2.5 / Drag & Drop
[blender-staging.git] / source / blender / editors / space_outliner / outliner.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2004 Blender Foundation.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  */
29
30 #include <string.h>
31 #include <stdlib.h>
32 #include <stddef.h>
33
34 #include "MEM_guardedalloc.h"
35
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
62
63 #include "BLI_blenlib.h"
64
65 #include "IMB_imbuf_types.h"
66
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
75 #include "BKE_main.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
84
85 #include "ED_armature.h"
86 #include "ED_object.h"
87 #include "ED_screen.h"
88 #include "ED_util.h"
89 #include "ED_types.h"
90
91 #include "WM_api.h"
92 #include "WM_types.h"
93
94 #include "BIF_gl.h"
95 #include "BIF_glutil.h"
96
97 #include "UI_interface.h"
98 #include "UI_interface_icons.h"
99 #include "UI_resources.h"
100 #include "UI_view2d.h"
101
102 #include "RNA_access.h"
103 #include "RNA_define.h"
104
105 #include "ED_armature.h"
106 #include "ED_keyframing.h"
107 #include "ED_object.h"
108 #include "ED_particle.h"
109 #include "ED_screen.h"
110 #include "ED_view3d.h"
111
112 #include "outliner_intern.h"
113
114 #include "PIL_time.h" 
115
116
117 #define OL_H    19
118 #define OL_X    18
119
120 #define OL_TOG_RESTRICT_VIEWX   54
121 #define OL_TOG_RESTRICT_SELECTX 36
122 #define OL_TOG_RESTRICT_RENDERX 18
123
124 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
125
126 #define OL_RNA_COLX                     300
127 #define OL_RNA_COL_SIZEX        150
128 #define OL_RNA_COL_SPACEX       50
129
130 #define TS_CHUNK        128
131
132 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
133
134 /* ************* XXX **************** */
135
136 static void error() {}
137
138 /* ********************************** */
139
140
141 /* ******************** PROTOTYPES ***************** */
142 static void outliner_draw_tree_element(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
143 static void outliner_do_object_operation(bContext *C, Scene *scene, SpaceOops *soops, ListBase *lb, 
144                                                                                  void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *));
145
146
147 /* ******************** PERSISTANT DATA ***************** */
148
149 static void outliner_storage_cleanup(SpaceOops *soops)
150 {
151         TreeStore *ts= soops->treestore;
152         
153         if(ts) {
154                 TreeStoreElem *tselem;
155                 int a, unused= 0;
156                 
157                 /* each element used once, for ID blocks with more users to have each a treestore */
158                 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
159
160                 /* cleanup only after reading file or undo step, and always for
161                  * RNA datablocks view in order to save memory */
162                 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
163                         
164                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
165                                 if(tselem->id==NULL) unused++;
166                         }
167
168                         if(unused) {
169                                 if(ts->usedelem == unused) {
170                                         MEM_freeN(ts->data);
171                                         ts->data= NULL;
172                                         ts->usedelem= ts->totelem= 0;
173                                 }
174                                 else {
175                                         TreeStoreElem *tsnewar, *tsnew;
176                                         
177                                         tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
178                                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
179                                                 if(tselem->id) {
180                                                         *tsnew= *tselem;
181                                                         tsnew++;
182                                                 }
183                                         }
184                                         MEM_freeN(ts->data);
185                                         ts->data= tsnewar;
186                                         ts->usedelem-= unused;
187                                         ts->totelem= ts->usedelem;
188                                 }
189                         }
190                 }
191         }
192 }
193
194 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
195 {
196         TreeStore *ts;
197         TreeStoreElem *tselem;
198         int a;
199         
200         /* case 1; no TreeStore */
201         if(soops->treestore==NULL) {
202                 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
203         }
204         ts= soops->treestore;
205         
206         /* check if 'te' is in treestore */
207         tselem= ts->data;
208         for(a=0; a<ts->usedelem; a++, tselem++) {
209                 if(tselem->id==id && tselem->used==0) {
210                         if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
211                                 te->store_index= a;
212                                 tselem->used= 1;
213                                 return;
214                         }
215                 }
216         }
217         
218         /* add 1 element to treestore */
219         if(ts->usedelem==ts->totelem) {
220                 TreeStoreElem *tsnew;
221                 
222                 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
223                 if(ts->data) {
224                         memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
225                         MEM_freeN(ts->data);
226                 }
227                 ts->data= tsnew;
228                 ts->totelem+= TS_CHUNK;
229         }
230         
231         tselem= ts->data+ts->usedelem;
232         
233         tselem->type= type;
234         if(type) tselem->nr= nr; // we're picky! :)
235         else tselem->nr= 0;
236         tselem->id= id;
237         tselem->used = 0;
238         tselem->flag= TSE_CLOSED;
239         te->store_index= ts->usedelem;
240         
241         ts->usedelem++;
242 }
243
244 /* ******************** TREE MANAGEMENT ****************** */
245
246 void outliner_free_tree(ListBase *lb)
247 {
248         
249         while(lb->first) {
250                 TreeElement *te= lb->first;
251                 
252                 outliner_free_tree(&te->subtree);
253                 BLI_remlink(lb, te);
254
255                 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
256                 MEM_freeN(te);
257         }
258 }
259
260 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
261 {
262         TreeElement *te= lb->first;
263         while(te) {
264                 TreeStoreElem *tselem= TREESTORE(te);
265                 if((tselem->flag & TSE_CLOSED)==0) 
266                         outliner_height(soops, &te->subtree, h);
267                 (*h) += OL_H;
268                 te= te->next;
269         }
270 }
271
272 #if 0  // XXX this is currently disabled until te->xend is set correctly
273 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
274 {
275         TreeElement *te= lb->first;
276         while(te) {
277 //              TreeStoreElem *tselem= TREESTORE(te);
278                 
279                 // XXX fixme... te->xend is not set yet
280                 if(tselem->flag & TSE_CLOSED) {
281                         if (te->xend > *w)
282                                 *w = te->xend;
283                 }
284                 outliner_width(soops, &te->subtree, w);
285                 te= te->next;
286         }
287 }
288 #endif
289
290 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
291 {
292         TreeElement *te= lb->first;
293         while(te) {
294                 TreeStoreElem *tselem= TREESTORE(te);
295                         // XXX fixme... (currently, we're using a fixed length of 100)!
296                 /*if(te->xend) {
297                         if(te->xend > *w)
298                                 *w = te->xend;
299                 }*/
300                 if(startx+100 > *w)
301                         *w = startx+100;
302
303                 if((tselem->flag & TSE_CLOSED)==0)
304                         outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
305                 te= te->next;
306         }
307 }
308
309 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
310 {
311         TreeElement *te= lb->first, *tes;
312         while(te) {
313                 if(te->store_index==store_index) return te;
314                 tes= outliner_find_tree_element(&te->subtree, store_index);
315                 if(tes) return tes;
316                 te= te->next;
317         }
318         return NULL;
319 }
320
321
322
323 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
324 {
325         TreeStoreElem *tselem;
326         te= te->parent;
327         
328         while(te) {
329                 tselem= TREESTORE(te);
330                 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
331                 te= te->parent;
332         }
333         return NULL;
334 }
335
336 struct treesort {
337         TreeElement *te;
338         ID *id;
339         char *name;
340         short idcode;
341 };
342
343 static int treesort_alpha(const void *v1, const void *v2)
344 {
345         const struct treesort *x1= v1, *x2= v2;
346         int comp;
347         
348         /* first put objects last (hierarchy) */
349         comp= (x1->idcode==ID_OB);
350         if(x2->idcode==ID_OB) comp+=2;
351         
352         if(comp==1) return 1;
353         else if(comp==2) return -1;
354         else if(comp==3) {
355                 int comp= strcmp(x1->name, x2->name);
356                 
357                 if( comp>0 ) return 1;
358                 else if( comp<0) return -1;
359                 return 0;
360         }
361         return 0;
362 }
363
364 /* this is nice option for later? doesnt look too useful... */
365 #if 0
366 static int treesort_obtype_alpha(const void *v1, const void *v2)
367 {
368         const struct treesort *x1= v1, *x2= v2;
369         
370         /* first put objects last (hierarchy) */
371         if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
372         else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
373         else {
374                 /* 2nd we check ob type */
375                 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
376                         if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
377                         else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
378                         else return 0;
379                 }
380                 else {
381                         int comp= strcmp(x1->name, x2->name);
382                         
383                         if( comp>0 ) return 1;
384                         else if( comp<0) return -1;
385                         return 0;
386                 }
387         }
388 }
389 #endif
390
391 /* sort happens on each subtree individual */
392 static void outliner_sort(SpaceOops *soops, ListBase *lb)
393 {
394         TreeElement *te;
395         TreeStoreElem *tselem;
396         int totelem=0;
397         
398         te= lb->last;
399         if(te==NULL) return;
400         tselem= TREESTORE(te);
401         
402         /* sorting rules; only object lists or deformgroups */
403         if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
404                 
405                 /* count first */
406                 for(te= lb->first; te; te= te->next) totelem++;
407                 
408                 if(totelem>1) {
409                         struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
410                         struct treesort *tp=tear;
411                         int skip= 0;
412                         
413                         for(te= lb->first; te; te= te->next, tp++) {
414                                 tselem= TREESTORE(te);
415                                 tp->te= te;
416                                 tp->name= te->name;
417                                 tp->idcode= te->idcode;
418                                 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0;   // dont sort this
419                                 tp->id= tselem->id;
420                         }
421                         /* keep beginning of list */
422                         for(tp= tear, skip=0; skip<totelem; skip++, tp++)
423                                 if(tp->idcode) break;
424                         
425                         if(skip<totelem)
426                                 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
427                         
428                         lb->first=lb->last= NULL;
429                         tp= tear;
430                         while(totelem--) {
431                                 BLI_addtail(lb, tp->te);
432                                 tp++;
433                         }
434                         MEM_freeN(tear);
435                 }
436         }
437         
438         for(te= lb->first; te; te= te->next) {
439                 outliner_sort(soops, &te->subtree);
440         }
441 }
442
443 /* Prototype, see functions below */
444 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
445                                                                                  TreeElement *parent, short type, short index);
446
447
448 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
449 {
450         TreeStoreElem *tselem= TREESTORE(tenla);
451         TreeElement *te;
452         
453         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
454         te->name= "Combined";
455         te->directdata= &srl->passflag;
456         
457         /* save cpu cycles, but we add the first to invoke an open/close triangle */
458         if(tselem->flag & TSE_CLOSED)
459                 return;
460         
461         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
462         te->name= "Z";
463         te->directdata= &srl->passflag;
464         
465         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
466         te->name= "Vector";
467         te->directdata= &srl->passflag;
468         
469         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
470         te->name= "Normal";
471         te->directdata= &srl->passflag;
472         
473         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
474         te->name= "UV";
475         te->directdata= &srl->passflag;
476         
477         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
478         te->name= "Mist";
479         te->directdata= &srl->passflag;
480         
481         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
482         te->name= "Index Object";
483         te->directdata= &srl->passflag;
484         
485         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
486         te->name= "Color";
487         te->directdata= &srl->passflag;
488         
489         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
490         te->name= "Diffuse";
491         te->directdata= &srl->passflag;
492         
493         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
494         te->name= "Specular";
495         te->directdata= &srl->passflag;
496         
497         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
498         te->name= "Shadow";
499         te->directdata= &srl->passflag;
500         
501         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
502         te->name= "AO";
503         te->directdata= &srl->passflag;
504         
505         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
506         te->name= "Reflection";
507         te->directdata= &srl->passflag;
508         
509         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
510         te->name= "Refraction";
511         te->directdata= &srl->passflag;
512         
513         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
514         te->name= "Radiosity";
515         te->directdata= &srl->passflag;
516         
517 }
518
519
520 /* special handling of hierarchical non-lib data */
521 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, 
522                                                           TreeElement *parent, int *a)
523 {
524         TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
525         
526         (*a)++;
527         te->name= curBone->name;
528         te->directdata= curBone;
529         
530         for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
531                 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
532         }
533 }
534
535 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
536 {
537         SceneRenderLayer *srl;
538         TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
539         int a;
540         
541         tenla->name= "RenderLayers";
542         for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
543                 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
544                 tenlay->name= srl->name;
545                 tenlay->directdata= &srl->passflag;
546                 
547                 if(srl->light_override)
548                         outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
549                 if(srl->mat_override)
550                         outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
551                 
552                 outliner_add_passes(soops, tenlay, &sce->id, srl);
553         }
554         
555         outliner_add_element(soops,  lb, sce->world, te, 0, 0);
556 }
557
558 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
559                                                                                  TreeElement *parent, short type, short index)
560 {
561         TreeElement *te;
562         TreeStoreElem *tselem;
563         ID *id= idv;
564         int a = 0;
565         
566         if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
