BPython - first step for better integration of Python in Blender:
[blender-staging.git] / source / blender / src / space.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. The Blender
10  * Foundation also sells licenses for use in proprietary software under
11  * the Blender License.  See http://www.blender.org/BL/ for information
12  * about this.
13  *
14  * This program is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17  * GNU General Public License for more details.
18  *
19  * You should have received a copy of the GNU General Public License
20  * along with this program; if not, write to the Free Software Foundation,
21  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
22  *
23  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
24  * All rights reserved.
25  *
26  * The Original Code is: all of this file.
27  *
28  * Contributor(s): none yet.
29  *
30  * ***** END GPL/BL DUAL LICENSE BLOCK *****
31  *
32  *
33  * - here initialize and free and handling SPACE data
34  */
35
36 #include <string.h>
37 #include <stdio.h>
38
39 #ifdef HAVE_CONFIG_H
40 #include <config.h>
41 #endif
42
43 #ifdef WIN32
44 #include "BLI_winstuff.h"
45 #endif
46
47 #include "MEM_guardedalloc.h"
48
49 #ifdef INTERNATIONAL
50 #include "BIF_language.h"
51 #endif
52
53 #include "IMB_imbuf_types.h"
54 #include "IMB_imbuf.h"
55
56 #include "BLI_blenlib.h"
57 #include "BLI_arithb.h"
58 #include "BLI_linklist.h"
59
60 #include "DNA_action_types.h"
61 #include "DNA_curve_types.h"
62 #include "DNA_image_types.h"
63 #include "DNA_ipo_types.h"
64 #include "DNA_mesh_types.h"
65 #include "DNA_object_types.h"
66 #include "DNA_scene_types.h"
67 #include "DNA_screen_types.h"
68 #include "DNA_sequence_types.h"
69 #include "DNA_sound_types.h"
70 #include "DNA_space_types.h"
71 #include "DNA_userdef_types.h"
72 #include "DNA_view2d_types.h"
73 #include "DNA_view3d_types.h"
74
75 #include "BKE_blender.h"
76 #include "BKE_curve.h"
77 #include "BKE_displist.h"
78 #include "BKE_global.h"
79 #include "BKE_ipo.h"
80 #include "BKE_main.h"
81 #include "BKE_scene.h"
82 #include "BKE_utildefines.h"
83
84 #include "BIF_butspace.h"
85 #include "BIF_drawimage.h"
86 #include "BIF_drawseq.h"
87 #include "BIF_drawtext.h"
88 #include "BIF_editarmature.h"
89 #include "BIF_editfont.h"
90 #include "BIF_editika.h"
91 #include "BIF_editkey.h"
92 #include "BIF_editlattice.h"
93 #include "BIF_editmesh.h"
94 #include "BIF_editoops.h"
95 #include "BIF_editseq.h"
96 #include "BIF_editsima.h"
97 #include "BIF_editsound.h"
98 #include "BIF_editview.h"
99 #include "BIF_gl.h"
100 #include "BIF_imasel.h"
101 #include "BIF_interface.h"
102 #include "BIF_mywindow.h"
103 #include "BIF_oops.h"
104 #include "BIF_resources.h"
105 #include "BIF_screen.h"
106 #include "BIF_space.h"
107 #include "BIF_spacetypes.h"
108 #include "BIF_toets.h"
109 #include "BIF_toolbox.h"
110 #include "BIF_usiblender.h"
111 #include "BIF_previewrender.h"
112
113 #include "BSE_edit.h"
114 #include "BSE_view.h"
115 #include "BSE_editipo.h"
116 #include "BSE_drawipo.h"
117 #include "BSE_drawview.h"
118 #include "BSE_drawnla.h"
119 #include "BSE_filesel.h"
120 #include "BSE_headerbuttons.h"
121 #include "BSE_editnla_types.h"
122
123 #include "BDR_vpaint.h"
124 #include "BDR_editmball.h"
125 #include "BDR_editobject.h"
126 #include "BDR_editcurve.h"
127 #include "BDR_editface.h"
128 #include "BDR_drawmesh.h"
129 #include "BDR_drawobject.h"
130
131 #include "BLO_readfile.h" /* for BLO_blendhandle_close */
132
133 #include "BPY_extern.h"
134
135 #include "mydevice.h"
136 #include "blendef.h"
137 #include "datatoc.h"
138
139 #include "TPT_DependKludge.h"
140 #ifdef NAN_TPT
141 #include "BSE_trans_types.h"
142 #include "IMG_Api.h"
143 #endif /* NAN_TPT */
144
145 #include "SYS_System.h" /* for the user def menu ... should move elsewhere. */
146
147 extern void StartKetsjiShell(ScrArea *area, char* startscenename, struct Main* maggie, int always_use_expand_framing);
148
149 /**
150  * When the mipmap setting changes, we want to redraw the view right
151  * away to reflect this setting.
152  */
153 void space_mipmap_button_function(int event);
154
155 unsigned short convert_for_nonumpad(unsigned short event);
156 void free_soundspace(SpaceSound *ssound);
157
158 /* *************************************** */
159
160 /* don't know yet how the handlers will evolve, for simplicity
161    i choose for an array with eventcodes, this saves in a file!
162    */
163 void add_blockhandler(ScrArea *sa, short eventcode, short val)
164 {
165         SpaceLink *sl= sa->spacedata.first;
166         short a;
167         
168         // find empty spot
169         for(a=0; a<SPACE_MAXHANDLER; a+=2) {
170                 if( sl->blockhandler[a]==eventcode ) {
171                         sl->blockhandler[a+1]= val;
172                         break;
173                 }
174                 else if( sl->blockhandler[a]==0) {
175                         sl->blockhandler[a]= eventcode;
176                         sl->blockhandler[a+1]= val;
177                         break;
178                 }
179         }
180         if(a==SPACE_MAXHANDLER) printf("error; max (4) blockhandlers reached!\n");
181 }
182
183 void rem_blockhandler(ScrArea *sa, short eventcode)
184 {
185         SpaceLink *sl= sa->spacedata.first;
186         short a;
187         
188         for(a=0; a<SPACE_MAXHANDLER; a+=2) {
189                 if( sl->blockhandler[a]==eventcode) {
190                         sl->blockhandler[a]= 0;
191                         break;
192                 }
193         }
194 }
195
196
197
198
199 /* ************* SPACE: VIEW3D  ************* */
200
201 /*  extern void drawview3dspace(ScrArea *sa, void *spacedata); BSE_drawview.h */
202
203
204 void copy_view3d_lock(short val)
205 {
206         bScreen *sc;
207         int bit;
208         
209         /* from G.scene copy to the other views */
210         sc= G.main->screen.first;
211         
212         while(sc) {
213                 if(sc->scene==G.scene) {
214                         ScrArea *sa= sc->areabase.first;
215                         while(sa) {
216                                 SpaceLink *sl= sa->spacedata.first;
217                                 while(sl) {
218                                         if(sl->spacetype==SPACE_OOPS && val==REDRAW) {
219                                                 if(sa->win) scrarea_queue_winredraw(sa);
220                                         }
221                                         else if(sl->spacetype==SPACE_VIEW3D) {
222                                                 View3D *vd= (View3D*) sl;
223                                                 if(vd->scenelock && vd->localview==0) {
224                                                         vd->lay= G.scene->lay;
225                                                         vd->camera= G.scene->camera;
226                                                         
227                                                         if(vd->camera==0 && vd->persp>1) vd->persp= 1;
228                                                         
229                                                         if( (vd->lay & vd->layact) == 0) {
230                                                                 bit= 0;
231                                                                 while(bit<32) {
232                                                                         if(vd->lay & (1<<bit)) {
233                                                                                 vd->layact= 1<<bit;
234                                                                                 break;
235                                                                         }
236                                                                         bit++;
237                                                                 }
238                                                         }
239                                                         
240                                                         if(val==REDRAW && vd==sa->spacedata.first) {
241                                                                 if(sa->win) scrarea_queue_redraw(sa);
242                                                         }
243                                                 }
244                                         }
245                                         sl= sl->next;
246                                 }
247                                 sa= sa->next;
248                         }
249                 }
250                 sc= sc->id.next;
251         }
252 }
253
254 void handle_view3d_lock()
255 {
256         if (G.vd != NULL) {
257                 if(G.vd->localview==0 && G.vd->scenelock && curarea->spacetype==SPACE_VIEW3D) {
258
259                         /* copy to scene */
260                         G.scene->lay= G.vd->lay;
261                         G.scene->camera= G.vd->camera;
262         
263                         copy_view3d_lock(REDRAW);
264                 }
265         }
266 }
267
268 void space_set_commmandline_options(void) {
269         SYS_SystemHandle syshandle;
270         int a;
271                 
272         if ( (syshandle = SYS_GetSystem()) ) {
273                 /* User defined settings */
274                 a= (U.gameflags & USERDEF_VERTEX_ARRAYS);
275                 SYS_WriteCommandLineInt(syshandle, "vertexarrays", a);
276
277                 a= (U.gameflags & USERDEF_DISABLE_SOUND);
278                 SYS_WriteCommandLineInt(syshandle, "noaudio", a);
279
280                 a= (U.gameflags & USERDEF_DISABLE_MIPMAP);
281                 set_mipmap(!a);
282                 SYS_WriteCommandLineInt(syshandle, "nomipmap", a);
283
284                 /* File specific settings: */
285                 /* Only test the first one. These two are switched
286                  * simultaneously. */
287                 a= (G.fileflags & G_FILE_SHOW_FRAMERATE);
288                 SYS_WriteCommandLineInt(syshandle, "show_framerate", a);
289                 SYS_WriteCommandLineInt(syshandle, "show_profile", a);
290
291                 /* When in wireframe mode, always draw debug props. */
292                 if (G.vd) {
293                         a = ( (G.fileflags & G_FILE_SHOW_DEBUG_PROPS) 
294                                   || (G.vd->drawtype == OB_WIRE)          
295                                   || (G.vd->drawtype == OB_SOLID)         );
296                         SYS_WriteCommandLineInt(syshandle, "show_properties", a);
297                 }
298
299                 a= (G.fileflags & G_FILE_ENABLE_ALL_FRAMES);
300                 SYS_WriteCommandLineInt(syshandle, "fixedtime", a);
301         }
302 }
303
304 #if GAMEBLENDER == 1
305         /**
306          * These two routines imported from the gameengine, 
307          * I suspect a lot of the resetting stuff is cruft
308          * and can be removed, but it should be checked.
309          */
310 static void SaveState(void)
311 {
312         glPushAttrib(GL_ALL_ATTRIB_BITS);
313
314         init_realtime_GL();
315         init_gl_stuff();
316
317         if(G.scene->camera==0 || G.scene->camera->type!=OB_CAMERA)
318                 error("no (correct) camera");
319
320         waitcursor(1);
321 }
322
323 static void RestoreState(void)
324 {
325         curarea->win_swap = 0;
326         curarea->head_swap=0;
327         allqueue(REDRAWVIEW3D, 0);
328         allqueue(REDRAWBUTSALL, 0);
329         reset_slowparents();
330         waitcursor(0);
331         G.qual= 0;
332         glPopAttrib();
333 }
334
335 static LinkNode *save_and_reset_all_scene_cfra(void)
336 {
337         LinkNode *storelist= NULL;
338         Scene *sc;
339         
340         for (sc= G.main->scene.first; sc; sc= sc->id.next) {
341                 BLI_linklist_prepend(&storelist, (void*) (long) sc->r.cfra);
342                 sc->r.cfra= 1;
343
344                 set_scene_bg(sc);
345         }
346         
347         BLI_linklist_reverse(&storelist);
348         
349         return storelist;
350 }
351
352 static void restore_all_scene_cfra(LinkNode *storelist) {
353         LinkNode *sc_store= storelist;
354         Scene *sc;
355         
356         for (sc= G.main->scene.first; sc; sc= sc->id.next) {
357                 int stored_cfra= (int) sc_store->link;
358                 
359                 sc->r.cfra= stored_cfra;
360                 set_scene_bg(sc);
361                 
362                 sc_store= sc_store->next;
363         }
364         
365         BLI_linklist_free(storelist, NULL);
366 }
367 #endif
368
369 void start_game(void)
370 {
371 #if GAMEBLENDER == 1
372         Scene *sc, *startscene = G.scene;
373         LinkNode *scene_cfra_store;
374
375                 /* XXX, silly code -  the game engine can
376                  * access any scene through logic, so we try 
377                  * to make sure each scene has a valid camera, 
378                  * just in case the game engine tries to use it.
379                  * 
380                  * Better would be to make a better routine
381                  * in the game engine for finding the camera.
382                  *  - zr
383                  */
384         for (sc= G.main->scene.first; sc; sc= sc->id.next) {
385                 if (!sc->camera) {
386                         Base *base;
387         
388                         for (base= sc->base.first; base; base= base->next)
389                                 if (base->object->type==OB_CAMERA)
390                                         break;
391                         
392                         sc->camera= base?base->object:NULL;
393                 }
394         }
395
396         /* these two lines make sure front and backbuffer are equal. for swapbuffers */
397         markdirty_all();
398         screen_swapbuffers();
399
400         /* can start from header */
401         mywinset(curarea->win);
402     
403         scene_cfra_store= save_and_reset_all_scene_cfra();
404         
405         BPY_end_python();
406
407         sound_stop_all_sounds();
408
409         /* Before jumping into Ketsji, we configure some settings. */
410         space_set_commmandline_options();
411
412         SaveState();
413         StartKetsjiShell(curarea, startscene->id.name+2, G.main, 1);
414         RestoreState();
415
416         BPY_start_python();
417
418         restore_all_scene_cfra(scene_cfra_store);
419         set_scene_bg(startscene);
420         
421         if (G.flags & G_FLAGS_AUTOPLAY)
422                 exit_usiblender();
423
424                 /* groups could have changed ipo */
425         allqueue(REDRAWNLA, 0);
426         allqueue(REDRAWACTION, 0);
427         allspace(REMAKEIPO, 0);
428         allqueue(REDRAWIPO, 0);
429 #else
430         notice("Game engine is disabled in this release!");
431 #endif
432 }
433
434 static void changeview3dspace(ScrArea *sa, void *spacedata)
435 {
436         setwinmatrixview3d(0);  /* 0= no pick rect */
437 }
438
439         /* Callable from editmode and faceselect mode from the
440          * moment, would be nice (and is easy) to generalize
441          * to any mode.
