- */
1432
1433 void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1434 {
1435         Base *base= (Base *)te->directdata;
1436         
1437         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1438         if(base) {
1439                 base->object->restrictflag^=OB_RESTRICT_VIEW;
1440         }
1441 }
1442
1443 static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
1444 {
1445         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1446         Scene *scene= CTX_data_scene(C);
1447         ARegion *ar= CTX_wm_region(C);
1448         
1449         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
1450         
1451         ED_region_tag_redraw(ar);
1452         
1453         return OPERATOR_FINISHED;
1454 }
1455
1456 void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
1457 {
1458         /* identifiers */
1459         ot->name= "Toggle Visability";
1460         ot->idname= "OUTLINER_OT_visibility_toggle";
1461         ot->description= "Toggle the visibility of selected items.";
1462         
1463         /* callbacks */
1464         ot->exec= outliner_toggle_visibility_exec;
1465         ot->poll= ED_operator_outliner_active;
1466         
1467         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1468 }
1469
1470 /* --- */
1471
1472 static void object_toggle_selectability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1473 {
1474         Base *base= (Base *)te->directdata;
1475         
1476         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1477         if(base) {
1478                 base->object->restrictflag^=OB_RESTRICT_SELECT;
1479         }
1480 }
1481
1482 static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
1483 {
1484         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1485         Scene *scene= CTX_data_scene(C);
1486         ARegion *ar= CTX_wm_region(C);
1487         
1488         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
1489         
1490         ED_region_tag_redraw(ar);
1491         
1492         return OPERATOR_FINISHED;
1493 }
1494
1495 void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
1496 {
1497         /* identifiers */
1498         ot->name= "Toggle Selectability";
1499         ot->idname= "OUTLINER_OT_selectability_toggle";
1500         ot->description= "Toggle the selectability";
1501         
1502         /* callbacks */
1503         ot->exec= outliner_toggle_selectability_exec;
1504         ot->poll= ED_operator_outliner_active;
1505         
1506         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1507 }
1508
1509 /* --- */
1510
1511 void object_toggle_renderability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1512 {
1513         Base *base= (Base *)te->directdata;
1514         
1515         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1516         if(base) {
1517                 base->object->restrictflag^=OB_RESTRICT_RENDER;
1518         }
1519 }
1520
1521 static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
1522 {
1523         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1524         Scene *scene= CTX_data_scene(C);
1525         ARegion *ar= CTX_wm_region(C);
1526         
1527         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
1528         
1529         ED_region_tag_redraw(ar);
1530         
1531         return OPERATOR_FINISHED;
1532 }
1533
1534 void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
1535 {
1536         /* identifiers */
1537         ot->name= "Toggle Renderability";
1538         ot->idname= "OUTLINER_OT_renderability_toggle";
1539         ot->description= "Toggle the renderbility of selected items.";
1540         
1541         /* callbacks */
1542         ot->exec= outliner_toggle_renderability_exec;
1543         ot->poll= ED_operator_outliner_active;
1544         
1545         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1546 }
1547
1548 /* --- */
1549
1550 static int outliner_toggle_expanded_exec(bContext *C, wmOperator *op)
1551 {
1552         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1553         ARegion *ar= CTX_wm_region(C);
1554         
1555         if (outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1556                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1557         else 
1558                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1559         
1560         ED_region_tag_redraw(ar);
1561         
1562         return OPERATOR_FINISHED;
1563 }
1564
1565 void OUTLINER_OT_expanded_toggle(wmOperatorType *ot)
1566 {
1567         /* identifiers */
1568         ot->name= "Expand/Collapse All";
1569         ot->idname= "OUTLINER_OT_expanded_toggle";
1570         ot->description= "Expand/Collapse all items.";
1571         
1572         /* callbacks */
1573         ot->exec= outliner_toggle_expanded_exec;
1574         ot->poll= ED_operator_outliner_active;
1575         
1576         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1577 }
1578
1579 /* --- */
1580
1581 static int outliner_toggle_selected_exec(bContext *C, wmOperator *op)
1582 {
1583         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1584         ARegion *ar= CTX_wm_region(C);
1585         
1586         if (outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1587                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1588         else 
1589                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1590         
1591         soops->storeflag |= SO_TREESTORE_REDRAW;
1592         
1593         ED_region_tag_redraw(ar);
1594         
1595         return OPERATOR_FINISHED;
1596 }
1597
1598 void OUTLINER_OT_selected_toggle(wmOperatorType *ot)
1599 {
1600         /* identifiers */
1601         ot->name= "Toggle Selected";
1602         ot->idname= "OUTLINER_OT_selected_toggle";
1603         ot->description= "Toggle the Outliner selection of items.";
1604         
1605         /* callbacks */
1606         ot->exec= outliner_toggle_selected_exec;
1607         ot->poll= ED_operator_outliner_active;
1608         
1609         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1610 }
1611
1612 /* --- */
1613
1614 /* helper function for Show/Hide one level operator */
1615 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1616 {
1617         TreeElement *te;
1618         TreeStoreElem *tselem;
1619         
1620         for(te= lb->first; te; te= te->next) {
1621                 tselem= TREESTORE(te);
1622                 
1623                 if(open) {
1624                         if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1625                 }
1626                 else {
1627                         if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1628                 }
1629                 
1630                 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1631         }
1632 }
1633
1634 static int outliner_one_level_exec(bContext *C, wmOperator *op)
1635 {
1636         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1637         ARegion *ar= CTX_wm_region(C);
1638         int add= RNA_boolean_get(op->ptr, "open");
1639         int level;
1640         
1641         level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1642         if(add==1) {
1643                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1644         }
1645         else {
1646                 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1647                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1648         }
1649         
1650         ED_region_tag_redraw(ar);
