6 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version. The Blender
12 * Foundation also sells licenses for use in proprietary software under
13 * the Blender License. See http://www.blender.org/BL/ for information
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software Foundation,
23 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
26 * All rights reserved.
28 * The Original Code is: all of this file.
30 * Contributor(s): none yet.
32 * ***** END GPL/BL DUAL LICENSE BLOCK *****
43 #include "MEM_guardedalloc.h"
45 #include "DNA_action_types.h"
46 #include "DNA_armature_types.h"
47 #include "DNA_camera_types.h"
48 #include "DNA_constraint_types.h"
49 #include "DNA_curve_types.h"
50 #include "DNA_group_types.h"
51 #include "DNA_ipo_types.h"
52 #include "DNA_lamp_types.h"
53 #include "DNA_lattice_types.h"
54 #include "DNA_material_types.h"
55 #include "DNA_mesh_types.h"
56 #include "DNA_meshdata_types.h"
57 #include "DNA_modifier_types.h"
58 #include "DNA_nla_types.h"
59 #include "DNA_object_types.h"
60 #include "DNA_object_force.h"
61 #include "DNA_object_fluidsim.h"
62 #include "DNA_oops_types.h"
63 #include "DNA_particle_types.h"
64 #include "DNA_scene_types.h"
65 #include "DNA_screen_types.h"
66 #include "DNA_space_types.h"
67 #include "DNA_texture_types.h"
68 #include "DNA_userdef_types.h"
69 #include "DNA_view3d_types.h"
70 #include "DNA_world_types.h"
72 #include "BKE_armature.h"
73 #include "BKE_action.h"
74 #include "BKE_colortools.h"
75 #include "BKE_deform.h"
76 #include "BKE_DerivedMesh.h"
79 #include "BLI_blenlib.h"
80 #include "BLI_arithb.h"
81 #include "BLI_editVert.h"
83 #include "BKE_utildefines.h"
84 #include "BKE_bad_level_calls.h"
87 #include "BKE_global.h"
90 #include "BKE_blender.h"
91 #include "BKE_constraint.h"
92 #include "BKE_curve.h"
93 #include "BKE_displist.h"
94 #include "BKE_effect.h"
95 #include "BKE_group.h"
96 #include "BKE_icons.h"
99 #include "BKE_lattice.h"
100 #include "BKE_library.h"
101 #include "BKE_mesh.h"
102 #include "BKE_mball.h"
103 #include "BKE_modifier.h"
104 #include "BKE_object.h"
105 #include "BKE_particle.h"
106 #include "BKE_property.h"
108 #include "BKE_scene.h"
109 #include "BKE_screen.h"
110 #include "BKE_softbody.h"
112 #include "LBM_fluidsim.h"
114 #include "BPY_extern.h"
116 /* Local function protos */
117 static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
119 float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
122 void clear_workob(void)
124 memset(&workob, 0, sizeof(Object));
126 workob.size[0]= workob.size[1]= workob.size[2]= 1.0;
130 void copy_baseflags()
132 Base *base= G.scene->base.first;
135 base->object->flag= base->flag;
140 void copy_objectflags()
142 Base *base= G.scene->base.first;
145 base->flag= base->object->flag;
150 void update_base_layer(Object *ob)
152 Base *base= G.scene->base.first;
155 if (base->object == ob) base->lay= ob->lay;
160 void object_free_modifiers(Object *ob)
162 while (ob->modifiers.first) {
163 ModifierData *md = ob->modifiers.first;
165 BLI_remlink(&ob->modifiers, md);
170 /* particle modifiers were freed, so free the particlesystems as well */
171 while(ob->particlesystem.first){
172 ParticleSystem *psys = ob->particlesystem.first;
174 BLI_remlink(&ob->particlesystem,psys);
180 /* here we will collect all local displist stuff */
181 /* also (ab)used in depsgraph */
182 void object_free_display(Object *ob)
184 if(ob->derivedDeform) {
185 ob->derivedDeform->needsFree = 1;
186 ob->derivedDeform->release(ob->derivedDeform);
187 ob->derivedDeform= NULL;
189 if(ob->derivedFinal) {
190 ob->derivedFinal->needsFree = 1;
191 ob->derivedFinal->release(ob->derivedFinal);
192 ob->derivedFinal= NULL;
195 freedisplist(&ob->disp);
198 /* do not free object itself */
199 void free_object(Object *ob)
203 object_free_display(ob);
205 /* disconnect specific data */
210 if(ob->type==OB_MESH) unlink_mesh(ob->data);
211 else if(ob->type==OB_CURVE) unlink_curve(ob->data);
212 else if(ob->type==OB_MBALL) unlink_mball(ob->data);
217 for(a=0; a<ob->totcol; a++) {
218 if(ob->mat[a]) ob->mat[a]->id.us--;
220 if(ob->mat) MEM_freeN(ob->mat);
222 if(ob->bb) MEM_freeN(ob->bb);
224 if(ob->path) free_path(ob->path);
226 if(ob->ipo) ob->ipo->id.us--;
227 if(ob->action) ob->action->id.us--;
228 if(ob->poselib) ob->poselib->id.us--;
229 if(ob->dup_group) ob->dup_group->id.us--;
230 if(ob->defbase.first)
231 BLI_freelistN(&ob->defbase);
234 free_effects(&ob->effect);
235 free_properties(&ob->prop);
236 object_free_modifiers(ob);
238 free_sensors(&ob->sensors);
239 free_controllers(&ob->controllers);
240 free_actuators(&ob->actuators);
242 free_constraints(&ob->constraints);
243 free_constraint_channels(&ob->constraintChannels);
244 free_nlastrips(&ob->nlastrips);
246 BPY_free_scriptlink(&ob->scriptlink);
250 ob->pd->tex->id.us--;
253 if(ob->soft) sbFree(ob->soft);
254 if(ob->fluidsimSettings) fluidsimSettingsFree(ob->fluidsimSettings);
257 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
259 Object *unlinkOb = userData;
261 if (*obpoin==unlinkOb) {
263 ob->recalc |= OB_RECALC;
266 void unlink_object(Object *ob)
