3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
29 /** \file blender/render/intern/source/pipeline.c
40 #include "DNA_group_types.h"
41 #include "DNA_image_types.h"
42 #include "DNA_node_types.h"
43 #include "DNA_object_types.h"
44 #include "DNA_scene_types.h"
45 #include "DNA_sequence_types.h"
46 #include "DNA_userdef_types.h"
48 #include "MEM_guardedalloc.h"
50 #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
51 #include "BKE_global.h"
52 #include "BKE_image.h"
55 #include "BKE_object.h"
56 #include "BKE_pointcache.h"
57 #include "BKE_report.h"
58 #include "BKE_scene.h"
59 #include "BKE_sequencer.h"
60 #include "BKE_utildefines.h"
61 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
64 #include "BLI_blenlib.h"
66 #include "BLI_threads.h"
67 #include "BLI_callbacks.h"
68 #include "BLI_utildefines.h"
71 #include "IMB_imbuf.h"
72 #include "IMB_imbuf_types.h"
74 #include "intern/openexr/openexr_multi.h"
76 #include "RE_pipeline.h"
79 #include "render_types.h"
80 #include "renderpipeline.h"
81 #include "renderdatabase.h"
82 #include "rendercore.h"
84 #include "initrender.h"
86 #include "pixelblending.h"
94 - movie/image file init
95 - everything that doesn't change during animation
98 - camera, world, matrices
99 - make render verts, faces, halos, strands
100 - everything can change per frame/field
104 - tiles, rect, baking
105 - layers/tiles optionally to disk or directly in Render Result
107 4) Composite Render Result
108 - also read external files etc
111 - save file or append in movie
116 /* ********* globals ******** */
118 /* here we store all renders */
122 /* commandline thread override */
124 } RenderGlobal = {{NULL, NULL}, -1};
126 /* hardcopy of current render, used while rendering for speed */
129 /* ********* alloc and free ******** */
131 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override);
133 static volatile int g_break= 0;
134 static int thread_break(void *UNUSED(arg))
139 /* default callbacks, set in each new render */
140 static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
141 static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
142 static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
143 static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
144 static int default_break(void *UNUSED(arg)) {return G.afbreek == 1;}
146 static void stats_background(void *UNUSED(arg), RenderStats *rs)
148 uintptr_t mem_in_use, mmap_in_use, peak_memory;
149 float megs_used_memory, mmap_used_memory, megs_peak_memory;
151 mem_in_use= MEM_get_memory_in_use();
152 mmap_in_use= MEM_get_mapped_memory_in_use();
153 peak_memory = MEM_get_peak_memory();
155 megs_used_memory= (mem_in_use-mmap_in_use)/(1024.0*1024.0);
156 mmap_used_memory= (mmap_in_use)/(1024.0*1024.0);
157 megs_peak_memory = (peak_memory)/(1024.0*1024.0);
159 fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
160 megs_used_memory, mmap_used_memory, megs_peak_memory);
163 fprintf(stdout, "Field %d ", rs->curfield);
165 fprintf(stdout, "Blur %d ", rs->curblur);
168 fprintf(stdout, "| %s", rs->infostr);
172 fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
174 fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
177 BLI_exec_cb(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
183 void RE_FreeRenderResult(RenderResult *res)
185 if(res==NULL) return;
187 while(res->layers.first) {
188 RenderLayer *rl= res->layers.first;
190 if(rl->rectf) MEM_freeN(rl->rectf);
191 /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
192 if(rl->acolrect) MEM_freeN(rl->acolrect);
193 if(rl->scolrect) MEM_freeN(rl->scolrect);
195 while(rl->passes.first) {
196 RenderPass *rpass= rl->passes.first;
197 if(rpass->rect) MEM_freeN(rpass->rect);
198 BLI_remlink(&rl->passes, rpass);
201 BLI_remlink(&res->layers, rl);
206 MEM_freeN(res->rect32);
208 MEM_freeN(res->rectz);
210 MEM_freeN(res->rectf);
212 MEM_freeN(res->text);
217 /* version that's compatible with fullsample buffers */
218 static void free_render_result(ListBase *lb, RenderResult *rr)
220 RenderResult *rrnext;
222 for(; rr; rr= rrnext) {
228 RE_FreeRenderResult(rr);
233 /* all layers except the active one get temporally pushed away */
234 static void push_render_result(Render *re)
236 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
238 /* officially pushed result should be NULL... error can happen with do_seq */
239 RE_FreeRenderResult(re->pushedresult);
241 re->pushedresult= re->result;
244 BLI_rw_mutex_unlock(&re->resultmutex);
247 /* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
248 static void pop_render_result(Render *re)
250 if(re->result==NULL) {
251 printf("pop render result error; no current result!\n");
255 if(re->pushedresult) {
256 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
258 if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
259 /* find which layer in pushedresult should be replaced */
260 SceneRenderLayer *srl;
262 RenderLayer *rl= re->result->layers.first;
265 /* render result should be empty after this */
266 BLI_remlink(&re->result->layers, rl);
268 /* reconstruct render result layers */
269 for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
271 BLI_addtail(&re->result->layers, rl);
273 rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
275 BLI_remlink(&re->pushedresult->layers, rlpush);
276 BLI_addtail(&re->result->layers, rlpush);
282 RE_FreeRenderResult(re->pushedresult);
283 re->pushedresult= NULL;
285 BLI_rw_mutex_unlock(&re->resultmutex);
289 /* NOTE: OpenEXR only supports 32 chars for layer+pass names
290 In blender we now use max 10 chars for pass, max 20 for layer */
291 static const char *get_pass_name(int passtype, int channel)
294 if(passtype == SCE_PASS_COMBINED) {
295 if(channel==-1) return "Combined";
296 if(channel==0) return "Combined.R";
297 if(channel==1) return "Combined.G";
298 if(channel==2) return "Combined.B";
301 if(passtype == SCE_PASS_Z) {
302 if(channel==-1) return "Depth";
305 if(passtype == SCE_PASS_VECTOR) {
306 if(channel==-1) return "Vector";
307 if(channel==0) return "Vector.X";
308 if(channel==1) return "Vector.Y";
309 if(channel==2) return "Vector.Z";
312 if(passtype == SCE_PASS_NORMAL) {
313 if(channel==-1) return "Normal";
314 if(channel==0) return "Normal.X";
315 if(channel==1) return "Normal.Y";
318 if(passtype == SCE_PASS_UV) {
319 if(channel==-1) return "UV";
320 if(channel==0) return "UV.U";
321 if(channel==1) return "UV.V";
324 if(passtype == SCE_PASS_RGBA) {
325 if(channel==-1) return "Color";
326 if(channel==0) return "Color.R";
327 if(channel==1) return "Color.G";
328 if(channel==2) return "Color.B";
331 if(passtype == SCE_PASS_EMIT) {
332 if(channel==-1) return "Emit";
333 if(channel==0) return "Emit.R";
334 if(channel==1) return "Emit.G";
337 if(passtype == SCE_PASS_DIFFUSE) {
338 if(channel==-1) return "Diffuse";
339 if(channel==0) return "Diffuse.R";
340 if(channel==1) return "Diffuse.G";
343 if(passtype == SCE_PASS_SPEC) {
344 if(channel==-1) return "Spec";
345 if(channel==0) return "Spec.R";
346 if(channel==1) return "Spec.G";
349 if(passtype == SCE_PASS_SHADOW) {
350 if(channel==-1) return "Shadow";
351 if(channel==0) return "Shadow.R";
352 if(channel==1) return "Shadow.G";
355 if(passtype == SCE_PASS_AO) {
356 if(channel==-1) return "AO";
357 if(channel==0) return "AO.R";
358 if(channel==1) return "AO.G";
361 if(passtype == SCE_PASS_ENVIRONMENT) {
362 if(channel==-1) return "Env";
363 if(channel==0) return "Env.R";
364 if(channel==1) return "Env.G";
367 if(passtype == SCE_PASS_INDIRECT) {
368 if(channel==-1) return "Indirect";
369 if(channel==0) return "Indirect.R";
370 if(channel==1) return "Indirect.G";
373 if(passtype == SCE_PASS_REFLECT) {
374 if(channel==-1) return "Reflect";
375 if(channel==0) return "Reflect.R";
376 if(channel==1) return "Reflect.G";
379 if(passtype == SCE_PASS_REFRACT) {
380 if(channel==-1) return "Refract";
381 if(channel==0) return "Refract.R";
382 if(channel==1) return "Refract.G";
385 if(passtype == SCE_PASS_INDEXOB) {
386 if(channel==-1) return "IndexOB";
389 if(passtype == SCE_PASS_INDEXMA) {
390 if(channel==-1) return "IndexMA";
393 if(passtype == SCE_PASS_MIST) {
394 if(channel==-1) return "Mist";
397 if(passtype == SCE_PASS_RAYHITS)
399 if(channel==-1) return "Rayhits";
400 if(channel==0) return "Rayhits.R";
401 if(channel==1) return "Rayhits.G";
407 static int passtype_from_name(char *str)
410 if(strcmp(str, "Combined")==0)
411 return SCE_PASS_COMBINED;
413 if(strcmp(str, "Depth")==0)
416 if(strcmp(str, "Vector")==0)
417 return SCE_PASS_VECTOR;
419 if(strcmp(str, "Normal")==0)
420 return SCE_PASS_NORMAL;
422 if(strcmp(str, "UV")==0)
425 if(strcmp(str, "Color")==0)
426 return SCE_PASS_RGBA;
428 if(strcmp(str, "Emit")==0)
