4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2004 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
34 #include "MEM_guardedalloc.h"
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
63 #include "BLI_blenlib.h"
65 #include "IMB_imbuf_types.h"
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
85 #include "ED_screen.h"
93 #include "BIF_glutil.h"
95 #include "UI_interface.h"
96 #include "UI_interface_icons.h"
97 #include "UI_resources.h"
98 #include "UI_view2d.h"
100 #include "RNA_access.h"
102 #include "ED_armature.h"
103 #include "ED_object.h"
104 #include "ED_screen.h"
106 #include "outliner_intern.h"
108 #include "PIL_time.h"
114 #define OL_TOG_RESTRICT_VIEWX 54
115 #define OL_TOG_RESTRICT_SELECTX 36
116 #define OL_TOG_RESTRICT_RENDERX 18
118 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
120 #define OL_RNA_COLX 300
121 #define OL_RNA_COL_SIZEX 150
122 #define OL_RNA_COL_SPACEX 50
126 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
128 /* ************* XXX **************** */
130 static void BIF_undo_push() {}
131 static void BIF_preview_changed() {}
132 static void error() {}
133 static int pupmenu() {return 0;}
135 /* ********************************** */
138 /* ******************** PROTOTYPES ***************** */
139 static void outliner_draw_tree_element(Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
140 static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
141 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *));
144 /* ******************** PERSISTANT DATA ***************** */
146 static void outliner_storage_cleanup(SpaceOops *soops)
148 TreeStore *ts= soops->treestore;
151 TreeStoreElem *tselem;
154 /* each element used once, for ID blocks with more users to have each a treestore */
155 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
157 /* cleanup only after reading file or undo step, and always for
158 * RNA datablocks view in order to save memory */
159 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
161 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
162 if(tselem->id==NULL) unused++;
166 if(ts->usedelem == unused) {
169 ts->usedelem= ts->totelem= 0;
172 TreeStoreElem *tsnewar, *tsnew;
174 tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
175 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
183 ts->usedelem-= unused;
184 ts->totelem= ts->usedelem;
191 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
194 TreeStoreElem *tselem;
197 /* case 1; no TreeStore */
198 if(soops->treestore==NULL) {
199 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
201 ts= soops->treestore;
203 /* check if 'te' is in treestore */
205 for(a=0; a<ts->usedelem; a++, tselem++) {
206 if(tselem->id==id && tselem->used==0) {
207 if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
215 /* add 1 element to treestore */
216 if(ts->usedelem==ts->totelem) {
217 TreeStoreElem *tsnew;
219 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
221 memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
225 ts->totelem+= TS_CHUNK;
228 tselem= ts->data+ts->usedelem;
231 if(type) tselem->nr= nr; // we're picky! :)
235 tselem->flag= TSE_CLOSED;
236 te->store_index= ts->usedelem;
241 /* ******************** TREE MANAGEMENT ****************** */
243 void outliner_free_tree(ListBase *lb)
247 TreeElement *te= lb->first;
249 outliner_free_tree(&te->subtree);
252 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
257 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
259 TreeElement *te= lb->first;
261 TreeStoreElem *tselem= TREESTORE(te);
262 if((tselem->flag & TSE_CLOSED)==0)
263 outliner_height(soops, &te->subtree, h);
269 #if 0 // XXX this is currently disabled until te->xend is set correctly
270 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
272 TreeElement *te= lb->first;
274 // TreeStoreElem *tselem= TREESTORE(te);
276 // XXX fixme... te->xend is not set yet
277 if(tselem->flag & TSE_CLOSED) {
281 outliner_width(soops, &te->subtree, w);
287 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
289 TreeElement *te= lb->first;
291 TreeStoreElem *tselem= TREESTORE(te);
292 // XXX fixme... (currently, we're using a fixed length of 100)!