282 unlink_controllers(&ob->controllers);
283 unlink_actuators(&ob->actuators);
285 /* check all objects: parents en bevels and fields, also from libraries */
286 obt= G.main->object.first;
290 if(obt->proxy_from==ob) {
291 obt->proxy_from= NULL;
292 obt->recalc |= OB_RECALC_OB;
294 if(obt->proxy_group==ob)
295 obt->proxy_group= NULL;
297 if(obt->parent==ob) {
299 obt->recalc |= OB_RECALC;
304 obt->recalc |= OB_RECALC_OB;
307 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
309 if ELEM(obt->type, OB_CURVE, OB_FONT) {
314 obt->recalc |= OB_RECALC;
316 if(cu->taperobj==ob) {
318 obt->recalc |= OB_RECALC;
320 if(cu->textoncurve==ob) {
321 cu->textoncurve= NULL;
322 obt->recalc |= OB_RECALC;
325 else if(obt->type==OB_ARMATURE && obt->pose) {
327 for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
328 for (con = pchan->constraints.first; con; con=con->next) {
329 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
330 ListBase targets = {NULL, NULL};
331 bConstraintTarget *ct;
333 if (cti && cti->get_constraint_targets) {
334 cti->get_constraint_targets(con, &targets);
336 for (ct= targets.first; ct; ct= ct->next) {
339 strcpy(ct->subtarget, "");
340 obt->recalc |= OB_RECALC_DATA;
344 if (cti->flush_constraint_targets)
345 cti->flush_constraint_targets(con, &targets, 0);
348 if(pchan->custom==ob)
353 sca_remove_ob_poin(obt, ob);
355 for (con = obt->constraints.first; con; con=con->next) {
356 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
357 ListBase targets = {NULL, NULL};
358 bConstraintTarget *ct;
360 if (cti && cti->get_constraint_targets) {
361 cti->get_constraint_targets(con, &targets);
363 for (ct= targets.first; ct; ct= ct->next) {
366 strcpy(ct->subtarget, "");
367 obt->recalc |= OB_RECALC_DATA;
371 if (cti->flush_constraint_targets)
372 cti->flush_constraint_targets(con, &targets, 0);
376 /* object is deflector or field */
378 if(give_parteff(obt))
379 obt->recalc |= OB_RECALC_DATA;
381 obt->recalc |= OB_RECALC_DATA;
385 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
386 if(strip->object==ob)
389 if(strip->modifiers.first) {
390 bActionModifier *amod;
391 for(amod= strip->modifiers.first; amod; amod= amod->next)
397 /* particle systems */
398 if(obt->particlesystem.first) {
399 ParticleSystem *tpsys= obt->particlesystem.first;
400 for(; tpsys; tpsys=tpsys->next) {
401 if(tpsys->keyed_ob==ob) {
402 ParticleSystem *psys= BLI_findlink(&ob->particlesystem,tpsys->keyed_psys-1);
404 if(psys && psys->keyed_ob) {
405 tpsys->keyed_ob= psys->keyed_ob;
406 tpsys->keyed_psys= psys->keyed_psys;
409 tpsys->keyed_ob= NULL;
411 obt->recalc |= OB_RECALC_DATA;
414 if(tpsys->target_ob==ob) {
415 tpsys->target_ob= NULL;
416 obt->recalc |= OB_RECALC_DATA;
419 if(tpsys->part->dup_ob==ob)
420 tpsys->part->dup_ob= NULL;
422 if(tpsys->part->flag&PART_STICKY) {
426 for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
427 if(pa->stick_ob==ob) {
429 pa->flag &= ~PARS_STICKY;
435 obt->recalc |= OB_RECALC_DATA;
442 mat= G.main->mat.first;
445 for(a=0; a<MAX_MTEX; a++) {
446 if(mat->mtex[a] && ob==mat->mtex[a]->object) {
447 /* actually, test for lib here... to do */
448 mat->mtex[a]->object= NULL;
456 tex= G.main->tex.first;
459 if(tex->env->object == ob) tex->env->object= NULL;
465 if(ob->type==OB_MBALL) {
466 obt= find_basis_mball(ob);
467 if(obt) freedisplist(&obt->disp);
471 wrld= G.main->world.first;
473 if(wrld->id.lib==NULL) {
474 for(a=0; a<MAX_MTEX; a++) {
475 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
476 wrld->mtex[a]->object= NULL;
484 sce= G.main->scene.first;
486 if(sce->id.lib==NULL) {
487 if(sce->camera==ob) sce->camera= NULL;
492 ipo= G.main->ipo.first;
494 if(ipo->id.lib==NULL) {
496 for(icu= ipo->curve.first; icu; icu= icu->next) {
497 if(icu->driver && icu->driver->ob==ob)
498 icu->driver->ob= NULL;
505 sc= G.main->screen.first;
507 ScrArea *sa= sc->areabase.first;
511 for (sl= sa->spacedata.first; sl; sl= sl->next) {
512 if(sl->spacetype==SPACE_VIEW3D) {
513 View3D *v3d= (View3D*) sl;
515 if(v3d->camera==ob) {
517 if(v3d->persp>1) v3d->persp= 1;
519 if(v3d->localvd && v3d->localvd->camera==ob ) {
520 v3d->localvd->camera= NULL;
521 if(v3d->localvd->persp>1) v3d->localvd->persp= 1;
524 else if(sl->spacetype==SPACE_IPO) {
525 SpaceIpo *sipo= (SpaceIpo *)sl;
526 if(sipo->from == (ID *)ob) sipo->from= NULL;
528 else if(sl->spacetype==SPACE_OOPS) {
529 SpaceOops *so= (SpaceOops *)sl;
532 oops= so->oops.first;
534 if(oops->id==(ID *)ob) oops->id= NULL;
538 TreeStoreElem *tselem= so->treestore->data;
540 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
541 if(tselem->id==(ID *)ob) tselem->id= NULL;
554 group= G.main->group.first;
556 rem_from_group(group, ob);
557 group= group->id.next;
561 camera= G.main->camera.first;
563 if (camera->dof_ob==ob) {
564 camera->dof_ob = NULL;
566 camera= camera->id.next;
570 int exist_object(Object *obtest)
574 if(obtest==NULL) return 0;
576 ob= G.main->object.first;
578 if(ob==obtest) return 1;
584 void *add_camera(char *name)
588 cam= alloc_libblock(&G.main->camera, ID_CA, name);
593 cam->clipend= 100.0f;
