4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * Contributor(s): Blender Foundation
26 * ***** END GPL LICENSE BLOCK *****
32 #include "DNA_action_types.h"
33 #include "DNA_armature_types.h"
34 #include "DNA_object_types.h"
35 #include "DNA_space_types.h"
36 #include "DNA_scene_types.h"
37 #include "DNA_screen_types.h"
38 #include "DNA_view3d_types.h"
40 #include "MEM_guardedalloc.h"
42 #include "BLI_blenlib.h"
43 #include "BLI_arithb.h"
46 #include "BKE_action.h"
47 #include "BKE_context.h"
48 #include "BKE_global.h"
49 #include "BKE_screen.h"
50 #include "BKE_utildefines.h"
52 #include "ED_armature.h"
53 #include "ED_space_api.h"
54 #include "ED_screen.h"
55 #include "ED_object.h"
62 #include "UI_interface.h"
63 #include "UI_resources.h"
64 #include "UI_view2d.h"
66 #include "RNA_access.h"
68 #include "view3d_intern.h" // own include
70 /* ******************** manage regions ********************* */
72 ARegion *view3d_has_buttons_region(ScrArea *sa)
76 for(ar= sa->regionbase.first; ar; ar= ar->next)
77 if(ar->regiontype==RGN_TYPE_UI)
80 /* add subdiv level; after header */
81 for(ar= sa->regionbase.first; ar; ar= ar->next)
82 if(ar->regiontype==RGN_TYPE_HEADER)
86 if(ar==NULL) return NULL;
88 arnew= MEM_callocN(sizeof(ARegion), "buttons for view3d");
90 BLI_insertlinkafter(&sa->regionbase, ar, arnew);
91 arnew->regiontype= RGN_TYPE_UI;
92 arnew->alignment= RGN_ALIGN_RIGHT;
94 arnew->flag = RGN_FLAG_HIDDEN;
99 ARegion *view3d_has_tools_region(ScrArea *sa)
101 ARegion *ar, *artool=NULL, *arprops=NULL, *arhead;
103 for(ar= sa->regionbase.first; ar; ar= ar->next) {
104 if(ar->regiontype==RGN_TYPE_TOOLS)
106 if(ar->regiontype==RGN_TYPE_TOOL_PROPS)
110 /* tool region hide/unhide also hides props */
111 if(arprops && artool) return artool;
114 /* add subdiv level; after header */
115 for(arhead= sa->regionbase.first; arhead; arhead= arhead->next)
116 if(arhead->regiontype==RGN_TYPE_HEADER)
120 if(arhead==NULL) return NULL;
122 artool= MEM_callocN(sizeof(ARegion), "tools for view3d");
124 BLI_insertlinkafter(&sa->regionbase, arhead, artool);
125 artool->regiontype= RGN_TYPE_TOOLS;
126 artool->alignment= RGN_OVERLAP_LEFT;
127 artool->flag = RGN_FLAG_HIDDEN;
131 /* add extra subdivided region for tool properties */
132 arprops= MEM_callocN(sizeof(ARegion), "tool props for view3d");
134 BLI_insertlinkafter(&sa->regionbase, artool, arprops);
135 arprops->regiontype= RGN_TYPE_TOOL_PROPS;
136 arprops->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
142 /* ****************************************************** */
144 /* function to always find a regionview3d context inside 3D window */
145 RegionView3D *ED_view3d_context_rv3d(bContext *C)
147 RegionView3D *rv3d= CTX_wm_region_view3d(C);
150 ScrArea *sa =CTX_wm_area(C);
151 if(sa->spacetype==SPACE_VIEW3D) {
153 for(ar= sa->regionbase.first; ar; ar= ar->next)
154 if(ar->regiontype==RGN_TYPE_WINDOW)
155 return ar->regiondata;
162 /* ******************** default callbacks for view3d space ***************** */
164 static SpaceLink *view3d_new(const bContext *C)
166 Scene *scene= CTX_data_scene(C);
171 v3d= MEM_callocN(sizeof(View3D), "initview3d");
172 v3d->spacetype= SPACE_VIEW3D;
173 v3d->blockscale= 0.7f;
174 v3d->lay= v3d->layact= 1;
176 v3d->lay= v3d->layact= scene->lay;
177 v3d->camera= scene->camera;
182 v3d->gridsubdiv = 10;
183 v3d->drawtype= OB_WIRE;
185 v3d->gridflag |= V3D_SHOW_X;