1651         
1652         return OPERATOR_FINISHED;
1653 }
1654
1655 void OUTLINER_OT_show_one_level(wmOperatorType *ot)
1656 {
1657         /* identifiers */
1658         ot->name= "Show/Hide One Level";
1659         ot->idname= "OUTLINER_OT_show_one_level";
1660         
1661         /* callbacks */
1662         ot->exec= outliner_one_level_exec;
1663         ot->poll= ED_operator_outliner_active;
1664         
1665         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1666         
1667         /* properties */
1668         RNA_def_boolean(ot->srna, "open", 1, "Open", "Expand all entries one level deep.");
1669 }
1670
1671 /* return 1 when levels were opened */
1672 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1673 {
1674         TreeStoreElem *tselem;
1675         int retval= 0;
1676         
1677         for (te= te->parent; te; te= te->parent) {
1678                 tselem= TREESTORE(te);
1679                 if (tselem->flag & TSE_CLOSED) { 
1680                         tselem->flag &= ~TSE_CLOSED;
1681                         retval= 1;
1682                 }
1683         }
1684         return retval;
1685 }
1686
1687 /* This is not used anywhere at the moment */
1688 #if 0
1689 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1690 {
1691         TreeElement *te;
1692         TreeStoreElem *tselem;
1693         
1694         for (te= lb->first; te; te= te->next) {
1695                 /* check if this tree-element was the one we're seeking */
1696                 if (te == teFind) {
1697                         *found= 1;
1698                         return;
1699                 }
1700                 
1701                 /* try to see if sub-tree contains it then */
1702                 outliner_open_reveal(soops, &te->subtree, teFind, found);
1703                 if (*found) {
1704                         tselem= TREESTORE(te);
1705                         if (tselem->flag & TSE_CLOSED) 
1706                                 tselem->flag &= ~TSE_CLOSED;
1707                         return;
1708                 }
1709         }
1710 }
1711 #endif
1712
1713 // XXX just use View2D ops for this?
1714 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1715 {
1716         int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1717         
1718         if(up == -1) dy= -dy;
1719         ar->v2d.cur.ymin+= dy;
1720         ar->v2d.cur.ymax+= dy;
1721         
1722         soops->storeflag |= SO_TREESTORE_REDRAW;
1723 }
1724
1725 /* **** do clicks on items ******* */
1726
1727 static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
1728 {
1729         Scene *sce;
1730         
1731         /* paranoia check */
1732         if(te->idcode!=ID_SCE)
1733                 return 0;
1734         sce= (Scene *)tselem->id;
1735         
1736         if(set) {
1737                 sce->r.actlay= tselem->nr;
1738                 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
1739         }
1740         else {
1741                 return sce->r.actlay==tselem->nr;
1742         }
1743         return 0;
1744 }
1745
1746 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1747 {
1748         TreeStoreElem *tselem= TREESTORE(te);
1749         Scene *sce;
1750         Base *base;
1751         Object *ob= NULL;
1752         
1753         /* if id is not object, we search back */
1754         if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1755         else {
1756                 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1757                 if(ob==OBACT) return;
1758         }
1759         if(ob==NULL) return;
1760         
1761         sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1762         if(sce && scene != sce) {
1763                 ED_screen_set_scene(C, sce);
1764         }
1765         
1766         /* find associated base in current scene */
1767         for(base= FIRSTBASE; base; base= base->next) 
1768                 if(base->object==ob) break;
1769         if(base) {
1770                 if(set==2) {
1771                         /* swap select */
1772                         if(base->flag & SELECT)
1773                                 ED_base_object_select(base, BA_DESELECT);
1774                         else 
1775                                 ED_base_object_select(base, BA_SELECT);
1776                 }
1777                 else {
1778                         Base *b;
1779                         /* deleselect all */
1780                         for(b= FIRSTBASE; b; b= b->next) {
1781                                 b->flag &= ~SELECT;
1782                                 b->object->flag= b->flag;
1783                         }
1784                         ED_base_object_select(base, BA_SELECT);
1785                 }
1786                 if(C)
1787                         ED_base_object_activate(C, base); /* adds notifier */
1788         }
1789         
1790         if(ob!=scene->obedit) 
1791                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1792         
1793         WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
1794
1795 }
1796
1797 static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1798 {
1799         TreeElement *tes;
1800         Object *ob;
1801         
1802         /* we search for the object parent */
1803         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1804         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1805         
1806         /* searching in ob mat array? */
1807         tes= te->parent;
1808         if(tes->idcode==ID_OB) {
1809                 if(set) {
1810                         ob->actcol= te->index+1;
1811                         ob->matbits[te->index]= 1;      // make ob material active too
1812                         ob->colbits |= (1<<te->index);
1813                 }
1814                 else {
1815                         if(ob->actcol == te->index+1) 
1816                                 if(ob->matbits[te->index]) return 1;
1817                 }
1818         }
1819         /* or we search for obdata material */
1820         else {
1821                 if(set) {
1822                         ob->actcol= te->index+1;
1823                         ob->matbits[te->index]= 0;      // make obdata material active too
1824                         ob->colbits &= ~(1<<te->index);
1825                 }
1826                 else {
1827                         if(ob->actcol == te->index+1)
1828                                 if(ob->matbits[te->index]==0) return 1;
1829                 }
1830         }
1831         if(set) {
1832                 WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
1833         }
1834         return 0;
1835 }
1836
1837 static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1838 {
1839         TreeElement *tep;
1840         TreeStoreElem *tselem, *tselemp;
1841         Object *ob=OBACT;
1842         SpaceButs *sbuts=NULL;
1843         
1844         if(ob==NULL) return 0; // no active object
1845         
1846         tselem= TREESTORE(te);
1847         
1848         /* find buttons area (note, this is undefined really still, needs recode in blender) */
1849         /* XXX removed finding sbuts */
1850         
1851         /* where is texture linked to? */
1852         tep= te->parent;
1853         tselemp= TREESTORE(tep);
1854         
1855         if(tep->idcode==ID_WO) {
1856                 World *wrld= (World *)tselemp->id;
1857
1858                 if(set) {
1859                         if(sbuts) {
