4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version. The Blender
10 * Foundation also sells licenses for use in proprietary software under
11 * the Blender License. See http://www.blender.org/BL/ for information
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software Foundation,
21 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 * Contributor(s): Martin Poirier
25 * ***** END GPL LICENSE BLOCK *****
29 #include <string.h> // for memcpy
31 #include <stdlib.h> // for qsort
34 #include "DNA_scene_types.h"
35 #include "DNA_object_types.h"
37 #include "MEM_guardedalloc.h"
39 #include "BKE_context.h"
41 #include "BLI_blenlib.h"
43 #include "BLI_utildefines.h"
44 #include "BLI_editVert.h"
45 #include "BLI_edgehash.h"
46 #include "BLI_ghash.h"
49 //#include "BDR_editobject.h"
51 //#include "BIF_interface.h"
52 //#include "BIF_toolbox.h"
53 //#include "BIF_graphics.h"
56 //#include "blendef.h"
58 #include "ONL_opennl.h"
63 ReebGraph *GLOBAL_RG = NULL;
64 ReebGraph *FILTERED_RG = NULL;
67 * Skeleton generation algorithm based on:
68 * "Harmonic Skeleton for Realistic Character Animation"
69 * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
72 * Reeb graph generation algorithm based on:
73 * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
74 * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
80 #define DEBUG_REEB_NODE
82 typedef struct VertexData
89 typedef struct EdgeIndex
101 int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
102 void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction);
103 int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
104 EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index);
105 void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
106 void addFacetoArc(ReebArc *arc, EditFace *efa);
108 void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count);
109 void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2);
111 void flipArcBuckets(ReebArc *arc);
114 /***************************************** UTILS **********************************************/
116 VertexData *allocVertexData(EditMesh *em)
122 totvert = BLI_countlist(&em->verts);
124 data = MEM_callocN(sizeof(VertexData) * totvert, "VertexData");
126 for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
128 data[index].i = index;
130 eve->tmp.p = data + index;
136 int indexData(EditVert *eve)
138 return ((VertexData*)eve->tmp.p)->i;
141 float weightData(EditVert *eve)
143 return ((VertexData*)eve->tmp.p)->w;
146 void weightSetData(EditVert *eve, float w)
148 ((VertexData*)eve->tmp.p)->w = w;
151 ReebNode* nodeData(EditVert *eve)
153 return ((VertexData*)eve->tmp.p)->n;
156 void nodeSetData(EditVert *eve, ReebNode *n)
158 ((VertexData*)eve->tmp.p)->n = n;
161 void REEB_freeArc(BArc *barc)
163 ReebArc *arc = (ReebArc*)barc;
164 BLI_freelistN(&arc->edges);
167 MEM_freeN(arc->buckets);
170 BLI_ghash_free(arc->faces, NULL, NULL);
175 void REEB_freeGraph(ReebGraph *rg)
181 for( node = rg->nodes.first; node; node = node->next )
183 BLI_freeNode((BGraph*)rg, (BNode*)node);
185 BLI_freelistN(&rg->nodes);
188 arc = rg->arcs.first;
191 ReebArc *next = arc->next;
192 REEB_freeArc((BArc*)arc);
197 BLI_edgehash_free(rg->emap, NULL);
199 /* free linked graph */
202 REEB_freeGraph(rg->link_up);
208 ReebGraph * newReebGraph(void)
211 rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
214 rg->emap = BLI_edgehash_new();
217 rg->free_arc = REEB_freeArc;
218 rg->free_node = NULL;
219 rg->radial_symmetry = REEB_RadialSymmetry;
220 rg->axial_symmetry = REEB_AxialSymmetry;
225 void BIF_flagMultiArcs(ReebGraph *rg, int flag)
227 for ( ; rg; rg = rg->link_up)
229 BLI_flagArcs((BGraph*)rg, flag);
233 ReebNode * addNode(ReebGraph *rg, EditVert *eve)
236 ReebNode *node = NULL;
238 weight = weightData(eve);
240 node = MEM_callocN(sizeof(ReebNode), "reeb node");
242 node->flag = 0; // clear flag on init
243 node->symmetry_level = 0;
246 node->weight = weight;
247 node->index = rg->totnodes;
248 VECCOPY(node->p, eve->co);
250 BLI_addtail(&rg->nodes, node);
253 nodeSetData(eve, node);
258 ReebNode * copyNode(ReebGraph *rg, ReebNode *node)
260 ReebNode *cp_node = NULL;
262 cp_node = MEM_callocN(sizeof(ReebNode), "reeb node copy");
264 memcpy(cp_node, node, sizeof(ReebNode));
266 cp_node->prev = NULL;
267 cp_node->next = NULL;
268 cp_node->arcs = NULL;
270 cp_node->link_up = NULL;
271 cp_node->link_down = NULL;
273 BLI_addtail(&rg->nodes, cp_node);
279 void relinkNodes(ReebGraph *low_rg, ReebGraph *high_rg)
281 ReebNode *low_node, *high_node;
283 if (low_rg == NULL || high_rg == NULL)
288 for (low_node = low_rg->nodes.first; low_node; low_node = low_node->next)
290 for (high_node = high_rg->nodes.first; high_node; high_node = high_node->next)
292 if (low_node->index == high_node->index)
294 high_node->link_down = low_node;
295 low_node->link_up = high_node;
302 ReebNode *BIF_otherNodeFromIndex(ReebArc *arc, ReebNode *node)
304 return (arc->head->index == node->index) ? arc->tail : arc->head;
307 ReebNode *BIF_NodeFromIndex(ReebArc *arc, ReebNode *node)
309 return (arc->head->index == node->index) ? arc->head : arc->tail;
312 ReebNode *BIF_lowestLevelNode(ReebNode *node)
314 while (node->link_down)
316 node = node->link_down;
322 ReebArc * copyArc(ReebGraph *rg, ReebArc *arc)
327 cp_arc = MEM_callocN(sizeof(ReebArc), "reeb arc copy");
329 memcpy(cp_arc, arc, sizeof(ReebArc));
331 cp_arc->link_up = arc;
339 cp_arc->edges.first = NULL;
340 cp_arc->edges.last = NULL;
343 cp_arc->buckets = MEM_callocN(sizeof(EmbedBucket) * cp_arc->bcount, "embed bucket");
344 memcpy(cp_arc->buckets, arc->buckets, sizeof(EmbedBucket) * cp_arc->bcount);
347 cp_arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "copyArc gh");
348 mergeArcFaces(rg, cp_arc, arc);
350 /* find corresponding head and tail */
351 for (node = rg->nodes.first; node && (cp_arc->head == NULL || cp_arc->tail == NULL); node = node->next)
353 if (node->index == arc->head->index)
357 else if (node->index == arc->tail->index)
363 BLI_addtail(&rg->arcs, cp_arc);
368 ReebGraph * copyReebGraph(ReebGraph *rg, int level)
372 ReebGraph *cp_rg = newReebGraph();
374 cp_rg->resolution = rg->resolution;
375 cp_rg->length = rg->length;
377 cp_rg->multi_level = level;
380 for (node = rg->nodes.first; node; node = node->next)
382 ReebNode *cp_node = copyNode(cp_rg, node);
383 cp_node->multi_level = level;
387 for (arc = rg->arcs.first; arc; arc = arc->next)
392 BLI_buildAdjacencyList((BGraph*)cp_rg);
397 ReebGraph *BIF_graphForMultiNode(ReebGraph *rg, ReebNode *node)
399 ReebGraph *multi_rg = rg;
401 while(multi_rg && multi_rg->multi_level != node->multi_level)
403 multi_rg = multi_rg->link_up;
409 ReebEdge * copyEdge(ReebEdge *edge)
411 ReebEdge *newEdge = NULL;
413 newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
