4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2005 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
30 /** \file blender/blenkernel/intern/DerivedMesh.c
38 #include "MEM_guardedalloc.h"
40 #include "DNA_cloth_types.h"
41 #include "DNA_key_types.h"
42 #include "DNA_meshdata_types.h"
43 #include "DNA_armature_types.h"
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h" // N_T
47 #include "BLI_blenlib.h"
48 #include "BLI_editVert.h"
50 #include "BLI_memarena.h"
52 #include "BLI_utildefines.h"
53 #include "BLI_linklist.h"
55 #include "BKE_cdderivedmesh.h"
56 #include "BKE_displist.h"
58 #include "BKE_modifier.h"
60 #include "BKE_object.h"
61 #include "BKE_paint.h"
62 #include "BKE_texture.h"
63 #include "BKE_multires.h"
64 #include "BKE_armature.h"
66 #ifdef WITH_GAMEENGINE
67 #include "BKE_navmesh_conversion.h"
68 static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
71 #include "BLO_sys_types.h" // for intptr_t support
75 #include "GPU_buffers.h"
77 #include "GPU_extensions.h"
78 #include "GPU_material.h"
80 extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
82 ///////////////////////////////////
83 ///////////////////////////////////
85 static MVert *dm_getVertArray(DerivedMesh *dm)
87 MVert *mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
90 mvert = CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL,
92 CustomData_set_layer_flag(&dm->vertData, CD_MVERT, CD_FLAG_TEMPORARY);
93 dm->copyVertArray(dm, mvert);
99 static MEdge *dm_getEdgeArray(DerivedMesh *dm)
101 MEdge *medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
104 medge = CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL,
105 dm->getNumEdges(dm));
106 CustomData_set_layer_flag(&dm->edgeData, CD_MEDGE, CD_FLAG_TEMPORARY);
107 dm->copyEdgeArray(dm, medge);
113 static MFace *dm_getFaceArray(DerivedMesh *dm)
115 MFace *mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
118 mface = CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL,
119 dm->getNumFaces(dm));
120 CustomData_set_layer_flag(&dm->faceData, CD_MFACE, CD_FLAG_TEMPORARY);
121 dm->copyFaceArray(dm, mface);
127 static MVert *dm_dupVertArray(DerivedMesh *dm)
129 MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm),
130 "dm_dupVertArray tmp");
132 if(tmp) dm->copyVertArray(dm, tmp);
137 static MEdge *dm_dupEdgeArray(DerivedMesh *dm)
139 MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm),
140 "dm_dupEdgeArray tmp");
142 if(tmp) dm->copyEdgeArray(dm, tmp);
147 static MFace *dm_dupFaceArray(DerivedMesh *dm)
149 MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm),
150 "dm_dupFaceArray tmp");
152 if(tmp) dm->copyFaceArray(dm, tmp);
157 void DM_init_funcs(DerivedMesh *dm)
159 /* default function implementations */
160 dm->getVertArray = dm_getVertArray;
161 dm->getEdgeArray = dm_getEdgeArray;
162 dm->getFaceArray = dm_getFaceArray;
163 dm->dupVertArray = dm_dupVertArray;
164 dm->dupEdgeArray = dm_dupEdgeArray;
165 dm->dupFaceArray = dm_dupFaceArray;
167 dm->getVertData = DM_get_vert_data;
168 dm->getEdgeData = DM_get_edge_data;
169 dm->getFaceData = DM_get_face_data;
170 dm->getVertDataArray = DM_get_vert_data_layer;
171 dm->getEdgeDataArray = DM_get_edge_data_layer;
172 dm->getFaceDataArray = DM_get_face_data_layer;
174 bvhcache_init(&dm->bvhCache);
177 void DM_init(DerivedMesh *dm, DerivedMeshType type,
178 int numVerts, int numEdges, int numFaces)
181 dm->numVertData = numVerts;
182 dm->numEdgeData = numEdges;
183 dm->numFaceData = numFaces;
190 void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
191 int numVerts, int numEdges, int numFaces)
193 CustomData_copy(&source->vertData, &dm->vertData, CD_MASK_DERIVEDMESH,
194 CD_CALLOC, numVerts);
195 CustomData_copy(&source->edgeData, &dm->edgeData, CD_MASK_DERIVEDMESH,
196 CD_CALLOC, numEdges);
197 CustomData_copy(&source->faceData, &dm->faceData, CD_MASK_DERIVEDMESH,
198 CD_CALLOC, numFaces);
201 dm->numVertData = numVerts;
202 dm->numEdgeData = numEdges;
203 dm->numFaceData = numFaces;
210 int DM_release(DerivedMesh *dm)
213 bvhcache_free(&dm->bvhCache);
214 GPU_drawobject_free( dm );
215 CustomData_free(&dm->vertData, dm->numVertData);
216 CustomData_free(&dm->edgeData, dm->numEdgeData);
217 CustomData_free(&dm->faceData, dm->numFaceData);
222 CustomData_free_temporary(&dm->vertData, dm->numVertData);
223 CustomData_free_temporary(&dm->edgeData, dm->numEdgeData);
224 CustomData_free_temporary(&dm->faceData, dm->numFaceData);
230 void DM_to_mesh(DerivedMesh *dm, Mesh *me)
232 /* dm might depend on me, so we need to do everything with a local copy */
234 int totvert, totedge, totface;
236 memset(&tmp.vdata, 0, sizeof(tmp.vdata));
237 memset(&tmp.edata, 0, sizeof(tmp.edata));
238 memset(&tmp.fdata, 0, sizeof(tmp.fdata));
240 totvert = tmp.totvert = dm->getNumVerts(dm);
241 totedge = tmp.totedge = dm->getNumEdges(dm);
242 totface = tmp.totface = dm->getNumFaces(dm);
244 CustomData_copy(&dm->vertData, &tmp.vdata, CD_MASK_MESH, CD_DUPLICATE, totvert);
245 CustomData_copy(&dm->edgeData, &tmp.edata, CD_MASK_MESH, CD_DUPLICATE, totedge);
246 CustomData_copy(&dm->faceData, &tmp.fdata, CD_MASK_MESH, CD_DUPLICATE, totface);
248 /* not all DerivedMeshes store their verts/edges/faces in CustomData, so
249 we set them here in case they are missing */
250 if(!CustomData_has_layer(&tmp.vdata, CD_MVERT))
251 CustomData_add_layer(&tmp.vdata, CD_MVERT, CD_ASSIGN, dm->dupVertArray(dm), totvert);
252 if(!CustomData_has_layer(&tmp.edata, CD_MEDGE))
253 CustomData_add_layer(&tmp.edata, CD_MEDGE, CD_ASSIGN, dm->dupEdgeArray(dm), totedge);
254 if(!CustomData_has_layer(&tmp.fdata, CD_MFACE))
255 CustomData_add_layer(&tmp.fdata, CD_MFACE, CD_ASSIGN, dm->dupFaceArray(dm), totface);
257 /* object had got displacement layer, should copy this layer to save sculpted data */
258 /* NOTE: maybe some other layers should be copied? nazgul */
259 if(CustomData_has_layer(&me->fdata, CD_MDISPS)) {
260 if (totface == me->totface) {
261 MDisps *mdisps = CustomData_get_layer(&me->fdata, CD_MDISPS);
262 CustomData_add_layer(&tmp.fdata, CD_MDISPS, CD_DUPLICATE, mdisps, totface);
266 mesh_update_customdata_pointers(&tmp);
268 CustomData_free(&me->vdata, me->totvert);
269 CustomData_free(&me->edata, me->totedge);
270 CustomData_free(&me->fdata, me->totface);
272 /* if the number of verts has changed, remove invalid data */
273 if(tmp.totvert != me->totvert) {
274 if(tmp.key) tmp.key->id.us--;
281 void DM_to_meshkey(DerivedMesh *dm, Mesh *me, KeyBlock *kb)
283 int a, totvert = dm->getNumVerts(dm);
287 if(totvert==0 || me->totvert==0 || me->totvert!=totvert) return;
289 if(kb->data) MEM_freeN(kb->data);
290 kb->data= MEM_callocN(me->key->elemsize*me->totvert, "kb->data");
291 kb->totelem= totvert;
294 mvert=dm->getVertDataArray(dm, CD_MVERT);
296 for(a=0; a<kb->totelem; a++, fp+=3, mvert++) {
297 VECCOPY(fp, mvert->co);
301 void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask)
303 CustomData_set_only_copy(&dm->vertData, mask);
304 CustomData_set_only_copy(&dm->edgeData, mask);
305 CustomData_set_only_copy(&dm->faceData, mask);
308 void DM_add_vert_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
310 CustomData_add_layer(&dm->vertData, type, alloctype, layer, dm->numVertData);
313 void DM_add_edge_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
315 CustomData_add_layer(&dm->edgeData, type, alloctype, layer, dm->numEdgeData);
318 void DM_add_face_layer(DerivedMesh *dm, int type, int alloctype, void *layer)
320 CustomData_add_layer(&dm->faceData, type, alloctype, layer, dm->numFaceData);
323 void *DM_get_vert_data(DerivedMesh *dm, int index, int type)
325 return CustomData_get(&dm->vertData, index, type);
328 void *DM_get_edge_data(DerivedMesh *dm, int index, int type)
330 return CustomData_get(&dm->edgeData, index, type);
333 void *DM_get_face_data(DerivedMesh *dm, int index, int type)
335 return CustomData_get(&dm->faceData, index, type);
338 void *DM_get_vert_data_layer(DerivedMesh *dm, int type)
341 return dm->getVertArray(dm);
343 return CustomData_get_layer(&dm->vertData, type);
346 void *DM_get_edge_data_layer(DerivedMesh *dm, int type)
349 return dm->getEdgeArray(dm);
351 return CustomData_get_layer(&dm->edgeData, type);
354 void *DM_get_face_data_layer(DerivedMesh *dm, int type)
357 return dm->getFaceArray(dm);
359 return CustomData_get_layer(&dm->faceData, type);
362 void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data)
364 CustomData_set(&dm->vertData, index, type, data);
367 void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data)
369 CustomData_set(&dm->edgeData, index, type, data);
372 void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data)
374 CustomData_set(&dm->faceData, index, type, data);
377 void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest,
378 int source_index, int dest_index, int count)
380 CustomData_copy_data(&source->vertData, &dest->vertData,
381 source_index, dest_index, count);
384 void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest,
385 int source_index, int dest_index, int count)
387 CustomData_copy_data(&source->edgeData, &dest->edgeData,
388 source_index, dest_index, count);
391 void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest,
392 int source_index, int dest_index, int count)
394 CustomData_copy_data(&source->faceData, &dest->faceData,
395 source_index, dest_index, count);
398 void DM_free_vert_data(struct DerivedMesh *dm, int index, int count)
400 CustomData_free_elem(&dm->vertData, index, count);
403 void DM_free_edge_data(struct DerivedMesh *dm, int index, int count)
405 CustomData_free_elem(&dm->edgeData, index, count);
408 void DM_free_face_data(struct DerivedMesh *dm, int index, int count)
410 CustomData_free_elem(&dm->faceData, index, count);
413 void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest,
414 int *src_indices, float *weights,
415 int count, int dest_index)
417 CustomData_interp(&source->vertData, &dest->vertData, src_indices,
418 weights, NULL, count, dest_index);
421 void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest,
423 float *weights, EdgeVertWeight *vert_weights,
424 int count, int dest_index)
426 CustomData_interp(&source->edgeData, &dest->edgeData, src_indices,
427 weights, (float*)vert_weights, count, dest_index);
430 void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest,