595 cam->ortho_scale= 6.0;
596 cam->flag |= CAM_SHOWTITLESAFE;
597 cam->passepartalpha = 0.2f;
602 Camera *copy_camera(Camera *cam)
606 camn= copy_libblock(cam);
607 id_us_plus((ID *)camn->ipo);
609 BPY_copy_scriptlink(&camn->scriptlink);
616 void make_local_camera(Camera *cam)
622 /* - only lib users: do nothing
623 * - only local users: set flag
627 if(cam->id.lib==0) return;
630 cam->id.flag= LIB_LOCAL;
631 new_id(0, (ID *)cam, 0);
635 ob= G.main->object.first;
638 if(ob->id.lib) lib= 1;
644 if(local && lib==0) {
646 cam->id.flag= LIB_LOCAL;
647 new_id(0, (ID *)cam, 0);
649 else if(local && lib) {
650 camn= copy_camera(cam);
653 ob= G.main->object.first;
668 /* get the camera's dof value, takes the dof object into account */
669 float dof_camera(Object *ob)
671 Camera *cam = (Camera *)ob->data;
672 if (ob->type != OB_CAMERA)
675 /* too simple, better to return the distance on the view axis only
676 * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
679 Mat4Invert(ob->imat, ob->obmat);
680 Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
681 return fabs(mat[3][2]);
683 return cam->YF_dofdist;
686 void *add_lamp(char *name)
690 la= alloc_libblock(&G.main->lamp, ID_LA, name);
692 la->r= la->g= la->b= la->k= 1.0;
693 la->haint= la->energy= 1.0;
698 la->mode= LA_SHAD_BUF;
702 la->shadspotsize= 45.0;
706 la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
707 la->area_size=la->area_sizey=la->area_sizez= 1.0;
709 la->buftype= LA_SHADBUF_HALFWAY;
710 la->ray_samp_method = LA_SAMP_HALTON;
711 la->adapt_thresh = 0.001;
713 la->falloff_type = LA_FALLOFF_INVLINEAR;
714 la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
715 curvemapping_initialize(la->curfalloff);
719 Lamp *copy_lamp(Lamp *la)
724 lan= copy_libblock(la);
726 for(a=0; a<MAX_MTEX; a++) {
728 lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
729 memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
730 id_us_plus((ID *)lan->mtex[a]->tex);
734 lan->curfalloff = curvemapping_copy(la->curfalloff);
736 id_us_plus((ID *)lan->ipo);
738 if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
740 BPY_copy_scriptlink(&la->scriptlink);
745 void make_local_lamp(Lamp *la)
751 /* - only lib users: do nothing
752 * - only local users: set flag
756 if(la->id.lib==0) return;
759 la->id.flag= LIB_LOCAL;
760 new_id(0, (ID *)la, 0);
764 ob= G.main->object.first;
767 if(ob->id.lib) lib= 1;
773 if(local && lib==0) {
775 la->id.flag= LIB_LOCAL;
776 new_id(0, (ID *)la, 0);
778 else if(local && lib) {
782 ob= G.main->object.first;
797 void free_camera(Camera *ca)
799 BPY_free_scriptlink(&ca->scriptlink);
802 void free_lamp(Lamp *la)
809 BPY_free_scriptlink(&la->scriptlink);
811 for(a=0; a<MAX_MTEX; a++) {
813 if(mtex && mtex->tex) mtex->tex->id.us--;
814 if(mtex) MEM_freeN(mtex);
818 curvemapping_free(la->curfalloff);
820 BKE_previewimg_free(&la->preview);
821 BKE_icon_delete(&la->id);
831 /* *************************************************** */
833 static void *add_obdata_from_type(int type)
836 case OB_MESH: G.totmesh++; return add_mesh("Mesh");
837 case OB_CURVE: G.totcurve++; return add_curve("Curve", OB_CURVE);
838 case OB_SURF: G.totcurve++; return add_curve("Surf", OB_SURF);
839 case OB_FONT: return add_curve("Text", OB_FONT);
840 case OB_MBALL: return add_mball("Meta");
841 case OB_CAMERA: return add_camera("Camera");
842 case OB_LAMP: G.totlamp++; return add_lamp("Lamp");
843 case OB_LATTICE: return add_lattice("Lattice");
844 case OB_WAVE: return add_wave();
845 case OB_ARMATURE: return add_armature("Armature");
846 case OB_EMPTY: return NULL;
848 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
853 static char *get_obdata_defname(int type)
856 case OB_MESH: return "Mesh";
857 case OB_CURVE: return "Curve";
858 case OB_SURF: return "Surf";
859 case OB_FONT: return "Font";
860 case OB_MBALL: return "Mball";
861 case OB_CAMERA: return "Camera";
862 case OB_LAMP: return "Lamp";
863 case OB_LATTICE: return "Lattice";
864 case OB_WAVE: return "Wave";
865 case OB_ARMATURE: return "Armature";
866 case OB_EMPTY: return "Empty";
868 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
873 /* more general add: creates minimum required data, but without vertices etc. */
874 Object *add_only_object(int type, char *name)
878 ob= alloc_libblock(&G.main->object, ID_OB, name);
881 /* default object vars */
883 /* ob->transflag= OB_QUAT; */
888 ob->col[0]= ob->col[1]= ob->col[2]= 0.0;
891 ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
892 ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
893 ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
895 Mat4One(ob->constinv);
896 Mat4One(ob->parentinv);
899 if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
900 ob->empty_drawtype= OB_ARROWS;
901 ob->empty_drawsize= 1.0;
903 if(type==OB_CAMERA || type==OB_LAMP) {
904 ob->trackflag= OB_NEGZ;
908 ob->trackflag= OB_POSY;
911 ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
912 ob->ipowin= ID_OB; /* the ipowin shown */
913 ob->dupon= 1; ob->dupoff= 0;
914 ob->dupsta= 1; ob->dupend= 100;
915 ob->dupfacesca = 1.0;
917 /* Game engine defaults*/