429 return SCE_PASS_EMIT;
431 if(strcmp(str, "Diffuse")==0)
432 return SCE_PASS_DIFFUSE;
434 if(strcmp(str, "Spec")==0)
435 return SCE_PASS_SPEC;
437 if(strcmp(str, "Shadow")==0)
438 return SCE_PASS_SHADOW;
440 if(strcmp(str, "AO")==0)
443 if(strcmp(str, "Env")==0)
444 return SCE_PASS_ENVIRONMENT;
446 if(strcmp(str, "Indirect")==0)
447 return SCE_PASS_INDIRECT;
449 if(strcmp(str, "Reflect")==0)
450 return SCE_PASS_REFLECT;
452 if(strcmp(str, "Refract")==0)
453 return SCE_PASS_REFRACT;
455 if(strcmp(str, "IndexOB")==0)
456 return SCE_PASS_INDEXOB;
458 if(strcmp(str, "IndexMA")==0)
459 return SCE_PASS_INDEXMA;
461 if(strcmp(str, "Mist")==0)
462 return SCE_PASS_MIST;
464 if(strcmp(str, "RayHits")==0)
465 return SCE_PASS_RAYHITS;
469 static void scene_unique_exr_name(Scene *scene, char *str, int sample)
471 char di[FILE_MAX], name[FILE_MAXFILE+MAX_ID_NAME+100], fi[FILE_MAXFILE];
473 BLI_strncpy(di, G.main->name, FILE_MAX);
474 BLI_splitdirstring(di, fi);
477 BLI_snprintf(name, sizeof(name), "%s_%s.exr", fi, scene->id.name+2);
479 BLI_snprintf(name, sizeof(name), "%s_%s%d.exr", fi, scene->id.name+2, sample);
481 BLI_make_file_string("/", str, btempdir, name);
484 static void render_unique_exr_name(Render *re, char *str, int sample)
486 scene_unique_exr_name(re->scene, str, sample);
489 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
491 const char *typestr= get_pass_name(passtype, 0);
492 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
493 int rectsize= rr->rectx*rr->recty*channels;
495 BLI_addtail(&rl->passes, rpass);
496 rpass->passtype= passtype;
497 rpass->channels= channels;
498 rpass->rectx= rl->rectx;
499 rpass->recty= rl->recty;
503 for(a=0; a<channels; a++)
504 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
510 rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
512 if(passtype==SCE_PASS_VECTOR) {
513 /* initialize to max speed */
515 for(x= rectsize-1; x>=0; x--)
516 rect[x]= PASS_VECTOR_MAX;
518 else if(passtype==SCE_PASS_Z) {
520 for(x= rectsize-1; x>=0; x--)
526 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
530 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
531 if(rpass->passtype== passtype)
536 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
540 if(rr==NULL) return NULL;
542 for(rl= rr->layers.first; rl; rl= rl->next)
543 if(strncmp(rl->name, name, RE_MAXNAME)==0)
549 /* called by main render as well for parts */
550 /* will read info from Render *re to define layers */
551 /* called in threads */
552 /* re->winx,winy is coordinate space of entire image, partrct the part within */
553 static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
557 SceneRenderLayer *srl;
558 int rectx, recty, nr;
560 rectx= partrct->xmax - partrct->xmin;
561 recty= partrct->ymax - partrct->ymin;
563 if(rectx<=0 || recty<=0)
566 rr= MEM_callocN(sizeof(RenderResult), "new render result");
569 rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
570 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
573 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
574 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
575 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
576 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
577 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
580 rr->exrhandle= IMB_exr_get_handle();
583 /* check renderdata for amount of layers */
584 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
586 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
588 if(srl->layflag & SCE_LAY_DISABLE)
591 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
592 BLI_addtail(&rr->layers, rl);
594 BLI_strncpy(rl->name, srl->name, sizeof(rl->name));
596 rl->lay_zmask= srl->lay_zmask;
597 rl->layflag= srl->layflag;
598 rl->passflag= srl->passflag; // for debugging: srl->passflag|SCE_PASS_RAYHITS;
599 rl->pass_xor= srl->pass_xor;
600 rl->light_override= srl->light_override;
601 rl->mat_override= srl->mat_override;
606 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
607 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
608 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
609 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
612 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
614 if(srl->passflag & SCE_PASS_Z)
615 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
616 if(srl->passflag & SCE_PASS_VECTOR)
617 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
618 if(srl->passflag & SCE_PASS_NORMAL)
619 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
620 if(srl->passflag & SCE_PASS_UV)
621 render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
622 if(srl->passflag & SCE_PASS_RGBA)
623 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
624 if(srl->passflag & SCE_PASS_EMIT)
625 render_layer_add_pass(rr, rl, 3, SCE_PASS_EMIT);
626 if(srl->passflag & SCE_PASS_DIFFUSE)
627 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
628 if(srl->passflag & SCE_PASS_SPEC)
629 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
630 if(srl->passflag & SCE_PASS_AO)
631 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
632 if(srl->passflag & SCE_PASS_ENVIRONMENT)
633 render_layer_add_pass(rr, rl, 3, SCE_PASS_ENVIRONMENT);
634 if(srl->passflag & SCE_PASS_INDIRECT)
635 render_layer_add_pass(rr, rl, 3, SCE_PASS_INDIRECT);
636 if(srl->passflag & SCE_PASS_SHADOW)
637 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
638 if(srl->passflag & SCE_PASS_REFLECT)
639 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
640 if(srl->passflag & SCE_PASS_REFRACT)
641 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
642 if(srl->passflag & SCE_PASS_INDEXOB)
643 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
644 if(srl->passflag & SCE_PASS_INDEXMA)
645 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXMA);
646 if(srl->passflag & SCE_PASS_MIST)
647 render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
648 if(rl->passflag & SCE_PASS_RAYHITS)
649 render_layer_add_pass(rr, rl, 4, SCE_PASS_RAYHITS);
652 /* sss, previewrender and envmap don't do layers, so we make a default one */
653 if(rr->layers.first==NULL) {
654 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
655 BLI_addtail(&rr->layers, rl);
660 /* duplicate code... */
662 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
663 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
664 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
665 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
668 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
670 /* note, this has to be in sync with scene.c */
672 rl->layflag= 0x7FFF; /* solid ztra halo strand */
673 rl->passflag= SCE_PASS_COMBINED;
678 /* border render; calculate offset for use in compositor. compo is centralized coords */
679 rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
680 rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
685 static int render_scene_needs_vector(Render *re)
687 SceneRenderLayer *srl;
689 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
690 if(!(srl->layflag & SCE_LAY_DISABLE))
691 if(srl->passflag & SCE_PASS_VECTOR)
697 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
699 int y, ofs, copylen, tilex, tiley;
701 copylen= tilex= rrpart->rectx;
702 tiley= rrpart->recty;
704 if(rrpart->crop) { /* filters add pixel extra */
705 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
707 copylen= tilex - 2*rrpart->crop;
708 tiley -= 2*rrpart->crop;
710 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
711 target+= pixsize*ofs;
714 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
715 target+= pixsize*ofs;
718 copylen *= sizeof(float)*pixsize;
720 ofs= pixsize*rr->rectx;
722 for(y=0; y<tiley; y++) {
723 memcpy(target, tile, copylen);
729 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
730 /* no test happens here if it fits... we also assume layers are in sync */
731 /* is used within threads */
732 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
734 RenderLayer *rl, *rlp;
735 RenderPass *rpass, *rpassp;
737 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
740 if(rl->rectf && rlp->rectf)
741 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
743 /* passes are allocated in sync */
744 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
745 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
751 static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
755 int offs, partx, party;
757 BLI_lock_thread(LOCK_IMAGE);
759 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
761 if(rrpart->crop) { /* filters add pixel extra */
762 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
771 for(a=0; a<xstride; a++)
772 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