414 memcpy(newEdge, edge, sizeof(ReebEdge));
416 newEdge->next = NULL;
417 newEdge->prev = NULL;
422 void printArc(ReebArc *arc)
425 ReebNode *head = (ReebNode*)arc->head;
426 ReebNode *tail = (ReebNode*)arc->tail;
427 printf("arc: (%i) %f -> (%i) %f\n", head->index, head->weight, tail->index, tail->weight);
429 for(edge = arc->edges.first; edge ; edge = edge->next)
431 printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
435 void flipArc(ReebArc *arc)
439 arc->head = arc->tail;
445 #ifdef DEBUG_REEB_NODE
446 void NodeDegreeDecrement(ReebGraph *UNUSED(rg), ReebNode *node)
450 // if (node->degree == 0)
452 // printf("would remove node %i\n", node->index);
456 void NodeDegreeIncrement(ReebGraph *UNUSED(rg), ReebNode *node)
458 // if (node->degree == 0)
460 // printf("first connect node %i\n", node->index);
467 #define NodeDegreeDecrement(rg, node) {node->degree--;}
468 #define NodeDegreeIncrement(rg, node) {node->degree++;}
471 void repositionNodes(ReebGraph *rg)
476 // Reset node positions
477 for(node = rg->nodes.first; node; node = node->next)
479 node->p[0] = node->p[1] = node->p[2] = 0;
482 for(arc = rg->arcs.first; arc; arc = arc->next)
484 if (((ReebArc*)arc)->bcount > 0)
488 VECCOPY(p, ((ReebArc*)arc)->buckets[0].p);
489 mul_v3_fl(p, 1.0f / arc->head->degree);
490 add_v3_v3(arc->head->p, p);
492 VECCOPY(p, ((ReebArc*)arc)->buckets[((ReebArc*)arc)->bcount - 1].p);
493 mul_v3_fl(p, 1.0f / arc->tail->degree);
494 add_v3_v3(arc->tail->p, p);
499 void verifyNodeDegree(ReebGraph *rg)
502 ReebNode *node = NULL;
505 for(node = rg->nodes.first; node; node = node->next)
508 for(arc = rg->arcs.first; arc; arc = arc->next)
510 if (arc->head == node || arc->tail == node)
515 if (count != node->degree)
517 printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
519 if (node->degree == 0)
521 printf("zero degree node %i with weight %f\n", node->index, node->weight);
527 void verifyBucketsArc(ReebGraph *UNUSED(rg), ReebArc *arc)
529 ReebNode *head = (ReebNode*)arc->head;
530 ReebNode *tail = (ReebNode*)arc->tail;
535 for(i = 0; i < arc->bcount; i++)
537 if (arc->buckets[i].nv == 0)
540 printf("count error in bucket %i/%i\n", i+1, arc->bcount);
544 if (ceil(head->weight) != arc->buckets[0].val)
547 printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(head->weight));
549 if (floor(tail->weight) != arc->buckets[arc->bcount - 1].val)
552 printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(tail->weight));
557 void verifyBuckets(ReebGraph *rg)
561 for(arc = rg->arcs.first; arc; arc = arc->next)
563 verifyBucketsArc(rg, arc);
568 void verifyFaces(ReebGraph *rg)
573 for(arc = rg->arcs.first; arc; arc = arc->next)
575 total += BLI_ghash_size(arc->faces);
581 void verifyArcs(ReebGraph *rg)
585 for (arc = rg->arcs.first; arc; arc = arc->next)
587 if (arc->head->weight > arc->tail->weight)
589 printf("FLIPPED ARC!\n");
594 void verifyMultiResolutionLinks(ReebGraph *rg, int level)
597 ReebGraph *lower_rg = rg->link_up;
603 for (arc = rg->arcs.first; arc; arc = arc->next)
605 if (BLI_findindex(&lower_rg->arcs, arc->link_up) == -1)
607 printf("missing arc %p for level %i\n", (void *)arc->link_up, level);
608 printf("Source arc was ---\n");
616 verifyMultiResolutionLinks(lower_rg, level + 1);
620 /***************************************** BUCKET UTILS **********************************************/
622 void addVertToBucket(EmbedBucket *b, float co[3])
625 interp_v3_v3v3(b->p, b->p, co, 1.0f / b->nv);
628 void removeVertFromBucket(EmbedBucket *b, float co[3])
630 mul_v3_fl(b->p, (float)b->nv);
633 mul_v3_fl(b->p, 1.0f / (float)b->nv);
636 void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
638 if (bDst->nv > 0 && bSrc->nv > 0)
640 bDst->nv += bSrc->nv;
641 interp_v3_v3v3(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
643 else if (bSrc->nv > 0)
646 VECCOPY(bDst->p, bSrc->p);
650 void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
652 if (aDst->bcount > 0 && aSrc->bcount > 0)
654 int indexDst = 0, indexSrc = 0;
656 start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
658 while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
663 while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
668 for( ; indexDst < aDst->bcount &&
669 indexSrc < aSrc->bcount &&
670 aDst->buckets[indexDst].val <= end &&
671 aSrc->buckets[indexSrc].val <= end
673 ; indexDst++, indexSrc++)
675 mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
680 void flipArcBuckets(ReebArc *arc)
684 for (i = 0, j = arc->bcount - 1; i < j; i++, j--)
688 tmp = arc->buckets[i];
689 arc->buckets[i] = arc->buckets[j];
690 arc->buckets[j] = tmp;
694 int countArcBuckets(ReebArc *arc)
696 return (int)(floor(arc->tail->weight) - ceil(arc->head->weight)) + 1;
699 void allocArcBuckets(ReebArc *arc)
702 float start = ceil(arc->head->weight);
703 arc->bcount = countArcBuckets(arc);
707 arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
709 for(i = 0; i < arc->bcount; i++)
711 arc->buckets[i].val = start + i;
721 void resizeArcBuckets(ReebArc *arc)
723 EmbedBucket *oldBuckets = arc->buckets;
724 int oldBCount = arc->bcount;
726 if (countArcBuckets(arc) == oldBCount)
731 allocArcBuckets(arc);
733 if (oldBCount != 0 && arc->bcount != 0)
735 int oldStart = (int)oldBuckets[0].val;
736 int oldEnd = (int)oldBuckets[oldBCount - 1].val;
737 int newStart = (int)arc->buckets[0].val;
738 int newEnd = (int)arc->buckets[arc->bcount - 1].val;
743 if (oldStart < newStart)
745 oldOffset = newStart - oldStart;
749 newOffset = oldStart - newStart;
752 len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
754 memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
757 if (oldBuckets != NULL)
759 MEM_freeN(oldBuckets);
763 void reweightBuckets(ReebArc *arc)
766 float start = ceil((arc->head)->weight);
770 for(i = 0; i < arc->bcount; i++)
772 arc->buckets[i].val = start + i;
777 static void interpolateBuckets(ReebArc *arc, float *start_p, float *end_p, int start_index, int end_index)
782 total = end_index - start_index + 2;
784 for (j = start_index; j <= end_index; j++)
786 EmbedBucket *empty = arc->buckets + j;
788 interp_v3_v3v3(empty->p, start_p, end_p, (float)(j - start_index + 1) / total);
792 void fillArcEmptyBuckets(ReebArc *arc)
794 float *start_p, *end_p;
795 int start_index = 0, end_index = 0;
799 start_p = arc->head->p;
801 for(i = 0; i < arc->bcount; i++)
803 EmbedBucket *bucket = arc->buckets + i;
814 interpolateBuckets(arc, start_p, end_p, start_index, end_index);
825 start_p = arc->buckets[i - 1].p;
834 end_p = arc->tail->p;
835 end_index = arc->bcount - 1;
837 interpolateBuckets(arc, start_p, end_p, start_index, end_index);
841 static void ExtendArcBuckets(ReebArc *arc)
843 ReebArcIterator arc_iter;
844 BArcIterator *iter = (BArcIterator*)&arc_iter;
845 EmbedBucket *last_bucket, *first_bucket;