567                 id= ((PointerRNA*)idv)->id.data;
568                 if(!id) id= ((PointerRNA*)idv)->data;
569         }
570
571         if(id==NULL) return NULL;
572
573         te= MEM_callocN(sizeof(TreeElement), "tree elem");
574         /* add to the visual tree */
575         BLI_addtail(lb, te);
576         /* add to the storage */
577         check_persistant(soops, te, id, type, index);
578         tselem= TREESTORE(te);  
579         
580         te->parent= parent;
581         te->index= index;       // for data arays
582         if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
583         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
584         else if(type==TSE_ANIM_DATA);
585         else {
586                 te->name= id->name+2; // default, can be overridden by Library or non-ID data
587                 te->idcode= GS(id->name);
588         }
589         
590         if(type==0) {
591
592                 /* tuck pointer back in object, to construct hierarchy */
593                 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
594                 
595                 /* expand specific data always */
596                 switch(GS(id->name)) {
597                 case ID_LI:
598                         te->name= ((Library *)id)->name;
599                         break;
600                 case ID_SCE:
601                         outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
602                         break;
603                 case ID_OB:
604                         {
605                                 Object *ob= (Object *)id;
606                                 
607                                 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
608                                 outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
609                                 
610                                 if(ob->proxy && ob->id.lib==NULL)
611                                         outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
612                                 
613                                 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
614                                 
615                                 if(ob->pose) {
616                                         bArmature *arm= ob->data;
617                                         bPoseChannel *pchan;
618                                         TreeElement *ten;
619                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
620                                         
621                                         tenla->name= "Pose";
622                                         
623                                         if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) {       // channels undefined in editmode, but we want the 'tenla' pose icon itself
624                                                 int a= 0, const_index= 1000;    /* ensure unique id for bone constraints */
625                                                 
626                                                 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
627                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
628                                                         ten->name= pchan->name;
629                                                         ten->directdata= pchan;
630                                                         pchan->prev= (bPoseChannel *)ten;
631                                                         
632                                                         if(pchan->constraints.first) {
633                                                                 //Object *target;
634                                                                 bConstraint *con;
635                                                                 TreeElement *ten1;
636                                                                 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
637                                                                 //char *str;
638                                                                 
639                                                                 tenla1->name= "Constraints";
640                                                                 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
641                                                                         ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
642 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
643                                                                         target= get_constraint_target(con, &str);
644                                                                         if(str && str[0]) ten1->name= str;
645                                                                         else if(target) ten1->name= target->id.name+2;
646                                                                         else ten1->name= con->name;
647 #endif
648                                                                         ten1->name= con->name;
649                                                                         ten1->directdata= con;
650                                                                         /* possible add all other types links? */
651                                                                 }
652                                                         }
653                                                 }
654                                                 /* make hierarchy */
655                                                 ten= tenla->subtree.first;
656                                                 while(ten) {
657                                                         TreeElement *nten= ten->next, *par;
658                                                         tselem= TREESTORE(ten);
659                                                         if(tselem->type==TSE_POSE_CHANNEL) {
660                                                                 pchan= (bPoseChannel *)ten->directdata;
661                                                                 if(pchan->parent) {
662                                                                         BLI_remlink(&tenla->subtree, ten);
663                                                                         par= (TreeElement *)pchan->parent->prev;
664                                                                         BLI_addtail(&par->subtree, ten);
665                                                                         ten->parent= par;
666                                                                 }
667                                                         }
668                                                         ten= nten;
669                                                 }
670                                                 /* restore prev pointers */
671                                                 pchan= ob->pose->chanbase.first;
672                                                 if(pchan) pchan->prev= NULL;
673                                                 for(; pchan; pchan= pchan->next) {
674                                                         if(pchan->next) pchan->next->prev= pchan;
675                                                 }
676                                         }
677                                         
678                                         /* Pose Groups */
679                                         if(ob->pose->agroups.first) {
680                                                 bActionGroup *agrp;
681                                                 TreeElement *ten;
682                                                 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
683                                                 int a= 0;
684                                                 
685                                                 tenla->name= "Bone Groups";
686                                                 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
687                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
688                                                         ten->name= agrp->name;
689                                                         ten->directdata= agrp;
690                                                 }
691                                         }
692                                 }
693                                 
694                                 for(a=0; a<ob->totcol; a++) 
695                                         outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
696                                 
697                                 if(ob->constraints.first) {
698                                         //Object *target;
699                                         bConstraint *con;
700                                         TreeElement *ten;
701                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
702                                         int a= 0;
703                                         //char *str;
704                                         
705                                         tenla->name= "Constraints";
706                                         for(con= ob->constraints.first; con; con= con->next, a++) {
707                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
708 #if 0 /* disabled due to constraints system targets recode... code here needs review */
709                                                 target= get_constraint_target(con, &str);
710                                                 if(str && str[0]) ten->name= str;
711                                                 else if(target) ten->name= target->id.name+2;
712                                                 else ten->name= con->name;
713 #endif
714                                                 ten->name= con->name;
715                                                 ten->directdata= con;
716                                                 /* possible add all other types links? */
717                                         }
718                                 }
719                                 
720                                 if(ob->modifiers.first) {
721                                         ModifierData *md;
722                                         TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
723                                         int index;
724
725                                         temod->name = "Modifiers";
726                                         for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
727                                                 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
728                                                 te->name= md->name;
729                                                 te->directdata = md;
730
731                                                 if (md->type==eModifierType_Lattice) {
732                                                         outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
733                                                 } else if (md->type==eModifierType_Curve) {
734                                                         outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
735                                                 } else if (md->type==eModifierType_Armature) {
736                                                         outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
737                                                 } else if (md->type==eModifierType_Hook) {
738                                                         outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
739                                                 } else if (md->type==eModifierType_ParticleSystem) {
740                                                         TreeElement *ten;
741                                                         ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
742                                                         
743                                                         ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
744                                                         ten->directdata = psys;
745                                                         ten->name = psys->part->id.name+2;
746                                                 }
747                                         }
748                                 }
749                                 if(ob->defbase.first) {
750                                         bDeformGroup *defgroup;
751                                         TreeElement *ten;
752                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
753                                         int a= 0;
754                                         
755                                         tenla->name= "Vertex Groups";
756                                         for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
757                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
758                                                 ten->name= defgroup->name;
759                                                 ten->directdata= defgroup;
760                                         }
761                                 }
762                                 
763                                 if(ob->dup_group)
764                                         outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);     
765                                 
766                         }
767                         break;
768                 case ID_ME:
769                         {
770                                 Mesh *me= (Mesh *)id;
771                                 
772                                 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
773                                 
774                                 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
775                                 for(a=0; a<me->totcol; a++) 
776                                         outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
777                                 /* could do tfaces with image links, but the images are not grouped nicely.
778                                    would require going over all tfaces, sort images in use. etc... */
779                         }
780                         break;
781                 case ID_CU:
782                         {
783                                 Curve *cu= (Curve *)id;
784                                 
785                                 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
786                                 
787                                 for(a=0; a<cu->totcol; a++) 
788                                         outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
789                         }
790                         break;
791                 case ID_MB:
792                         {
793                                 MetaBall *mb= (MetaBall *)id;
794                                 for(a=0; a<mb->totcol; a++) 
795                                         outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
796                         }
797                         break;
798                 case ID_MA:
799                 {
800                         Material *ma= (Material *)id;
801                         
802                         outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
803                         
804                         for(a=0; a<MAX_MTEX; a++) {
805                                 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
806                         }
807                 }
808                         break;
809                 case ID_TE:
810                         {
811                                 Tex *tex= (Tex *)id;
812                                 
813                                 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
814                                 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
815                         }
816                         break;
817                 case ID_CA:
818                         {
819                                 Camera *ca= (Camera *)id;
820                                 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
821                         }
822                         break;
823                 case ID_LA:
824                         {
825                                 Lamp *la= (Lamp *)id;
826                                 
827                                 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
828                                 
829                                 for(a=0; a<MAX_MTEX; a++) {
830                                         if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
831                                 }
832                         }
833                         break;
834                 case ID_WO:
835                         {
836                                 World *wrld= (World *)id;
837                                 
838                                 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
839                                 
840                                 for(a=0; a<MAX_MTEX; a++) {
841                                         if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
842                                 }
843                         }
844                         break;
845                 case ID_KE:
846                         {
847                                 Key *key= (Key *)id;
848                                 
849                                 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
850                         }
851                         break;
852                 case ID_AC:
853                         {
854                                 // XXX do we want to be exposing the F-Curves here?