773 xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
776 /* passes are allocated in sync */
777 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
778 int a, xstride= rpassp->channels;
779 for(a=0; a<xstride; a++)
780 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
781 xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
786 party= rrpart->tilerect.ymin + rrpart->crop;
787 partx= rrpart->tilerect.xmin + rrpart->crop;
788 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
790 BLI_unlock_thread(LOCK_IMAGE);
794 static void save_empty_result_tiles(Render *re)
799 for(rr= re->result; rr; rr= rr->next) {
800 IMB_exrtile_clear_channels(rr->exrhandle);
802 for(pa= re->parts.first; pa; pa= pa->next) {
804 int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
805 int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
806 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
813 /* for passes read from files, these have names stored */
814 static char *make_pass_name(RenderPass *rpass, int chan)
816 static char name[16];
819 BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
822 name[len+1]= rpass->chan_id[chan];
828 /* filename already made absolute */
829 /* called from within UI, saves both rendered result as a file-read result */
830 int RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *filename, int compress)
834 void *exrhandle= IMB_exr_get_handle();
837 BLI_make_existing_file(filename);
839 /* composite result */
841 IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4*rr->rectx, rr->rectf);
842 IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4*rr->rectx, rr->rectf+1);
843 IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4*rr->rectx, rr->rectf+2);
844 IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4*rr->rectx, rr->rectf+3);
847 /* add layers/passes and assign channels */
848 for(rl= rr->layers.first; rl; rl= rl->next) {
853 for(a=0; a<xstride; a++)
854 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
855 xstride, xstride*rr->rectx, rl->rectf+a);
858 /* passes are allocated in sync */
859 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
860 int a, xstride= rpass->channels;
861 for(a=0; a<xstride; a++) {
863 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
864 xstride, xstride*rr->rectx, rpass->rect+a);
866 IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
867 xstride, xstride*rr->rectx, rpass->rect+a);
872 /* when the filename has no permissions, this can fail */
873 if(IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress)) {
874 IMB_exr_write_channels(exrhandle);
878 /* TODO, get the error from openexr's exception */
879 BKE_report(reports, RPT_ERROR, "Error Writing Render Result, see console");
882 IMB_exr_close(exrhandle);
887 /* callbacks for RE_MultilayerConvert */
888 static void *ml_addlayer_cb(void *base, char *str)
890 RenderResult *rr= base;
893 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
894 BLI_addtail(&rr->layers, rl);
896 BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
899 static void ml_addpass_cb(void *UNUSED(base), void *lay, char *str, float *rect, int totchan, char *chan_id)
901 RenderLayer *rl= lay;
902 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
905 BLI_addtail(&rl->passes, rpass);
906 rpass->channels= totchan;
908 rpass->passtype= passtype_from_name(str);
909 if(rpass->passtype==0) printf("unknown pass %s\n", str);
910 rl->passflag |= rpass->passtype;
912 BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
913 /* channel id chars */
914 for(a=0; a<totchan; a++)
915 rpass->chan_id[a]= chan_id[a];
920 /* from imbuf, if a handle was returned we convert this to render result */
921 RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty)
923 RenderResult *rr= MEM_callocN(sizeof(RenderResult), "loaded render result");
930 IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
932 for(rl=rr->layers.first; rl; rl=rl->next) {
936 for(rpass=rl->passes.first; rpass; rpass=rpass->next) {
945 /* called in end of render, to add names to passes... for UI only */
946 static void renderresult_add_names(RenderResult *rr)
951 for(rl= rr->layers.first; rl; rl= rl->next)
952 for(rpass= rl->passes.first; rpass; rpass= rpass->next)
953 BLI_strncpy(rpass->name, get_pass_name(rpass->passtype, -1), sizeof(rpass->name));
956 /* called for reading temp files, and for external engines */
957 static int read_render_result_from_file(const char *filename, RenderResult *rr)
961 void *exrhandle= IMB_exr_get_handle();
964 if(IMB_exr_begin_read(exrhandle, filename, &rectx, &recty)==0) {
965 printf("failed being read %s\n", filename);
966 IMB_exr_close(exrhandle);
970 if(rr == NULL || rectx!=rr->rectx || recty!=rr->recty) {
972 printf("error in reading render result: dimensions don't match\n");
974 printf("error in reading render result: NULL result pointer\n");
975 IMB_exr_close(exrhandle);
979 for(rl= rr->layers.first; rl; rl= rl->next) {
984 for(a=0; a<xstride; a++)
985 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
986 xstride, xstride*rectx, rl->rectf+a);
989 /* passes are allocated in sync */
990 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
991 int a, xstride= rpass->channels;
992 for(a=0; a<xstride; a++)
993 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
994 xstride, xstride*rectx, rpass->rect+a);
998 IMB_exr_read_channels(exrhandle);
999 renderresult_add_names(rr);
1002 IMB_exr_close(exrhandle);
1007 /* only for temp buffer files, makes exact copy of render result */
1008 static int read_render_result(Render *re, int sample)
1013 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1015 RE_FreeRenderResult(re->result);
1016 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1018 render_unique_exr_name(re, str, sample);
1019 printf("read exr tmp file: %s\n", str);
1021 if(read_render_result_from_file(str, re->result)) {
1025 printf("cannot read: %s\n", str);
1030 BLI_rw_mutex_unlock(&re->resultmutex);
1035 /* *************************************************** */
1037 Render *RE_GetRender(const char *name)
1041 /* search for existing renders */
1042 for(re= RenderGlobal.renderlist.first; re; re= re->next)
1043 if(strncmp(re->name, name, RE_MAXNAME)==0)
1049 /* if you want to know exactly what has been done */
1050 RenderResult *RE_AcquireResultRead(Render *re)
1053 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1060 RenderResult *RE_AcquireResultWrite(Render *re)
1063 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1070 void RE_SwapResult(Render *re, RenderResult **rr)
1072 /* for keeping render buffers */
1074 SWAP(RenderResult*, re->result, *rr);
1079 void RE_ReleaseResult(Render *re)
1082 BLI_rw_mutex_unlock(&re->resultmutex);
1085 /* displist.c util.... */
1086 Scene *RE_GetScene(Render *re)
1093 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
1095 RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
1100 return rr->layers.first;
1104 /* fill provided result struct with what's currently active or done */
1105 void RE_AcquireResultImage(Render *re, RenderResult *rr)
1107 memset(rr, 0, sizeof(RenderResult));
1110 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
1115 rr->rectx= re->result->rectx;
1116 rr->recty= re->result->recty;
1118 rr->rectf= re->result->rectf;
1119 rr->rectz= re->result->rectz;
1120 rr->rect32= re->result->rect32;
1123 rl= render_get_active_layer(re, re->result);
1127 rr->rectf= rl->rectf;
1129 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
1132 rr->have_combined= (re->result->rectf != NULL);
1133 rr->layers= re->result->layers;
1138 void RE_ReleaseResultImage(Render *re)
1141 BLI_rw_mutex_unlock(&re->resultmutex);
1144 /* caller is responsible for allocating rect in correct size! */
1145 void RE_ResultGet32(Render *re, unsigned int *rect)
1149 RE_AcquireResultImage(re, &rres);
1152 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
1153 else if(rres.rectf) {
1154 float *fp= rres.rectf;
1155 int tot= rres.rectx*rres.recty;
1156 char *cp= (char *)rect;
1158 if (re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
1159 /* Finally convert back to sRGB rendered image */
1160 for(;tot>0; tot--, cp+=4, fp+=4) {
1161 cp[0] = FTOCHAR(linearrgb_to_srgb(fp[0]));
1162 cp[1] = FTOCHAR(linearrgb_to_srgb(fp[1]));
1163 cp[2] = FTOCHAR(linearrgb_to_srgb(fp[2]));
1164 cp[3] = FTOCHAR(fp[3]);
1168 /* Color management is off : no conversion necessary */
1169 for(;tot>0; tot--, cp+=4, fp+=4) {
1170 cp[0] = FTOCHAR(fp[0]);
1171 cp[1] = FTOCHAR(fp[1]);
1172 cp[2] = FTOCHAR(fp[2]);
1173 cp[3] = FTOCHAR(fp[3]);
1179 /* else fill with black */
1180 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
1182 RE_ReleaseResultImage(re);
