4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * Contributor(s): Blender Foundation
26 * ***** END GPL LICENSE BLOCK *****
32 #include "DNA_anim_types.h"
33 #include "DNA_nla_types.h"
34 #include "DNA_object_types.h"
35 #include "DNA_space_types.h"
36 #include "DNA_scene_types.h"
37 #include "DNA_screen_types.h"
39 #include "MEM_guardedalloc.h"
41 #include "BLI_blenlib.h"
45 #include "BKE_animsys.h"
46 #include "BKE_action.h"
48 #include "BKE_colortools.h"
49 #include "BKE_context.h"
50 #include "BKE_global.h"
52 #include "BKE_screen.h"
53 #include "BKE_utildefines.h"
55 #include "ED_anim_api.h"
56 #include "ED_markers.h"
57 #include "ED_space_api.h"
58 #include "ED_screen.h"
65 #include "UI_interface.h"
66 #include "UI_resources.h"
67 #include "UI_view2d.h"
69 #include "nla_intern.h" // own include
71 /* ******************** manage regions ********************* */
73 ARegion *nla_has_buttons_region(ScrArea *sa)
77 for (ar= sa->regionbase.first; ar; ar= ar->next) {
78 if (ar->regiontype==RGN_TYPE_UI)
82 /* add subdiv level; after main */
83 for (ar= sa->regionbase.first; ar; ar= ar->next) {
84 if (ar->regiontype==RGN_TYPE_WINDOW)
89 if (ar==NULL) return NULL;
91 arnew= MEM_callocN(sizeof(ARegion), "buttons for nla");
93 BLI_insertlinkafter(&sa->regionbase, ar, arnew);
94 arnew->regiontype= RGN_TYPE_UI;
95 arnew->alignment= RGN_ALIGN_RIGHT;
97 arnew->flag = RGN_FLAG_HIDDEN;
104 /* ******************** default callbacks for nla space ***************** */
106 static SpaceLink *nla_new(const bContext *C)
108 Scene *scene= CTX_data_scene(C);
109 ScrArea *sa= CTX_wm_area(C);
113 snla= MEM_callocN(sizeof(SpaceNla), "initnla");
114 snla->spacetype= SPACE_NLA;
116 /* allocate DopeSheet data for NLA Editor */
117 snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
118 snla->ads->source= (ID *)scene;
120 /* set auto-snapping settings */
121 snla->autosnap = SACTSNAP_FRAME;
124 ar= MEM_callocN(sizeof(ARegion), "header for nla");
126 BLI_addtail(&snla->regionbase, ar);
127 ar->regiontype= RGN_TYPE_HEADER;
128 ar->alignment= RGN_ALIGN_BOTTOM;
130 /* channel list region */
131 ar= MEM_callocN(sizeof(ARegion), "channel list for nla");
132 BLI_addtail(&snla->regionbase, ar);
133 ar->regiontype= RGN_TYPE_CHANNELS;
134 ar->alignment= RGN_ALIGN_LEFT;
136 /* only need to set these settings since this will use the 'stack' configuration */
137 ar->v2d.scroll = V2D_SCROLL_BOTTOM;
138 ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
141 ar= MEM_callocN(sizeof(ARegion), "buttons area for nla");
143 BLI_addtail(&snla->regionbase, ar);
144 ar->regiontype= RGN_TYPE_UI;
145 ar->alignment= RGN_ALIGN_RIGHT;
146 ar->flag = RGN_FLAG_HIDDEN;
149 ar= MEM_callocN(sizeof(ARegion), "main area for nla");
151 BLI_addtail(&snla->regionbase, ar);
152 ar->regiontype= RGN_TYPE_WINDOW;
154 ar->v2d.tot.xmin= (float)(SFRA-10);
155 ar->v2d.tot.ymin= (float)(-sa->winy)/3.0f;
156 ar->v2d.tot.xmax= (float)(EFRA+10);
157 ar->v2d.tot.ymax= 0.0f;
159 ar->v2d.cur = ar->v2d.tot;
161 ar->v2d.min[0]= 0.0f;
162 ar->v2d.min[1]= 0.0f;
164 ar->v2d.max[0]= MAXFRAMEF;
165 ar->v2d.max[1]= 10000.0f;
167 ar->v2d.minzoom= 0.01f;
169 ar->v2d.scroll = (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_HORIZONTAL);
170 ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
171 ar->v2d.keepzoom= V2D_LOCKZOOM_Y;
172 ar->v2d.align= V2D_ALIGN_NO_POS_Y;
173 ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
175 return (SpaceLink *)snla;
178 /* not spacelink itself */
179 static void nla_free(SpaceLink *sl)
181 SpaceNla *snla= (SpaceNla*) sl;
184 BLI_freelistN(&snla->ads->chanbase);
185 MEM_freeN(snla->ads);
190 /* spacetype; init callback */
191 static void nla_init(struct wmWindowManager *wm, ScrArea *sa)
193 SpaceNla *snla= (SpaceNla *)sa->spacedata.first;