300 if((tselem->flag & TSE_CLOSED)==0)
301 outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
306 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
308 TreeElement *te= lb->first, *tes;
310 if(te->store_index==store_index) return te;
311 tes= outliner_find_tree_element(&te->subtree, store_index);
320 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
322 TreeStoreElem *tselem;
326 tselem= TREESTORE(te);
327 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
340 static int treesort_alpha(const void *v1, const void *v2)
342 const struct treesort *x1= v1, *x2= v2;
345 /* first put objects last (hierarchy) */
346 comp= (x1->idcode==ID_OB);
347 if(x2->idcode==ID_OB) comp+=2;
349 if(comp==1) return 1;
350 else if(comp==2) return -1;
352 int comp= strcmp(x1->name, x2->name);
354 if( comp>0 ) return 1;
355 else if( comp<0) return -1;
361 /* this is nice option for later? doesnt look too useful... */
363 static int treesort_obtype_alpha(const void *v1, const void *v2)
365 const struct treesort *x1= v1, *x2= v2;
367 /* first put objects last (hierarchy) */
368 if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
369 else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
371 /* 2nd we check ob type */
372 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
373 if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
374 else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
378 int comp= strcmp(x1->name, x2->name);
380 if( comp>0 ) return 1;
381 else if( comp<0) return -1;
388 /* sort happens on each subtree individual */
389 static void outliner_sort(SpaceOops *soops, ListBase *lb)
392 TreeStoreElem *tselem;
397 tselem= TREESTORE(te);
399 /* sorting rules; only object lists or deformgroups */
400 if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
403 for(te= lb->first; te; te= te->next) totelem++;
406 struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
407 struct treesort *tp=tear;
410 for(te= lb->first; te; te= te->next, tp++) {
411 tselem= TREESTORE(te);
414 tp->idcode= te->idcode;
415 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
418 /* keep beginning of list */
419 for(tp= tear, skip=0; skip<totelem; skip++, tp++)
420 if(tp->idcode) break;
423 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
425 lb->first=lb->last= NULL;
428 BLI_addtail(lb, tp->te);
435 for(te= lb->first; te; te= te->next) {
436 outliner_sort(soops, &te->subtree);
440 /* Prototype, see functions below */
441 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
442 TreeElement *parent, short type, short index);
445 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
447 TreeStoreElem *tselem= TREESTORE(tenla);
450 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
451 te->name= "Combined";
452 te->directdata= &srl->passflag;
454 /* save cpu cycles, but we add the first to invoke an open/close triangle */
455 if(tselem->flag & TSE_CLOSED)
458 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
460 te->directdata= &srl->passflag;
462 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
464 te->directdata= &srl->passflag;
466 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
468 te->directdata= &srl->passflag;
470 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
472 te->directdata= &srl->passflag;
474 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
476 te->directdata= &srl->passflag;
478 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
479 te->name= "Index Object";
480 te->directdata= &srl->passflag;
482 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
484 te->directdata= &srl->passflag;
486 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
488 te->directdata= &srl->passflag;
490 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
491 te->name= "Specular";
492 te->directdata= &srl->passflag;
494 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
496 te->directdata= &srl->passflag;
498 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
500 te->directdata= &srl->passflag;
502 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
503 te->name= "Reflection";
504 te->directdata= &srl->passflag;
506 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
507 te->name= "Refraction";
508 te->directdata= &srl->passflag;
510 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
511 te->name= "Radiosity";
512 te->directdata= &srl->passflag;
517 /* special handling of hierarchical non-lib data */
518 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
519 TreeElement *parent, int *a)
521 TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
524 te->name= curBone->name;
525 te->directdata= curBone;
527 for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
528 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
532 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
534 SceneRenderLayer *srl;
535 TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
538 tenla->name= "RenderLayers";
539 for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
540 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
541 tenlay->name= srl->name;
542 tenlay->directdata= &srl->passflag;
544 if(srl->light_override)
545 outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
546 if(srl->mat_override)
547 outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
549 outliner_add_passes(soops, tenlay, &sce->id, srl);
552 outliner_add_element(soops, lb, sce->world, te, 0, 0);
554 if(sce->scriptlink.scripts) {
556 tenla= outliner_add_element(soops, lb, sce, te, TSE_SCRIPT_BASE, 0);
557 tenla->name= "Scripts";
558 for (a=0; a<sce->scriptlink.totscript; a++) {
559 outliner_add_element(soops, &tenla->subtree, sce->scriptlink.scripts[a], tenla, 0, 0);
