camera ortho_scale (COLLADA xmag ) animation export
[blender-staging.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
1 /*
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19  *
20  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  * Initialize Python thingies.
29  */
30
31 /** \file gameengine/Ketsji/KX_PythonInit.cpp
32  *  \ingroup ketsji
33  */
34
35
36 #include "GL/glew.h"
37
38 #if defined(WIN32) && !defined(FREE_WINDOWS)
39 #pragma warning (disable : 4786)
40 #endif //WIN32
41
42 #ifdef WITH_PYTHON
43
44 #ifdef _POSIX_C_SOURCE
45 #undef _POSIX_C_SOURCE
46 #endif
47
48 #ifdef _XOPEN_SOURCE
49 #undef _XOPEN_SOURCE
50 #endif
51
52 #include <Python.h>
53
54 extern "C" {
55         #include "bpy_internal_import.h"  /* from the blender python api, but we want to import text too! */
56         #include "py_capi_utils.h"
57         #include "mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
58         #include "bgl.h"
59         #include "blf_py_api.h"
60
61         #include "marshal.h" /* python header for loading/saving dicts */
62 }
63
64 #include "AUD_PyInit.h"
65
66 #endif
67
68 #include "KX_PythonInit.h"
69
70 // directory header for py function getBlendFileList
71 #ifndef WIN32
72   #include <dirent.h>
73   #include <stdlib.h>
74 #else
75   #include <io.h>
76   #include "BLI_winstuff.h"
77 #endif
78
79 //python physics binding
80 #include "KX_PyConstraintBinding.h"
81
82 #include "KX_KetsjiEngine.h"
83 #include "KX_RadarSensor.h"
84 #include "KX_RaySensor.h"
85 #include "KX_ArmatureSensor.h"
86 #include "KX_SceneActuator.h"
87 #include "KX_GameActuator.h"
88 #include "KX_ParentActuator.h"
89 #include "KX_SCA_DynamicActuator.h"
90
91 #include "SCA_IInputDevice.h"
92 #include "SCA_PropertySensor.h"
93 #include "SCA_RandomActuator.h"
94 #include "SCA_KeyboardSensor.h" /* IsPrintable, ToCharacter */
95 #include "SCA_PythonKeyboard.h"
96 #include "SCA_PythonMouse.h"
97 #include "KX_ConstraintActuator.h"
98 #include "KX_IpoActuator.h"
99 #include "KX_SoundActuator.h"
100 #include "KX_StateActuator.h"
101 #include "BL_ActionActuator.h"
102 #include "BL_ArmatureObject.h"
103 #include "RAS_IRasterizer.h"
104 #include "RAS_ICanvas.h"
105 #include "RAS_BucketManager.h"
106 #include "RAS_2DFilterManager.h"
107 #include "MT_Vector3.h"
108 #include "MT_Point3.h"
109 #include "ListValue.h"
110 #include "InputParser.h"
111 #include "KX_Scene.h"
112
113 #include "NG_NetworkScene.h" //Needed for sendMessage()
114
115 #include "BL_Shader.h"
116
117 #include "KX_PyMath.h"
118
119 #include "PyObjectPlus.h"
120
121 #include "KX_PythonInitTypes.h" 
122
123 /* we only need this to get a list of libraries from the main struct */
124 #include "DNA_ID.h"
125 #include "DNA_scene_types.h"
126
127 #include "PHY_IPhysicsEnvironment.h"
128 #include "BKE_main.h"
129 #include "BKE_utildefines.h"
130 #include "BKE_global.h"
131 #include "BLI_blenlib.h"
132 #include "GPU_material.h"
133 #include "MEM_guardedalloc.h"
134
135 /* for converting new scenes */
136 #include "KX_BlenderSceneConverter.h"
137 #include "KX_MeshProxy.h" /* for creating a new library of mesh objects */
138 extern "C" {
139         #include "BKE_idcode.h"
140 }
141
142 #include "NG_NetworkScene.h" //Needed for sendMessage()
143
144 // 'local' copy of canvas ptr, for window height/width python scripts
145
146 #ifdef WITH_PYTHON
147
148 static RAS_ICanvas* gp_Canvas = NULL;
149 static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
150 static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
151
152 static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
153 static SCA_PythonMouse* gp_PythonMouse = NULL;
154 #endif // WITH_PYTHON
155
156 static KX_Scene*        gp_KetsjiScene = NULL;
157 static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
158 static RAS_IRasterizer* gp_Rasterizer = NULL;
159
160
161 void KX_SetActiveScene(class KX_Scene* scene)
162 {
163         gp_KetsjiScene = scene;
164 }
165
166 class KX_Scene* KX_GetActiveScene()
167 {
168         return gp_KetsjiScene;
169 }
170
171 class KX_KetsjiEngine* KX_GetActiveEngine()
172 {
173         return gp_KetsjiEngine;
174 }
175
176 /* why is this in python? */
177 void    KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
178 {
179         if (gp_Rasterizer)
180                 gp_Rasterizer->DrawDebugLine(from,to,color);
181 }
182
183 #ifdef WITH_PYTHON
184
185 static PyObject *gp_OrigPythonSysPath= NULL;
186 static PyObject *gp_OrigPythonSysModules= NULL;
187
188 /* Macro for building the keyboard translation */
189 //#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyLong_FromSsize_t(SCA_IInputDevice::KX_##name))
190 #define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name)); Py_DECREF(item)
191 /* For the defines for types from logic bricks, we do stuff explicitly... */
192 #define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, item=PyLong_FromSsize_t(name2)); Py_DECREF(item)
193
194
195 // temporarily python stuff, will be put in another place later !
196 #include "KX_Python.h"
197 #include "SCA_PythonController.h"
198 // List of methods defined in the module
199
200 static PyObject* ErrorObject;
201 static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
202
203 static PyObject* gPyGetRandomFloat(PyObject*)
204 {
205         return PyFloat_FromDouble(MT_random());
206 }
207
208 static PyObject* gPySetGravity(PyObject*, PyObject* value)
209 {
210         MT_Vector3 vec;
211         if (!PyVecTo(value, vec))
212                 return NULL;
213
214         if (gp_KetsjiScene)
215                 gp_KetsjiScene->SetGravity(vec);
216         
217         Py_RETURN_NONE;
218 }
219
220 static char gPyExpandPath_doc[] =
221 "(path) - Converts a blender internal path into a proper file system path.\n\
222 path - the string path to convert.\n\n\
223 Use / as directory separator in path\n\
224 You can use '//' at the start of the string to define a relative path;\n\
225 Blender replaces that string by the directory of the startup .blend or runtime\n\
226 file to make a full path name (doesn't change during the game, even if you load\n\
227 other .blend).\n\
228 The function also converts the directory separator to the local file system format.";
229
230 static PyObject* gPyExpandPath(PyObject*, PyObject* args)
231 {
232         char expanded[FILE_MAXDIR + FILE_MAXFILE];
233         char* filename;
234         
235         if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
236                 return NULL;
237
238         BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
239         BLI_path_abs(expanded, gp_GamePythonPath);
240         return PyUnicode_DecodeFSDefault(expanded);
241 }
242
243 static char gPyStartGame_doc[] =
244 "startGame(blend)\n\
245 Loads the blend file";
246
247 static PyObject* gPyStartGame(PyObject*, PyObject* args)
248 {
249         char* blendfile;
250
251         if (!PyArg_ParseTuple(args, "s:startGame", &blendfile))
252                 return NULL;
253
254         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
255         gp_KetsjiEngine->SetNameNextGame(blendfile);
256
257         Py_RETURN_NONE;
258 }
259
260 static char gPyEndGame_doc[] =
261 "endGame()\n\
262 Ends the current game";
263
264 static PyObject* gPyEndGame(PyObject*)
265 {
266         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
267
268         //printf("%s\n", gp_GamePythonPath);
269
270         Py_RETURN_NONE;
271 }
272
273 static char gPyRestartGame_doc[] =
274 "restartGame()\n\
275 Restarts the current game by reloading the .blend file";
276
277 static PyObject* gPyRestartGame(PyObject*)
278 {
279         gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
280         gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
281
282         Py_RETURN_NONE;
283 }
284
285 static char gPySaveGlobalDict_doc[] =
286         "saveGlobalDict()\n"
287         "Saves bge.logic.globalDict to a file";
288
289 static PyObject* gPySaveGlobalDict(PyObject*)
290 {
291         char marshal_path[512];
292         char *marshal_buffer = NULL;
293         unsigned int marshal_length;
294         FILE *fp = NULL;
295
296         pathGamePythonConfig(marshal_path);
297         marshal_length = saveGamePythonConfig(&marshal_buffer);
298
299         if (marshal_length && marshal_buffer)
300         {
301                 fp = fopen(marshal_path, "wb");
302
303                 if (fp)
304                 {
305                         if (fwrite(marshal_buffer, 1, marshal_length, fp) != marshal_length)
306                                 printf("Warning: could not write marshal data\n");
307
308                         fclose(fp);
309                 } else {
310                         printf("Warning: could not open marshal file\n");
311                 }
312         } else {
313                 printf("Warning: could not create marshal buffer\n");
314         }
315
316         if (marshal_buffer)
317                 delete [] marshal_buffer;
318
319         Py_RETURN_NONE;
320 }
321
322 static char gPyLoadGlobalDict_doc[] =
323         "LoadGlobalDict()\n"
324         "Loads bge.logic.globalDict from a file";
325
326 static PyObject* gPyLoadGlobalDict(PyObject*)
327 {
328         char marshal_path[512];
329         char *marshal_buffer = NULL;
330         unsigned int marshal_length;
331         FILE *fp = NULL;
332         int result;
333
334         pathGamePythonConfig(marshal_path);
335
336         fp = fopen(marshal_path, "rb");
337
338         if (fp) {
339                 // obtain file size:
340                 fseek (fp, 0, SEEK_END);
341                 marshal_length = ftell(fp);
342                 rewind(fp);
343
344                 marshal_buffer = (char*)malloc (sizeof(char)*marshal_length);
345
346                 result = fread(marshal_buffer, 1, marshal_length, fp);
347
348                 if (result == marshal_length) {
349                         loadGamePythonConfig(marshal_buffer, marshal_length);
350                 } else {
351                         printf("Warning: could not read all of '%s'\n", marshal_path);
352                 }
353
354                 free(marshal_buffer);
355                 fclose(fp);
356         } else {
357                 printf("Warning: could not open '%s'\n", marshal_path);
358         }
359
360         Py_RETURN_NONE;
361 }
362
363 static char gPySendMessage_doc[] = 
364 "sendMessage(subject, [body, to, from])\n\
365 sends a message in same manner as a message actuator\
366 subject = Subject of the message\
367 body = Message body\
368 to = Name of object to send the message to\
369 from = Name of object to send the string from";
370
371 static PyObject* gPySendMessage(PyObject*, PyObject* args)
372 {
373         char* subject;
374         char* body = (char *)"";
375         char* to = (char *)"";
376         char* from = (char *)"";
377
378         if (!PyArg_ParseTuple(args, "s|sss:sendMessage", &subject, &body, &to, &from))
379                 return NULL;
380
381         gp_KetsjiScene->GetNetworkScene()->SendMessage(to, from, subject, body);
382
383         Py_RETURN_NONE;
384 }
385
386 // this gets a pointer to an array filled with floats
387 static PyObject* gPyGetSpectrum(PyObject*)
388 {
389         PyObject* resultlist = PyList_New(512);
390
391         for (int index = 0; index < 512; index++)
392         {
393                 PyList_SET_ITEM(resultlist, index, PyFloat_FromDouble(0.0));
394         }
395
396         return resultlist;
397 }
398
399 static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