918 ob->mass= ob->inertia= 1.0f;
919 ob->formfactor= 0.4f;
922 ob->anisotropicFriction[0] = 1.0f;
923 ob->anisotropicFriction[1] = 1.0f;
924 ob->anisotropicFriction[2] = 1.0f;
925 ob->gameflag= OB_PROP;
927 /* NT fluid sim defaults */
928 ob->fluidsimFlag = 0;
929 ob->fluidsimSettings = NULL;
934 /* general add: to G.scene, with layer from area and default name */
935 /* creates minimum required data, but without vertices etc. */
936 Object *add_object(int type)
942 strcpy(name, get_obdata_defname(type));
943 ob = add_only_object(type, name);
945 ob->data= add_obdata_from_type(type);
947 ob->lay= G.scene->lay;
949 base= scene_add_base(G.scene, ob);
950 scene_select_base(G.scene, base);
951 ob->recalc |= OB_RECALC;
956 void base_init_from_view3d(Base *base, View3D *v3d)
958 Object *ob= base->object;
961 /* no 3d view, this wont happen often */
963 VECCOPY(ob->loc, G.scene->cursor);
965 /* return now because v3d->viewquat isnt available */
967 } else if (v3d->localview) {
968 base->lay= ob->lay= v3d->layact + v3d->lay;
969 VECCOPY(ob->loc, v3d->cursor);
971 base->lay= ob->lay= v3d->layact;
972 VECCOPY(ob->loc, G.scene->cursor);
975 if (U.flag & USER_ADD_VIEWALIGNED) {
976 v3d->viewquat[0]= -v3d->viewquat[0];
977 if (ob->transflag & OB_QUAT) {
978 QUATCOPY(ob->quat, v3d->viewquat);
980 QuatToEul(v3d->viewquat, ob->rot);
982 v3d->viewquat[0]= -v3d->viewquat[0];
986 SoftBody *copy_softbody(SoftBody *sb)
990 if (sb==NULL) return(NULL);
992 sbn= MEM_dupallocN(sb);
993 sbn->totspring= sbn->totpoint= 0;
999 sbn->totkey= sbn->totpointkey= 0;
1005 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1007 ParticleSystem *psysn;
1011 psysn= MEM_dupallocN(psys);
1012 psysn->particles= MEM_dupallocN(psys->particles);
1013 psysn->child= MEM_dupallocN(psys->child);
1015 for(a=0, pa=psysn->particles; a<psysn->totpart; a++, pa++) {
1017 pa->hair= MEM_dupallocN(pa->hair);
1019 pa->keys= MEM_dupallocN(pa->keys);
1023 psysn->soft= copy_softbody(psys->soft);
1025 psysn->pathcache= NULL;
1026 psysn->childcache= NULL;
1028 psysn->effectors.first= psysn->effectors.last= 0;
1030 id_us_plus((ID *)psysn->part);
1035 static void copy_object_pose(Object *obn, Object *ob)
1039 copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
1041 for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1044 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1046 for (con= chan->constraints.first; con; con= con->next) {
1047 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1048 ListBase targets = {NULL, NULL};
1049 bConstraintTarget *ct;
1053 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1054 if(icu->driver && icu->driver->ob==ob)
1055 icu->driver->ob= obn;
1059 if (cti && cti->get_constraint_targets) {
1060 cti->get_constraint_targets(con, &targets);
1062 for (ct= targets.first; ct; ct= ct->next) {
1067 if (cti->flush_constraint_targets)
1068 cti->flush_constraint_targets(con, &targets, 0);
1074 Object *copy_object(Object *ob)
1078 ParticleSystem *psys;
1081 obn= copy_libblock(ob);
1084 obn->mat= MEM_dupallocN(ob->mat);
1087 if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1089 obn->flag &= ~OB_FROMGROUP;
1091 copy_effects(&obn->effect, &ob->effect);
1092 obn->modifiers.first = obn->modifiers.last= NULL;
1094 for (md=ob->modifiers.first; md; md=md->next) {
1095 ModifierData *nmd = modifier_new(md->type);
1096 modifier_copyData(md, nmd);
1097 BLI_addtail(&obn->modifiers, nmd);
1100 BPY_copy_scriptlink(&ob->scriptlink);
1102 copy_properties(&obn->prop, &ob->prop);
1103 copy_sensors(&obn->sensors, &ob->sensors);
1104 copy_controllers(&obn->controllers, &ob->controllers);
1105 copy_actuators(&obn->actuators, &ob->actuators);
1108 copy_object_pose(obn, ob);
1109 /* backwards compat... non-armatures can get poses in older files? */
1110 if(ob->type==OB_ARMATURE)
1111 armature_rebuild_pose(obn, obn->data);
1113 copy_defgroups(&obn->defbase, &ob->defbase);
1114 copy_nlastrips(&obn->nlastrips, &ob->nlastrips);
1115 copy_constraints (&obn->constraints, &ob->constraints);
1117 clone_constraint_channels (&obn->constraintChannels, &ob->constraintChannels);
1119 /* increase user numbers */
1120 id_us_plus((ID *)obn->data);
1121 id_us_plus((ID *)obn->ipo);
1122 id_us_plus((ID *)obn->action);
1123 id_us_plus((ID *)obn->dup_group);
1125 for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1127 obn->disp.first= obn->disp.last= NULL;
1130 obn->pd= MEM_dupallocN(ob->pd);
1132 id_us_plus(&(obn->pd->tex->id));
1134 obn->soft= copy_softbody(ob->soft);
1136 /* NT copy fluid sim setting memory */
1137 if(obn->fluidsimSettings) {
1138 obn->fluidsimSettings = fluidsimSettingsCopy(ob->fluidsimSettings);
1139 /* copying might fail... */
1140 if(obn->fluidsimSettings) {
1141 obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
1145 obn->particlesystem.first= obn->particlesystem.last= NULL;
1146 for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1147 ParticleSystemModifierData *psmd;
1148 ParticleSystem *npsys= copy_particlesystem(psys);
1150 BLI_addtail(&obn->particlesystem, npsys);
1152 /* need to update particle modifiers too */