855                                 //bAction *act= (bAction *)id;
856                         }
857                         break;
858                 case ID_AR:
859                         {
860                                 bArmature *arm= (bArmature *)id;
861                                 int a= 0;
862                                 
863                                 if(arm->edbo) {
864                                         EditBone *ebone;
865                                         TreeElement *ten;
866                                         
867                                         for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
868                                                 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
869                                                 ten->directdata= ebone;
870                                                 ten->name= ebone->name;
871                                                 ebone->temp= ten;
872                                         }
873                                         /* make hierarchy */
874                                         ten= te->subtree.first;
875                                         while(ten) {
876                                                 TreeElement *nten= ten->next, *par;
877                                                 ebone= (EditBone *)ten->directdata;
878                                                 if(ebone->parent) {
879                                                         BLI_remlink(&te->subtree, ten);
880                                                         par= ebone->parent->temp;
881                                                         BLI_addtail(&par->subtree, ten);
882                                                         ten->parent= par;
883                                                 }
884                                                 ten= nten;
885                                         }
886                                 }
887                                 else {
888                                         /* do not extend Armature when we have posemode */
889                                         tselem= TREESTORE(te->parent);
890                                         if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
891                                         else {
892                                                 Bone *curBone;
893                                                 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
894                                                         outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
895                                                 }
896                                         }
897                                 }
898                         }
899                         break;
900                 }
901         }
902         else if(type==TSE_ANIM_DATA) {
903                 AnimData *adt= (AnimData *)idv;
904                 
905                 /* this element's info */
906                 te->name= "Animation";
907                 
908                 /* Action */
909                 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
910                 
911                 /* Drivers */
912                 if (adt->drivers.first) {
913                         TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
914                         ID *lastadded= NULL;
915                         FCurve *fcu;
916                         DriverTarget *dtar;
917                         
918                         ted->name= "Drivers";
919                 
920                         for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
921                                 if (fcu->driver && fcu->driver->targets.first)  {
922                                         for (dtar= fcu->driver->targets.first; dtar; dtar= dtar->next) {
923                                                 if (lastadded != dtar->id) {
924                                                         // XXX this lastadded check is rather lame, and also fails quite badly...
925                                                         outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
926                                                         lastadded= dtar->id;
927                                                 }
928                                         }
929                                 }
930                         }
931                 }
932                 
933                 /* NLA Data */
934                 if (adt->nla_tracks.first) {
935                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
936                         NlaTrack *nlt;
937                         int a= 0;
938                         
939                         tenla->name= "NLA Tracks";
940                         
941                         for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
942                                 TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
943                                 NlaStrip *strip;
944                                 TreeElement *ten;
945                                 int b= 0;
946                                 
947                                 tenlt->name= nlt->name;
948                                 
949                                 for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
950                                         ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
951                                         if(ten) ten->directdata= strip;
952                                 }
953                         }
954                 }
955         }
956         else if(type==TSE_SEQUENCE) {
957                 Sequence *seq= (Sequence*) idv;
958                 Sequence *p;
959
960                 /*
961                  * The idcode is a little hack, but the outliner
962                  * only check te->idcode if te->type is equal to zero,
963                  * so this is "safe".
964                  */
965                 te->idcode= seq->type;
966                 te->directdata= seq;
967
968                 if(seq->type<7) {
969                         /*
970                          * This work like the sequence.
971                          * If the sequence have a name (not default name)
972                          * show it, in other case put the filename.
973                          */
974                         if(strcmp(seq->name, "SQ"))
975                                 te->name= seq->name;
976                         else {
977                                 if((seq->strip) && (seq->strip->stripdata))
978                                         te->name= seq->strip->stripdata->name;
979                                 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
980                                         te->name= seq->strip->tstripdata->ibuf->name;
981                                 else
982                                         te->name= "SQ None";
983                         }
984
985                         if(seq->type==SEQ_META) {
986                                 te->name= "Meta Strip";
987                                 p= seq->seqbase.first;
988                                 while(p) {
989                                         outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
990                                         p= p->next;
991                                 }
992                         }
993                         else
994                                 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
995                 }
996                 else
997                         te->name= "Effect";
998         }
999         else if(type==TSE_SEQ_STRIP) {
1000                 Strip *strip= (Strip *)idv;
1001
1002                 if(strip->dir)
1003                         te->name= strip->dir;
1004                 else
1005                         te->name= "Strip None";
1006                 te->directdata= strip;
1007         }
1008         else if(type==TSE_SEQUENCE_DUP) {
1009                 Sequence *seq= (Sequence*)idv;
1010
1011                 te->idcode= seq->type;
1012                 te->directdata= seq;
1013                 te->name= seq->strip->stripdata->name;
1014         }
1015         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1016                 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1017                 PropertyRNA *prop, *iterprop;
1018                 PropertyType proptype;
1019                 PropertySubType propsubtype;
1020                 int a, tot;
1021
1022                 /* we do lazy build, for speed and to avoid infinite recusion */
1023
1024                 if(ptr->data == NULL) {
1025                         te->name= "(empty)";
1026                 }
1027                 else if(type == TSE_RNA_STRUCT) {
1028                         /* struct */
1029                         te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
1030
1031                         if(te->name)
1032                                 te->flag |= TE_FREE_NAME;
1033                         else
1034                                 te->name= (char*)RNA_struct_ui_name(ptr->type);
1035
1036                         iterprop= RNA_struct_iterator_property(ptr->type);
1037                         tot= RNA_property_collection_length(ptr, iterprop);
1038
1039                         /* auto open these cases */
1040                         if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
1041                                 if(!tselem->used)
1042                                         tselem->flag &= ~TSE_CLOSED;
1043
1044                         if(!(tselem->flag & TSE_CLOSED)) {
1045                                 for(a=0; a<tot; a++)
1046                                         outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1047                         }
1048                         else if(tot)
1049                                 te->flag |= TE_LAZY_CLOSED;
1050
1051                         te->rnaptr= *ptr;
1052                 }
1053                 else if(type == TSE_RNA_PROPERTY) {
1054                         /* property */
1055                         iterprop= RNA_struct_iterator_property(ptr->type);
1056                         RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1057
1058                         prop= propptr.data;
1059                         proptype= RNA_property_type(prop);
1060
1061                         te->name= (char*)RNA_property_ui_name(prop);
1062                         te->directdata= prop;
1063                         te->rnaptr= *ptr;
1064
1065                         if(proptype == PROP_POINTER) {
1066                                 pptr= RNA_property_pointer_get(ptr, prop);
1067
1068                                 if(pptr.data) {
1069                                         if(!(tselem->flag & TSE_CLOSED))
1070                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1071                                         else
1072                                                 te->flag |= TE_LAZY_CLOSED;
1073                                 }
1074                         }
1075                         else if(proptype == PROP_COLLECTION) {
1076                                 tot= RNA_property_collection_length(ptr, prop);
1077
1078                                 if(!(tselem->flag & TSE_CLOSED)) {
1079                                         for(a=0; a<tot; a++) {
1080                                                 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1081                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1082                                         }
1083                                 }
1084                                 else if(tot)
1085                                         te->flag |= TE_LAZY_CLOSED;
1086                         }
1087                         else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1088                                 tot= RNA_property_array_length(prop);
1089
1090                                 if(!(tselem->flag & TSE_CLOSED)) {
1091                                         for(a=0; a<tot; a++)
1092                                                 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1093                                 }
1094                                 else if(tot)
1095                                         te->flag |= TE_LAZY_CLOSED;
1096                         }
1097                 }
1098                 else if(type == TSE_RNA_ARRAY_ELEM) {
1099                         /* array property element */
1100                         static char *vectoritem[4]= {"  x", "  y", "  z", "  w"};
1101                         static char *quatitem[4]= {"  w", "  x", "  y", "  z"};
1102                         static char *coloritem[4]= {"  r", "  g", "  b", "  a"};
1103
1104                         prop= parent->directdata;
1105                         proptype= RNA_property_type(prop);
1106                         propsubtype= RNA_property_subtype(prop);
1107                         tot= RNA_property_array_length(prop);
1108
1109                         te->directdata= prop;
1110                         te->rnaptr= *ptr;
1111                         te->index= index;
1112
1113                         if(tot == 4 && propsubtype == PROP_ROTATION)
1114                                 te->name= quatitem[index];
1115                         else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1116                                 te->name= vectoritem[index];
1117                         else if(tot <= 4 && propsubtype == PROP_COLOR)
1118                                 te->name= coloritem[index];
1119                         else {
1120                                 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1121                                 sprintf(te->name, "  %d", index+1);
1122                                 te->flag |= TE_FREE_NAME;
1123                         }
1124                 }
1125         }
1126         else if(type == TSE_KEYMAP) {
1127                 wmKeyMap *km= (wmKeyMap *)idv;
1128                 wmKeymapItem *kmi;
1129                 char opname[OP_MAX_TYPENAME];
1130                 
1131                 te->directdata= idv;
1132                 te->name= km->nameid;
1133                 
1134                 if(!(tselem->flag & TSE_CLOSED)) {
1135                         a= 0;
1136                         
1137                         for (kmi= km->keymap.first; kmi; kmi= kmi->next, a++) {
1138                                 const char *key= WM_key_event_string(kmi->type);
1139                                 
1140                                 if(key[0]) {
1141                                         wmOperatorType *ot= NULL;
1142                                         
1143                                         if(kmi->propvalue);
1144                                         else ot= WM_operatortype_find(kmi->idname, 0);
1145                                         
1146                                         if(ot || kmi->propvalue) {
1147                                                 TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a);
1148                                                 
1149                                                 ten->directdata= kmi;
1150                                                 
1151                                                 if(kmi->propvalue) {
1152                                                         ten->name= "Modal map, not yet";
1153                                                 }
1154                                                 else {
1155                                                         WM_operator_py_idname(opname, ot->idname);
1156                                                         ten->name= BLI_strdup(opname);
1157                                                         ten->flag |= TE_FREE_NAME;
1158                                                 }
1159                                         }
1160                                 }
1161                         }
1162                 }
1163                 else 
1164                         te->flag |= TE_LAZY_CLOSED;
1165         }
1166
1167         return te;
1168 }
1169
1170 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1171 {
1172         TreeElement *te, *ten, *tep;
1173         TreeStoreElem *tselem;
1174
1175         /* build hierarchy */
1176         // XXX also, set extents here...