1860                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1861                                 // XXX sbuts->texfrom= 1;
1862                         }
1863 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1864                         wrld->texact= te->index;
1865                 }
1866                 else if(tselemp->id == (ID *)(scene->world)) {
1867                         if(wrld->texact==te->index) return 1;
1868                 }
1869         }
1870         else if(tep->idcode==ID_LA) {
1871                 Lamp *la= (Lamp *)tselemp->id;
1872                 if(set) {
1873                         if(sbuts) {
1874                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1875                                 // XXX sbuts->texfrom= 2;
1876                         }
1877 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1878                         la->texact= te->index;
1879                 }
1880                 else {
1881                         if(tselemp->id == ob->data) {
1882                                 if(la->texact==te->index) return 1;
1883                         }
1884                 }
1885         }
1886         else if(tep->idcode==ID_MA) {
1887                 Material *ma= (Material *)tselemp->id;
1888                 if(set) {
1889                         if(sbuts) {
1890                                 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1891                                 // XXX sbuts->texfrom= 0;
1892                         }
1893 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1894                         ma->texact= (char)te->index;
1895                         
1896                         /* also set active material */
1897                         ob->actcol= tep->index+1;
1898                 }
1899                 else if(tep->flag & TE_ACTIVE) {        // this is active material
1900                         if(ma->texact==te->index) return 1;
1901                 }
1902         }
1903         
1904         return 0;
1905 }
1906
1907
1908 static int tree_element_active_lamp(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1909 {
1910         Object *ob;
1911         
1912         /* we search for the object parent */
1913         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1914         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1915         
1916         if(set) {
1917 // XXX          extern_set_butspace(F5KEY, 0);
1918         }
1919         else return 1;
1920         
1921         return 0;
1922 }
1923
1924 static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1925 {
1926         TreeElement *tep;
1927         TreeStoreElem *tselem=NULL;
1928         Scene *sce=NULL;
1929         
1930         tep= te->parent;
1931         if(tep) {
1932                 tselem= TREESTORE(tep);
1933                 sce= (Scene *)tselem->id;
1934         }
1935         
1936         if(set) {       // make new scene active
1937                 if(sce && scene != sce) {
1938                         ED_screen_set_scene(C, sce);
1939                 }
1940         }
1941         
1942         if(tep==NULL || tselem->id == (ID *)scene) {
1943                 if(set) {
1944 // XXX                  extern_set_butspace(F8KEY, 0);
1945                 }
1946                 else {
1947                         return 1;
1948                 }
1949         }
1950         return 0;
1951 }
1952
1953 static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1954 {
1955         Object *ob;
1956         
1957         /* id in tselem is object */
1958         ob= (Object *)tselem->id;
1959         if(set) {
1960                 ob->actdef= te->index+1;
1961                 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
1962                 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
1963         }
1964         else {
1965                 if(ob==OBACT)
1966                         if(ob->actdef== te->index+1) return 1;
1967         }
1968         return 0;
1969 }
1970
1971 static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1972 {
1973         Object *ob= (Object *)tselem->id;
1974         
1975         if(set) {
1976                 if (ob->pose) {
1977                         ob->pose->active_group= te->index+1;
1978                         WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
1979                 }
1980         }
1981         else {
1982                 if(ob==OBACT && ob->pose) {
1983                         if (ob->pose->active_group== te->index+1) return 1;
1984                 }
1985         }
1986         return 0;
1987 }
1988
1989 static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1990 {
1991         Object *ob= (Object *)tselem->id;
1992         bPoseChannel *pchan= te->directdata;
1993         
1994         if(set) {
1995                 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
1996                         
1997                         if(set==2) ED_pose_deselectall(ob, 2, 0);       // 2 = clear active tag
1998                         else ED_pose_deselectall(ob, 0, 0);     // 0 = deselect 
1999                         
2000                         if(set==2 && (pchan->bone->flag & BONE_SELECTED))
2001                                 pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2002                         else
2003                                 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2004                         
2005                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
2006
2007                 }
2008         }
2009         else {
2010                 if(ob==OBACT && ob->pose) {
2011                         if (pchan->bone->flag & BONE_SELECTED) return 1;
2012                 }
2013         }
2014         return 0;
2015 }
2016
2017 static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2018 {
2019         bArmature *arm= (bArmature *)tselem->id;
2020         Bone *bone= te->directdata;
2021         
2022         if(set) {
2023                 if(!(bone->flag & BONE_HIDDEN_P)) {
2024                         if(set==2) ED_pose_deselectall(OBACT, 2, 0);    // 2 is clear active tag
2025                         else ED_pose_deselectall(OBACT, 0, 0);
2026                         
2027                         if(set==2 && (bone->flag & BONE_SELECTED))
2028                                 bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2029                         else
2030                                 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2031                         
2032                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
2033                 }
2034         }
2035         else {
2036                 Object *ob= OBACT;
2037                 
2038                 if(ob && ob->data==arm) {
2039                         if (bone->flag & BONE_SELECTED) return 1;
2040                 }
2041         }
2042         return 0;
2043 }
2044
2045
2046 /* ebones only draw in editmode armature */
2047 static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2048 {
2049         EditBone *ebone= te->directdata;
2050         
2051         if(set) {
2052                 if(!(ebone->flag & BONE_HIDDEN_A)) {
2053                         
2054                         if(set==2) ED_armature_deselectall(scene->obedit, 2, 0);        // only clear active tag
2055                         else ED_armature_deselectall(scene->obedit, 0, 0);      // deselect
2056
2057                         ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
2058                         // flush to parent?