400 {
401         float ticrate;
402         if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
403                 return NULL;
404         
405         KX_KetsjiEngine::SetTicRate(ticrate);
406         Py_RETURN_NONE;
407 }
408
409 static PyObject* gPyGetLogicTicRate(PyObject*)
410 {
411         return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
412 }
413
414 static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
415 {
416         int frame;
417         if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
418                 return NULL;
419         
420         KX_KetsjiEngine::SetMaxLogicFrame(frame);
421         Py_RETURN_NONE;
422 }
423
424 static PyObject* gPyGetMaxLogicFrame(PyObject*)
425 {
426         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
427 }
428
429 static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
430 {
431         int frame;
432         if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
433                 return NULL;
434         
435         KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
436         Py_RETURN_NONE;
437 }
438
439 static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
440 {
441         return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
442 }
443
444 static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
445 {
446         float ticrate;
447         if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
448                 return NULL;
449         
450         PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
451         Py_RETURN_NONE;
452 }
453 #if 0 // unused
454 static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
455 {
456         int debugMode;
457         if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
458                 return NULL;
459         
460         PHY_GetActiveEnvironment()->setDebugMode(debugMode);
461         Py_RETURN_NONE;
462 }
463 #endif
464
465
466 static PyObject* gPyGetPhysicsTicRate(PyObject*)
467 {
468         return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
469 }
470
471 static PyObject* gPyGetAverageFrameRate(PyObject*)
472 {
473         return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
474 }
475
476 static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
477 {
478         char cpath[sizeof(gp_GamePythonPath)];
479         char *searchpath = NULL;
480         PyObject* list, *value;
481         
482     DIR *dp;
483     struct dirent *dirp;
484         
485         if (!PyArg_ParseTuple(args, "|s:getBlendFileList", &searchpath))
486                 return NULL;
487         
488         list = PyList_New(0);
489         
490         if (searchpath) {
491                 BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
492                 BLI_path_abs(cpath, gp_GamePythonPath);
493         } else {
494                 /* Get the dir only */
495                 BLI_split_dirfile(gp_GamePythonPath, cpath, NULL);
496         }
497         
498     if((dp  = opendir(cpath)) == NULL) {
499                 /* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
500                 fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
501                 return list;
502     }
503         
504     while ((dirp = readdir(dp)) != NULL) {
505                 if (BLI_testextensie(dirp->d_name, ".blend")) {
506                         value= PyUnicode_DecodeFSDefault(dirp->d_name);
507                         PyList_Append(list, value);
508                         Py_DECREF(value);
509                 }
510     }
511         
512     closedir(dp);
513     return list;
514 }
515
516 static char gPyAddScene_doc[] = 
517 "addScene(name, [overlay])\n\
518 adds a scene to the game engine\n\
519 name = Name of the scene\n\
520 overlay = Overlay or underlay";
521 static PyObject* gPyAddScene(PyObject*, PyObject* args)
522 {
523         char* name;
524         int overlay = 1;
525         
526         if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
527                 return NULL;
528         
529         gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
530
531         Py_RETURN_NONE;
532 }
533
534 static const char *gPyGetCurrentScene_doc =
535 "getCurrentScene()\n"
536 "Gets a reference to the current scene.\n";
537 static PyObject* gPyGetCurrentScene(PyObject* self)
538 {
539         return gp_KetsjiScene->GetProxy();
540 }
541
542 static const char *gPyGetSceneList_doc =
543 "getSceneList()\n"
544 "Return a list of converted scenes.\n";
545 static PyObject* gPyGetSceneList(PyObject* self)
546 {
547         KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
548         PyObject* list;
549         KX_SceneList* scenes = m_engine->CurrentScenes();
550         int numScenes = scenes->size();
551         int i;
552         
553         list = PyList_New(numScenes);
554         
555         for (i=0;i<numScenes;i++)
556         {
557                 KX_Scene* scene = scenes->at(i);
558                 PyList_SET_ITEM(list, i, scene->GetProxy());
559         }
560
561         return list;
562 }
563
564 static PyObject *pyPrintStats(PyObject *,PyObject *,PyObject *)
565 {
566         gp_KetsjiScene->GetSceneConverter()->PrintStats();
567         Py_RETURN_NONE;
568 }
569
570 static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
571 {
572 #define pprint(x) std::cout << x << std::endl;
573         bool count=0;
574         bool support=0;
575         pprint("Supported Extensions...");
576         pprint(" GL_ARB_shader_objects supported?       "<< (GLEW_ARB_shader_objects?"yes.":"no."));
577         count = 1;
578
579         support= GLEW_ARB_vertex_shader;
580         pprint(" GL_ARB_vertex_shader supported?        "<< (support?"yes.":"no."));
581         count = 1;
582         if(support){
583                 pprint(" ----------Details----------");
584                 int max=0;
585                 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
586                 pprint("  Max uniform components." << max);
587
588                 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
589                 pprint("  Max varying floats." << max);
590
591                 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
592                 pprint("  Max vertex texture units." << max);
593         
594                 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
595                 pprint("  Max combined texture units." << max);
596                 pprint("");
597         }
598
599         support=GLEW_ARB_fragment_shader;
600         pprint(" GL_ARB_fragment_shader supported?      "<< (support?"yes.":"no."));
601         count = 1;
602         if(support){
603                 pprint(" ----------Details----------");
604                 int max=0;
605                 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
606                 pprint("  Max uniform components." << max);
607                 pprint("");
608         }
609
610         support = GLEW_ARB_texture_cube_map;
611         pprint(" GL_ARB_texture_cube_map supported?     "<< (support?"yes.":"no."));
612         count = 1;
613         if(support){
614                 pprint(" ----------Details----------");
615                 int size=0;
616                 glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
617                 pprint("  Max cubemap size." << size);
618                 pprint("");
619         }
620
621         support = GLEW_ARB_multitexture;
622         count = 1;
623         pprint(" GL_ARB_multitexture supported?         "<< (support?"yes.":"no."));
624         if(support){
625                 pprint(" ----------Details----------");
626                 int units=0;
627                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
628                 pprint("  Max texture units available.  " << units);
629                 pprint("");
630         }
631
632         pprint(" GL_ARB_texture_env_combine supported?  "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
633         count = 1;
634
635         if(!count)
636                 pprint("No extenstions are used in this build");
637
638         Py_RETURN_NONE;
639 }
640
641 static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
642 {
643         KX_Scene *kx_scene= gp_KetsjiScene;
644         char *path;
645         char *group;
646         Py_buffer py_buffer;
647         py_buffer.buf = NULL;
648         char *err_str= NULL;
649
650         short options=0;
651         int load_actions=0, verbose=0;
652
653         static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", NULL};
654         
655         if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*ii:LibLoad", const_cast<char**>(kwlist),
656                                                                         &path, &group, &py_buffer, &load_actions, &verbose))
657                 return NULL;
658
659         /* setup options */
660         if (load_actions != 0)
661                 options |= KX_BlenderSceneConverter::LIB_LOAD_LOAD_ACTIONS;
662         if (verbose != 0)
663                 options |= KX_BlenderSceneConverter::LIB_LOAD_VERBOSE;
664
665         if (!py_buffer.buf)
666         {
667                 char abs_path[FILE_MAX];
668                 // Make the path absolute
669                 BLI_strncpy(abs_path, path, sizeof(abs_path));
670                 BLI_path_abs(abs_path, gp_GamePythonPath);
671
672                 if(kx_scene->GetSceneConverter()->LinkBlendFilePath(abs_path, group, kx_scene, &err_str, options)) {
673                         Py_RETURN_TRUE;
674                 }
675         }
676         else
677         {
678
679                 if(kx_scene->GetSceneConverter()->LinkBlendFileMemory(py_buffer.buf, py_buffer.len, path, group, kx_scene, &err_str, options))  {
680                         PyBuffer_Release(&py_buffer);
681                         Py_RETURN_TRUE;
682                 }
683
684                 PyBuffer_Release(&py_buffer);
685         }
686         
687         if(err_str) {
688                 PyErr_SetString(PyExc_ValueError, err_str);
689                 return NULL;
690         }
691         
692         Py_RETURN_FALSE;
693 }
694
695 static PyObject *gLibNew(PyObject*, PyObject* args)
696 {
697         KX_Scene *kx_scene= gp_KetsjiScene;
698         char *path;
699         char *group;
700         char *name;
701         PyObject *names;
702         int idcode;
703
704         if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
705                 return NULL;
706         
707         if(kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
708         {
709                 PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
710                 return NULL;
711         }
712         
713         idcode= BKE_idcode_from_name(group);
714         if(idcode==0) {
715                 PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
716                 return NULL;
717         }
718         
719         Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
720         kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
721         strncpy(maggie->name, path, sizeof(maggie->name)-1);
722         
723         /* Copy the object into main */
724         if(idcode==ID_ME) {
725                 PyObject *ret= PyList_New(0);
726                 PyObject *item;
727                 for(int i= 0; i < PyList_GET_SIZE(names); i++) {
728                         name= _PyUnicode_AsString(PyList_GET_ITEM(names, i));