1153 for(md=obn->modifiers.first; md; md=md->next) {
1154 if(md->type==eModifierType_ParticleSystem) {
1155 psmd= (ParticleSystemModifierData*)md;
1156 if(psmd->psys==psys)
1162 obn->derivedDeform = NULL;
1163 obn->derivedFinal = NULL;
1173 void expand_local_object(Object *ob)
1175 bActionStrip *strip;
1178 id_lib_extern((ID *)ob->action);
1179 id_lib_extern((ID *)ob->ipo);
1180 id_lib_extern((ID *)ob->data);
1182 for(a=0; a<ob->totcol; a++) {
1183 id_lib_extern((ID *)ob->mat[a]);
1185 for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1186 id_lib_extern((ID *)strip->act);
1191 void make_local_object(Object *ob)
1198 /* - only lib users: do nothing
1199 * - only local users: set flag
1200 * - mixed: make copy
1203 if(ob->id.lib==NULL) return;
1205 ob->proxy= ob->proxy_from= NULL;
1209 ob->id.flag= LIB_LOCAL;
1210 new_id(0, (ID *)ob, 0);
1214 sce= G.main->scene.first;
1216 base= sce->base.first;
1218 if(base->object==ob) {
1219 if(sce->id.lib) lib++;
1228 if(local && lib==0) {
1230 ob->id.flag= LIB_LOCAL;
1231 new_id(0, (ID *)ob, 0);
1233 else if(local && lib) {
1234 obn= copy_object(ob);
1237 sce= G.main->scene.first;
1239 if(sce->id.lib==0) {
1240 base= sce->base.first;
1242 if(base->object==ob) {
1255 expand_local_object(ob);
1258 /* *************** PROXY **************** */
1260 /* when you make proxy, ensure the exposed layers are extern */
1261 void armature_set_id_extern(Object *ob)
1263 bArmature *arm= ob->data;
1264 bPoseChannel *pchan;
1265 int lay= arm->layer_protected;
1267 for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1268 if(!(pchan->bone->layer & lay))
1269 id_lib_extern((ID *)pchan->custom);
1274 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1275 /* local_object->proxy == pointer to library object, saved in files and read */
1276 /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1278 void object_make_proxy(Object *ob, Object *target, Object *gob)
1280 /* paranoia checks */
1281 if(ob->id.lib || target->id.lib==NULL) {
1282 printf("cannot make proxy\n");
1287 ob->proxy_group= gob;
1288 id_lib_extern(&target->id);
1290 ob->recalc= target->recalc= OB_RECALC;
1292 /* copy transform */
1294 VECCOPY(ob->loc, gob->loc);
1295 VECCOPY(ob->rot, gob->rot);
1296 VECCOPY(ob->size, gob->size);
1298 group_tag_recalc(gob->dup_group);
1301 VECCOPY(ob->loc, target->loc);
1302 VECCOPY(ob->rot, target->rot);
1303 VECCOPY(ob->size, target->size);
1306 ob->parent= target->parent; /* libdata */
1307 Mat4CpyMat4(ob->parentinv, target->parentinv);
1308 ob->ipo= target->ipo; /* libdata */
1310 /* skip constraints, constraintchannels, nla? */
1313 ob->type= target->type;
1314 ob->data= target->data;
1315 id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
1317 /* type conversions */
1318 if(target->type == OB_ARMATURE) {
1319 copy_object_pose(ob, target); /* data copy, object pointers in constraints */
1320 rest_pose(ob->pose); /* clear all transforms in channels */
1321 armature_rebuild_pose(ob, ob->data); /* set all internal links */
1323 armature_set_id_extern(ob);
1328 /* *************** CALC ****************** */
1330 /* there is also a timing calculation in drawobject() */
1332 float bluroffs= 0.0f, fieldoffs= 0.0f;
1333 int no_speed_curve= 0;
1335 /* ugly calls from render */
1336 void set_mblur_offs(float blur)
1341 void set_field_offs(float field)
1346 void disable_speed_curve(int val)
1348 no_speed_curve= val;
1351 /* ob can be NULL */
1352 float bsystem_time(Object *ob, float cfra, float ofs)
1354 /* returns float ( see frame_to_float in ipo.c) */
1356 /* bluroffs and fieldoffs are ugly globals that are set by render */
1357 cfra+= bluroffs+fieldoffs;
1360 cfra*= G.scene->r.framelen;
1363 if (no_speed_curve==0 && ob->ipo)
1364 cfra= calc_ipo_time(ob->ipo, cfra);
1367 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
1368 cfra-= give_timeoffset(ob);
1376 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1378 float smat[3][3], vec[3];
1384 vec[0]= ob->size[0]+ob->dsize[0];
1385 vec[1]= ob->size[1]+ob->dsize[1];
1386 vec[2]= ob->size[2]+ob->dsize[2];
1387 SizeToMat3(vec, smat);
1390 SizeToMat3(ob->size, smat);
1394 if(ob->transflag & OB_QUAT) {
1396 QuatMul(q1, ob->quat, ob->dquat);
1397 QuatToMat3(q1, rmat);
1400 QuatToMat3(ob->quat, rmat);
1405 vec[0]= ob->rot[0]+ob->drot[0];
1406 vec[1]= ob->rot[1]+ob->drot[1];
1407 vec[2]= ob->rot[2]+ob->drot[2];
1408 EulToMat3(vec, rmat);
1411 EulToMat3(ob->rot, rmat);
1414 Mat3MulMat3(mat, rmat, smat);
1417 void object_to_mat4(Object *ob, float mat[][4])
1421 object_to_mat3(ob, tmat);
1423 Mat4CpyMat3(mat, tmat);
1425 VECCOPY(mat[3], ob->loc);
1427 mat[3][0]+= ob->dloc[0];
1428 mat[3][1]+= ob->dloc[1];
1429 mat[3][2]+= ob->dloc[2];
1433 int enable_cu_speed= 1;
1435 static void ob_parcurve(Object *ob, Object *par, float mat[][4])
1438 float q[4], vec[4], dir[3], *quat, x1, ctime;
1439 float timeoffs = 0.0, sf_orig = 0.0;
1444 if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1445 makeDispListCurveTypes(par, 0);
1446 if(cu->path==NULL) return;
1448 /* exception, timeoffset is regarded as distance offset */
