4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * Contributor(s): Blender Foundation
26 * ***** END GPL LICENSE BLOCK *****
32 #include "DNA_object_types.h"
33 #include "DNA_space_types.h"
34 #include "DNA_scene_types.h"
35 #include "DNA_screen_types.h"
36 #include "DNA_userdef_types.h"
38 #include "MEM_guardedalloc.h"
40 #include "BLI_blenlib.h"
41 #include "BLI_arithb.h"
44 #include "BKE_colortools.h"
45 #include "BKE_context.h"
46 #include "BKE_screen.h"
48 #include "ED_space_api.h"
49 #include "ED_screen.h"
56 #include "UI_interface.h"
57 #include "UI_resources.h"
58 #include "UI_view2d.h"
60 #include "ED_previewrender.h"
62 #include "buttons_intern.h" // own include
64 /* ******************** default callbacks for buttons space ***************** */
66 static SpaceLink *buttons_new(const bContext *C)
71 sbuts= MEM_callocN(sizeof(SpaceButs), "initbuts");
72 sbuts->spacetype= SPACE_BUTS;
73 sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
74 sbuts->align= BUT_AUTO;
77 ar= MEM_callocN(sizeof(ARegion), "header for buts");
79 BLI_addtail(&sbuts->regionbase, ar);
80 ar->regiontype= RGN_TYPE_HEADER;
81 ar->alignment= RGN_ALIGN_BOTTOM;
85 ar= MEM_callocN(sizeof(ARegion), "context area for buts");
86 BLI_addtail(&sbuts->regionbase, ar);
87 ar->regiontype= RGN_TYPE_CHANNELS;
88 ar->alignment= RGN_ALIGN_TOP;
92 ar= MEM_callocN(sizeof(ARegion), "main area for buts");
94 BLI_addtail(&sbuts->regionbase, ar);
95 ar->regiontype= RGN_TYPE_WINDOW;
97 #if 0 // disabled, as this currently draws badly in new system
98 /* buts space goes from (0,0) to (1280, 228) */
99 ar->v2d.tot.xmin= 0.0f;
100 ar->v2d.tot.ymin= 0.0f;
101 ar->v2d.tot.xmax= 1279.0f;
102 ar->v2d.tot.ymax= 228.0f;
104 ar->v2d.cur= sbuts->v2d.tot;
106 ar->v2d.min[0]= 256.0f;
107 ar->v2d.min[1]= 42.0f;
109 ar->v2d.max[0]= 2048.0f;
110 ar->v2d.max[1]= 450.0f;
112 ar->v2d.minzoom= 0.5f;
113 ar->v2d.maxzoom= 1.21f;
115 ar->v2d.scroll= 0; // TODO: will we need scrollbars?
116 ar->v2d.align= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
117 ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
118 ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
122 return (SpaceLink *)sbuts;
125 /* not spacelink itself */
126 static void buttons_free(SpaceLink *sl)
128 SpaceButs *sbuts= (SpaceButs*) sl;
131 if (sbuts->ri->rect) MEM_freeN(sbuts->ri->rect);
132 MEM_freeN(sbuts->ri);
136 MEM_freeN(sbuts->path);
139 /* spacetype; init callback */
140 static void buttons_init(struct wmWindowManager *wm, ScrArea *sa)
142 SpaceButs *sbuts= sa->spacedata.first;
144 /* auto-align based on size */
145 if(sbuts->align == BUT_AUTO || !sbuts->align) {
146 if(sa->winx > sa->winy)
147 sbuts->align= BUT_HORIZONTAL;
149 sbuts->align= BUT_VERTICAL;
153 static SpaceLink *buttons_duplicate(SpaceLink *sl)
155 SpaceButs *sbutsn= MEM_dupallocN(sl);
157 /* clear or remove stuff from old */
161 return (SpaceLink *)sbutsn;
164 /* add handlers, stuff you only do once or on area/region changes */
165 static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
169 ED_region_panels_init(wm, ar);
172 keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0); /* XXX weak? */
173 WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
176 static void buttons_main_area_draw(const bContext *C, ARegion *ar)
178 /* draw entirely, view changes should be handled here */
179 SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
180 int vertical= (sbuts->align == BUT_VERTICAL);
182 buttons_context_compute(C, sbuts);
184 if(sbuts->mainb == BCONTEXT_SCENE)
185 ED_region_panels(C, ar, vertical, "scene");
186 else if(sbuts->mainb == BCONTEXT_WORLD)
187 ED_region_panels(C, ar, vertical, "world");
188 else if(sbuts->mainb == BCONTEXT_OBJECT)
189 ED_region_panels(C, ar, vertical, "object");
190 else if(sbuts->mainb == BCONTEXT_DATA)
191 ED_region_panels(C, ar, vertical, "data");
192 else if(sbuts->mainb == BCONTEXT_MATERIAL)
193 ED_region_panels(C, ar, vertical, "material");
194 else if(sbuts->mainb == BCONTEXT_TEXTURE)
195 ED_region_panels(C, ar, vertical, "texture");
196 else if(sbuts->mainb == BCONTEXT_PARTICLE)
197 ED_region_panels(C, ar, vertical, "particle");
198 else if(sbuts->mainb == BCONTEXT_PHYSICS)
199 ED_region_panels(C, ar, vertical, "physics");
200 else if(sbuts->mainb == BCONTEXT_BONE)
201 ED_region_panels(C, ar, vertical, "bone");
202 else if(sbuts->mainb == BCONTEXT_MODIFIER)
203 ED_region_panels(C, ar, vertical, "modifier");
204 else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
205 ED_region_panels(C, ar, vertical, "constraint");
208 sbuts->mainbo= sbuts->mainb;