729                         if(name) {
730                                 RAS_MeshObject *meshobj= kx_scene->GetSceneConverter()->ConvertMeshSpecial(kx_scene, maggie, name);
731                                 if(meshobj) {
732                                         KX_MeshProxy* meshproxy = new KX_MeshProxy(meshobj);
733                                         item= meshproxy->NewProxy(true);
734                                         PyList_Append(ret, item);
735                                         Py_DECREF(item);
736                                 }
737                         }
738                         else {
739                                 PyErr_Clear(); /* wasnt a string, ignore for now */
740                         }
741                 }
742                 
743                 return ret;
744         }
745         else {
746                 PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
747                 return NULL;
748         }
749         
750         Py_RETURN_NONE;
751 }
752
753 static PyObject *gLibFree(PyObject*, PyObject* args)
754 {
755         KX_Scene *kx_scene= gp_KetsjiScene;
756         char *path;
757
758         if (!PyArg_ParseTuple(args,"s:LibFree",&path))
759                 return NULL;
760
761         if (kx_scene->GetSceneConverter()->FreeBlendFile(path))
762         {
763                 Py_RETURN_TRUE;
764         }
765         else {
766                 Py_RETURN_FALSE;
767         }
768 }
769
770 static PyObject *gLibList(PyObject*, PyObject* args)
771 {
772         vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
773         int i= 0;
774         PyObject *list= PyList_New(dynMaggie.size());
775         
776         for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
777         {
778                 PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
779         }
780         
781         return list;
782 }
783
784 static struct PyMethodDef game_methods[] = {
785         {"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (const char *)gPyExpandPath_doc},
786         {"startGame", (PyCFunction)gPyStartGame, METH_VARARGS, (const char *)gPyStartGame_doc},
787         {"endGame", (PyCFunction)gPyEndGame, METH_NOARGS, (const char *)gPyEndGame_doc},
788         {"restartGame", (PyCFunction)gPyRestartGame, METH_NOARGS, (const char *)gPyRestartGame_doc},
789         {"saveGlobalDict", (PyCFunction)gPySaveGlobalDict, METH_NOARGS, (const char *)gPySaveGlobalDict_doc},
790         {"loadGlobalDict", (PyCFunction)gPyLoadGlobalDict, METH_NOARGS, (const char *)gPyLoadGlobalDict_doc},
791         {"sendMessage", (PyCFunction)gPySendMessage, METH_VARARGS, (const char *)gPySendMessage_doc},
792         {"getCurrentController", (PyCFunction) SCA_PythonController::sPyGetCurrentController, METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
793         {"getCurrentScene", (PyCFunction) gPyGetCurrentScene, METH_NOARGS, gPyGetCurrentScene_doc},
794         {"getSceneList", (PyCFunction) gPyGetSceneList, METH_NOARGS, (const char *)gPyGetSceneList_doc},
795         {"addScene", (PyCFunction)gPyAddScene, METH_VARARGS, (const char *)gPyAddScene_doc},
796         {"getRandomFloat",(PyCFunction) gPyGetRandomFloat, METH_NOARGS, (const char *)gPyGetRandomFloat_doc},
797         {"setGravity",(PyCFunction) gPySetGravity, METH_O, (const char *)"set Gravitation"},
798         {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (const char *)"get audio spectrum"},
799         {"getMaxLogicFrame", (PyCFunction) gPyGetMaxLogicFrame, METH_NOARGS, (const char *)"Gets the max number of logic frame per render frame"},
800         {"setMaxLogicFrame", (PyCFunction) gPySetMaxLogicFrame, METH_VARARGS, (const char *)"Sets the max number of logic frame per render frame"},
801         {"getMaxPhysicsFrame", (PyCFunction) gPyGetMaxPhysicsFrame, METH_NOARGS, (const char *)"Gets the max number of physics frame per render frame"},
802         {"setMaxPhysicsFrame", (PyCFunction) gPySetMaxPhysicsFrame, METH_VARARGS, (const char *)"Sets the max number of physics farme per render frame"},
803         {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (const char *)"Gets the logic tic rate"},
804         {"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (const char *)"Sets the logic tic rate"},
805         {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (const char *)"Gets the physics tic rate"},
806         {"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (const char *)"Sets the physics tic rate"},
807         {"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
808         {"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
809         {"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
810         {"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine stastics"},
811         
812         /* library functions */
813         {"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
814         {"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
815         {"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
816         {"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
817         
818         {NULL, (PyCFunction) NULL, 0, NULL }
819 };
820
821 static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
822 {
823         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
824 }
825
826
827
828 static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
829 {
830         return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
831 }
832
833
834
835 // temporarility visibility thing, will be moved to rasterizer/renderer later
836 bool gUseVisibilityTemp = false;
837
838 static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
839 {
840         int visible;
841         if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
842                 return NULL;
843         
844         gUseVisibilityTemp = (visible != 0);
845         Py_RETURN_NONE;
846 }
847
848
849
850 static PyObject* gPyShowMouse(PyObject*, PyObject* args)
851 {
852         int visible;
853         if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
854                 return NULL;
855         
856         if (visible)
857         {
858                 if (gp_Canvas)
859                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
860         } else
861         {
862                 if (gp_Canvas)
863                         gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
864         }
865         
866         Py_RETURN_NONE;
867 }
868
869
870
871 static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
872 {
873         int x,y;
874         if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
875                 return NULL;
876         
877         if (gp_Canvas)
878                 gp_Canvas->SetMousePosition(x,y);
879         
880         Py_RETURN_NONE;
881 }
882
883 static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
884 {
885         float sep;
886         if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
887                 return NULL;
888
889         if (!gp_Rasterizer) {
890                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
891                 return NULL;
892         }
893         
894         gp_Rasterizer->SetEyeSeparation(sep);
895         
896         Py_RETURN_NONE;
897 }
898
899 static PyObject* gPyGetEyeSeparation(PyObject*)
900 {
901         if (!gp_Rasterizer) {
902                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
903                 return NULL;
904         }
905         
906         return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
907 }
908
909 static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
910 {
911         float focus;
912         if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
913                 return NULL;
914         
915         if (!gp_Rasterizer) {
916                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
917                 return NULL;
918         }
919
920         gp_Rasterizer->SetFocalLength(focus);
921         
922         Py_RETURN_NONE;
923 }
924
925 static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
926 {
927         if (!gp_Rasterizer) {
928                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
929                 return NULL;
930         }
931         
932         return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
933         
934         Py_RETURN_NONE;
935 }
936
937 static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
938 {
939         
940         MT_Vector4 vec;
941         if (!PyVecTo(value, vec))
942                 return NULL;
943         
944         if (gp_Canvas)
945         {
946                 gp_Rasterizer->SetBackColor((float)vec[0], (float)vec[1], (float)vec[2], (float)vec[3]);
947         }
948
949         KX_WorldInfo *wi = gp_KetsjiScene->GetWorldInfo();
950         if (wi->hasWorld())
951                 wi->setBackColor((float)vec[0], (float)vec[1], (float)vec[2]);
952
953         Py_RETURN_NONE;
954 }
955
956
957
958 static PyObject* gPySetMistColor(PyObject*, PyObject* value)
959 {
960         
961         MT_Vector3 vec;
962         if (!PyVecTo(value, vec))
963                 return NULL;
964         
965         if (!gp_Rasterizer) {
966                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
967                 return NULL;
968         }       
969         gp_Rasterizer->SetFogColor((float)vec[0], (float)vec[1], (float)vec[2]);
970         
971         Py_RETURN_NONE;
972 }
973
974 static PyObject* gPyDisableMist(PyObject*)
975 {
976         
977         if (!gp_Rasterizer) {
978                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
979                 return NULL;
980         }       
981         gp_Rasterizer->DisableFog();
982         
983         Py_RETURN_NONE;
984 }
985
986 static PyObject* gPySetMistStart(PyObject*, PyObject* args)
987 {
988
989         float miststart;
990         if (!PyArg_ParseTuple(args,"f:setMistStart",&miststart))
991                 return NULL;
992         
993         if (!gp_Rasterizer) {
994                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistStart(float), Rasterizer not available");
995                 return NULL;
996         }
997         
998         gp_Rasterizer->SetFogStart(miststart);
999         
1000         Py_RETURN_NONE;
1001 }
1002
1003
1004
1005 static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
1006 {
1007
1008         float mistend;
1009         if (!PyArg_ParseTuple(args,"f:setMistEnd",&mistend))
1010                 return NULL;
1011         
1012         if (!gp_Rasterizer) {
1013                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistEnd(float), Rasterizer not available");
1014                 return NULL;
1015         }
1016         
1017         gp_Rasterizer->SetFogEnd(mistend);
1018         
1019         Py_RETURN_NONE;
1020 }
1021
1022
1023 static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
1024 {
1025         
1026         MT_Vector3 vec;
1027         if (!PyVecTo(value, vec))
1028                 return NULL;
1029         
1030         if (!gp_Rasterizer) {
1031                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
1032                 return NULL;
1033         }       
1034         gp_Rasterizer->SetAmbientColor((float)vec[0], (float)vec[1], (float)vec[2]);
1035         
1036         Py_RETURN_NONE;
1037 }
1038
1039
1040
1041
1042 static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