846 float *previous = NULL;
847 float average_length = 0, length;
848 int padding_head = 0, padding_tail = 0;
850 if (arc->bcount == 0)
852 return; /* failsafe, shouldn't happen */
855 initArcIterator(iter, arc, arc->head);
860 IT_stopped(iter) == 0;
861 previous = iter->p, IT_next(iter)
864 average_length += len_v3v3(previous, iter->p);
866 average_length /= (arc->bcount - 1);
868 first_bucket = arc->buckets;
869 last_bucket = arc->buckets + (arc->bcount - 1);
871 length = len_v3v3(first_bucket->p, arc->head->p);
872 if (length > 2 * average_length)
874 padding_head = (int)floor(length / average_length);
877 length = len_v3v3(last_bucket->p, arc->tail->p);
878 if (length > 2 * average_length)
880 padding_tail = (int)floor(length / average_length);
883 if (padding_head + padding_tail > 0)
885 EmbedBucket *old_buckets = arc->buckets;
887 arc->buckets = MEM_callocN(sizeof(EmbedBucket) * (padding_head + arc->bcount + padding_tail), "embed bucket");
888 memcpy(arc->buckets + padding_head, old_buckets, arc->bcount * sizeof(EmbedBucket));
890 arc->bcount = padding_head + arc->bcount + padding_tail;
892 MEM_freeN(old_buckets);
895 if (padding_head > 0)
897 interpolateBuckets(arc, arc->head->p, first_bucket->p, 0, padding_head);
900 if (padding_tail > 0)
902 interpolateBuckets(arc, last_bucket->p, arc->tail->p, arc->bcount - padding_tail, arc->bcount - 1);
906 /* CALL THIS ONLY AFTER FILTERING, SINCE IT MESSES UP WEIGHT DISTRIBUTION */
907 void extendGraphBuckets(ReebGraph *rg)
911 for (arc = rg->arcs.first; arc; arc = arc->next)
913 ExtendArcBuckets(arc);
917 /**************************************** LENGTH CALCULATIONS ****************************************/
919 void calculateArcLength(ReebArc *arc)
921 ReebArcIterator arc_iter;
922 BArcIterator *iter = (BArcIterator*)&arc_iter;
927 initArcIterator(iter, arc, arc->head);
930 vec1 = arc->head->p; /* in case there's no embedding */
932 while (IT_next(iter))
936 arc->length += len_v3v3(vec0, vec1);
941 arc->length += len_v3v3(arc->tail->p, vec1);
944 void calculateGraphLength(ReebGraph *rg)
948 for (arc = rg->arcs.first; arc; arc = arc->next)
950 calculateArcLength(arc);
954 /**************************************** SYMMETRY HANDLING ******************************************/
956 void REEB_RadialSymmetry(BNode* root_node, RadialArc* ring, int count)
958 ReebNode *node = (ReebNode*)root_node;
962 VECCOPY(axis, root_node->symmetry_axis);
964 /* first pass, merge incrementally */
965 for (i = 0; i < count - 1; i++)
967 ReebNode *node1, *node2;
968 ReebArc *arc1, *arc2;
973 add_v3_v3v3(tangent, ring[i].n, ring[j].n);
974 cross_v3_v3v3(normal, tangent, axis);
976 node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
977 node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
979 arc1 = (ReebArc*)ring[i].arc;
980 arc2 = (ReebArc*)ring[j].arc;
982 /* mirror first node and mix with the second */
983 BLI_mirrorAlongAxis(node1->p, root_node->p, normal);
984 interp_v3_v3v3(node2->p, node2->p, node1->p, 1.0f / (j + 1));
987 * there shouldn't be any null arcs here, but just to be safe
989 if (arc1->bcount > 0 && arc2->bcount > 0)
991 ReebArcIterator arc_iter1, arc_iter2;
992 BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
993 BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
994 EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
996 initArcIterator(iter1, arc1, (ReebNode*)root_node);
997 initArcIterator(iter2, arc2, (ReebNode*)root_node);
999 bucket1 = IT_next(iter1);
1000 bucket2 = IT_next(iter2);
1002 /* Make sure they both start at the same value */
1003 while(bucket1 && bucket2 && bucket1->val < bucket2->val)
1005 bucket1 = IT_next(iter1);
1008 while(bucket1 && bucket2 && bucket2->val < bucket1->val)
1010 bucket2 = IT_next(iter2);
1014 for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
1016 bucket2->nv += bucket1->nv; /* add counts */
1018 /* mirror on axis */
1019 BLI_mirrorAlongAxis(bucket1->p, root_node->p, normal);
1020 /* add bucket2 in bucket1 */
1021 interp_v3_v3v3(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
1026 /* second pass, mirror back on previous arcs */
1027 for (i = count - 1; i > 0; i--)
1029 ReebNode *node1, *node2;
1030 ReebArc *arc1, *arc2;
1035 add_v3_v3v3(tangent, ring[i].n, ring[j].n);
1036 cross_v3_v3v3(normal, tangent, axis);
1038 node1 = (ReebNode*)BLI_otherNode(ring[i].arc, root_node);
1039 node2 = (ReebNode*)BLI_otherNode(ring[j].arc, root_node);
1041 arc1 = (ReebArc*)ring[i].arc;
1042 arc2 = (ReebArc*)ring[j].arc;
1044 /* copy first node than mirror */
1045 VECCOPY(node2->p, node1->p);
1046 BLI_mirrorAlongAxis(node2->p, root_node->p, normal);
1049 * there shouldn't be any null arcs here, but just to be safe
1051 if (arc1->bcount > 0 && arc2->bcount > 0)
1053 ReebArcIterator arc_iter1, arc_iter2;
1054 BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
1055 BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
1056 EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
1058 initArcIterator(iter1, arc1, node);
1059 initArcIterator(iter2, arc2, node);
1061 bucket1 = IT_next(iter1);
1062 bucket2 = IT_next(iter2);
1064 /* Make sure they both start at the same value */
1065 while(bucket1 && bucket1->val < bucket2->val)
1067 bucket1 = IT_next(iter1);
1070 while(bucket2 && bucket2->val < bucket1->val)
1072 bucket2 = IT_next(iter2);
1076 for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
1078 /* copy and mirror back to bucket2 */
1079 bucket2->nv = bucket1->nv;
1080 VECCOPY(bucket2->p, bucket1->p);
1081 BLI_mirrorAlongAxis(bucket2->p, node->p, normal);
1087 void REEB_AxialSymmetry(BNode* root_node, BNode* node1, BNode* node2, struct BArc* barc1, BArc* barc2)
1089 ReebArc *arc1, *arc2;
1092 arc1 = (ReebArc*)barc1;
1093 arc2 = (ReebArc*)barc2;
1095 VECCOPY(nor, root_node->symmetry_axis);
1097 /* mirror node2 along axis */
1098 VECCOPY(p, node2->p);
1099 BLI_mirrorAlongAxis(p, root_node->p, nor);
1101 /* average with node1 */
1102 add_v3_v3(node1->p, p);
1103 mul_v3_fl(node1->p, 0.5f);
1105 /* mirror back on node2 */
1106 VECCOPY(node2->p, node1->p);
1107 BLI_mirrorAlongAxis(node2->p, root_node->p, nor);
1110 * there shouldn't be any null arcs here, but just to be safe
1112 if (arc1->bcount > 0 && arc2->bcount > 0)
1114 ReebArcIterator arc_iter1, arc_iter2;
1115 BArcIterator *iter1 = (BArcIterator*)&arc_iter1;
1116 BArcIterator *iter2 = (BArcIterator*)&arc_iter2;
1117 EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
1119 initArcIterator(iter1, arc1, (ReebNode*)root_node);
1120 initArcIterator(iter2, arc2, (ReebNode*)root_node);
1122 bucket1 = IT_next(iter1);
1123 bucket2 = IT_next(iter2);
1125 /* Make sure they both start at the same value */
1126 while(bucket1 && bucket1->val < bucket2->val)
1128 bucket1 = IT_next(iter1);
1131 while(bucket2 && bucket2->val < bucket1->val)