432 float *weights, FaceVertWeight *vert_weights,
433 int count, int dest_index)
435 CustomData_interp(&source->faceData, &dest->faceData, src_indices,
436 weights, (float*)vert_weights, count, dest_index);
439 void DM_swap_face_data(DerivedMesh *dm, int index, const int *corner_indices)
441 CustomData_swap(&dm->faceData, index, corner_indices);
446 DerivedMesh *mesh_create_derived(Mesh *me, Object *ob, float (*vertCos)[3])
448 DerivedMesh *dm = CDDM_from_mesh(me, ob);
454 CDDM_apply_vert_coords(dm, vertCos);
456 CDDM_calc_normals(dm);
467 float (*vertexCos)[3];
468 float (*vertexNos)[3];
470 } EditMeshDerivedMesh;
472 static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData)
474 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
478 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
479 if (emdm->vertexCos) {
480 func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL);
482 func(userData, i, eve->co, eve->no, NULL);
486 static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData)
488 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
492 if (emdm->vertexCos) {
495 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
496 eve->tmp.l = (intptr_t) i++;
497 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
498 func(userData, i, emdm->vertexCos[(int) eed->v1->tmp.l], emdm->vertexCos[(int) eed->v2->tmp.l]);
500 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next)
501 func(userData, i, eed->v1->co, eed->v2->co);
504 static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
506 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
510 if (emdm->vertexCos) {
513 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
514 eve->tmp.l = (intptr_t) i++;
517 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
518 if(!setDrawOptions || setDrawOptions(userData, i)) {
519 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
520 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
526 for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
527 if(!setDrawOptions || setDrawOptions(userData, i)) {
528 glVertex3fv(eed->v1->co);
529 glVertex3fv(eed->v2->co);
535 static void emDM_drawEdges(DerivedMesh *dm, int UNUSED(drawLooseEdges), int UNUSED(drawAllEdges))
537 emDM_drawMappedEdges(dm, NULL, NULL);
539 static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData)
541 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
545 if (emdm->vertexCos) {
548 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
549 eve->tmp.l = (intptr_t) i++;
552 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
553 if(!setDrawOptions || setDrawOptions(userData, i)) {
554 setDrawInterpOptions(userData, i, 0.0);
555 glVertex3fv(emdm->vertexCos[(int) eed->v1->tmp.l]);
556 setDrawInterpOptions(userData, i, 1.0);
557 glVertex3fv(emdm->vertexCos[(int) eed->v2->tmp.l]);
563 for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) {
564 if(!setDrawOptions || setDrawOptions(userData, i)) {
565 setDrawInterpOptions(userData, i, 0.0);
566 glVertex3fv(eed->v1->co);
567 setDrawInterpOptions(userData, i, 1.0);
568 glVertex3fv(eed->v2->co);
575 static void emDM_drawUVEdges(DerivedMesh *dm)
577 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
582 for(efa= emdm->em->faces.first; efa; efa= efa->next) {
583 tf = CustomData_em_get(&emdm->em->fdata, efa->data, CD_MTFACE);
585 if(tf && !(efa->h)) {
586 glVertex2fv(tf->uv[0]);
587 glVertex2fv(tf->uv[1]);
589 glVertex2fv(tf->uv[1]);
590 glVertex2fv(tf->uv[2]);
593 glVertex2fv(tf->uv[2]);
594 glVertex2fv(tf->uv[0]);
596 glVertex2fv(tf->uv[2]);
597 glVertex2fv(tf->uv[3]);
598 glVertex2fv(tf->uv[3]);
599 glVertex2fv(tf->uv[0]);
606 static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3])
609 VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
610 add_v3_v3(cent, vertexCos[(int) efa->v2->tmp.l]);
611 add_v3_v3(cent, vertexCos[(int) efa->v3->tmp.l]);
612 if (efa->v4) add_v3_v3(cent, vertexCos[(int) efa->v4->tmp.l]);
614 VECCOPY(cent, efa->v1->co);
615 add_v3_v3(cent, efa->v2->co);
616 add_v3_v3(cent, efa->v3->co);
617 if (efa->v4) add_v3_v3(cent, efa->v4->co);
621 mul_v3_fl(cent, 0.25f);
623 mul_v3_fl(cent, 0.33333333333f);
626 static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData)
628 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
634 if (emdm->vertexCos) {
635 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
636 eve->tmp.l = (intptr_t) i++;
639 for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
640 emDM__calcFaceCent(efa, cent, emdm->vertexCos);
641 func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n);
645 /* note, material function is ignored for now. */
646 static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int UNUSED(useColors), int (*setMaterial)(int, void *attribs),
647 int (*compareDrawOptions)(void *userData, int cur_index, int next_index))
649 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
652 const int skip_normals= !glIsEnabled(GL_LIGHTING); /* could be passed as an arg */
654 /* GL_ZERO is used to detect if drawing has started or not */
655 GLenum poly_prev= GL_ZERO;
656 GLenum shade_prev= GL_ZERO;
658 (void)setMaterial; /* unused */
660 /* currently unused -- each original face is handled separately */
661 (void)compareDrawOptions;
663 if (emdm->vertexCos) {
664 /* add direct access */
665 float (*vertexCos)[3]= emdm->vertexCos;
666 float (*vertexNos)[3]= emdm->vertexNos;
667 float (*faceNos)[3]= emdm->faceNos;
670 for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next)
671 eve->tmp.l = (intptr_t) i++;
673 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
674 int drawSmooth = (efa->flag & ME_SMOOTH);
675 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
677 const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
678 if (draw==2) { /* enabled with stipple */
680 if(poly_prev != GL_ZERO) glEnd();
681 poly_prev= GL_ZERO; /* force glBegin */
683 glEnable(GL_POLYGON_STIPPLE);
684 glPolygonStipple(stipple_quarttone);
688 if(poly_type != poly_prev) {
689 if(poly_prev != GL_ZERO) glEnd();
690 glBegin((poly_prev= poly_type));
692 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
693 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
694 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
695 if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
698 const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
699 if (shade_type != shade_prev) {
700 if(poly_prev != GL_ZERO) glEnd();
701 glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
702 glBegin((poly_prev= poly_type));
704 else if(poly_type != poly_prev) {
705 if(poly_prev != GL_ZERO) glEnd();
706 glBegin((poly_prev= poly_type));
710 glNormal3fv(faceNos[i]);
711 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
712 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
713 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
714 if(poly_type == GL_QUADS) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
716 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
717 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
718 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
719 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
720 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
721 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
722 if(poly_type == GL_QUADS) {
723 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
724 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
732 poly_prev= GL_ZERO; /* force glBegin */
734 glDisable(GL_POLYGON_STIPPLE);
740 for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) {
741 int drawSmooth = (efa->flag & ME_SMOOTH);
742 draw = setDrawOptions==NULL ? 1 : setDrawOptions(userData, i, &drawSmooth);
744 const GLenum poly_type= efa->v4 ? GL_QUADS:GL_TRIANGLES;
745 if (draw==2) { /* enabled with stipple */
747 if(poly_prev != GL_ZERO) glEnd();
748 poly_prev= GL_ZERO; /* force glBegin */
750 glEnable(GL_POLYGON_STIPPLE);
751 glPolygonStipple(stipple_quarttone);
755 if(poly_type != poly_prev) {
756 if(poly_prev != GL_ZERO) glEnd();
757 glBegin((poly_prev= poly_type));
759 glVertex3fv(efa->v1->co);
760 glVertex3fv(efa->v2->co);
761 glVertex3fv(efa->v3->co);
762 if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
765 const GLenum shade_type= drawSmooth ? GL_SMOOTH : GL_FLAT;
766 if (shade_type != shade_prev) {
767 if(poly_prev != GL_ZERO) glEnd();
768 glShadeModel((shade_prev= shade_type)); /* same as below but switch shading */
769 glBegin((poly_prev= poly_type));
771 else if(poly_type != poly_prev) {
772 if(poly_prev != GL_ZERO) glEnd();
773 glBegin((poly_prev= poly_type));
778 glVertex3fv(efa->v1->co);
779 glVertex3fv(efa->v2->co);
780 glVertex3fv(efa->v3->co);
781 if(poly_type == GL_QUADS) glVertex3fv(efa->v4->co);
783 glNormal3fv(efa->v1->no);
784 glVertex3fv(efa->v1->co);
785 glNormal3fv(efa->v2->no);
786 glVertex3fv(efa->v2->co);
787 glNormal3fv(efa->v3->no);
788 glVertex3fv(efa->v3->co);
789 if(poly_type == GL_QUADS) {
790 glNormal3fv(efa->v4->no);
791 glVertex3fv(efa->v4->co);
801 glDisable(GL_POLYGON_STIPPLE);
807 /* if non zero we know a face was rendered */
808 if(poly_prev != GL_ZERO) glEnd();
811 static void emDM_drawFacesTex_common(DerivedMesh *dm,
812 int (*drawParams)(MTFace *tface, int has_mcol, int matnr),
813 int (*drawParamsMapped)(void *userData, int index),
816 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
817 EditMesh *em= emdm->em;
818 float (*vertexCos)[3]= emdm->vertexCos;
819 float (*vertexNos)[3]= emdm->vertexNos;
823 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
824 glShadeModel(GL_SMOOTH);
829 for (i=0,eve=em->verts.first; eve; eve= eve->next)
830 eve->tmp.l = (intptr_t) i++;
832 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
833 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
834 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
835 unsigned char *cp= NULL;
836 int drawSmooth= (efa->flag & ME_SMOOTH);
840 flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
841 else if(drawParamsMapped)
842 flag= drawParamsMapped(userData, i);
846 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
848 /* we always want smooth here since otherwise vertex colors dont interpolate */
851 cp= (unsigned char*)mcol;
854 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
857 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