2059                         if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
2060                         
2061                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
2062                 }
2063         }
2064         else {
2065                 if (ebone->flag & BONE_SELECTED) return 1;
2066         }
2067         return 0;
2068 }
2069
2070 static int tree_element_active_modifier(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2071 {
2072         if(set) {
2073                 Object *ob= (Object *)tselem->id;
2074                 
2075                 WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
2076
2077 // XXX          extern_set_butspace(F9KEY, 0);
2078         }
2079         
2080         return 0;
2081 }
2082
2083 static int tree_element_active_psys(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2084 {
2085         if(set) {
2086                 Object *ob= (Object *)tselem->id;
2087                 ParticleSystem *psys= te->directdata;
2088                 
2089                 PE_change_act_psys(scene, ob, psys);
2090                 WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
2091                 
2092 // XXX          extern_set_butspace(F7KEY, 0);
2093         }
2094         
2095         return 0;
2096 }
2097
2098 static int tree_element_active_constraint(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2099 {
2100         if(set) {
2101                 Object *ob= (Object *)tselem->id;
2102                 
2103                 WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
2104 // XXX          extern_set_butspace(F7KEY, 0);
2105         }
2106         
2107         return 0;
2108 }
2109
2110 static int tree_element_active_text(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2111 {
2112         // XXX removed
2113         return 0;
2114 }
2115
2116 /* generic call for ID data check or make/check active in UI */
2117 static int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2118 {
2119
2120         switch(te->idcode) {
2121                 case ID_MA:
2122                         return tree_element_active_material(C, scene, soops, te, set);
2123                 case ID_WO:
2124                         return tree_element_active_world(C, scene, soops, te, set);
2125                 case ID_LA:
2126                         return tree_element_active_lamp(C, scene, soops, te, set);
2127                 case ID_TE:
2128                         return tree_element_active_texture(C, scene, soops, te, set);
2129                 case ID_TXT:
2130                         return tree_element_active_text(C, scene, soops, te, set);
2131         }
2132         return 0;
2133 }
2134
2135 static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2136 {
2137         Object *ob= (Object *)tselem->id;
2138         Base *base= object_in_scene(ob, scene);
2139         
2140         if(set) {
2141                 if(scene->obedit) 
2142                         ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2143                 
2144                 if(ob->flag & OB_POSEMODE) 
2145                         ED_armature_exit_posemode(C, base);
2146                 else 
2147                         ED_armature_enter_posemode(C, base);
2148         }
2149         else {
2150                 if(ob->flag & OB_POSEMODE) return 1;
2151         }
2152         return 0;
2153 }
2154
2155 static int tree_element_active_sequence(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2156 {
2157         Sequence *seq= (Sequence*) te->directdata;
2158
2159         if(set) {
2160 // XXX          select_single_seq(seq, 1);
2161         }
2162         else {
2163                 if(seq->flag & SELECT)
2164                         return(1);
2165         }
2166         return(0);
2167 }
2168
2169 static int tree_element_active_sequence_dup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2170 {
2171         Sequence *seq, *p;
2172         Editing *ed= seq_give_editing(scene, FALSE);
2173
2174         seq= (Sequence*)te->directdata;
2175         if(set==0) {
2176                 if(seq->flag & SELECT)
2177                         return(1);
2178                 return(0);
2179         }
2180
2181 // XXX  select_single_seq(seq, 1);
2182         p= ed->seqbasep->first;
2183         while(p) {
2184                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2185                         p= p->next;
2186                         continue;
2187                 }
2188
2189 //              if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2190 // XXX                  select_single_seq(p, 0);
2191                 p= p->next;
2192         }
2193         return(0);
2194 }
2195
2196 /* generic call for non-id data to make/check active in UI */
2197 /* Context can be NULL when set==0 */
2198 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2199 {
2200         
2201         switch(tselem->type) {
2202                 case TSE_DEFGROUP:
2203                         return tree_element_active_defgroup(C, scene, te, tselem, set);
2204                 case TSE_BONE:
2205                         return tree_element_active_bone(C, scene, te, tselem, set);
2206                 case TSE_EBONE:
2207                         return tree_element_active_ebone(C, scene, te, tselem, set);
2208                 case TSE_MODIFIER:
2209                         return tree_element_active_modifier(C, te, tselem, set);
2210                 case TSE_LINKED_OB:
2211                         if(set) tree_element_set_active_object(C, scene, soops, te, set);
2212                         else if(tselem->id==(ID *)OBACT) return 1;
2213                         break;
2214                 case TSE_LINKED_PSYS:
2215                         return tree_element_active_psys(C, scene, te, tselem, set);
2216                         break;
2217                 case TSE_POSE_BASE:
2218                         return tree_element_active_pose(C, scene, te, tselem, set);
2219                         break;
2220                 case TSE_POSE_CHANNEL:
2221                         return tree_element_active_posechannel(C, scene, te, tselem, set);
2222                 case TSE_CONSTRAINT:
2223                         return tree_element_active_constraint(C, te, tselem, set);
2224                 case TSE_R_LAYER:
2225                         return tree_element_active_renderlayer(C, te, tselem, set);
