4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2004 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
34 #include "MEM_guardedalloc.h"
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
63 #include "BLI_blenlib.h"
65 #include "IMB_imbuf_types.h"
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
85 #include "ED_screen.h"
93 #include "BIF_glutil.h"
95 #include "UI_interface.h"
96 #include "UI_interface_icons.h"
97 #include "UI_resources.h"
98 #include "UI_view2d.h"
100 #include "RNA_access.h"
102 #include "ED_armature.h"
103 #include "ED_keyframing.h"
104 #include "ED_object.h"
105 #include "ED_screen.h"
107 #include "outliner_intern.h"
109 #include "PIL_time.h"
115 #define OL_TOG_RESTRICT_VIEWX 54
116 #define OL_TOG_RESTRICT_SELECTX 36
117 #define OL_TOG_RESTRICT_RENDERX 18
119 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
121 #define OL_RNA_COLX 300
122 #define OL_RNA_COL_SIZEX 150
123 #define OL_RNA_COL_SPACEX 50
127 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
129 /* ************* XXX **************** */
131 static void BIF_undo_push() {}
132 static void BIF_preview_changed() {}
133 static void error() {}
134 static int pupmenu() {return 0;}
136 /* ********************************** */
139 /* ******************** PROTOTYPES ***************** */
140 static void outliner_draw_tree_element(Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
141 static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
142 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *));
145 /* ******************** PERSISTANT DATA ***************** */
147 static void outliner_storage_cleanup(SpaceOops *soops)
149 TreeStore *ts= soops->treestore;
152 TreeStoreElem *tselem;
155 /* each element used once, for ID blocks with more users to have each a treestore */
156 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
158 /* cleanup only after reading file or undo step, and always for
159 * RNA datablocks view in order to save memory */
160 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
162 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
163 if(tselem->id==NULL) unused++;
167 if(ts->usedelem == unused) {
170 ts->usedelem= ts->totelem= 0;
173 TreeStoreElem *tsnewar, *tsnew;
175 tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
176 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
184 ts->usedelem-= unused;
185 ts->totelem= ts->usedelem;
192 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
195 TreeStoreElem *tselem;
198 /* case 1; no TreeStore */
199 if(soops->treestore==NULL) {
200 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
202 ts= soops->treestore;
204 /* check if 'te' is in treestore */
206 for(a=0; a<ts->usedelem; a++, tselem++) {
207 if(tselem->id==id && tselem->used==0) {
208 if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
216 /* add 1 element to treestore */
217 if(ts->usedelem==ts->totelem) {
218 TreeStoreElem *tsnew;
220 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
222 memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
226 ts->totelem+= TS_CHUNK;
229 tselem= ts->data+ts->usedelem;
232 if(type) tselem->nr= nr; // we're picky! :)
236 tselem->flag= TSE_CLOSED;
237 te->store_index= ts->usedelem;
242 /* ******************** TREE MANAGEMENT ****************** */
244 void outliner_free_tree(ListBase *lb)
248 TreeElement *te= lb->first;
250 outliner_free_tree(&te->subtree);
253 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
258 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
260 TreeElement *te= lb->first;
262 TreeStoreElem *tselem= TREESTORE(te);
263 if((tselem->flag & TSE_CLOSED)==0)
264 outliner_height(soops, &te->subtree, h);
270 #if 0 // XXX this is currently disabled until te->xend is set correctly
271 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
273 TreeElement *te= lb->first;
275 // TreeStoreElem *tselem= TREESTORE(te);
277 // XXX fixme... te->xend is not set yet
278 if(tselem->flag & TSE_CLOSED) {
282 outliner_width(soops, &te->subtree, w);
288 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
290 TreeElement *te= lb->first;
292 TreeStoreElem *tselem= TREESTORE(te);
293 // XXX fixme... (currently, we're using a fixed length of 100)!
301 if((tselem->flag & TSE_CLOSED)==0)
302 outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
307 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
309 TreeElement *te= lb->first, *tes;
311 if(te->store_index==store_index) return te;
312 tes= outliner_find_tree_element(&te->subtree, store_index);
321 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
323 TreeStoreElem *tselem;
327 tselem= TREESTORE(te);
328 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
341 static int treesort_alpha(const void *v1, const void *v2)
343 const struct treesort *x1= v1, *x2= v2;
346 /* first put objects last (hierarchy) */
347 comp= (x1->idcode==ID_OB);
348 if(x2->idcode==ID_OB) comp+=2;
350 if(comp==1) return 1;
351 else if(comp==2) return -1;
353 int comp= strcmp(x1->name, x2->name);
355 if( comp>0 ) return 1;
356 else if( comp<0) return -1;
362 /* this is nice option for later? doesnt look too useful... */
364 static int treesort_obtype_alpha(const void *v1, const void *v2)
366 const struct treesort *x1= v1, *x2= v2;
368 /* first put objects last (hierarchy) */
369 if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
370 else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
372 /* 2nd we check ob type */
373 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
374 if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
375 else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
379 int comp= strcmp(x1->name, x2->name);
381 if( comp>0 ) return 1;
382 else if( comp<0) return -1;
389 /* sort happens on each subtree individual */
390 static void outliner_sort(SpaceOops *soops, ListBase *lb)
393 TreeStoreElem *tselem;
398 tselem= TREESTORE(te);
400 /* sorting rules; only object lists or deformgroups */
401 if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
404 for(te= lb->first; te; te= te->next) totelem++;
407 struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
408 struct treesort *tp=tear;
411 for(te= lb->first; te; te= te->next, tp++) {
412 tselem= TREESTORE(te);
415 tp->idcode= te->idcode;
416 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
419 /* keep beginning of list */
420 for(tp= tear, skip=0; skip<totelem; skip++, tp++)
421 if(tp->idcode) break;
424 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
426 lb->first=lb->last= NULL;
429 BLI_addtail(lb, tp->te);
436 for(te= lb->first; te; te= te->next) {
437 outliner_sort(soops, &te->subtree);
441 /* Prototype, see functions below */
442 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
443 TreeElement *parent, short type, short index);
446 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
448 TreeStoreElem *tselem= TREESTORE(tenla);
451 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
452 te->name= "Combined";
453 te->directdata= &srl->passflag;
455 /* save cpu cycles, but we add the first to invoke an open/close triangle */
456 if(tselem->flag & TSE_CLOSED)
459 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
461 te->directdata= &srl->passflag;
463 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
465 te->directdata= &srl->passflag;
467 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
469 te->directdata= &srl->passflag;
471 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
473 te->directdata= &srl->passflag;
475 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
477 te->directdata= &srl->passflag;
479 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
480 te->name= "Index Object";
481 te->directdata= &srl->passflag;
483 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
485 te->directdata= &srl->passflag;
487 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
489 te->directdata= &srl->passflag;
491 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
492 te->name= "Specular";
493 te->directdata= &srl->passflag;
495 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
497 te->directdata= &srl->passflag;
499 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
501 te->directdata= &srl->passflag;
503 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
504 te->name= "Reflection";
505 te->directdata= &srl->passflag;
507 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
508 te->name= "Refraction";