1133 bucket2 = IT_next(iter2);
1137 for ( ;bucket1 && bucket2; bucket1 = IT_next(iter1), bucket2 = IT_next(iter2))
1139 bucket1->nv += bucket2->nv; /* add counts */
1141 /* mirror on axis */
1142 BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
1143 /* add bucket2 in bucket1 */
1144 interp_v3_v3v3(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
1146 /* copy and mirror back to bucket2 */
1147 bucket2->nv = bucket1->nv;
1148 VECCOPY(bucket2->p, bucket1->p);
1149 BLI_mirrorAlongAxis(bucket2->p, root_node->p, nor);
1154 /************************************** ADJACENCY LIST *************************************************/
1157 /****************************************** SMOOTHING **************************************************/
1159 void postprocessGraph(ReebGraph *rg, char mode)
1162 float fac1 = 0, fac2 = 1, fac3 = 0;
1167 fac1 = fac2 = fac3 = 1.0f / 3.0f;
1170 fac1 = fac3 = 0.25f;
1174 fac1 = fac2 = -0.25f;
1179 // error("Unknown post processing mode");
1183 for(arc = rg->arcs.first; arc; arc = arc->next)
1185 EmbedBucket *buckets = arc->buckets;
1186 int bcount = arc->bcount;
1189 for(index = 1; index < bcount - 1; index++)
1191 interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index - 1].p, fac1 / (fac1 + fac2));
1192 interp_v3_v3v3(buckets[index].p, buckets[index].p, buckets[index + 1].p, fac3 / (fac1 + fac2 + fac3));
1197 /********************************************SORTING****************************************************/
1199 int compareNodesWeight(void *vnode1, void *vnode2)
1201 ReebNode *node1 = (ReebNode*)vnode1;
1202 ReebNode *node2 = (ReebNode*)vnode2;
1204 if (node1->weight < node2->weight)
1208 if (node1->weight > node2->weight)
1218 void sortNodes(ReebGraph *rg)
1220 BLI_sortlist(&rg->nodes, compareNodesWeight);
1223 int compareArcsWeight(void *varc1, void *varc2)
1225 ReebArc *arc1 = (ReebArc*)varc1;
1226 ReebArc *arc2 = (ReebArc*)varc2;
1227 ReebNode *node1 = (ReebNode*)arc1->head;
1228 ReebNode *node2 = (ReebNode*)arc2->head;
1230 if (node1->weight < node2->weight)
1234 if (node1->weight > node2->weight)
1244 void sortArcs(ReebGraph *rg)
1246 BLI_sortlist(&rg->arcs, compareArcsWeight);
1248 /******************************************* JOINING ***************************************************/
1250 void reweightArc(ReebGraph *rg, ReebArc *arc, ReebNode *start_node, float start_weight)
1254 float end_weight = start_weight + ABS(arc->tail->weight - arc->head->weight);
1257 node = (ReebNode*)BLI_otherNode((BArc*)arc, (BNode*)start_node);
1259 /* prevent backtracking */
1260 if (node->flag == 1)
1265 if (arc->tail == start_node)
1270 start_node->flag = 1;
1272 for (i = 0; i < node->degree; i++)
1274 ReebArc *next_arc = node->arcs[i];
1276 reweightArc(rg, next_arc, node, end_weight);
1279 /* update only if needed */
1280 if (arc->head->weight != start_weight || arc->tail->weight != end_weight)
1282 old_weight = arc->head->weight; /* backup head weight, other arcs need it intact, it will be fixed by the source arc */
1284 arc->head->weight = start_weight;
1285 arc->tail->weight = end_weight;
1287 reweightBuckets(arc);
1288 resizeArcBuckets(arc);
1289 fillArcEmptyBuckets(arc);
1291 arc->head->weight = old_weight;
1295 void reweightSubgraph(ReebGraph *rg, ReebNode *start_node, float start_weight)
1299 BLI_flagNodes((BGraph*)rg, 0);
1301 for (i = 0; i < start_node->degree; i++)
1303 ReebArc *next_arc = start_node->arcs[i];
1305 reweightArc(rg, next_arc, start_node, start_weight);
1307 start_node->weight = start_weight;
1310 int joinSubgraphsEnds(ReebGraph *rg, float threshold, int nb_subgraphs)
1315 for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
1317 ReebNode *start_node, *end_node;
1318 ReebNode *min_node_start = NULL, *min_node_end = NULL;
1319 float min_distance = FLT_MAX;
1321 for (start_node = rg->nodes.first; start_node; start_node = start_node->next)
1323 if (start_node->subgraph_index == subgraph && start_node->degree == 1)
1326 for (end_node = rg->nodes.first; end_node; end_node = end_node->next)
1328 if (end_node->subgraph_index != subgraph)
1330 float distance = len_v3v3(start_node->p, end_node->p);
1332 if (distance < threshold && distance < min_distance)
1334 min_distance = distance;
1335 min_node_end = end_node;
1336 min_node_start = start_node;
1343 end_node = min_node_end;
1344 start_node = min_node_start;
1346 if (end_node && start_node)
1348 ReebArc *start_arc, *end_arc;
1351 start_arc = start_node->arcs[0];
1352 end_arc = end_node->arcs[0];
1354 if (start_arc->tail == start_node)
1356 reweightSubgraph(rg, end_node, start_node->weight);
1358 start_arc->tail = end_node;
1362 else if (start_arc->head == start_node)
1364 reweightSubgraph(rg, start_node, end_node->weight);
1366 start_arc->head = end_node;
1373 BLI_ReflagSubgraph((BGraph*)rg, end_node->flag, subgraph);
1375 resizeArcBuckets(start_arc);
1376 fillArcEmptyBuckets(start_arc);
1378 NodeDegreeIncrement(rg, end_node);
1379 BLI_rebuildAdjacencyListForNode((BGraph*)rg, (BNode*)end_node);
1381 BLI_removeNode((BGraph*)rg, (BNode*)start_node);
1391 /* Reweight graph from smallest node, fix fliped arcs */
1392 void fixSubgraphsOrientation(ReebGraph *rg, int nb_subgraphs)
1396 for (subgraph = 1; subgraph <= nb_subgraphs; subgraph++)
1399 ReebNode *start_node = NULL;
1401 for (node = rg->nodes.first; node; node = node->next)
1403 if (node->subgraph_index == subgraph)
1405 if (start_node == NULL || node->weight < start_node->weight)
1414 reweightSubgraph(rg, start_node, start_node->weight);
1419 int joinSubgraphs(ReebGraph *rg, float threshold)
1424 BLI_buildAdjacencyList((BGraph*)rg);
1426 if (BLI_isGraphCyclic((BGraph*)rg))
1428 /* don't deal with cyclic graphs YET */
1432 /* sort nodes before flagging subgraphs to make sure root node is subgraph 0 */
1435 nb_subgraphs = BLI_FlagSubgraphs((BGraph*)rg);
1437 /* Harmonic function can create flipped arcs, take the occasion to fix them */
1439 // if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
1441 fixSubgraphsOrientation(rg, nb_subgraphs);
1444 if (nb_subgraphs > 1)
1446 joined |= joinSubgraphsEnds(rg, threshold, nb_subgraphs);
1450 removeNormalNodes(rg);
1451 BLI_buildAdjacencyList((BGraph*)rg);
1458 /****************************************** FILTERING **************************************************/
1460 float lengthArc(ReebArc *arc)
1463 ReebNode *head = (ReebNode*)arc->head;
1464 ReebNode *tail = (ReebNode*)arc->tail;
1466 return tail->weight - head->weight;
1472 int compareArcs(void *varc1, void *varc2)
1474 ReebArc *arc1 = (ReebArc*)varc1;
1475 ReebArc *arc2 = (ReebArc*)varc2;
1476 float len1 = lengthArc(arc1);
1477 float len2 = lengthArc(arc2);
1493 void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
1495 ReebArc *arc = NULL, *nextArc = NULL;
1499 /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