211 void buttons_operatortypes(void)
213 WM_operatortype_append(OBJECT_OT_material_slot_add);
214 WM_operatortype_append(OBJECT_OT_material_slot_remove);
215 WM_operatortype_append(OBJECT_OT_material_slot_assign);
216 WM_operatortype_append(OBJECT_OT_material_slot_select);
217 WM_operatortype_append(OBJECT_OT_material_slot_deselect);
219 WM_operatortype_append(MATERIAL_OT_new);
220 WM_operatortype_append(TEXTURE_OT_new);
221 WM_operatortype_append(WORLD_OT_new);
224 void buttons_keymap(struct wmWindowManager *wm)
230 /* add handlers, stuff you only do once or on area/region changes */
231 static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar)
234 ED_region_header_init(ar);
236 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
240 static void buttons_header_area_draw(const bContext *C, ARegion *ar)
243 ED_region_header(C, ar);
249 if(ED_screen_area_active(C))
250 UI_GetThemeColor3fv(TH_HEADER, col);
252 UI_GetThemeColor3fv(TH_HEADERDESEL, col);
254 glClearColor(col[0], col[1], col[2], 0.0);
255 glClear(GL_COLOR_BUFFER_BIT);
257 /* set view2d view matrix for scrolling (without scrollers) */
258 UI_view2d_view_ortho(C, &ar->v2d);
260 buttons_header_buttons(C, ar);
263 /* restore view matrix? */
264 UI_view2d_view_restore(C);
268 /* add handlers, stuff you only do once or on area/region changes */
269 static void buttons_context_area_init(wmWindowManager *wm, ARegion *ar)
271 UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
276 static void buttons_context_area_draw(const bContext *C, ARegion *ar)
278 SpaceButs *sbuts= (SpaceButs*)CTX_wm_space_data(C);
279 uiStyle *style= U.uistyles.first;
282 View2D *v2d= &ar->v2d;
286 buttons_context_compute(C, sbuts);
288 w= v2d->cur.xmax - v2d->cur.xmin;
289 h= v2d->cur.ymax - v2d->cur.ymin;
290 UI_view2d_view_ortho(C, v2d);
293 block= uiBeginBlock(C, ar, "buttons_context", UI_EMBOSS);
294 layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_PANEL,
295 style->panelspace, h - (h-UI_UNIT_Y)/2, w, 20, style);
297 buttons_context_draw(C, layout);
299 uiBlockLayoutResolve(C, block, &x, &y);
300 uiEndBlock(C, block);
303 UI_SetTheme(SPACE_BUTS, RGN_TYPE_WINDOW); /* XXX */
305 UI_GetThemeColor3fv(TH_BACK, col);
306 glClearColor(col[0], col[1], col[2], 0.0);
307 glClear(GL_COLOR_BUFFER_BIT);
309 UI_view2d_totRect_set(v2d, x, -y);
310 UI_view2d_view_ortho(C, v2d);
312 uiDrawBlock(C, block);
314 /* restore view matrix */
315 UI_view2d_view_restore(C);
320 static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
322 SpaceButs *sbuts= sa->spacedata.first;
324 /* context changes */
325 switch(wmn->category) {
329 ED_area_tag_redraw(sa);
333 ED_area_tag_redraw(sa);
344 ED_area_tag_redraw(sa);
347 case ND_SHADING_DRAW:
348 /* currently works by redraws... if preview is set, it (re)starts job */
354 ED_area_tag_redraw(sa);
358 case ND_SHADING_DRAW:
359 /* currently works by redraws... if preview is set, it (re)starts job */
365 ED_area_tag_redraw(sa);
368 ED_area_tag_redraw(sa);
371 ED_area_tag_redraw(sa);
376 /* only called once, from space/spacetypes.c */
377 void ED_spacetype_buttons(void)
379 SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype buttons");
382 st->spaceid= SPACE_BUTS;
384 st->new= buttons_new;
385 st->free= buttons_free;
386 st->init= buttons_init;
387 st->duplicate= buttons_duplicate;
388 st->operatortypes= buttons_operatortypes;
389 st->keymap= buttons_keymap;
390 st->listener= buttons_area_listener;
391 st->context= buttons_context;
393 /* regions: main window */
394 art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
395 art->regionid = RGN_TYPE_WINDOW;
396 art->init= buttons_main_area_init;
397 art->draw= buttons_main_area_draw;
398 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
399 BLI_addhead(&st->regiontypes, art);
401 buttons_context_register(art);
403 /* regions: header */
404 art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
405 art->regionid = RGN_TYPE_HEADER;
406 art->minsizey= HEADERY;
407 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
409 art->init= buttons_header_area_init;
410 art->draw= buttons_header_area_draw;
411 BLI_addhead(&st->regiontypes, art);
414 /* regions: context */
415 art= MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
416 art->regionid = RGN_TYPE_CHANNELS;
417 art->minsizey= CONTEXTY;
418 art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
419 art->init= buttons_context_area_init;
420 art->draw= buttons_context_area_draw;;
421 art->listener= buttons_area_listener;
423 BLI_addhead(&st->regiontypes, art);
426 BKE_spacetype_register(st);