186 v3d->gridflag |= V3D_SHOW_Y;
187 v3d->gridflag |= V3D_SHOW_FLOOR;
188 v3d->gridflag &= ~V3D_SHOW_Z;
195 ar= MEM_callocN(sizeof(ARegion), "header for view3d");
197 BLI_addtail(&v3d->regionbase, ar);
198 ar->regiontype= RGN_TYPE_HEADER;
199 ar->alignment= RGN_ALIGN_BOTTOM;
201 /* buttons/list view */
202 ar= MEM_callocN(sizeof(ARegion), "buttons for view3d");
204 BLI_addtail(&v3d->regionbase, ar);
205 ar->regiontype= RGN_TYPE_UI;
206 ar->alignment= RGN_ALIGN_LEFT;
207 ar->flag = RGN_FLAG_HIDDEN;
210 ar= MEM_callocN(sizeof(ARegion), "main area for view3d");
212 BLI_addtail(&v3d->regionbase, ar);
213 ar->regiontype= RGN_TYPE_WINDOW;
215 ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d");
216 rv3d= ar->regiondata;
217 rv3d->viewquat[0]= 1.0f;
222 return (SpaceLink *)v3d;
225 /* not spacelink itself */
226 static void view3d_free(SpaceLink *sl)
228 View3D *vd= (View3D *) sl;
231 if(vd->bgpic->ima) vd->bgpic->ima->id.us--;
232 MEM_freeN(vd->bgpic);
235 if(vd->localvd) MEM_freeN(vd->localvd);
237 if(vd->properties_storage) MEM_freeN(vd->properties_storage);
242 /* spacetype; init callback */
243 static void view3d_init(struct wmWindowManager *wm, ScrArea *sa)
248 static SpaceLink *view3d_duplicate(SpaceLink *sl)
250 View3D *v3do= (View3D *)sl;
251 View3D *v3dn= MEM_dupallocN(sl);
253 /* clear or remove stuff from old */
255 // XXX BIF_view3d_previewrender_free(v3do);
259 v3do->properties_storage= NULL;
261 v3do->lay= v3dn->localvd->lay;
262 v3do->lay &= 0xFFFFFF;
265 /* copy or clear inside new stuff */
268 v3dn->bgpic= MEM_dupallocN(v3dn->bgpic);
269 if(v3dn->bgpic->ima) v3dn->bgpic->ima->id.us++;
271 v3dn->properties_storage= NULL;
273 return (SpaceLink *)v3dn;
276 static void view3d_modal_keymaps(wmWindowManager *wm, ARegion *ar, int stype)
278 RegionView3D *rv3d= ar->regiondata;
281 /* copy last mode, then we can re-init the region maps */
282 rv3d->lastmode= stype;
284 keymap= WM_keymap_listbase(wm, "Object Mode", 0, 0);
285 if(ELEM(stype, 0, NS_MODE_OBJECT))
286 WM_event_add_keymap_handler(&ar->handlers, keymap);
288 WM_event_remove_keymap_handler(&ar->handlers, keymap);
290 keymap= WM_keymap_listbase(wm, "EditMesh", 0, 0);
291 if(stype==NS_EDITMODE_MESH)
292 WM_event_add_keymap_handler(&ar->handlers, keymap);
294 WM_event_remove_keymap_handler(&ar->handlers, keymap);
296 keymap= WM_keymap_listbase(wm, "Curve", 0, 0);
297 if(stype==NS_EDITMODE_CURVE)
298 WM_event_add_keymap_handler(&ar->handlers, keymap);
300 WM_event_remove_keymap_handler(&ar->handlers, keymap);
302 keymap= WM_keymap_listbase(wm, "Armature", 0, 0);
303 if(stype==NS_EDITMODE_ARMATURE)
304 WM_event_add_keymap_handler(&ar->handlers, keymap);
306 WM_event_remove_keymap_handler(&ar->handlers, keymap);
308 keymap= WM_keymap_listbase(wm, "Metaball", 0, 0);
309 if(stype==NS_EDITMODE_MBALL)
310 WM_event_add_keymap_handler(&ar->handlers, keymap);
312 WM_event_remove_keymap_handler(&ar->handlers, keymap);
314 keymap= WM_keymap_listbase(wm, "Lattice", 0, 0);
315 if(stype==NS_EDITMODE_LATTICE)
316 WM_event_add_keymap_handler(&ar->handlers, keymap);
318 WM_event_remove_keymap_handler(&ar->handlers, keymap);
320 /* armature sketching needs to take over mouse */
321 keymap= WM_keymap_listbase(wm, "Armature_Sketch", 0, 0);
322 if(stype==NS_EDITMODE_TEXT)
323 WM_event_add_keymap_handler_priority(&ar->handlers, keymap, 10);
325 WM_event_remove_keymap_handler(&ar->handlers, keymap);