1500 for(arc = rg->arcs.first; arc; arc = arc->next)
1502 if (arc->head == srcArc->head && arc->tail == srcArc->tail && arc != srcArc)
1504 ReebNode *head = srcArc->head;
1505 ReebNode *tail = srcArc->tail;
1506 mergeArcBuckets(srcArc, arc, head->weight, tail->weight);
1511 /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
1512 arc = rg->arcs.first;
1515 nextArc = arc->next;
1517 if (arc->head == removedNode || arc->tail == removedNode)
1519 if (arc->head == removedNode)
1521 arc->head = newNode;
1525 arc->tail = newNode;
1528 // Remove looped arcs
1529 if (arc->head == arc->tail)
1531 // v1 or v2 was already newNode, since we're removing an arc, decrement degree
1532 NodeDegreeDecrement(rg, newNode);
1534 // If it's srcArc, it'll be removed later, so keep it for now
1537 BLI_remlink(&rg->arcs, arc);
1538 REEB_freeArc((BArc*)arc);
1543 /* flip arcs that flipped, can happen on diamond shapes, mostly on null arcs */
1544 if (arc->head->weight > arc->tail->weight)
1548 //newNode->degree++; // incrementing degree since we're adding an arc
1549 NodeDegreeIncrement(rg, newNode);
1550 mergeArcFaces(rg, arc, srcArc);
1554 ReebNode *head = arc->head;
1555 ReebNode *tail = arc->tail;
1557 // resize bucket list
1558 resizeArcBuckets(arc);
1559 mergeArcBuckets(arc, srcArc, head->weight, tail->weight);
1562 arc->length += srcArc->length;
1571 void filterNullReebGraph(ReebGraph *rg)
1573 ReebArc *arc = NULL, *nextArc = NULL;
1575 arc = rg->arcs.first;
1578 nextArc = arc->next;
1579 // Only collapse arcs too short to have any embed bucket
1580 if (arc->bcount == 0)
1582 ReebNode *newNode = (ReebNode*)arc->head;
1583 ReebNode *removedNode = (ReebNode*)arc->tail;
1586 blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
1588 interp_v3_v3v3(newNode->p, removedNode->p, newNode->p, blend);
1590 filterArc(rg, newNode, removedNode, arc, 0);
1592 // Reset nextArc, it might have changed
1593 nextArc = arc->next;
1595 BLI_remlink(&rg->arcs, arc);
1596 REEB_freeArc((BArc*)arc);
1598 BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
1605 int filterInternalExternalReebGraph(ReebGraph *rg, float threshold_internal, float threshold_external)
1607 ReebArc *arc = NULL, *nextArc = NULL;
1610 BLI_sortlist(&rg->arcs, compareArcs);
1612 for (arc = rg->arcs.first; arc; arc = nextArc)
1614 nextArc = arc->next;
1616 // Only collapse non-terminal arcs that are shorter than threshold
1617 if (threshold_internal > 0 && arc->head->degree > 1 && arc->tail->degree > 1 && (lengthArc(arc) < threshold_internal))
1619 ReebNode *newNode = NULL;
1620 ReebNode *removedNode = NULL;
1622 /* Always remove lower node, so arcs don't flip */
1623 newNode = arc->head;
1624 removedNode = arc->tail;
1626 filterArc(rg, newNode, removedNode, arc, 1);
1628 // Reset nextArc, it might have changed
1629 nextArc = arc->next;
1631 BLI_remlink(&rg->arcs, arc);
1632 REEB_freeArc((BArc*)arc);
1634 BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
1638 // Only collapse terminal arcs that are shorter than threshold
1639 else if (threshold_external > 0 && (arc->head->degree == 1 || arc->tail->degree == 1) && (lengthArc(arc) < threshold_external))
1641 ReebNode *terminalNode = NULL;
1642 ReebNode *middleNode = NULL;
1643 ReebNode *removedNode = NULL;
1645 // Assign terminal and middle nodes
1646 if (arc->head->degree == 1)
1648 terminalNode = arc->head;
1649 middleNode = arc->tail;
1653 terminalNode = arc->tail;
1654 middleNode = arc->head;
1657 if (middleNode->degree == 2 && middleNode != rg->nodes.first)
1660 // If middle node is a normal node, it will be removed later
1661 // Only if middle node is not the root node
1662 /* USE THIS IF YOU WANT TO PROLONG ARCS TO THEIR TERMINAL NODES
1663 * FOR HANDS, THIS IS NOT THE BEST RESULT
1667 removedNode = terminalNode;
1669 // removing arc, so we need to decrease the degree of the remaining node
1670 NodeDegreeDecrement(rg, middleNode);
1673 // Otherwise, just plain remove of the arc
1676 removedNode = terminalNode;
1678 // removing arc, so we need to decrease the degree of the remaining node
1679 NodeDegreeDecrement(rg, middleNode);
1682 // Reset nextArc, it might have changed
1683 nextArc = arc->next;
1685 BLI_remlink(&rg->arcs, arc);
1686 REEB_freeArc((BArc*)arc);
1688 BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
1696 int filterCyclesReebGraph(ReebGraph *rg, float UNUSED(distance_threshold))
1698 ReebArc *arc1, *arc2;
1702 for (arc1 = rg->arcs.first; arc1; arc1 = arc1->next)
1704 for (arc2 = arc1->next; arc2; arc2 = next2)
1707 if (arc1 != arc2 && arc1->head == arc2->head && arc1->tail == arc2->tail)
1709 mergeArcEdges(rg, arc1, arc2, MERGE_APPEND);
1710 mergeArcFaces(rg, arc1, arc2);
1711 mergeArcBuckets(arc1, arc2, arc1->head->weight, arc1->tail->weight);
1713 NodeDegreeDecrement(rg, arc1->head);
1714 NodeDegreeDecrement(rg, arc1->tail);
1716 BLI_remlink(&rg->arcs, arc2);
1717 REEB_freeArc((BArc*)arc2);
1727 int filterSmartReebGraph(ReebGraph *UNUSED(rg), float UNUSED(threshold))
1731 ReebArc *arc = NULL, *nextArc = NULL;
1733 BLI_sortlist(&rg->arcs, compareArcs);
1738 for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
1744 arc = rg->arcs.first;
1747 nextArc = arc->next;
1749 /* need correct normals and center */
1750 recalc_editnormals();
1752 // Only test terminal arcs
1753 if (arc->head->degree == 1 || arc->tail->degree == 1)
1757 int total = BLI_ghash_size(arc->faces);
1758 float avg_angle = 0;
1759 float avg_vec[3] = {0,0,0};
1761 for(BLI_ghashIterator_init(&ghi, arc->faces);
1762 !BLI_ghashIterator_isDone(&ghi);
1763 BLI_ghashIterator_step(&ghi))
1765 EditFace *efa = BLI_ghashIterator_getValue(&ghi);
1768 ReebArcIterator arc_iter;
1769 BArcIterator *iter = (BArcIterator*)&arc_iter;
1770 EmbedBucket *bucket = NULL;
1771 EmbedBucket *previous = NULL;
1772 float min_distance = -1;
1775 initArcIterator(iter, arc, arc->head);
1777 bucket = nextBucket(iter);
1779 while (bucket != NULL)
1782 float *vec1 = bucket->p;
1783 float midpoint[3], tangent[3];
1786 /* first bucket. Previous is head */
1787 if (previous == NULL)
1789 vec0 = arc->head->p;
1791 /* Previous is a valid bucket */
1797 VECCOPY(midpoint, vec1);
1799 distance = len_v3v3(midpoint, efa->cent);
1801 if (min_distance == -1 || distance < min_distance)
1803 min_distance = distance;
1805 sub_v3_v3v3(tangent, vec1, vec0);
1806 normalize_v3(tangent);
1808 angle = dot_v3v3(tangent, efa->n);
1812 bucket = nextBucket(iter);
1815 avg_angle += saacos(fabs(angle));
1817 efa->tmp.fp = saacos(fabs(angle));
1820 add_v3_v3(avg_vec, efa->n);
1828 mul_v3_fl(avg_vec, 1.0 / total);
1829 avg_angle = dot_v3v3(avg_vec, avg_vec);
1832 arc->angle = avg_angle;
1834 if (avg_angle > threshold)
1839 ReebNode *terminalNode = NULL;
1840 ReebNode *middleNode = NULL;
1841 ReebNode *newNode = NULL;
1842 ReebNode *removedNode = NULL;