1185 RenderStats *RE_GetStats(Render *re)
1190 Render *RE_NewRender(const char *name)
1194 /* only one render per name exists */
1195 re= RE_GetRender(name);
1198 /* new render data struct */
1199 re= MEM_callocN(sizeof(Render), "new render");
1200 BLI_addtail(&RenderGlobal.renderlist, re);
1201 BLI_strncpy(re->name, name, RE_MAXNAME);
1202 BLI_rw_mutex_init(&re->resultmutex);
1205 RE_InitRenderCB(re);
1207 /* init some variables */
1213 /* called for new renders and when finishing rendering so
1214 * we calways have valid callbacks on a render */
1215 void RE_InitRenderCB(Render *re)
1217 /* set default empty callbacks */
1218 re->display_init= result_nothing;
1219 re->display_clear= result_nothing;
1220 re->display_draw= result_rcti_nothing;
1221 re->progress= float_nothing;
1222 re->test_break= default_break;
1224 re->stats_draw= stats_background;
1226 re->stats_draw= stats_nothing;
1227 /* clear callback handles */
1228 re->dih= re->dch= re->ddh= re->sdh= re->prh= re->tbh= NULL;
1231 /* only call this while you know it will remove the link too */
1232 void RE_FreeRender(Render *re)
1234 BLI_rw_mutex_end(&re->resultmutex);
1236 free_renderdata_tables(re);
1237 free_sample_tables(re);
1239 RE_FreeRenderResult(re->result);
1240 RE_FreeRenderResult(re->pushedresult);
1242 BLI_remlink(&RenderGlobal.renderlist, re);
1247 void RE_FreeAllRender(void)
1249 while(RenderGlobal.renderlist.first) {
1250 RE_FreeRender(RenderGlobal.renderlist.first);
1254 /* ********* initialize state ******** */
1257 /* what doesn't change during entire render sequence */
1258 /* disprect is optional, if NULL it assumes full window render */
1259 void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect)
1261 re->ok= TRUE; /* maybe flag */
1263 re->i.starttime= PIL_check_seconds_timer();
1264 re->r= *rd; /* hardcopy */
1269 re->disprect= *disprect;
1270 re->rectx= disprect->xmax-disprect->xmin;
1271 re->recty= disprect->ymax-disprect->ymin;
1274 re->disprect.xmin= re->disprect.ymin= 0;
1275 re->disprect.xmax= winx;
1276 re->disprect.ymax= winy;
1281 if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
1282 (re->rectx < 16 || re->recty < 16) )) {
1283 BKE_report(re->reports, RPT_ERROR, "Image too small");
1288 if((re->r.mode & (R_OSA))==0)
1289 re->r.scemode &= ~R_FULL_SAMPLE;
1292 if(re->r.scemode & R_FULL_SAMPLE)
1293 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
1295 /* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
1296 if(re->r.mode & R_BORDER)
1298 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1302 /* can't do this without openexr support */
1303 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1306 /* fullsample wants uniform osa levels */
1307 if(source && (re->r.scemode & R_FULL_SAMPLE)) {
1308 /* but, if source has no full sample we disable it */
1309 if((source->r.scemode & R_FULL_SAMPLE)==0)
1310 re->r.scemode &= ~R_FULL_SAMPLE;
1312 re->r.osa= re->osa= source->osa;
1315 /* check state variables, osa? */
1316 if(re->r.mode & (R_OSA)) {
1318 if(re->osa>16) re->osa= 16;
1324 int index = BLI_findindex(&re->r.layers, srl);
1326 re->r.actlay = index;
1327 re->r.scemode |= R_SINGLE_LAYER;
1331 /* always call, checks for gamma, gamma tables and jitter too */
1332 make_sample_tables(re);
1334 /* if preview render, we try to keep old result */
1335 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1337 if(re->r.scemode & R_PREVIEWBUTS) {
1338 if(re->result && re->result->rectx==re->rectx && re->result->recty==re->recty);
1340 RE_FreeRenderResult(re->result);
1346 /* make empty render result, so display callbacks can initialize */
1347 RE_FreeRenderResult(re->result);
1348 re->result= MEM_callocN(sizeof(RenderResult), "new render result");
1349 re->result->rectx= re->rectx;
1350 re->result->recty= re->recty;
1353 BLI_rw_mutex_unlock(&re->resultmutex);
1355 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
1356 re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
1358 re->mblur_offs = re->field_offs = 0.f;
1360 RE_init_threadcount(re);
1363 /* part of external api, not called for regular render pipeline */
1364 void RE_SetDispRect (struct Render *re, rcti *disprect)
1366 re->disprect= *disprect;
1367 re->rectx= disprect->xmax-disprect->xmin;
1368 re->recty= disprect->ymax-disprect->ymin;
1370 /* initialize render result */
1371 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1373 RE_FreeRenderResult(re->result);
1374 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1376 BLI_rw_mutex_unlock(&re->resultmutex);
1379 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
1383 re->viewplane= *viewplane;
1384 re->clipsta= clipsta;
1385 re->clipend= clipend;
1386 re->r.mode &= ~R_ORTHO;
1388 perspective_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1392 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
1396 re->viewplane= *viewplane;
1397 re->clipsta= clipsta;
1398 re->clipend= clipend;
1399 re->r.mode |= R_ORTHO;
1401 orthographic_m4( re->winmat,re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
1404 void RE_SetView(Render *re, float mat[][4])
1407 copy_m4_m4(re->viewmat, mat);
1408 invert_m4_m4(re->viewinv, re->viewmat);
1411 /* image and movie output has to move to either imbuf or kernel */
1412 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1414 re->display_init= f;
1417 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1419 re->display_clear= f;
1422 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
1424 re->display_draw= f;
1427 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
1432 void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
1438 void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
1444 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
1451 /* ********* add object data (later) ******** */
1453 /* object is considered fully prepared on correct time etc */
1454 /* includes lights */
1456 void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
1462 /* *************************************** */
1464 static int render_display_draw_enabled(Render *re)
1466 /* don't show preprocess for previewrender sss */
1468 return !(re->r.scemode & R_PREVIEWBUTS);
1473 /* allocate osa new results for samples */
1474 static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
1479 return new_render_result(re, partrct, crop, RR_USEMEM);
1481 for(a=0; a<re->osa; a++) {
1482 RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
1483 BLI_addtail(lb, rr);
1491 /* the main thread call, renders an entire part */
1492 static void *do_part_thread(void *pa_v)
1494 RenderPart *pa= pa_v;
1496 /* need to return nicely all parts on esc */
1497 if(R.test_break(R.tbh)==0) {
1499 if(!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
1500 pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
1502 pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
1505 zbufshade_sss_tile(pa);
1507 zbufshadeDA_tile(pa);
1511 /* merge too on break! */
1512 if(R.result->exrhandle) {
1513 RenderResult *rr, *rrpart;
1515 for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
1516 save_render_result_tile(rr, rrpart);
1519 else if(render_display_draw_enabled(&R)) {
1520 /* on break, don't merge in result for preview renders, looks nicer */
1521 if(R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS));
1522 else merge_render_result(R.result, pa->result);
1531 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
1532 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
1533 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
1534 float panorama_pixel_rot(Render *re)
1536 float psize, phi, xfac;
1537 float borderfac= (float)(re->disprect.xmax - re->disprect.xmin) / (float)re->winx;
1539 /* size of 1 pixel mapped to viewplane coords */
1540 psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)(re->winx);
1541 /* angle of a pixel */
1542 phi= atan(psize/re->clipsta);
1544 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
1545 xfac= borderfac*((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
1546 xfac= atan(0.5f*xfac/re->clipsta);
1547 /* and how much the same viewplane angle is wrapped */
1548 psize= 0.5f*phi*((float)re->partx);
1550 /* the ratio applied to final per-pixel angle */
1556 /* call when all parts stopped rendering, to find the next Y slice */
1557 /* if slice found, it rotates the dbase */
1558 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
1560 RenderPart *pa, *best= NULL;
1564 /* most left part of the non-rendering parts */
1565 for(pa= re->parts.first; pa; pa= pa->next) {
1566 if(pa->ready==0 && pa->nr==0) {
1567 if(pa->disprect.xmin < *minx) {
1569 *minx= pa->disprect.xmin;
1575 float phi= panorama_pixel_rot(re);
1577 R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