1177         te= lb->first;
1178         while(te) {
1179                 ten= te->next;
1180                 tselem= TREESTORE(te);
1181                 
1182                 if(tselem->type==0 && te->idcode==ID_OB) {
1183                         Object *ob= (Object *)tselem->id;
1184                         if(ob->parent && ob->parent->id.newid) {
1185                                 BLI_remlink(lb, te);
1186                                 tep= (TreeElement *)ob->parent->id.newid;
1187                                 BLI_addtail(&tep->subtree, te);
1188                                 // set correct parent pointers
1189                                 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1190                         }
1191                 }
1192                 te= ten;
1193         }
1194 }
1195
1196 /* Helped function to put duplicate sequence in the same tree. */
1197 int need_add_seq_dup(Sequence *seq)
1198 {
1199         Sequence *p;
1200
1201         if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1202                 return(1);
1203
1204         /*
1205          * First check backward, if we found a duplicate
1206          * sequence before this, don't need it, just return.
1207          */
1208         p= seq->prev;
1209         while(p) {
1210                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1211                         p= p->prev;
1212                         continue;
1213                 }
1214
1215                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1216                         return(2);
1217                 p= p->prev;
1218         }
1219
1220         p= seq->next;
1221         while(p) {
1222                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1223                         p= p->next;
1224                         continue;
1225                 }
1226
1227                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1228                         return(0);
1229                 p= p->next;
1230         }
1231         return(1);
1232 }
1233
1234 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1235 {
1236         TreeElement *ch;
1237         Sequence *p;
1238
1239         p= seq;
1240         while(p) {
1241                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1242                         p= p->next;
1243                         continue;
1244                 }
1245
1246                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1247                         ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1248                 p= p->next;
1249         }
1250 }
1251
1252 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1253 {
1254         Base *base;
1255         Object *ob;
1256         TreeElement *te=NULL, *ten;
1257         TreeStoreElem *tselem;
1258         int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1259
1260         if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1261            return;
1262            
1263         outliner_free_tree(&soops->tree);
1264         outliner_storage_cleanup(soops);
1265         
1266         /* clear ob id.new flags */
1267         for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1268         
1269         /* options */
1270         if(soops->outlinevis == SO_LIBRARIES) {
1271                 Library *lib;
1272                 
1273                 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1274                         ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1275                         lib->id.newid= (ID *)ten;
1276                 }
1277                 /* make hierarchy */
1278                 ten= soops->tree.first;
1279                 while(ten) {
1280                         TreeElement *nten= ten->next, *par;
1281                         tselem= TREESTORE(ten);
1282                         lib= (Library *)tselem->id;
1283                         if(lib->parent) {
1284                                 BLI_remlink(&soops->tree, ten);
1285                                 par= (TreeElement *)lib->parent->id.newid;
1286                                 BLI_addtail(&par->subtree, ten);
1287                                 ten->parent= par;
1288                         }
1289                         ten= nten;
1290                 }
1291                 /* restore newid pointers */
1292                 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1293                         lib->id.newid= NULL;
1294                 
1295         }
1296         else if(soops->outlinevis == SO_ALL_SCENES) {
1297                 Scene *sce;
1298                 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1299                         te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1300                         tselem= TREESTORE(te);
1301                         if(sce==scene && show_opened) 
1302                                 tselem->flag &= ~TSE_CLOSED;
1303                         
1304                         for(base= sce->base.first; base; base= base->next) {
1305                                 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1306                                 ten->directdata= base;
1307                         }
1308                         outliner_make_hierarchy(soops, &te->subtree);
1309                         /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1310                         for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1311                 }
1312         }
1313         else if(soops->outlinevis == SO_CUR_SCENE) {
1314                 
1315                 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1316                 
1317                 for(base= scene->base.first; base; base= base->next) {
1318                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1319                         ten->directdata= base;
1320                 }
1321                 outliner_make_hierarchy(soops, &soops->tree);
1322         }
1323         else if(soops->outlinevis == SO_VISIBLE) {
1324                 for(base= scene->base.first; base; base= base->next) {
1325                         if(base->lay & scene->lay)
1326                                 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1327                 }
1328                 outliner_make_hierarchy(soops, &soops->tree);
1329         }
1330         else if(soops->outlinevis == SO_GROUPS) {
1331                 Group *group;
1332                 GroupObject *go;
1333                 
1334                 for(group= mainvar->group.first; group; group= group->id.next) {
1335                         if(group->id.us) {
1336                                 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1337                                 tselem= TREESTORE(te);
1338                                 
1339                                 for(go= group->gobject.first; go; go= go->next) {
1340                                         ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1341                                         ten->directdata= NULL; /* eh, why? */
1342                                 }
1343                                 outliner_make_hierarchy(soops, &te->subtree);
1344                                 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1345                                 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1346                         }
1347                 }
1348         }
1349         else if(soops->outlinevis == SO_SAME_TYPE) {
1350                 Object *ob= OBACT;
1351                 if(ob) {
1352                         for(base= scene->base.first; base; base= base->next) {
1353                                 if(base->object->type==ob->type) {
1354                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1355                                         ten->directdata= base;
1356                                 }
1357                         }
1358                         outliner_make_hierarchy(soops, &soops->tree);
1359                 }
1360         }
1361         else if(soops->outlinevis == SO_SELECTED) {
1362                 for(base= scene->base.first; base; base= base->next) {
1363                         if(base->lay & scene->lay) {
1364                                 if(base==BASACT || (base->flag & SELECT)) {
1365                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1366                                         ten->directdata= base;
1367                                 }
1368                         }
1369                 }
1370                 outliner_make_hierarchy(soops, &soops->tree);
1371         }
1372         else if(soops->outlinevis==SO_SEQUENCE) {
1373                 Sequence *seq;
1374                 Editing *ed= seq_give_editing(scene, FALSE);
1375                 int op;
1376
1377                 if(ed==NULL)
1378                         return;
1379
1380                 seq= ed->seqbasep->first;
1381                 if(!seq)
1382                         return;
1383
1384                 while(seq) {
1385                         op= need_add_seq_dup(seq);
1386                         if(op==1)
1387                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1388                         else if(op==0) {
1389                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1390                                 add_seq_dup(soops, seq, ten, 0);
1391                         }
1392                         seq= seq->next;
1393                 }
1394         }
1395         else if(soops->outlinevis==SO_DATABLOCKS) {
1396                 PointerRNA mainptr;
1397
1398                 RNA_main_pointer_create(mainvar, &mainptr);
1399
1400                 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1401
1402                 if(show_opened)  {
1403                         tselem= TREESTORE(ten);
1404                         tselem->flag &= ~TSE_CLOSED;
1405                 }
1406         }
1407         else if(soops->outlinevis==SO_USERDEF) {
1408                 PointerRNA userdefptr;
1409
1410                 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1411
1412                 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1413
1414                 if(show_opened)  {
1415                         tselem= TREESTORE(ten);
1416                         tselem->flag &= ~TSE_CLOSED;
1417                 }
1418         }
1419         else if(soops->outlinevis==SO_KEYMAP) {
1420                 wmWindowManager *wm= mainvar->wm.first;
1421                 wmKeyMap *km;
1422                 
1423                 for(km= wm->keymaps.first; km; km= km->next) {
1424                         ten= outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0);
1425                 }
1426         }
1427         else {
1428                 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1429                 if(ten) ten->directdata= BASACT;
1430         }
1431
1432         outliner_sort(soops, &soops->tree);
1433 }
1434
1435 /* **************** INTERACTIVE ************* */
1436
1437 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1438 {
1439         TreeElement *te;
1440         int level=curlevel, lev;
1441         
1442         for(te= lb->first; te; te= te->next) {
1443                 
1444                 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1445                 if(lev>level) level= lev;
1446         }
1447         return level;
1448 }
1449
1450 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1451 {
1452         TreeElement *te;
1453         TreeStoreElem *tselem;
1454         int level;
1455         
1456         for(te= lb->first; te; te= te->next) {
1457                 tselem= TREESTORE(te);
1458                 if(tselem->flag & flag) return curlevel;
1459                 
1460                 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1461                 if(level) return level;
1462         }
1463         return 0;
1464 }
1465
1466 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1467 {
1468         TreeElement *te;
1469         TreeStoreElem *tselem;
1470         
1471         for(te= lb->first; te; te= te->next) {
1472                 tselem= TREESTORE(te);
1473                 if(set==0) tselem->flag &= ~flag;
1474                 else tselem->flag |= flag;
1475                 outliner_set_flag(soops, &te->subtree, flag, set);
1476         }
1477 }
1478
1479 /* --- */
1480
1481 void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1482 {
1483         Base *base= (Base *)te->directdata;
1484         
1485         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1486         if(base) {
1487                 base->object->restrictflag^=OB_RESTRICT_VIEW;
1488         }
1489 }
1490
1491 static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
1492 {
1493         SpaceOops *soops= CTX_wm_space_outliner(C);
1494         Scene *scene= CTX_data_scene(C);
1495         ARegion *ar= CTX_wm_region(C);
1496         
1497         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
1498         
1499         ED_region_tag_redraw(ar);
1500         
1501         return OPERATOR_FINISHED;
1502 }
1503
1504 void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
1505 {
1506         /* identifiers */
1507         ot->name= "Toggle Visability";
1508         ot->idname= "OUTLINER_OT_visibility_toggle";
1509         ot->description= "Toggle the visibility of selected items.";
1510         
1511         /* callbacks */
1512         ot->exec= outliner_toggle_visibility_exec;
1513         ot->poll= ED_operator_outliner_active;
1514         