1845 // Assign terminal and middle nodes
1846 if (arc->head->degree == 1)
1848 terminalNode = arc->head;
1849 middleNode = arc->tail;
1853 terminalNode = arc->tail;
1854 middleNode = arc->head;
1857 // If middle node is a normal node, merge to terminal node
1858 if (middleNode->degree == 2)
1861 newNode = terminalNode;
1862 removedNode = middleNode;
1864 // Otherwise, just plain remove of the arc
1868 newNode = middleNode;
1869 removedNode = terminalNode;
1875 filterArc(rg, newNode, removedNode, arc, 1);
1879 // removing arc, so we need to decrease the degree of the remaining node
1880 //newNode->degree--;
1881 NodeDegreeDecrement(rg, newNode);
1884 // Reset nextArc, it might have changed
1885 nextArc = arc->next;
1887 BLI_remlink(&rg->arcs, arc);
1888 REEB_freeArc((BArc*)arc);
1890 BLI_freelinkN(&rg->nodes, removedNode);
1903 void filterGraph(ReebGraph *rg, short options, float threshold_internal, float threshold_external)
1907 calculateGraphLength(rg);
1909 if ((options & SKGEN_FILTER_EXTERNAL) == 0)
1911 threshold_external = 0;
1914 if ((options & SKGEN_FILTER_INTERNAL) == 0)
1916 threshold_internal = 0;
1919 if (threshold_internal > 0 || threshold_external > 0)
1921 /* filter until there's nothing more to do */
1924 done = 0; /* no work done yet */
1926 done = filterInternalExternalReebGraph(rg, threshold_internal, threshold_external);
1930 if (options & SKGEN_FILTER_SMART)
1932 filterSmartReebGraph(rg, 0.5);
1933 filterCyclesReebGraph(rg, 0.5);
1936 repositionNodes(rg);
1938 /* Filtering might have created degree 2 nodes, so remove them */
1939 removeNormalNodes(rg);
1942 void finalizeGraph(ReebGraph *rg, char passes, char method)
1946 BLI_buildAdjacencyList((BGraph*)rg);
1952 for(i = 0; i < passes; i++)
1954 postprocessGraph(rg, method);
1957 extendGraphBuckets(rg);
1960 /************************************** WEIGHT SPREADING ***********************************************/
1962 int compareVerts( const void* a, const void* b )
1964 EditVert *va = *(EditVert**)a;
1965 EditVert *vb = *(EditVert**)b;
1968 if (weightData(va) < weightData(vb))
1972 else if (weightData(va) > weightData(vb))
1980 void spreadWeight(EditMesh *em)
1982 EditVert **verts, *eve;
1983 float lastWeight = 0.0f;
1984 int totvert = BLI_countlist(&em->verts);
1986 int work_needed = 1;
1988 verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
1990 for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
1995 while(work_needed == 1)
1998 qsort(verts, totvert, sizeof(EditVert*), compareVerts);
2000 for(i = 0; i < totvert; i++)
2004 if (i == 0 || (weightData(eve) - lastWeight) > FLT_EPSILON)
2006 lastWeight = weightData(eve);
2011 weightSetData(eve, lastWeight + FLT_EPSILON * 2);
2012 lastWeight = weightData(eve);
2020 /******************************************** EXPORT ***************************************************/
2022 void exportNode(FILE *f, const char *text, ReebNode *node)
2024 fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
2027 void REEB_exportGraph(ReebGraph *rg, int count)
2035 sprintf(filename, "test.txt");
2039 sprintf(filename, "test%05i.txt", count);
2041 f = fopen(filename, "w");
2043 for(arc = rg->arcs.first; arc; arc = arc->next)
2048 exportNode(f, "v1", arc->head);
2050 for(i = 0; i < arc->bcount; i++)
2052 fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
2055 add_v3_v3v3(p, arc->tail->p, arc->head->p);
2058 fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
2059 exportNode(f, "v2", arc->tail);
2065 /***************************************** MAIN ALGORITHM **********************************************/
2067 /* edges alone will create zero degree nodes, use this function to remove them */
2068 void removeZeroNodes(ReebGraph *rg)
2070 ReebNode *node, *next_node;
2072 for (node = rg->nodes.first; node; node = next_node)
2074 next_node = node->next;
2076 if (node->degree == 0)
2078 BLI_removeNode((BGraph*)rg, (BNode*)node);
2083 void removeNormalNodes(ReebGraph *rg)
2085 ReebArc *arc, *nextArc;
2087 // Merge degree 2 nodes
2088 for(arc = rg->arcs.first; arc; arc = nextArc)
2090 nextArc = arc->next;
2092 while (arc->head->degree == 2 || arc->tail->degree == 2)
2095 if (arc->head->degree == 2)
2097 ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->head);
2099 /* If arcs are one after the other */
2100 if (arc->head == connectedArc->tail)
2102 /* remove furthest arc */
2103 if (arc->tail->weight < connectedArc->head->weight)
2105 mergeConnectedArcs(rg, arc, connectedArc);
2106 nextArc = arc->next;
2110 mergeConnectedArcs(rg, connectedArc, arc);
2111 break; /* arc was removed, move to next */
2114 /* Otherwise, arcs are side by side */
2117 /* Don't do anything, we need to keep the lowest node, even if degree 2 */
2123 if (arc->tail->degree == 2)
2125 ReebArc *connectedArc = (ReebArc*)BLI_findConnectedArc((BGraph*)rg, (BArc*)arc, (BNode*)arc->tail);
2127 /* If arcs are one after the other */
2128 if (arc->tail == connectedArc->head)
2130 /* remove furthest arc */
2131 if (arc->head->weight < connectedArc->tail->weight)
2133 mergeConnectedArcs(rg, arc, connectedArc);
2134 nextArc = arc->next;
2138 mergeConnectedArcs(rg, connectedArc, arc);
2139 break; /* arc was removed, move to next */
2142 /* Otherwise, arcs are side by side */
2145 /* Don't do anything, we need to keep the lowest node, even if degree 2 */
2154 int edgeEquals(ReebEdge *e1, ReebEdge *e2)
2156 return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
2159 ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
2161 ReebEdge *nextEdge = NULL;
2162 ReebEdge *edge = NULL;
2163 ReebArc *result = NULL;
2165 /* Find the ReebEdge in the edge list */
2166 for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
2169 nextEdge = edge->nextEdge;
2171 if (nextEdge != NULL)
2173 result = nextEdge->arc;
2179 void addFacetoArc(ReebArc *arc, EditFace *efa)
2181 BLI_ghash_insert(arc->faces, efa, efa);
2184 void mergeArcFaces(ReebGraph *UNUSED(rg), ReebArc *aDst, ReebArc *aSrc)
2188 for(BLI_ghashIterator_init(&ghi, aSrc->faces);
2189 !BLI_ghashIterator_isDone(&ghi);
2190 BLI_ghashIterator_step(&ghi))
2192 EditFace *efa = BLI_ghashIterator_getValue(&ghi);
2193 BLI_ghash_insert(aDst->faces, efa, efa);
2197 void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
2201 if (direction == MERGE_APPEND)
2203 for(e = aSrc->edges.first; e; e = e->next)
2205 e->arc = aDst; // Edge is stolen by new arc
2208 BLI_movelisttolist(&aDst->edges , &aSrc->edges);
2212 for(e = aSrc->edges.first; e; e = e->next)
2214 ReebEdge *newEdge = copyEdge(e);
2216 newEdge->arc = aDst;
2218 BLI_addtail(&aDst->edges, newEdge);
2220 if (direction == MERGE_LOWER)
2222 void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
2224 newEdge->nextEdge = e;
2226 // if edge was the first in the list, point the edit edge to the new reeb edge instead.