509 te->directdata= &srl->passflag;
511 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
512 te->name= "Radiosity";
513 te->directdata= &srl->passflag;
518 /* special handling of hierarchical non-lib data */
519 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
520 TreeElement *parent, int *a)
522 TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
525 te->name= curBone->name;
526 te->directdata= curBone;
528 for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
529 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
533 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
535 SceneRenderLayer *srl;
536 TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
539 tenla->name= "RenderLayers";
540 for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
541 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
542 tenlay->name= srl->name;
543 tenlay->directdata= &srl->passflag;
545 if(srl->light_override)
546 outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
547 if(srl->mat_override)
548 outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
550 outliner_add_passes(soops, tenlay, &sce->id, srl);
553 outliner_add_element(soops, lb, sce->world, te, 0, 0);
555 if(sce->scriptlink.scripts) {
557 tenla= outliner_add_element(soops, lb, sce, te, TSE_SCRIPT_BASE, 0);
558 tenla->name= "Scripts";
559 for (a=0; a<sce->scriptlink.totscript; a++) {
560 outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], tenla, 0, 0);
566 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
567 TreeElement *parent, short type, short index)
570 TreeStoreElem *tselem;
574 if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
575 id= ((PointerRNA*)idv)->id.data;
576 if(!id) id= ((PointerRNA*)idv)->data;
579 if(id==NULL) return NULL;
581 te= MEM_callocN(sizeof(TreeElement), "tree elem");
582 /* add to the visual tree */
584 /* add to the storage */
585 check_persistant(soops, te, id, type, index);
586 tselem= TREESTORE(te);
589 te->index= index; // for data arays
590 if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
591 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
592 else if(type==TSE_ANIM_DATA);
594 te->name= id->name+2; // default, can be overridden by Library or non-ID data
595 te->idcode= GS(id->name);
600 /* tuck pointer back in object, to construct hierarchy */
601 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
603 /* expand specific data always */
604 switch(GS(id->name)) {
606 te->name= ((Library *)id)->name;
609 outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
613 Object *ob= (Object *)id;
615 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
616 outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
618 if(ob->proxy && ob->id.lib==NULL)
619 outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
621 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
624 bArmature *arm= ob->data;
627 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
631 if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself
632 int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
634 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
635 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
636 ten->name= pchan->name;
637 ten->directdata= pchan;
638 pchan->prev= (bPoseChannel *)ten;
640 if(pchan->constraints.first) {
644 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
647 tenla1->name= "Constraints";
648 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
649 ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
650 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
651 target= get_constraint_target(con, &str);
652 if(str && str[0]) ten1->name= str;
653 else if(target) ten1->name= target->id.name+2;
654 else ten1->name= con->name;
656 ten1->name= con->name;
657 ten1->directdata= con;
658 /* possible add all other types links? */
663 ten= tenla->subtree.first;
665 TreeElement *nten= ten->next, *par;
666 tselem= TREESTORE(ten);
667 if(tselem->type==TSE_POSE_CHANNEL) {
668 pchan= (bPoseChannel *)ten->directdata;
670 BLI_remlink(&tenla->subtree, ten);
671 par= (TreeElement *)pchan->parent->prev;
672 BLI_addtail(&par->subtree, ten);
678 /* restore prev pointers */
679 pchan= ob->pose->chanbase.first;
680 if(pchan) pchan->prev= NULL;
681 for(; pchan; pchan= pchan->next) {
682 if(pchan->next) pchan->next->prev= pchan;
687 if(ob->pose->agroups.first) {
690 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
693 tenla->name= "Bone Groups";
694 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
695 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
696 ten->name= agrp->name;
697 ten->directdata= agrp;
702 for(a=0; a<ob->totcol; a++)
703 outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
705 if(ob->constraints.first) {
709 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
713 tenla->name= "Constraints";
714 for(con= ob->constraints.first; con; con= con->next, a++) {
715 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
716 #if 0 /* disabled due to constraints system targets recode... code here needs review */
717 target= get_constraint_target(con, &str);
718 if(str && str[0]) ten->name= str;
719 else if(target) ten->name= target->id.name+2;
720 else ten->name= con->name;
722 ten->name= con->name;
723 ten->directdata= con;
724 /* possible add all other types links? */
728 if(ob->modifiers.first) {
730 TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
733 temod->name = "Modifiers";
734 for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
735 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
739 if (md->type==eModifierType_Lattice) {
740 outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
741 } else if (md->type==eModifierType_Curve) {
742 outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
743 } else if (md->type==eModifierType_Armature) {
744 outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
745 } else if (md->type==eModifierType_Hook) {
746 outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
747 } else if (md->type==eModifierType_ParticleSystem) {
749 ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
751 ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
752 ten->directdata = psys;
753 ten->name = psys->part->id.name+2;
757 if(ob->defbase.first) {
758 bDeformGroup *defgroup;
760 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
763 tenla->name= "Vertex Groups";
764 for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
765 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
766 ten->name= defgroup->name;
767 ten->directdata= defgroup;
770 if(ob->scriptlink.scripts) {
771 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0);
774 tenla->name= "Scripts";
775 for (a=0; a<ob->scriptlink.totscript; a++) { /* ** */
776 outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0);
781 outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
787 Mesh *me= (Mesh *)id;
789 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
791 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
792 for(a=0; a<me->totcol; a++)
793 outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
794 /* could do tfaces with image links, but the images are not grouped nicely.
795 would require going over all tfaces, sort images in use. etc... */
800 Curve *cu= (Curve *)id;
802 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
804 for(a=0; a<cu->totcol; a++)
805 outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
810 MetaBall *mb= (MetaBall *)id;
811 for(a=0; a<mb->totcol; a++)
812 outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
817 Material *ma= (Material *)id;
819 outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
821 for(a=0; a<MAX_MTEX; a++) {
822 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
830 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
831 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
836 Camera *ca= (Camera *)id;
837 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
842 Lamp *la= (Lamp *)id;
844 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
846 for(a=0; a<MAX_MTEX; a++) {
847 if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
853 World *wrld= (World *)id;
855 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
857 for(a=0; a<MAX_MTEX; a++) {
858 if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
866 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
871 // XXX do we want to be exposing the F-Curves here?