1043 {
1044         char* filename;
1045         if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
1046                 return NULL;
1047         
1048         if (gp_Canvas)
1049         {
1050                 gp_Canvas->MakeScreenShot(filename);
1051         }
1052         
1053         Py_RETURN_NONE;
1054 }
1055
1056 static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
1057 {
1058         float motionblurvalue;
1059         if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
1060                 return NULL;
1061         
1062         if (!gp_Rasterizer) {
1063                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
1064                 return NULL;
1065         }
1066         
1067         gp_Rasterizer->EnableMotionBlur(motionblurvalue);
1068         
1069         Py_RETURN_NONE;
1070 }
1071
1072 static PyObject* gPyDisableMotionBlur(PyObject*)
1073 {
1074         if (!gp_Rasterizer) {
1075                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
1076                 return NULL;
1077         }
1078         
1079         gp_Rasterizer->DisableMotionBlur();
1080         
1081         Py_RETURN_NONE;
1082 }
1083
1084 int getGLSLSettingFlag(char *setting)
1085 {
1086         if(strcmp(setting, "lights") == 0)
1087                 return GAME_GLSL_NO_LIGHTS;
1088         else if(strcmp(setting, "shaders") == 0)
1089                 return GAME_GLSL_NO_SHADERS;
1090         else if(strcmp(setting, "shadows") == 0)
1091                 return GAME_GLSL_NO_SHADOWS;
1092         else if(strcmp(setting, "ramps") == 0)
1093                 return GAME_GLSL_NO_RAMPS;
1094         else if(strcmp(setting, "nodes") == 0)
1095                 return GAME_GLSL_NO_NODES;
1096         else if(strcmp(setting, "extra_textures") == 0)
1097                 return GAME_GLSL_NO_EXTRA_TEX;
1098         else
1099                 return -1;
1100 }
1101
1102 static PyObject* gPySetGLSLMaterialSetting(PyObject*,
1103                                                                                         PyObject* args,
1104                                                                                         PyObject*)
1105 {
1106         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1107         char *setting;
1108         int enable, flag, sceneflag;
1109
1110         if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
1111                 return NULL;
1112         
1113         flag = getGLSLSettingFlag(setting);
1114         
1115         if  (flag==-1) {
1116                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
1117                 return NULL;
1118         }
1119
1120         sceneflag= gm->flag;
1121         
1122         if (enable)
1123                 gm->flag &= ~flag;
1124         else
1125                 gm->flag |= flag;
1126
1127         /* display lists and GLSL materials need to be remade */
1128         if(sceneflag != gm->flag) {
1129                 GPU_materials_free();
1130                 if(gp_KetsjiEngine) {
1131                         KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
1132                         KX_SceneList::iterator it;
1133
1134                         for(it=scenes->begin(); it!=scenes->end(); it++)
1135                                 if((*it)->GetBucketManager()) {
1136                                         (*it)->GetBucketManager()->ReleaseDisplayLists();
1137                                         (*it)->GetBucketManager()->ReleaseMaterials();
1138                                 }
1139                 }
1140         }
1141
1142         Py_RETURN_NONE;
1143 }
1144
1145 static PyObject* gPyGetGLSLMaterialSetting(PyObject*, 
1146                                                                          PyObject* args, 
1147                                                                          PyObject*)
1148 {
1149         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1150         char *setting;
1151         int enabled = 0, flag;
1152
1153         if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
1154                 return NULL;
1155         
1156         flag = getGLSLSettingFlag(setting);
1157         
1158         if  (flag==-1) {
1159                 PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
1160                 return NULL;
1161         }
1162
1163         enabled = ((gm->flag & flag) != 0);
1164         return PyLong_FromSsize_t(enabled);
1165 }
1166
1167 #define KX_TEXFACE_MATERIAL                             0
1168 #define KX_BLENDER_MULTITEX_MATERIAL    1
1169 #define KX_BLENDER_GLSL_MATERIAL                2
1170
1171 static PyObject* gPySetMaterialType(PyObject*,
1172                                                                         PyObject* args,
1173                                                                         PyObject*)
1174 {
1175         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1176         int type;
1177
1178         if (!PyArg_ParseTuple(args,"i:setMaterialType",&type))
1179                 return NULL;
1180
1181         if(type == KX_BLENDER_GLSL_MATERIAL)
1182                 gm->matmode= GAME_MAT_GLSL;
1183         else if(type == KX_BLENDER_MULTITEX_MATERIAL)
1184                 gm->matmode= GAME_MAT_MULTITEX;
1185         else if(type == KX_TEXFACE_MATERIAL)
1186                 gm->matmode= GAME_MAT_TEXFACE;
1187         else {
1188                 PyErr_SetString(PyExc_ValueError, "Rasterizer.setMaterialType(int): material type is not known");
1189                 return NULL;
1190         }
1191
1192         Py_RETURN_NONE;
1193 }
1194
1195 static PyObject* gPyGetMaterialType(PyObject*)
1196 {
1197         GameData *gm= &(gp_KetsjiScene->GetBlenderScene()->gm);
1198         int flag;
1199
1200         if(gm->matmode == GAME_MAT_GLSL)
1201                 flag = KX_BLENDER_GLSL_MATERIAL;
1202         else if(gm->matmode == GAME_MAT_MULTITEX)
1203                 flag = KX_BLENDER_MULTITEX_MATERIAL;
1204         else
1205                 flag = KX_TEXFACE_MATERIAL;
1206         
1207         return PyLong_FromSsize_t(flag);
1208 }
1209
1210 static PyObject* gPyDrawLine(PyObject*, PyObject* args)
1211 {
1212         PyObject* ob_from;
1213         PyObject* ob_to;
1214         PyObject* ob_color;
1215
1216         if (!gp_Rasterizer) {
1217                 PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
1218                 return NULL;
1219         }
1220
1221         if (!PyArg_ParseTuple(args,"OOO:drawLine",&ob_from,&ob_to,&ob_color))
1222                 return NULL;
1223
1224         MT_Vector3 from;
1225         MT_Vector3 to;
1226         MT_Vector3 color;
1227         if (!PyVecTo(ob_from, from))
1228                 return NULL;
1229         if (!PyVecTo(ob_to, to))
1230                 return NULL;
1231         if (!PyVecTo(ob_color, color))
1232                 return NULL;
1233
1234         gp_Rasterizer->DrawDebugLine(from,to,color);
1235         
1236         Py_RETURN_NONE;
1237 }
1238
1239 static struct PyMethodDef rasterizer_methods[] = {
1240   {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
1241    METH_VARARGS, "getWindowWidth doc"},
1242    {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
1243    METH_VARARGS, "getWindowHeight doc"},
1244   {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
1245         METH_VARARGS, "make Screenshot doc"},
1246    {"enableVisibility",(PyCFunction) gPyEnableVisibility,
1247    METH_VARARGS, "enableVisibility doc"},
1248         {"showMouse",(PyCFunction) gPyShowMouse,
1249    METH_VARARGS, "showMouse(bool visible)"},
1250    {"setMousePosition",(PyCFunction) gPySetMousePosition,
1251    METH_VARARGS, "setMousePosition(int x,int y)"},
1252   {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_O,"set Background Color (rgb)"},
1253         {"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_O,"set Ambient Color (rgb)"},
1254  {"disableMist",(PyCFunction)gPyDisableMist,METH_NOARGS,"turn off mist"},
1255  {"setMistColor",(PyCFunction)gPySetMistColor,METH_O,"set Mist Color (rgb)"},
1256   {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
1257   {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
1258   {"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
1259   {"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_NOARGS,"disable motion blur"},
1260
1261   
1262   {"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
1263   {"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_NOARGS, "get the eye separation for stereo mode"},
1264   {"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
1265   {"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
1266   {"setMaterialMode",(PyCFunction) gPySetMaterialType,
1267    METH_VARARGS, "set the material mode to use for OpenGL rendering"},
1268   {"getMaterialMode",(PyCFunction) gPyGetMaterialType,
1269    METH_NOARGS, "get the material mode being used for OpenGL rendering"},
1270   {"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
1271    METH_VARARGS, "set the state of a GLSL material setting"},
1272   {"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
1273    METH_VARARGS, "get the state of a GLSL material setting"},
1274   {"drawLine", (PyCFunction) gPyDrawLine,
1275    METH_VARARGS, "draw a line on the screen"},
1276   { NULL, (PyCFunction) NULL, 0, NULL }
1277 };
1278
1279 // Initialization function for the module (*must* be called initGameLogic)
1280
1281 static char GameLogic_module_documentation[] =
1282 "This is the Python API for the game engine of bge.logic"
1283 ;
1284
1285 static char Rasterizer_module_documentation[] =
1286 "This is the Python API for the game engine of Rasterizer"
1287 ;
1288
1289 static struct PyModuleDef GameLogic_module_def = {
1290         {}, /* m_base */
1291         "GameLogic",  /* m_name */
1292         GameLogic_module_documentation,  /* m_doc */
1293         0,  /* m_size */
1294         game_methods,  /* m_methods */
1295         0,  /* m_reload */
1296         0,  /* m_traverse */
1297         0,  /* m_clear */
1298         0,  /* m_free */
1299 };
1300
1301 PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
1302 {
1303         PyObject* m;
1304         PyObject* d;
1305         PyObject* item; /* temp PyObject* storage */
1306         
1307         gp_KetsjiEngine = engine;
1308         gp_KetsjiScene = scene;
1309
1310         gUseVisibilityTemp=false;
1311         
1312         PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
1313         
1314         /* Use existing module where possible
1315          * be careful not to init any runtime vars after this */
1316         m = PyImport_ImportModule( "GameLogic" );
1317         if(m) {
1318                 Py_DECREF(m);
1319                 return m;
1320         }
1321         else {
1322                 PyErr_Clear();
1323                 // Create the module and add the functions      
1324                 m = PyModule_Create(&GameLogic_module_def);
1325                 PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
1326         }
1327         
1328         // Add some symbolic constants to the module
1329         d = PyModule_GetDict(m);
1330         
1331         // can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
1332         // for now its safe to make sure it exists for other areas such as the web plugin
1333         
1334         PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
1335
1336         // Add keyboard and mouse attributes to this module