442          */
443 static void align_view_to_selected(View3D *v3d)
444 {
445         int nr= pupmenu("Align view%t|To selection (top)%x2|To selection (front)%x1|To selection (side)%x0");
446
447         if (nr!=-1) {
448                 int axis= nr;
449
450                 if ((G.obedit) && (G.obedit->type == OB_MESH)) {
451                         editmesh_align_view_to_selected(v3d, axis);
452                         addqueue(v3d->area->win, REDRAW, 1);
453                 } else if (G.f & G_FACESELECT) {
454                         Object *obact= OBACT;
455                         if (obact && obact->type==OB_MESH) {
456                                 Mesh *me= obact->data;
457
458                                 if (me->tface) {
459                                         faceselect_align_view_to_selected(v3d, me, axis);
460                                         addqueue(v3d->area->win, REDRAW, 1);
461                                 }
462                         }
463                 }
464         }
465 }
466
467 void select_children(Object *ob, int recursive)
468 {
469         Base *base;
470
471         for (base= FIRSTBASE; base; base= base->next)
472                 if (ob == base->object->parent) {
473                         base->flag |= SELECT;
474                         base->object->flag |= SELECT;
475                         if (recursive) select_children(base->object, 1);
476                 }
477 }
478
479 void select_parent(void)        /* Makes parent active and de-selected OBACT */
480 {
481         Base *base, *startbase, *basact=NULL, *oldbasact;
482
483         if (!(OBACT->parent)) return;
484         BASACT->flag &= (~SELECT);
485         BASACT->object->flag &= (~SELECT);
486         startbase=  FIRSTBASE;
487         if(BASACT && BASACT->next) startbase= BASACT->next;
488         base = startbase;
489         while(base) {
490                 if(base->object==BASACT->object->parent) { basact=base; break; }
491                 base=base->next;
492                 if(base==0) base= FIRSTBASE;
493                 if(base==startbase) break;
494         }
495         oldbasact = BASACT;
496         BASACT = basact;
497         basact->flag |= SELECT;         
498         if(oldbasact) if(oldbasact != basact) draw_object_ext(oldbasact);
499         basact->object->flag= basact->flag;
500         draw_object_ext(basact);
501         set_active_base(basact);
502 }
503
504 void group_menu(void)
505 {
506         Base *base;
507         short nr;
508         char *str;
509
510         /* make menu string */
511         
512         str= MEM_mallocN(160, "groupmenu");
513         strcpy(str, "Group selection%t|Children%x1|"
514                     "Immediate children%x2|Parent%x3|"
515                     "Objects on shared layers%x4");
516
517         /* here we go */
518         
519         nr= pupmenu(str);
520         MEM_freeN(str);
521
522         if(nr==4) {
523                 base= FIRSTBASE;
524                 while(base) {
525                         if (base->lay & OBACT->lay) {
526                                 base->flag |= SELECT;
527                                 base->object->flag |= SELECT;
528                         }
529                         base= base->next;
530                 }               
531         }
532         else if(nr==2) select_children(OBACT, 0);
533         else if(nr==1) select_children(OBACT, 1);
534         else if(nr==3) select_parent();
535         
536         allqueue(REDRAWVIEW3D, 0);
537         allqueue(REDRAWBUTSOBJECT, 0);
538         allspace(REMAKEIPO, 0);
539         allqueue(REDRAWIPO, 0);
540 }
541
542 void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
543 {
544         unsigned short event= evt->event;
545         short val= evt->val;
546         char ascii= evt->ascii;
547         View3D *v3d= curarea->spacedata.first;
548         Object *ob;
549         float *curs;
550         int doredraw= 0, pupval;
551         
552         if(curarea->win==0) return;     /* when it comes from sa->headqread() */
553         
554         
555         if(val) {
556
557                 if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
558                 if(event==MOUSEY) return;
559                 
560                 if(event==UI_BUT_EVENT) do_butspace(val); // temporal, view3d deserves own queue?
561
562                 
563                 /* TEXTEDITING?? */
564                 if((G.obedit) && G.obedit->type==OB_FONT) {
565                         switch(event) {
566                         
567                         case LEFTMOUSE:
568                                 mouse_cursor();
569                                 break;
570                         case MIDDLEMOUSE:
571                                 /* use '&' here, because of alt+leftmouse which emulates middlemouse */
572                                 if(U.flag & VIEWMOVE) {
573                                         if((G.qual==LR_SHIFTKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
574                                                 viewmove(0);
575                                         else if((G.qual==LR_CTRLKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
576                                                 viewmove(2);
577                                         else if((G.qual==0) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
578                                                 viewmove(1);
579                                 }
580                                 else {
581                                         if((G.qual==LR_SHIFTKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
582                                                 viewmove(1);
583                                         else if((G.qual==LR_CTRLKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
584                                                 viewmove(2);
585                                         else
586                                                 viewmove(0);
587                                 }
588                                 break;
589                                 
590                         case WHEELUPMOUSE:
591                                 /* Regular:   Zoom in */
592                                 /* Shift:     Scroll up */
593                                 /* Ctrl:      Scroll right */
594                                 /* Alt-Shift: Rotate up */
595                                 /* Alt-Ctrl:  Rotate right */
596
597                                 if( G.qual & LR_SHIFTKEY ) {
598                                         if( G.qual & LR_ALTKEY ) { 
599                                                 G.qual &= ~LR_SHIFTKEY;
600                                                 persptoetsen(PAD2);
601                                                 G.qual |= LR_SHIFTKEY;
602                                         } else {
603                                                 persptoetsen(PAD2);
604                                         }
605                                 } else if( G.qual & LR_CTRLKEY ) {
606                                         if( G.qual & LR_ALTKEY ) { 
607                                                 G.qual &= ~LR_CTRLKEY;
608                                                 persptoetsen(PAD4);
609                                                 G.qual |= LR_CTRLKEY;
610                                         } else {
611                                                 persptoetsen(PAD4);
612                                         }
613                                 } else if(U.uiflag & WHEELZOOMDIR) 
614                                         persptoetsen(PADMINUS);
615                                 else
616                                         persptoetsen(PADPLUSKEY);
617
618                                 doredraw= 1;
619                                 break;
620
621                         case WHEELDOWNMOUSE:
622                                 /* Regular:   Zoom out */
623                                 /* Shift:     Scroll down */
624                                 /* Ctrl:      Scroll left */
625                                 /* Alt-Shift: Rotate down */
626                                 /* Alt-Ctrl:  Rotate left */
627
628                                 if( G.qual & LR_SHIFTKEY ) {
629                                         if( G.qual & LR_ALTKEY ) { 
630                                                 G.qual &= ~LR_SHIFTKEY;
631                                                 persptoetsen(PAD8);
632                                                 G.qual |= LR_SHIFTKEY;
633                                         } else {
634                                                 persptoetsen(PAD8);
635                                         }
636                                 } else if( G.qual & LR_CTRLKEY ) {
637                                         if( G.qual & LR_ALTKEY ) { 
638                                                 G.qual &= ~LR_CTRLKEY;
639                                                 persptoetsen(PAD6);
640                                                 G.qual |= LR_CTRLKEY;
641                                         } else {
642                                                 persptoetsen(PAD6);
643                                         }
644                                 } else if(U.uiflag & WHEELZOOMDIR) 
645                                         persptoetsen(PADPLUSKEY);
646                                 else
647                                         persptoetsen(PADMINUS);
648                                 
649                                 doredraw= 1;
650                                 break;
651
652                         case UKEY:
653                                 if(G.qual==LR_ALTKEY) {
654                                         remake_editText();
655                                         doredraw= 1;
656                                 } 
657                                 else {
658                                         do_textedit(event, val, ascii);
659                                 }
660                                 break;
661                         case VKEY:
662                                 if(G.qual==LR_ALTKEY) {
663                                         paste_editText();
664                                         doredraw= 1;
665                                 } 
666                                 else {
667                                         do_textedit(event, val, ascii);
668                                 }
669                                 break;
670                         case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
671                         case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
672                         case PADENTER:
673                                 persptoetsen(event);
674                                 doredraw= 1;
675                                 break;
676                                 
677                         default:
678                                 do_textedit(event, val, ascii);
679                                 break;
680                         }
681                 }
682                 else {
683                         switch(event) {
684                         
685                         case BACKBUFDRAW:
686                                 backdrawview3d(1);
687                                 break;
688                                 
689                         case LEFTMOUSE:
690                                 if ((G.obedit) || !(G.f&(G_VERTEXPAINT|G_WEIGHTPAINT|G_TEXTUREPAINT))) {
691                                         mouse_cursor();
692                                 }
693                                 else if (G.f & G_VERTEXPAINT) {
694                                         vertex_paint();
695                                 }
696                                 else if (G.f & G_WEIGHTPAINT){
697                                         weight_paint();
698                                 }
699                                 else if (G.f & G_TEXTUREPAINT) {
700                                         face_draw();
701                                 }
702                                 break;
703                         case MIDDLEMOUSE:
704                                 /* use '&' here, because of alt+leftmouse which emulates middlemouse */
705                                 if(U.flag & VIEWMOVE) {
706                                         if((G.qual==LR_SHIFTKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
707                                                 viewmove(0);
708                                         else if((G.qual==LR_CTRLKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
709                                                 viewmove(2);
710                                         else if((G.qual==0) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
711                                                 viewmove(1);
712                                 }
713                                 else {
714                                         if((G.qual==LR_SHIFTKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_SHIFTKEY))))
715                                                 viewmove(1);
716                                         else if((G.qual==LR_CTRLKEY) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==(LR_ALTKEY|LR_CTRLKEY))))
717                                                 viewmove(2);
718                                         else if((G.qual==0) || ((U.flag & TWOBUTTONMOUSE) && (G.qual==LR_ALTKEY)))
719                                                 viewmove(0);
720                                 }
721                                 break;
722                         case RIGHTMOUSE:
723                                 if((G.obedit) && (G.qual & LR_CTRLKEY)==0) {
724                                         if(G.obedit->type==OB_MESH)
725                                                 mouse_mesh();
726                                         else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
727                                                 mouse_nurb();
728                                         else if(G.obedit->type==OB_MBALL)
729                                                 mouse_mball();
730                                         else if(G.obedit->type==OB_LATTICE)
731                                                 mouse_lattice();
732                                         else if(G.obedit->type==OB_ARMATURE)
733                                                 mouse_armature();
734                                 }
735                                 else if((G.obedit) && (G.qual & (LR_CTRLKEY|LR_ALTKEY)))
736                                         mouse_mesh();   // edge select
737                                 else if(G.obpose) { 
738                                         if (G.obpose->type==OB_ARMATURE)
739                                                 mousepose_armature();
740                                 }
741                                 else if(G.qual==LR_CTRLKEY)
742                                         mouse_select();
743                                 else if(G.f & G_FACESELECT)
744                                         face_select();
745                                 else if( G.f & (G_VERTEXPAINT|G_TEXTUREPAINT))
746                                         sample_vpaint();
747                                 else
748                                         mouse_select();
749                                 break;
750
751                         case WHEELUPMOUSE:
752                                 /* Regular:   Zoom in */
753                                 /* Shift:     Scroll up */
754                                 /* Ctrl:      Scroll right */
755                                 /* Alt-Shift: Rotate up */
756                                 /* Alt-Ctrl:  Rotate right */
757
758                                 if( G.qual & LR_SHIFTKEY ) {
759                                         if( G.qual & LR_ALTKEY ) { 
760                                                 G.qual &= ~LR_SHIFTKEY;
761                                                 persptoetsen(PAD2);
762                                                 G.qual |= LR_SHIFTKEY;
763                                         } else {
764                                                 persptoetsen(PAD2);
765                                         }
766                                 } else if( G.qual & LR_CTRLKEY ) {
767                                         if( G.qual & LR_ALTKEY ) { 
768                                                 G.qual &= ~LR_CTRLKEY;
769                                                 persptoetsen(PAD4);
770                                                 G.qual |= LR_CTRLKEY;
771                                         } else {
772                                                 persptoetsen(PAD4);
773                                         }
774                                 } else if(U.uiflag & WHEELZOOMDIR) 
775                                         persptoetsen(PADMINUS);
776                                 else
777                                         persptoetsen(PADPLUSKEY);
778
779                                 doredraw= 1;
780                                 break;
781                         case WHEELDOWNMOUSE:
782                                 /* Regular:   Zoom out */
783                                 /* Shift:     Scroll down */
784                                 /* Ctrl:      Scroll left */
785                                 /* Alt-Shift: Rotate down */
786                                 /* Alt-Ctrl:  Rotate left */
787
788                                 if( G.qual & LR_SHIFTKEY ) {
789                                         if( G.qual & LR_ALTKEY ) { 
790                                                 G.qual &= ~LR_SHIFTKEY;
791                                                 persptoetsen(PAD8);
792                                                 G.qual |= LR_SHIFTKEY;
793                                         } else {
794                                                 persptoetsen(PAD8);
795                                         }
796                                 } else if( G.qual & LR_CTRLKEY ) {
797                                         if( G.qual & LR_ALTKEY ) { 
798                                                 G.qual &= ~LR_CTRLKEY;
799                                                 persptoetsen(PAD6);
800                                                 G.qual |= LR_CTRLKEY;
801                                         } else {
802                                                 persptoetsen(PAD6);
803                                         }
804                                 } else if(U.uiflag & WHEELZOOMDIR) 
805                                         persptoetsen(PADPLUSKEY);
806                                 else
807                                         persptoetsen(PADMINUS);
808                                 
809                                 doredraw= 1;
810                                 break;
811                         
812                         case ONEKEY:
813                                 ob= OBACT;
814                                 if(G.qual==LR_CTRLKEY) {
815                                         if(ob && ob->type == OB_MESH) {
816                                                 flip_subdivison(ob, 1);
817                                         }
818                                 }
819                                 else do_layer_buttons(0); 
820                                 break;
821                                 
822                         case TWOKEY:
823                                 ob= OBACT;
824                                 if(G.qual==LR_CTRLKEY) {
825                                         if(ob && ob->type == OB_MESH) {
826                                                 flip_subdivison(ob, 2);
827                                         }
828                                 }
829                                 else do_layer_buttons(1); 
830                                 break;
831                                 
832                         case THREEKEY:
833                                 ob= OBACT;
834                                 if(G.qual==LR_CTRLKEY) {
835                                         if(ob && ob->type == OB_MESH) {
836                                                 flip_subdivison(ob, 3);
837                                         }
838                                 }
839                                 else do_layer_buttons(2); 
840                                 break;
841                                 
842                         case FOURKEY:
843                                 ob= OBACT;
844                                 if(G.qual==LR_CTRLKEY) {
845                                         if(ob && ob->type == OB_MESH) {
846                                                 flip_subdivison(ob, 4);
847                                         }
848                                 }
849                                 else do_layer_buttons(3); 
850                                 break;
851                                 
852                         case FIVEKEY:
853                                 do_layer_buttons(4); break;
854                         case SIXKEY:
855                                 do_layer_buttons(5); break;
856                         case SEVENKEY:
857                                 do_layer_buttons(6); break;
858                         case EIGHTKEY:
859                                 do_layer_buttons(7); break;
860                         case NINEKEY:
861                                 do_layer_buttons(8); break;
862                         case ZEROKEY:
863                                 do_layer_buttons(9); break;
864                         case MINUSKEY:
865                                 do_layer_buttons(10); break;
866                         case EQUALKEY:
867                                 do_layer_buttons(11); break;
868                         case ACCENTGRAVEKEY:
869                                 do_layer_buttons(-1); break;
870                                 
871                         case AKEY:
872                                 if(G.qual & LR_CTRLKEY) apply_object(); // also with shift!