195 /* init dopesheet data if non-existant (i.e. for old files) */
196 if (snla->ads == NULL) {
197 snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
198 snla->ads->source= (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct
201 ED_area_tag_refresh(sa);
204 static SpaceLink *nla_duplicate(SpaceLink *sl)
206 SpaceNla *snlan= MEM_dupallocN(sl);
208 /* clear or remove stuff from old */
209 snlan->ads= MEM_dupallocN(snlan->ads);
211 return (SpaceLink *)snlan;
214 /* add handlers, stuff you only do once or on area/region changes */
215 static void nla_channel_area_init(wmWindowManager *wm, ARegion *ar)
219 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
222 // TODO: cannot use generic copy, need special NLA version
223 keymap= WM_keymap_find(wm->defaultconf, "NLA Channels", SPACE_NLA, 0);
224 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
225 keymap= WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
226 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
229 /* draw entirely, view changes should be handled here */
230 static void nla_channel_area_draw(const bContext *C, ARegion *ar)
232 SpaceNla *snla= CTX_wm_space_nla(C);
234 View2D *v2d= &ar->v2d;
235 View2DScrollers *scrollers;
238 /* clear and setup matrix */
239 UI_GetThemeColor3fv(TH_BACK, col);
240 glClearColor(col[0], col[1], col[2], 0.0);
241 glClear(GL_COLOR_BUFFER_BIT);
243 UI_view2d_view_ortho(C, v2d);
246 if (ANIM_animdata_get_context(C, &ac)) {
247 draw_nla_channel_list((bContext *)C, &ac, snla, ar);
250 /* reset view matrix */
251 UI_view2d_view_restore(C);
254 scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
255 UI_view2d_scrollers_draw(C, v2d, scrollers);
256 UI_view2d_scrollers_free(scrollers);
260 /* add handlers, stuff you only do once or on area/region changes */
261 static void nla_main_area_init(wmWindowManager *wm, ARegion *ar)
265 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
268 keymap= WM_keymap_find(wm->defaultconf, "NLA Editor", SPACE_NLA, 0);
269 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
270 keymap= WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
271 WM_event_add_keymap_handler(&ar->handlers, keymap);
274 static void nla_main_area_draw(const bContext *C, ARegion *ar)
276 /* draw entirely, view changes should be handled here */
277 SpaceNla *snla= CTX_wm_space_nla(C);
279 View2D *v2d= &ar->v2d;
281 View2DScrollers *scrollers;
283 short unit=0, flag=0;
285 /* clear and setup matrix */
286 UI_GetThemeColor3fv(TH_BACK, col);
287 glClearColor(col[0], col[1], col[2], 0.0);
288 glClear(GL_COLOR_BUFFER_BIT);
290 UI_view2d_view_ortho(C, v2d);
293 unit= (snla->flag & SNLA_DRAWTIME)? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
294 grid= UI_view2d_grid_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
295 UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
296 UI_view2d_grid_free(grid);
299 if (ANIM_animdata_get_context(C, &ac)) {
300 /* strips and backdrops */
301 draw_nla_main_data(&ac, snla, ar);
303 /* text draw cached, in pixelspace now */
304 UI_view2d_text_cache_draw(ar);
307 UI_view2d_view_ortho(C, v2d);
310 if (snla->flag & SNLA_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
311 if ((snla->flag & SNLA_NODRAWCFRANUM)==0) flag |= DRAWCFRA_SHOW_NUMBOX;
312 ANIM_draw_cfra(C, v2d, flag);
315 UI_view2d_view_orthoSpecial(C, v2d, 1);
316 draw_markers_time(C, 0);
319 UI_view2d_view_ortho(C, v2d);
320 ANIM_draw_previewrange(C, v2d);
322 /* reset view matrix */
323 UI_view2d_view_restore(C);
326 scrollers= UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
327 UI_view2d_scrollers_draw(C, v2d, scrollers);
328 UI_view2d_scrollers_free(scrollers);
332 /* add handlers, stuff you only do once or on area/region changes */
333 static void nla_header_area_init(wmWindowManager *wm, ARegion *ar)