859 glNormal3fv(emdm->faceNos[i]);
861 if(tf) glTexCoord2fv(tf->uv[0]);
862 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
863 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
865 if(tf) glTexCoord2fv(tf->uv[1]);
866 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
867 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
869 if(tf) glTexCoord2fv(tf->uv[2]);
870 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
871 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
874 if(tf) glTexCoord2fv(tf->uv[3]);
875 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
876 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
879 if(tf) glTexCoord2fv(tf->uv[0]);
880 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
881 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
882 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
884 if(tf) glTexCoord2fv(tf->uv[1]);
885 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
886 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
887 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
889 if(tf) glTexCoord2fv(tf->uv[2]);
890 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
891 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
892 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
895 if(tf) glTexCoord2fv(tf->uv[3]);
896 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
897 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
898 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
905 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
906 MTFace *tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
907 MCol *mcol= CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
908 unsigned char *cp= NULL;
909 int drawSmooth= (efa->flag & ME_SMOOTH);
913 flag= drawParams(tf, (mcol != NULL), efa->mat_nr);
914 else if(drawParamsMapped)
915 flag= drawParamsMapped(userData, i);
919 if(flag != 0) { /* flag 0 == the face is hidden or invisible */
920 /* we always want smooth here since otherwise vertex colors dont interpolate */
923 cp= (unsigned char*)mcol;
926 glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT);
929 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
933 if(tf) glTexCoord2fv(tf->uv[0]);
934 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
935 glVertex3fv(efa->v1->co);
937 if(tf) glTexCoord2fv(tf->uv[1]);
938 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
939 glVertex3fv(efa->v2->co);
941 if(tf) glTexCoord2fv(tf->uv[2]);
942 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
943 glVertex3fv(efa->v3->co);
946 if(tf) glTexCoord2fv(tf->uv[3]);
947 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
948 glVertex3fv(efa->v4->co);
951 if(tf) glTexCoord2fv(tf->uv[0]);
952 if(cp) glColor3ub(cp[3], cp[2], cp[1]);
953 glNormal3fv(efa->v1->no);
954 glVertex3fv(efa->v1->co);
956 if(tf) glTexCoord2fv(tf->uv[1]);
957 if(cp) glColor3ub(cp[7], cp[6], cp[5]);
958 glNormal3fv(efa->v2->no);
959 glVertex3fv(efa->v2->co);
961 if(tf) glTexCoord2fv(tf->uv[2]);
962 if(cp) glColor3ub(cp[11], cp[10], cp[9]);
963 glNormal3fv(efa->v3->no);
964 glVertex3fv(efa->v3->co);
967 if(tf) glTexCoord2fv(tf->uv[3]);
968 if(cp) glColor3ub(cp[15], cp[14], cp[13]);
969 glNormal3fv(efa->v4->no);
970 glVertex3fv(efa->v4->co);
979 static void emDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, int has_mcol, int matnr))
981 emDM_drawFacesTex_common(dm, setDrawOptions, NULL, NULL);
984 static void emDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData)
986 emDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
989 static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
990 int (*setMaterial)(int, void *attribs),
991 int (*setDrawOptions)(void *userData, int index), void *userData)
993 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
994 EditMesh *em= emdm->em;
995 float (*vertexCos)[3]= emdm->vertexCos;
996 float (*vertexNos)[3]= emdm->vertexNos;
999 DMVertexAttribs attribs= {{{0}}};
1000 GPUVertexAttribs gattribs;
1001 /* int tfoffset; */ /* UNUSED */
1002 int i, b, matnr, new_matnr, dodraw /* , layer */ /* UNUSED */;
1007 /* layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); */ /* UNUSED */
1008 /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* UNUSED */
1010 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
1011 glShadeModel(GL_SMOOTH);
1013 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1014 eve->tmp.l = (intptr_t) i++;
1016 #define PASSATTRIB(efa, eve, vert) { \
1017 if(attribs.totorco) { \
1018 float *orco = attribs.orco.array[eve->tmp.l]; \
1019 glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
1021 for(b = 0; b < attribs.tottface; b++) { \
1022 MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
1023 glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
1025 for(b = 0; b < attribs.totmcol; b++) { \
1026 MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
1028 col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
1029 glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
1031 if(attribs.tottang) { \
1032 float *tang = attribs.tang.array[i*4 + vert]; \
1033 glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
1037 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
1038 int drawSmooth= (efa->flag & ME_SMOOTH);
1040 if(setDrawOptions && !setDrawOptions(userData, i))
1043 new_matnr = efa->mat_nr + 1;
1044 if(new_matnr != matnr) {
1045 dodraw = setMaterial(matnr = new_matnr, &gattribs);
1047 DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
1051 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
1053 if(vertexCos) glNormal3fv(emdm->faceNos[i]);
1054 else glNormal3fv(efa->n);
1056 PASSATTRIB(efa, efa->v1, 0);
1057 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1058 else glVertex3fv(efa->v1->co);
1060 PASSATTRIB(efa, efa->v2, 1);
1061 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1062 else glVertex3fv(efa->v2->co);
1064 PASSATTRIB(efa, efa->v3, 2);
1065 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1066 else glVertex3fv(efa->v3->co);
1069 PASSATTRIB(efa, efa->v4, 3);
1070 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1071 else glVertex3fv(efa->v4->co);
1074 PASSATTRIB(efa, efa->v1, 0);
1076 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
1077 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1080 glNormal3fv(efa->v1->no);
1081 glVertex3fv(efa->v1->co);
1084 PASSATTRIB(efa, efa->v2, 1);
1086 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
1087 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1090 glNormal3fv(efa->v2->no);
1091 glVertex3fv(efa->v2->co);
1094 PASSATTRIB(efa, efa->v3, 2);
1096 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
1097 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1100 glNormal3fv(efa->v3->no);
1101 glVertex3fv(efa->v3->co);
1105 PASSATTRIB(efa, efa->v4, 3);
1107 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
1108 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1111 glNormal3fv(efa->v4->no);
1112 glVertex3fv(efa->v4->co);
1122 static void emDM_drawFacesGLSL(DerivedMesh *dm,
1123 int (*setMaterial)(int, void *attribs))
1125 dm->drawMappedFacesGLSL(dm, setMaterial, NULL, NULL);
1128 static void emDM_drawMappedFacesMat(DerivedMesh *dm,
1129 void (*setMaterial)(void *userData, int, void *attribs),
1130 int (*setFace)(void *userData, int index), void *userData)
1132 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1133 EditMesh *em= emdm->em;
1134 float (*vertexCos)[3]= emdm->vertexCos;
1135 float (*vertexNos)[3]= emdm->vertexNos;
1138 DMVertexAttribs attribs= {{{0}}};
1139 GPUVertexAttribs gattribs;
1140 int i, b, matnr, new_matnr;
1144 /* always use smooth shading even for flat faces, else vertex colors wont interpolate */
1145 glShadeModel(GL_SMOOTH);
1147 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1148 eve->tmp.l = (intptr_t) i++;
1150 #define PASSATTRIB(efa, eve, vert) { \
1151 if(attribs.totorco) { \
1152 float *orco = attribs.orco.array[eve->tmp.l]; \
1153 if(attribs.orco.glTexco) \
1154 glTexCoord3fv(orco); \
1156 glVertexAttrib3fvARB(attribs.orco.glIndex, orco); \
1158 for(b = 0; b < attribs.tottface; b++) { \
1159 MTFace *_tf = (MTFace*)((char*)efa->data + attribs.tface[b].emOffset); \
1160 if(attribs.tface[b].glTexco) \
1161 glTexCoord2fv(_tf->uv[vert]); \
1163 glVertexAttrib2fvARB(attribs.tface[b].glIndex, _tf->uv[vert]); \
1165 for(b = 0; b < attribs.totmcol; b++) { \
1166 MCol *cp = (MCol*)((char*)efa->data + attribs.mcol[b].emOffset); \
1168 col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
1169 glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
1171 if(attribs.tottang) { \
1172 float *tang = attribs.tang.array[i*4 + vert]; \
1173 glVertexAttrib4fvARB(attribs.tang.glIndex, tang); \
1177 for (i=0,efa= em->faces.first; efa; i++,efa= efa->next) {
1178 int drawSmooth= (efa->flag & ME_SMOOTH);
1181 if(setFace && !setFace(userData, i))
1185 new_matnr = efa->mat_nr + 1;
1186 if(new_matnr != matnr) {
1187 setMaterial(userData, matnr = new_matnr, &gattribs);
1188 DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
1192 glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
1194 if(vertexCos) glNormal3fv(emdm->faceNos[i]);
1195 else glNormal3fv(efa->n);
1197 PASSATTRIB(efa, efa->v1, 0);
1198 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1199 else glVertex3fv(efa->v1->co);
1201 PASSATTRIB(efa, efa->v2, 1);
1202 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1203 else glVertex3fv(efa->v2->co);
1205 PASSATTRIB(efa, efa->v3, 2);
1206 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1207 else glVertex3fv(efa->v3->co);
1210 PASSATTRIB(efa, efa->v4, 3);
1211 if(vertexCos) glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1212 else glVertex3fv(efa->v4->co);
1215 PASSATTRIB(efa, efa->v1, 0);
1217 glNormal3fv(vertexNos[(int) efa->v1->tmp.l]);
1218 glVertex3fv(vertexCos[(int) efa->v1->tmp.l]);
1221 glNormal3fv(efa->v1->no);
1222 glVertex3fv(efa->v1->co);
1225 PASSATTRIB(efa, efa->v2, 1);
1227 glNormal3fv(vertexNos[(int) efa->v2->tmp.l]);
1228 glVertex3fv(vertexCos[(int) efa->v2->tmp.l]);
1231 glNormal3fv(efa->v2->no);
1232 glVertex3fv(efa->v2->co);
1235 PASSATTRIB(efa, efa->v3, 2);
1237 glNormal3fv(vertexNos[(int) efa->v3->tmp.l]);
1238 glVertex3fv(vertexCos[(int) efa->v3->tmp.l]);