327 keymap= WM_keymap_listbase(wm, "Particle", 0, 0);
328 if(stype==NS_MODE_PARTICLE)
329 WM_event_add_keymap_handler(&ar->handlers, keymap);
331 WM_event_remove_keymap_handler(&ar->handlers, keymap);
333 /* editfont keymap swallows all... */
334 keymap= WM_keymap_listbase(wm, "Font", 0, 0);
335 if(stype==NS_EDITMODE_TEXT)
336 WM_event_add_keymap_handler_priority(&ar->handlers, keymap, 10);
338 WM_event_remove_keymap_handler(&ar->handlers, keymap);
341 /* add handlers, stuff you only do once or on area/region changes */
342 static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
344 RegionView3D *rv3d= ar->regiondata;
348 keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
349 WM_event_add_keymap_handler(&ar->handlers, keymap);
350 keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0);
351 WM_event_add_keymap_handler(&ar->handlers, keymap);
354 keymap= WM_keymap_listbase(wm, "Object Non-modal", 0, 0);
355 WM_event_add_keymap_handler(&ar->handlers, keymap);
357 /* pose is not modal, operator poll checks for this */
358 keymap= WM_keymap_listbase(wm, "Pose", 0, 0);
359 WM_event_add_keymap_handler(&ar->handlers, keymap);
361 /* modal ops keymaps */
362 view3d_modal_keymaps(wm, ar, rv3d->lastmode);
363 /* operator poll checks for modes */
364 keymap= WM_keymap_listbase(wm, "ImagePaint", 0, 0);
365 WM_event_add_keymap_handler(&ar->handlers, keymap);
368 /* type callback, not region itself */
369 static void view3d_main_area_free(ARegion *ar)
371 RegionView3D *rv3d= ar->regiondata;
374 if(rv3d->localvd) MEM_freeN(rv3d->localvd);
375 if(rv3d->clipbb) MEM_freeN(rv3d->clipbb);
377 // XXX retopo_free_view_data(rv3d);
379 // XXX BIF_view3d_previewrender_free(rv3d);
383 if(rv3d->depths->depths) MEM_freeN(rv3d->depths->depths);
384 MEM_freeN(rv3d->depths);
387 ar->regiondata= NULL;
391 /* copy regiondata */
392 static void *view3d_main_area_duplicate(void *poin)
395 RegionView3D *rv3d= poin, *new;
397 new= MEM_dupallocN(rv3d);
399 new->localvd= MEM_dupallocN(rv3d->localvd);
401 new->clipbb= MEM_dupallocN(rv3d->clipbb);
404 new->retopo_view_data= NULL;
408 new->smooth_timer= NULL;
415 static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
417 /* context changes */
418 switch(wmn->category) {
421 case ND_KEYFRAME_EDIT:
422 case ND_KEYFRAME_PROP:
424 case ND_NLA_ACTCHANGE:
425 case ND_ANIMCHAN_SELECT:
426 ED_region_tag_redraw(ar);
436 ED_region_tag_redraw(ar);
439 view3d_modal_keymaps(wmn->wm, ar, wmn->subtype);
440 ED_region_tag_redraw(ar);
456 ED_region_tag_redraw(ar);
460 /* all group ops for now */
461 ED_region_tag_redraw(ar);
465 case ND_SHADING_DRAW:
466 ED_region_tag_redraw(ar);
471 case ND_LIGHTING_DRAW:
472 ED_region_tag_redraw(ar);
476 /* this could be more fine grained checks if we had
477 * more context than just the region */
478 ED_region_tag_redraw(ar);
483 /* concept is to retrieve cursor type context-less */
484 static void view3d_main_area_cursor(wmWindow *win, ScrArea *sa, ARegion *ar)
486 Scene *scene= win->screen->scene;
489 WM_cursor_set(win, CURSOR_EDIT);
492 WM_cursor_set(win, CURSOR_STD);
496 /* add handlers, stuff you only do once or on area/region changes */
497 static void view3d_header_area_init(wmWindowManager *wm, ARegion *ar)
499 ListBase *keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
501 WM_event_add_keymap_handler(&ar->handlers, keymap);
503 ED_region_header_init(ar);