1337         MT_assert(!gp_PythonKeyboard);
1338         gp_PythonKeyboard = new SCA_PythonKeyboard(gp_KetsjiEngine->GetKeyboardDevice());
1339         PyDict_SetItemString(d, "keyboard", gp_PythonKeyboard->NewProxy(true));
1340
1341         MT_assert(!gp_PythonMouse);
1342         gp_PythonMouse = new SCA_PythonMouse(gp_KetsjiEngine->GetMouseDevice(), gp_Canvas);
1343         PyDict_SetItemString(d, "mouse", gp_PythonMouse->NewProxy(true));
1344
1345         ErrorObject = PyUnicode_FromString("GameLogic.error");
1346         PyDict_SetItemString(d, "error", ErrorObject);
1347         Py_DECREF(ErrorObject);
1348         
1349         // XXXX Add constants here
1350         /* To use logic bricks, we need some sort of constants. Here, we associate */
1351         /* constants and sumbolic names. Add them to dictionary d.                 */
1352
1353         /* 1. true and false: needed for everyone                                  */
1354         KX_MACRO_addTypesToDict(d, KX_TRUE,  SCA_ILogicBrick::KX_TRUE);
1355         KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
1356
1357         /* 2. Property sensor                                                      */
1358         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL,      SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
1359         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL,   SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
1360         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL,   SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
1361         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED,    SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
1362         KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
1363
1364         /* 3. Constraint actuator                                                  */
1365         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
1366         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
1367         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
1368         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
1369         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
1370         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
1371         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
1372         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
1373         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ);
1374         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
1375         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
1376         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNZ);
1377         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
1378         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
1379         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
1380         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPX);
1381         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPY);
1382         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHPZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHPZ);
1383         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNX);
1384         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNY);
1385         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_FHNZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_FHNZ);
1386         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_NORMAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_NORMAL);
1387         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_MATERIAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_MATERIAL);
1388         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_PERMANENT, KX_ConstraintActuator::KX_ACT_CONSTRAINT_PERMANENT);
1389         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DISTANCE, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DISTANCE);
1390         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCAL, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCAL);
1391         KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DOROTFH, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DOROTFH);
1392
1393         /* 4. Ipo actuator, simple part                                            */
1394         KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY,     KX_IpoActuator::KX_ACT_IPO_PLAY);
1395         KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
1396         KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER,  KX_IpoActuator::KX_ACT_IPO_FLIPPER);
1397         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
1398         KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND,  KX_IpoActuator::KX_ACT_IPO_LOOPEND);
1399         KX_MACRO_addTypesToDict(d, KX_IPOACT_FROM_PROP,KX_IpoActuator::KX_ACT_IPO_FROM_PROP);
1400
1401         /* 5. Random distribution types                                            */
1402         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST,      SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
1403         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM,    SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
1404         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
1405         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST,       SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
1406         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM,     SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
1407         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON,     SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
1408         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST,     SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
1409         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM,   SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
1410         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL,    SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
1411         KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
1412
1413         /* 6. Sound actuator                                                      */
1414         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP,              KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1415         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND,               KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1416         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP,              KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1417         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND,               KX_SoundActuator::KX_SOUNDACT_LOOPEND);
1418         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1419         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1420
1421         /* 7. Action actuator                                                                                                      */
1422         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
1423         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PINGPONG,    ACT_ACTION_PINGPONG);
1424         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
1425         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
1426         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
1427         KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
1428         
1429         /*8. GL_BlendFunc */
1430         KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
1431         KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
1432         KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
1433         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
1434         KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
1435         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
1436         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
1437         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1438         KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
1439         KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
1440         KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
1441
1442
1443         /* 9. UniformTypes */
1444         KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
1445         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
1446         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
1447         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
1448         KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
1449         KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
1450         KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
1451         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
1452         KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
1453         KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
1454         KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
1455         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
1456         KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
1457         KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
1458         KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
1459
1460         /* 10 state actuator */
1461         KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
1462         KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
1463         KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
1464         KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
1465         KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
1466         KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
1467         KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
1468         KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
1469         KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
1470         KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
1471         KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
1472         KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
1473         KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
1474         KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
1475         KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
1476         KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
1477         KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
1478         KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
1479         KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
1480         KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
1481         KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
1482         KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
1483         KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
1484         KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
1485         KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
1486         KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
1487         KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
1488         KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
1489         KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
1490         KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
1491         
1492         /* All Sensors */
1493         KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