1241 glNormal3fv(efa->v3->no);
1242 glVertex3fv(efa->v3->co);
1246 PASSATTRIB(efa, efa->v4, 3);
1248 glNormal3fv(vertexNos[(int) efa->v4->tmp.l]);
1249 glVertex3fv(vertexCos[(int) efa->v4->tmp.l]);
1252 glNormal3fv(efa->v4->no);
1253 glVertex3fv(efa->v4->co);
1262 static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3])
1264 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1268 if (emdm->em->verts.first) {
1269 for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) {
1270 if (emdm->vertexCos) {
1271 DO_MINMAX(emdm->vertexCos[i], min_r, max_r);
1273 DO_MINMAX(eve->co, min_r, max_r);
1277 min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0;
1280 static int emDM_getNumVerts(DerivedMesh *dm)
1282 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1284 return BLI_countlist(&emdm->em->verts);
1287 static int emDM_getNumEdges(DerivedMesh *dm)
1289 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1291 return BLI_countlist(&emdm->em->edges);
1294 static int emDM_getNumFaces(DerivedMesh *dm)
1296 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1298 return BLI_countlist(&emdm->em->faces);
1301 static void emDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3])
1303 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1307 for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) {
1308 if (emdm->vertexCos) {
1309 copy_v3_v3(cos_r[i], emdm->vertexCos[i]);
1311 copy_v3_v3(cos_r[i], eve->co);
1316 static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
1318 EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first;
1321 for(i = 0; i < index; ++i) ev = ev->next;
1323 VECCOPY(vert_r->co, ev->co);
1325 normal_float_to_short_v3(vert_r->no, ev->no);
1327 /* TODO what to do with vert_r->flag? */
1328 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1331 static void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r)
1333 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1334 EditEdge *ee = em->edges.first;
1335 EditVert *ev, *v1, *v2;
1338 for(i = 0; i < index; ++i) ee = ee->next;
1340 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1341 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1342 /* TODO what to do with edge_r->flag? */
1343 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1344 if (ee->seam) edge_r->flag |= ME_SEAM;
1345 if (ee->sharp) edge_r->flag |= ME_SHARP;
1347 /* this needs setup of f2 field */
1348 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1351 /* goddamn, we have to search all verts to find indices */
1354 for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) {
1366 static void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r)
1368 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1369 EditFace *ef = em->faces.first;
1370 EditVert *ev, *v1, *v2, *v3, *v4;
1373 for(i = 0; i < index; ++i) ef = ef->next;
1375 face_r->mat_nr = ef->mat_nr;
1376 face_r->flag = ef->flag;
1378 /* goddamn, we have to search all verts to find indices */
1383 if(!v4) face_r->v4 = 0;
1385 for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4;
1386 i++, ev = ev->next) {
1405 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1408 static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
1410 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1411 EditVert *ev = emdm->em->verts.first;
1414 for(i=0; ev; ev = ev->next, ++vert_r, ++i) {
1416 copy_v3_v3(vert_r->co, emdm->vertexCos[i]);
1418 copy_v3_v3(vert_r->co, ev->co);
1420 normal_float_to_short_v3(vert_r->no, ev->no);
1422 /* TODO what to do with vert_r->flag? */
1424 vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
1428 static void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r)
1430 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1431 EditEdge *ee = em->edges.first;
1435 /* store vertex indices in tmp union */
1436 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1437 ev->tmp.l = (intptr_t) i;
1439 for( ; ee; ee = ee->next, ++edge_r) {
1440 edge_r->crease = (unsigned char) (ee->crease*255.0f);
1441 edge_r->bweight = (unsigned char) (ee->bweight*255.0f);
1442 /* TODO what to do with edge_r->flag? */
1443 edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER;
1444 if (ee->seam) edge_r->flag |= ME_SEAM;
1445 if (ee->sharp) edge_r->flag |= ME_SHARP;
1447 /* this needs setup of f2 field */
1448 if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE;
1451 edge_r->v1 = (int)ee->v1->tmp.l;
1452 edge_r->v2 = (int)ee->v2->tmp.l;
1456 static void emDM_copyFaceArray(DerivedMesh *dm, MFace *face_r)
1458 EditMesh *em = ((EditMeshDerivedMesh *)dm)->em;
1459 EditFace *ef = em->faces.first;
1463 /* store vertexes indices in tmp union */
1464 for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i)
1465 ev->tmp.l = (intptr_t) i;
1467 for( ; ef; ef = ef->next, ++face_r) {
1468 face_r->mat_nr = ef->mat_nr;
1469 face_r->flag = ef->flag;
1471 face_r->v1 = (int)ef->v1->tmp.l;
1472 face_r->v2 = (int)ef->v2->tmp.l;
1473 face_r->v3 = (int)ef->v3->tmp.l;
1474 if(ef->v4) face_r->v4 = (int)ef->v4->tmp.l;
1475 else face_r->v4 = 0;
1477 test_index_face(face_r, NULL, 0, ef->v4?4:3);
1481 static void *emDM_getFaceDataArray(DerivedMesh *dm, int type)
1483 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1484 EditMesh *em= emdm->em;
1486 char *data, *emdata;
1490 datalayer = DM_get_face_data_layer(dm, type);
1494 /* layers are store per face for editmesh, we convert to a temporary
1495 * data layer array in the derivedmesh when these are requested */
1496 if(type == CD_MTFACE || type == CD_MCOL) {
1497 index = CustomData_get_layer_index(&em->fdata, type);
1500 /* int offset = em->fdata.layers[index].offset; */ /* UNUSED */
1501 size = CustomData_sizeof(type);
1503 DM_add_face_layer(dm, type, CD_CALLOC, NULL);
1504 index = CustomData_get_layer_index(&dm->faceData, type);
1505 dm->faceData.layers[index].flag |= CD_FLAG_TEMPORARY;
1507 data = datalayer = DM_get_face_data_layer(dm, type);
1508 for(efa=em->faces.first; efa; efa=efa->next, data+=size) {
1509 emdata = CustomData_em_get(&em->fdata, efa->data, type);
1510 memcpy(data, emdata, size);
1518 static void emDM_release(DerivedMesh *dm)
1520 EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
1522 if (DM_release(dm)) {
1523 if (emdm->vertexCos) {
1524 MEM_freeN(emdm->vertexCos);
1525 MEM_freeN(emdm->vertexNos);
1526 MEM_freeN(emdm->faceNos);
1533 DerivedMesh *editmesh_get_derived(EditMesh *em, float (*vertexCos)[3])
1535 EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm");
1537 DM_init(&emdm->dm, DM_TYPE_EDITMESH, BLI_countlist(&em->verts),
1538 BLI_countlist(&em->edges), BLI_countlist(&em->faces));
1540 emdm->dm.getMinMax = emDM_getMinMax;
1542 emdm->dm.getNumVerts = emDM_getNumVerts;
1543 emdm->dm.getNumEdges = emDM_getNumEdges;
1544 emdm->dm.getNumFaces = emDM_getNumFaces;
1546 emdm->dm.getVertCos = emDM_getVertCos;
1548 emdm->dm.getVert = emDM_getVert;
1549 emdm->dm.getEdge = emDM_getEdge;
1550 emdm->dm.getFace = emDM_getFace;
1551 emdm->dm.copyVertArray = emDM_copyVertArray;
1552 emdm->dm.copyEdgeArray = emDM_copyEdgeArray;
1553 emdm->dm.copyFaceArray = emDM_copyFaceArray;
1554 emdm->dm.getFaceDataArray = emDM_getFaceDataArray;
1556 emdm->dm.foreachMappedVert = emDM_foreachMappedVert;
1557 emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
1558 emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter;
1560 emdm->dm.drawEdges = emDM_drawEdges;
1561 emdm->dm.drawMappedEdges = emDM_drawMappedEdges;
1562 emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp;
1563 emdm->dm.drawMappedFaces = emDM_drawMappedFaces;
1564 emdm->dm.drawMappedFacesTex = emDM_drawMappedFacesTex;
1565 emdm->dm.drawMappedFacesGLSL = emDM_drawMappedFacesGLSL;
1566 emdm->dm.drawFacesTex = emDM_drawFacesTex;
1567 emdm->dm.drawFacesGLSL = emDM_drawFacesGLSL;
1568 emdm->dm.drawMappedFacesMat = emDM_drawMappedFacesMat;
1569 emdm->dm.drawUVEdges = emDM_drawUVEdges;
1571 emdm->dm.release = emDM_release;
1574 emdm->vertexCos = vertexCos;
1576 if(CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) {
1580 DM_add_vert_layer(&emdm->dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
1582 for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i)
1583 DM_set_vert_data(&emdm->dm, i, CD_MDEFORMVERT,
1584 CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT));
1590 int totface = BLI_countlist(&em->faces);
1593 for (i=0,eve=em->verts.first; eve; eve= eve->next)
1594 eve->tmp.l = (intptr_t) i++;
1596 emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno");
1597 emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno");
1599 for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) {
1600 float *v1 = vertexCos[(int) efa->v1->tmp.l];
1601 float *v2 = vertexCos[(int) efa->v2->tmp.l];
1602 float *v3 = vertexCos[(int) efa->v3->tmp.l];
1603 float *no = emdm->faceNos[i];
1606 float *v4 = vertexCos[(int) efa->v4->tmp.l];
1608 normal_quad_v3( no,v1, v2, v3, v4);
1609 add_v3_v3(emdm->vertexNos[(int) efa->v4->tmp.l], no);
1612 normal_tri_v3( no,v1, v2, v3);
1615 add_v3_v3(emdm->vertexNos[(int) efa->v1->tmp.l], no);
1616 add_v3_v3(emdm->vertexNos[(int) efa->v2->tmp.l], no);
1617 add_v3_v3(emdm->vertexNos[(int) efa->v3->tmp.l], no);
1620 for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) {
1621 float *no = emdm->vertexNos[i];
1622 /* following Mesh convention; we use vertex coordinate itself
1623 * for normal in this case */
1624 if (normalize_v3(no) == 0.0f) {
1625 normalize_v3_v3(no, vertexCos[i]);
1630 return (DerivedMesh*) emdm;
1635 DerivedMesh *mesh_create_derived_for_modifier(Scene *scene, Object *ob, ModifierData *md)
1637 Mesh *me = ob->data;
1638 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1643 if (!(md->mode&eModifierMode_Realtime)) return NULL;
1644 if (mti->isDisabled && mti->isDisabled(md, 0)) return NULL;
1646 if (mti->type==eModifierTypeType_OnlyDeform) {
1648 float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts);
1650 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, 0, 0);
1651 dm = mesh_create_derived(me, ob, deformedVerts);
1653 MEM_freeN(deformedVerts);
1655 DerivedMesh *tdm = mesh_create_derived(me, ob, NULL);
1656 dm = mti->applyModifier(md, ob, tdm, 0, 0);
1658 if(tdm != dm) tdm->release(tdm);
1664 static float *get_editmesh_orco_verts(EditMesh *em)
1670 /* these may not really be the orco's, but it's only for preview.