872 //bAction *act= (bAction *)id;
877 bArmature *arm= (bArmature *)id;
884 for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
885 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
886 ten->directdata= ebone;
887 ten->name= ebone->name;
891 ten= te->subtree.first;
893 TreeElement *nten= ten->next, *par;
894 ebone= (EditBone *)ten->directdata;
896 BLI_remlink(&te->subtree, ten);
897 par= ebone->parent->temp;
898 BLI_addtail(&par->subtree, ten);
905 /* do not extend Armature when we have posemode */
906 tselem= TREESTORE(te->parent);
907 if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
910 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
911 outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
919 else if(type==TSE_ANIM_DATA) {
920 AnimData *adt= (AnimData *)idv;
922 /* this element's info */
923 te->name= "Animation";
926 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
929 if (adt->drivers.first) {
930 TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
935 ted->name= "Drivers";
937 for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
938 if (fcu->driver && fcu->driver->targets.first) {
939 for (dtar= fcu->driver->targets.first; dtar; dtar= dtar->next) {
940 if (lastadded != dtar->id) {
941 // XXX this lastadded check is rather lame, and also fails quite badly...
942 outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
951 if (adt->nla_tracks.first) {
952 TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
956 tenla->name= "NLA Tracks";
958 for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
959 TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
964 tenlt->name= nlt->name;
966 for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
967 ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
968 if(ten) ten->directdata= strip;
973 else if(type==TSE_SEQUENCE) {
974 Sequence *seq= (Sequence*) idv;
978 * The idcode is a little hack, but the outliner
979 * only check te->idcode if te->type is equal to zero,
982 te->idcode= seq->type;
987 * This work like the sequence.
988 * If the sequence have a name (not default name)
989 * show it, in other case put the filename.
991 if(strcmp(seq->name, "SQ"))
994 if((seq->strip) && (seq->strip->stripdata))
995 te->name= seq->strip->stripdata->name;
996 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
997 te->name= seq->strip->tstripdata->ibuf->name;
1002 if(seq->type==SEQ_META) {
1003 te->name= "Meta Strip";
1004 p= seq->seqbase.first;
1006 outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1011 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
1016 else if(type==TSE_SEQ_STRIP) {
1017 Strip *strip= (Strip *)idv;
1020 te->name= strip->dir;
1022 te->name= "Strip None";
1023 te->directdata= strip;
1025 else if(type==TSE_SEQUENCE_DUP) {
1026 Sequence *seq= (Sequence*)idv;
1028 te->idcode= seq->type;
1029 te->directdata= seq;
1030 te->name= seq->strip->stripdata->name;
1032 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1033 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1034 PropertyRNA *prop, *iterprop;
1035 PropertyType proptype;
1036 PropertySubType propsubtype;
1039 /* we do lazy build, for speed and to avoid infinite recusion */
1041 if(ptr->data == NULL) {
1042 te->name= "(empty)";
1044 else if(type == TSE_RNA_STRUCT) {
1046 te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
1049 te->flag |= TE_FREE_NAME;
1051 te->name= (char*)RNA_struct_ui_name(ptr->type);
1053 iterprop= RNA_struct_iterator_property(ptr->type);
1054 tot= RNA_property_collection_length(ptr, iterprop);
1056 /* auto open these cases */
1057 if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
1059 tselem->flag &= ~TSE_CLOSED;
1061 if(!(tselem->flag & TSE_CLOSED)) {
1062 for(a=0; a<tot; a++)
1063 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1066 te->flag |= TE_LAZY_CLOSED;
1070 else if(type == TSE_RNA_PROPERTY) {
1072 iterprop= RNA_struct_iterator_property(ptr->type);
1073 RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1076 proptype= RNA_property_type(prop);
1078 te->name= (char*)RNA_property_ui_name(prop);
1079 te->directdata= prop;
1082 if(proptype == PROP_POINTER) {
1083 pptr= RNA_property_pointer_get(ptr, prop);
1086 if(!(tselem->flag & TSE_CLOSED))
1087 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1089 te->flag |= TE_LAZY_CLOSED;
1092 else if(proptype == PROP_COLLECTION) {
1093 tot= RNA_property_collection_length(ptr, prop);
1095 if(!(tselem->flag & TSE_CLOSED)) {
1096 for(a=0; a<tot; a++) {
1097 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1098 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1102 te->flag |= TE_LAZY_CLOSED;
1104 else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1105 tot= RNA_property_array_length(prop);
1107 if(!(tselem->flag & TSE_CLOSED)) {
1108 for(a=0; a<tot; a++)
1109 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1112 te->flag |= TE_LAZY_CLOSED;
1115 else if(type == TSE_RNA_ARRAY_ELEM) {
1116 /* array property element */
1117 static char *vectoritem[4]= {" x", " y", " z", " w"};
1118 static char *quatitem[4]= {" w", " x", " y", " z"};
1119 static char *coloritem[4]= {" r", " g", " b", " a"};
1121 prop= parent->directdata;
1122 proptype= RNA_property_type(prop);
1123 propsubtype= RNA_property_subtype(prop);
1124 tot= RNA_property_array_length(prop);
1126 te->directdata= prop;
1130 if(tot == 4 && propsubtype == PROP_ROTATION)
1131 te->name= quatitem[index];
1132 else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1133 te->name= vectoritem[index];
1134 else if(tot <= 4 && propsubtype == PROP_COLOR)
1135 te->name= coloritem[index];
1137 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1138 sprintf(te->name, " %d", index+1);
1139 te->flag |= TE_FREE_NAME;
1147 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1149 TreeElement *te, *ten, *tep;
1150 TreeStoreElem *tselem;
1152 /* build hierarchy */
1153 // XXX also, set extents here...
1157 tselem= TREESTORE(te);
1159 if(tselem->type==0 && te->idcode==ID_OB) {
1160 Object *ob= (Object *)tselem->id;
1161 if(ob->parent && ob->parent->id.newid) {
1162 BLI_remlink(lb, te);
1163 tep= (TreeElement *)ob->parent->id.newid;
1164 BLI_addtail(&tep->subtree, te);
1165 // set correct parent pointers
1166 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1173 /* Helped function to put duplicate sequence in the same tree. */
1174 int need_add_seq_dup(Sequence *seq)
1178 if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1182 * First check backward, if we found a duplicate
1183 * sequence before this, don't need it, just return.