1494         KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
1495         KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
1496         KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
1497         
1498         /* Radar Sensor */
1499         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
1500         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
1501         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
1502         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
1503         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
1504         KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
1505
1506         /* Ray Sensor */
1507         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
1508         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
1509         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
1510         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
1511         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
1512         KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
1513
1514         /* Dynamic actuator */
1515         KX_MACRO_addTypesToDict(d, KX_DYN_RESTORE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_RESTORE_DYNAMICS);
1516         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_DYNAMICS, KX_SCA_DynamicActuator::KX_DYN_DISABLE_DYNAMICS);
1517         KX_MACRO_addTypesToDict(d, KX_DYN_ENABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_ENABLE_RIGID_BODY);
1518         KX_MACRO_addTypesToDict(d, KX_DYN_DISABLE_RIGID_BODY, KX_SCA_DynamicActuator::KX_DYN_DISABLE_RIGID_BODY);
1519         KX_MACRO_addTypesToDict(d, KX_DYN_SET_MASS, KX_SCA_DynamicActuator::KX_DYN_SET_MASS);
1520
1521         /* Input & Mouse Sensor */
1522         KX_MACRO_addTypesToDict(d, KX_INPUT_NONE, SCA_InputEvent::KX_NO_INPUTSTATUS);
1523         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
1524         KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
1525         KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
1526         
1527         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
1528         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
1529         KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
1530
1531         /* 2D Filter Actuator */
1532         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_ENABLED, RAS_2DFilterManager::RAS_2DFILTER_ENABLED);
1533         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DISABLED, RAS_2DFilterManager::RAS_2DFILTER_DISABLED);
1534         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_NOFILTER, RAS_2DFilterManager::RAS_2DFILTER_NOFILTER);
1535         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_MOTIONBLUR, RAS_2DFilterManager::RAS_2DFILTER_MOTIONBLUR);
1536         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_BLUR, RAS_2DFilterManager::RAS_2DFILTER_BLUR);
1537         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SHARPEN, RAS_2DFilterManager::RAS_2DFILTER_SHARPEN);
1538         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_DILATION, RAS_2DFilterManager::RAS_2DFILTER_DILATION);
1539         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_EROSION, RAS_2DFilterManager::RAS_2DFILTER_EROSION);
1540         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_LAPLACIAN, RAS_2DFilterManager::RAS_2DFILTER_LAPLACIAN);
1541         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SOBEL, RAS_2DFilterManager::RAS_2DFILTER_SOBEL);
1542         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_PREWITT, RAS_2DFilterManager::RAS_2DFILTER_PREWITT);
1543         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_GRAYSCALE, RAS_2DFilterManager::RAS_2DFILTER_GRAYSCALE);
1544         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_SEPIA, RAS_2DFilterManager::RAS_2DFILTER_SEPIA);
1545         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_INVERT, RAS_2DFilterManager::RAS_2DFILTER_INVERT);
1546         KX_MACRO_addTypesToDict(d, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFilterManager::RAS_2DFILTER_CUSTOMFILTER);
1547
1548         /* Sound Actuator */
1549         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
1550         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
1551         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
1552         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator:: KX_SOUNDACT_LOOPEND);
1553         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
1554         KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
1555
1556         /* State Actuator */
1557         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
1558         KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
1559         KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
1560         KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
1561
1562         /* Game Actuator Modes */
1563         KX_MACRO_addTypesToDict(d, KX_GAME_LOAD, KX_GameActuator::KX_GAME_LOAD);
1564         KX_MACRO_addTypesToDict(d, KX_GAME_START, KX_GameActuator::KX_GAME_START);
1565         KX_MACRO_addTypesToDict(d, KX_GAME_RESTART, KX_GameActuator::KX_GAME_RESTART);
1566         KX_MACRO_addTypesToDict(d, KX_GAME_QUIT, KX_GameActuator::KX_GAME_QUIT);
1567         KX_MACRO_addTypesToDict(d, KX_GAME_SAVECFG, KX_GameActuator::KX_GAME_SAVECFG);
1568         KX_MACRO_addTypesToDict(d, KX_GAME_LOADCFG, KX_GameActuator::KX_GAME_LOADCFG);
1569
1570         /* Scene Actuator Modes */
1571         KX_MACRO_addTypesToDict(d, KX_SCENE_RESTART, KX_SceneActuator::KX_SCENE_RESTART);
1572         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_SCENE, KX_SceneActuator::KX_SCENE_SET_SCENE);
1573         KX_MACRO_addTypesToDict(d, KX_SCENE_SET_CAMERA, KX_SceneActuator::KX_SCENE_SET_CAMERA);
1574         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_FRONT_SCENE, KX_SceneActuator::KX_SCENE_ADD_FRONT_SCENE);
1575         KX_MACRO_addTypesToDict(d, KX_SCENE_ADD_BACK_SCENE, KX_SceneActuator::KX_SCENE_ADD_BACK_SCENE);
1576         KX_MACRO_addTypesToDict(d, KX_SCENE_REMOVE_SCENE, KX_SceneActuator::KX_SCENE_REMOVE_SCENE);
1577         KX_MACRO_addTypesToDict(d, KX_SCENE_SUSPEND, KX_SceneActuator::KX_SCENE_SUSPEND);
1578         KX_MACRO_addTypesToDict(d, KX_SCENE_RESUME, KX_SceneActuator::KX_SCENE_RESUME);
1579
1580         /* Parent Actuator Modes */
1581         KX_MACRO_addTypesToDict(d, KX_PARENT_SET, KX_ParentActuator::KX_PARENT_SET);
1582         KX_MACRO_addTypesToDict(d, KX_PARENT_REMOVE, KX_ParentActuator::KX_PARENT_REMOVE);
1583
1584         /* BL_ArmatureConstraint type */
1585         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_TRACKTO);
1586         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_KINEMATIC, CONSTRAINT_TYPE_KINEMATIC);
1587         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_ROTLIKE, CONSTRAINT_TYPE_ROTLIKE);
1588         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCLIKE, CONSTRAINT_TYPE_LOCLIKE);
1589         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_MINMAX, CONSTRAINT_TYPE_MINMAX);
1590         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_SIZELIKE, CONSTRAINT_TYPE_SIZELIKE);
1591         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_LOCKTRACK);
1592         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_STRETCHTO, CONSTRAINT_TYPE_STRETCHTO);
1593         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_CLAMPTO, CONSTRAINT_TYPE_CLAMPTO);
1594         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_TRANSFORM, CONSTRAINT_TYPE_TRANSFORM);
1595         KX_MACRO_addTypesToDict(d, CONSTRAINT_TYPE_DISTLIMIT, CONSTRAINT_TYPE_DISTLIMIT);
1596         /* BL_ArmatureConstraint ik_type */
1597         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_COPYPOSE, CONSTRAINT_IK_COPYPOSE);
1598         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_DISTANCE, CONSTRAINT_IK_DISTANCE);
1599         /* BL_ArmatureConstraint ik_mode */
1600         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_INSIDE, LIMITDIST_INSIDE);
1601         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_OUTSIDE, LIMITDIST_OUTSIDE);
1602         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_MODE_ONSURFACE, LIMITDIST_ONSURFACE);
1603         /* BL_ArmatureConstraint ik_flag */
1604         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_TIP, CONSTRAINT_IK_TIP);
1605         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_ROT, CONSTRAINT_IK_ROT);
1606         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_STRETCH, CONSTRAINT_IK_STRETCH);
1607         KX_MACRO_addTypesToDict(d, CONSTRAINT_IK_FLAG_POS, CONSTRAINT_IK_POS);
1608         /* KX_ArmatureSensor type */
1609         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_STATE_CHANGED, SENS_ARM_STATE_CHANGED);
1610         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_BELOW, SENS_ARM_LIN_ERROR_BELOW);
1611         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_LIN_ERROR_ABOVE, SENS_ARM_LIN_ERROR_ABOVE);
1612         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_BELOW, SENS_ARM_ROT_ERROR_BELOW);
1613         KX_MACRO_addTypesToDict(d, KX_ARMSENSOR_ROT_ERROR_ABOVE, SENS_ARM_ROT_ERROR_ABOVE);
1614
1615         /* BL_ArmatureActuator type */
1616         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_RUN, ACT_ARM_RUN);
1617         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_ENABLE, ACT_ARM_ENABLE);
1618         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_DISABLE, ACT_ARM_DISABLE);
1619         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETTARGET, ACT_ARM_SETTARGET);
1620         KX_MACRO_addTypesToDict(d, KX_ACT_ARMATURE_SETWEIGHT, ACT_ARM_SETWEIGHT);
1621
1622         /* BL_Armature Channel rotation_mode */
1623         KX_MACRO_addTypesToDict(d, ROT_MODE_QUAT, ROT_MODE_QUAT);
1624         KX_MACRO_addTypesToDict(d, ROT_MODE_XYZ, ROT_MODE_XYZ);
1625         KX_MACRO_addTypesToDict(d, ROT_MODE_XZY, ROT_MODE_XZY);
1626         KX_MACRO_addTypesToDict(d, ROT_MODE_YXZ, ROT_MODE_YXZ);
1627         KX_MACRO_addTypesToDict(d, ROT_MODE_YZX, ROT_MODE_YZX);
1628         KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
1629         KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
1630
1631         // Check for errors
1632         if (PyErr_Occurred())
1633     {
1634                 Py_FatalError("can't initialize module bge.logic");
1635     }
1636
1637         return m;
1638 }
1639
1640 /* Explanation of 
1641  * 
1642  * - backupPySysObjects()               : stores sys.path in gp_OrigPythonSysPath
1643  * - initPySysObjects(main)     : initializes the blendfile and library paths
1644  * - restorePySysObjects()              : restores sys.path from gp_OrigPythonSysPath
1645  * 
1646  * These exist so the current blend dir "//" can always be used to import modules from.
1647  * the reason we need a few functions for this is that python is not only used by the game engine
1648  * so we cant just add to sys.path all the time, it would leave pythons state in a mess.
1649  * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
1650  * 
1651  * To play nice with blenders python, the sys.path is backed up and the current blendfile along
1652  * with all its lib paths are added to the sys path.
1653  * When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
1654  */
1655
1656 /**
1657  * So we can have external modules mixed with our blend files.