1578 R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)(re->winx);
1580 /* shift viewplane */
1581 R.viewplane.xmin = viewplane->xmin + R.panodxv;
1582 R.viewplane.xmax = viewplane->xmax + R.panodxv;
1583 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
1584 copy_m4_m4(R.winmat, re->winmat);
1586 /* rotate database according to part coordinates */
1587 project_renderdata(re, projectverto, 1, -R.panodxp*phi, 1);
1588 R.panosi= sin(R.panodxp*phi);
1589 R.panoco= cos(R.panodxp*phi);
1594 static RenderPart *find_next_part(Render *re, int minx)
1596 RenderPart *pa, *best= NULL;
1598 /* long long int's needed because of overflow [#24414] */
1599 long long int centx=re->winx/2, centy=re->winy/2, tot=1;
1600 long long int mindist= (long long int)re->winx * (long long int)re->winy;
1602 /* find center of rendered parts, image center counts for 1 too */
1603 for(pa= re->parts.first; pa; pa= pa->next) {
1605 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
1606 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
1613 /* closest of the non-rendering parts */
1614 for(pa= re->parts.first; pa; pa= pa->next) {
1615 if(pa->ready==0 && pa->nr==0) {
1616 long long int distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
1617 long long int disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
1618 distx= (long long int)sqrt(distx*distx + disty*disty);
1620 if(re->r.mode & R_PANORAMA) {
1621 if(pa->disprect.xmin==minx) {
1636 static void print_part_stats(Render *re, RenderPart *pa)
1640 BLI_snprintf(str, sizeof(str), "%s, Part %d-%d", re->scene->id.name+2, pa->nr, re->i.totpart);
1642 re->stats_draw(re->sdh, &re->i);
1643 re->i.infostr= NULL;
1646 /* make osa new results for samples */
1647 static RenderResult *new_full_sample_buffers_exr(Render *re)
1651 for(a=0; a<re->osa; a++) {
1652 RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
1653 BLI_addtail(&re->fullresult, rr);
1657 return re->fullresult.first;
1660 static void threaded_tile_processor(Render *re)
1663 RenderPart *pa, *nextpa;
1664 rctf viewplane= re->viewplane;
1665 int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
1667 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1669 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
1670 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
1671 RE_FreeRenderResult(re->result);
1673 if(re->sss_points && render_display_draw_enabled(re))
1674 re->result= new_render_result(re, &re->disprect, 0, 0);
1675 else if(re->r.scemode & R_FULL_SAMPLE)
1676 re->result= new_full_sample_buffers_exr(re);
1678 re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
1681 BLI_rw_mutex_unlock(&re->resultmutex);
1683 if(re->result==NULL)
1686 /* warning; no return here without closing exr file */
1690 if(re->result->exrhandle) {
1694 for(rr= re->result; rr; rr= rr->next) {
1695 render_unique_exr_name(re, str, rr->sample_nr);
1697 printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
1698 IMB_exrtile_begin_write(rr->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
1702 BLI_init_threads(&threads, do_part_thread, re->r.threads);
1704 /* assuming no new data gets added to dbase... */
1707 /* set threadsafe break */
1708 R.test_break= thread_break;
1710 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
1711 if(re->r.mode & R_PANORAMA)
1712 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1714 nextpa= find_next_part(re, 0);
1718 if(re->test_break(re->tbh))
1720 else if(nextpa && BLI_available_threads(&threads)) {
1722 nextpa->nr= counter++; /* for nicest part, and for stats */
1723 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
1724 BLI_insert_thread(&threads, nextpa);
1726 nextpa= find_next_part(re, minx);
1728 else if(re->r.mode & R_PANORAMA) {
1729 if(nextpa==NULL && BLI_available_threads(&threads)==re->r.threads)
1730 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1741 /* check for ready ones to display, and if we need to continue */
1744 for(pa= re->parts.first; pa; pa= pa->next) {
1747 BLI_remove_thread(&threads, pa);
1750 if(render_display_draw_enabled(re))
1751 re->display_draw(re->ddh, pa->result, NULL);
1752 print_part_stats(re, pa);
1754 free_render_result(&pa->fullresult, pa->result);
1757 re->progress(re->prh, re->i.partsdone / (float)re->i.totpart);
1763 if(pa->nr && pa->result && drawtimer>20) {
1764 if(render_display_draw_enabled(re))
1765 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
1773 /* on break, wait for all slots to get freed */
1774 if( (g_break=re->test_break(re->tbh)) && BLI_available_threads(&threads)==re->r.threads)
1779 if(re->result->exrhandle) {
1782 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1783 save_empty_result_tiles(re);
1785 for(rr= re->result; rr; rr= rr->next) {
1786 IMB_exr_close(rr->exrhandle);
1787 rr->exrhandle= NULL;
1790 free_render_result(&re->fullresult, re->result);
1793 BLI_rw_mutex_unlock(&re->resultmutex);
1795 read_render_result(re, 0);
1798 /* unset threadsafety */
1801 BLI_end_threads(&threads);
1803 re->viewplane= viewplane; /* restore viewplane, modified by pano render */
1806 /* currently only called by preview renders and envmap */
1807 void RE_TileProcessor(Render *re)
1809 threaded_tile_processor(re);
1812 /* ************ This part uses API, for rendering Blender scenes ********** */
1814 static int external_render_3d(Render *re, int do_all);
1816 static void do_render_3d(Render *re)
1819 if(external_render_3d(re, 0))
1824 // re->cfra= cfra; /* <- unused! */
1825 re->scene->r.subframe = re->mblur_offs + re->field_offs;
1827 /* lock drawing in UI during data phase */
1829 re->draw_lock(re->dlh, 1);
1831 /* make render verts/faces/halos/lamps */
1832 if(render_scene_needs_vector(re))
1833 RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
1835 RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
1837 /* clear UI drawing locks */
1839 re->draw_lock(re->dlh, 0);
1841 threaded_tile_processor(re);
1843 /* do left-over 3d post effects (flares) */
1844 if(re->flag & R_HALO)
1845 if(!re->test_break(re->tbh))
1848 /* free all render verts etc */
1849 RE_Database_Free(re);
1851 re->scene->r.subframe = 0.f;
1854 /* called by blur loop, accumulate RGBA key alpha */
1855 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
1857 float mfac= 1.0f - blurfac;
1858 int a, b, stride= 4*rr->rectx;
1859 int len= stride*sizeof(float);
1861 for(a=0; a<rr->recty; a++) {
1863 memcpy(rectf, rectf1, len);
1866 float *rf= rectf, *rf1= rectf1;
1868 for( b= rr->rectx; b>0; b--, rf+=4, rf1+=4) {
1871 else if(rf[3]<0.01f) {
1875 rf[3]= blurfac*rf1[3];
1878 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1879 rf[1]= mfac*rf[1] + blurfac*rf1[1];
1880 rf[2]= mfac*rf[2] + blurfac*rf1[2];
1881 rf[3]= mfac*rf[3] + blurfac*rf1[3];
1890 /* called by blur loop, accumulate renderlayers */
1891 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1893 float mfac= 1.0f - blurfac;
1894 int a, b, stride= channels*rr->rectx;
1895 int len= stride*sizeof(float);
1897 for(a=0; a<rr->recty; a++) {
1899 memcpy(rectf, rectf1, len);
1902 float *rf= rectf, *rf1= rectf1;
1904 for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
1905 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1914 /* called by blur loop, accumulate renderlayers */
1915 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1917 RenderLayer *rl, *rl1;
1918 RenderPass *rpass, *rpass1;
1920 rl1= brr->layers.first;
1921 for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
1924 if(rl->rectf && rl1->rectf) {
1926 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1928 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1931 /* passes are allocated in sync */
1932 rpass1= rl1->passes.first;
1933 for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
1934 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1939 /* main blur loop, can be called by fields too */
1940 static void do_render_blur_3d(Render *re)
1944 int blur= re->r.mblur_samples;
1946 /* create accumulation render result */
1947 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1949 /* do the blur steps */
1951 re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
1953 re->i.curblur= re->r.mblur_samples-blur; /* stats */
1957 blurfac= 1.0f/(float)(re->r.mblur_samples-blur);
1959 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1960 if(re->test_break(re->tbh)) break;
1964 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1965 RE_FreeRenderResult(re->result);
1967 BLI_rw_mutex_unlock(&re->resultmutex);
1969 re->mblur_offs = 0.0f;
1970 re->i.curblur= 0; /* stats */
1972 /* weak... the display callback wants an active renderlayer pointer... */
1973 re->result->renlay= render_get_active_layer(re, re->result);