565 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
566 TreeElement *parent, short type, short index)
569 TreeStoreElem *tselem;
573 if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
574 id= ((PointerRNA*)idv)->id.data;
575 if(!id) id= ((PointerRNA*)idv)->data;
578 if(id==NULL) return NULL;
580 te= MEM_callocN(sizeof(TreeElement), "tree elem");
581 /* add to the visual tree */
583 /* add to the storage */
584 check_persistant(soops, te, id, type, index);
585 tselem= TREESTORE(te);
588 te->index= index; // for data arays
589 if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
590 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
591 else if(type==TSE_ANIM_DATA);
593 te->name= id->name+2; // default, can be overridden by Library or non-ID data
594 te->idcode= GS(id->name);
599 /* tuck pointer back in object, to construct hierarchy */
600 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
602 /* expand specific data always */
603 switch(GS(id->name)) {
605 te->name= ((Library *)id)->name;
608 outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
612 Object *ob= (Object *)id;
614 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
616 if(ob->proxy && ob->id.lib==NULL)
617 outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
619 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
622 bArmature *arm= ob->data;
625 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
629 if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself
630 int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
632 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
633 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
634 ten->name= pchan->name;
635 ten->directdata= pchan;
636 pchan->prev= (bPoseChannel *)ten;
638 if(pchan->constraints.first) {
642 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
645 tenla1->name= "Constraints";
646 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
647 ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
648 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
649 target= get_constraint_target(con, &str);
650 if(str && str[0]) ten1->name= str;
651 else if(target) ten1->name= target->id.name+2;
652 else ten1->name= con->name;
654 ten1->name= con->name;
655 ten1->directdata= con;
656 /* possible add all other types links? */
661 ten= tenla->subtree.first;
663 TreeElement *nten= ten->next, *par;
664 tselem= TREESTORE(ten);
665 if(tselem->type==TSE_POSE_CHANNEL) {
666 pchan= (bPoseChannel *)ten->directdata;
668 BLI_remlink(&tenla->subtree, ten);
669 par= (TreeElement *)pchan->parent->prev;
670 BLI_addtail(&par->subtree, ten);
676 /* restore prev pointers */
677 pchan= ob->pose->chanbase.first;
678 if(pchan) pchan->prev= NULL;
679 for(; pchan; pchan= pchan->next) {
680 if(pchan->next) pchan->next->prev= pchan;
685 if(ob->pose->agroups.first) {
688 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
691 tenla->name= "Bone Groups";
692 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
693 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
694 ten->name= agrp->name;
695 ten->directdata= agrp;
700 for(a=0; a<ob->totcol; a++)
701 outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
703 if(ob->constraints.first) {
707 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
711 tenla->name= "Constraints";
712 for(con= ob->constraints.first; con; con= con->next, a++) {
713 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
714 #if 0 /* disabled due to constraints system targets recode... code here needs review */
715 target= get_constraint_target(con, &str);
716 if(str && str[0]) ten->name= str;
717 else if(target) ten->name= target->id.name+2;
718 else ten->name= con->name;
720 ten->name= con->name;
721 ten->directdata= con;
722 /* possible add all other types links? */
726 if(ob->modifiers.first) {
728 TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
731 temod->name = "Modifiers";
732 for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
733 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
737 if (md->type==eModifierType_Lattice) {
738 outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
739 } else if (md->type==eModifierType_Curve) {
740 outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
741 } else if (md->type==eModifierType_Armature) {
742 outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
743 } else if (md->type==eModifierType_Hook) {
744 outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
745 } else if (md->type==eModifierType_ParticleSystem) {
747 ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
749 ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
750 ten->directdata = psys;
751 ten->name = psys->part->id.name+2;
755 if(ob->defbase.first) {
756 bDeformGroup *defgroup;
758 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
761 tenla->name= "Vertex Groups";
762 for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
763 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
764 ten->name= defgroup->name;
765 ten->directdata= defgroup;
768 if(ob->scriptlink.scripts) {
769 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_SCRIPT_BASE, 0);
772 tenla->name= "Scripts";
773 for (a=0; a<ob->scriptlink.totscript; a++) { /* ** */
774 outliner_add_element(soops, &tenla->subtree, ob->scriptlink.scripts[a], te, 0, 0);
779 outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
785 Mesh *me= (Mesh *)id;
787 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
789 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
790 for(a=0; a<me->totcol; a++)
791 outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
792 /* could do tfaces with image links, but the images are not grouped nicely.