1187 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1192 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1199 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1204 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1211 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1218 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1223 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1224 ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1229 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1233 TreeElement *te=NULL, *ten;
1234 TreeStoreElem *tselem;
1235 int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1237 if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1240 outliner_free_tree(&soops->tree);
1241 outliner_storage_cleanup(soops);
1243 /* clear ob id.new flags */
1244 for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1247 if(soops->outlinevis == SO_LIBRARIES) {
1250 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1251 ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1252 lib->id.newid= (ID *)ten;
1254 /* make hierarchy */
1255 ten= soops->tree.first;
1257 TreeElement *nten= ten->next, *par;
1258 tselem= TREESTORE(ten);
1259 lib= (Library *)tselem->id;
1261 BLI_remlink(&soops->tree, ten);
1262 par= (TreeElement *)lib->parent->id.newid;
1263 BLI_addtail(&par->subtree, ten);
1268 /* restore newid pointers */
1269 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1270 lib->id.newid= NULL;
1273 else if(soops->outlinevis == SO_ALL_SCENES) {
1275 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1276 te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1277 tselem= TREESTORE(te);
1278 if(sce==scene && show_opened)
1279 tselem->flag &= ~TSE_CLOSED;
1281 for(base= sce->base.first; base; base= base->next) {
1282 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1283 ten->directdata= base;
1285 outliner_make_hierarchy(soops, &te->subtree);
1286 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1287 for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1290 else if(soops->outlinevis == SO_CUR_SCENE) {
1292 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1294 for(base= scene->base.first; base; base= base->next) {
1295 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1296 ten->directdata= base;
1298 outliner_make_hierarchy(soops, &soops->tree);
1300 else if(soops->outlinevis == SO_VISIBLE) {
1301 for(base= scene->base.first; base; base= base->next) {
1302 if(base->lay & scene->lay)
1303 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1305 outliner_make_hierarchy(soops, &soops->tree);
1307 else if(soops->outlinevis == SO_GROUPS) {
1311 for(group= mainvar->group.first; group; group= group->id.next) {
1313 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1314 tselem= TREESTORE(te);
1316 for(go= group->gobject.first; go; go= go->next) {
1317 ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1318 ten->directdata= NULL; /* eh, why? */
1320 outliner_make_hierarchy(soops, &te->subtree);
1321 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1322 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1326 else if(soops->outlinevis == SO_SAME_TYPE) {
1329 for(base= scene->base.first; base; base= base->next) {
1330 if(base->object->type==ob->type) {
1331 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1332 ten->directdata= base;
1335 outliner_make_hierarchy(soops, &soops->tree);
1338 else if(soops->outlinevis == SO_SELECTED) {
1339 for(base= scene->base.first; base; base= base->next) {
1340 if(base->lay & scene->lay) {
1341 if(base==BASACT || (base->flag & SELECT)) {
1342 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1343 ten->directdata= base;
1347 outliner_make_hierarchy(soops, &soops->tree);
1349 else if(soops->outlinevis==SO_SEQUENCE) {
1351 Editing *ed= seq_give_editing(scene, FALSE);
1357 seq= ed->seqbasep->first;
1362 op= need_add_seq_dup(seq);
1364 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1366 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1367 add_seq_dup(soops, seq, ten, 0);
1372 else if(soops->outlinevis==SO_DATABLOCKS) {
1375 RNA_main_pointer_create(mainvar, &mainptr);
1377 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1380 tselem= TREESTORE(ten);
1381 tselem->flag &= ~TSE_CLOSED;
1384 else if(soops->outlinevis==SO_USERDEF) {
1385 PointerRNA userdefptr;
1387 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1389 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1392 tselem= TREESTORE(ten);
1393 tselem->flag &= ~TSE_CLOSED;
1397 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1398 if(ten) ten->directdata= BASACT;
1401 outliner_sort(soops, &soops->tree);
1404 /* **************** INTERACTIVE ************* */
1406 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1409 int level=curlevel, lev;
1411 for(te= lb->first; te; te= te->next) {
1413 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1414 if(lev>level) level= lev;
1419 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1422 TreeStoreElem *tselem;
1425 for(te= lb->first; te; te= te->next) {
1426 tselem= TREESTORE(te);
1427 if(tselem->flag & flag) return curlevel;
1429 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1430 if(level) return level;
1435 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1438 TreeStoreElem *tselem;
1440 for(te= lb->first; te; te= te->next) {
1441 tselem= TREESTORE(te);
1442 if(set==0) tselem->flag &= ~flag;
1443 else tselem->flag |= flag;
1444 outliner_set_flag(soops, &te->subtree, flag, set);
1448 void object_toggle_visibility_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1450 Scene *scene= NULL; // XXX
1451 Base *base= (Base *)te->directdata;
1453 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1455 base->object->restrictflag^=OB_RESTRICT_VIEW;
1459 void outliner_toggle_visibility(Scene *scene, SpaceOops *soops)
1462 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_visibility_cb);
1464 BIF_undo_push("Outliner toggle selectability");
1468 static void object_toggle_selectability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1470 Scene *scene= NULL; // XXX
1471 Base *base= (Base *)te->directdata;
1473 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1475 base->object->restrictflag^=OB_RESTRICT_SELECT;
1479 void outliner_toggle_selectability(Scene *scene, SpaceOops *soops)
1482 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_selectability_cb);
1484 BIF_undo_push("Outliner toggle selectability");
1488 void object_toggle_renderability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1490 Scene *scene= NULL; // XXX
1491 Base *base= (Base *)te->directdata;
1493 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1495 base->object->restrictflag^=OB_RESTRICT_RENDER;
1499 void outliner_toggle_renderability(Scene *scene, SpaceOops *soops)
1502 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_renderability_cb);
1504 BIF_undo_push("Outliner toggle renderability");
1508 void outliner_toggle_visible(SpaceOops *soops)
1511 if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1512 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1514 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1516 BIF_undo_push("Outliner toggle visible");
1519 void outliner_toggle_selected(ARegion *ar, SpaceOops *soops)
1522 if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1523 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1525 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1527 BIF_undo_push("Outliner toggle selected");