1974 re->display_draw(re->ddh, re->result, NULL);
1978 /* function assumes rectf1 and rectf2 to be half size of rectf */
1979 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1981 int a, stride= channels*rr->rectx;
1982 int len= stride*sizeof(float);
1984 for(a=0; a<rr->recty; a+=2) {
1985 memcpy(rectf, rectf1, len);
1988 memcpy(rectf, rectf2, len);
1994 /* merge render results of 2 fields */
1995 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
1997 RenderLayer *rl, *rl1, *rl2;
1998 RenderPass *rpass, *rpass1, *rpass2;
2000 rl1= rr1->layers.first;
2001 rl2= rr2->layers.first;
2002 for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
2005 if(rl->rectf && rl1->rectf && rl2->rectf)
2006 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
2008 /* passes are allocated in sync */
2009 rpass1= rl1->passes.first;
2010 rpass2= rl2->passes.first;
2011 for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
2012 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
2018 /* interleaves 2 frames */
2019 static void do_render_fields_3d(Render *re)
2021 Object *camera= RE_GetCamera(re);
2022 RenderResult *rr1, *rr2= NULL;
2024 /* no render result was created, we can safely halve render y */
2027 re->disprect.ymin /= 2;
2028 re->disprect.ymax /= 2;
2030 re->i.curfield= 1; /* stats */
2032 /* first field, we have to call camera routine for correct aspect and subpixel offset */
2033 RE_SetCamera(re, camera);
2034 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2035 do_render_blur_3d(re);
2039 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2042 BLI_rw_mutex_unlock(&re->resultmutex);
2045 if(!re->test_break(re->tbh)) {
2047 re->i.curfield= 2; /* stats */
2049 re->flag |= R_SEC_FIELD;
2050 if((re->r.mode & R_FIELDSTILL)==0) {
2051 re->field_offs = 0.5f;
2053 RE_SetCamera(re, camera);
2054 if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2055 do_render_blur_3d(re);
2058 re->flag &= ~R_SEC_FIELD;
2060 re->field_offs = 0.0f;
2065 /* allocate original height new buffers */
2068 re->disprect.ymin *= 2;
2069 re->disprect.ymax *= 2;
2071 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2072 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2075 if(re->r.mode & R_ODDFIELD)
2076 merge_renderresult_fields(re->result, rr2, rr1);
2078 merge_renderresult_fields(re->result, rr1, rr2);
2080 RE_FreeRenderResult(rr2);
2083 RE_FreeRenderResult(rr1);
2085 re->i.curfield= 0; /* stats */
2087 /* weak... the display callback wants an active renderlayer pointer... */
2088 re->result->renlay= render_get_active_layer(re, re->result);
2090 BLI_rw_mutex_unlock(&re->resultmutex);
2092 re->display_draw(re->ddh, re->result, NULL);
2095 /* main render routine, no compositing */
2096 static void do_render_fields_blur_3d(Render *re)
2098 Object *camera= RE_GetCamera(re);
2099 /* also check for camera here */
2100 if(camera == NULL) {
2101 printf("ERROR: Cannot render, no camera\n");
2106 /* now use renderdata and camera to set viewplane */
2107 RE_SetCamera(re, camera);
2109 if(re->r.mode & R_FIELDS)
2110 do_render_fields_3d(re);
2111 else if(re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE)==0)
2112 do_render_blur_3d(re);
2116 /* when border render, check if we have to insert it in black */
2118 if(re->r.mode & R_BORDER) {
2119 if((re->r.mode & R_CROP)==0) {
2122 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2124 /* sub-rect for merge call later on */
2125 re->result->tilerect= re->disprect;
2127 /* this copying sequence could become function? */
2128 /* weak is: it chances disprect from border */
2129 re->disprect.xmin= re->disprect.ymin= 0;
2130 re->disprect.xmax= re->winx;
2131 re->disprect.ymax= re->winy;
2132 re->rectx= re->winx;
2133 re->recty= re->winy;
2135 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2137 merge_render_result(rres, re->result);
2138 RE_FreeRenderResult(re->result);
2141 /* weak... the display callback wants an active renderlayer pointer... */
2142 re->result->renlay= render_get_active_layer(re, re->result);
2144 BLI_rw_mutex_unlock(&re->resultmutex);
2146 re->display_init(re->dih, re->result);
2147 re->display_draw(re->ddh, re->result, NULL);
2150 /* set offset (again) for use in compositor, disprect was manipulated. */
2159 /* within context of current Render *re, render another scene.
2160 it uses current render image size and disprect, but doesn't execute composite
2162 static void render_scene(Render *re, Scene *sce, int cfra)
2164 Render *resc= RE_NewRender(sce->id.name);
2165 int winx= re->winx, winy= re->winy;
2169 scene_camera_switch_update(sce);
2171 /* exception: scene uses own size (unfinished code) */
2173 winx= (sce->r.size*sce->r.xsch)/100;
2174 winy= (sce->r.size*sce->r.ysch)/100;
2178 RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
2180 /* still unsure entity this... */
2181 resc->main= re->main;
2183 resc->lay= sce->lay;
2185 /* ensure scene has depsgraph, base flags etc OK */
2186 set_scene_bg(re->main, sce);
2188 /* copy callbacks */
2189 resc->display_draw= re->display_draw;
2191 resc->test_break= re->test_break;
2193 resc->stats_draw= re->stats_draw;
2196 do_render_fields_blur_3d(resc);
2199 /* helper call to detect if this scene needs a render, or if there's a any render layer to render */
2200 static int composite_needs_render(Scene *sce, int this_scene)
2202 bNodeTree *ntree= sce->nodetree;
2205 if(ntree==NULL) return 1;
2206 if(sce->use_nodes==0) return 1;
2207 if((sce->r.scemode & R_DOCOMP)==0) return 1;
2209 for(node= ntree->nodes.first; node; node= node->next) {
2210 if(node->type==CMP_NODE_R_LAYERS)
2211 if(this_scene==0 || node->id==NULL || node->id==&sce->id)
2217 static void tag_scenes_for_render(Render *re)
2222 for(sce= re->main->scene.first; sce; sce= sce->id.next)
2223 sce->id.flag &= ~LIB_DOIT;
2225 if(RE_GetCamera(re) && composite_needs_render(re->scene, 1))
2226 re->scene->id.flag |= LIB_DOIT;
2228 if(re->scene->nodetree==NULL) return;
2230 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
2231 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2232 if(node->type==CMP_NODE_R_LAYERS) {
2234 if(node->id != (ID *)re->scene)
2235 node->id->flag |= LIB_DOIT;
2242 static void ntree_render_scenes(Render *re)
2245 int cfra= re->scene->r.cfra;
2246 int restore_scene= 0;
2248 if(re->scene->nodetree==NULL) return;
2250 tag_scenes_for_render(re);
2252 /* now foreach render-result node tagged we do a full render */
2253 /* results are stored in a way compisitor will find it */
2254 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2255 if(node->type==CMP_NODE_R_LAYERS) {
2256 if(node->id && node->id != (ID *)re->scene) {
2257 if(node->id->flag & LIB_DOIT) {
2258 Scene *scene = (Scene*)node->id;
2260 render_scene(re, scene, cfra);
2261 restore_scene= (scene != re->scene);
2262 node->id->flag &= ~LIB_DOIT;
2264 nodeUpdate(re->scene->nodetree, node);
2270 /* restore scene if we rendered another last */
2272 set_scene_bg(re->main, re->scene);
2275 /* bad call... need to think over proper method still */
2276 static void render_composit_stats(void *UNUSED(arg), char *str)
2279 R.stats_draw(R.sdh, &R.i);
2284 /* reads all buffers, calls optional composite, merges in first result->rectf */
2285 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
2287 float *rectf, filt[3][3];
2290 /* interaction callbacks */
2292 ntree->stats_draw= render_composit_stats;
2293 ntree->test_break= re->test_break;
2294 ntree->progress= re->progress;
2295 ntree->sdh= re->sdh;
2296 ntree->tbh= re->tbh;
2297 ntree->prh= re->prh;
2300 /* filtmask needs it */
2303 /* we accumulate in here */
2304 rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
2306 for(sample=0; sample<re->r.osa; sample++) {
2311 /* enable full sample print */
2312 R.i.curfsa= sample+1;
2314 /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
2315 /* also function below assumes this */
2317 tag_scenes_for_render(re);
2318 for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
2319 if(re1->scene->id.flag & LIB_DOIT) {
2320 if(re1->r.scemode & R_FULL_SAMPLE) {
2322 read_render_result(re1, sample);
2323 ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
2330 ntreeCompositTagRender(re->scene);
2331 ntreeCompositTagAnimated(ntree);
2333 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2336 /* ensure we get either composited result or the active layer */
2337 RE_AcquireResultImage(re, &rres);
2339 /* accumulate with filter, and clip */
2341 mask_array(mask, filt);
2343 for(y=0; y<re->recty; y++) {
2344 float *rf= rectf + 4*y*re->rectx;
2345 float *col= rres.rectf + 4*y*re->rectx;
2347 for(x=0; x<re->rectx; x++, rf+=4, col+=4) {
2348 /* clamping to 1.0 is needed for correct AA */
