SCons updates: (All done by jesterKing)
[blender-staging.git] / source / gameengine / SConscript
1 Import ('use_ode')
2 Import ('use_sumo')
3
4 SConscript(['Ketsji/SConscript',
5             'Ketsji/KXNetwork/SConscript',
6             'Expressions/SConscript',
7             'BlenderRoutines/SConscript',
8             'Converter/SConscript',
9             'Network/SConscript',
10             'Network/LoopBackNetwork/SConscript',
11             'GameLogic/SConscript',
12             'Physics/common/SConscript',
13             'Physics/Dummy/SConscript',
14             'Rasterizer/SConscript',
15             'Rasterizer/RAS_OpenGLRasterizer/SConscript',
16             'SceneGraph/SConscript'])
17
18 if use_sumo == 'true':
19     SConscript(['Physics/Sumo/SConscript'])
20
21 if use_ode == 'true':
22     SConscript(['Physics/BlOde/SConscript'])