1528 soops->storeflag |= SO_TREESTORE_REDRAW;
1532 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1535 TreeStoreElem *tselem;
1537 for(te= lb->first; te; te= te->next) {
1538 tselem= TREESTORE(te);
1541 if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1544 if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1547 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1551 /* return 1 when levels were opened */
1552 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1554 TreeStoreElem *tselem;
1557 for (te= te->parent; te; te= te->parent) {
1558 tselem= TREESTORE(te);
1559 if (tselem->flag & TSE_CLOSED) {
1560 tselem->flag &= ~TSE_CLOSED;
1567 /* This is not used anywhere at the moment */
1569 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1572 TreeStoreElem *tselem;
1574 for (te= lb->first; te; te= te->next) {
1575 /* check if this tree-element was the one we're seeking */
1581 /* try to see if sub-tree contains it then */
1582 outliner_open_reveal(soops, &te->subtree, teFind, found);
1584 tselem= TREESTORE(te);
1585 if (tselem->flag & TSE_CLOSED)
1586 tselem->flag &= ~TSE_CLOSED;
1593 void outliner_one_level(SpaceOops *soops, int add)
1597 level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1599 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1602 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1603 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1606 BIF_undo_push("Outliner show/hide one level");
1609 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1611 int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1613 if(up == -1) dy= -dy;
1614 ar->v2d.cur.ymin+= dy;
1615 ar->v2d.cur.ymax+= dy;
1617 soops->storeflag |= SO_TREESTORE_REDRAW;
1620 /* **** do clicks on items ******* */
1622 static int tree_element_active_renderlayer(TreeElement *te, TreeStoreElem *tselem, int set)
1626 /* paranoia check */
1627 if(te->idcode!=ID_SCE)
1629 sce= (Scene *)tselem->id;
1632 sce->r.actlay= tselem->nr;
1635 return sce->r.actlay==tselem->nr;
1640 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te)
1642 TreeStoreElem *tselem= TREESTORE(te);
1646 int shift= 0; // XXX
1648 /* if id is not object, we search back */
1649 if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1651 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1652 if(ob==OBACT) return;
1654 if(ob==NULL) return;
1656 sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1657 if(sce && scene != sce) {
1658 ED_screen_set_scene(C, sce);
1661 /* find associated base in current scene */
1662 for(base= FIRSTBASE; base; base= base->next)
1663 if(base->object==ob) break;
1667 if(base->flag & SELECT)
1668 ED_base_object_select(base, BA_DESELECT);
1670 ED_base_object_select(base, BA_SELECT);
1674 /* deleselect all */
1675 for(b= FIRSTBASE; b; b= b->next) {
1677 b->object->flag= b->flag;
1679 ED_base_object_select(base, BA_SELECT);
1682 ED_base_object_activate(C, base); /* adds notifier */
1685 // XXX if(ob!=obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1686 // else countall(); /* exit_editmode calls f() */
1689 static int tree_element_active_material(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1694 /* we search for the object parent */
1695 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1696 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1698 /* searching in ob mat array? */
1700 if(tes->idcode==ID_OB) {
1702 ob->actcol= te->index+1;
1703 ob->matbits[te->index]= 1; // make ob material active too
1704 ob->colbits |= (1<<te->index);
1707 if(ob->actcol == te->index+1)
1708 if(ob->matbits[te->index]) return 1;
1711 /* or we search for obdata material */
1714 ob->actcol= te->index+1;
1715 ob->matbits[te->index]= 0; // make obdata material active too
1716 ob->colbits &= ~(1<<te->index);
1719 if(ob->actcol == te->index+1)
1720 if(ob->matbits[te->index]==0) return 1;
1724 // XXX extern_set_butspace(F5KEY, 0); // force shading buttons
1725 BIF_preview_changed(ID_MA);
1730 static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1733 TreeStoreElem *tselem, *tselemp;
1735 SpaceButs *sbuts=NULL;
1737 if(ob==NULL) return 0; // no active object
1739 tselem= TREESTORE(te);
1741 /* find buttons area (note, this is undefined really still, needs recode in blender) */
1742 /* XXX removed finding sbuts */
1744 /* where is texture linked to? */
1746 tselemp= TREESTORE(tep);
1748 if(tep->idcode==ID_WO) {
1749 World *wrld= (World *)tselemp->id;
1753 // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1756 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1757 wrld->texact= te->index;
1759 else if(tselemp->id == (ID *)(scene->world)) {
1760 if(wrld->texact==te->index) return 1;
1763 else if(tep->idcode==ID_LA) {
1764 Lamp *la= (Lamp *)tselemp->id;
1767 // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1770 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1771 la->texact= te->index;
1774 if(tselemp->id == ob->data) {
1775 if(la->texact==te->index) return 1;
1779 else if(tep->idcode==ID_MA) {
1780 Material *ma= (Material *)tselemp->id;
1783 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1786 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1787 ma->texact= (char)te->index;
1789 /* also set active material */
1790 ob->actcol= tep->index+1;
1792 else if(tep->flag & TE_ACTIVE) { // this is active material
1793 if(ma->texact==te->index) return 1;
1801 static int tree_element_active_lamp(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1805 /* we search for the object parent */
1806 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1807 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1810 // XXX extern_set_butspace(F5KEY, 0);
1811 BIF_preview_changed(ID_LA);
1818 static int tree_element_active_world(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1821 TreeStoreElem *tselem=NULL;
1826 tselem= TREESTORE(tep);
1827 sce= (Scene *)tselem->id;
1830 if(set) { // make new scene active
1831 if(sce && scene != sce) {
1832 // XXX ED_screen_set_scene(C, sce);
1836 if(tep==NULL || tselem->id == (ID *)scene) {
1838 // XXX extern_set_butspace(F8KEY, 0);
1847 static int tree_element_active_defgroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1851 /* id in tselem is object */
1852 ob= (Object *)tselem->id;
1854 ob->actdef= te->index+1;
1855 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
1859 if(ob->actdef== te->index+1) return 1;
1864 static int tree_element_active_posegroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1866 Object *ob= (Object *)tselem->id;
1870 ob->pose->active_group= te->index+1;
1874 if(ob==OBACT && ob->pose) {
1875 if (ob->pose->active_group== te->index+1) return 1;
1881 static int tree_element_active_posechannel(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1883 Object *ob= (Object *)tselem->id;
1884 bPoseChannel *pchan= te->directdata;
1887 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
1889 // XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag
1890 // else deselectall_posearmature(ob, 0, 0); // 0 = deselect
1891 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
1896 if(ob==OBACT && ob->pose) {
1897 if (pchan->bone->flag & BONE_SELECTED) return 1;
1903 static int tree_element_active_bone(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1905 bArmature *arm= (bArmature *)tselem->id;
1906 Bone *bone= te->directdata;