1658  */
1659 static void backupPySysObjects(void)
1660 {
1661         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1662         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1663         
1664         /* paths */
1665         Py_XDECREF(gp_OrigPythonSysPath); /* just incase its set */
1666         gp_OrigPythonSysPath = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
1667         
1668         /* modules */
1669         Py_XDECREF(gp_OrigPythonSysModules); /* just incase its set */
1670         gp_OrigPythonSysModules = PyDict_Copy(sys_mods); /* copy the list */
1671         
1672 }
1673
1674 /* for initPySysObjects only,
1675  * takes a blend path and adds a scripts dir from it
1676  *
1677  * "/home/me/foo.blend" -> "/home/me/scripts"
1678  */
1679 static void initPySysObjects__append(PyObject *sys_path, char *filename)
1680 {
1681         PyObject *item;
1682         char expanded[FILE_MAXDIR + FILE_MAXFILE];
1683         
1684         BLI_split_dirfile(filename, expanded, NULL); /* get the dir part of filename only */
1685         BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
1686         BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
1687         item= PyUnicode_DecodeFSDefault(expanded);
1688         
1689 //      printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
1690         
1691         if(PySequence_Index(sys_path, item) == -1) {
1692                 PyErr_Clear(); /* PySequence_Index sets a ValueError */
1693                 PyList_Insert(sys_path, 0, item);
1694         }
1695         
1696         Py_DECREF(item);
1697 }
1698 static void initPySysObjects(Main *maggie)
1699 {
1700         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1701         
1702         if (gp_OrigPythonSysPath==NULL) {
1703                 /* backup */
1704                 backupPySysObjects();
1705         }
1706         else {
1707                 /* get the original sys path when the BGE started */
1708                 PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1709         }
1710         
1711         Library *lib= (Library *)maggie->library.first;
1712         
1713         while(lib) {
1714                 /* lib->name wont work in some cases (on win32),
1715                  * even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
1716                 initPySysObjects__append(sys_path, lib->filepath);
1717                 lib= (Library *)lib->id.next;
1718         }
1719         
1720         initPySysObjects__append(sys_path, gp_GamePythonPath);
1721         
1722 //      fprintf(stderr, "\nNew Path: %d ", PyList_Size(sys_path));
1723 //      PyObject_Print(sys_path, stderr, 0);
1724 }
1725
1726 static void restorePySysObjects(void)
1727 {
1728         if (gp_OrigPythonSysPath==NULL)
1729                 return;
1730         
1731         PyObject *sys_path= PySys_GetObject("path"); /* should never fail */
1732         PyObject *sys_mods= PySys_GetObject("modules"); /* should never fail */
1733
1734         /* paths */
1735         PyList_SetSlice(sys_path, 0, INT_MAX, gp_OrigPythonSysPath);
1736         Py_DECREF(gp_OrigPythonSysPath);
1737         gp_OrigPythonSysPath= NULL;
1738         
1739         /* modules */
1740         PyDict_Clear(sys_mods);
1741         PyDict_Update(sys_mods, gp_OrigPythonSysModules);
1742         Py_DECREF(gp_OrigPythonSysModules);
1743         gp_OrigPythonSysModules= NULL;  
1744         
1745         
1746 //      fprintf(stderr, "\nRestore Path: %d ", PyList_Size(sys_path));
1747 //      PyObject_Print(sys_path, stderr, 0);
1748 }
1749
1750 // Copied from bpy_interface.c
1751 static struct _inittab bge_internal_modules[]= {
1752         {(char *)"mathutils", BPyInit_mathutils},
1753         {(char *)"bgl", BPyInit_bgl},
1754         {(char *)"blf", BPyInit_blf},
1755         {(char *)"aud", AUD_initPython},
1756         {NULL, NULL}
1757 };
1758
1759 /**
1760  * Python is not initialised.
1761  * see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
1762  */
1763 PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
1764 {
1765         /* Yet another gotcha in the py api
1766          * Cant run PySys_SetArgv more then once because this adds the
1767          * binary dir to the sys.path each time.
1768          * Id have thaught python being totally restarted would make this ok but
1769          * somehow it remembers the sys.path - Campbell
1770          */
1771         static bool first_time = true;
1772         
1773 #if 0 // TODO - py3
1774         STR_String pname = progname;
1775         Py_SetProgramName(pname.Ptr());
1776 #endif
1777         Py_NoSiteFlag=1;
1778         Py_FrozenFlag=1;
1779
1780         /* must run before python initializes */
1781         PyImport_ExtendInittab(bge_internal_modules);
1782
1783         /* find local python installation */
1784         PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
1785
1786         Py_Initialize();
1787         
1788         if(argv && first_time) { /* browser plugins dont currently set this */
1789                 // Until python support ascii again, we use our own.
1790                 // PySys_SetArgv(argc, argv);
1791                 int i;
1792                 PyObject *py_argv= PyList_New(argc);
1793
1794                 for (i=0; i<argc; i++)
1795                         PyList_SET_ITEM(py_argv, i, PyC_UnicodeFromByte(argv[i]));
1796
1797                 PySys_SetObject("argv", py_argv);
1798                 Py_DECREF(py_argv);
1799         }
1800
1801         bpy_import_init(PyEval_GetBuiltins());
1802
1803         /* mathutils types are used by the BGE even if we dont import them */
1804         {
1805                 PyObject *mod= PyImport_ImportModuleLevel((char *)"mathutils", NULL, NULL, NULL, 0);
1806                 Py_DECREF(mod);
1807         }
1808
1809         initPyTypes();
1810         
1811         bpy_import_main_set(maggie);
1812         
1813         initPySysObjects(maggie);
1814         
1815         first_time = false;
1816         
1817         PyObjectPlus::ClearDeprecationWarning();
1818
1819         return PyC_DefaultNameSpace(NULL);
1820 }
1821
1822 void exitGamePlayerPythonScripting()
1823 {       
1824         /* Clean up the Python mouse and keyboard */
1825         delete gp_PythonKeyboard;
1826         gp_PythonKeyboard = NULL;
1827
1828         delete gp_PythonMouse;
1829         gp_PythonMouse = NULL;
1830
1831         /* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
1832         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1833         
1834         Py_Finalize();
1835         bpy_import_main_set(NULL);
1836         PyObjectPlus::ClearDeprecationWarning();
1837 }
1838
1839
1840
1841 /**
1842  * Python is already initialized.
1843  */
1844 PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
1845 {
1846 #if 0 // XXX TODO Py3
1847         STR_String pname = progname;
1848         Py_SetProgramName(pname.Ptr());
1849 #endif
1850         Py_NoSiteFlag=1;
1851         Py_FrozenFlag=1;
1852
1853         initPyTypes();
1854         
1855         bpy_import_main_set(maggie);
1856         
1857         initPySysObjects(maggie);
1858
1859         PyObjectPlus::NullDeprecationWarning();
1860
1861         return PyC_DefaultNameSpace(NULL);
1862 }
1863
1864 void exitGamePythonScripting()
1865 {
1866         /* Clean up the Python mouse and keyboard */
1867         delete gp_PythonKeyboard;
1868         gp_PythonKeyboard = NULL;
1869
1870         delete gp_PythonMouse;
1871         gp_PythonMouse = NULL;
1872
1873         restorePySysObjects(); /* get back the original sys.path and clear the backup */
1874         bpy_import_main_set(NULL);
1875         PyObjectPlus::ClearDeprecationWarning();
1876 }
1877
1878 /* similar to the above functions except it sets up the namespace
1879  * and other more general things */
1880 void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
1881 {
1882         PyObject* dictionaryobject;
1883
1884         if(argv) /* player only */
1885                 dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
1886         else
1887                 dictionaryobject= initGamePythonScripting("Ketsji", psl_Lowest, blenderdata);
1888
1889         ketsjiengine->SetPyNamespace(dictionaryobject);
1890         initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
1891         *gameLogic = initGameLogic(ketsjiengine, startscene);
1892
1893         /* is set in initGameLogic so only set here if we want it to persist between scenes */
1894         if(pyGlobalDict)
1895                 PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
1896
1897         *gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
1898
1899         initGameKeys();
1900         initPythonConstraintBinding();
1901         initVideoTexture();
1902
1903         /* could be done a lot more nicely, but for now a quick way to get bge.* working */
1904         PyRun_SimpleString("sys = __import__('sys');mod = sys.modules['bge'] = type(sys)('bge');mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes'), 'texture':__import__('VideoTexture')});");
1905 }
1906
1907 static struct PyModuleDef Rasterizer_module_def = {
1908         {}, /* m_base */
1909         "Rasterizer",  /* m_name */
1910         Rasterizer_module_documentation,  /* m_doc */
1911         0,  /* m_size */
1912         rasterizer_methods,  /* m_methods */
1913         0,  /* m_reload */
1914         0,  /* m_traverse */
1915         0,  /* m_clear */
1916         0,  /* m_free */
1917 };
1918
1919 PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
1920 {
1921         gp_Canvas = canvas;
1922         gp_Rasterizer = rasty;
1923
1924
1925   PyObject* m;
1926   PyObject* d;
1927   PyObject* item;
1928
1929         /* Use existing module where possible
1930          * be careful not to init any runtime vars after this */
1931         m = PyImport_ImportModule( "Rasterizer" );
1932         if(m) {
1933                 Py_DECREF(m);
1934                 return m;
1935         }
1936         else {
1937                 PyErr_Clear();
1938         
1939                 // Create the module and add the functions
1940                 m = PyModule_Create(&Rasterizer_module_def);
1941                 PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
1942         }
1943
1944   // Add some symbolic constants to the module
1945   d = PyModule_GetDict(m);
1946   ErrorObject = PyUnicode_FromString("Rasterizer.error");
1947   PyDict_SetItemString(d, "error", ErrorObject);
1948   Py_DECREF(ErrorObject);
1949
1950   /* needed for get/setMaterialType */
1951   KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
1952   KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
1953   KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
1954
1955   // XXXX Add constants here
1956
1957   // Check for errors
1958   if (PyErr_Occurred())
1959     {
1960       Py_FatalError("can't initialize module Rasterizer");
1961     }
1962
1963   return d;
1964 }
1965
1966
1967
1968 /* ------------------------------------------------------------------------- */
1969 /* GameKeys: symbolic constants for key mapping                              */
1970 /* ------------------------------------------------------------------------- */
1971
1972 static char GameKeys_module_documentation[] =
1973 "This modules provides defines for key-codes"
1974 ;
1975
1976 static char gPyEventToString_doc[] =
1977 "EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
1978 ;
1979
1980 static PyObject* gPyEventToString(PyObject*, PyObject* value)
1981 {
1982         PyObject* mod, *dict, *key, *val, *ret = NULL;
1983         Py_ssize_t pos = 0;
1984         
1985         mod = PyImport_ImportModule( "GameKeys" );
1986         if (!mod)
1987                 return NULL;
1988         
1989         dict = PyModule_GetDict(mod);
1990         
1991         while (PyDict_Next(dict, &pos, &key, &val)) {
1992                 if (PyObject_RichCompareBool(value, val, Py_EQ)) {
1993                         ret = key;
1994                         break;
1995                 }
1996         }
1997         
1998         PyErr_Clear(); // incase there was an error clearing
1999         Py_DECREF(mod);
2000         if (!ret)       PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
2001         else            Py_INCREF(ret);
2002         
2003         return ret;
2004 }
2005
2006 static char gPyEventToCharacter_doc[] =
2007 "EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
2008 ;
2009
2010 static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
2011 {
2012         int event, shift;
2013         if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
2014                 return NULL;
2015         
2016         if(IsPrintable(event)) {
2017                 char ch[2] = {'\0', '\0'};
2018                 ch[0] = ToCharacter(event, (bool)shift);
2019                 return PyUnicode_FromString(ch);
2020         }
2021         else {
2022                 return PyUnicode_FromString("");
2023         }
2024 }
2025
2026
2027 static struct PyMethodDef gamekeys_methods[] = {
2028         {"EventToCharacter", (PyCFunction)gPyEventToCharacter, METH_VARARGS, (const char *)gPyEventToCharacter_doc},
2029         {"EventToString", (PyCFunction)gPyEventToString, METH_O, (const char *)gPyEventToString_doc},
2030         { NULL, (PyCFunction) NULL, 0, NULL }
2031 };
2032
2033 static struct PyModuleDef GameKeys_module_def = {
2034         {}, /* m_base */
2035         "GameKeys",  /* m_name */
2036         GameKeys_module_documentation,  /* m_doc */
2037         0,  /* m_size */
2038         gamekeys_methods,  /* m_methods */
2039         0,  /* m_reload */
2040         0,  /* m_traverse */
2041         0,  /* m_clear */
2042         0,  /* m_free */
2043 };
2044
2045 PyObject* initGameKeys()
2046 {
2047         PyObject* m;
2048         PyObject* d;
2049         PyObject* item;
2050         
2051         /* Use existing module where possible */
2052         m = PyImport_ImportModule( "GameKeys" );