2349 if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
2350 if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
2351 if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
2353 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
2357 RE_ReleaseResultImage(re);
2360 if(sample!=re->osa-1) {
2361 /* weak... the display callback wants an active renderlayer pointer... */
2362 re->result->renlay= render_get_active_layer(re, re->result);
2363 re->display_draw(re->ddh, re->result, NULL);
2366 if(re->test_break(re->tbh))
2370 /* clear interaction callbacks */
2372 ntree->stats_draw= NULL;
2373 ntree->test_break= NULL;
2374 ntree->progress= NULL;
2375 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2378 /* disable full sample print */
2381 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2382 if(re->result->rectf)
2383 MEM_freeN(re->result->rectf);
2384 re->result->rectf= rectf;
2385 BLI_rw_mutex_unlock(&re->resultmutex);
2388 /* called externally, via compositor */
2389 void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
2394 /* default start situation */
2400 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
2402 /* tag scenes unread */
2403 for(scene= re->main->scene.first; scene; scene= scene->id.next)
2404 scene->id.flag |= LIB_DOIT;
2406 for(node= ntree->nodes.first; node; node= node->next) {
2407 if(node->type==CMP_NODE_R_LAYERS) {
2408 Scene *nodescene= (Scene *)node->id;
2410 if(nodescene==NULL) nodescene= sce;
2411 if(nodescene->id.flag & LIB_DOIT) {
2412 nodescene->r.mode |= R_OSA; /* render struct needs tables */
2413 RE_ReadRenderResult(sce, nodescene);
2414 nodescene->id.flag &= ~LIB_DOIT;
2419 /* own render result should be read/allocated */
2420 if(re->scene->id.flag & LIB_DOIT) {
2421 RE_ReadRenderResult(re->scene, re->scene);
2422 re->scene->id.flag &= ~LIB_DOIT;
2425 /* and now we can draw (result is there) */
2426 re->display_init(re->dih, re->result);
2427 re->display_clear(re->dch, re->result);
2429 do_merge_fullsample(re, ntree);
2432 /* returns fully composited render-result on given time step (in RenderData) */
2433 static void do_render_composite_fields_blur_3d(Render *re)
2435 bNodeTree *ntree= re->scene->nodetree;
2436 int update_newframe=0;
2438 /* INIT seeding, compositor can use random texture */
2439 BLI_srandom(re->r.cfra);
2441 if(composite_needs_render(re->scene, 1)) {
2442 /* save memory... free all cached images */
2443 ntreeFreeCache(ntree);
2445 do_render_fields_blur_3d(re);
2448 /* ensure new result gets added, like for regular renders */
2449 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2451 RE_FreeRenderResult(re->result);
2452 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2454 BLI_rw_mutex_unlock(&re->resultmutex);
2456 /* scene render process already updates animsys */
2457 update_newframe = 1;
2460 /* swap render result */
2461 if(re->r.scemode & R_SINGLE_LAYER)
2462 pop_render_result(re);
2464 if(!re->test_break(re->tbh)) {
2467 ntreeCompositTagRender(re->scene);
2468 ntreeCompositTagAnimated(ntree);
2471 if(ntree && re->scene->use_nodes && re->r.scemode & R_DOCOMP) {
2472 /* checks if there are render-result nodes that need scene */
2473 if((re->r.scemode & R_SINGLE_LAYER)==0)
2474 ntree_render_scenes(re);
2476 if(!re->test_break(re->tbh)) {
2477 ntree->stats_draw= render_composit_stats;
2478 ntree->test_break= re->test_break;
2479 ntree->progress= re->progress;
2480 ntree->sdh= re->sdh;
2481 ntree->tbh= re->tbh;
2482 ntree->prh= re->prh;
2484 /* in case it was never initialized */
2486 R.stats_draw= re->stats_draw;
2488 if (update_newframe)
2489 scene_update_for_newframe(re->main, re->scene, re->lay);
2491 if(re->r.scemode & R_FULL_SAMPLE)
2492 do_merge_fullsample(re, ntree);
2494 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2497 ntree->stats_draw= NULL;
2498 ntree->test_break= NULL;
2499 ntree->progress= NULL;
2500 ntree->tbh= ntree->sdh= ntree->prh= NULL;
2503 else if(re->r.scemode & R_FULL_SAMPLE)
2504 do_merge_fullsample(re, NULL);
2507 /* weak... the display callback wants an active renderlayer pointer... */
2508 re->result->renlay= render_get_active_layer(re, re->result);
2509 re->display_draw(re->ddh, re->result, NULL);
2512 static void renderresult_stampinfo(Render *re)
2516 /* this is the basic trick to get the displayed float or char rect from render result */
2517 RE_AcquireResultImage(re, &rres);
2518 BKE_stamp_buf(re->scene, RE_GetCamera(re), (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
2519 RE_ReleaseResultImage(re);
2522 static int seq_render_active(Render *re)
2529 if (!(re->r.scemode & R_DOSEQ) || !ed || !ed->seqbase.first)
2532 for (seq= ed->seqbase.first; seq; seq= seq->next) {
2533 if (seq->type != SEQ_SOUND)
2540 static void do_render_seq(Render * re)
2542 static int recurs_depth = 0;
2544 RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
2545 int cfra = re->r.cfra;
2546 SeqRenderData context;
2550 if(recurs_depth==0) {
2551 /* otherwise sequencer animation isnt updated */
2552 BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene)
2557 context = seq_new_render_data(re->main, re->scene,
2558 re->result->rectx, re->result->recty,
2561 ibuf = give_ibuf_seq(context, cfra, 0);
2567 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2570 if(ibuf->rect_float) {
2572 rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
2574 /* color management: when off ensure rectf is non-lin, since thats what the internal
2575 * render engine delivers */
2576 if(re->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
2577 if(ibuf->profile == IB_PROFILE_LINEAR_RGB)
2578 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2580 srgb_to_linearrgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2584 if(ibuf->profile != IB_PROFILE_LINEAR_RGB)
2585 memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
2587 linearrgb_to_srgb_rgba_rgba_buf(rr->rectf, ibuf->rect_float, rr->rectx*rr->recty);
2590 /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
2591 can hang around when sequence render has rendered a 32 bits one before */
2593 MEM_freeN(rr->rect32);
2597 else if(ibuf->rect) {
2599 rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2601 memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
2603 /* if (ibuf->zbuf) { */
2604 /* if (R.rectz) freeN(R.rectz); */
2605 /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
2608 /* Same things as above, old rectf can hang around from previous render. */
2610 MEM_freeN(rr->rectf);
2615 if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
2616 Editing * ed = re->scene->ed;
2618 free_imbuf_seq(re->scene, &ed->seqbase, TRUE, TRUE);
2621 IMB_freeImBuf(ibuf);
2624 /* render result is delivered empty in most cases, nevertheless we handle all cases */
2626 memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
2627 else if (rr->rect32)
2628 memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
2630 rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
2633 BLI_rw_mutex_unlock(&re->resultmutex);
2635 /* just in case this flag went missing at some point */
2636 re->r.scemode |= R_DOSEQ;
2639 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
2641 /* main loop: doing sequence + fields + blur + 3d render + compositing */
2642 static void do_render_all_options(Render *re)
2644 scene_camera_switch_update(re->scene);
2646 re->i.starttime= PIL_check_seconds_timer();
2648 /* ensure no images are in memory from previous animated sequences */
2649 BKE_image_all_free_anim_ibufs(re->r.cfra);
2651 if(external_render_3d(re, 1)) {
2652 /* in this case external render overrides all */
2654 else if(seq_render_active(re)) {
2655 /* note: do_render_seq() frees rect32 when sequencer returns float images */
2656 if(!re->test_break(re->tbh))
2659 re->stats_draw(re->sdh, &re->i);
2660 re->display_draw(re->ddh, re->result, NULL);
2663 do_render_composite_fields_blur_3d(re);
2667 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2668 renderresult_add_names(re->result);
2669 BLI_rw_mutex_unlock(&re->resultmutex);
2671 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
2673 re->stats_draw(re->sdh, &re->i);
2675 /* stamp image info here */
2676 if((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
2677 renderresult_stampinfo(re);
2678 re->display_draw(re->ddh, re->result, NULL);
2682 static int check_valid_camera(Scene *scene, Object *camera_override)
2686 if (camera_override == NULL && scene->camera == NULL)
2687 scene->camera= scene_find_camera(scene);
2689 if(scene->r.scemode&R_DOSEQ) {
2691 Sequence *seq= scene->ed->seqbase.first;
2696 if(seq->type == SEQ_SCENE) {
2697 if(!seq->scene_camera) {
2698 if(!seq->scene->camera && !scene_find_camera(seq->scene)) {
2699 if(seq->scene == scene) {