873                                 else if((G.qual==LR_SHIFTKEY)) {
874                                         toolbox_n_add();
875                                 }
876                                 else {
877                                         if(G.obedit) {
878                                                 if(G.obedit->type==OB_MESH)
879                                                         deselectall_mesh();
880                                                 else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
881                                                         deselectall_nurb();
882                                                 else if(G.obedit->type==OB_MBALL)
883                                                         deselectall_mball();
884                                                 else if(G.obedit->type==OB_LATTICE)
885                                                         deselectall_Latt();
886                                                 else if(G.obedit->type==OB_ARMATURE)
887                                                         deselectall_armature();
888                                         }
889                                         else if (G.obpose){
890                                                 switch (G.obpose->type){
891                                                 case OB_ARMATURE:
892                                                         deselectall_posearmature(1);
893                                                         break;
894                                                 }
895                                         }
896                                         else {
897                                                 if(G.f & G_FACESELECT) deselectall_tface();
898                                                 else {
899                                                         /* by design, the center of the active object 
900                                                          * (which need not necessarily by selected) will
901                                                          * still be drawn as if it were selected.
902                                                          */
903                                                         deselectall();
904                                                 }
905                                         }
906                                 }
907                                 break;
908                         case BKEY:
909                                 if((G.qual==LR_SHIFTKEY))
910                                         set_render_border();
911                                 else if((G.qual==0))
912                                         borderselect();
913                                 break;
914                         case CKEY:
915                                 if(G.qual==LR_CTRLKEY) {
916                                         copymenu();
917                                 }
918                                 else if(G.qual==LR_ALTKEY) {
919                                         convertmenu();  /* editobject.c */
920                                 }
921                                 else if((G.qual==LR_SHIFTKEY)) {
922                                         view3d_home(1);
923                                         curs= give_cursor();
924                                         curs[0]=curs[1]=curs[2]= 0.0;
925                                         allqueue(REDRAWVIEW3D, 0);
926                                 }
927                                 else if((G.obedit) && ELEM(G.obedit->type, OB_CURVE, OB_SURF) ) {
928                                         makecyclicNurb();
929                                         makeDispList(G.obedit);
930                                         allqueue(REDRAWVIEW3D, 0);
931                                 }
932                                 else if((G.qual==0)){
933                                         curs= give_cursor();
934                                         G.vd->ofs[0]= -curs[0];
935                                         G.vd->ofs[1]= -curs[1];
936                                         G.vd->ofs[2]= -curs[2];
937                                         scrarea_queue_winredraw(curarea);
938                                 }
939                         
940                                 break;
941                         case DKEY:
942                                 if((G.qual==LR_SHIFTKEY)) {
943                                         duplicate_context_selected();
944                                 }
945                                 else if(G.qual==LR_ALTKEY) {
946                                         if(G.obpose)
947                                                 error ("Duplicate not possible in posemode.");
948                                         else if((G.obedit==0))
949                                                 adduplicate(0);
950                                 }
951                                 else if(G.qual==LR_CTRLKEY) {
952                                         imagestodisplist();
953                                 }
954                                 else if((G.qual==0)){
955                                         pupval= pupmenu("Draw mode%t|BoundBox %x1|Wire %x2|OpenGL Solid %x3|Shaded Solid %x4|Textured Solid %x5");
956                                         if(pupval>0) {
957                                                 G.vd->drawtype= pupval;
958                                                 doredraw= 1;
959                                         
960                                         }
961                                 }
962                                 
963                                 break;
964                         case EKEY:
965                                 if (G.qual==0){
966                                         if(G.obedit) {
967                                                 if(G.obedit->type==OB_MESH)
968                                                         extrude_mesh();
969                                                 else if(G.obedit->type==OB_CURVE)
970                                                         addvert_Nurb('e');
971                                                 else if(G.obedit->type==OB_SURF)
972                                                         extrude_nurb();
973                                                 else if(G.obedit->type==OB_ARMATURE)
974                                                         extrude_armature();
975                                         }
976                                         else {
977                                                 ob= OBACT;
978                                                 if(ob && ob->type==OB_IKA) if(okee("extrude IKA"))
979                                                         extrude_ika(ob, 1);
980                                         }
981                                 }
982                                 break;
983                         case FKEY:
984                                 if(G.obedit) {
985                                         if(G.obedit->type==OB_MESH) {
986                                                 if((G.qual==LR_SHIFTKEY))
987                                                         fill_mesh();
988                                                 else if(G.qual==LR_ALTKEY)
989                                                         beauty_fill();
990                                                 else if(G.qual==LR_CTRLKEY)
991                                                         edge_flip();
992                                                 else if (G.qual==0)
993                                                         addedgevlak_mesh();
994                                         }
995                                         else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addsegment_nurb();
996                                 }
997                                 else if(G.qual==LR_CTRLKEY)
998                                         sort_faces();
999                                 else if((G.qual==LR_SHIFTKEY))
1000                                         fly();
1001                                 else {
1002                                                 set_faceselect();
1003                                         }
1004                                 
1005                                 break;
1006                         case GKEY:
1007                                 /* RMGRP if(G.qual & LR_CTRLKEY) add_selected_to_group();
1008                                 else if(G.qual & LR_ALTKEY) rem_selected_from_group(); */
1009                                 
1010                                 if((G.qual==LR_SHIFTKEY))
1011                                         group_menu();
1012                                 else if(G.qual==LR_ALTKEY)
1013                                         clear_object('g');
1014                                 else if((G.qual==0))
1015                                         transform('g');
1016                                 break;
1017                         case HKEY:
1018                                 if(G.obedit) {
1019                                         if(G.obedit->type==OB_MESH) {
1020                                                 if(G.qual==LR_ALTKEY)
1021                                                         reveal_mesh();
1022                                                 else if((G.qual==LR_SHIFTKEY))
1023                                                         hide_mesh(1);
1024                                                 else if((G.qual==0)) 
1025                                                         hide_mesh(0);
1026                                         }
1027                                         else if(G.obedit->type== OB_SURF) {
1028                                                 if(G.qual==LR_ALTKEY)
1029                                                         revealNurb();
1030                                                 else if((G.qual==LR_SHIFTKEY))
1031                                                         hideNurb(1);
1032                                                 else if((G.qual==0))
1033                                                         hideNurb(0);
1034                                         }
1035                                         else if(G.obedit->type==OB_CURVE) {
1036                                                 if(G.qual==LR_CTRLKEY)
1037                                                         autocalchandlesNurb_all(1);     /* flag=1, selected */
1038                                                 else if((G.qual==LR_SHIFTKEY))
1039                                                         sethandlesNurb(1);
1040                                                 else if((G.qual==0))
1041                                                         sethandlesNurb(3);
1042                                                 
1043                                                 makeDispList(G.obedit);
1044                                                 
1045                                                 allqueue(REDRAWVIEW3D, 0);
1046                                         }
1047                                 }
1048                                 else if(G.f & G_FACESELECT)
1049                                         hide_tface();
1050                                 
1051                                 break;
1052                         case IKEY:
1053                                 break;
1054                                 
1055                         case JKEY:
1056                                 if(G.qual==LR_CTRLKEY) {
1057                                         if( (ob= OBACT) ) {
1058                                                 if(ob->type == OB_MESH)
1059                                                         join_mesh();
1060                                                 else if(ob->type == OB_CURVE)
1061                                                         join_curve(OB_CURVE);
1062                                                 else if(ob->type == OB_SURF)
1063                                                         join_curve(OB_SURF);
1064                                                 else if(ob->type == OB_ARMATURE)
1065                                                         join_armature ();
1066                                         }
1067                                         else if ((G.obedit) && ELEM(G.obedit->type, OB_CURVE, OB_SURF))
1068                                                 addsegment_nurb();
1069                                 }
1070                                 else if(G.obedit) {
1071                                         if(G.obedit->type==OB_MESH) {
1072                                                 join_triangles();
1073                                         }
1074                                 }
1075
1076                                 break;
1077                         case KKEY:
1078                                 if(G.obedit) {
1079                                         if (G.obedit->type==OB_MESH) {
1080                                                 if (G.qual==LR_SHIFTKEY)
1081                                                         KnifeSubdivide(KNIFE_PROMPT);
1082                                                 else if (G.qual==0)
1083                                                         LoopMenu();
1084                                         }
1085                                         else if(G.obedit->type==OB_SURF)
1086                                                 printknots();
1087                                 }
1088                                 else {
1089                                         if((G.qual==LR_SHIFTKEY)) {
1090                                                 if(G.f & G_FACESELECT)
1091                                                         clear_vpaint_selectedfaces();
1092                                                 else if(G.f & G_VERTEXPAINT)
1093                                                         clear_vpaint();
1094                                                 else
1095                                                         select_select_keys();
1096                                         }
1097                                         else if(G.qual==LR_CTRLKEY)
1098                                                 make_skeleton();
1099 /*                                      else if(G.qual & LR_ALTKEY) delete_skeleton(); */
1100                                         else if (G.qual==0)
1101                                                 set_ob_ipoflags();
1102                                 }
1103                                 
1104                                 break;
1105                         case LKEY:
1106                                 if(G.obedit) {
1107                                         if(G.obedit->type==OB_MESH)
1108                                                 selectconnected_mesh(G.qual);
1109                                         if(G.obedit->type==OB_ARMATURE)
1110                                                 selectconnected_armature();
1111                                         else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
1112                                                 selectconnected_nurb();
1113                                 }
1114                                 else if(G.obpose) {
1115                                         if(G.obpose->type==OB_ARMATURE)
1116                                                 selectconnected_posearmature();
1117                                 }
1118                                 else {
1119                                         if((G.qual==LR_SHIFTKEY))
1120                                                 selectlinks();
1121                                         else if(G.qual==LR_CTRLKEY)
1122                                                 linkmenu();
1123                                         else if(G.f & G_FACESELECT)
1124                                                 select_linked_tfaces();
1125                                         else if((G.qual==0))
1126                                                 make_local();
1127                                 }
1128                                 break;
1129                         case MKEY:
1130                                 if(G.obedit){
1131                                         if(G.qual==LR_ALTKEY) {
1132                                                 if(G.obedit->type==OB_MESH) {
1133                                                         undo_push_mesh("Merge");
1134                                                         mergemenu();
1135                                                                 
1136                                                         makeDispList(G.obedit);
1137                                                 }
1138                                         }
1139                                         else if((G.qual==0)) {
1140                                                 if(G.obedit->type==OB_MESH) {
1141                                                         undo_push_mesh("Mirror");
1142                                                         mirrormenu();
1143                                                 }
1144                                                 else {
1145                                                         mirrormenu();
1146                                                 }
1147                                         }
1148                                 }
1149                                 else if((G.qual==0)){
1150                                      movetolayer();
1151                                 }
1152                                 break;
1153                         case NKEY:
1154                                 if((G.qual==0)) {
1155                                         add_blockhandler(curarea, VIEW3D_HANDLER_OBJECT, UI_PNL_TO_MOUSE);
1156                                         allqueue(REDRAWVIEW3D, 0);
1157                                 }
1158                                 else if(G.obedit) {
1159                                         switch (G.obedit->type){
1160                                         case OB_ARMATURE:
1161                                                 if(G.qual==LR_CTRLKEY){
1162                                                         if (okee("Recalc bone roll angles")) {
1163                                                                 auto_align_armature();
1164                                                                 allqueue(REDRAWVIEW3D, 0);
1165                                                         }
1166                                                 }
1167                                                 break;
1168                                         case OB_MESH: 
1169                                                 if(G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
1170                                                         if(okee("Recalc normals inside")) {
1171                                                                 undo_push_mesh("Recalc normals inside");
1172                                                                 righthandfaces(2);
1173                                                                 allqueue(REDRAWVIEW3D, 0);
1174                                                         }
1175                                                 }
1176                                                 else if(G.qual==LR_CTRLKEY){
1177                                                         if(okee("Recalc normals outside")) {
1178                                                                 undo_push_mesh("Recalc normals outside");
1179                                                                 righthandfaces(1);
1180                                                                 allqueue(REDRAWVIEW3D, 0);
1181                                                         }
1182                                                 }
1183                                                 break;
1184                                         }
1185                                 }
1186                                 
1187                                 break;
1188                         case OKEY:
1189                                 ob= OBACT;
1190                                 if(G.obedit) {
1191                                         extern int prop_mode;
1192
1193                                         if (G.qual==LR_SHIFTKEY) {
1194                                                 prop_mode= !prop_mode;
1195                                                 allqueue(REDRAWHEADERS, 0);
1196                                         }
1197                                         else if((G.qual==0)) {
1198                                                 G.f ^= G_PROPORTIONAL;
1199                                                 allqueue(REDRAWHEADERS, 0);
1200                                         }
1201                                 }
1202                                 else if((G.qual==LR_SHIFTKEY)) {
1203                                         if(ob && ob->type == OB_MESH) {
1204                                                 flip_subdivison(ob, 0);
1205                                         }
1206                                 }
1207                                 else if(G.qual==LR_ALTKEY) clear_object('o');
1208                                 break;
1209
1210                         case PKEY:
1211                                 
1212                                 if(G.obedit) {
1213                                         if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
1214                                                 make_parent();
1215                                         else if((G.qual==0) && G.obedit->type==OB_MESH)
1216                                                 separatemenu();
1217                                         else if ((G.qual==0) && ELEM(G.obedit->type, OB_CURVE, OB_SURF))
1218                                                 separate_nurb();
1219                                 }
1220                                 else if(G.qual==LR_CTRLKEY || G.qual==(LR_SHIFTKEY|LR_CTRLKEY))
1221                                         make_parent();
1222                                 else if(G.qual==LR_ALTKEY)
1223                                         clear_parent();
1224                                 else if((G.qual==0)) {
1225                         start_game();
1226                                 }
1227                                 break;                          
1228                         case RKEY:
1229                                 if((G.obedit==0) && (G.f & G_FACESELECT) && (G.qual==0))
1230                                         rotate_uv_tface();
1231                                 else if(G.qual==LR_ALTKEY)
1232                                         clear_object('r');
1233                                 else if (G.obedit) {
1234                                         if((G.qual==LR_SHIFTKEY)) {
1235                                                 if ELEM(G.obedit->type,  OB_CURVE, OB_SURF)                                     
1236                                                         selectrow_nurb();
1237                                                 else if (G.obedit->type==OB_MESH)
1238                                                         loop('s');
1239                                         }
1240                                         else if(G.qual==LR_CTRLKEY) {