2229 *p = (void*)newEdge;
2231 // otherwise, advance in the list until the predecessor is found then insert it there
2234 ReebEdge *previous = (ReebEdge*)*p;
2236 while(previous->nextEdge != e)
2238 previous = previous->nextEdge;
2241 previous->nextEdge = newEdge;
2246 newEdge->nextEdge = e->nextEdge;
2247 e->nextEdge = newEdge;
2253 // return 1 on full merge
2254 int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
2257 ReebNode *removedNode = NULL;
2259 a0->length += a1->length;
2261 mergeArcEdges(rg, a0, a1, MERGE_APPEND);
2262 mergeArcFaces(rg, a0, a1);
2264 // Bring a0 to the combine length of both arcs
2265 if (a0->tail == a1->head)
2267 removedNode = a0->tail;
2268 a0->tail = a1->tail;
2270 else if (a0->head == a1->tail)
2272 removedNode = a0->head;
2273 a0->head = a1->head;
2276 resizeArcBuckets(a0);
2278 mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
2280 // remove a1 from graph
2281 BLI_remlink(&rg->arcs, a1);
2282 REEB_freeArc((BArc*)a1);
2284 BLI_removeNode((BGraph*)rg, (BNode*)removedNode);
2289 // return 1 on full merge
2290 int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
2293 // TRIANGLE POINTS DOWN
2294 if (a0->head->weight == a1->head->weight) // heads are the same
2296 if (a0->tail->weight == a1->tail->weight) // tails also the same, arcs can be totally merge together
2298 mergeArcEdges(rg, a0, a1, MERGE_APPEND);
2299 mergeArcFaces(rg, a0, a1);
2301 mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
2303 // Adjust node degree
2304 //a1->head->degree--;
2305 NodeDegreeDecrement(rg, a1->head);
2306 //a1->tail->degree--;
2307 NodeDegreeDecrement(rg, a1->tail);
2309 // remove a1 from graph
2310 BLI_remlink(&rg->arcs, a1);
2312 REEB_freeArc((BArc*)a1);
2315 else if (a0->tail->weight > a1->tail->weight) // a1->tail->weight is in the middle
2317 mergeArcEdges(rg, a1, a0, MERGE_LOWER);
2318 mergeArcFaces(rg, a1, a0);
2320 // Adjust node degree
2321 //a0->head->degree--;
2322 NodeDegreeDecrement(rg, a0->head);
2323 //a1->tail->degree++;
2324 NodeDegreeIncrement(rg, a1->tail);
2326 mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
2327 a0->head = a1->tail;
2328 resizeArcBuckets(a0);
2330 else // a0>n2 is in the middle
2332 mergeArcEdges(rg, a0, a1, MERGE_LOWER);
2333 mergeArcFaces(rg, a0, a1);
2335 // Adjust node degree
2336 //a1->head->degree--;
2337 NodeDegreeDecrement(rg, a1->head);
2338 //a0->tail->degree++;
2339 NodeDegreeIncrement(rg, a0->tail);
2341 mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
2342 a1->head = a0->tail;
2343 resizeArcBuckets(a1);
2346 // TRIANGLE POINTS UP
2347 else if (a0->tail->weight == a1->tail->weight) // tails are the same
2349 if (a0->head->weight > a1->head->weight) // a0->head->weight is in the middle
2351 mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
2352 mergeArcFaces(rg, a0, a1);
2354 // Adjust node degree
2355 //a1->tail->degree--;
2356 NodeDegreeDecrement(rg, a1->tail);
2357 //a0->head->degree++;
2358 NodeDegreeIncrement(rg, a0->head);
2360 mergeArcBuckets(a0, a1, a0->head->weight, a0->tail->weight);
2361 a1->tail = a0->head;
2362 resizeArcBuckets(a1);
2364 else // a1->head->weight is in the middle
2366 mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
2367 mergeArcFaces(rg, a1, a0);
2369 // Adjust node degree
2370 //a0->tail->degree--;
2371 NodeDegreeDecrement(rg, a0->tail);
2372 //a1->head->degree++;
2373 NodeDegreeIncrement(rg, a1->head);
2375 mergeArcBuckets(a1, a0, a1->head->weight, a1->tail->weight);
2376 a0->tail = a1->head;
2377 resizeArcBuckets(a0);
2382 // Need something here (OR NOT)
2388 void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
2391 while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
2393 total = mergeArcs(rg, a0, a1);
2395 if (total == 0) // if it wasn't a total merge, go forward
2397 if (a0->tail->weight < a1->tail->weight)
2399 a0 = nextArcMappedToEdge(a0, e0);
2403 a1 = nextArcMappedToEdge(a1, e1);
2409 void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
2411 ReebArc *a0, *a1, *a2;
2416 glueByMergeSort(rg, a0, a1, e0, e1);
2417 glueByMergeSort(rg, a0, a2, e0, e2);
2420 ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
2424 edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
2426 // Only add existing edges that haven't been added yet
2434 arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
2435 edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
2437 arc->flag = 0; // clear flag on init
2438 arc->symmetry_level = 0;
2439 arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "createArc gh");
2441 if (node1->weight <= node2->weight)
2455 // increase node degree
2457 NodeDegreeIncrement(rg, v1);
2459 NodeDegreeIncrement(rg, v2);
2461 BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
2464 edge->nextEdge = NULL;
2468 BLI_addtail(&rg->arcs, arc);
2469 BLI_addtail(&arc->edges, edge);
2471 /* adding buckets for embedding */
2472 allocArcBuckets(arc);
2474 offset = arc->head->weight;
2475 len = arc->tail->weight - arc->head->weight;
2478 /* This is the actual embedding filling described in the paper
2479 * the problem is that it only works with really dense meshes
2481 if (arc->bcount > 0)
2483 addVertToBucket(&(arc->buckets[0]), arc->head->co);
2484 addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->tail->co);
2487 for(i = 0; i < arc->bcount; i++)
2490 float f = (arc->buckets[i].val - offset) / len;
2492 interp_v3_v3v3(co, v1->p, v2->p, f);
2493 addVertToBucket(&(arc->buckets[i]), co);
2502 void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
2504 ReebEdge *re1, *re2, *re3;
2505 ReebEdge *e1, *e2, *e3;
2506 float len1, len2, len3;
2508 re1 = createArc(rg, n1, n2);
2509 re2 = createArc(rg, n2, n3);
2510 re3 = createArc(rg, n3, n1);
2512 addFacetoArc(re1->arc, efa);
2513 addFacetoArc(re2->arc, efa);
2514 addFacetoArc(re3->arc, efa);
2516 len1 = (float)fabs(n1->weight - n2->weight);
2517 len2 = (float)fabs(n2->weight - n3->weight);
2518 len3 = (float)fabs(n3->weight - n1->weight);
2520 /* The rest of the algorithm assumes that e1 is the longest edge */
2522 if (len1 >= len2 && len1 >= len3)
2528 else if (len2 >= len1 && len2 >= len3)
2541 /* And e2 is the lowest edge
2542 * If e3 is lower than e2, swap them
2544 if (e3->v1->weight < e2->v1->weight)
2546 ReebEdge *etmp = e2;
2552 mergePaths(rg, e1, e2, e3);
2555 ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
2568 rg = newReebGraph();
2570 rg->resolution = subdivisions;
2572 /*totvert = BLI_countlist(&em->verts);*/ /*UNUSED*/
2574 totfaces = BLI_countlist(&em->faces);
2577 renormalizeWeight(em, 1.0f);
2579 /* Spread weight to minimize errors */
2582 renormalizeWeight(em, (float)rg->resolution);
2584 /* Adding vertice */
2585 for(index = 0, eve = em->verts.first; eve; eve = eve->next)
2595 /* Adding face, edge per edge */
2596 for(efa = em->faces.first; efa; efa = efa->next)
2600 ReebNode *n1, *n2, *n3;
2602 n1 = nodeData(efa->v1);
2603 n2 = nodeData(efa->v2);
2604 n3 = nodeData(efa->v3);
2606 addTriangleToGraph(rg, n1, n2, n3, efa);
2610 ReebNode *n4 = nodeData(efa->v4);
2611 addTriangleToGraph(rg, n1, n3, n4, efa);
2615 if (countfaces % 100 == 0)
2617 printf("\rface %i of %i", countfaces, totfaces);
2625 removeZeroNodes(rg);
2627 removeNormalNodes(rg);
2632 /***************************************** WEIGHT UTILS **********************************************/
2634 void renormalizeWeight(EditMesh *em, float newmax)
2637 float minimum, maximum, range;
2639 if (em == NULL || BLI_countlist(&em->verts) == 0)
2642 /* First pass, determine maximum and minimum */
2643 eve = em->verts.first;
2644 minimum = weightData(eve);
2646 for(; eve; eve = eve->next)
2648 maximum = MAX2(maximum, weightData(eve));
2649 minimum = MIN2(minimum, weightData(eve));
2652 range = maximum - minimum;
2654 /* Normalize weights */