1671 * could be solver better once, but isn't simple */
1674 for(eve=em->verts.first; eve; eve=eve->next)
1677 orco = MEM_mallocN(sizeof(float)*3*totvert, "EditMesh Orco");
1679 for(a=0, eve=em->verts.first; eve; eve=eve->next, a+=3)
1680 VECCOPY(orco+a, eve->co);
1685 /* orco custom data layer */
1687 static void *get_orco_coords_dm(Object *ob, EditMesh *em, int layer, int *free)
1691 if(layer == CD_ORCO) {
1692 /* get original coordinates */
1696 return (float(*)[3])get_editmesh_orco_verts(em);
1698 return (float(*)[3])get_mesh_orco_verts(ob);
1700 else if(layer == CD_CLOTH_ORCO) {
1701 /* apply shape key for cloth, this should really be solved
1702 by a more flexible customdata system, but not simple */
1704 ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
1705 KeyBlock *kb= key_get_keyblock(ob_get_key(ob), clmd->sim_parms->shapekey_rest);
1717 static DerivedMesh *create_orco_dm(Object *ob, Mesh *me, EditMesh *em, int layer)
1723 if(em) dm= CDDM_from_editmesh(em, me);
1724 else dm= CDDM_from_mesh(me, ob);
1726 orco= get_orco_coords_dm(ob, em, layer, &free);
1729 CDDM_apply_vert_coords(dm, orco);
1730 if(free) MEM_freeN(orco);
1733 CDDM_calc_normals(dm);
1738 static void add_orco_dm(Object *ob, EditMesh *em, DerivedMesh *dm, DerivedMesh *orcodm, int layer)
1740 float (*orco)[3], (*layerorco)[3];
1743 totvert= dm->getNumVerts(dm);
1746 orco= MEM_callocN(sizeof(float)*3*totvert, "dm orco");
1749 if(orcodm->getNumVerts(orcodm) == totvert)
1750 orcodm->getVertCos(orcodm, orco);
1752 dm->getVertCos(dm, orco);
1755 orco= get_orco_coords_dm(ob, em, layer, &free);
1758 if(layer == CD_ORCO)
1759 transform_mesh_orco_verts(ob->data, orco, totvert, 0);
1761 if(!(layerorco = DM_get_vert_data_layer(dm, layer))) {
1762 DM_add_vert_layer(dm, layer, CD_CALLOC, NULL);
1763 layerorco = DM_get_vert_data_layer(dm, layer);
1766 memcpy(layerorco, orco, sizeof(float)*3*totvert);
1767 if(free) MEM_freeN(orco);
1771 /* weight paint colors */
1773 /* Something of a hack, at the moment deal with weightpaint
1774 * by tucking into colors during modifier eval, only in
1775 * wpaint mode. Works ok but need to make sure recalc
1776 * happens on enter/exit wpaint.
1779 void weight_to_rgb(float input, float *fr, float *fg, float *fb)
1783 blend= ((input/2.0f)+0.5f);
1785 if (input<=0.25f){ // blue->cyan
1787 *fg= blend*input*4.0f;
1790 else if (input<=0.50f){ // cyan->green
1793 *fb= blend*(1.0f-((input-0.25f)*4.0f));
1795 else if (input <= 0.75f){ // green->yellow
1796 *fr= blend * ((input-0.50f)*4.0f);
1800 else if (input <= 1.0f){ // yellow->red
1802 *fg= blend * (1.0f-((input-0.75f)*4.0f));
1807 /* draw_flag's for calc_weightpaint_vert_color */
1809 CALC_WP_MULTIPAINT= (1<<0),
1810 CALC_WP_AUTO_NORMALIZE= (1<<1),
1813 static void calc_weightpaint_vert_color(Object *ob, ColorBand *coba, int vert, unsigned char *col, char *dg_flags, int selected, int UNUSED(unselected), const int draw_flag)
1815 Mesh *me = ob->data;
1816 float colf[4], input = 0.0f;
1820 int make_black= FALSE;
1823 if ((selected > 1) && (draw_flag & CALC_WP_MULTIPAINT)) {
1825 int was_a_nonzero= FALSE;
1826 for (i=0; i<me->dvert[vert].totweight; i++) {
1827 /* in multipaint, get the average if auto normalize is inactive
1828 * get the sum if it is active */
1829 if(dg_flags[me->dvert[vert].dw[i].def_nr]) {
1830 if(me->dvert[vert].dw[i].weight) {
1831 input+= me->dvert[vert].dw[i].weight;
1832 was_a_nonzero= TRUE;
1837 /* make it black if the selected groups have no weight on a vertex */
1838 if(was_a_nonzero == FALSE) {
1841 else if ((draw_flag & CALC_WP_AUTO_NORMALIZE) == FALSE) {
1842 input /= selected; /* get the average */
1846 /* default, non tricky behavior */
1847 for (i=0; i<me->dvert[vert].totweight; i++) {
1848 if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) {
1849 input+=me->dvert[vert].dw[i].weight;
1863 CLAMP(input, 0.0f, 1.0f);
1866 do_colorband(coba, input, colf);
1868 weight_to_rgb(input, colf, colf+1, colf+2);
1870 col[3] = (unsigned char)(colf[0] * 255.0f);
1871 col[2] = (unsigned char)(colf[1] * 255.0f);
1872 col[1] = (unsigned char)(colf[2] * 255.0f);
1876 static ColorBand *stored_cb= NULL;
1878 void vDM_ColorBand_store(ColorBand *coba)
1883 static void add_weight_mcol_dm(Object *ob, DerivedMesh *dm, int const draw_flag)
1885 Mesh *me = ob->data;
1886 MFace *mf = me->mface;
1887 ColorBand *coba= stored_cb; /* warning, not a local var */
1888 unsigned char *wtcol;
1891 int defbase_len = BLI_countlist(&ob->defbase);
1892 char *defbase_sel = MEM_mallocN(defbase_len * sizeof(char), __func__);
1893 int selected = get_selected_defgroups(ob, defbase_sel, defbase_len);
1894 int unselected = defbase_len - selected;
1896 wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap");
1898 memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4);
1899 for (i=0; i<me->totface; i++, mf++) {
1900 calc_weightpaint_vert_color(ob, coba, mf->v1, &wtcol[(i*4 + 0)*4], defbase_sel, selected, unselected, draw_flag);
1901 calc_weightpaint_vert_color(ob, coba, mf->v2, &wtcol[(i*4 + 1)*4], defbase_sel, selected, unselected, draw_flag);
1902 calc_weightpaint_vert_color(ob, coba, mf->v3, &wtcol[(i*4 + 2)*4], defbase_sel, selected, unselected, draw_flag);
1904 calc_weightpaint_vert_color(ob, coba, mf->v4, &wtcol[(i*4 + 3)*4], defbase_sel, selected, unselected, draw_flag);
1907 MEM_freeN(defbase_sel);
1909 CustomData_add_layer(&dm->faceData, CD_WEIGHT_MCOL, CD_ASSIGN, wtcol, dm->numFaceData);
1912 /* new value for useDeform -1 (hack for the gameengine):
1913 * - apply only the modifier stack of the object, skipping the virtual modifiers,
1914 * - don't apply the key
1915 * - apply deform modifiers and input vertexco
1917 static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos)[3],
1918 DerivedMesh **deform_r, DerivedMesh **final_r,
1919 int useRenderParams, int useDeform,
1920 int needMapping, CustomDataMask dataMask, int index, int useCache)
1922 Mesh *me = ob->data;
1923 ModifierData *firstmd, *md;
1924 LinkNode *datamasks, *curr;
1925 CustomDataMask mask, nextmask;
1926 float (*deformedVerts)[3] = NULL;
1927 DerivedMesh *dm, *orcodm, *clothorcodm, *finaldm;
1928 int numVerts = me->totvert;
1930 int isPrevDeform= FALSE;
1931 int skipVirtualArmature = (useDeform < 0);
1932 MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
1933 int has_multires = mmd != NULL, multires_applied = 0;
1934 int sculpt_mode = ob->mode & OB_MODE_SCULPT && ob->sculpt;
1936 int draw_flag= ((scene->toolsettings->multipaint ? CALC_WP_MULTIPAINT : 0) |
1937 (scene->toolsettings->auto_normalize ? CALC_WP_AUTO_NORMALIZE : 0));
1939 if(mmd && !mmd->sculptlvl)
1942 if(!skipVirtualArmature) {
1943 firstmd = modifiers_getVirtualModifierList(ob);
1946 /* game engine exception */
1947 firstmd = ob->modifiers.first;
1948 if(firstmd && firstmd->type == eModifierType_Armature)
1949 firstmd = firstmd->next;
1954 modifiers_clearErrors(ob);
1956 if(useRenderParams) required_mode = eModifierMode_Render;
1957 else required_mode = eModifierMode_Realtime;
1959 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
1962 if(deform_r) *deform_r = NULL;
1967 deformedVerts = inputVertexCos;
1969 /* Apply all leading deforming modifiers */
1970 for(;md; md = md->next, curr = curr->next) {
1971 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
1975 if(!modifier_isEnabled(scene, md, required_mode)) continue;
1976 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
1978 if(mti->type == eModifierTypeType_OnlyDeform) {
1980 deformedVerts = mesh_getVertexCos(me, &numVerts);
1982 mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
1987 /* grab modifiers until index i */
1988 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
1992 /* Result of all leading deforming modifiers is cached for
1993 * places that wish to use the original mesh but with deformed
1994 * coordinates (vpaint, etc.)