1241                                                 if (G.obedit->type==OB_MESH)
1242                                                         loop('c');
1243                                         }
1244                                         else if((G.qual==0))
1245                                                 transform('r');
1246                                 }
1247                                 else if((G.qual==0))
1248                                         transform('r');
1249                                 break;
1250                         case SKEY:
1251                                 if(G.obedit) {
1252                                         if(G.qual==LR_ALTKEY)
1253                                                 transform('N'); /* scale along normal */
1254                                         else if(G.qual==LR_CTRLKEY)
1255                                                 transform('S');
1256                                         else if(G.qual==LR_SHIFTKEY)
1257                                                 snapmenu();
1258                                         else if((G.qual==0))
1259                                                 transform('s');
1260                                 }
1261                                 else if(G.qual==LR_ALTKEY) {
1262                                         clear_object('s');
1263                                 }
1264                                 else if((G.qual==LR_SHIFTKEY))
1265                                         snapmenu();
1266                                 else if((G.qual==0))
1267                                         transform('s');
1268                                 break;
1269                         case TKEY:
1270                                 if(G.obedit){
1271                                         if((G.qual==LR_CTRLKEY) && G.obedit->type==OB_MESH) {
1272                                                 convert_to_triface(0);
1273                                                 allqueue(REDRAWVIEW3D, 0);
1274                                                 countall();
1275                                                 makeDispList(G.obedit);
1276                                         }
1277                                         else if((G.qual==LR_ALTKEY) && G.obedit->type==OB_CURVE)
1278                                                 clear_tilt();
1279                                         else if((G.qual==0))
1280                                                 transform('t');
1281                                 }
1282                                 else if(G.qual==LR_CTRLKEY) {
1283                                         make_track();
1284                                 }
1285                                 else if(G.qual==LR_ALTKEY) {
1286                                         clear_track();
1287                                 }
1288                                 else if((G.qual==0)){
1289                                         texspace_edit();
1290                                 }
1291                                 
1292                                 break;
1293                         case UKEY:
1294                                 if(G.obedit) {
1295                                         if(G.obedit->type==OB_MESH){
1296                                                 if (G.qual==LR_ALTKEY)
1297                                                         undo_menu_mesh();
1298                                                 else if (G.qual==LR_SHIFTKEY)
1299                                                         undo_redo_mesh();
1300                                                 else if((G.qual==0))
1301                                                         undo_pop_mesh(1);
1302                                         }
1303                                         else if(G.obedit->type==OB_ARMATURE)
1304                                                 remake_editArmature();
1305                                         else if ELEM(G.obedit->type, OB_CURVE, OB_SURF)
1306                                                 remake_editNurb();
1307                                         else if(G.obedit->type==OB_LATTICE)
1308                                                 remake_editLatt();
1309                                 }
1310                                 else if((G.qual==0)){
1311                                         if (G.f & G_FACESELECT)
1312                                                 uv_autocalc_tface();
1313                                         else if(G.f & G_WEIGHTPAINT)
1314                                                 wpaint_undo();
1315                                         else if(G.f & G_VERTEXPAINT)
1316                                                 vpaint_undo();
1317                                         else
1318                                                 single_user();
1319                                 }
1320                                 
1321                                 break;
1322                         case VKEY:
1323                                 ob= OBACT;
1324                                 if((G.qual==LR_SHIFTKEY)) {
1325                                         if ((G.obedit) && G.obedit->type==OB_MESH) {
1326                                                 align_view_to_selected(v3d);
1327                                         }
1328                                         else if (G.f & G_FACESELECT) {
1329                                                 align_view_to_selected(v3d);
1330                                         }
1331                                 }
1332                                 else if(G.qual==LR_ALTKEY)
1333                                         image_aspect();
1334                                 else if (G.qual==0){
1335                                         if(G.obedit) {
1336                                                 if(G.obedit->type==OB_CURVE) {
1337                                                         sethandlesNurb(2);
1338                                                         makeDispList(G.obedit);
1339                                                         allqueue(REDRAWVIEW3D, 0);
1340                                                 }
1341                                         }
1342                                         else if(ob && ob->type == OB_MESH) 
1343                                                 set_vpaint();
1344                                 }
1345                                 break;
1346                         case WKEY:
1347                                 if((G.qual==LR_SHIFTKEY)) {
1348                                         transform('w');
1349                                 }
1350                                 else if(G.qual==LR_ALTKEY) {
1351                                         /* if(G.obedit && G.obedit->type==OB_MESH) write_videoscape(); */
1352                                 }
1353                                 else if(G.qual==LR_CTRLKEY) {
1354                                         if(G.obedit) {
1355                                                 if ELEM(G.obedit->type,  OB_CURVE, OB_SURF) {
1356                                                         switchdirectionNurb2();
1357                                                 }
1358                                         }
1359                                 }
1360                                 else if((G.qual==0))
1361                                         special_editmenu();
1362                                 
1363                                 break;
1364                         case XKEY:
1365                         case DELKEY:
1366                                 if(G.qual==0)
1367                                         delete_context_selected();
1368                                 break;
1369                         case YKEY:
1370                                 if((G.qual==0) && (G.obedit)) {
1371                                         if(G.obedit->type==OB_MESH) split_mesh();
1372                                 }
1373                                 break;
1374                         case ZKEY:
1375                                 toggle_shading();
1376                                 
1377                                 scrarea_queue_headredraw(curarea);
1378                                 scrarea_queue_winredraw(curarea);
1379                                 break;
1380                                 
1381                         
1382                         case HOMEKEY:
1383                                 if(G.qual==0)
1384                                         view3d_home(0);
1385                                 break;
1386                         case COMMAKEY:
1387                                 if(G.qual==0) {
1388                                         G.vd->around= V3D_CENTRE;
1389                                         scrarea_queue_headredraw(curarea);
1390                                 }
1391                                 break;
1392                                 
1393                         case PERIODKEY:
1394                                 if(G.qual==0) {
1395                                         G.vd->around= V3D_CURSOR;
1396                                         scrarea_queue_headredraw(curarea);
1397                                 }
1398                                 break;
1399                         
1400                         case PADSLASHKEY:
1401                                 if(G.qual==0) {
1402                                         if(G.vd->localview) {
1403                                                 G.vd->localview= 0;
1404                                                 endlocalview(curarea);
1405                                         }
1406                                         else {
1407                                                 G.vd->localview= 1;
1408                                                 initlocalview();
1409                                         }
1410                                         scrarea_queue_headredraw(curarea);
1411                                 }
1412                                 break;
1413                         case PADASTERKEY:       /* '*' */
1414                                 if(G.qual==0) {
1415                                         ob= OBACT;
1416                                         if(ob) {
1417                                                 obmat_to_viewmat(ob);
1418                                                 if(G.vd->persp==2) G.vd->persp= 1;
1419                                                 scrarea_queue_winredraw(curarea);
1420                                         }
1421                                 }
1422                                 break;
1423                         case PADPERIOD: /* '.' */
1424                                 if(G.qual==0)
1425                                         centreview();
1426                                 break;
1427                         
1428                         case PAGEUPKEY:
1429                                 if(G.qual==LR_CTRLKEY)
1430                                         movekey_obipo(1);
1431                                 else if((G.qual==0))
1432                                         nextkey_obipo(1);       /* in editipo.c */
1433                                 break;
1434
1435                         case PAGEDOWNKEY:
1436                                 if(G.qual==LR_CTRLKEY)
1437                                         movekey_obipo(-1);
1438                                 else if((G.qual==0))
1439                                         nextkey_obipo(-1);
1440                                 break;
1441                                 
1442                         case PAD0: case PAD1: case PAD2: case PAD3: case PAD4:
1443                         case PAD5: case PAD6: case PAD7: case PAD8: case PAD9:
1444                         case PADMINUS: case PADPLUSKEY: case PADENTER:
1445                                 persptoetsen(event);
1446                                 doredraw= 1;
1447                                 break;
1448                         
1449                         case ESCKEY:
1450                                 if(G.qual==0) {
1451                                         if (G.vd->flag & V3D_DISPIMAGE) {
1452                                                 G.vd->flag &= ~V3D_DISPIMAGE;
1453                                                 doredraw= 1;
1454                                         }
1455                                 }
1456                                 break;
1457                         }
1458                 }
1459         }
1460         
1461         if(doredraw) {
1462                 scrarea_queue_winredraw(curarea);
1463                 scrarea_queue_headredraw(curarea);
1464         }
1465 }
1466
1467 void initview3d(ScrArea *sa)
1468 {
1469         View3D *vd;
1470         
1471         vd= MEM_callocN(sizeof(View3D), "initview3d");
1472         BLI_addhead(&sa->spacedata, vd);        /* addhead! not addtail */
1473
1474         vd->spacetype= SPACE_VIEW3D;
1475         vd->blockscale= 0.7;
1476         vd->viewquat[0]= 1.0;
1477         vd->viewquat[1]= vd->viewquat[2]= vd->viewquat[3]= 0.0;
1478         vd->persp= 1;
1479         vd->drawtype= OB_WIRE;
1480         vd->view= 7;
1481         vd->dist= 10.0;
1482         vd->lens= 35.0f;
1483         vd->near= 0.01f;
1484         vd->far= 500.0f;
1485         vd->grid= 1.0f;
1486         vd->gridlines= 16;
1487         vd->lay= vd->layact= 1;
1488         if(G.scene) {
1489                 vd->lay= vd->layact= G.scene->lay;
1490                 vd->camera= G.scene->camera;
1491         }
1492         vd->scenelock= 1;
1493 }
1494
1495
1496 /* ******************** SPACE: IPO ********************** */
1497
1498 static void changeview2dspace(ScrArea *sa, void *spacedata)
1499 {
1500         if(G.v2d==0) return;
1501
1502         test_view2d(G.v2d, curarea->winx, curarea->winy);
1503         myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
1504 }
1505
1506 void winqreadipospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
1507 {
1508         extern void do_ipobuts(unsigned short event);   // drawipo.c
1509         unsigned short event= evt->event;
1510         short val= evt->val;
1511         SpaceIpo *sipo= curarea->spacedata.first;
1512         View2D *v2d= &sipo->v2d;
1513         float dx, dy;
1514         int cfra, doredraw= 0;
1515         short mval[2];
1516         
1517
1518         if(sa->win==0) return;
1519
1520         if(val) {
1521                 if( uiDoBlocks(&sa->uiblocks, event)!=UI_NOTHING ) event= 0;
1522
1523                 switch(event) {
1524                 case UI_BUT_EVENT:
1525                         /* note: bad bad code, will be cleaned! is because event queues are all shattered */
1526                         if(val>0 && val < 32) do_ipowin_buts(val-1);
1527                         else do_ipobuts(val);
1528                         break;
1529                         
1530                 case LEFTMOUSE:
1531                         if( in_ipo_buttons() ) {
1532                                 do_ipo_selectbuttons();
1533                                 doredraw= 1;
1534                         }                       
1535                         else if(G.qual & LR_CTRLKEY) add_vert_ipo();
1536                         else {
1537                                 do {
1538                                         getmouseco_areawin(mval);
1539                                         areamouseco_to_ipoco(v2d, mval, &dx, &dy);
1540                                         
1541                                         cfra= (int)dx;
1542                                         if(cfra< 1) cfra= 1;
1543                                         
1544                                         if( cfra!=CFRA ) {
1545                                                 CFRA= cfra;
1546                                                 update_for_newframe();
1547                                                 force_draw_plus(SPACE_VIEW3D);
1548                                                 force_draw_plus(SPACE_ACTION);
1549                                                 force_draw_plus(SPACE_BUTS);    /* To make constraint sliders redraw */
1550                                         }
1551                                 
1552                                 } while(get_mbut()&L_MOUSE);
1553                         }
1554                         
1555                         break;
1556                 case MIDDLEMOUSE:
1557                         if(in_ipo_buttons()) {
1558                                 scroll_ipobuts();
1559                         }
1560                         else view2dmove(event); /* in drawipo.c */
1561                         break;
1562
1563                 case WHEELUPMOUSE:
1564                 case WHEELDOWNMOUSE:
1565                         view2dmove(event);      /* in drawipo.c */
1566                         break;
1567
1568                 case RIGHTMOUSE:
1569                         mouse_select_ipo();
1570                         allqueue (REDRAWACTION, 0);
1571                         allqueue(REDRAWNLA, 0);
1572                         break;
1573                 case PADPLUSKEY:
1574                         view2d_zoom(v2d, 0.1154, sa->winx, sa->winy);
1575                         doredraw= 1;
1576                         break;
1577                 case PADMINUS:
1578                         view2d_zoom(v2d, -0.15, sa->winx, sa->winy);
1579                         doredraw= 1;
1580                         break;
1581                 case PAGEUPKEY:
1582                         if(G.qual==LR_CTRLKEY)
1583                                 movekey_ipo(1);
1584                         else if((G.qual==0))
1585                                 nextkey_ipo(1);
1586                         break;
1587                 case PAGEDOWNKEY:
1588                         if(G.qual==LR_CTRLKEY)
1589                                 movekey_ipo(-1);
1590                         else if((G.qual==0))
1591                                 nextkey_ipo(-1);
1592                         break;
1593                 case HOMEKEY:
1594                         if((G.qual==0))
1595                                 do_ipo_buttons(B_IPOHOME);
1596                         break;
1597                         
1598                 case AKEY:
1599                         if((G.qual==0)) {
1600                                 if(in_ipo_buttons()) {
1601                                         swap_visible_editipo();
1602                                 }
1603                                 else swap_selectall_editipo();
1604                                 allspace (REMAKEIPO, 0);
1605                                 allqueue (REDRAWNLA, 0);
1606                                 allqueue (REDRAWACTION, 0);
1607                         }
1608                         break;
1609                 case BKEY:
1610                         if((G.qual==0))
1611                                 borderselect_ipo();
1612                         break;
1613                 case CKEY:
1614                         if((G.qual==0))
1615                                 move_to_frame();
1616                         break;
1617                 case DKEY:
1618                         if((G.qual==LR_SHIFTKEY))
1619                                 add_duplicate_editipo();
1620                         break;
1621                 case GKEY:
1622                         if((G.qual==0))
1623                                 transform_ipo('g');
1624                         break;
1625                 case HKEY:
1626                         if((G.qual==LR_SHIFTKEY))
1627                                 sethandles_ipo(HD_AUTO);
1628                         else if((G.qual==0))
1629                                 sethandles_ipo(HD_ALIGN);
1630                         break;
1631                 case JKEY:
1632                         if((G.qual==0))
1633                                 join_ipo();
1634                         break;
1635                 case KKEY:
1636                         if((G.qual==0)) {
1637                                 ipo_toggle_showkey();
1638                                 scrarea_queue_headredraw(curarea);
1639                                 allqueue(REDRAWVIEW3D, 0);
1640                                 doredraw= 1;
1641                         }
1642                         break;
1643                 case NKEY:
1644                         add_blockhandler(sa, IPO_HANDLER_PROPERTIES, UI_PNL_TO_MOUSE);
1645                         doredraw= 1;
1646                         break;
1647                 case RKEY:
1648                         if((G.qual==0))
1649                                 ipo_record();
1650                         break;
1651                 case SKEY:
1652                         if((G.qual==LR_SHIFTKEY))
1653                                 ipo_snapmenu();
1654                         else if((G.qual==0))
1655                                 transform_ipo('s');
1656                         break;
1657                 case TKEY:
1658                         if((G.qual==0))
1659                                 set_ipotype();
1660                         break;
1661                 case VKEY:
1662                         if((G.qual==0))
1663                                 sethandles_ipo(HD_VECT);
1664                         break;
1665                 case XKEY:
1666                 case DELKEY:
1667                         if((G.qual==LR_SHIFTKEY))
1668                                 delete_key();
1669                         else if((G.qual==0))
1670                                 del_ipo();
1671                         break;
1672                 }
1673         }
1674
1675         if(doredraw) scrarea_queue_winredraw(sa);
1676 }
1677
1678 void initipo(ScrArea *sa)
1679 {
1680         SpaceIpo *sipo;
1681         
1682         sipo= MEM_callocN(sizeof(SpaceIpo), "initipo");
1683         BLI_addhead(&sa->spacedata, sipo);
1684
1685         sipo->spacetype= SPACE_IPO;
1686         sipo->blockscale= 0.7;
1687         
1688         /* sipo space loopt van (0,-?) tot (??,?) */
1689         sipo->v2d.tot.xmin= 0.0;
1690         sipo->v2d.tot.ymin= -10.0;
1691         sipo->v2d.tot.xmax= G.scene->r.efra;
1692         sipo->v2d.tot.ymax= 10.0;
1693
1694         sipo->v2d.cur= sipo->v2d.tot;
1695
1696         sipo->v2d.min[0]= 0.01f;
1697         sipo->v2d.min[1]= 0.01f;
1698
1699         sipo->v2d.max[0]= 15000.0f;
1700         sipo->v2d.max[1]= 10000.0f;
1701         
1702         sipo->v2d.scroll= L_SCROLL+B_SCROLL;
1703         sipo->v2d.keeptot= 0;
1704
1705         sipo->blocktype= ID_OB;
1706 }
1707
1708 /* ******************** SPACE: INFO ********************** */
1709
1710 void space_mipmap_button_function(int event) {
1711         set_mipmap(!(U.gameflags & USERDEF_DISABLE_MIPMAP));
1712
1713         allqueue(REDRAWVIEW3D, 0);
1714 }
1715
1716 void space_sound_button_function(int event)
1717 {
1718         int a;
1719         SYS_SystemHandle syshandle;
1720
1721         if ((syshandle = SYS_GetSystem()))
1722         {
1723                 a = (U.gameflags & USERDEF_DISABLE_SOUND);
1724                 SYS_WriteCommandLineInt(syshandle, "noaudio", a);
1725         }
1726 }
1727
1728 #define B_ADD_THEME     3301
1729 #define B_DEL_THEME     3302
1730 #define B_NAME_THEME    3303
1731 #define B_THEMECOL              3304
1732 #define B_UPDATE_THEME  3305
1733 #define B_CHANGE_THEME  3306
1734 #define B_THEME_COPY    3307
1735 #define B_THEME_PASTE   3308
1736
1737 #define B_RECALCLIGHT   3310
1738
1739 // needed for event; choose new 'curmain' resets it...