1909 if(!(bone->flag & BONE_HIDDEN_P)) {
1910 // XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag
1911 // else deselectall_posearmature(OBACT, 0, 0);
1912 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
1919 if(ob && ob->data==arm) {
1920 if (bone->flag & BONE_SELECTED) return 1;
1927 /* ebones only draw in editmode armature */
1928 static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set)
1930 EditBone *ebone= te->directdata;
1931 // int shift= 0; // XXX
1934 if(!(ebone->flag & BONE_HIDDEN_A)) {
1936 // XXX if(shift) deselectall_armature(2, 0); // only clear active tag
1937 // else deselectall_armature(0, 0); // deselect
1939 ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
1941 if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
1946 if (ebone->flag & BONE_SELECTED) return 1;
1951 static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem, int set)
1954 // XXX extern_set_butspace(F9KEY, 0);
1960 static int tree_element_active_psys(TreeElement *te, TreeStoreElem *tselem, int set)
1963 // Object *ob= (Object *)tselem->id;
1964 // ParticleSystem *psys= te->directdata;
1966 // XXX PE_change_act_psys(ob, psys);
1967 // XXX extern_set_butspace(F7KEY, 0);
1973 static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set)
1976 // XXX extern_set_butspace(F7KEY, 0);
1982 static int tree_element_active_text(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1988 /* generic call for ID data check or make/check active in UI */
1989 static int tree_element_active(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1992 switch(te->idcode) {
1994 return tree_element_active_material(scene, soops, te, set);
1996 return tree_element_active_world(scene, soops, te, set);
1998 return tree_element_active_lamp(scene, soops, te, set);
2000 return tree_element_active_texture(scene, soops, te, set);
2002 return tree_element_active_text(scene, soops, te, set);
2007 static int tree_element_active_pose(TreeElement *te, TreeStoreElem *tselem, int set)
2009 Object *ob= (Object *)tselem->id;
2012 // XXX if(obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2013 // if(ob->flag & OB_POSEMODE) exit_posemode();
2014 // else enter_posemode();
2017 if(ob->flag & OB_POSEMODE) return 1;
2022 static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *tselem, int set)
2024 Sequence *seq= (Sequence*) te->directdata;
2027 // XXX select_single_seq(seq, 1);
2030 if(seq->flag & SELECT)
2036 static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2039 Editing *ed= seq_give_editing(scene, FALSE);
2041 seq= (Sequence*)te->directdata;
2043 if(seq->flag & SELECT)
2048 // XXX select_single_seq(seq, 1);
2049 p= ed->seqbasep->first;
2051 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2056 // if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2057 // XXX select_single_seq(p, 0);
2063 /* generic call for non-id data to make/check active in UI */
2064 /* Context can be NULL when set==0 */
2065 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2068 switch(tselem->type) {
2070 return tree_element_active_defgroup(scene, te, tselem, set);
2072 return tree_element_active_bone(scene, te, tselem, set);
2074 return tree_element_active_ebone(te, tselem, set);
2076 return tree_element_active_modifier(te, tselem, set);
2078 if(set) tree_element_set_active_object(C, scene, soops, te);
2079 else if(tselem->id==(ID *)OBACT) return 1;
2081 case TSE_LINKED_PSYS:
2082 return tree_element_active_psys(te, tselem, set);
2085 return tree_element_active_pose(te, tselem, set);
2087 case TSE_POSE_CHANNEL:
2088 return tree_element_active_posechannel(scene, te, tselem, set);
2089 case TSE_CONSTRAINT:
2090 return tree_element_active_constraint(te, tselem, set);
2092 return tree_element_active_renderlayer(te, tselem, set);
2094 return tree_element_active_posegroup(scene, te, tselem, set);
2096 return tree_element_active_sequence(te, tselem, set);
2098 case TSE_SEQUENCE_DUP:
2099 return tree_element_active_sequence_dup(scene, te, tselem, set);
2105 static int do_outliner_mouse_event(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, short event, float *mval)
2107 int shift= 0, ctrl= 0; // XXX
2109 if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2110 TreeStoreElem *tselem= TREESTORE(te);
2113 /* open close icon, three things to check */
2114 if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always
2115 else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
2116 if( mval[0]>te->xs && mval[0]<te->xs+OL_X) openclose= 1;
2121 /* all below close/open? */
2123 tselem->flag &= ~TSE_CLOSED;
2124 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2127 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2128 else tselem->flag |= TSE_CLOSED;
2134 /* name and first icon */
2135 else if(mval[0]>te->xs && mval[0]<te->xend) {
2137 /* activate a name button? */
2138 if(event==LEFTMOUSE) {
2141 if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS))
2142 error("Cannot edit builtin name");
2143 else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2144 error("Cannot edit sequence name");
2145 else if(tselem->id->lib) {
2146 // XXX error_libdata();
2147 } else if(te->idcode == ID_LI && te->parent) {
2148 error("Cannot edit the path of an indirectly linked library");
2150 tselem->flag |= TSE_TEXTBUT;
2153 /* always makes active object */
2154 if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2155 tree_element_set_active_object(C, scene, soops, te);
2157 if(tselem->type==0) { // the lib blocks
2159 if(te->idcode==ID_SCE) {
2160 if(scene!=(Scene *)tselem->id) {
2161 ED_screen_set_scene(C, (Scene *)tselem->id);
2164 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2165 // XXX if(obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2167 // enter_editmode(EM_WAITCURSOR);
2168 // extern_set_butspace(F9KEY, 0);
2170 } else { // rest of types
2171 tree_element_active(scene, soops, te, 1);
2175 else tree_element_type_active(C, scene, soops, te, tselem, 1);
2178 else if(event==RIGHTMOUSE) {
2179 /* select object that's clicked on and popup context menu */
2180 if (!(tselem->flag & TSE_SELECTED)) {
2182 if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) )
2183 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2185 tselem->flag |= TSE_SELECTED;
2186 /* redraw, same as outliner_select function */
2187 soops->storeflag |= SO_TREESTORE_REDRAW;
2188 // XXX screen_swapbuffers();
2191 outliner_operation_menu(scene, ar, soops);
2197 for(te= te->subtree.first; te; te= te->next) {
2198 if(do_outliner_mouse_event(C, scene, ar, soops, te, event, mval)) return 1;
2203 /* event can enterkey, then it opens/closes */
2204 static int outliner_activate_click(bContext *C, wmOperator *op, wmEvent *event)
2206 Scene *scene= CTX_data_scene(C);
2207 ARegion *ar= CTX_wm_region(C);
2208 SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2212 UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2214 for(te= soops->tree.first; te; te= te->next) {
2215 if(do_outliner_mouse_event(C, scene, ar, soops, te, event->type, fmval)) break;
2219 BIF_undo_push("Outliner click event");
2222 short selecting= -1;
2225 /* get row number - 100 here is just a dummy value since we don't need the column */
2226 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f,
2227 fmval[0], fmval[1], NULL, &row);
2229 /* select relevant row */
2230 outliner_select(soops, &soops->tree, &row, &selecting);
2232 // XXX old flag found in old code, do we still use this?