335 ED_region_header_init(ar);
338 static void nla_header_area_draw(const bContext *C, ARegion *ar)
340 ED_region_header(C, ar);
343 /* add handlers, stuff you only do once or on area/region changes */
344 static void nla_buttons_area_init(wmWindowManager *wm, ARegion *ar)
348 ED_region_panels_init(wm, ar);
350 keymap= WM_keymap_find(wm->defaultconf, "NLA Generic", SPACE_NLA, 0);
351 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
354 static void nla_buttons_area_draw(const bContext *C, ARegion *ar)
356 ED_region_panels(C, ar, 1, NULL, -1);
359 static void nla_region_listener(ARegion *ar, wmNotifier *wmn)
361 /* context changes */
362 switch(wmn->category) {
364 ED_region_tag_redraw(ar);
371 ED_region_tag_redraw(ar);
380 ED_region_tag_redraw(ar);
385 if(wmn->data==ND_KEYS)
386 ED_region_tag_redraw(ar);
392 static void nla_main_area_listener(ARegion *ar, wmNotifier *wmn)
394 /* context changes */
395 switch(wmn->category) {
397 ED_region_tag_redraw(ar);
401 case ND_RENDER_OPTIONS:
405 ED_region_tag_redraw(ar);
415 ED_region_tag_redraw(ar);
420 switch(wmn->action) {
422 ED_region_tag_redraw(ar);
427 if(wmn->action == NA_RENAME)
428 ED_region_tag_redraw(ar);
431 if(wmn->data==ND_KEYS)
432 ED_region_tag_redraw(ar);
436 static void nla_channel_area_listener(ARegion *ar, wmNotifier *wmn)
438 /* context changes */
439 switch(wmn->category) {
441 ED_region_tag_redraw(ar);
446 ED_region_tag_redraw(ar);
455 ED_region_tag_redraw(ar);
460 if(wmn->action == NA_RENAME)
461 ED_region_tag_redraw(ar);
465 if(wmn->data==ND_KEYS)
466 ED_region_tag_redraw(ar);
470 /* editor level listener */
471 static void nla_listener(ScrArea *sa, wmNotifier *wmn)
473 /* context changes */
474 switch (wmn->category) {
476 // TODO: filter specific types of changes?
477 ED_area_tag_refresh(sa);
480 /*switch (wmn->data) {
483 ED_area_tag_refresh(sa);
486 ED_area_tag_refresh(sa);
494 ED_area_tag_refresh(sa);
499 if(wmn->data == ND_SPACE_NLA)
500 ED_area_tag_redraw(sa);
505 /* only called once, from space/spacetypes.c */
506 void ED_spacetype_nla(void)
508 SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype nla");
511 st->spaceid= SPACE_NLA;
512 strncpy(st->name, "NLA", BKE_ST_MAXNAME);
517 st->duplicate= nla_duplicate;
518 st->operatortypes= nla_operatortypes;
519 st->listener= nla_listener;
520 st->keymap= nla_keymap;
522 /* regions: main window */
523 art= MEM_callocN(sizeof(ARegionType), "spacetype nla region");
524 art->regionid = RGN_TYPE_WINDOW;
525 art->init= nla_main_area_init;
526 art->draw= nla_main_area_draw;
527 art->listener= nla_main_area_listener;
528 art->keymapflag= ED_KEYMAP_VIEW2D/*|ED_KEYMAP_MARKERS*/|ED_KEYMAP_ANIMATION|ED_KEYMAP_FRAMES;
530 BLI_addhead(&st->regiontypes, art);
532 /* regions: header */
533 art= MEM_callocN(sizeof(ARegionType), "spacetype nla region");
534 art->regionid = RGN_TYPE_HEADER;
535 art->prefsizey= HEADERY;
536 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES|ED_KEYMAP_HEADER;
538 art->init= nla_header_area_init;
539 art->draw= nla_header_area_draw;
541 BLI_addhead(&st->regiontypes, art);
543 /* regions: channels */
544 art= MEM_callocN(sizeof(ARegionType), "spacetype nla region");
545 art->regionid = RGN_TYPE_CHANNELS;
547 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
549 art->init= nla_channel_area_init;
550 art->draw= nla_channel_area_draw;
551 art->listener= nla_channel_area_listener;
553 BLI_addhead(&st->regiontypes, art);
555 /* regions: UI buttons */
556 art= MEM_callocN(sizeof(ARegionType), "spacetype nla region");
557 art->regionid = RGN_TYPE_UI;
559 art->keymapflag= ED_KEYMAP_UI;
560 art->listener= nla_region_listener;
561 art->init= nla_buttons_area_init;
562 art->draw= nla_buttons_area_draw;
564 BLI_addhead(&st->regiontypes, art);
566 nla_buttons_register(art);
569 BKE_spacetype_register(st);