1997 *deform_r = CDDM_from_mesh(me, ob);
2000 CDDM_apply_vert_coords(*deform_r, deformedVerts);
2001 CDDM_calc_normals(*deform_r);
2005 /* default behaviour for meshes */
2007 deformedVerts = inputVertexCos;
2009 deformedVerts = mesh_getVertexCos(me, &numVerts);
2013 /* Now apply all remaining modifiers. If useDeform is off then skip
2020 for(;md; md = md->next, curr = curr->next) {
2021 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2025 if(!modifier_isEnabled(scene, md, required_mode)) continue;
2026 if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue;
2027 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
2028 modifier_setError(md, "Modifier requires original data, bad stack position.");
2031 if(sculpt_mode && (!has_multires || multires_applied)) {
2034 if(scene->toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM)
2035 unsupported|= mti->type != eModifierTypeType_OnlyDeform;
2037 unsupported|= md->type == eModifierType_Multires && ((MultiresModifierData*)md)->sculptlvl==0;
2038 unsupported|= multires_applied;
2041 modifier_setError(md, "Not supported in sculpt mode.");
2045 if(needMapping && !modifier_supportsMapping(md)) continue;
2046 if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
2048 /* add an orco layer if needed by this modifier */
2049 if(mti->requiredDataMask)
2050 mask = mti->requiredDataMask(ob, md);
2054 if(dm && (mask & CD_MASK_ORCO))
2055 add_orco_dm(ob, NULL, dm, orcodm, CD_ORCO);
2057 /* How to apply modifier depends on (a) what we already have as
2058 * a result of previous modifiers (could be a DerivedMesh or just
2059 * deformed vertices) and (b) what type the modifier is.
2062 if(mti->type == eModifierTypeType_OnlyDeform) {
2063 /* No existing verts to deform, need to build them. */
2064 if(!deformedVerts) {
2066 /* Deforming a derived mesh, read the vertex locations
2067 * out of the mesh and deform them. Once done with this
2068 * run of deformers verts will be written back.
2070 numVerts = dm->getNumVerts(dm);
2072 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
2073 dm->getVertCos(dm, deformedVerts);
2075 deformedVerts = mesh_getVertexCos(me, &numVerts);
2079 /* if this is not the last modifier in the stack then recalculate the normals
2080 * to avoid giving bogus normals to the next modifier see: [#23673] */
2081 if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
2082 /* XXX, this covers bug #23673, but we may need normal calc for other types */
2083 if(dm && dm->type == DM_TYPE_CDDM) {
2084 CDDM_apply_vert_coords(dm, deformedVerts);
2085 CDDM_calc_normals(dm);
2089 mti->deformVerts(md, ob, dm, deformedVerts, numVerts, useRenderParams, useDeform);
2093 /* determine which data layers are needed by following modifiers */
2095 nextmask= (CustomDataMask)GET_INT_FROM_POINTER(curr->next->link);
2099 /* apply vertex coordinates or build a DerivedMesh as necessary */
2102 DerivedMesh *tdm = CDDM_copy(dm);
2106 CDDM_apply_vert_coords(dm, deformedVerts);
2107 CDDM_calc_normals(dm);
2110 dm = CDDM_from_mesh(me, ob);
2113 CDDM_apply_vert_coords(dm, deformedVerts);
2114 CDDM_calc_normals(dm);
2117 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
2118 add_weight_mcol_dm(ob, dm, draw_flag);
2120 /* Constructive modifiers need to have an origindex
2121 * otherwise they wont have anywhere to copy the data from.
2123 * Also create ORIGINDEX data if any of the following modifiers
2124 * requests it, this way Mirror, Solidify etc will keep ORIGINDEX
2125 * data by using generic DM_copy_vert_data() functions.
2127 if(needMapping || (nextmask & CD_MASK_ORIGINDEX)) {
2129 DM_add_vert_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2130 DM_add_edge_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2131 DM_add_face_layer(dm, CD_ORIGINDEX, CD_CALLOC, NULL);
2133 range_vni(DM_get_vert_data_layer(dm, CD_ORIGINDEX), dm->numVertData, 0);
2134 range_vni(DM_get_edge_data_layer(dm, CD_ORIGINDEX), dm->numEdgeData, 0);
2135 range_vni(DM_get_face_data_layer(dm, CD_ORIGINDEX), dm->numFaceData, 0);
2140 /* set the DerivedMesh to only copy needed data */
2141 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
2142 /* needMapping check here fixes bug [#28112], otherwise its
2143 * possible that it wont be copied */
2144 DM_set_only_copy(dm, mask | (needMapping ? CD_MASK_ORIGINDEX : 0));
2146 /* add cloth rest shape key if need */
2147 if(mask & CD_MASK_CLOTH_ORCO)
2148 add_orco_dm(ob, NULL, dm, clothorcodm, CD_CLOTH_ORCO);
2150 /* add an origspace layer if needed */
2151 if(((CustomDataMask)GET_INT_FROM_POINTER(curr->link)) & CD_MASK_ORIGSPACE)
2152 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
2153 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
2155 ndm = mti->applyModifier(md, ob, dm, useRenderParams, useCache);
2158 /* if the modifier returned a new dm, release the old one */
2159 if(dm && dm != ndm) dm->release(dm);
2164 if(deformedVerts != inputVertexCos)
2165 MEM_freeN(deformedVerts);
2167 deformedVerts = NULL;
2171 /* create an orco derivedmesh in parallel */
2172 if(nextmask & CD_MASK_ORCO) {
2174 orcodm= create_orco_dm(ob, me, NULL, CD_ORCO);
2176 nextmask &= ~CD_MASK_ORCO;
2177 DM_set_only_copy(orcodm, nextmask | CD_MASK_ORIGINDEX);
2178 ndm = mti->applyModifier(md, ob, orcodm, useRenderParams, 0);
2181 /* if the modifier returned a new dm, release the old one */
2182 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
2187 /* create cloth orco derivedmesh in parallel */
2188 if(nextmask & CD_MASK_CLOTH_ORCO) {
2190 clothorcodm= create_orco_dm(ob, me, NULL, CD_CLOTH_ORCO);
2192 nextmask &= ~CD_MASK_CLOTH_ORCO;
2193 DM_set_only_copy(clothorcodm, nextmask | CD_MASK_ORIGINDEX);
2194 ndm = mti->applyModifier(md, ob, clothorcodm, useRenderParams, 0);
2197 /* if the modifier returned a new dm, release the old one */
2198 if(clothorcodm && clothorcodm != ndm) clothorcodm->release(clothorcodm);
2204 isPrevDeform= (mti->type == eModifierTypeType_OnlyDeform);
2206 /* grab modifiers until index i */
2207 if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
2210 if(sculpt_mode && md->type == eModifierType_Multires)
2211 multires_applied = 1;
2214 for(md=firstmd; md; md=md->next)
2215 modifier_freeTemporaryData(md);
2217 /* Yay, we are done. If we have a DerivedMesh and deformed vertices
2218 * need to apply these back onto the DerivedMesh. If we have no
2219 * DerivedMesh then we need to build one.