2233 //soops->storeflag |= SO_TREESTORE_REDRAW;
2235 BIF_undo_push("Outliner selection event");
2238 ED_region_tag_redraw(ar);
2240 return OPERATOR_FINISHED;
2243 void OUTLINER_OT_activate_click(wmOperatorType *ot)
2245 ot->name= "Activate Click";
2246 ot->idname= "OUTLINER_OT_activate_click";
2248 ot->invoke= outliner_activate_click;
2250 ot->poll= ED_operator_outliner_active;
2255 /* recursive helper for function below */
2256 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2258 TreeStoreElem *tselem= TREESTORE(te);
2260 /* store coord and continue, we need coordinates for elements outside view too */
2261 te->xs= (float)startx;
2262 te->ys= (float)(*starty);
2265 if((tselem->flag & TSE_CLOSED)==0) {
2267 for(ten= te->subtree.first; ten; ten= ten->next) {
2268 outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2274 /* to retrieve coordinates with redrawing the entire tree */
2275 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2278 int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2281 for(te= soops->tree.first; te; te= te->next) {
2282 outliner_set_coordinates_element(soops, te, startx, &starty);
2286 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2288 TreeElement *te, *tes;
2289 TreeStoreElem *tselem;
2291 for(te= lb->first; te; te= te->next) {
2292 tselem= TREESTORE(te);
2293 if(tselem->type==0) {
2294 if(tselem->id==id) return te;
2295 /* only deeper on scene or object */
2296 if( te->idcode==ID_OB || te->idcode==ID_SCE) {
2297 tes= outliner_find_id(soops, &te->subtree, id);
2305 void outliner_show_active(Scene *scene, ARegion *ar, SpaceOops *so)
2310 if(OBACT == NULL) return;
2312 te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2314 /* make te->ys center of view */
2315 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2317 ar->v2d.cur.ymax= (float)ytop;
2318 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2320 /* make te->xs ==> te->xend center of view */
2321 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2322 ar->v2d.cur.xmin += xdelta;
2323 ar->v2d.cur.xmax += xdelta;
2325 so->storeflag |= SO_TREESTORE_REDRAW;
2329 void outliner_show_selected(Scene *scene, ARegion *ar, SpaceOops *so)
2334 te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2336 /* make te->ys center of view */
2337 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2339 ar->v2d.cur.ymax= (float)ytop;
2340 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2342 /* make te->xs ==> te->xend center of view */
2343 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2344 ar->v2d.cur.xmin += xdelta;
2345 ar->v2d.cur.xmax += xdelta;
2347 so->storeflag |= SO_TREESTORE_REDRAW;
2352 /* find next element that has this name */
2353 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2355 TreeElement *te, *tes;
2357 for (te= lb->first; te; te= te->next) {
2360 /* determine if match */
2362 found= BLI_strcasestr(te->name, name)!=NULL;
2363 else if(flags==OL_FIND_CASE)
2364 found= strstr(te->name, name)!=NULL;
2365 else if(flags==OL_FIND_COMPLETE)
2366 found= BLI_strcasecmp(te->name, name)==0;
2368 found= strcmp(te->name, name)==0;
2371 /* name is right, but is element the previous one? */
2373 if ((te != prev) && (*prevFound))
2383 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2387 /* nothing valid found */
2391 /* tse is not in the treestore, we use its contents to find a match */
2392 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2394 TreeStore *ts= soops->treestore;
2395 TreeStoreElem *tselem;
2398 if(tse->id==NULL) return NULL;
2400 /* check if 'tse' is in treestore */
2402 for(a=0; a<ts->usedelem; a++, tselem++) {
2403 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2404 if(tselem->id==tse->id) {
2410 return outliner_find_tree_element(&soops->tree, a);
2416 /* Called to find an item based on name.
2418 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags)
2420 TreeElement *te= NULL;
2421 TreeElement *last_find;
2422 TreeStoreElem *tselem;
2423 int ytop, xdelta, prevFound=0;
2426 /* get last found tree-element based on stored search_tse */
2427 last_find= outliner_find_tse(soops, &soops->search_tse);
2429 /* determine which type of search to do */
2430 if (again && last_find) {
2431 /* no popup panel - previous + user wanted to search for next after previous */
2432 BLI_strncpy(name, soops->search_string, 33);
2433 flags= soops->search_flags;
2435 /* try to find matching element */
2436 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2438 /* no more matches after previous, start from beginning again */
2440 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2444 /* pop up panel - no previous, or user didn't want search after previous */
2446 // XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2447 // te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2449 // else return; /* XXX RETURN! XXX */
2452 /* do selection and reveal */
2454 tselem= TREESTORE(te);
2456 /* expand branches so that it will be visible, we need to get correct coordinates */
2457 if( outliner_open_back(soops, te))
2458 outliner_set_coordinates(ar, soops);
2460 /* deselect all visible, and select found element */
2461 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2462 tselem->flag |= TSE_SELECTED;
2464 /* make te->ys center of view */
2465 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2467 ar->v2d.cur.ymax= (float)ytop;
2468 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2470 /* make te->xs ==> te->xend center of view */
2471 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2472 ar->v2d.cur.xmin += xdelta;
2473 ar->v2d.cur.xmax += xdelta;
2475 /* store selection */
2476 soops->search_tse= *tselem;
2478 BLI_strncpy(soops->search_string, name, 33);
2479 soops->search_flags= flags;
2482 soops->storeflag |= SO_TREESTORE_REDRAW;
2486 /* no tree-element found */
2487 error("Not found: %s", name);
2491 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2494 TreeStoreElem *tselem;
2496 for(te= lb->first; te; te= te->next) {
2497 tselem= TREESTORE(te);
2498 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2499 if( subtree_has_objects(soops, &te->subtree)) return 1;
2504 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2507 TreeStoreElem *tselem;
2509 /* open all object elems, close others */
2510 for(te= lb->first; te; te= te->next) {
2511 tselem= TREESTORE(te);
2513 if(tselem->type==0) {
2514 if(te->idcode==ID_SCE) {
2515 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2516 else tselem->flag &= ~TSE_CLOSED;
2518 else if(te->idcode==ID_OB) {
2519 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2520 else tselem->flag |= TSE_CLOSED;
2523 else tselem->flag |= TSE_CLOSED;