2226                 case TSE_POSEGRP:
2227                         return tree_element_active_posegroup(C, scene, te, tselem, set);
2228                 case TSE_SEQUENCE:
2229                         return tree_element_active_sequence(C, te, tselem, set);
2230                         break;
2231                 case TSE_SEQUENCE_DUP:
2232                         return tree_element_active_sequence_dup(C, scene, te, tselem, set);
2233                         break;
2234         }
2235         return 0;
2236 }
2237
2238 static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, float *mval)
2239 {
2240         
2241         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2242                 TreeStoreElem *tselem= TREESTORE(te);
2243                 int openclose= 0;
2244
2245                 /* open close icon */
2246                 if((te->flag & TE_ICONROW)==0) {                                // hidden icon, no open/close
2247                         if( mval[0]>te->xs && mval[0]<te->xs+OL_X) 
2248                                 openclose= 1;
2249                 }
2250
2251                 if(openclose) {
2252                         /* all below close/open? */
2253                         if(extend) {
2254                                 tselem->flag &= ~TSE_CLOSED;
2255                                 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2256                         }
2257                         else {
2258                                 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2259                                 else tselem->flag |= TSE_CLOSED;
2260                                 
2261                         }
2262
2263                         return 1;
2264                 }
2265                 /* name and first icon */
2266                 else if(mval[0]>te->xs && mval[0]<te->xend) {
2267                         
2268                         /* always makes active object */
2269                         if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2270                                 tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
2271                         
2272                         if(tselem->type==0) { // the lib blocks
2273                                 /* editmode? */
2274                                 if(te->idcode==ID_SCE) {
2275                                         if(scene!=(Scene *)tselem->id) {
2276                                                 ED_screen_set_scene(C, (Scene *)tselem->id);
2277                                         }
2278                                 }
2279                                 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2280                                         Object *obedit= CTX_data_edit_object(C);
2281                                         if(obedit) 
2282                                                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2283                                         else {
2284                                                 ED_object_enter_editmode(C, EM_WAITCURSOR);
2285                                                 // XXX extern_set_butspace(F9KEY, 0);
2286                                         }
2287                                 } else {        // rest of types
2288                                         tree_element_active(C, scene, soops, te, 1);
2289                                 }
2290                                 
2291                         }
2292                         else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
2293
2294                         return 1;
2295                 }
2296         }
2297         
2298         for(te= te->subtree.first; te; te= te->next) {
2299                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
2300         }
2301         return 0;
2302 }
2303
2304 /* event can enterkey, then it opens/closes */
2305 static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
2306 {
2307         Scene *scene= CTX_data_scene(C);
2308         ARegion *ar= CTX_wm_region(C);
2309         SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2310         TreeElement *te;
2311         float fmval[2];
2312         int extend= RNA_boolean_get(op->ptr, "extend");
2313         
2314         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2315         
2316         for(te= soops->tree.first; te; te= te->next) {
2317                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
2318         }
2319         
2320         if(te) {
2321                 ED_undo_push(C, "Outliner click event");
2322         }
2323         else {
2324                 short selecting= -1;
2325                 int row;
2326                 
2327                 /* get row number - 100 here is just a dummy value since we don't need the column */
2328                 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f, 
2329                                                 fmval[0], fmval[1], NULL, &row);
2330                 
2331                 /* select relevant row */
2332                 outliner_select(soops, &soops->tree, &row, &selecting);
2333                 
2334                 soops->storeflag |= SO_TREESTORE_REDRAW;
2335                 
2336                 ED_undo_push(C, "Outliner selection event");
2337         }
2338         
2339         ED_region_tag_redraw(ar);
2340
2341         return OPERATOR_FINISHED;
2342 }
2343
2344 void OUTLINER_OT_item_activate(wmOperatorType *ot)
2345 {
2346         ot->name= "Activate Item";
2347         ot->idname= "OUTLINER_OT_item_activate";
2348         
2349         ot->invoke= outliner_item_activate;
2350         
2351         ot->poll= ED_operator_outliner_active;
2352         
2353         RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
2354 }
2355
2356 /* *********** */
2357
2358 static int do_outliner_item_openclose(bContext *C, SpaceOops *soops, TreeElement *te, int all, float *mval)
2359 {
2360         
2361         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2362                 TreeStoreElem *tselem= TREESTORE(te);
2363
2364                 /* all below close/open? */
2365                 if(all) {
2366                         tselem->flag &= ~TSE_CLOSED;
2367                         outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2368                 }