1515         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1516 }
1517
1518 /* --- */
1519
1520 static void object_toggle_selectability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1521 {
1522         Base *base= (Base *)te->directdata;
1523         
1524         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1525         if(base) {
1526                 base->object->restrictflag^=OB_RESTRICT_SELECT;
1527         }
1528 }
1529
1530 static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
1531 {
1532         SpaceOops *soops= CTX_wm_space_outliner(C);
1533         Scene *scene= CTX_data_scene(C);
1534         ARegion *ar= CTX_wm_region(C);
1535         
1536         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
1537         
1538         ED_region_tag_redraw(ar);
1539         
1540         return OPERATOR_FINISHED;
1541 }
1542
1543 void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
1544 {
1545         /* identifiers */
1546         ot->name= "Toggle Selectability";
1547         ot->idname= "OUTLINER_OT_selectability_toggle";
1548         ot->description= "Toggle the selectability";
1549         
1550         /* callbacks */
1551         ot->exec= outliner_toggle_selectability_exec;
1552         ot->poll= ED_operator_outliner_active;
1553         
1554         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1555 }
1556
1557 /* --- */
1558
1559 void object_toggle_renderability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1560 {
1561         Base *base= (Base *)te->directdata;
1562         
1563         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1564         if(base) {
1565                 base->object->restrictflag^=OB_RESTRICT_RENDER;
1566         }
1567 }
1568
1569 static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
1570 {
1571         SpaceOops *soops= CTX_wm_space_outliner(C);
1572         Scene *scene= CTX_data_scene(C);
1573         ARegion *ar= CTX_wm_region(C);
1574         
1575         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
1576         
1577         ED_region_tag_redraw(ar);
1578         
1579         return OPERATOR_FINISHED;
1580 }
1581
1582 void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
1583 {
1584         /* identifiers */
1585         ot->name= "Toggle Renderability";
1586         ot->idname= "OUTLINER_OT_renderability_toggle";
1587         ot->description= "Toggle the renderbility of selected items.";
1588         
1589         /* callbacks */
1590         ot->exec= outliner_toggle_renderability_exec;
1591         ot->poll= ED_operator_outliner_active;
1592         
1593         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1594 }
1595
1596 /* --- */
1597
1598 static int outliner_toggle_expanded_exec(bContext *C, wmOperator *op)
1599 {
1600         SpaceOops *soops= CTX_wm_space_outliner(C);
1601         ARegion *ar= CTX_wm_region(C);
1602         
1603         if (outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1604                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1605         else 
1606                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1607         
1608         ED_region_tag_redraw(ar);
1609         
1610         return OPERATOR_FINISHED;
1611 }
1612
1613 void OUTLINER_OT_expanded_toggle(wmOperatorType *ot)
1614 {
1615         /* identifiers */
1616         ot->name= "Expand/Collapse All";
1617         ot->idname= "OUTLINER_OT_expanded_toggle";
1618         ot->description= "Expand/Collapse all items.";
1619         
1620         /* callbacks */
1621         ot->exec= outliner_toggle_expanded_exec;
1622         ot->poll= ED_operator_outliner_active;
1623         
1624         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1625 }
1626
1627 /* --- */
1628
1629 static int outliner_toggle_selected_exec(bContext *C, wmOperator *op)
1630 {
1631         SpaceOops *soops= CTX_wm_space_outliner(C);
1632         ARegion *ar= CTX_wm_region(C);
1633         
1634         if (outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1635                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1636         else 
1637                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1638         
1639         soops->storeflag |= SO_TREESTORE_REDRAW;
1640         
1641         ED_region_tag_redraw(ar);
1642         
1643         return OPERATOR_FINISHED;
1644 }
1645
1646 void OUTLINER_OT_selected_toggle(wmOperatorType *ot)
1647 {
1648         /* identifiers */
1649         ot->name= "Toggle Selected";
1650         ot->idname= "OUTLINER_OT_selected_toggle";
1651         ot->description= "Toggle the Outliner selection of items.";
1652         
1653         /* callbacks */
1654         ot->exec= outliner_toggle_selected_exec;
1655         ot->poll= ED_operator_outliner_active;
1656         
1657         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1658 }
1659
1660 /* --- */
1661
1662 /* helper function for Show/Hide one level operator */
1663 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1664 {
1665         TreeElement *te;
1666         TreeStoreElem *tselem;
1667         
1668         for(te= lb->first; te; te= te->next) {
1669                 tselem= TREESTORE(te);
1670                 
1671                 if(open) {
1672                         if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1673                 }
1674                 else {
1675                         if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1676                 }
1677                 
1678                 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1679         }
1680 }
1681
1682 static int outliner_one_level_exec(bContext *C, wmOperator *op)
1683 {
1684         SpaceOops *soops= CTX_wm_space_outliner(C);
1685         ARegion *ar= CTX_wm_region(C);
1686         int add= RNA_boolean_get(op->ptr, "open");
1687         int level;
1688         
1689         level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1690         if(add==1) {
1691                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1692         }
1693         else {
1694                 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1695                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1696         }
1697         
1698         ED_region_tag_redraw(ar);
1699         
1700         return OPERATOR_FINISHED;
1701 }
1702
1703 void OUTLINER_OT_show_one_level(wmOperatorType *ot)
1704 {
1705         /* identifiers */
1706         ot->name= "Show/Hide One Level";
1707         ot->idname= "OUTLINER_OT_show_one_level";
1708         
1709         /* callbacks */
1710         ot->exec= outliner_one_level_exec;
1711         ot->poll= ED_operator_outliner_active;
1712         
1713         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1714         
1715         /* properties */
1716         RNA_def_boolean(ot->srna, "open", 1, "Open", "Expand all entries one level deep.");
1717 }
1718
1719 /* return 1 when levels were opened */
1720 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1721 {
1722         TreeStoreElem *tselem;
1723         int retval= 0;
1724         
1725         for (te= te->parent; te; te= te->parent) {
1726                 tselem= TREESTORE(te);
1727                 if (tselem->flag & TSE_CLOSED) { 
1728                         tselem->flag &= ~TSE_CLOSED;
1729                         retval= 1;
1730                 }
1731         }
1732         return retval;
1733 }
1734
1735 /* This is not used anywhere at the moment */
1736 #if 0
1737 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1738 {
1739         TreeElement *te;
1740         TreeStoreElem *tselem;
1741         
1742         for (te= lb->first; te; te= te->next) {
1743                 /* check if this tree-element was the one we're seeking */
1744                 if (te == teFind) {
1745                         *found= 1;
1746                         return;
1747                 }
1748                 
1749                 /* try to see if sub-tree contains it then */
1750                 outliner_open_reveal(soops, &te->subtree, teFind, found);
1751                 if (*found) {
1752                         tselem= TREESTORE(te);
1753                         if (tselem->flag & TSE_CLOSED) 
1754                                 tselem->flag &= ~TSE_CLOSED;
1755                         return;
1756                 }
1757         }
1758 }
1759 #endif
1760
1761 // XXX just use View2D ops for this?
1762 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1763 {
1764         int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1765         
1766         if(up == -1) dy= -dy;
1767         ar->v2d.cur.ymin+= dy;
1768         ar->v2d.cur.ymax+= dy;
1769         
1770         soops->storeflag |= SO_TREESTORE_REDRAW;
1771 }
1772
1773 /* **** do clicks on items ******* */
1774
1775 static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
1776 {
1777         Scene *sce;
1778         
1779         /* paranoia check */
1780         if(te->idcode!=ID_SCE)
1781                 return 0;
1782         sce= (Scene *)tselem->id;
1783         
1784         if(set) {
1785                 sce->r.actlay= tselem->nr;
1786                 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
1787         }
1788         else {
1789                 return sce->r.actlay==tselem->nr;
1790         }
1791         return 0;
1792 }
1793
1794 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1795 {
1796         TreeStoreElem *tselem= TREESTORE(te);
1797         Scene *sce;
1798         Base *base;
1799         Object *ob= NULL;
1800         
1801         /* if id is not object, we search back */
1802         if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1803         else {
1804                 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1805                 if(ob==OBACT) return;
1806         }
1807         if(ob==NULL) return;
1808         
1809         sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1810         if(sce && scene != sce) {
1811                 ED_screen_set_scene(C, sce);
1812         }
1813         
1814         /* find associated base in current scene */
1815         for(base= FIRSTBASE; base; base= base->next) 
1816                 if(base->object==ob) break;
1817         if(base) {
1818                 if(set==2) {
1819                         /* swap select */
1820                         if(base->flag & SELECT)
1821                                 ED_base_object_select(base, BA_DESELECT);
1822                         else 
1823                                 ED_base_object_select(base, BA_SELECT);
1824                 }
1825                 else {
1826                         Base *b;
1827                         /* deleselect all */
1828                         for(b= FIRSTBASE; b; b= b->next) {
1829                                 b->flag &= ~SELECT;
1830                                 b->object->flag= b->flag;
1831                         }
1832                         ED_base_object_select(base, BA_SELECT);
1833                 }
1834                 if(C)
1835                         ED_base_object_activate(C, base); /* adds notifier */
1836         }
1837         
1838         if(ob!=scene->obedit) 
1839                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1840         
1841         WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
1842
1843 }
1844
1845 static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1846 {
1847         TreeElement *tes;
1848         Object *ob;
1849         
1850         /* we search for the object parent */
1851         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1852         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1853         
1854         /* searching in ob mat array? */
1855         tes= te->parent;
1856         if(tes->idcode==ID_OB) {
1857                 if(set) {
1858                         ob->actcol= te->index+1;
1859                         ob->matbits[te->index]= 1;      // make ob material active too
1860                         ob->colbits |= (1<<te->index);
1861                 }
1862                 else {
1863                         if(ob->actcol == te->index+1) 
1864                                 if(ob->matbits[te->index]) return 1;
1865                 }
1866         }
1867         /* or we search for obdata material */
1868         else {
1869                 if(set) {
1870                         ob->actcol= te->index+1;
1871                         ob->matbits[te->index]= 0;      // make obdata material active too
1872                         ob->colbits &= ~(1<<te->index);
1873                 }
1874                 else {
1875                         if(ob->actcol == te->index+1)
1876                                 if(ob->matbits[te->index]==0) return 1;
1877                 }
1878         }
1879         if(set) {
1880                 WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
1881         }
1882         return 0;
1883 }
1884
1885 static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1886 {
1887         TreeElement *tep;
1888         TreeStoreElem *tselem, *tselemp;
1889         Object *ob=OBACT;
1890         SpaceButs *sbuts=NULL;
1891         
1892         if(ob==NULL) return 0; // no active object
1893         
1894         tselem= TREESTORE(te);
1895         
1896         /* find buttons area (note, this is undefined really still, needs recode in blender) */
1897         /* XXX removed finding sbuts */
1898         
1899         /* where is texture linked to? */
1900         tep= te->parent;
1901         tselemp= TREESTORE(tep);
1902         