2221 if(dm && deformedVerts) {
2222 finaldm = CDDM_copy(dm);
2226 CDDM_apply_vert_coords(finaldm, deformedVerts);
2227 CDDM_calc_normals(finaldm);
2229 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
2230 add_weight_mcol_dm(ob, finaldm, draw_flag);
2234 finaldm = CDDM_from_mesh(me, ob);
2237 CDDM_apply_vert_coords(finaldm, deformedVerts);
2238 CDDM_calc_normals(finaldm);
2241 if((dataMask & CD_MASK_WEIGHT_MCOL) && (ob->mode & OB_MODE_WEIGHT_PAINT))
2242 add_weight_mcol_dm(ob, finaldm, draw_flag);
2245 /* add an orco layer if needed */
2246 if(dataMask & CD_MASK_ORCO) {
2247 add_orco_dm(ob, NULL, finaldm, orcodm, CD_ORCO);
2249 if(deform_r && *deform_r)
2250 add_orco_dm(ob, NULL, *deform_r, NULL, CD_ORCO);
2253 #ifdef WITH_GAMEENGINE
2254 /* NavMesh - this is a hack but saves having a NavMesh modifier */
2255 if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
2257 tdm= navmesh_dm_createNavMeshForVisualization(finaldm);
2258 if (finaldm != tdm) {
2259 finaldm->release(finaldm);
2263 #endif /* WITH_GAMEENGINE */
2268 orcodm->release(orcodm);
2270 clothorcodm->release(clothorcodm);
2272 if(deformedVerts && deformedVerts != inputVertexCos)
2273 MEM_freeN(deformedVerts);
2275 BLI_linklist_free(datamasks, NULL);
2278 float (*editmesh_get_vertex_cos(EditMesh *em, int *numVerts_r))[3]
2280 int i, numVerts = *numVerts_r = BLI_countlist(&em->verts);
2284 cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos");
2285 for (i=0,eve=em->verts.first; i<numVerts; i++,eve=eve->next) {
2286 VECCOPY(cos[i], eve->co);
2292 int editmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *dm)
2294 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2295 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2297 if(!modifier_isEnabled(scene, md, required_mode)) return 0;
2298 if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) {
2299 modifier_setError(md, "Modifier requires original data, bad stack position.");
2306 static void editmesh_calc_modifiers(Scene *scene, Object *ob, EditMesh *em, DerivedMesh **cage_r,
2307 DerivedMesh **final_r,
2308 CustomDataMask dataMask)
2311 float (*deformedVerts)[3] = NULL;
2312 CustomDataMask mask;
2313 DerivedMesh *dm, *orcodm = NULL;
2314 int i, numVerts = 0, cageIndex = modifiers_getCageIndex(scene, ob, NULL, 1);
2315 LinkNode *datamasks, *curr;
2316 int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
2318 modifiers_clearErrors(ob);
2320 if(cage_r && cageIndex == -1) {
2321 *cage_r = editmesh_get_derived(em, NULL);
2325 md = modifiers_getVirtualModifierList(ob);
2327 datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
2330 for(i = 0; md; i++, md = md->next, curr = curr->next) {
2331 ModifierTypeInfo *mti = modifierType_getInfo(md->type);
2335 if(!editmesh_modifier_is_enabled(scene, md, dm))
2338 /* add an orco layer if needed by this modifier */
2339 if(dm && mti->requiredDataMask) {
2340 mask = mti->requiredDataMask(ob, md);
2341 if(mask & CD_MASK_ORCO)
2342 add_orco_dm(ob, em, dm, orcodm, CD_ORCO);
2345 /* How to apply modifier depends on (a) what we already have as
2346 * a result of previous modifiers (could be a DerivedMesh or just
2347 * deformed vertices) and (b) what type the modifier is.
2350 if(mti->type == eModifierTypeType_OnlyDeform) {
2351 /* No existing verts to deform, need to build them. */
2352 if(!deformedVerts) {
2354 /* Deforming a derived mesh, read the vertex locations
2355 * out of the mesh and deform them. Once done with this
2356 * run of deformers verts will be written back.
2358 numVerts = dm->getNumVerts(dm);
2360 MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
2361 dm->getVertCos(dm, deformedVerts);
2363 deformedVerts = editmesh_get_vertex_cos(em, &numVerts);
2367 if (mti->deformVertsEM)
2368 mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts);
2369 else mti->deformVerts(md, ob, dm, deformedVerts, numVerts, 0, 0);
2373 /* apply vertex coordinates or build a DerivedMesh as necessary */
2376 DerivedMesh *tdm = CDDM_copy(dm);
2377 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2380 CDDM_apply_vert_coords(dm, deformedVerts);
2381 CDDM_calc_normals(dm);
2382 } else if(cage_r && dm == *cage_r) {
2383 /* dm may be changed by this modifier, so we need to copy it
2389 dm = CDDM_from_editmesh(em, ob->data);
2392 CDDM_apply_vert_coords(dm, deformedVerts);
2393 CDDM_calc_normals(dm);
2397 /* create an orco derivedmesh in parallel */
2398 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link);
2399 if(mask & CD_MASK_ORCO) {
2401 orcodm= create_orco_dm(ob, ob->data, em, CD_ORCO);
2403 mask &= ~CD_MASK_ORCO;
2404 DM_set_only_copy(orcodm, mask | CD_MASK_ORIGINDEX);
2406 if (mti->applyModifierEM)
2407 ndm = mti->applyModifierEM(md, ob, em, orcodm);
2409 ndm = mti->applyModifier(md, ob, orcodm, 0, 0);
2412 /* if the modifier returned a new dm, release the old one */
2413 if(orcodm && orcodm != ndm) orcodm->release(orcodm);
2418 /* set the DerivedMesh to only copy needed data */
2419 mask= (CustomDataMask)GET_INT_FROM_POINTER(curr->link); /* CD_MASK_ORCO may have been cleared above */
2421 DM_set_only_copy(dm, mask | CD_MASK_ORIGINDEX);
2423 if(mask & CD_MASK_ORIGSPACE)
2424 if(!CustomData_has_layer(&dm->faceData, CD_ORIGSPACE))
2425 DM_add_face_layer(dm, CD_ORIGSPACE, CD_DEFAULT, NULL);
2427 if (mti->applyModifierEM)
2428 ndm = mti->applyModifierEM(md, ob, em, dm);
2430 ndm = mti->applyModifier(md, ob, dm, 0, 0);
2438 if (deformedVerts) {
2439 MEM_freeN(deformedVerts);
2440 deformedVerts = NULL;
2445 if(cage_r && i == cageIndex) {
2446 if(dm && deformedVerts) {
2447 *cage_r = CDDM_copy(dm);
2448 CDDM_apply_vert_coords(*cage_r, deformedVerts);
2453 editmesh_get_derived(em,
2454 deformedVerts ? MEM_dupallocN(deformedVerts) : NULL);
2459 BLI_linklist_free(datamasks, NULL);
2461 /* Yay, we are done. If we have a DerivedMesh and deformed vertices need
2462 * to apply these back onto the DerivedMesh. If we have no DerivedMesh
2463 * then we need to build one.
2465 if(dm && deformedVerts) {
2466 *final_r = CDDM_copy(dm);
2468 if(!(cage_r && dm == *cage_r)) dm->release(dm);
2470 CDDM_apply_vert_coords(*final_r, deformedVerts);
2471 CDDM_calc_normals(*final_r);
2474 } else if (!deformedVerts && cage_r && *cage_r) {
2477 *final_r = editmesh_get_derived(em, deformedVerts);
2478 deformedVerts = NULL;
2481 /* add an orco layer if needed */
2482 if(dataMask & CD_MASK_ORCO)
2483 add_orco_dm(ob, em, *final_r, orcodm, CD_ORCO);
2486 orcodm->release(orcodm);
2489 MEM_freeN(deformedVerts);
2492 static void clear_mesh_caches(Object *ob)
2496 /* also serves as signal to remake texspace */
2506 freedisplist(&ob->disp);
2508 if (ob->derivedFinal) {
2509 ob->derivedFinal->needsFree = 1;
2510 ob->derivedFinal->release(ob->derivedFinal);
2511 ob->derivedFinal= NULL;
2513 if (ob->derivedDeform) {
2514 ob->derivedDeform->needsFree = 1;
2515 ob->derivedDeform->release(ob->derivedDeform);
2516 ob->derivedDeform= NULL;
2520 object_sculpt_modifiers_changed(ob);
2524 static void mesh_build_data(Scene *scene, Object *ob, CustomDataMask dataMask)
2526 Object *obact = scene->basact?scene->basact->object:NULL;
2527 int editing = paint_facesel_test(ob) || paint_vertsel_test(ob);/* paint_vertsel_test */
2528 /* weight paint and face select need original indices because of selection buffer drawing */
2529 int needMapping = (ob==obact) && (editing || (ob->mode & (OB_MODE_WEIGHT_PAINT|OB_MODE_VERTEX_PAINT)));
2531 clear_mesh_caches(ob);
2533 mesh_calc_modifiers(scene, ob, NULL, &ob->derivedDeform,
2534 &ob->derivedFinal, 0, 1,
2535 needMapping, dataMask, -1, 1);
2537 DM_set_object_boundbox (ob, ob->derivedFinal);
2539 ob->derivedFinal->needsFree = 0;
2540 ob->derivedDeform->needsFree = 0;
2541 ob->lastDataMask = dataMask;
2544 static void editmesh_build_data(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2546 clear_mesh_caches(obedit);
2548 if (em->derivedFinal) {
2549 if (em->derivedFinal!=em->derivedCage) {
2550 em->derivedFinal->needsFree = 1;
2551 em->derivedFinal->release(em->derivedFinal);
2553 em->derivedFinal = NULL;
2555 if (em->derivedCage) {
2556 em->derivedCage->needsFree = 1;
2557 em->derivedCage->release(em->derivedCage);
2558 em->derivedCage = NULL;
2561 editmesh_calc_modifiers(scene, obedit, em, &em->derivedCage, &em->derivedFinal, dataMask);
2562 DM_set_object_boundbox (obedit, em->derivedFinal);
2564 em->lastDataMask = dataMask;
2565 em->derivedFinal->needsFree = 0;
2566 em->derivedCage->needsFree = 0;
2569 void makeDerivedMesh(Scene *scene, Object *ob, EditMesh *em, CustomDataMask dataMask)
2572 editmesh_build_data(scene, ob, em, dataMask);
2574 mesh_build_data(scene, ob, dataMask);
2580 DerivedMesh *mesh_get_derived_final(Scene *scene, Object *ob, CustomDataMask dataMask)
2582 /* if there's no derived mesh or the last data mask used doesn't include