2053         if(m) {
2054                 Py_DECREF(m);
2055                 return m;
2056         }
2057         else {
2058                 PyErr_Clear();
2059         
2060                 // Create the module and add the functions
2061                 m = PyModule_Create(&GameKeys_module_def);
2062                 PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
2063         }
2064
2065         // Add some symbolic constants to the module
2066         d = PyModule_GetDict(m);
2067
2068         // XXXX Add constants here
2069
2070         KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
2071         KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
2072         KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
2073         KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
2074         KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
2075         KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
2076         KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
2077         KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
2078         KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
2079         KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
2080         KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
2081         KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
2082         KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
2083         KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
2084         KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
2085         KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
2086         KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
2087         KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
2088         KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
2089         KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
2090         KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
2091         KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
2092         KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
2093         KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
2094         KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
2095         KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
2096         
2097         KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);              
2098         KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);                
2099         KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);                
2100         KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
2101         KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);              
2102         KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);              
2103         KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);                
2104         KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
2105         KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
2106         KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);              
2107                 
2108         KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
2109                 
2110         KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);      
2111         KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);                
2112         KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);      
2113         KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);    
2114         KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);  
2115         KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
2116                 
2117         KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
2118         KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
2119         KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
2120         KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
2121         KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
2122         KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);              
2123         KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
2124         KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
2125         KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
2126         KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);          
2127         KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);            
2128         KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);            
2129         KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);        
2130         KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);            
2131         KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);            
2132         KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
2133         KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);            
2134         KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);        
2135         KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);      
2136                 
2137         KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
2138         KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
2139         KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);  
2140         KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);                
2141         
2142         KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
2143         KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
2144         KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
2145         KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
2146                 
2147         KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
2148         KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
2149         KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
2150         KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
2151         KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
2152                 
2153         KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
2154         KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
2155         KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
2156                 
2157                 
2158         KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
2159         KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
2160         KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
2161         KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
2162                 
2163                 
2164         KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
2165         KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
2166         KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
2167         KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
2168         KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
2169         KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
2170         KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
2171         KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
2172         KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
2173         KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
2174         KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
2175         KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
2176         KX_MACRO_addTypesToDict(d, F13KEY, SCA_IInputDevice::KX_F13KEY);
2177         KX_MACRO_addTypesToDict(d, F14KEY, SCA_IInputDevice::KX_F14KEY);
2178         KX_MACRO_addTypesToDict(d, F15KEY, SCA_IInputDevice::KX_F15KEY);
2179         KX_MACRO_addTypesToDict(d, F16KEY, SCA_IInputDevice::KX_F16KEY);
2180         KX_MACRO_addTypesToDict(d, F17KEY, SCA_IInputDevice::KX_F17KEY);
2181         KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY);
2182         KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
2183                 
2184         KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
2185         KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
2186         KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
2187         KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
2188         KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
2189         KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
2190
2191         // MOUSE
2192         KX_MACRO_addTypesToDict(d, LEFTMOUSE, SCA_IInputDevice::KX_LEFTMOUSE);
2193         KX_MACRO_addTypesToDict(d, MIDDLEMOUSE, SCA_IInputDevice::KX_MIDDLEMOUSE);
2194         KX_MACRO_addTypesToDict(d, RIGHTMOUSE, SCA_IInputDevice::KX_RIGHTMOUSE);
2195         KX_MACRO_addTypesToDict(d, WHEELUPMOUSE, SCA_IInputDevice::KX_WHEELUPMOUSE);
2196         KX_MACRO_addTypesToDict(d, WHEELDOWNMOUSE, SCA_IInputDevice::KX_WHEELDOWNMOUSE);
2197         KX_MACRO_addTypesToDict(d, MOUSEX, SCA_IInputDevice::KX_MOUSEX);
2198         KX_MACRO_addTypesToDict(d, MOUSEY, SCA_IInputDevice::KX_MOUSEY);
2199
2200         // Check for errors
2201         if (PyErr_Occurred())
2202     {
2203                 Py_FatalError("can't initialize module GameKeys");
2204     }
2205
2206         return d;
2207 }
2208
2209 // utility function for loading and saving the globalDict
2210 int saveGamePythonConfig( char **marshal_buffer)
2211 {
2212         int marshal_length = 0;
2213         PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2214         if (gameLogic) {
2215                 PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
2216                 if (pyGlobalDict) {
2217 #ifdef Py_MARSHAL_VERSION       
2218                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
2219 #else
2220                         PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString(  pyGlobalDict ); 
2221 #endif
2222                         if (pyGlobalDictMarshal) {
2223                                 // for testing only
2224                                 // PyObject_Print(pyGlobalDictMarshal, stderr, 0);
2225                                 char *marshal_cstring;
2226                                 
2227                                 marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
2228                                 marshal_length= PyBytes_Size(pyGlobalDictMarshal);
2229                                 *marshal_buffer = new char[marshal_length + 1];
2230                                 memcpy(*marshal_buffer, marshal_cstring, marshal_length);
2231                                 Py_DECREF(pyGlobalDictMarshal);
2232                         } else {
2233                                 printf("Error, bge.logic.globalDict could not be marshal'd\n");
2234                         }
2235                 } else {
2236                         printf("Error, bge.logic.globalDict was removed\n");
2237                 }
2238                 Py_DECREF(gameLogic);
2239         } else {
2240                 PyErr_Clear();
2241                 printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
2242         }
2243         return marshal_length;
2244 }
2245
2246 int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
2247 {
2248         /* Restore the dict */
2249         if (marshal_buffer) {
2250                 PyObject* gameLogic = PyImport_ImportModule("GameLogic");
2251
2252                 if (gameLogic) {
2253                         PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
2254                         if (pyGlobalDict) {
2255                                 PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
2256                                 if (pyGlobalDict_orig) {
2257                                         PyDict_Clear(pyGlobalDict_orig);
2258                                         PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
2259                                 } else {
2260                                         /* this should not happen, but cant find the original globalDict, just assign it then */
2261                                         PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
2262                                 }
2263                                 Py_DECREF(gameLogic);
2264                                 Py_DECREF(pyGlobalDict);
2265                                 return 1;
2266                         } else {
2267                                 Py_DECREF(gameLogic);
2268                                 PyErr_Clear();
2269                                 printf("Error could not marshall string\n");
2270                         }
2271                 } else {
2272                         PyErr_Clear();
2273                         printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
2274                 }       
2275         }
2276         return 0;
2277 }
2278
2279 void pathGamePythonConfig( char *path )
2280 {
2281         int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
2282         
2283         BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
2284
2285         /* replace extension */
2286         if (BLI_testextensie(path, ".blend")) {
2287                 strcpy(path+(len-6), ".bgeconf");
2288         } else {
2289                 strcpy(path+len, ".bgeconf");
2290         }
2291 }
2292
2293 void setGamePythonPath(char *path)
2294 {
2295         BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
2296         BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
2297         
2298         if (gp_GamePythonPathOrig[0] == '\0')
2299                 BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
2300 }
2301
2302 // we need this so while blender is open (not blenderplayer)
2303 // loading new blendfiles will reset this on starting the
2304 // engine but loading blend files within the BGE wont overwrite gp_GamePythonPathOrig
2305 void resetGamePythonPath()
2306 {
2307         gp_GamePythonPathOrig[0] = '\0';
2308 }
2309
2310 #endif // WITH_PYTHON