2369                 else {
2370                         if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2371                         else tselem->flag |= TSE_CLOSED;
2372                 }
2373
2374                 return 1;
2375         }
2376         
2377         for(te= te->subtree.first; te; te= te->next) {
2378                 if(do_outliner_item_openclose(C, soops, te, all, mval)) 
2379                         return 1;
2380         }
2381         return 0;
2382         
2383 }
2384
2385 /* event can enterkey, then it opens/closes */
2386 static int outliner_item_openclose(bContext *C, wmOperator *op, wmEvent *event)
2387 {
2388         ARegion *ar= CTX_wm_region(C);
2389         SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2390         TreeElement *te;
2391         float fmval[2];
2392         int all= RNA_boolean_get(op->ptr, "all");
2393         
2394         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2395         
2396         for(te= soops->tree.first; te; te= te->next) {
2397                 if(do_outliner_item_openclose(C, soops, te, all, fmval)) 
2398                         break;
2399         }
2400
2401         ED_region_tag_redraw(ar);
2402         
2403         return OPERATOR_FINISHED;
2404 }
2405
2406 void OUTLINER_OT_item_openclose(wmOperatorType *ot)
2407 {
2408         ot->name= "Open/Close Item";
2409         ot->idname= "OUTLINER_OT_item_openclose";
2410         
2411         ot->invoke= outliner_item_openclose;
2412         
2413         ot->poll= ED_operator_outliner_active;
2414         
2415         RNA_def_boolean(ot->srna, "all", 1, "All", "Close or open all items.");
2416
2417 }
2418
2419
2420 /* ********************************************** */
2421
2422 static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, float *mval)
2423 {
2424         
2425         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2426                 TreeStoreElem *tselem= TREESTORE(te);
2427                 
2428                 /* name and first icon */
2429                 if(mval[0]>te->xs && mval[0]<te->xend) {
2430
2431                         if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) 
2432                                         error("Cannot edit builtin name");
2433                         else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2434                                 error("Cannot edit sequence name");
2435                         else if(tselem->id->lib) {
2436                                 // XXX                                          error_libdata();
2437                         } else if(te->idcode == ID_LI && te->parent) {
2438                                 error("Cannot edit the path of an indirectly linked library");
2439                         } else {
2440                                 tselem->flag |= TSE_TEXTBUT;
2441                                 ED_region_tag_redraw(ar);
2442                         }
2443                 }
2444                 return 1;
2445         }
2446         
2447         for(te= te->subtree.first; te; te= te->next) {
2448                 if(do_outliner_item_rename(C, ar, soops, te, mval)) return 1;
2449         }
2450         return 0;
2451 }
2452
2453 static int outliner_item_rename(bContext *C, wmOperator *op, wmEvent *event)
2454 {
2455         ARegion *ar= CTX_wm_region(C);
2456         SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2457         TreeElement *te;
2458         float fmval[2];
2459         
2460         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2461         
2462         for(te= soops->tree.first; te; te= te->next) {
2463                 if(do_outliner_item_rename(C, ar, soops, te, fmval)) break;
2464         }
2465         
2466         return OPERATOR_FINISHED;
2467 }
2468
2469
2470 void OUTLINER_OT_item_rename(wmOperatorType *ot)
2471 {
2472         ot->name= "Rename Item";
2473         ot->idname= "OUTLINER_OT_item_rename";
2474         
2475         ot->invoke= outliner_item_rename;
2476         
2477         ot->poll= ED_operator_outliner_active;
2478 }
2479
2480
2481
2482 /* recursive helper for function below */
2483 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2484 {
2485         TreeStoreElem *tselem= TREESTORE(te);
2486         
2487         /* store coord and continue, we need coordinates for elements outside view too */
2488         te->xs= (float)startx;
2489         te->ys= (float)(*starty);
2490         *starty-= OL_H;
2491         
2492         if((tselem->flag & TSE_CLOSED)==0) {
2493                 TreeElement *ten;
2494                 for(ten= te->subtree.first; ten; ten= ten->next) {
2495                         outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2496                 }
2497         }
2498         
2499 }
2500
2501 /* to retrieve coordinates with redrawing the entire tree */
2502 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2503 {
2504         TreeElement *te;
2505         int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2506         int startx= 0;
2507         
2508         for(te= soops->tree.first; te; te= te->next) {
2509                 outliner_set_coordinates_element(soops, te, startx, &starty);
2510         }
2511 }
2512
2513 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2514 {
2515         TreeElement *te, *tes;
2516         TreeStoreElem *tselem;
2517         
2518         for(te= lb->first; te; te= te->next) {
2519                 tselem= TREESTORE(te);
2520                 if(tselem->type==0) {
2521                         if(tselem->id==id) return te;
2522                         /* only deeper on scene or object */
2523                         if( te->idcode==ID_OB || te->idcode==ID_SCE) { 
2524                                 tes= outliner_find_id(soops, &te->subtree, id);
2525                                 if(tes) return tes;
2526                         }
2527                 }
2528         }
2529         return NULL;
2530 }
2531
2532 static int outliner_show_active_exec(bContext *C, wmOperator *op)
2533 {
2534         SpaceOops *so= (SpaceOops *)CTX_wm_space_data(C);
2535         Scene *scene= CTX_data_scene(C);
2536         ARegion *ar= CTX_wm_region(C);
2537         View2D *v2d= &ar->v2d;
2538         
2539         TreeElement *te;
2540         int xdelta, ytop;
2541         
2542         // TODO: make this get this info from context instead...