1740 static short th_curcol= TH_BACK;
1741 static char *th_curcol_ptr= NULL;
1742 static char th_curcol_arr[4]={0, 0, 0, 255};
1743
1744 void info_user_themebuts(uiBlock *block, short y1, short y2, short y3)
1745 {
1746         bTheme *btheme, *bt;
1747         int spacetype= 0;
1748         static short cur=1, curmain=2;
1749         short a, tot=0, isbuiltin= 0;
1750         char string[20*32], *strp, *col;
1751         
1752         y3= y2+23;      // exception!
1753         
1754         /* count total, max 16! */
1755         for(bt= U.themes.first; bt; bt= bt->next) tot++;
1756         
1757         /* if cur not is 1; move that to front of list */
1758         if(cur!=1) {
1759                 a= 1;
1760                 for(bt= U.themes.first; bt; bt= bt->next, a++) {
1761                         if(a==cur) {
1762                                 BLI_remlink(&U.themes, bt);
1763                                 BLI_addhead(&U.themes, bt);
1764                                 allqueue(REDRAWALL, 0);
1765                                 cur= 1;
1766                                 break;
1767                         }
1768                 }
1769         }
1770         
1771         /* the current theme */
1772         btheme= U.themes.first;
1773         if(strcmp(btheme->name, "Default")==0) isbuiltin= 1;
1774
1775         /* construct popup script */
1776         string[0]= 0;
1777         for(bt= U.themes.first; bt; bt= bt->next) {
1778                 strcat(string, bt->name);
1779                 if(btheme->next) strcat(string, "   |");
1780         }
1781         uiDefButS(block, MENU, B_UPDATE_THEME, string,                  45,y3,200,20, &cur, 0, 0, 0, 0, "Current theme");
1782         
1783         /* add / delete / name */
1784
1785         if(tot<16)
1786                 uiDefBut(block, BUT, B_ADD_THEME, "Add",        45,y2,200,20, NULL, 0, 0, 0, 0, "Makes new copy of this theme");
1787         if(tot>1 && isbuiltin==0)
1788                 uiDefBut(block, BUT, B_DEL_THEME, "Delete", 45,y1,200,20, NULL, 0, 0, 0, 0, "Delete theme");
1789
1790         if(isbuiltin) return;
1791         
1792         /* name */
1793         uiDefBut(block, TEX, B_NAME_THEME, "",                  255,y3,200,20, btheme->name, 1.0, 30.0, 0, 0, "Rename theme");
1794
1795         /* main choices pup */
1796         uiDefButS(block, MENU, B_CHANGE_THEME, "UI and Buttons %x1|3D View %x2|Ipo Curve Editor %x3|Action Editor %x4|"
1797                 "NLA Editor %x5|UV/Image Editor %x6|Video Sequence Editor %x7|Audio Timeline %x8|Text Editor %x9|User Preferences %x10|"
1798                 "OOPS Schematic %x11|Buttons Window %x12|File Browser %x13|Image Browser %x14",
1799                                                                                                         255,y2,200,20, &curmain, 0, 0, 0, 0, "Specify theme for...");
1800         if(curmain==1) spacetype= 0;
1801         else if(curmain==2) spacetype= SPACE_VIEW3D;
1802         else if(curmain==3) spacetype= SPACE_IPO;
1803         else if(curmain==4) spacetype= SPACE_ACTION;
1804         else if(curmain==5) spacetype= SPACE_NLA;
1805         else if(curmain==6) spacetype= SPACE_IMAGE;
1806         else if(curmain==7) spacetype= SPACE_SEQ;
1807         else if(curmain==8) spacetype= SPACE_SOUND;
1808         else if(curmain==9) spacetype= SPACE_TEXT;
1809         else if(curmain==10) spacetype= SPACE_INFO;
1810         else if(curmain==11) spacetype= SPACE_OOPS;
1811         else if(curmain==12) spacetype= SPACE_BUTS;
1812         else if(curmain==13) spacetype= SPACE_FILE;
1813         else if(curmain==14) spacetype= SPACE_IMASEL;
1814         else return; // only needed while coding... when adding themes for more windows
1815         
1816         /* color choices pup */
1817         if(curmain==1) {
1818                 strp= BIF_ThemeColorsPup(0);
1819                 if(th_curcol==TH_BACK) th_curcol= TH_BUT_NEUTRAL;  // switching main choices...
1820         }
1821         else strp= BIF_ThemeColorsPup(spacetype);
1822         
1823         uiDefButS(block, MENU, B_REDR, strp,                    255,y1,200,20, &th_curcol, 0, 0, 0, 0, "Current color");
1824         MEM_freeN(strp);
1825         
1826         th_curcol_ptr= col= BIF_ThemeGetColorPtr(btheme, spacetype, th_curcol);
1827         if(col==NULL) return;
1828         
1829         /* first handle exceptions, special single values, row selection, etc */
1830         if(th_curcol==TH_VERTEX_SIZE) {
1831                 uiDefButC(block, NUMSLI, B_UPDATE_THEME,"Vertex size ", 465,y3,200,20,  col, 1.0, 10.0, 0, 0, "");
1832         }
1833         else if(th_curcol==TH_BUT_DRAWTYPE) {
1834                 uiBlockBeginAlign(block);
1835                 uiDefButC(block, ROW, B_UPDATE_THEME, "Minimal",        465,y3,100,20,  col, 2.0, 0.0, 0, 0, "");
1836                 uiDefButC(block, ROW, B_UPDATE_THEME, "Shaded", 565,y3,100,20,  col, 2.0, 1.0, 0, 0, "");
1837                 uiDefButC(block, ROW, B_UPDATE_THEME, "Rounded",        465,y2,100,20,  col, 2.0, 2.0, 0, 0, "");
1838                 uiDefButC(block, ROW, B_UPDATE_THEME, "OldSkool",       565,y2,100,20,  col, 2.0, 3.0, 0, 0, "");
1839                 uiBlockEndAlign(block);
1840         }
1841         else {
1842                 uiBlockBeginAlign(block);
1843                 if ELEM3(th_curcol, TH_PANEL, TH_FACE, TH_FACE_SELECT) {
1844                         uiDefButC(block, NUMSLI, B_UPDATE_THEME,"A ",   465,y3+25,200,20,  col+3, 0.0, 255.0, B_THEMECOL, 0, "");
1845                 }
1846                 uiDefButC(block, NUMSLI, B_UPDATE_THEME,"R ",   465,y3,200,20,  col, 0.0, 255.0, B_THEMECOL, 0, "");
1847                 uiDefButC(block, NUMSLI, B_UPDATE_THEME,"G ",   465,y2,200,20,  col+1, 0.0, 255.0, B_THEMECOL, 0, "");
1848                 uiDefButC(block, NUMSLI, B_UPDATE_THEME,"B ",   465,y1,200,20,  col+2, 0.0, 255.0, B_THEMECOL, 0, "");
1849                 uiBlockEndAlign(block);
1850
1851                 uiDefButC(block, COL, B_THEMECOL, "",           675,y1,50,y3-y1+20, col, 0, 0, 0, 0, "");
1852                                 
1853                 /* copy paste */
1854                 uiBlockBeginAlign(block);
1855                 uiDefBut(block, BUT, B_THEME_COPY, "Copy Color",        755,y2,120,20, NULL, 0, 0, 0, 0, "Stores current color in buffer");
1856                 uiDefBut(block, BUT, B_THEME_PASTE, "Paste Color",      755,y1,120,20, NULL, 0, 0, 0, 0, "Pastes buffer color");
1857                 uiBlockEndAlign(block);
1858                 
1859                 uiDefButC(block, COL, 0, "",                            885,y1,50,y2-y1+20, th_curcol_arr, 0, 0, 0, 0, "");
1860                 
1861         }
1862 }
1863
1864
1865 void drawinfospace(ScrArea *sa, void *spacedata)
1866 {
1867         uiBlock *block;
1868         static short cur_light=0, cur_light_var=0;
1869         float fac, col[3];
1870         short xpos, ypos, ypostab,  buth, rspace, dx, y1, y2, y3, y4, y2label, y3label, y4label;
1871         short smallprefbut, medprefbut, largeprefbut, smfileselbut;
1872         short edgespace, midspace;
1873         char naam[32];
1874
1875         if(curarea->win==0) return;
1876
1877         BIF_GetThemeColor3fv(TH_BACK, col);
1878         glClearColor(col[0], col[1], col[2], 0.0);
1879         glClear(GL_COLOR_BUFFER_BIT);
1880
1881         fac= ((float)curarea->winx)/1280.0f;
1882         myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
1883         
1884         sprintf(naam, "infowin %d", curarea->win);
1885         block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->win);
1886
1887
1888         dx= (1280-90)/7;        /* spacing for use in equally dividing 'tab' row */
1889
1890         xpos = 45;              /* left padding */
1891         ypos = 50;              /* bottom padding for buttons */
1892         ypostab = 10;           /* bottom padding for 'tab' row */
1893
1894
1895         buth = 20;              /* standard button height */
1896
1897         smallprefbut = 94;      /* standard size for small preferences button */
1898         medprefbut = 193;       /* standard size for medium preferences button */
1899         largeprefbut = 292;     /* standard size for large preferences button */
1900         smfileselbut = buth;    /* standard size for fileselect button (square) */
1901         
1902         edgespace = 3;          /* space from edge of end 'tab' to edge of end button */
1903         midspace = 5;           /* horizontal space between buttons */
1904
1905         rspace = 3;             /* default space between rows */
1906
1907         y1 = ypos;              /* bottom padding of 1st (bottom) button row */
1908         y2 = ypos+buth+rspace;  /* bottom padding of 2nd button row */
1909         y3 = ypos+2*(buth+rspace)+(3*rspace);   /* bottom padding of 3rd button row */
1910         y4 = ypos+3*(buth+rspace)+(3*rspace);   /* bottom padding of 4th button row */
1911
1912         y2label = y2-2;         /* adjustments to offset the labels down to align better */
1913         y3label = y3-(3*rspace)-2;      /* again for 3rd row */
1914         y4label = y4-2;         /* again for 4th row */
1915
1916
1917         /* set the colour to blue and draw the main 'tab' controls */
1918
1919         uiBlockSetCol(block, TH_BUT_SETTING1);
1920         uiBlockBeginAlign(block);
1921         
1922         uiDefButI(block, ROW,B_USERPREF,"View & Controls",
1923                 xpos,ypostab,(short)dx,buth,
1924                 &U.userpref,1.0,0.0, 0, 0,"");
1925                 
1926         uiDefButI(block, ROW,B_USERPREF,"Edit Methods",
1927                 (short)(xpos+dx),ypostab,(short)dx,buth,
1928                 &U.userpref,1.0,1.0, 0, 0,"");
1929
1930         uiDefButI(block, ROW,B_USERPREF,"Language & Font",
1931                 (short)(xpos+2*dx),ypostab,(short)dx,buth,
1932                 &U.userpref,1.0,2.0, 0, 0,"");
1933
1934         uiDefButI(block, ROW,B_USERPREF,"Themes",
1935                 (short)(xpos+3*dx),ypostab,(short)dx,buth,
1936                 &U.userpref,1.0,6.0, 0, 0,"");
1937
1938         uiDefButI(block, ROW,B_USERPREF,"Auto Save",
1939                 (short)(xpos+4*dx),ypostab,(short)dx,buth,
1940                 &U.userpref,1.0,3.0, 0, 0,"");
1941
1942         uiDefButI(block, ROW,B_USERPREF,"System & OpenGL",
1943                 (short)(xpos+5*dx),ypostab,(short)dx,buth,
1944                 &U.userpref,1.0,4.0, 0, 0,"");
1945                 
1946         uiDefButI(block, ROW,B_USERPREF,"File Paths",
1947                 (short)(xpos+6*dx),ypostab,(short)dx,buth,
1948                 &U.userpref,1.0,5.0, 0, 0,"");
1949
1950         uiBlockSetCol(block, TH_AUTO);
1951         uiBlockEndAlign(block);
1952         /* end 'tab' controls */
1953
1954         /* line 2: left x co-ord, top y co-ord, width, height */
1955
1956         if(U.userpref == 6) {
1957                 info_user_themebuts(block, y1, y2, y3);
1958         }
1959         else if (U.userpref == 0) { /* view & controls */
1960
1961                 uiDefBut(block, LABEL,0,"Display:",
1962                         xpos,y3label,medprefbut,buth,
1963                         0, 0, 0, 0, 0, "");
1964                 
1965                 uiDefButS(block, TOG|BIT|11, 0, "ToolTips",
1966                         (xpos+edgespace),y2,smallprefbut,buth,
1967                         &(U.flag), 0, 0, 0, 0,
1968                         "Displays tooltips (help tags) over buttons");
1969
1970                 uiDefButS(block, TOG|BIT|4, B_DRAWINFO, "Object Info",
1971                         (xpos+edgespace+midspace+smallprefbut),y2,smallprefbut,buth,
1972                         &(U.uiflag), 0, 0, 0, 0,
1973                         "Displays current object name and frame number in the 3D viewport");
1974
1975                 uiDefButS(block, TOG|BIT|4, 0, "Global Scene",
1976                         (xpos+edgespace),y1,medprefbut,buth,
1977                         &(U.flag), 0, 0, 0, 0,
1978                         "Forces the current Scene to be displayed in all Screens");
1979
1980
1981                 uiDefBut(block, LABEL,0,"Snap to grid:",
1982                         (xpos+edgespace+medprefbut),y3label,medprefbut,buth,
1983                         0, 0, 0, 0, 0, "");
1984
1985                 uiDefButS(block, TOG|BIT|1, 0, "Grab",
1986                         (xpos+edgespace+medprefbut+midspace),y2,smallprefbut,buth,
1987                         &(U.flag), 0, 0, 0, 0,
1988                         "Move objects to grid units");
1989
1990                 uiDefButS(block, TOG|BIT|3, 0, "Size",
1991                         (xpos+edgespace+medprefbut+midspace),y1,smallprefbut,buth,
1992                         &(U.flag), 0, 0, 0, 0,
1993                         "Scale objects to grid units");
1994
1995                 uiDefButS(block, TOG|BIT|2, 0, "Rotate",
1996                         (xpos+edgespace+medprefbut+(2*midspace)+smallprefbut),y2,smallprefbut,buth,
1997                         &(U.flag), 0, 0, 0, 0,
1998                         "Rotate objects to grid units");
1999
2000
2001
2002                 uiDefBut(block, LABEL,0,"Menu Buttons:",
2003                         (xpos+edgespace+medprefbut+(3*midspace)+(2*smallprefbut)),y3label,medprefbut,buth,
2004                         0, 0, 0, 0, 0, "");
2005
2006                 uiDefButS(block, TOG|BIT|9, 0, "Auto Open",
2007                         (xpos+edgespace+medprefbut+(3*midspace)+(2*smallprefbut)),y2,smallprefbut,buth,
2008                         &(U.uiflag), 0, 0, 0, 0,
2009                         "Automatic opening of menu buttons");
2010
2011                 uiDefButS(block, NUM, 0, "ThresA:",
2012                         (xpos+edgespace+medprefbut+(3*midspace)+(2*smallprefbut)),y1,smallprefbut,buth,
2013                         &(U.menuthreshold1), 1, 40, 0, 0,
2014                         "Time in 1/10 seconds for auto open");
2015
2016                 uiDefButS(block, NUM, 0, "ThresB:",
2017                         (xpos+edgespace+medprefbut+(4*midspace)+(3*smallprefbut)),y1,smallprefbut,buth,
2018                         &(U.menuthreshold2), 1, 40, 0, 0,
2019                         "Time in 1/10 seconds for auto open sublevels");
2020
2021
2022                 uiDefBut(block, LABEL,0,"Toolbox Thresh.:",
2023                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y3label,medprefbut,buth,
2024                         0, 0, 0, 0, 0, "");
2025
2026                 uiDefButS(block, NUM, 0, "LMB:",
2027                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y2,smallprefbut,buth,