506 static void view3d_header_area_draw(const bContext *C, ARegion *ar)
508 ED_region_header(C, ar);
511 static void view3d_header_area_listener(ARegion *ar, wmNotifier *wmn)
513 /* context changes */
514 switch(wmn->category) {
521 ED_region_tag_redraw(ar);
528 /* add handlers, stuff you only do once or on area/region changes */
529 static void view3d_buttons_area_init(wmWindowManager *wm, ARegion *ar)
533 ED_region_panels_init(wm, ar);
535 keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
536 WM_event_add_keymap_handler(&ar->handlers, keymap);
539 static void view3d_buttons_area_draw(const bContext *C, ARegion *ar)
541 ED_region_panels(C, ar, 1, NULL, -1);
544 static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn)
546 /* context changes */
547 switch(wmn->category) {
550 case ND_KEYFRAME_EDIT:
551 case ND_KEYFRAME_PROP:
553 case ND_NLA_ACTCHANGE:
554 ED_region_tag_redraw(ar);
564 ED_region_tag_redraw(ar);
577 ED_region_tag_redraw(ar);
583 /* add handlers, stuff you only do once or on area/region changes */
584 static void view3d_tools_area_init(wmWindowManager *wm, ARegion *ar)
588 ED_region_panels_init(wm, ar);
590 keymap= WM_keymap_listbase(wm, "View3D Generic", SPACE_VIEW3D, 0);
591 WM_event_add_keymap_handler(&ar->handlers, keymap);
596 static void view3d_tools_area_draw(const bContext *C, ARegion *ar)
598 ED_region_panels(C, ar, 1, view3d_context_string(C), -1);
601 static int view3d_context(const bContext *C, const char *member, bContextDataResult *result)
603 View3D *v3d= CTX_wm_view3d(C);
604 Scene *scene= CTX_data_scene(C);
606 int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
608 if(CTX_data_dir(member)) {
609 static const char *dir[] = {
610 "selected_objects", "selected_bases" "selected_editable_objects",
611 "selected_editable_bases" "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
612 "active_base", "active_object", "visible_bones", "editable_bones",
613 "selected_bones", "selected_editable_bones" "visible_pchans",
614 "selected_pchans", "active_bone", "active_pchan", NULL};
616 CTX_data_dir_set(result, dir);
618 else if(CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
619 int selected_objects= CTX_data_equals(member, "selected_objects");
621 for(base=scene->base.first; base; base=base->next) {
622 if((base->flag & SELECT) && (base->lay & lay)) {
623 if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
625 CTX_data_id_list_add(result, &base->object->id);
627 CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base);
634 else if(CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
635 int selected_editable_objects= CTX_data_equals(member, "selected_editable_objects");
637 for(base=scene->base.first; base; base=base->next) {
638 if((base->flag & SELECT) && (base->lay & lay)) {
639 if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
640 if(0==object_is_libdata(base->object)) {
641 if(selected_editable_objects)
642 CTX_data_id_list_add(result, &base->object->id);
644 CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base);
652 else if(CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
653 int visible_objects= CTX_data_equals(member, "visible_objects");
655 for(base=scene->base.first; base; base=base->next) {
656 if(base->lay & lay) {
657 if((base->object->restrictflag & OB_RESTRICT_VIEW)==0) {
659 CTX_data_id_list_add(result, &base->object->id);
661 CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base);