1449 if(cu->flag & CU_OFFS_PATHDIST) {
1450 timeoffs = give_timeoffset(ob);
1451 SWAP(float, sf_orig, ob->sf);
1454 /* catch exceptions: feature for nla stride editing */
1455 if(ob->ipoflag & OB_DISABLE_PATH) {
1458 /* catch exceptions: curve paths used as a duplicator */
1459 else if(enable_cu_speed) {
1460 ctime= bsystem_time(ob, (float)G.scene->r.cfra, 0.0);
1462 if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
1463 ctime /= cu->pathlen;
1464 CLAMP(ctime, 0.0, 1.0);
1468 ctime= G.scene->r.cfra - give_timeoffset(ob);
1469 ctime /= cu->pathlen;
1471 CLAMP(ctime, 0.0, 1.0);
1474 /* time calculus is correct, now apply distance offset */
1475 if(cu->flag & CU_OFFS_PATHDIST) {
1476 ctime += timeoffs/cu->path->totdist;
1479 SWAP(float, sf_orig, ob->sf);
1484 if( where_on_path(par, ctime, vec, dir) ) {
1486 if(cu->flag & CU_FOLLOW) {
1487 quat= vectoquat(dir, ob->trackflag, ob->upflag);
1491 q[0]= (float)cos(0.5*vec[3]);
1492 x1= (float)sin(0.5*vec[3]);
1496 QuatMul(quat, q, quat);
1498 QuatToMat4(quat, mat);
1501 VECCOPY(mat[3], vec);
1506 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1508 bPoseChannel *pchan;
1512 arm=get_armature(par);
1518 /* Make sure the bone is still valid */
1519 pchan= get_pose_channel(par->pose, ob->parsubstr);
1521 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1526 /* get bone transform */
1527 Mat4CpyMat4(mat, pchan->pose_mat);
1529 /* but for backwards compatibility, the child has to move to the tail */
1530 VECCOPY(vec, mat[1]);
1531 VecMulf(vec, pchan->bone->length);
1532 VecAddf(mat[3], mat[3], vec);
1535 static void give_parvert(Object *par, int nr, float *vec)
1539 vec[0]=vec[1]=vec[2]= 0.0f;
1541 if(par->type==OB_MESH) {
1542 if(G.obedit && (par->data==G.obedit->data)) {
1543 EditMesh *em = G.editMesh;
1546 for(eve= em->verts.first; eve; eve= eve->next) {
1547 if(eve->keyindex==nr) {
1548 memcpy(vec, eve->co, 12);
1554 DerivedMesh *dm = par->derivedFinal;
1557 int i, count = 0, numVerts = dm->getNumVerts(dm);
1558 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1561 /* get the average of all verts with (original index == nr) */
1562 for(i = 0; i < numVerts; ++i, ++index) {
1564 dm->getVertCo(dm, i, co);
1565 VecAddf(vec, vec, co);
1571 VecMulf(vec, 1.0f / count);
1573 dm->getVertCo(dm, 0, vec);
1578 else if ELEM(par->type, OB_CURVE, OB_SURF) {
1586 if(par==G.obedit) nu= editNurb.first;
1590 if((nu->type & 7)==CU_BEZIER) {
1595 VECCOPY(vec, bezt->vec[1]);
1604 a= nu->pntsu*nu->pntsv;
1607 memcpy(vec, bp->vec, 12);
1618 else if(par->type==OB_LATTICE) {
1619 Lattice *latt= par->data;
1621 DispList *dl = find_displist(&par->disp, DL_VERTS);
1622 float *co = dl?dl->verts:NULL;
1624 if(par==G.obedit) latt= editLatt;
1626 a= latt->pntsu*latt->pntsv*latt->pntsw;
1632 memcpy(vec, co, 3*sizeof(float));
1634 memcpy(vec, bp->vec, 3*sizeof(float));
1644 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1646 float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1648 /* in local ob space */
1651 if ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE) {
1653 give_parvert(par, ob->par1, v1);
1654 give_parvert(par, ob->par2, v2);
1655 give_parvert(par, ob->par3, v3);
1657 triatoquat(v1, v2, v3, q);
1658 QuatToMat3(q, cmat);
1659 Mat4CpyMat3(mat, cmat);
1661 if(ob->type==OB_CURVE) {
1662 VECCOPY(mat[3], v1);
1665 VecAddf(mat[3], v1, v2);
1666 VecAddf(mat[3], mat[3], v3);
1667 VecMulf(mat[3], 0.3333333f);
1672 static int no_parent_ipo=0;
1673 void set_no_parent_ipo(int val)
1678 static int during_script_flag=0;
1679 void disable_where_script(short on)
1681 during_script_flag= on;
1684 int during_script(void) {
1685 return during_script_flag;
1688 static int during_scriptlink_flag=0;
1689 void disable_where_scriptlink(short on)
1691 during_scriptlink_flag= on;
1694 int during_scriptlink(void) {
1695 return during_scriptlink_flag;
1698 void where_is_object_time(Object *ob, float ctime)
1700 float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1701 float stime, fac1, fac2, vec[3];
1705 /* new version: correct parent+vertexparent and track+parent */
1706 /* this one only calculates direct attached parent and track */
1707 /* is faster, but should keep track of timeoffs */
1709 if(ob==NULL) return;
1711 /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
1712 stime= bsystem_time(ob, ctime, 0.0);
1713 if(stime != ob->ctime) {
1718 calc_ipo(ob->ipo, stime);
1719 execute_ipo((ID *)ob, ob->ipo);
1722 do_all_object_actions(ob);
1724 /* do constraint ipos ..., note it needs stime (0 = all ipos) */
1725 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
1728 /* but, the drivers have to be done */
1729 if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
1730 /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
1731 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
1735 Object *par= ob->parent;
1737 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
1739 /* hurms, code below conflicts with depgraph... (ton) */
1740 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
1742 if(no_parent_ipo==0 && stime != par->ctime) {
1744 // only for ipo systems?
