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32 #include "SumoPhysicsEnvironment.h"
33 #include "PHY_IMotionState.h"
34 #include "SumoPhysicsController.h"
41 MT_Scalar SumoPhysicsEnvironment::PhysicsTicRate = 60.0;
43 SumoPhysicsEnvironment::SumoPhysicsEnvironment()
45 m_sumoScene = new SM_Scene();
50 SumoPhysicsEnvironment::~SumoPhysicsEnvironment()
55 void SumoPhysicsEnvironment::setTicRate(MT_Scalar ticrate)
57 PhysicsTicRate = ticrate;
60 MT_Scalar SumoPhysicsEnvironment::getTicRate()
62 return PhysicsTicRate;
65 void SumoPhysicsEnvironment::beginFrame()
67 m_sumoScene->beginFrame();
70 void SumoPhysicsEnvironment::endFrame()
72 m_sumoScene->endFrame();
75 bool SumoPhysicsEnvironment::proceed(double curtime)
77 return m_sumoScene->proceed(curtime, PhysicsTicRate);
80 void SumoPhysicsEnvironment::setGravity(float x,float y,float z)
82 m_sumoScene->setForceField(MT_Vector3(x,y,z));
85 int SumoPhysicsEnvironment::createConstraint(
86 class PHY_IPhysicsController* ctrl,
87 class PHY_IPhysicsController* ctrl2,
88 PHY_ConstraintType type,
89 float pivotX,float pivotY,float pivotZ,
90 float axisX,float axisY,float axisZ)
96 void SumoPhysicsEnvironment::removeConstraint(int constraintid)
103 PHY_IPhysicsController* SumoPhysicsEnvironment::rayTest(void* ignoreClient,
104 float fromX,float fromY,float fromZ,
105 float toX,float toY,float toZ,
106 float& hitX,float& hitY,float& hitZ,
107 float& normalX,float& normalY,float& normalZ)
109 //collision detection / raytesting
110 MT_Point3 hit, normal;
111 /* FIXME: Return type is not a PHY_IPhysicsController */
112 PHY_IPhysicsController *ret = (PHY_IPhysicsController *) m_sumoScene->rayTest(ignoreClient,MT_Point3(fromX, fromY, fromZ),MT_Point3(toX, toY, toZ), hit, normal);