2700 /* for current scene camera could be unneeded due to compisite nodes */
2703 /* for other scenes camera is necessary */
2715 if(check_comp) { /* no sequencer or sequencer depends on compositor */
2716 if(scene->r.scemode&R_DOCOMP && scene->use_nodes) {
2717 bNode *node= scene->nodetree->nodes.first;
2720 if(node->type == CMP_NODE_R_LAYERS) {
2721 Scene *sce= node->id ? (Scene*)node->id : scene;
2723 if(!sce->camera && !scene_find_camera(sce)) {
2724 /* all render layers nodes need camera */
2732 return (camera_override != NULL || scene->camera != NULL);
2739 int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
2741 SceneRenderLayer *srl;
2743 if(scene->r.mode & R_BORDER) {
2744 if(scene->r.border.xmax <= scene->r.border.xmin ||
2745 scene->r.border.ymax <= scene->r.border.ymin) {
2746 BKE_report(reports, RPT_ERROR, "No border area selected.");
2751 if(scene->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2754 scene_unique_exr_name(scene, str, 0);
2756 if (BLI_is_writable(str)==0) {
2757 BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
2761 /* no fullsample and edge */
2762 if((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
2763 BKE_report(reports, RPT_ERROR, "Full Sample doesn't support Edge Enhance");
2769 scene->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2771 if(scene->r.scemode & R_DOCOMP) {
2772 if(scene->use_nodes) {
2773 bNodeTree *ntree= scene->nodetree;
2777 BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
2781 for(node= ntree->nodes.first; node; node= node->next)
2782 if(node->type==CMP_NODE_COMPOSITE)
2786 BKE_report(reports, RPT_ERROR, "No Render Output Node in Scene");
2790 if(scene->r.scemode & R_FULL_SAMPLE) {
2791 if(composite_needs_render(scene, 0)==0) {
2792 BKE_report(reports, RPT_ERROR, "Full Sample AA not supported without 3d rendering");
2799 /* check valid camera, without camera render is OK (compo, seq) */
2800 if(!check_valid_camera(scene, camera_override)) {
2801 BKE_report(reports, RPT_ERROR, "No camera");
2805 /* get panorama & ortho, only after camera is set */
2806 object_camera_mode(&scene->r, camera_override ? camera_override : scene->camera);
2808 /* forbidden combinations */
2809 if(scene->r.mode & R_PANORAMA) {
2810 if(scene->r.mode & R_ORTHO) {
2811 BKE_report(reports, RPT_ERROR, "No Ortho render possible for Panorama");
2816 /* layer flag tests */
2817 if(scene->r.scemode & R_SINGLE_LAYER) {
2818 srl= BLI_findlink(&scene->r.layers, scene->r.actlay);
2819 /* force layer to be enabled */
2820 srl->layflag &= ~SCE_LAY_DISABLE;
2823 for(srl= scene->r.layers.first; srl; srl= srl->next)
2824 if(!(srl->layflag & SCE_LAY_DISABLE))
2827 BKE_report(reports, RPT_ERROR, "All RenderLayers are disabled");
2832 if(!ELEM(scene->r.renderer, R_INTERN, R_YAFRAY)) {
2833 BKE_report(reports, RPT_ERROR, "Unknown render engine set");
2840 static void validate_render_settings(Render *re)
2842 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2843 /* no osa + fullsample won't work... */
2845 re->r.scemode &= ~R_FULL_SAMPLE;
2846 } else re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2849 static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
2853 baker.main = re->main;
2854 baker.scene = scene;
2858 baker.anim_init = 1;
2859 baker.quick_step = 1;
2860 baker.break_test = re->test_break;
2861 baker.break_data = re->tbh;
2862 baker.progressbar = NULL;
2864 BKE_ptcache_bake(&baker);
2866 /* evaluating scene options for general Blender render */
2867 static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int anim, int anim_init)
2872 /* r.xsch and r.ysch has the actual view window size
2873 r.border is the clipping rect */
2875 /* calculate actual render result and display size */
2876 winx= (scene->r.size*scene->r.xsch)/100;
2877 winy= (scene->r.size*scene->r.ysch)/100;
2879 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2880 if(scene->r.mode & R_BORDER) {
2881 disprect.xmin= scene->r.border.xmin*winx;
2882 disprect.xmax= scene->r.border.xmax*winx;
2884 disprect.ymin= scene->r.border.ymin*winy;
2885 disprect.ymax= scene->r.border.ymax*winy;
2888 disprect.xmin= disprect.ymin= 0;
2889 disprect.xmax= winx;
2890 disprect.ymax= winy;
2895 re->camera_override= camera_override;
2898 /* not too nice, but it survives anim-border render */
2900 re->disprect= disprect;
2904 /* check all scenes involved */
2905 tag_scenes_for_render(re);
2908 * Disabled completely for now,
2909 * can be later set as render profile option
2910 * and default for background render.
2913 /* make sure dynamics are up to date */
2914 update_physics_cache(re, scene, anim_init);
2917 if(srl || scene->r.scemode & R_SINGLE_LAYER)
2918 push_render_result(re);
2920 RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
2921 if(!re->ok) /* if an error was printed, abort */
2924 /* initstate makes new result, have to send changed tags around */
2925 ntreeCompositTagRender(re->scene);
2927 validate_render_settings(re);
2929 re->display_init(re->dih, re->result);
2930 re->display_clear(re->dch, re->result);
2935 void RE_SetReports(Render *re, ReportList *reports)
2937 re->reports= reports;
2940 /* general Blender frame render call */
2941 void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
2943 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2946 scene->r.cfra= frame;
2948 if(render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
2949 MEM_reset_peak_memory();
2951 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2953 do_render_all_options(re);
2955 if(write_still && !G.afbreek) {
2956 if(BKE_imtype_is_movie(scene->r.imtype)) {
2957 /* operator checks this but incase its called from elsewhere */
2958 printf("Error: cant write single images with a movie format!\n");
2961 char name[FILE_MAX];
2962 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, FALSE);
2964 /* reports only used for Movie */
2965 do_write_image_or_movie(re, scene, NULL, name);
2969 BLI_exec_cb(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2976 static int do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh, const char *name_override)
2978 char name[FILE_MAX];
2980 Object *camera= RE_GetCamera(re);
2983 RE_AcquireResultImage(re, &rres);
2985 /* write movie or image */
2986 if(BKE_imtype_is_movie(scene->r.imtype)) {
2988 /* note; the way it gets 32 bits rects is weak... */
2989 if(rres.rect32==NULL) {
2990 rres.rect32= MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
2993 RE_ResultGet32(re, (unsigned int *)rres.rect32);
2994 ok= mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty, re->reports);
2996 MEM_freeN(rres.rect32);
2998 printf("Append frame %d", scene->r.cfra);
3002 BLI_strncpy(name, name_override, sizeof(name));
3004 BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
3006 if(re->r.imtype==R_MULTILAYER) {
3008 RE_WriteRenderResult(re->reports, re->result, name, scene->r.quality);
3009 printf("Saved: %s", name);
3013 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0);
3015 /* if not exists, BKE_write_ibuf makes one */
3016 ibuf->rect= (unsigned int *)rres.rect32;
3017 ibuf->rect_float= rres.rectf;
3018 ibuf->zbuf_float= rres.rectz;
3020 /* float factor for random dither, imbuf takes care of it */
3021 ibuf->dither= scene->r.dither_intensity;
3023 /* prepare to gamma correct to sRGB color space */
3024 if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) {
3025 /* sequence editor can generate 8bpc render buffers */
3027 ibuf->profile = IB_PROFILE_SRGB;
3028 if (ELEM(scene->r.imtype, R_OPENEXR, R_RADHDR))
3029 IMB_float_from_rect(ibuf);
3031 ibuf->profile = IB_PROFILE_LINEAR_RGB;
3035 /* color -> greyscale */
3036 /* editing directly would alter the render view */
3037 if(scene->r.planes == 8) {
3038 ImBuf *ibuf_bw= IMB_dupImBuf(ibuf);
3039 IMB_color_to_bw(ibuf_bw);
3040 IMB_freeImBuf(ibuf);
3044 ok= BKE_write_ibuf_stamp(scene, camera, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
3047 printf("Render error: cannot save %s\n", name);
3049 else printf("Saved: %s", name);
3051 /* optional preview images for exr */
3052 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
3053 if(BLI_testextensie(name, ".exr"))
3054 name[strlen(name)-4]= 0;
3055 BKE_add_image_extension(name, R_JPEG90);
3057 BKE_write_ibuf_stamp(scene, camera, ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
3058 printf("\nSaved: %s", name);
3061 /* imbuf knows which rects are not part of ibuf */
3062 IMB_freeImBuf(ibuf);
3066 RE_ReleaseResultImage(re);
3068 BLI_timestr(re->i.lastframetime, name);
3069 printf(" Time: %s\n", name);
3070 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
3075 /* saves images to disk */
3076 void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)