2543         if (OBACT == NULL) 
2544                 return OPERATOR_CANCELLED;
2545         
2546         te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2547         if (te) {
2548                 /* make te->ys center of view */
2549                 ytop= (int)(te->ys + (v2d->mask.ymax - v2d->mask.ymin)/2);
2550                 if (ytop>0) ytop= 0;
2551                 
2552                 v2d->cur.ymax= (float)ytop;
2553                 v2d->cur.ymin= (float)(ytop-(v2d->mask.ymax - v2d->mask.ymin));
2554                 
2555                 /* make te->xs ==> te->xend center of view */
2556                 xdelta = (int)(te->xs - v2d->cur.xmin);
2557                 v2d->cur.xmin += xdelta;
2558                 v2d->cur.xmax += xdelta;
2559                 
2560                 so->storeflag |= SO_TREESTORE_REDRAW;
2561         }
2562         
2563         ED_region_tag_redraw(ar);
2564         
2565         return OPERATOR_FINISHED;
2566 }
2567
2568 void OUTLINER_OT_show_active(wmOperatorType *ot)
2569 {
2570         /* identifiers */
2571         ot->name= "Show Active";
2572         ot->idname= "OUTLINER_OT_show_active";
2573         ot->description= "Adjust the view so that the active Object is shown centered.";
2574         
2575         /* callbacks */
2576         ot->exec= outliner_show_active_exec;
2577         ot->poll= ED_operator_outliner_active;
2578         
2579         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2580 }
2581
2582 /* find next element that has this name */
2583 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2584 {
2585         TreeElement *te, *tes;
2586         
2587         for (te= lb->first; te; te= te->next) {
2588                 int found;
2589                 
2590                 /* determine if match */
2591                 if(flags==OL_FIND)
2592                         found= BLI_strcasestr(te->name, name)!=NULL;
2593                 else if(flags==OL_FIND_CASE)
2594                         found= strstr(te->name, name)!=NULL;
2595                 else if(flags==OL_FIND_COMPLETE)
2596                         found= BLI_strcasecmp(te->name, name)==0;
2597                 else
2598                         found= strcmp(te->name, name)==0;
2599                 
2600                 if(found) {
2601                         /* name is right, but is element the previous one? */
2602                         if (prev) {
2603                                 if ((te != prev) && (*prevFound)) 
2604                                         return te;
2605                                 if (te == prev) {
2606                                         *prevFound = 1;
2607                                 }
2608                         }
2609                         else
2610                                 return te;
2611                 }
2612                 
2613                 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2614                 if(tes) return tes;
2615         }
2616
2617         /* nothing valid found */
2618         return NULL;
2619 }
2620
2621 /* tse is not in the treestore, we use its contents to find a match */
2622 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2623 {
2624         TreeStore *ts= soops->treestore;
2625         TreeStoreElem *tselem;
2626         int a;
2627         
2628         if(tse->id==NULL) return NULL;
2629         
2630         /* check if 'tse' is in treestore */
2631         tselem= ts->data;
2632         for(a=0; a<ts->usedelem; a++, tselem++) {
2633                 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2634                         if(tselem->id==tse->id) {
2635                                 break;
2636                         }
2637                 }
2638         }
2639         if(tselem) 
2640                 return outliner_find_tree_element(&soops->tree, a);
2641         
2642         return NULL;
2643 }
2644
2645
2646 /* Called to find an item based on name.
2647  */
2648 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags) 
2649 {
2650         TreeElement *te= NULL;
2651         TreeElement *last_find;
2652         TreeStoreElem *tselem;
2653         int ytop, xdelta, prevFound=0;
2654         char name[33];
2655         
2656         /* get last found tree-element based on stored search_tse */
2657         last_find= outliner_find_tse(soops, &soops->search_tse);
2658         
2659         /* determine which type of search to do */
2660         if (again && last_find) {
2661                 /* no popup panel - previous + user wanted to search for next after previous */         
2662                 BLI_strncpy(name, soops->search_string, 33);
2663                 flags= soops->search_flags;
2664                 
2665                 /* try to find matching element */
2666                 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2667                 if (te==NULL) {
2668                         /* no more matches after previous, start from beginning again */
2669                         prevFound= 1;
2670                         te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2671                 }
2672         }
2673         else {
2674                 /* pop up panel - no previous, or user didn't want search after previous */
2675                 strcpy(name, "");
2676 // XXX          if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2677 //                      te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2678 //              }
2679 //              else return; /* XXX RETURN! XXX */
2680         }
2681
2682         /* do selection and reveal */
2683         if (te) {
2684                 tselem= TREESTORE(te);
2685                 if (tselem) {
2686                         /* expand branches so that it will be visible, we need to get correct coordinates */
2687                         if( outliner_open_back(soops, te))
2688                                 outliner_set_coordinates(ar, soops);
2689                         
2690                         /* deselect all visible, and select found element */
2691                         outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2692                         tselem->flag |= TSE_SELECTED;
2693                         
2694                         /* make te->ys center of view */
2695                         ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2696                         if(ytop>0) ytop= 0;
2697                         ar->v2d.cur.ymax= (float)ytop;
2698                         ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2699                         
2700                         /* make te->xs ==> te->xend center of view */
2701                         xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2702                         ar->v2d.cur.xmin += xdelta;
2703                         ar->v2d.cur.xmax += xdelta;
2704                         
2705                         /* store selection */
2706                         soops->search_tse= *tselem;
2707                         
2708                         BLI_strncpy(soops->search_string, name, 33);
2709                         soops->search_flags= flags;
2710                         
2711                         /* redraw */
2712                         soops->storeflag |= SO_TREESTORE_REDRAW;
2713                 }
2714         }
2715         else {
2716                 /* no tree-element found */
2717                 error("Not found: %s", name);
2718         }
2719 }
2720
2721 /* helper function for tree_element_shwo_hierarchy() - recursively checks whether subtrees have any objects*/
2722 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2723 {