2028                         &(U.tb_leftmouse), 2, 40, 0, 0,
2029                         "Time in 1/10 seconds leftmouse hold to open toolbox");
2030
2031                 uiDefButS(block, NUM, 0, "RMB:",
2032                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y1,smallprefbut,buth,
2033                         &(U.tb_rightmouse), 2, 40, 0, 0,
2034                         "Time in 1/10 seconds for rightmouse to open toolbox");
2035
2036                         
2037                 uiDefBut(block, LABEL,0,"View rotation:",
2038                         (xpos+edgespace+(3*midspace)+(3*medprefbut)+smallprefbut+2),y3label,medprefbut,buth,
2039                         0, 0, 0, 0, 0, "");
2040
2041                 uiDefButS(block, TOG|BIT|5, B_DRAWINFO, "Trackball",
2042                         (xpos+edgespace+(3*midspace)+(3*medprefbut)+smallprefbut+2),y2,(smallprefbut+2),buth,
2043                         &(U.flag), 0, 0, 0, 0,
2044                         "Use trackball style rotation with middle mouse button");
2045
2046                 uiDefButS(block, TOGN|BIT|5, B_DRAWINFO, "Turntable",
2047                         (xpos+edgespace+(3*midspace)+(3*medprefbut)+smallprefbut+2),y1,(smallprefbut+2),buth,
2048                         &(U.flag), 0, 0, 0, 0,
2049                         "Use turntable style rotation with middle mouse button");
2050
2051
2052
2053                 uiDefButS(block, TOGN|BIT|10, B_DRAWINFO, "Rotate View",
2054                         (xpos+edgespace+(4*midspace)+(4*medprefbut)),y2,(smallprefbut+2),buth,
2055                         &(U.flag), 0, 0, 0, 0, "Default action for the middle mouse button");
2056
2057                 uiDefButS(block, TOG|BIT|10, B_DRAWINFO, "Pan View",
2058                         (xpos+edgespace+(4*midspace)+(4*medprefbut)+smallprefbut+2),y2,(smallprefbut+2),buth,
2059                         &(U.flag), 0, 0, 0, 0, "Default action for the middle mouse button");
2060
2061                 uiDefBut(block, LABEL,0,"Middle mouse button:",
2062                         (xpos+edgespace+(3*midspace)+(4*medprefbut)),y3label,medprefbut,buth,
2063                         0, 0, 0, 0, 0, "");
2064                 uiDefButS(block, TOG|BIT|12, 0, "Emulate 3 Buttons",
2065                         (xpos+edgespace+(4*midspace)+(4*medprefbut)),y1,medprefbut,buth,
2066                         &(U.flag), 0, 0, 0, 0,
2067                         "Emulates a middle mouse button with ALT+LeftMouse");
2068
2069
2070
2071
2072                 uiDefBut(block, LABEL,0,"Mousewheel:",
2073                         (xpos+edgespace+(4*midspace)+(5*medprefbut)),y3label,medprefbut,buth,
2074                         0, 0, 0, 0, 0, "");
2075                 uiDefButS(block, TOG|BIT|2, 0, "Invert Wheel Zoom",
2076                         (xpos+edgespace+(5*midspace)+(5*medprefbut)),y1,medprefbut,buth,
2077                         &(U.uiflag), 0, 0, 0, 0,
2078                         "Swaps mouse wheel zoom direction");
2079
2080
2081                 uiDefButI(block, NUM, 0, "Scroll Lines:",
2082                         (xpos+edgespace+(5*midspace)+(5*medprefbut)),y2,medprefbut,buth,
2083                         &U.wheellinescroll, 0.0, 32.0, 0, 0,
2084                         "The number of lines scrolled at a time with the mouse wheel");
2085
2086
2087         } else if (U.userpref == 1) { /* edit methods */
2088
2089
2090                 uiDefBut(block, LABEL,0,"Material linked to:",
2091                         xpos,y3label,medprefbut,buth,
2092                         0, 0, 0, 0, 0, "");
2093
2094                 uiDefButS(block, TOGN|BIT|8, B_DRAWINFO, "ObData",
2095                         (xpos+edgespace),y2,(smallprefbut),buth,
2096                         &(U.flag), 0, 0, 0, 0, "Link new objects' material to the obData block");
2097
2098                 uiDefButS(block, TOG|BIT|8, B_DRAWINFO, "Object",
2099                         (xpos+edgespace+midspace+smallprefbut),y2,(smallprefbut),buth,
2100                         &(U.flag), 0, 0, 0, 0, "Link new objects' material to the object block");
2101
2102
2103
2104                 uiDefBut(block, LABEL,0,"Mesh Undo",
2105                         (xpos+edgespace+medprefbut),y3label, medprefbut,buth,
2106                         0, 0, 0, 0, 0, "");
2107
2108                 uiDefButS(block, NUMSLI, B_DRAWINFO, "Steps:",
2109                         (xpos+edgespace+medprefbut+midspace),y2,(medprefbut),buth,
2110                                 &(U.undosteps), 1, 64, 0, 0, "Number of undo steps avail. in Editmode.  Smaller conserves memory.");
2111
2112
2113                 uiDefBut(block, LABEL,0,"Auto keyframe on:",
2114                         (xpos+edgespace+(2*medprefbut)+midspace),y3label,medprefbut,buth,
2115                         0, 0, 0, 0, 0, "");
2116
2117                 uiDefButS(block, TOG|BIT|0, 0, "Action",
2118                         (xpos+edgespace+(2*medprefbut)+(2*midspace)),y2,smallprefbut,buth,
2119                         &(U.uiflag), 0, 0, 0, 0, "Automatic keyframe insertion in action ipo curve");
2120
2121                 uiDefButS(block, TOG|BIT|1, 0, "Object",
2122                         (xpos+edgespace+(2*medprefbut)+(3*midspace)+smallprefbut),y2,smallprefbut,buth,
2123                         &(U.uiflag), 0, 0, 0, 0, "Automatic keyframe insertion in object ipo curve");
2124
2125
2126
2127                 uiDefBut(block, LABEL,0,"Duplicate with object:",
2128                         (xpos+edgespace+(3*midspace)+(3*medprefbut)+smallprefbut),y3label,medprefbut,buth,
2129                         0, 0, 0, 0, 0, "");
2130
2131                 uiDefButS(block, TOG|BIT|0, 0, "Mesh",
2132                         (xpos+edgespace+(4*midspace)+(3*medprefbut)+smallprefbut),y2,smallprefbut,buth,
2133                         &(U.dupflag), 0, 0, 0, 0, "Causes mesh data to be duplicated with Shift+D");
2134                 uiDefButS(block, TOG|BIT|9, 0, "Armature",
2135                         (xpos+edgespace+(4*midspace)+(3*medprefbut)+smallprefbut),y1,smallprefbut,buth,
2136                         &(U.dupflag), 0, 0, 0, 0, "Causes armature data to be duplicated with Shift+D");
2137
2138                 uiDefButS(block, TOG|BIT|2, 0, "Surface",
2139                         (xpos+edgespace+(5*midspace)+(3*medprefbut)+(2*smallprefbut)),y2,smallprefbut,buth,
2140                         &(U.dupflag), 0, 0, 0, 0, "Causes surface data to be duplicated with Shift+D");
2141                 uiDefButS(block, TOG|BIT|5, 0, "Lamp",
2142                         (xpos+edgespace+(5*midspace)+(3*medprefbut)+(2*smallprefbut)),y1,smallprefbut,buth,
2143                         &(U.dupflag), 0, 0, 0, 0, "Causes lamp data to be duplicated with Shift+D");
2144
2145                 uiDefButS(block, TOG|BIT|1, 0, "Curve",
2146                         (xpos+edgespace+(6*midspace)+(3*medprefbut)+(3*smallprefbut)),y2,smallprefbut,buth,
2147                         &(U.dupflag), 0, 0, 0, 0, "Causes curve data to be duplicated with Shift+D");
2148                 uiDefButS(block, TOG|BIT|7, 0, "Material",
2149                         (xpos+edgespace+(6*midspace)+(3*medprefbut)+(3*smallprefbut)),y1,smallprefbut,buth,
2150                         &(U.dupflag), 0, 0, 0, 0, "Causes material data to be duplicated with Shift+D");
2151
2152                 uiDefButS(block, TOG|BIT|3, 0, "Text",
2153                         (xpos+edgespace+(7*midspace)+(3*medprefbut)+(4*smallprefbut)),y2,smallprefbut,buth,
2154                         &(U.dupflag), 0, 0, 0, 0, "Causes text data to be duplicated with Shift+D");
2155                 uiDefButS(block, TOG|BIT|8, 0, "Texture",
2156                         (xpos+edgespace+(7*midspace)+(3*medprefbut)+(4*smallprefbut)),y1,smallprefbut,buth,
2157                         &(U.dupflag), 0, 0, 0, 0, "Causes texture data to be duplicated with Shift+D");
2158
2159                 uiDefButS(block, TOG|BIT|4, 0, "Metaball",
2160                         (xpos+edgespace+(8*midspace)+(3*medprefbut)+(5*smallprefbut)),y2,smallprefbut,buth,
2161                         &(U.dupflag), 0, 0, 0, 0, "Causes metaball data to be duplicated with Shift+D");
2162                 uiDefButS(block, TOG|BIT|6, 0, "Ipo",
2163                         (xpos+edgespace+(8*midspace)+(3*medprefbut)+(5*smallprefbut)),y1,smallprefbut,buth,
2164                         &(U.dupflag), 0, 0, 0, 0, "Causes ipo data to be duplicated with Shift+D");
2165         
2166         } else if(U.userpref == 2) { /* language & colors */
2167
2168 #ifdef INTERNATIONAL
2169                 char curfont[320];
2170
2171                 sprintf(curfont, "Interface Font: ");
2172                 strcat(curfont,U.fontname);
2173
2174                 uiDefButS(block, TOG|BIT|5, B_DOLANGUIFONT, "International Fonts",
2175                         xpos,y2,medprefbut,buth,
2176                         &(U.transopts), 0, 0, 0, 0, "Activate international interface");
2177
2178                 if(U.transopts & TR_ALL) {
2179                         uiDefBut(block, LABEL,0,curfont,
2180                                 (xpos+edgespace+medprefbut+midspace),y2,medprefbut,buth,
2181                                 0, 0, 0, 0, 0, "");
2182
2183                         uiDefBut(block, BUT, B_LOADUIFONT, "Select Font",
2184                                 xpos,y1,medprefbut,buth,
2185                                 0, 0, 0, 0, 0, "Select a new font for the interface");
2186
2187
2188                         uiDefButI(block, MENU|INT, B_SETFONTSIZE, fontsize_pup(),
2189                                 (xpos+edgespace+medprefbut+midspace),y1,medprefbut,buth,
2190                                 &U.fontsize, 0, 0, 0, 0, "Current interface font size (points)");
2191
2192 /*
2193                         uiDefButS(block, MENU|SHO, B_SETENCODING, encoding_pup(),
2194                                 (xpos+edgespace+medprefbut+midspace),y1,medprefbut,buth,
2195                                 &U.encoding, 0, 0, 0, 0, "Current interface font encoding");
2196
2197
2198                         uiDefBut(block, LABEL,0,"Translate:",
2199                                 (xpos+edgespace+(2.1*medprefbut)+(2*midspace)),y3label,medprefbut,buth,
2200                                 0, 0, 0, 0, 0, "");
2201 */
2202
2203                         uiDefButS(block, TOG|BIT|0, B_SETTRANSBUTS, "Tooltips",
2204                                 (xpos+edgespace+(2.2*medprefbut)+(3*midspace)),y1,smallprefbut,buth,
2205                                 &(U.transopts), 0, 0, 0, 0, "Translate tooltips");
2206
2207                         uiDefButS(block, TOG|BIT|1, B_SETTRANSBUTS, "Buttons",
2208                                 (xpos+edgespace+(2.2*medprefbut)+(4*midspace)+smallprefbut),y1,smallprefbut,buth,
2209                                 &(U.transopts), 0, 0, 0, 0, "Translate button labels");
2210
2211                         uiDefButS(block, TOG|BIT|2, B_SETTRANSBUTS, "Toolbox",
2212                                 (xpos+edgespace+(2.2*medprefbut)+(5*midspace)+(2*smallprefbut)),y1,smallprefbut,buth,
2213                                 &(U.transopts), 0, 0, 0, 0, "Translate toolbox menu");
2214
2215                         uiDefButS(block, MENU|SHO, B_SETLANGUAGE, language_pup(),
2216                                 (xpos+edgespace+(2.2*medprefbut)+(3*midspace)),y2,medprefbut+(0.5*medprefbut)+3,buth,
2217                                 &U.language, 0, 0, 0, 0, "Select interface language");
2218                                 
2219                         /* uiDefButS(block, TOG|BIT|3, B_SETTRANSBUTS, "FTF All windows",
2220                                 (xpos+edgespace+(4*medprefbut)+(4*midspace)),y1,medprefbut,buth,
2221                                 &(U.transopts), 0, 0, 0, 0,
2222                                 "Use FTF drawing for fileselect and textwindow "
2223                                 "(under construction)");
2224                         */
2225                 }
2226
2227 /* end of INTERNATIONAL */
2228 #endif
2229
2230         } else if(U.userpref == 3) { /* auto save */
2231
2232
2233                 uiDefButS(block, TOG|BIT|0, B_RESETAUTOSAVE, "Auto Save Temp Files",
2234                         (xpos+edgespace),y2,medprefbut,buth,
2235                         &(U.flag), 0, 0, 0, 0,
2236                         "Enables automatic saving of temporary files");
2237
2238                 if(U.flag & AUTOSAVE) {
2239
2240                         uiDefBut(block, BUT, B_LOADTEMP, "Open Recent",
2241                                 (xpos+edgespace),y1,medprefbut,buth,
2242                                 0, 0, 0, 0, 0,"Opens the most recently saved temporary file");
2243
2244                         uiDefButI(block, NUM, B_RESETAUTOSAVE, "Minutes:",
2245                                 (xpos+edgespace+medprefbut+midspace),y2,medprefbut,buth,
2246                                 &(U.savetime), 1.0, 60.0, 0, 0,
2247                                 "The time (in minutes) to wait between automatic temporary saves");
2248
2249                         uiDefButS(block, NUM, 0, "Versions:",
2250                                 (xpos+edgespace+medprefbut+midspace),y1,medprefbut,buth,
2251                                 &U.versions, 0.0, 32.0, 0, 0,
2252                                 "The number of old versions to maintain when saving");
2253                 }
2254
2255         } else if (U.userpref == 4) { /* system & opengl */
2256                 uiDefBut(block, LABEL,0,"Solid OpenGL light:",
2257                         xpos+edgespace, y3label, medprefbut, buth,
2258                         0, 0, 0, 0, 0, "");
2259                 
2260                 uiDefButS(block, MENU, B_REDR, "Light1 %x0|Light2 %x1|Light3 %x2",
2261                         xpos+edgespace, y2, 2*medprefbut/6, buth, &cur_light, 0.0, 0.0, 0, 0, "");
2262                 uiBlockSetCol(block, TH_BUT_SETTING1);
2263                 uiDefButI(block, TOG|BIT|0, B_RECALCLIGHT, "On",
2264                         xpos+edgespace+2*medprefbut/6, y2, medprefbut/6, buth, 
2265                         &U.light[cur_light].flag, 0.0, 0.0, 0, 0, "");
2266                         
2267                 uiBlockSetCol(block, TH_AUTO);
2268                 uiDefButS(block, ROW, B_REDR, "Vec",
2269                         xpos+edgespace+3*medprefbut/6, y2, medprefbut/6, buth, 
2270                         &cur_light_var, 123.0, 0.0, 0, 0, "");
2271                 uiDefButS(block, ROW, B_REDR, "Col",