2655 for(eve = em->verts.first; eve; eve = eve->next)
2657 float weight = (weightData(eve) - minimum) / range * newmax;
2658 weightSetData(eve, weight);
2663 int weightFromLoc(EditMesh *em, int axis)
2667 if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
2670 /* Copy coordinate in weight */
2671 for(eve = em->verts.first; eve; eve = eve->next)
2673 weightSetData(eve, eve->co[axis]);
2679 static float cotan_weight(float *v1, float *v2, float *v3)
2681 float a[3], b[3], c[3], clen;
2683 sub_v3_v3v3(a, v2, v1);
2684 sub_v3_v3v3(b, v3, v1);
2685 cross_v3_v3v3(c, a, b);
2692 return dot_v3v3(a, b)/clen;
2695 void addTriangle(EditVert *v1, EditVert *v2, EditVert *v3, int e1, int e2, int e3)
2697 /* Angle opposite e1 */
2698 float t1= cotan_weight(v1->co, v2->co, v3->co) / e2;
2700 /* Angle opposite e2 */
2701 float t2 = cotan_weight(v2->co, v3->co, v1->co) / e3;
2703 /* Angle opposite e3 */
2704 float t3 = cotan_weight(v3->co, v1->co, v2->co) / e1;
2706 int i1 = indexData(v1);
2707 int i2 = indexData(v2);
2708 int i3 = indexData(v3);
2710 nlMatrixAdd(i1, i1, t2+t3);
2711 nlMatrixAdd(i2, i2, t1+t3);
2712 nlMatrixAdd(i3, i3, t1+t2);
2714 nlMatrixAdd(i1, i2, -t3);
2715 nlMatrixAdd(i2, i1, -t3);
2717 nlMatrixAdd(i2, i3, -t1);
2718 nlMatrixAdd(i3, i2, -t1);
2720 nlMatrixAdd(i3, i1, -t2);
2721 nlMatrixAdd(i1, i3, -t2);
2724 int weightToHarmonic(EditMesh *em, EdgeIndex *indexed_edges)
2734 /* Find local extrema */
2735 for(eve = em->verts.first; eve; eve = eve->next)
2740 /* Solve with openNL */
2744 nlSolverParameteri(NL_NB_VARIABLES, totvert);
2748 /* Find local extrema */
2749 for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
2757 NextEdgeForVert(indexed_edges, -1); /* Reset next edge */
2758 for(eed = NextEdgeForVert(indexed_edges, index); eed && (maximum || minimum); eed = NextEdgeForVert(indexed_edges, index))
2773 /* Adjacent vertex is bigger, not a local maximum */
2774 if (weightData(eve2) > weightData(eve))
2778 /* Adjacent vertex is smaller, not a local minimum */
2779 else if (weightData(eve2) < weightData(eve))
2786 if (maximum || minimum)
2788 float w = weightData(eve);
2790 nlSetVariable(0, index, w);
2791 nlLockVariable(index);
2802 /* Zero edge weight */
2803 for(eed = em->edges.first; eed; eed = eed->next)
2808 /* Add faces count to the edge weight */
2809 for(efa = em->faces.first; efa; efa = efa->next)
2824 /* Add faces angle to the edge weight */
2825 for(efa = em->faces.first; efa; efa = efa->next)
2829 if (efa->v4 == NULL)
2831 addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, efa->e3->tmp.l);
2835 addTriangle(efa->v1, efa->v2, efa->v3, efa->e1->tmp.l, efa->e2->tmp.l, 2);
2836 addTriangle(efa->v3, efa->v4, efa->v1, efa->e3->tmp.l, efa->e4->tmp.l, 2);
2845 success = nlSolveAdvanced(NULL, NL_TRUE);
2850 for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
2852 weightSetData(eve, nlGetVariable(0, index));
2860 nlDeleteContext(nlGetCurrent());
2866 EditEdge * NextEdgeForVert(EdgeIndex *indexed_edges, int index)
2868 static int offset = -1;
2870 /* Reset method, call with NULL mesh pointer */
2877 /* first pass, start at the head of the list */
2880 offset = indexed_edges->offset[index];
2882 /* subsequent passes, start on the next edge */
2888 return indexed_edges->edges[offset];
2891 void shortestPathsFromVert(EditMesh *em, EditVert *starting_vert, EdgeIndex *indexed_edges)
2894 EditVert *current_eve = NULL;
2895 EditEdge *eed = NULL;
2896 EditEdge *select_eed = NULL;
2898 edge_heap = BLI_heap_new();
2900 current_eve = starting_vert;
2902 /* insert guard in heap, when that is returned, no more edges */
2903 BLI_heap_insert(edge_heap, FLT_MAX, NULL);
2905 /* Initialize edge flag */
2906 for(eed= em->edges.first; eed; eed= eed->next)
2911 while (BLI_heap_size(edge_heap) > 0)
2913 float current_weight;
2915 current_eve->f1 = 1; /* mark vertex as selected */
2917 /* Add all new edges connected to current_eve to the list */
2918 NextEdgeForVert(indexed_edges, -1); // Reset next edge
2919 for(eed = NextEdgeForVert(indexed_edges, indexData(current_eve)); eed; eed = NextEdgeForVert(indexed_edges, indexData(current_eve)))
2923 BLI_heap_insert(edge_heap, weightData(current_eve) + eed->tmp.fp, eed);
2928 /* Find next shortest edge with unselected verts */
2931 current_weight = BLI_heap_node_value(BLI_heap_top(edge_heap));
2932 select_eed = BLI_heap_popmin(edge_heap);
2933 } while (select_eed != NULL && select_eed->v1->f1 != 0 && select_eed->v2->f1);
2935 if (select_eed != NULL)
2939 if (select_eed->v1->f1 == 0) /* v1 is the new vertex */
2941 current_eve = select_eed->v1;
2943 else /* otherwise, it's v2 */
2945 current_eve = select_eed->v2;
2948 weightSetData(current_eve, current_weight);
2952 BLI_heap_free(edge_heap, NULL);
2955 void freeEdgeIndex(EdgeIndex *indexed_edges)
2957 MEM_freeN(indexed_edges->offset);
2958 MEM_freeN(indexed_edges->edges);
2961 void buildIndexedEdges(EditMesh *em, EdgeIndex *indexed_edges)
2966 int tot_indexed = 0;
2969 totvert = BLI_countlist(&em->verts);
2971 indexed_edges->offset = MEM_callocN(totvert * sizeof(int), "EdgeIndex offset");
2973 for(eed = em->edges.first; eed; eed = eed->next)
2975 if (eed->v1->h == 0 && eed->v2->h == 0)
2978 indexed_edges->offset[indexData(eed->v1)]++;
2979 indexed_edges->offset[indexData(eed->v2)]++;
2983 tot_indexed += totvert;
2985 indexed_edges->edges = MEM_callocN(tot_indexed * sizeof(EditEdge*), "EdgeIndex edges");
2987 /* setting vert offsets */
2988 for(eve = em->verts.first; eve; eve = eve->next)
2992 int d = indexed_edges->offset[indexData(eve)];
2993 indexed_edges->offset[indexData(eve)] = offset;
2998 /* adding edges in array */
2999 for(eed = em->edges.first; eed; eed= eed->next)
3001 if (eed->v1->h == 0 && eed->v2->h == 0)
3004 for (i = indexed_edges->offset[indexData(eed->v1)]; i < tot_indexed; i++)
3006 if (indexed_edges->edges[i] == NULL)
3008 indexed_edges->edges[i] = eed;
3013 for (i = indexed_edges->offset[indexData(eed->v2)]; i < tot_indexed; i++)
3015 if (indexed_edges->edges[i] == NULL)
3017 indexed_edges->edges[i] = eed;
3025 int weightFromDistance(EditMesh *em, EdgeIndex *indexed_edges)
3032 totvert = BLI_countlist(&em->verts);
3034 if (em == NULL || totvert == 0)
3039 totedge = BLI_countlist(&em->edges);
3046 /* Initialize vertice flag and find at least one selected vertex */
3047 for(eve = em->verts.first; eve; eve = eve->next)
3050 if (eve->f & SELECT)
3058 return 0; /* no selected vert, failure */
3065 /* Calculate edge weight */
3066 for(eed = em->edges.first; eed; eed= eed->next)
3068 if (eed->v1->h == 0 && eed->v2->h == 0)
3070 eed->tmp.fp = len_v3v3(eed->v1->co, eed->v2->co);
3074 /* Apply dijkstra spf for each selected vert */
3075 for(eve = em->verts.first; eve; eve = eve->next)
3077 if (eve->f & SELECT)
3079 shortestPathsFromVert(em, eve, indexed_edges);
3083 /* connect unselected islands */
3084 while (allDone == 0)
3086 EditVert *selected_eve = NULL;
3087 float selected_weight = 0;
3088 float min_distance = FLT_MAX;
3092 for (eve = em->verts.first; eve; eve = eve->next)
3094 /* for every vertex visible that hasn't been processed yet */
3095 if (eve->h == 0 && eve->f1 != 1)
3097 EditVert *closest_eve;
3099 /* find the closest processed vertex */
3100 for (closest_eve = em->verts.first; closest_eve; closest_eve = closest_eve->next)
3102 /* vertex is already processed and distance is smaller than current minimum */
3103 if (closest_eve->f1 == 1)
3105 float distance = len_v3v3(closest_eve->co, eve->co);
3106 if (distance < min_distance)
3108 min_distance = distance;
3110 selected_weight = weightData(closest_eve);
3121 weightSetData(selected_eve, selected_weight + min_distance);
3122 shortestPathsFromVert(em, selected_eve, indexed_edges);
3127 for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)