2583 * the data we need, rebuild the derived mesh
2585 if(!ob->derivedFinal || (dataMask & ob->lastDataMask) != dataMask)
2586 mesh_build_data(scene, ob, dataMask);
2588 return ob->derivedFinal;
2591 DerivedMesh *mesh_get_derived_deform(Scene *scene, Object *ob, CustomDataMask dataMask)
2593 /* if there's no derived mesh or the last data mask used doesn't include
2594 * the data we need, rebuild the derived mesh
2596 if(!ob->derivedDeform || (dataMask & ob->lastDataMask) != dataMask)
2597 mesh_build_data(scene, ob, dataMask);
2599 return ob->derivedDeform;
2602 DerivedMesh *mesh_create_derived_render(Scene *scene, Object *ob, CustomDataMask dataMask)
2606 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, -1, 0);
2611 DerivedMesh *mesh_create_derived_index_render(Scene *scene, Object *ob, CustomDataMask dataMask, int index)
2615 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 1, 1, 0, dataMask, index, 0);
2620 DerivedMesh *mesh_create_derived_view(Scene *scene, Object *ob, CustomDataMask dataMask)
2624 mesh_calc_modifiers(scene, ob, NULL, NULL, &final, 0, 1, 0, dataMask, -1, 0);
2629 DerivedMesh *mesh_create_derived_no_deform(Scene *scene, Object *ob, float (*vertCos)[3],
2630 CustomDataMask dataMask)
2634 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, 0, 0, dataMask, -1, 0);
2639 DerivedMesh *mesh_create_derived_no_virtual(Scene *scene, Object *ob, float (*vertCos)[3],
2640 CustomDataMask dataMask)
2644 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 0, dataMask, -1, 0);
2649 DerivedMesh *mesh_create_derived_physics(Scene *scene, Object *ob, float (*vertCos)[3],
2650 CustomDataMask dataMask)
2654 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 0, -1, 1, dataMask, -1, 0);
2659 DerivedMesh *mesh_create_derived_no_deform_render(Scene *scene, Object *ob,
2660 float (*vertCos)[3],
2661 CustomDataMask dataMask)
2665 mesh_calc_modifiers(scene, ob, vertCos, NULL, &final, 1, 0, 0, dataMask, -1, 0);
2672 DerivedMesh *editmesh_get_derived_cage_and_final(Scene *scene, Object *obedit, EditMesh *em, DerivedMesh **final_r,
2673 CustomDataMask dataMask)
2675 /* if there's no derived mesh or the last data mask used doesn't include
2676 * the data we need, rebuild the derived mesh
2678 if(!em->derivedCage ||
2679 (em->lastDataMask & dataMask) != dataMask)
2680 editmesh_build_data(scene, obedit, em, dataMask);
2682 *final_r = em->derivedFinal;
2683 return em->derivedCage;
2686 DerivedMesh *editmesh_get_derived_cage(Scene *scene, Object *obedit, EditMesh *em, CustomDataMask dataMask)
2688 /* if there's no derived mesh or the last data mask used doesn't include
2689 * the data we need, rebuild the derived mesh
2691 if(!em->derivedCage ||
2692 (em->lastDataMask & dataMask) != dataMask)
2693 editmesh_build_data(scene, obedit, em, dataMask);
2695 return em->derivedCage;
2698 DerivedMesh *editmesh_get_derived_base(Object *UNUSED(obedit), EditMesh *em)
2700 return editmesh_get_derived(em, NULL);
2704 /* ********* For those who don't grasp derived stuff! (ton) :) *************** */
2706 static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
2708 float *vec = userData;
2712 /* check if we've been here before (normal should not be 0) */
2713 if(vec[3] || vec[4] || vec[5]) return;
2715 copy_v3_v3(vec, co);
2718 copy_v3_v3(vec, no_f);
2721 normal_short_to_float_v3(vec, no_s);
2725 /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */
2726 /* this is needed for all code using vertexgroups (no subsurf support) */
2727 /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */
2728 /* in use now by vertex/weight paint and particle generating */
2730 float *mesh_get_mapped_verts_nors(Scene *scene, Object *ob)
2734 float *vertexcosnos;
2736 /* lets prevent crashing... */
2737 if(ob->type!=OB_MESH || me->totvert==0)
2740 dm= mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
2741 vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map");
2743 if(dm->foreachMappedVert) {
2744 dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos);
2747 float *fp= vertexcosnos;
2750 for(a=0; a< me->totvert; a++, fp+=6) {
2751 dm->getVertCo(dm, a, fp);
2752 dm->getVertNo(dm, a, fp+3);
2757 return vertexcosnos;
2760 /* ******************* GLSL ******************** */
2764 float * precomputedFaceNormals;
2765 MTFace * mtface; // texture coordinates
2766 MFace * mface; // indices
2767 MVert * mvert; // vertices & normals
2769 float (*tangent)[4]; // destination
2772 } SGLSLMeshToTangent;
2775 #include "mikktspace.h"
2777 static int GetNumFaces(const SMikkTSpaceContext * pContext)
2779 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2780 return pMesh->numFaces;
2783 static int GetNumVertsOfFace(const SMikkTSpaceContext * pContext, const int face_num)
2785 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2786 return pMesh->mface[face_num].v4!=0 ? 4 : 3;
2789 static void GetPosition(const SMikkTSpaceContext * pContext, float fPos[], const int face_num, const int vert_index)
2791 //assert(vert_index>=0 && vert_index<4);
2792 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2793 const float *co= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].co;
2797 static void GetTextureCoordinate(const SMikkTSpaceContext * pContext, float fUV[], const int face_num, const int vert_index)
2799 //assert(vert_index>=0 && vert_index<4);
2800 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2802 if(pMesh->mtface!=NULL) {
2803 float * uv = pMesh->mtface[face_num].uv[vert_index];
2804 fUV[0]=uv[0]; fUV[1]=uv[1];
2807 const float *orco= pMesh->orco[(&pMesh->mface[face_num].v1)[vert_index]];
2808 map_to_sphere( &fUV[0], &fUV[1], orco[0], orco[1], orco[2]);
2812 static void GetNormal(const SMikkTSpaceContext * pContext, float fNorm[], const int face_num, const int vert_index)
2814 //assert(vert_index>=0 && vert_index<4);
2815 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2817 const int smoothnormal = (pMesh->mface[face_num].flag & ME_SMOOTH);
2818 if(!smoothnormal) { // flat
2819 if(pMesh->precomputedFaceNormals) {
2820 VECCOPY(fNorm, &pMesh->precomputedFaceNormals[3*face_num]);
2823 MFace *mf= &pMesh->mface[face_num];
2824 float *p0= pMesh->mvert[mf->v1].co;
2825 float *p1= pMesh->mvert[mf->v2].co;
2826 float *p2= pMesh->mvert[mf->v3].co;
2829 float *p3 = pMesh->mvert[mf->v4].co;
2830 normal_quad_v3(fNorm, p0, p1, p2, p3);
2833 normal_tri_v3(fNorm, p0, p1, p2);
2838 const short *no= pMesh->mvert[(&pMesh->mface[face_num].v1)[vert_index]].no;
2839 normal_short_to_float_v3(fNorm, no);
2842 static void SetTSpace(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int face_num, const int iVert)
2844 //assert(vert_index>=0 && vert_index<4);
2845 SGLSLMeshToTangent * pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
2846 float * pRes = pMesh->tangent[4*face_num+iVert];
2847 VECCOPY(pRes, fvTangent);
2852 void DM_add_tangent_layer(DerivedMesh *dm)
2855 MTFace *mtface, *tf;
2857 MVert *mvert, *v1, *v2, *v3, *v4;
2858 MemArena *arena= NULL;
2859 VertexTangent **vtangents= NULL;
2860 float (*orco)[3]= NULL, (*tangent)[4];
2861 float *uv1, *uv2, *uv3, *uv4, *vtang;
2862 float fno[3], tang[3], uv[4][2];
2863 int i, j, len, mf_vi[4], totvert, totface, iCalcNewMethod;
2866 if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) != -1)
2869 nors = dm->getFaceDataArray(dm, CD_NORMAL);
2871 /* check we have all the needed layers */
2872 totvert= dm->getNumVerts(dm);
2873 totface= dm->getNumFaces(dm);
2875 mvert= dm->getVertArray(dm);
2876 mface= dm->getFaceArray(dm);
2877 mtface= dm->getFaceDataArray(dm, CD_MTFACE);
2880 orco= dm->getVertDataArray(dm, CD_ORCO);
2885 /* create tangent layer */
2886 DM_add_face_layer(dm, CD_TANGENT, CD_CALLOC, NULL);
2887 tangent= DM_get_face_data_layer(dm, CD_TANGENT);
2889 /* allocate some space */
2890 arena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "tangent layer arena");
2891 BLI_memarena_use_calloc(arena);
2892 vtangents= MEM_callocN(sizeof(VertexTangent*)*totvert, "VertexTangent");
2894 // new computation method
2896 if(iCalcNewMethod != 0) {
2897 SGLSLMeshToTangent mesh2tangent= {0};
2898 SMikkTSpaceContext sContext= {0};
2899 SMikkTSpaceInterface sInterface= {0};
2901 mesh2tangent.precomputedFaceNormals = nors;
2902 mesh2tangent.mtface = mtface;
2903 mesh2tangent.mface = mface;
2904 mesh2tangent.mvert = mvert;
2905 mesh2tangent.orco = orco;
2906 mesh2tangent.tangent = tangent;
2907 mesh2tangent.numFaces = totface;
2909 sContext.m_pUserData = &mesh2tangent;
2910 sContext.m_pInterface = &sInterface;
2911 sInterface.m_getNumFaces = GetNumFaces;
2912 sInterface.m_getNumVerticesOfFace = GetNumVertsOfFace;
2913 sInterface.m_getPosition = GetPosition;
2914 sInterface.m_getTexCoord = GetTextureCoordinate;
2915 sInterface.m_getNormal = GetNormal;