1903         if(tep->idcode==ID_WO) {
1904                 World *wrld= (World *)tselemp->id;
1905
1906                 if(set) {
1907                         if(sbuts) {
1908                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1909                                 // XXX sbuts->texfrom= 1;
1910                         }
1911 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1912                         wrld->texact= te->index;
1913                 }
1914                 else if(tselemp->id == (ID *)(scene->world)) {
1915                         if(wrld->texact==te->index) return 1;
1916                 }
1917         }
1918         else if(tep->idcode==ID_LA) {
1919                 Lamp *la= (Lamp *)tselemp->id;
1920                 if(set) {
1921                         if(sbuts) {
1922                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1923                                 // XXX sbuts->texfrom= 2;
1924                         }
1925 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1926                         la->texact= te->index;
1927                 }
1928                 else {
1929                         if(tselemp->id == ob->data) {
1930                                 if(la->texact==te->index) return 1;
1931                         }
1932                 }
1933         }
1934         else if(tep->idcode==ID_MA) {
1935                 Material *ma= (Material *)tselemp->id;
1936                 if(set) {
1937                         if(sbuts) {
1938                                 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1939                                 // XXX sbuts->texfrom= 0;
1940                         }
1941 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1942                         ma->texact= (char)te->index;
1943                         
1944                         /* also set active material */
1945                         ob->actcol= tep->index+1;
1946                 }
1947                 else if(tep->flag & TE_ACTIVE) {        // this is active material
1948                         if(ma->texact==te->index) return 1;
1949                 }
1950         }
1951         
1952         return 0;
1953 }
1954
1955
1956 static int tree_element_active_lamp(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1957 {
1958         Object *ob;
1959         
1960         /* we search for the object parent */
1961         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1962         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1963         
1964         if(set) {
1965 // XXX          extern_set_butspace(F5KEY, 0);
1966         }
1967         else return 1;
1968         
1969         return 0;
1970 }
1971
1972 static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1973 {
1974         TreeElement *tep;
1975         TreeStoreElem *tselem=NULL;
1976         Scene *sce=NULL;
1977         
1978         tep= te->parent;
1979         if(tep) {
1980                 tselem= TREESTORE(tep);
1981                 sce= (Scene *)tselem->id;
1982         }
1983         
1984         if(set) {       // make new scene active
1985                 if(sce && scene != sce) {
1986                         ED_screen_set_scene(C, sce);
1987                 }
1988         }
1989         
1990         if(tep==NULL || tselem->id == (ID *)scene) {
1991                 if(set) {
1992 // XXX                  extern_set_butspace(F8KEY, 0);
1993                 }
1994                 else {
1995                         return 1;
1996                 }
1997         }
1998         return 0;
1999 }
2000
2001 static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2002 {
2003         Object *ob;
2004         
2005         /* id in tselem is object */
2006         ob= (Object *)tselem->id;
2007         if(set) {
2008                 ob->actdef= te->index+1;
2009                 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
2010                 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2011         }
2012         else {
2013                 if(ob==OBACT)
2014                         if(ob->actdef== te->index+1) return 1;
2015         }
2016         return 0;
2017 }
2018
2019 static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2020 {
2021         Object *ob= (Object *)tselem->id;
2022         
2023         if(set) {
2024                 if (ob->pose) {
2025                         ob->pose->active_group= te->index+1;
2026                         WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2027                 }
2028         }
2029         else {
2030                 if(ob==OBACT && ob->pose) {
2031                         if (ob->pose->active_group== te->index+1) return 1;
2032                 }
2033         }
2034         return 0;
2035 }
2036
2037 static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2038 {
2039         Object *ob= (Object *)tselem->id;
2040         bPoseChannel *pchan= te->directdata;
2041         
2042         if(set) {
2043                 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
2044                         
2045                         if(set==2) ED_pose_deselectall(ob, 2, 0);       // 2 = clear active tag
2046                         else ED_pose_deselectall(ob, 0, 0);     // 0 = deselect 
2047                         
2048                         if(set==2 && (pchan->bone->flag & BONE_SELECTED))
2049                                 pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2050                         else
2051                                 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2052                         
2053                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
2054
2055                 }
2056         }
2057         else {
2058                 if(ob==OBACT && ob->pose) {
2059                         if (pchan->bone->flag & BONE_SELECTED) return 1;
2060                 }
2061         }
2062         return 0;
2063 }
2064
2065 static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2066 {
2067         bArmature *arm= (bArmature *)tselem->id;
2068         Bone *bone= te->directdata;
2069         
2070         if(set) {
2071                 if(!(bone->flag & BONE_HIDDEN_P)) {
2072                         if(set==2) ED_pose_deselectall(OBACT, 2, 0);    // 2 is clear active tag
2073                         else ED_pose_deselectall(OBACT, 0, 0);
2074                         
2075                         if(set==2 && (bone->flag & BONE_SELECTED))
2076                                 bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2077                         else
2078                                 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2079                         
2080                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
2081                 }
2082         }
2083         else {
2084                 Object *ob= OBACT;
2085                 
2086                 if(ob && ob->data==arm) {
2087                         if (bone->flag & BONE_SELECTED) return 1;
2088                 }
2089         }
2090         return 0;
2091 }
2092
2093
2094 /* ebones only draw in editmode armature */
2095 static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2096 {
2097         EditBone *ebone= te->directdata;
2098         
2099         if(set) {
2100                 if(!(ebone->flag & BONE_HIDDEN_A)) {
2101                         
2102                         if(set==2) ED_armature_deselectall(scene->obedit, 2, 0);        // only clear active tag
2103                         else ED_armature_deselectall(scene->obedit, 0, 0);      // deselect
2104
2105                         ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
2106                         // flush to parent?
2107                         if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
2108                         
2109                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
2110                 }
2111         }
2112         else {
2113                 if (ebone->flag & BONE_SELECTED) return 1;
2114         }
2115         return 0;
2116 }
2117
2118 static int tree_element_active_modifier(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2119 {
2120         if(set) {
2121                 Object *ob= (Object *)tselem->id;
2122                 
2123                 WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
2124
2125 // XXX          extern_set_butspace(F9KEY, 0);
2126         }
2127         
2128         return 0;
2129 }
2130
2131 static int tree_element_active_psys(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2132 {
2133         if(set) {
2134                 Object *ob= (Object *)tselem->id;
2135                 ParticleSystem *psys= te->directdata;
2136                 
2137                 PE_change_act_psys(scene, ob, psys);
2138                 WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
2139                 
2140 // XXX          extern_set_butspace(F7KEY, 0);
2141         }
2142         
2143         return 0;
2144 }
2145
2146 static int tree_element_active_constraint(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2147 {
2148         if(set) {
2149                 Object *ob= (Object *)tselem->id;
2150                 
2151                 WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
2152 // XXX          extern_set_butspace(F7KEY, 0);
2153         }
2154         
2155         return 0;
2156 }
2157
2158 static int tree_element_active_text(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2159 {
2160         // XXX removed
2161         return 0;
2162 }
2163
2164 /* generic call for ID data check or make/check active in UI */
2165 static int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2166 {
2167
2168         switch(te->idcode) {
2169                 case ID_MA:
2170                         return tree_element_active_material(C, scene, soops, te, set);
2171                 case ID_WO:
2172                         return tree_element_active_world(C, scene, soops, te, set);
2173                 case ID_LA:
2174                         return tree_element_active_lamp(C, scene, soops, te, set);
2175                 case ID_TE:
2176                         return tree_element_active_texture(C, scene, soops, te, set);
2177                 case ID_TXT:
2178                         return tree_element_active_text(C, scene, soops, te, set);
2179         }
2180         return 0;
2181 }
2182
2183 static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2184 {
2185         Object *ob= (Object *)tselem->id;
2186         Base *base= object_in_scene(ob, scene);
2187         
2188         if(set) {
2189                 if(scene->obedit) 
2190                         ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2191                 
2192                 if(ob->flag & OB_POSEMODE) 
2193                         ED_armature_exit_posemode(C, base);
2194                 else 
2195                         ED_armature_enter_posemode(C, base);
2196         }
2197         else {
2198                 if(ob->flag & OB_POSEMODE) return 1;
2199         }
2200         return 0;
2201 }
2202
2203 static int tree_element_active_sequence(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2204 {
2205         Sequence *seq= (Sequence*) te->directdata;
2206
2207         if(set) {
2208 // XXX          select_single_seq(seq, 1);
2209         }
2210         else {
2211                 if(seq->flag & SELECT)
2212                         return(1);
2213         }
2214         return(0);
2215 }
2216
2217 static int tree_element_active_sequence_dup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2218 {
2219         Sequence *seq, *p;
2220         Editing *ed= seq_give_editing(scene, FALSE);
2221
2222         seq= (Sequence*)te->directdata;
2223         if(set==0) {
2224                 if(seq->flag & SELECT)
2225                         return(1);
2226                 return(0);
2227         }
2228
2229 // XXX  select_single_seq(seq, 1);
2230         p= ed->seqbasep->first;
2231         while(p) {
2232                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2233                         p= p->next;
2234                         continue;
2235                 }
2236
2237 //              if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2238 // XXX                  select_single_seq(p, 0);
2239                 p= p->next;
2240         }
2241         return(0);
2242 }
2243
2244 static int tree_element_active_keymap_item(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2245 {
2246         wmKeymapItem *kmi= te->directdata;
2247         
2248         if(set==0) {
2249                 if(kmi->inactive) return 0;
2250                 return 1;
2251         }
2252         else {
2253                 kmi->inactive= !kmi->inactive;
2254         }
2255         return 0;
2256 }
2257
2258
2259 /* generic call for non-id data to make/check active in UI */
2260 /* Context can be NULL when set==0 */
2261 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2262 {
2263         
2264         switch(tselem->type) {
2265                 case TSE_DEFGROUP:
2266                         return tree_element_active_defgroup(C, scene, te, tselem, set);
2267                 case TSE_BONE:
2268                         return tree_element_active_bone(C, scene, te, tselem, set);
2269                 case TSE_EBONE:
2270                         return tree_element_active_ebone(C, scene, te, tselem, set);
2271                 case TSE_MODIFIER:
2272                         return tree_element_active_modifier(C, te, tselem, set);
2273                 case TSE_LINKED_OB:
2274                         if(set) tree_element_set_active_object(C, scene, soops, te, set);
2275                         else if(tselem->id==(ID *)OBACT) return 1;
2276                         break;
2277                 case TSE_LINKED_PSYS:
2278                         return tree_element_active_psys(C, scene, te, tselem, set);
2279                 case TSE_POSE_BASE:
2280                         return tree_element_active_pose(C, scene, te, tselem, set);
2281                 case TSE_POSE_CHANNEL:
2282                         return tree_element_active_posechannel(C, scene, te, tselem, set);
2283                 case TSE_CONSTRAINT:
2284                         return tree_element_active_constraint(C, te, tselem, set);
2285                 case TSE_R_LAYER:
2286                         return tree_element_active_renderlayer(C, te, tselem, set);
2287                 case TSE_POSEGRP:
2288                         return tree_element_active_posegroup(C, scene, te, tselem, set);
2289                 case TSE_SEQUENCE:
2290                         return tree_element_active_sequence(C, te, tselem, set);
2291                 case TSE_SEQUENCE_DUP:
2292                         return tree_element_active_sequence_dup(C, scene, te, tselem, set);
2293                 case TSE_KEYMAP_ITEM:
2294                         return tree_element_active_keymap_item(C, te, tselem, set);
2295                         
2296         }
2297         return 0;
2298 }
2299
2300 static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, float *mval)
2301 {
2302         
2303         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2304                 TreeStoreElem *tselem= TREESTORE(te);
2305                 int openclose= 0;
2306
2307                 /* open close icon */
2308                 if((te->flag & TE_ICONROW)==0) {                                // hidden icon, no open/close
2309                         if( mval[0]>te->xs && mval[0]<te->xs+OL_X) 
2310                                 openclose= 1;
2311                 }
2312
2313                 if(openclose) {
2314                         /* all below close/open? */
2315                         if(extend) {
2316                                 tselem->flag &= ~TSE_CLOSED;
2317                                 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2318                         }
2319                         else {
2320                                 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2321                                 else tselem->flag |= TSE_CLOSED;
2322                                 
2323                         }
2324
2325                         return 1;
2326                 }
2327                 /* name and first icon */
2328                 else if(mval[0]>te->xs && mval[0]<te->xend) {
2329                         
2330                         /* always makes active object */
2331                         if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2332                                 tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
2333                         
2334                         if(tselem->type==0) { // the lib blocks
2335                                 /* editmode? */
2336                                 if(te->idcode==ID_SCE) {
2337                                         if(scene!=(Scene *)tselem->id) {
2338                                                 ED_screen_set_scene(C, (Scene *)tselem->id);
2339                                         }
2340                                 }
2341                                 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2342                                         Object *obedit= CTX_data_edit_object(C);
2343                                         if(obedit) 
2344                                                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2345                                         else {
2346                                                 ED_object_enter_editmode(C, EM_WAITCURSOR);
2347                                                 // XXX extern_set_butspace(F9KEY, 0);
2348                                         }
2349                                 } else {        // rest of types
2350                                         tree_element_active(C, scene, soops, te, 1);
2351                                 }
2352                                 
2353                         }
2354                         else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
2355
2356                         return 1;
2357                 }
2358         }
2359         
2360         for(te= te->subtree.first; te; te= te->next) {
2361                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
2362         }
2363         return 0;
2364 }
2365
2366 /* event can enterkey, then it opens/closes */
2367 static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
2368 {
2369         Scene *scene= CTX_data_scene(C);
2370         ARegion *ar= CTX_wm_region(C);
2371         SpaceOops *soops= CTX_wm_space_outliner(C);
2372         TreeElement *te;
2373         float fmval[2];
2374         int extend= RNA_boolean_get(op->ptr, "extend");
2375         
2376         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2377         
2378         for(te= soops->tree.first; te; te= te->next) {
2379                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
2380         }
2381         
2382         if(te) {
2383                 ED_undo_push(C, "Outliner click event");
2384         }
2385         else {
2386                 short selecting= -1;
2387                 int row;
2388                 
2389                 /* get row number - 100 here is just a dummy value since we don't need the column */
2390                 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f, 
2391                                                 fmval[0], fmval[1], NULL, &row);
2392                 
2393                 /* select relevant row */
2394                 outliner_select(soops, &soops->tree, &row, &selecting);
2395                 
2396                 soops->storeflag |= SO_TREESTORE_REDRAW;
2397                 
2398                 ED_undo_push(C, "Outliner selection event");
2399         }
2400         
2401         ED_region_tag_redraw(ar);
2402
2403         return OPERATOR_FINISHED;
2404 }
2405
2406 void OUTLINER_OT_item_activate(wmOperatorType *ot)
2407 {
2408         ot->name= "Activate Item";
2409         ot->idname= "OUTLINER_OT_item_activate";
2410         
2411         ot->invoke= outliner_item_activate;
2412         
2413         ot->poll= ED_operator_outliner_active;
2414         
2415         RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
2416 }
2417
2418 /* *********** */
2419
2420 static int do_outliner_item_openclose(bContext *C, SpaceOops *soops, TreeElement *te, int all, float *mval)
2421 {
2422         
2423         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2424                 TreeStoreElem *tselem= TREESTORE(te);
2425
2426                 /* all below close/open? */
2427                 if(all) {
2428                         tselem->flag &= ~TSE_CLOSED;
2429                         outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2430                 }
2431                 else {
2432                         if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2433                         else tselem->flag |= TSE_CLOSED;
2434                 }
2435
2436                 return 1;
2437         }
2438         
2439         for(te= te->subtree.first; te; te= te->next) {
2440                 if(do_outliner_item_openclose(C, soops, te, all, mval)) 
2441                         return 1;
2442         }
2443         return 0;
2444         
2445 }
2446
2447 /* event can enterkey, then it opens/closes */
2448 static int outliner_item_openclose(bContext *C, wmOperator *op, wmEvent *event)
2449 {
2450         ARegion *ar= CTX_wm_region(C);
2451         SpaceOops *soops= CTX_wm_space_outliner(C);
2452         TreeElement *te;
2453         float fmval[2];
2454         int all= RNA_boolean_get(op->ptr, "all");
2455         
2456         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2457         
2458         for(te= soops->tree.first; te; te= te->next) {
2459                 if(do_outliner_item_openclose(C, soops, te, all, fmval)) 
2460                         break;
2461         }
2462
2463         ED_region_tag_redraw(ar);
2464         
2465         return OPERATOR_FINISHED;
2466 }
2467
2468 void OUTLINER_OT_item_openclose(wmOperatorType *ot)
2469 {
2470         ot->name= "Open/Close Item";
2471         ot->idname= "OUTLINER_OT_item_openclose";
2472         
2473         ot->invoke= outliner_item_openclose;
2474         
2475         ot->poll= ED_operator_outliner_active;
2476         
2477         RNA_def_boolean(ot->srna, "all", 1, "All", "Close or open all items.");
2478
2479 }
2480
2481
2482 /* ********************************************** */
2483
2484 static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, float *mval)
2485 {
2486         
2487         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2488                 TreeStoreElem *tselem= TREESTORE(te);
2489                 
2490                 /* name and first icon */
2491                 if(mval[0]>te->xs && mval[0]<te->xend) {
2492
2493                         if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) 
2494                                         error("Cannot edit builtin name");
2495                         else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2496                                 error("Cannot edit sequence name");
2497                         else if(tselem->id->lib) {
2498                                 // XXX                                          error_libdata();
2499                         } else if(te->idcode == ID_LI && te->parent) {
2500                                 error("Cannot edit the path of an indirectly linked library");
2501                         } else {
2502                                 tselem->flag |= TSE_TEXTBUT;
2503                                 ED_region_tag_redraw(ar);
2504                         }
2505                 }
2506                 return 1;
2507         }
2508         
2509         for(te= te->subtree.first; te; te= te->next) {
2510                 if(do_outliner_item_rename(C, ar, soops, te, mval)) return 1;
2511         }
2512         return 0;
2513 }
2514
2515 static int outliner_item_rename(bContext *C, wmOperator *op, wmEvent *event)
2516 {
2517         ARegion *ar= CTX_wm_region(C);
2518         SpaceOops *soops= CTX_wm_space_outliner(C);
2519         TreeElement *te;
2520         float fmval[2];
2521         
2522         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2523         
2524         for(te= soops->tree.first; te; te= te->next) {
2525                 if(do_outliner_item_rename(C, ar, soops, te, fmval)) break;
2526         }
2527         
2528         return OPERATOR_FINISHED;
2529 }
2530
2531
2532 void OUTLINER_OT_item_rename(wmOperatorType *ot)
2533 {
2534         ot->name= "Rename Item";
2535         ot->idname= "OUTLINER_OT_item_rename";
2536         
2537         ot->invoke= outliner_item_rename;
2538         
2539         ot->poll= ED_operator_outliner_active;
2540 }
2541
2542
2543
2544 /* recursive helper for function below */
2545 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2546 {
2547         TreeStoreElem *tselem= TREESTORE(te);
2548         
2549         /* store coord and continue, we need coordinates for elements outside view too */
2550         te->xs= (float)startx;
2551         te->ys= (float)(*starty);
2552         *starty-= OL_H;
2553         
2554         if((tselem->flag & TSE_CLOSED)==0) {
2555                 TreeElement *ten;
2556                 for(ten= te->subtree.first; ten; ten= ten->next) {
2557                         outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2558                 }
2559         }
2560         
2561 }
2562
2563 /* to retrieve coordinates with redrawing the entire tree */
2564 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2565 {
2566         TreeElement *te;
2567         int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2568         int startx= 0;
2569         
2570         for(te= soops->tree.first; te; te= te->next) {
2571                 outliner_set_coordinates_element(soops, te, startx, &starty);
2572         }
2573 }
2574
2575 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2576 {
2577         TreeElement *te, *tes;
2578         TreeStoreElem *tselem;
2579         
2580         for(te= lb->first; te; te= te->next) {
2581                 tselem= TREESTORE(te);
2582                 if(tselem->type==0) {
2583                         if(tselem->id==id) return te;
2584                         /* only deeper on scene or object */
2585                         if( te->idcode==ID_OB || te->idcode==ID_SCE) { 
2586                                 tes= outliner_find_id(soops, &te->subtree, id);
2587                                 if(tes) return tes;
2588                         }
2589                 }
2590         }
2591         return NULL;
2592 }
2593
2594 static int outliner_show_active_exec(bContext *C, wmOperator *op)
2595 {
2596         SpaceOops *so= CTX_wm_space_outliner(C);
2597         Scene *scene= CTX_data_scene(C);
2598         ARegion *ar= CTX_wm_region(C);
2599         View2D *v2d= &ar->v2d;
2600         
2601         TreeElement *te;
2602         int xdelta, ytop;
2603         
2604         // TODO: make this get this info from context instead...