2272                         xpos+edgespace+4*medprefbut/6, y2, medprefbut/6, buth, 
2273                         &cur_light_var, 123.0, 1.0, 0, 0, "");
2274                 uiDefButS(block, ROW, B_REDR, "Spec",
2275                         xpos+edgespace+5*medprefbut/6, y2, medprefbut/6, buth, 
2276                         &cur_light_var, 123.0, 2.0, 0, 0, "");
2277
2278                 if(cur_light_var==1) {
2279                         uiDefButF(block, NUM, B_RECALCLIGHT, "R ",
2280                                 xpos+edgespace, y1, medprefbut/3, buth, 
2281                                 U.light[cur_light].col, 0.0, 1.0, 100, 2, "");
2282                         uiDefButF(block, NUM, B_RECALCLIGHT, "G ",
2283                                 xpos+edgespace+medprefbut/3, y1, medprefbut/3, buth, 
2284                                 U.light[cur_light].col+1, 0.0, 1.0, 100, 2, "");
2285                         uiDefButF(block, NUM, B_RECALCLIGHT, "B ",
2286                                 xpos+edgespace+2*medprefbut/3, y1, medprefbut/3, buth, 
2287                                 U.light[cur_light].col+2, 0.0, 1.0, 100, 2, "");
2288                 }
2289                 else if(cur_light_var==2) {
2290                         uiDefButF(block, NUM, B_RECALCLIGHT, "sR ",
2291                                 xpos+edgespace, y1, medprefbut/3, buth, 
2292                                 U.light[cur_light].spec, 0.0, 1.0, 100, 2, "");
2293                         uiDefButF(block, NUM, B_RECALCLIGHT, "sG ",
2294                                 xpos+edgespace+medprefbut/3, y1, medprefbut/3, buth, 
2295                                 U.light[cur_light].spec+1, 0.0, 1.0, 100, 2, "");
2296                         uiDefButF(block, NUM, B_RECALCLIGHT, "sB ",
2297                                 xpos+edgespace+2*medprefbut/3, y1, medprefbut/3, buth, 
2298                                 U.light[cur_light].spec+2, 0.0, 1.0, 100, 2, "");
2299                 }
2300                 else if(cur_light_var==0) {
2301                         uiDefButF(block, NUM, B_RECALCLIGHT, "X ",
2302                                 xpos+edgespace, y1, medprefbut/3, buth, 
2303                                 U.light[cur_light].vec, -1.0, 1.0, 100, 2, "");
2304                         uiDefButF(block, NUM, B_RECALCLIGHT, "Y ",
2305                                 xpos+edgespace+medprefbut/3, y1, medprefbut/3, buth, 
2306                                 U.light[cur_light].vec+1, -1.0, 1.0, 100, 2, "");
2307                         uiDefButF(block, NUM, B_RECALCLIGHT, "Z ",
2308                                 xpos+edgespace+2*medprefbut/3, y1, medprefbut/3, buth, 
2309                                 U.light[cur_light].vec+2, -1.0, 1.0, 100, 2, "");
2310                 }
2311
2312 /*
2313                 uiDefButS(block, TOG|BIT|5, 0, "Log Events to Console",
2314                         (xpos+edgespace),y2,largeprefbut,buth,
2315                         &(U.uiflag), 0, 0, 0, 0, "Display a list of input events in the console");
2316
2317                 uiDefButS(block, MENU|SHO, B_CONSOLEOUT, consolemethod_pup(),
2318                         (xpos+edgespace), y1, largeprefbut,buth,
2319                         &U.console_out, 0, 0, 0, 0, "Select console output method");
2320
2321                 uiDefButS(block, NUM, B_CONSOLENUMLINES, "Lines:",
2322                         (xpos+edgespace+largeprefbut+midspace),y1,smallprefbut,buth,
2323                         &U.console_buffer, 1.0, 4000.0, 0, 0, "Maximum number of internal console lines");
2324 */
2325
2326 #ifdef _WIN32
2327                 uiDefBut(block, LABEL,0,"Win Codecs:",
2328                         (xpos+edgespace+(1*midspace)+(1*medprefbut)),y3label,medprefbut,buth,
2329                         0, 0, 0, 0, 0, "");
2330
2331                 uiDefButS(block, TOG|BIT|8, 0, "Enable all codecs",
2332                         (xpos+edgespace+(1*medprefbut)+(1*midspace)),y2,medprefbut,buth,
2333                         &(U.uiflag), 0, 0, 0, 0, "Allows all codecs for rendering (not guaranteed)");
2334 #endif
2335
2336                 uiDefBut(block, LABEL,0,"Keyboard:",
2337                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y3label,medprefbut,buth,
2338                         0, 0, 0, 0, 0, "");
2339
2340                 uiDefButS(block, TOG|BIT|9, B_U_CAPSLOCK, "Disable Caps Lock",
2341                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y1,medprefbut,buth,
2342                         &(U.flag), 0, 0, 0, 0,
2343                         "Disables the Caps Lock key when entering text");
2344
2345                 uiDefButS(block, TOG|BIT|13, 0, "Emulate Numpad",
2346                         (xpos+edgespace+(3*midspace)+(3*medprefbut)),y2,medprefbut,buth,
2347                         &(U.flag), 0, 0, 0, 0,
2348                         "Causes the 1 to 0 keys to act as the numpad (useful for laptops)");
2349
2350
2351                 uiDefBut(block, LABEL,0,"System:",
2352                         (xpos+edgespace+(4*midspace)+(4*medprefbut)),y3label,medprefbut,buth,
2353                         0, 0, 0, 0, 0, "");
2354
2355                 uiDefButI(block, TOG|BIT|USERDEF_DISABLE_SOUND_BIT, B_SOUNDTOGGLE, "Disable Sound",
2356                         (xpos+edgespace+(4*medprefbut)+(4*midspace)),y2,medprefbut,buth,
2357                         &(U.gameflags), 0, 0, 0, 0, "Disables sounds from being played");
2358
2359                 uiDefButS(block, TOG|BIT|3, 0, "Filter File Extensions",
2360                         (xpos+edgespace+(4*medprefbut)+(4*midspace)),y1,medprefbut,buth,
2361                         &(U.uiflag), 0, 0, 0, 0, "Display only files with extensions in the image select window");
2362
2363
2364                 uiDefBut(block, LABEL,0,"OpenGL:",
2365                         (xpos+edgespace+(5*midspace)+(5*medprefbut)),y3label,medprefbut,buth,
2366                         0, 0, 0, 0, 0, "");
2367
2368                 uiDefButI(block, TOGN|BIT|USERDEF_DISABLE_MIPMAP_BIT, B_MIPMAPCHANGED, "Mipmaps",
2369                         (xpos+edgespace+(5*medprefbut)+(5*midspace)),y2,medprefbut,buth,
2370                         &(U.gameflags), 0, 0, 0, 0, "Toggles between mipmap textures on (beautiful) and off (fast)");
2371
2372                 uiDefButI(block, TOG|BIT|USERDEF_VERTEX_ARRAYS_BIT, 0, "Vertex Arrays",
2373                         (xpos+edgespace+(5*medprefbut)+(5*midspace)),y1,medprefbut,buth,
2374                         &(U.gameflags), 0, 0, 0, 0, "Toggles between vertex arrays on (less reliable) and off (more reliable)");
2375
2376                 uiDefBut(block, LABEL,0,"Audio:",
2377                         (xpos+edgespace+(2*midspace)+(2*medprefbut)),y3label,medprefbut,buth,
2378                         0, 0, 0, 0, 0, "");
2379
2380                 uiDefButI(block, ROW, 0, "Mixing buffer 256", (xpos+edgespace+(2*midspace)+(2*medprefbut)),y2,medprefbut,buth, &U.mixbufsize, 2.0, 256.0, 0, 0, "Set audio buffer size to 256 samples");
2381                 uiDefButI(block, ROW, 0, "512", (xpos+edgespace+(2*midspace)+(2*medprefbut)),y1,61,buth, &U.mixbufsize, 2.0, 512.0, 0, 0, "Set audio buffer size to 512 samples");      
2382                 uiDefButI(block, ROW, 0, "1024", (xpos+edgespace+(2*midspace)+(2*medprefbut))+61+midspace,y1,61,buth, &U.mixbufsize, 2.0, 1024.0, 0, 0, "Set audio buffer size to 1024 samples");               
2383                 uiDefButI(block, ROW, 0, "2048", (xpos+edgespace+(2*midspace)+(2*medprefbut))+2*(61+midspace),y1,61,buth, &U.mixbufsize, 2.0, 2048.0, 0, 0, "Set audio buffer size to 2048 samples");                   
2384
2385         } else if(U.userpref == 5) { /* file paths */
2386
2387
2388                 uiDefBut(block, TEX, 0, "Fonts: ",
2389                         (xpos+edgespace),y2,(largeprefbut-smfileselbut),buth,
2390                         U.fontdir, 1.0, 63.0, 0, 0,
2391                         "The default directory to search for loading fonts");
2392                 uiDefIconBut(block, BUT, B_FONTDIRFILESEL, ICON_FILESEL,
2393                         (xpos+edgespace+largeprefbut-smfileselbut),y2,smfileselbut,buth,
2394                         0, 0, 0, 0, 0, "Select the default font directory");
2395
2396                 uiDefBut(block, TEX, 0, "Textures: ",
2397                         (xpos+edgespace+largeprefbut+midspace),y2,(largeprefbut-smfileselbut),buth,
2398                         U.textudir, 1.0, 63.0, 0, 0, "The default directory to search for textures");
2399                 uiDefIconBut(block, BUT, B_TEXTUDIRFILESEL, ICON_FILESEL,
2400                         (xpos+edgespace+(2*largeprefbut)+midspace-smfileselbut),y2,smfileselbut,buth,
2401                         0, 0, 0, 0, 0, "Select the default texture location");
2402
2403
2404                 uiDefBut(block, TEX, 0, "Tex Plugins: ",
2405                         (xpos+edgespace+(2*largeprefbut)+(2*midspace)),y2,(largeprefbut-smfileselbut),buth,
2406                         U.plugtexdir, 1.0, 63.0, 0, 0, "The default directory to search for texture plugins");
2407                 uiDefIconBut(block, BUT, B_PLUGTEXDIRFILESEL, ICON_FILESEL,
2408                         (xpos+edgespace+(3*largeprefbut)+(2*midspace)-smfileselbut),y2,smfileselbut,buth,
2409                         0, 0, 0, 0, 0, "Select the default texture plugin location");
2410
2411                 uiDefBut(block, TEX, 0, "Seq Plugins: ",
2412                         (xpos+edgespace+(3*largeprefbut)+(3*midspace)),y2,(largeprefbut-smfileselbut),buth,
2413                         U.plugseqdir, 1.0, 63.0, 0, 0, "The default directory to search for sequence plugins");
2414                 uiDefIconBut(block, BUT, B_PLUGSEQDIRFILESEL, ICON_FILESEL,
2415                         (xpos+edgespace+(4*largeprefbut)+(3*midspace)-smfileselbut),y2,smfileselbut,buth,
2416                         0, 0, 0, 0, 0, "Select the default sequence plugin location");
2417
2418
2419                 uiDefBut(block, TEX, 0, "Render: ",
2420                         (xpos+edgespace),y1,(largeprefbut-smfileselbut),buth,
2421                         U.renderdir, 1.0, 63.0, 0, 0, "The default directory for rendering output");
2422                 uiDefIconBut(block, BUT, B_RENDERDIRFILESEL, ICON_FILESEL,
2423                         (xpos+edgespace+largeprefbut-smfileselbut),y1,smfileselbut,buth,
2424                         0, 0, 0, 0, 0, "Select the default render output location");
2425
2426                 uiDefBut(block, TEX, 0, "Python: ",
2427                         (xpos+edgespace+largeprefbut+midspace),y1,(largeprefbut-smfileselbut),buth,
2428                         U.pythondir, 1.0, 63.0, 0, 0, "The default directory to search for Python scripts");
2429                 uiDefIconBut(block, BUT, B_PYTHONDIRFILESEL, ICON_FILESEL,
2430                         (xpos+edgespace+(2*largeprefbut)+midspace-smfileselbut),y1,smfileselbut,buth,
2431                         0, 0, 0, 0, 0, "Select the default Python script location");
2432
2433
2434                 uiDefBut(block, TEX, 0, "Sounds: ",
2435                         (xpos+edgespace+(2*largeprefbut)+(2*midspace)),y1,(largeprefbut-smfileselbut),buth,
2436                         U.sounddir, 1.0, 63.0, 0, 0, "The default directory to search for sounds");
2437                 uiDefIconBut(block, BUT, B_SOUNDDIRFILESEL, ICON_FILESEL,
2438                         (xpos+edgespace+(3*largeprefbut)+(2*midspace)-smfileselbut),y1,smfileselbut,buth,
2439                         0, 0, 0, 0, 0, "Select the default sound location");
2440
2441                 uiDefBut(block, TEX, 0, "Temp: ",
2442                          (xpos+edgespace+(3*largeprefbut)+(3*midspace)),y1,(largeprefbut-smfileselbut),buth,
2443                          U.tempdir, 1.0, 63.0, 0, 0, "The directory for storing temporary save files");
2444                 uiDefIconBut(block, BUT, B_TEMPDIRFILESEL, ICON_FILESEL,
2445                         (xpos+edgespace+(4*largeprefbut)+(3*midspace)-smfileselbut),y1,smfileselbut,buth,
2446                         0, 0, 0, 0, 0, "Select the default temporary save file location");
2447
2448         }
2449
2450         uiDrawBlock(block);
2451         
2452         myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
2453         draw_area_emboss(sa);
2454         myortho2(0.0, 1280.0, 0.0, curarea->winy/fac);
2455         sa->win_swap= WIN_BACK_OK;
2456         
2457 }
2458
2459
2460 void winqreadinfospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
2461 {
2462         unsigned short event= evt->event;
2463         short val= evt->val;
2464         
2465         if(val) {
2466                 if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
2467
2468                 switch(event) {
2469                 case UI_BUT_EVENT:
2470                         if(val==B_ADD_THEME) {
2471                                 bTheme *btheme, *new;
2472                                 
2473                                 btheme= U.themes.first;
2474                                 new= MEM_callocN(sizeof(bTheme), "theme");
2475                                 memcpy(new, btheme, sizeof(bTheme));
2476                                 BLI_addhead(&U.themes, new);
2477                                 strcpy(new->name, "New User Theme");
2478                                 addqueue(sa->win, REDRAW, 1);
2479                         }
2480                         else if(val==B_DEL_THEME) {
2481                                 bTheme *btheme= U.themes.first;
2482                                 BLI_remlink(&U.themes, btheme);
2483                                 MEM_freeN(btheme);
2484                                 BIF_SetTheme(sa); // prevent usage of old theme in calls        
2485                                 addqueue(sa->win, REDRAW, 1);
2486                         }
2487                         else if(val==B_NAME_THEME) {
2488                                 bTheme *btheme= U.themes.first;
2489                                 if(strcmp(btheme->name, "Default")==0) {
2490                                         strcpy(btheme->name, "New User Theme");
2491                                         addqueue(sa->win, REDRAW, 1);
2492                                 }
2493                         }
2494                         else if(val==B_UPDATE_THEME) {
2495                                 allqueue(REDRAWALL, 0);
2496                         }
2497                         else if(val==B_CHANGE_THEME) {
2498                                 th_curcol= TH_BACK;     // backdrop color is always there...