2525 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2530 /* show entire object level hierarchy */
2531 void outliner_show_hierarchy(Scene *scene, SpaceOops *soops)
2534 tree_element_show_hierarchy(scene, soops, &soops->tree);
2536 BIF_undo_push("Outliner show hierarchy");
2539 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2542 TreeStoreElem *tselem;
2544 for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2545 tselem= TREESTORE(te);
2547 /* if we've encountered the right item, set its 'Outliner' selection status */
2549 /* this should be the last one, so no need to do anything with index */
2550 if ((te->flag & TE_ICONROW)==0) {
2551 /* -1 value means toggle testing for now... */
2552 if (*selecting == -1) {
2553 if (tselem->flag & TSE_SELECTED)
2561 tselem->flag |= TSE_SELECTED;
2563 tselem->flag &= ~TSE_SELECTED;
2566 else if ((tselem->flag & TSE_CLOSED)==0) {
2567 /* Only try selecting sub-elements if we haven't hit the right element yet
2570 * Index must be reduced before supplying it to the sub-tree to try to do
2571 * selection, however, we need to increment it again for the next loop to
2572 * function correctly
2575 outliner_select(soops, &te->subtree, index, selecting);
2581 /* ************ SELECTION OPERATIONS ********* */
2583 static void set_operation_types(SpaceOops *soops, ListBase *lb,
2590 TreeStoreElem *tselem;
2592 for(te= lb->first; te; te= te->next) {
2593 tselem= TREESTORE(te);
2594 if(tselem->flag & TSE_SELECTED) {
2596 if(tselem->type==TSE_SEQUENCE)
2597 *datalevel= TSE_SEQUENCE;
2598 else if(tselem->type==TSE_SEQ_STRIP)
2599 *datalevel= TSE_SEQ_STRIP;
2600 else if(tselem->type==TSE_SEQUENCE_DUP)
2601 *datalevel= TSE_SEQUENCE_DUP;
2602 else if(*datalevel!=tselem->type) *datalevel= -1;
2605 int idcode= GS(tselem->id->name);
2614 case ID_ME: case ID_CU: case ID_MB: case ID_LT:
2615 case ID_LA: case ID_AR: case ID_CA:
2616 case ID_MA: case ID_TE: case ID_IP: case ID_IM:
2617 case ID_SO: case ID_KE: case ID_WO: case ID_AC:
2618 case ID_NLA: case ID_TXT: case ID_GR:
2619 if(*idlevel==0) *idlevel= idcode;
2620 else if(*idlevel!=idcode) *idlevel= -1;
2625 if((tselem->flag & TSE_CLOSED)==0) {
2626 set_operation_types(soops, &te->subtree,
2627 scenelevel, objectlevel, idlevel, datalevel);
2632 static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2634 Material **matar=NULL;
2637 if( GS(tsep->id->name)==ID_OB) {
2638 Object *ob= (Object *)tsep->id;
2642 else if( GS(tsep->id->name)==ID_ME) {
2643 Mesh *me= (Mesh *)tsep->id;
2647 else if( GS(tsep->id->name)==ID_CU) {
2648 Curve *cu= (Curve *)tsep->id;
2652 else if( GS(tsep->id->name)==ID_MB) {
2653 MetaBall *mb= (MetaBall *)tsep->id;
2658 for(a=0; a<totcol; a++) {
2659 if(a==te->index && matar[a]) {
2666 static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2671 if( GS(tsep->id->name)==ID_MA) {
2672 Material *ma= (Material *)tsep->id;
2675 else if( GS(tsep->id->name)==ID_LA) {
2676 Lamp *la= (Lamp *)tsep->id;
2679 else if( GS(tsep->id->name)==ID_WO) {
2680 World *wrld= (World *)tsep->id;
2685 for(a=0; a<MAX_MTEX; a++) {
2686 if(a==te->index && mtex[a]) {
2688 mtex[a]->tex->id.us--;
2695 static void unlink_group_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2697 Group *group= (Group *)tselem->id;
2700 if( GS(tsep->id->name)==ID_OB) {
2701 Object *ob= (Object *)tsep->id;
2702 ob->dup_group= NULL;
2707 unlink_group(group);
2711 static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb,
2712 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
2715 TreeStoreElem *tselem;
2717 for(te=lb->first; te; te= te->next) {
2718 tselem= TREESTORE(te);
2719 if(tselem->flag & TSE_SELECTED) {
2720 if(tselem->type==0) {
2721 TreeStoreElem *tsep= TREESTORE(te->parent);
2722 operation_cb(te, tsep, tselem);
2725 if((tselem->flag & TSE_CLOSED)==0) {
2726 outliner_do_libdata_operation(soops, &te->subtree, operation_cb);
2733 static void object_select_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2735 Scene *scene= NULL; // XXX
2736 Base *base= (Base *)te->directdata;
2738 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2739 if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) {
2740 base->flag |= SELECT;
2741 base->object->flag |= SELECT;
2745 static void object_deselect_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2748 Base *base= (Base *)te->directdata;
2750 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2752 base->flag &= ~SELECT;
2753 base->object->flag &= ~SELECT;
2757 static void object_delete_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2760 Base *base= (Base *)te->directdata;
2762 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2764 // check also library later
2765 // XXX if(obedit==base->object) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2768 G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE);
2769 // XXX setcursor_space(SPACE_VIEW3D, CURSOR_STD);
2772 // XXX free_and_unlink_base(base);
2773 te->directdata= NULL;
2778 static void id_local_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2780 if(tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) {
2781 tselem->id->lib= NULL;
2782 tselem->id->flag= LIB_LOCAL;
2783 new_id(0, tselem->id, 0);
2787 static void group_linkobs2scene_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2790 Group *group= (Group *)tselem->id;
2794 for(gob=group->gobject.first; gob; gob=gob->next) {
2795 base= object_in_scene(gob->ob, scene);
2797 base->object->flag |= SELECT;
2798 base->flag |= SELECT;
2801 base= MEM_callocN( sizeof(Base), "add_base");
2802 BLI_addhead(&scene->base, base);
2803 base->lay= (1<<20)-1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
2804 gob->ob->flag |= SELECT;
2805 base->flag = gob->ob->flag;
2806 base->object= gob->ob;
2807 id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */
2812 static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
2813 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
2816 TreeStoreElem *tselem;
2818 for(te=lb->first; te; te= te->next) {
2819 tselem= TREESTORE(te);
2820 if(tselem->flag & TSE_SELECTED) {
2821 if(tselem->type==0 && te->idcode==ID_OB) {
2822 // when objects selected in other scenes... dunno if that should be allowed
2823 Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
2824 if(sce && scene != sce) {
2825 // XXX ED_screen_set_scene(C, sce);
2828 operation_cb(te, NULL, tselem);
2831 if((tselem->flag & TSE_CLOSED)==0) {
2832 outliner_do_object_operation(scene, soops, &te->subtree, operation_cb);
2837 static void pchan_cb(int event, TreeElement *te, TreeStoreElem *tselem)
2839 bPoseChannel *pchan= (bPoseChannel *)te->directdata;
2842 pchan->bone->flag |= BONE_SELECTED;