668 else if(CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
669 int selectable_objects= CTX_data_equals(member, "selectable_objects");
671 for(base=scene->base.first; base; base=base->next) {
672 if(base->lay & lay) {
673 if((base->object->restrictflag & OB_RESTRICT_VIEW)==0 && (base->object->restrictflag & OB_RESTRICT_SELECT)==0) {
674 if(selectable_objects)
675 CTX_data_id_list_add(result, &base->object->id);
677 CTX_data_list_add(result, &scene->id, &RNA_UnknownType, base);
684 else if(CTX_data_equals(member, "active_base")) {
685 if(scene->basact && (scene->basact->lay & lay))
686 if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0)
687 CTX_data_pointer_set(result, &scene->id, &RNA_UnknownType, scene->basact);
691 else if(CTX_data_equals(member, "active_object")) {
692 if(scene->basact && (scene->basact->lay & lay))
693 if((scene->basact->object->restrictflag & OB_RESTRICT_VIEW)==0)
694 CTX_data_id_pointer_set(result, &scene->basact->object->id);
698 else if(CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) {
699 Object *obedit= scene->obedit; // XXX get from context?
700 bArmature *arm= (obedit) ? obedit->data : NULL;
701 EditBone *ebone, *flipbone=NULL;
702 int editable_bones= CTX_data_equals(member, "editable_bones");
704 if (arm && arm->edbo) {
705 /* Attention: X-Axis Mirroring is also handled here... */
706 for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
707 /* first and foremost, bone must be visible and selected */
708 if (EBONE_VISIBLE(arm, ebone)) {
709 /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
710 * so that most users of this data don't need to explicitly check for it themselves.
712 * We need to make sure that these mirrored copies are not selected, otherwise some
713 * bones will be operated on twice.
715 if (arm->flag & ARM_MIRROR_EDIT)
716 flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
718 /* if we're filtering for editable too, use the check for that instead, as it has selection check too */
719 if (editable_bones) {
720 /* only selected + editable */
721 if (EBONE_EDITABLE(ebone)) {
722 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone);
724 if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
725 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone);
729 /* only include bones if visible */
730 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone);
732 if ((flipbone) && EBONE_VISIBLE(arm, flipbone)==0)
733 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone);
741 else if(CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) {
742 Object *obedit= scene->obedit; // XXX get from context?
743 bArmature *arm= (obedit) ? obedit->data : NULL;
744 EditBone *ebone, *flipbone=NULL;
745 int selected_editable_bones= CTX_data_equals(member, "selected_editable_bones");
747 if (arm && arm->edbo) {
748 /* Attention: X-Axis Mirroring is also handled here... */
749 for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
750 /* first and foremost, bone must be visible and selected */
751 if (EBONE_VISIBLE(arm, ebone) && (ebone->flag & BONE_SELECTED)) {
752 /* Get 'x-axis mirror equivalent' bone if the X-Axis Mirroring option is enabled
753 * so that most users of this data don't need to explicitly check for it themselves.
755 * We need to make sure that these mirrored copies are not selected, otherwise some
756 * bones will be operated on twice.