2605         if (OBACT == NULL) 
2606                 return OPERATOR_CANCELLED;
2607         
2608         te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2609         if (te) {
2610                 /* make te->ys center of view */
2611                 ytop= (int)(te->ys + (v2d->mask.ymax - v2d->mask.ymin)/2);
2612                 if (ytop>0) ytop= 0;
2613                 
2614                 v2d->cur.ymax= (float)ytop;
2615                 v2d->cur.ymin= (float)(ytop-(v2d->mask.ymax - v2d->mask.ymin));
2616                 
2617                 /* make te->xs ==> te->xend center of view */
2618                 xdelta = (int)(te->xs - v2d->cur.xmin);
2619                 v2d->cur.xmin += xdelta;
2620                 v2d->cur.xmax += xdelta;
2621                 
2622                 so->storeflag |= SO_TREESTORE_REDRAW;
2623         }
2624         
2625         ED_region_tag_redraw(ar);
2626         
2627         return OPERATOR_FINISHED;
2628 }
2629
2630 void OUTLINER_OT_show_active(wmOperatorType *ot)
2631 {
2632         /* identifiers */
2633         ot->name= "Show Active";
2634         ot->idname= "OUTLINER_OT_show_active";
2635         ot->description= "Adjust the view so that the active Object is shown centered.";
2636         
2637         /* callbacks */
2638         ot->exec= outliner_show_active_exec;
2639         ot->poll= ED_operator_outliner_active;
2640         
2641         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2642 }
2643
2644 /* find next element that has this name */
2645 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2646 {
2647         TreeElement *te, *tes;
2648         
2649         for (te= lb->first; te; te= te->next) {
2650                 int found;
2651                 
2652                 /* determine if match */
2653                 if(flags==OL_FIND)
2654                         found= BLI_strcasestr(te->name, name)!=NULL;
2655                 else if(flags==OL_FIND_CASE)
2656                         found= strstr(te->name, name)!=NULL;
2657                 else if(flags==OL_FIND_COMPLETE)
2658                         found= BLI_strcasecmp(te->name, name)==0;
2659                 else
2660                         found= strcmp(te->name, name)==0;
2661                 
2662                 if(found) {
2663                         /* name is right, but is element the previous one? */
2664                         if (prev) {
2665                                 if ((te != prev) && (*prevFound)) 
2666                                         return te;
2667                                 if (te == prev) {
2668                                         *prevFound = 1;
2669                                 }
2670                         }
2671                         else
2672                                 return te;
2673                 }
2674                 
2675                 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2676                 if(tes) return tes;
2677         }
2678
2679         /* nothing valid found */
2680         return NULL;
2681 }
2682
2683 /* tse is not in the treestore, we use its contents to find a match */
2684 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2685 {
2686         TreeStore *ts= soops->treestore;
2687         TreeStoreElem *tselem;
2688         int a;
2689         
2690         if(tse->id==NULL) return NULL;
2691         
2692         /* check if 'tse' is in treestore */
2693         tselem= ts->data;
2694         for(a=0; a<ts->usedelem; a++, tselem++) {
2695                 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2696                         if(tselem->id==tse->id) {
2697                                 break;
2698                         }
2699                 }
2700         }
2701         if(tselem) 
2702                 return outliner_find_tree_element(&soops->tree, a);
2703         
2704         return NULL;
2705 }
2706
2707
2708 /* Called to find an item based on name.
2709  */
2710 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags) 
2711 {
2712         TreeElement *te= NULL;
2713         TreeElement *last_find;
2714         TreeStoreElem *tselem;
2715         int ytop, xdelta, prevFound=0;
2716         char name[33];
2717         
2718         /* get last found tree-element based on stored search_tse */
2719         last_find= outliner_find_tse(soops, &soops->search_tse);
2720         
2721         /* determine which type of search to do */
2722         if (again && last_find) {
2723                 /* no popup panel - previous + user wanted to search for next after previous */         
2724                 BLI_strncpy(name, soops->search_string, 33);
2725                 flags= soops->search_flags;
2726                 
2727                 /* try to find matching element */
2728                 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2729                 if (te==NULL) {
2730                         /* no more matches after previous, start from beginning again */
2731                         prevFound= 1;
2732                         te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2733                 }
2734         }
2735         else {
2736                 /* pop up panel - no previous, or user didn't want search after previous */
2737                 strcpy(name, "");
2738 // XXX          if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2739 //                      te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2740 //              }
2741 //              else return; /* XXX RETURN! XXX */
2742         }
2743
2744         /* do selection and reveal */
2745         if (te) {
2746                 tselem= TREESTORE(te);
2747                 if (tselem) {
2748                         /* expand branches so that it will be visible, we need to get correct coordinates */
2749                         if( outliner_open_back(soops, te))
2750                                 outliner_set_coordinates(ar, soops);
2751                         
2752                         /* deselect all visible, and select found element */
2753                         outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2754                         tselem->flag |= TSE_SELECTED;
2755                         
2756                         /* make te->ys center of view */
2757                         ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2758                         if(ytop>0) ytop= 0;
2759                         ar->v2d.cur.ymax= (float)ytop;
2760                         ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2761                         
2762                         /* make te->xs ==> te->xend center of view */
2763                         xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2764                         ar->v2d.cur.xmin += xdelta;
2765                         ar->v2d.cur.xmax += xdelta;
2766                         
2767                         /* store selection */
2768                         soops->search_tse= *tselem;
2769                         
2770                         BLI_strncpy(soops->search_string, name, 33);
2771                         soops->search_flags= flags;
2772                         
2773                         /* redraw */
2774                         soops->storeflag |= SO_TREESTORE_REDRAW;
2775                 }
2776         }
2777         else {
2778                 /* no tree-element found */
2779                 error("Not found: %s", name);
2780         }
2781 }
2782
2783 /* helper function for tree_element_shwo_hierarchy() - recursively checks whether subtrees have any objects*/
2784 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2785 {
2786         TreeElement *te;
2787         TreeStoreElem *tselem;
2788         
2789         for(te= lb->first; te; te= te->next) {
2790                 tselem= TREESTORE(te);
2791                 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2792                 if( subtree_has_objects(soops, &te->subtree)) return 1;
2793         }
2794         return 0;
2795 }
2796
2797 /* recursive helper function for Show Hierarchy operator */
2798 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2799 {
2800         TreeElement *te;
2801         TreeStoreElem *tselem;
2802
2803         /* open all object elems, close others */
2804         for(te= lb->first; te; te= te->next) {
2805                 tselem= TREESTORE(te);
2806                 
2807                 if(tselem->type==0) {
2808                         if(te->idcode==ID_SCE) {
2809                                 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2810                                         else tselem->flag &= ~TSE_CLOSED;
2811                         }
2812                         else if(te->idcode==ID_OB) {
2813                                 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2814                                 else tselem->flag |= TSE_CLOSED;
2815                         }
2816                 }
2817                 else tselem->flag |= TSE_CLOSED;
2818                 
2819                 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2820         }
2821 }
2822
2823 /* show entire object level hierarchy */
2824 static int outliner_show_hierarchy_exec(bContext *C, wmOperator *op)
2825 {
2826         SpaceOops *soops= CTX_wm_space_outliner(C);
2827         ARegion *ar= CTX_wm_region(C);
2828         Scene *scene= CTX_data_scene(C);
2829         
2830         /* recursively open/close levels */
2831         tree_element_show_hierarchy(scene, soops, &soops->tree);
2832         
2833         ED_region_tag_redraw(ar);
2834         
2835         return OPERATOR_FINISHED;
2836 }
2837
2838 void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
2839 {
2840         /* identifiers */
2841         ot->name= "Show Hierarchy";
2842         ot->idname= "OUTLINER_OT_show_hierarchy";
2843         ot->description= "Open all object entries and close all others.";
2844         
2845         /* callbacks */
2846         ot->exec= outliner_show_hierarchy_exec;
2847         ot->poll= ED_operator_outliner_active; //  TODO: shouldn't be allowed in RNA views...
2848         
2849         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2850 }
2851
2852 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2853 {
2854         TreeElement *te;
2855         TreeStoreElem *tselem;
2856         
2857         for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2858                 tselem= TREESTORE(te);
2859                 
2860                 /* if we've encountered the right item, set its 'Outliner' selection status */
2861                 if (*index == 0) {
2862                         /* this should be the last one, so no need to do anything with index */
2863                         if ((te->flag & TE_ICONROW)==0) {
2864                                 /* -1 value means toggle testing for now... */
2865                                 if (*selecting == -1) {
2866                                         if (tselem->flag & TSE_SELECTED) 
2867                                                 *selecting= 0;
2868                                         else 
2869                                                 *selecting= 1;
2870                                 }
2871                                 
2872                                 /* set selection */
2873                                 if (*selecting) 
2874                                         tselem->flag |= TSE_SELECTED;
2875                                 else 
2876                                         tselem->flag &= ~TSE_SELECTED;
2877                         }
2878                 }
2879                 else if ((tselem->flag & TSE_CLOSED)==0) {
2880                         /* Only try selecting sub-elements if we haven't hit the right element yet
2881                          *
2882                          * Hack warning:
2883                          *      Index must be reduced before supplying it to the sub-tree to try to do
2884                          *      selection, however, we need to increment it again for the next loop to 
2885                          *      function correctly
2886                          */
2887                         (*index)--;
2888                         outliner_select(soops, &te->subtree, index, selecting);