1745 pushdata(par, sizeof(Object));
1748 if(par->proxy_from); // was a copied matrix, no where_is! bad...
1749 else where_is_object_time(par, ctime);
1752 solve_parenting(ob, par, ob->obmat, slowmat, 0);
1758 if(ob->partype & PARSLOW) {
1759 // include framerate
1761 fac1= (1.0f/(1.0f+ fabs(give_timeoffset(ob))));
1762 if(fac1>=1.0) return;
1767 for(a=0; a<16; a++, fp1++, fp2++) {
1768 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1774 object_to_mat4(ob, ob->obmat);
1777 /* Handle tracking */
1779 if( ctime != ob->track->ctime) where_is_object_time(ob->track, ctime);
1780 solve_tracking (ob, ob->track->obmat);
1784 /* solve constraints */
1785 if (ob->constraints.first) {
1788 cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1790 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
1791 solve_constraints (&ob->constraints, cob, ctime);
1793 constraints_clear_evalob(cob);
1796 if(ob->scriptlink.totscript && !during_script()) {
1797 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
1800 /* set negative scale flag in object */
1801 Crossf(vec, ob->obmat[0], ob->obmat[1]);
1802 if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
1803 else ob->transflag &= ~OB_NEG_SCALE;
1806 static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
1814 object_to_mat4(ob, locmat);
1816 if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
1819 switch(ob->partype & PARTYPE) {
1822 if(par->type==OB_CURVE) {
1823 if( ((Curve *)par->data)->flag & CU_PATH ) {
1824 ob_parcurve(ob, par, tmat);
1829 if(ok) Mat4MulSerie(totmat, par->obmat, tmat,
1830 NULL, NULL, NULL, NULL, NULL, NULL);
1831 else Mat4CpyMat4(totmat, par->obmat);
1835 ob_parbone(ob, par, tmat);
1836 Mat4MulSerie(totmat, par->obmat, tmat,
1837 NULL, NULL, NULL, NULL, NULL, NULL);
1843 VECCOPY(totmat[3], par->obmat[3]);
1846 give_parvert(par, ob->par1, vec);
1847 VecMat4MulVecfl(totmat[3], par->obmat, vec);
1851 ob_parvert3(ob, par, tmat);
1853 Mat4MulSerie(totmat, par->obmat, tmat,
1854 NULL, NULL, NULL, NULL, NULL, NULL);
1858 Mat4CpyMat4(totmat, par->obmat);
1863 Mat4MulSerie(tmat, totmat, ob->parentinv,
1864 NULL, NULL, NULL, NULL, NULL, NULL);
1865 Mat4MulSerie(obmat, tmat, locmat,
1866 NULL, NULL, NULL, NULL, NULL, NULL);
1872 // external usable originmat
1873 Mat3CpyMat4(originmat, tmat);
1875 // origin, voor help line
1876 if( (ob->partype & 15)==PARSKEL ) {
1877 VECCOPY(ob->orig, par->obmat[3]);
1880 VECCOPY(ob->orig, totmat[3]);
1885 void solve_tracking (Object *ob, float targetmat[][4])
1892 VecSubf(vec, ob->obmat[3], targetmat[3]);
1893 quat= vectoquat(vec, ob->trackflag, ob->upflag);
1894 QuatToMat3(quat, totmat);
1896 if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
1897 /* 'temporal' : clear parent info */
1898 object_to_mat4(ob, tmat);
1899 tmat[0][3]= ob->obmat[0][3];
1900 tmat[1][3]= ob->obmat[1][3];
1901 tmat[2][3]= ob->obmat[2][3];
1902 tmat[3][0]= ob->obmat[3][0];
1903 tmat[3][1]= ob->obmat[3][1];
1904 tmat[3][2]= ob->obmat[3][2];
1905 tmat[3][3]= ob->obmat[3][3];
1907 else Mat4CpyMat4(tmat, ob->obmat);
1909 Mat4MulMat34(ob->obmat, totmat, tmat);
1913 void where_is_object(Object *ob)
1915 where_is_object_time(ob, (float)G.scene->r.cfra);
1919 void where_is_object_simul(Object *ob)
1920 /* was written for the old game engine (until 2.04) */
1921 /* It seems that this function is only called
1922 for a lamp that is the child of another object */
1927 float slowmat[4][4];
1933 /* no ipo! (because of dloc and realtime-ipos) */
1940 solve_parenting(ob, par, ob->obmat, slowmat, 1);
1942 if(ob->partype & PARSLOW) {
1944 fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
1948 for(a=0; a<16; a++, fp1++, fp2++) {
1949 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1955 object_to_mat4(ob, ob->obmat);
1959 solve_tracking(ob, ob->track->obmat);
1961 /* solve constraints */
1962 if (ob->constraints.first) {
1965 cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1966 solve_constraints (&ob->constraints, cob, G.scene->r.cfra);
1967 constraints_clear_evalob(cob);
1974 /* for calculation of the inverse parent transform, only used for editor */
1975 void what_does_parent(Object *ob)
1978 Mat4One(workob.obmat);
1979 Mat4One(workob.parentinv);
1980 Mat4One(workob.constinv);
1981 workob.parent= ob->parent;
1982 workob.track= ob->track;
1984 workob.trackflag= ob->trackflag;
1985 workob.upflag= ob->upflag;
1987 workob.partype= ob->partype;
1988 workob.par1= ob->par1;
1989 workob.par2= ob->par2;
1990 workob.par3= ob->par3;
1992 workob.constraints.first = ob->constraints.first;
1993 workob.constraints.last = ob->constraints.last;
1995 strcpy(workob.parsubstr, ob->parsubstr);
1997 where_is_object(&workob);
2000 BoundBox *unit_boundbox()
2003 float min[3] = {-1,-1,-1}, max[3] = {-1,-1,-1};
2005 bb= MEM_callocN(sizeof(BoundBox), "bb");
2006 boundbox_set_from_min_max(bb, min, max);
2011 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2013 bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2014 bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2016 bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2017 bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2019 bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2020 bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2023 BoundBox *object_get_boundbox(Object *ob)