2724         TreeElement *te;
2725         TreeStoreElem *tselem;
2726         
2727         for(te= lb->first; te; te= te->next) {
2728                 tselem= TREESTORE(te);
2729                 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2730                 if( subtree_has_objects(soops, &te->subtree)) return 1;
2731         }
2732         return 0;
2733 }
2734
2735 /* recursive helper function for Show Hierarchy operator */
2736 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2737 {
2738         TreeElement *te;
2739         TreeStoreElem *tselem;
2740
2741         /* open all object elems, close others */
2742         for(te= lb->first; te; te= te->next) {
2743                 tselem= TREESTORE(te);
2744                 
2745                 if(tselem->type==0) {
2746                         if(te->idcode==ID_SCE) {
2747                                 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2748                                         else tselem->flag &= ~TSE_CLOSED;
2749                         }
2750                         else if(te->idcode==ID_OB) {
2751                                 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2752                                 else tselem->flag |= TSE_CLOSED;
2753                         }
2754                 }
2755                 else tselem->flag |= TSE_CLOSED;
2756                 
2757                 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2758         }
2759 }
2760
2761 /* show entire object level hierarchy */
2762 static int outliner_show_hierarchy_exec(bContext *C, wmOperator *op)
2763 {
2764         SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
2765         ARegion *ar= CTX_wm_region(C);
2766         Scene *scene= CTX_data_scene(C);
2767         
2768         /* recursively open/close levels */
2769         tree_element_show_hierarchy(scene, soops, &soops->tree);
2770         
2771         ED_region_tag_redraw(ar);
2772         
2773         return OPERATOR_FINISHED;
2774 }
2775
2776 void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
2777 {
2778         /* identifiers */
2779         ot->name= "Show Hierarchy";
2780         ot->idname= "OUTLINER_OT_show_hierarchy";
2781         ot->description= "Open all object entries and close all others.";
2782         
2783         /* callbacks */
2784         ot->exec= outliner_show_hierarchy_exec;
2785         ot->poll= ED_operator_outliner_active; //  TODO: shouldn't be allowed in RNA views...
2786         
2787         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2788 }
2789
2790 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2791 {
2792         TreeElement *te;
2793         TreeStoreElem *tselem;
2794         
2795         for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2796                 tselem= TREESTORE(te);
2797                 
2798                 /* if we've encountered the right item, set its 'Outliner' selection status */
2799                 if (*index == 0) {
2800                         /* this should be the last one, so no need to do anything with index */
2801                         if ((te->flag & TE_ICONROW)==0) {
2802                                 /* -1 value means toggle testing for now... */
2803                                 if (*selecting == -1) {
2804                                         if (tselem->flag & TSE_SELECTED) 
2805                                                 *selecting= 0;
2806                                         else 
2807                                                 *selecting= 1;
2808                                 }
2809                                 
2810                                 /* set selection */
2811                                 if (*selecting) 
2812                                         tselem->flag |= TSE_SELECTED;
2813                                 else 
2814                                         tselem->flag &= ~TSE_SELECTED;
2815                         }
2816                 }
2817                 else if ((tselem->flag & TSE_CLOSED)==0) {
2818                         /* Only try selecting sub-elements if we haven't hit the right element yet
2819                          *
2820                          * Hack warning:
2821                          *      Index must be reduced before supplying it to the sub-tree to try to do
2822                          *      selection, however, we need to increment it again for the next loop to 
2823                          *      function correctly
2824                          */
2825                         (*index)--;
2826                         outliner_select(soops, &te->subtree, index, selecting);
2827                         (*index)++;
2828                 }
2829         }
2830 }
2831
2832 /* ************ SELECTION OPERATIONS ********* */
2833
2834 static void set_operation_types(SpaceOops *soops, ListBase *lb,
2835                                 int *scenelevel,
2836                                 int *objectlevel,
2837                                 int *idlevel,
2838                                 int *datalevel)
2839 {
2840         TreeElement *te;
2841         TreeStoreElem *tselem;
2842         
2843         for(te= lb->first; te; te= te->next) {
2844                 tselem= TREESTORE(te);
2845                 if(tselem->flag & TSE_SELECTED) {
2846                         if(tselem->type) {
2847                                 if(*datalevel==0) 
2848                                         *datalevel= tselem->type;
2849                                 else if(*datalevel!=tselem->type) 
2850                                         *datalevel= -1;
2851                         }
2852                         else {
2853                                 int idcode= GS(tselem->id->name);
2854                                 switch(idcode) {
2855                                         case ID_SCE:
2856                                                 *scenelevel= 1;
2857                                                 break;
2858                                         case ID_OB:
2859                                                 *objectlevel= 1;
2860                                                 break;
2861                                                 
2862                                         case ID_ME: case ID_CU: case ID_MB: case ID_LT:
2863                                         case ID_LA: case ID_AR: case ID_CA:
2864                                         case ID_MA: case ID_TE: case ID_IP: case ID_IM:
2865                                         case ID_SO: case ID_KE: case ID_WO: case ID_AC:
2866                                         case ID_NLA: case ID_TXT: case ID_GR:
2867                                                 if(*idlevel==0) *idlevel= idcode;
2868                                                 else if(*idlevel!=idcode) *idlevel= -1;
2869                                                         break;
2870                                 }
2871                         }
2872                 }
2873                 if((tselem->flag & TSE_CLOSED)==0) {
2874                         set_operation_types(soops, &te->subtree,
2875                                                                 scenelevel, objectlevel, idlevel, datalevel);
2876                 }
2877         }
2878 }
2879
2880 static void unlink_material_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2881 {
2882         Material **matar=NULL;
2883         int a, totcol=0;
2884         
2885         if( GS(tsep->id->name)==ID_OB) {
2886                 Object *ob= (Object *)tsep->id;
2887                 totcol= ob->totcol;
2888                 matar= ob->mat;