758 if (arm->flag & ARM_MIRROR_EDIT)
759 flipbone = ED_armature_bone_get_mirrored(arm->edbo, ebone);
761 /* if we're filtering for editable too, use the check for that instead, as it has selection check too */
762 if (selected_editable_bones) {
763 /* only selected + editable */
764 if (EBONE_EDITABLE(ebone)) {
765 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone);
767 if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
768 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone);
772 /* only include bones if selected */
773 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, ebone);
775 if ((flipbone) && !(flipbone->flag & BONE_SELECTED))
776 CTX_data_list_add(result, &arm->id, &RNA_UnknownType, flipbone);
784 else if(CTX_data_equals(member, "visible_pchans")) {
785 Object *obact= OBACT;
786 bArmature *arm= (obact) ? obact->data : NULL;
790 for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
791 /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
792 if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
793 CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan);
800 else if(CTX_data_equals(member, "selected_pchans")) {
801 Object *obact= OBACT;
802 bArmature *arm= (obact) ? obact->data : NULL;
806 for (pchan= obact->pose->chanbase.first; pchan; pchan= pchan->next) {
807 /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */
808 if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
809 if (pchan->bone->flag & (BONE_SELECTED|BONE_ACTIVE))
810 CTX_data_list_add(result, &obact->id, &RNA_PoseChannel, pchan);
817 else if(CTX_data_equals(member, "active_bone")) {
818 Object *obedit= scene->obedit; // XXX get from context?
819 bArmature *arm= (obedit) ? obedit->data : NULL;
822 if (arm && arm->edbo) {
823 for (ebone= arm->edbo->first; ebone; ebone= ebone->next) {
824 if (EBONE_VISIBLE(arm, ebone)) {
825 if (ebone->flag & BONE_ACTIVE) {
826 CTX_data_pointer_set(result, &arm->id, &RNA_UnknownType, ebone);
835 else if(CTX_data_equals(member, "active_pchan")) {
836 Object *obact= OBACT;
839 pchan= get_active_posechannel(obact);
841 CTX_data_pointer_set(result, &obact->id, &RNA_PoseChannel, pchan);
849 /* only called once, from space/spacetypes.c */
850 void ED_spacetype_view3d(void)
852 SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype view3d");
855 st->spaceid= SPACE_VIEW3D;
858 st->free= view3d_free;
859 st->init= view3d_init;
860 st->duplicate= view3d_duplicate;
861 st->operatortypes= view3d_operatortypes;
862 st->keymap= view3d_keymap;
863 st->context= view3d_context;
865 /* regions: main window */
866 art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
867 art->regionid = RGN_TYPE_WINDOW;
868 art->keymapflag= ED_KEYMAP_FRAMES;
869 art->draw= view3d_main_area_draw;
870 art->init= view3d_main_area_init;
871 art->free= view3d_main_area_free;
872 art->duplicate= view3d_main_area_duplicate;
873 art->listener= view3d_main_area_listener;
874 art->cursor= view3d_main_area_cursor;
875 BLI_addhead(&st->regiontypes, art);
877 /* regions: listview/buttons */
878 art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
879 art->regionid = RGN_TYPE_UI;
880 art->minsizex= 220; // XXX
881 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
882 art->listener= view3d_buttons_area_listener;
883 art->init= view3d_buttons_area_init;
884 art->draw= view3d_buttons_area_draw;
885 BLI_addhead(&st->regiontypes, art);
887 view3d_buttons_register(art);
889 /* regions: tool(bar) */
890 art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
891 art->regionid = RGN_TYPE_TOOLS;
892 art->minsizex= 120; // XXX
893 art->minsizey= 50; // XXX
894 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
895 art->listener= view3d_buttons_area_listener;
896 art->init= view3d_tools_area_init;
897 art->draw= view3d_tools_area_draw;
898 BLI_addhead(&st->regiontypes, art);
900 view3d_toolbar_register(art);
902 /* regions: tool properties */
903 art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
904 art->regionid = RGN_TYPE_TOOL_PROPS;
907 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
908 art->listener= view3d_buttons_area_listener;
909 art->init= view3d_tools_area_init;
910 art->draw= view3d_tools_area_draw;
911 BLI_addhead(&st->regiontypes, art);
913 view3d_tool_props_register(art);
916 /* regions: header */
917 art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region");
918 art->regionid = RGN_TYPE_HEADER;
919 art->minsizey= HEADERY;
920 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
921 art->listener= view3d_header_area_listener;
922 art->init= view3d_header_area_init;
923 art->draw= view3d_header_area_draw;
924 BLI_addhead(&st->regiontypes, art);
926 BKE_spacetype_register(st);