2499                                 addqueue(sa->win, REDRAW, 1);
2500                         }
2501                         else if(val==B_THEME_COPY) {
2502                                 if(th_curcol_ptr) {
2503                                         th_curcol_arr[0]= th_curcol_ptr[0];
2504                                         th_curcol_arr[1]= th_curcol_ptr[1];
2505                                         th_curcol_arr[2]= th_curcol_ptr[2];
2506                                         th_curcol_arr[3]= th_curcol_ptr[3];
2507                                         addqueue(sa->win, REDRAW, 1);
2508                                 }
2509                         }
2510                         else if(val==B_THEME_PASTE) {
2511                                 if(th_curcol_ptr) {
2512                                         th_curcol_ptr[0]= th_curcol_arr[0];
2513                                         th_curcol_ptr[1]= th_curcol_arr[1];
2514                                         th_curcol_ptr[2]= th_curcol_arr[2];
2515                                         th_curcol_ptr[3]= th_curcol_arr[3];
2516                                         allqueue(REDRAWALL, 0);
2517                                 }
2518                         }
2519                         else if(val==B_RECALCLIGHT) {
2520                                 if(U.light[0].flag==0 && U.light[1].flag==0 && U.light[2].flag==0)
2521                                         U.light[0].flag= 1;
2522                                 
2523                                 default_gl_light();
2524                                 addqueue(sa->win, REDRAW, 1);
2525                                 allqueue(REDRAWVIEW3D, 0);
2526                         }
2527                         else do_global_buttons(val);
2528                         
2529                         break;  
2530                 }
2531         }
2532 }
2533
2534 void init_infospace(ScrArea *sa)
2535 {
2536         SpaceInfo *sinfo;
2537         
2538         sinfo= MEM_callocN(sizeof(SpaceInfo), "initinfo");
2539         BLI_addhead(&sa->spacedata, sinfo);
2540
2541         sinfo->spacetype=SPACE_INFO;
2542 }
2543
2544 /* ******************** SPACE: BUTS ********************** */
2545
2546 extern void drawbutspace(ScrArea *sa, void *spacedata); /* buttons.c */
2547
2548 static void changebutspace(ScrArea *sa, void *spacedata)
2549 {
2550         if(G.v2d==0) return;
2551         
2552         test_view2d(G.v2d, curarea->winx, curarea->winy);
2553         myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
2554 }
2555
2556 void winqreadbutspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
2557 {
2558         unsigned short event= evt->event;
2559         short val= evt->val;
2560         SpaceButs *sbuts= curarea->spacedata.first;
2561         ScrArea *sa2, *sa3d;
2562         int nr, doredraw= 0;
2563
2564         if(val) {
2565                 
2566                 if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
2567
2568                 switch(event) {
2569                 case UI_BUT_EVENT:
2570                         do_butspace(val);
2571                         break;
2572                         
2573                 case MIDDLEMOUSE:
2574                 case WHEELUPMOUSE:
2575                 case WHEELDOWNMOUSE:
2576                         view2dmove(event);      /* in drawipo.c */
2577                         break;
2578                 case PAGEUPKEY:
2579                         event= WHEELUPMOUSE;
2580                         view2dmove(event);      /* in drawipo.c */
2581                         break;
2582                 case PAGEDOWNKEY:
2583                         event= WHEELDOWNMOUSE;
2584                         view2dmove(event);      /* in drawipo.c */
2585                         break;
2586                         
2587                 case RIGHTMOUSE:
2588                         nr= pupmenu("Align buttons%t|Free %x0|Horizontal%x1|Vertical%x2");
2589                         if (nr>=0) {
2590                                 sbuts->align= nr;
2591                                 if(nr) {
2592                                         uiAlignPanelStep(sa, 1.0);
2593                                         do_buts_buttons(B_BUTSHOME);
2594                                 }
2595                         }
2596
2597                         break;
2598                 case PADPLUSKEY:
2599                         view2d_zoom(&sbuts->v2d, 0.06f, curarea->winx, curarea->winy);
2600                         scrarea_queue_winredraw(curarea);
2601                         break;
2602                 case PADMINUS:
2603                         view2d_zoom(&sbuts->v2d, -0.075f, curarea->winx, curarea->winy);
2604                         scrarea_queue_winredraw(curarea);
2605                         break;
2606                 case RENDERPREVIEW:
2607                         BIF_previewrender(sbuts);
2608                         break;
2609                 
2610                 case HOMEKEY:
2611                         do_buts_buttons(B_BUTSHOME);
2612                         break;
2613
2614
2615                 /* if only 1 view, also de persp, excluding arrowkeys */
2616                 case PAD0: case PAD1: case PAD3:
2617                 case PAD5: case PAD7: case PAD9:
2618                 case PADENTER: case ZKEY: case PKEY:
2619                         sa3d= 0;
2620                         sa2= G.curscreen->areabase.first;
2621                         while(sa2) {
2622                                 if(sa2->spacetype==SPACE_VIEW3D) {
2623                                         if(sa3d) return;
2624                                         sa3d= sa2;
2625                                 }
2626                                 sa2= sa2->next;
2627                         }
2628                         if(sa3d) {
2629                                 sa= curarea;
2630                                 areawinset(sa3d->win);
2631                                 
2632                                 if(event==PKEY) start_game();
2633                                 else if(event==ZKEY) toggle_shading();
2634                                 else persptoetsen(event);
2635                                 
2636                                 scrarea_queue_winredraw(sa3d);
2637                                 scrarea_queue_headredraw(sa3d);
2638                                 areawinset(sa->win);
2639                         }
2640                 }
2641         }
2642
2643         if(doredraw) scrarea_queue_winredraw(curarea);
2644 }
2645
2646 void set_rects_butspace(SpaceButs *buts)
2647 {
2648         /* buts space goes from (0,0) to (1280, 228) */
2649
2650         buts->v2d.tot.xmin= 0.0f;
2651         buts->v2d.tot.ymin= 0.0f;
2652         buts->v2d.tot.xmax= 1279.0f;
2653         buts->v2d.tot.ymax= 228.0f;
2654         
2655         buts->v2d.min[0]= 256.0f;
2656         buts->v2d.min[1]= 42.0f;
2657
2658         buts->v2d.max[0]= 2048.0f;
2659         buts->v2d.max[1]= 450.0f;
2660         
2661         buts->v2d.minzoom= 0.5f;
2662         buts->v2d.maxzoom= 1.21f;
2663         
2664         buts->v2d.scroll= 0;
2665         buts->v2d.keepaspect= 1;
2666         buts->v2d.keepzoom= 1;
2667         buts->v2d.keeptot= 1;
2668         
2669 }
2670
2671 void test_butspace(void)
2672 {
2673         ScrArea *area= curarea;
2674         int blocksmin= uiBlocksGetYMin(&area->uiblocks)-10.0;
2675         
2676         G.buts->v2d.tot.ymin= MIN2(0.0, blocksmin-10.0);
2677 }
2678
2679 void init_butspace(ScrArea *sa)
2680 {
2681         SpaceButs *buts;
2682         
2683         buts= MEM_callocN(sizeof(SpaceButs), "initbuts");
2684         BLI_addhead(&sa->spacedata, buts);
2685
2686         buts->spacetype= SPACE_BUTS;
2687         buts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK;
2688
2689         /* set_rects only does defaults, so after reading a file the cur has not changed */
2690         set_rects_butspace(buts);
2691         buts->v2d.cur= buts->v2d.tot;
2692 }
2693
2694 void extern_set_butspace(int fkey)
2695 {
2696         ScrArea *sa;
2697         SpaceButs *sbuts;
2698         
2699         /* when a f-key pressed: closest button window is initialized */
2700         if(curarea->spacetype==SPACE_BUTS) sa= curarea;
2701         else {
2702                 /* find area */
2703                 sa= G.curscreen->areabase.first;
2704                 while(sa) {
2705                         if(sa->spacetype==SPACE_BUTS) break;
2706                         sa= sa->next;
2707                 }
2708         }
2709         
2710         if(sa==0) return;
2711         
2712         if(sa!=curarea) areawinset(sa->win);
2713         
2714         sbuts= sa->spacedata.first;
2715         
2716         if(fkey==F4KEY) {
2717                 sbuts->mainb= CONTEXT_LOGIC;
2718         }
2719         else if(fkey==F5KEY) {
2720                 sbuts->mainb= CONTEXT_SHADING;
2721                 if(OBACT) {
2722                         if(OBACT->type==OB_CAMERA) 
2723                                 sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_WORLD;
2724                         else if(OBACT->type==OB_LAMP) 
2725                                 sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP;
2726                         else  
2727                                 sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
2728                 }
2729                 else sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
2730         }
2731         else if(fkey==F6KEY) {
2732                 sbuts->mainb= CONTEXT_SHADING;
2733                 sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_TEX;
2734         }
2735         else if(fkey==F7KEY) sbuts->mainb= CONTEXT_OBJECT;
2736         else if(fkey==F8KEY) {
2737                 sbuts->mainb= CONTEXT_SHADING;
2738                 sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_WORLD;
2739         }
2740         else if(fkey==F9KEY) sbuts->mainb= CONTEXT_EDITING;
2741         else if(fkey==F10KEY) sbuts->mainb= CONTEXT_SCENE;
2742
2743         scrarea_queue_headredraw(sa);
2744         scrarea_queue_winredraw(sa);
2745         BIF_preview_changed(sbuts);
2746 }
2747
2748 /* ******************** SPACE: SEQUENCE ********************** */
2749
2750 /*  extern void drawseqspace(ScrArea *sa, void *spacedata); BIF_drawseq.h */
2751
2752 void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
2753 {
2754         unsigned short event= evt->event;
2755         short val= evt->val;
2756         SpaceSeq *sseq= curarea->spacedata.first;
2757         View2D *v2d= &sseq->v2d;
2758         extern Sequence *last_seq;
2759         float dx, dy;
2760         int doredraw= 0, cfra, first;
2761         short mval[2];
2762         
2763         if(curarea->win==0) return;
2764
2765         if(val) {
2766                 
2767                 if( uiDoBlocks(&curarea->uiblocks, event)!=UI_NOTHING ) event= 0;
2768
2769                 switch(event) {
2770                 case LEFTMOUSE:
2771                         if(sseq->mainb || view2dmove(event)==0) {
2772                                 
2773                                 first= 1;               
2774                                 set_special_seq_update(1);
2775
2776                                 do {
2777                                         getmouseco_areawin(mval);
2778                                         areamouseco_to_ipoco(v2d, mval, &dx, &dy);
2779                                         
2780                                         cfra= (int)dx;
2781                                         if(cfra< 1) cfra= 1;
2782                                      &