2027 if(ob->type==OB_MESH) {
2028 bb = mesh_get_bb(ob);
2030 else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
2031 bb= ( (Curve *)ob->data )->bb;
2033 else if(ob->type==OB_MBALL) {
2039 /* used to temporally disable/enable boundbox */
2040 void object_boundbox_flag(Object *ob, int flag, int set)
2042 BoundBox *bb= object_get_boundbox(ob);
2044 if(set) bb->flag |= flag;
2045 else bb->flag &= ~flag;
2049 void minmax_object(Object *ob, float *min, float *max)
2064 if(cu->bb==NULL) tex_space_curve(cu);
2067 for(a=0; a<8; a++) {
2068 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2069 DO_MINMAX(bb.vec[a], min, max);
2074 bPoseChannel *pchan;
2075 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2076 VECCOPY(vec, pchan->pose_head);
2077 Mat4MulVecfl(ob->obmat, vec);
2078 DO_MINMAX(vec, min, max);
2079 VECCOPY(vec, pchan->pose_tail);
2080 Mat4MulVecfl(ob->obmat, vec);
2081 DO_MINMAX(vec, min, max);
2085 /* no break, get_mesh will give NULL and it passes on to default */
2090 bb = *mesh_get_bb(ob);
2092 for(a=0; a<8; a++) {
2093 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2094 DO_MINMAX(bb.vec[a], min, max);
2097 if(min[0] < max[0] ) break;
2099 /* else here no break!!!, mesh can be zero sized */
2102 DO_MINMAX(ob->obmat[3], min, max);
2104 VECCOPY(vec, ob->obmat[3]);
2105 VecAddf(vec, vec, ob->size);
2106 DO_MINMAX(vec, min, max);
2108 VECCOPY(vec, ob->obmat[3]);
2109 VecSubf(vec, vec, ob->size);
2110 DO_MINMAX(vec, min, max);
2115 /* TODO - use dupli objects bounding boxes */
2116 void minmax_object_duplis(Object *ob, float *min, float *max)
2118 if ((ob->transflag & OB_DUPLI)==0) {
2124 lb= object_duplilist(G.scene, ob);
2125 for(dob= lb->first; dob; dob= dob->next) {
2128 /* should really use bound box of dup object */
2129 DO_MINMAX(dob->mat[3], min, max);
2132 free_object_duplilist(lb); /* does restore */
2137 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2138 /* local_object->proxy == pointer to library object, saved in files and read */
2140 /* function below is polluted with proxy exceptions, cleanup will follow! */
2142 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2143 /* requires flags to be set! */
2144 void object_handle_update(Object *ob)
2146 if(ob->recalc & OB_RECALC) {
2148 if(ob->recalc & OB_RECALC_OB) {
2150 // printf("recalcob %s\n", ob->id.name+2);
2152 /* handle proxy copy for target */
2153 if(ob->id.lib && ob->proxy_from) {
2154 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2155 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2156 Object *obg= ob->proxy_from->proxy_group;
2157 Mat4Invert(obg->imat, obg->obmat);
2158 Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2161 Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat);
2164 where_is_object(ob);
2167 if(ob->recalc & OB_RECALC_DATA) {
2169 // printf("recalcdata %s\n", ob->id.name+2);
2171 /* includes all keys and modifiers */
2172 if(ob->type==OB_MESH) {
2173 makeDerivedMesh(ob, get_viewedit_datamask());
2175 else if(ob->type==OB_MBALL) {
2176 makeDispListMBall(ob);
2178 else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2179 makeDispListCurveTypes(ob, 0);
2181 else if(ob->type==OB_LATTICE) {
2182 lattice_calc_modifiers(ob);
2184 else if(ob->type==OB_ARMATURE) {
2185 /* this happens for reading old files and to match library armatures with poses */
2186 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2187 armature_rebuild_pose(ob, ob->data);
2189 if(ob->id.lib && ob->proxy_from) {
2190 copy_pose_result(ob->pose, ob->proxy_from->pose);
2191 // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2194 do_all_pose_actions(ob);
2199 if(ob->particlesystem.first) {
2200 ParticleSystem *tpsys, *psys;
2203 psys= ob->particlesystem.first;
2205 if(psys_check_enabled(ob, psys)) {
2206 particle_system_update(ob, psys);
2209 else if(psys->flag & PSYS_DELETE) {
2211 BLI_remlink(&ob->particlesystem, psys);
2219 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2220 /* this is to make sure we get render level duplis in groups:
2221 * the derivedmesh must be created before init_render_mesh,
2222 * since object_duplilist does dupliparticles before that */
2223 dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2226 for(psys=ob->particlesystem.first; psys; psys=psys->next)
2227 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2232 /* the no-group proxy case, we call update */
2233 if(ob->proxy && ob->proxy_group==NULL) {
2234 /* set pointer in library proxy target, for copying, but restore it */
2235 ob->proxy->proxy_from= ob;
2236 // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2237 object_handle_update(ob->proxy);
2240 ob->recalc &= ~OB_RECALC;
2243 /* the case when this is a group proxy, object_update is called in group.c */
2245 ob->proxy->proxy_from= ob;
2246 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2250 float give_timeoffset(Object *ob) {
2251 if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2252 return ob->sf + give_timeoffset(ob->parent);