793 would require going over all tfaces, sort images in use. etc... */
798 Curve *cu= (Curve *)id;
800 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
802 for(a=0; a<cu->totcol; a++)
803 outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
808 MetaBall *mb= (MetaBall *)id;
809 for(a=0; a<mb->totcol; a++)
810 outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
815 Material *ma= (Material *)id;
817 outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
819 for(a=0; a<MAX_MTEX; a++) {
820 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
828 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
829 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
834 Camera *ca= (Camera *)id;
835 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
840 Lamp *la= (Lamp *)id;
842 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
844 for(a=0; a<MAX_MTEX; a++) {
845 if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
851 World *wrld= (World *)id;
853 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
855 for(a=0; a<MAX_MTEX; a++) {
856 if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
864 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
869 // XXX do we want to be exposing the F-Curves here?
870 //bAction *act= (bAction *)id;
875 bArmature *arm= (bArmature *)id;
882 for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
883 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
884 ten->directdata= ebone;
885 ten->name= ebone->name;
889 ten= te->subtree.first;
891 TreeElement *nten= ten->next, *par;
892 ebone= (EditBone *)ten->directdata;
894 BLI_remlink(&te->subtree, ten);
895 par= ebone->parent->temp;
896 BLI_addtail(&par->subtree, ten);
903 /* do not extend Armature when we have posemode */
904 tselem= TREESTORE(te->parent);
905 if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
908 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
909 outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
917 else if(type==TSE_ANIM_DATA) {
918 AnimData *adt= (AnimData *)idv;
920 /* this element's info */
921 te->name= "Animation";
924 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
927 if (adt->drivers.first) {
928 TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
932 ted->name= "Drivers";
934 for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
935 if (fcu->driver && fcu->driver->id) {
936 if (lastadded != fcu->driver->id) {
937 outliner_add_element(soops, &ted->subtree, fcu->driver->id, ted, TSE_LINKED_OB, 0);
938 lastadded= fcu->driver->id;
945 if (adt->nla_tracks.first) {
947 TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
951 tenla->name= "NLA Tracks";
953 for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
954 TreeElement *tenlt= outliner_add_element(soops, &te->subtree, nlt, te, TSE_NLA_TRACK, a);
959 for (strip=nlt->strips.first; strip; strip=strip->next, a++) {
960 ten= outliner_add_element(soops, &tenla->subtree, strip->act, tenla, TSE_NLA_ACTION, a);
961 if(ten) ten->directdata= strip;
967 else if(type==TSE_SEQUENCE) {
968 Sequence *seq= (Sequence*) idv;
972 * The idcode is a little hack, but the outliner
973 * only check te->idcode if te->type is equal to zero,
976 te->idcode= seq->type;
981 * This work like the sequence.
982 * If the sequence have a name (not default name)
983 * show it, in other case put the filename.
985 if(strcmp(seq->name, "SQ"))
988 if((seq->strip) && (seq->strip->stripdata))
989 te->name= seq->strip->stripdata->name;
990 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
991 te->name= seq->strip->tstripdata->ibuf->name;
996 if(seq->type==SEQ_META) {
997 te->name= "Meta Strip";
998 p= seq->seqbase.first;
1000 outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1005 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
1010 else if(type==TSE_SEQ_STRIP) {
1011 Strip *strip= (Strip *)idv;
1014 te->name= strip->dir;
1016 te->name= "Strip None";
1017 te->directdata= strip;
1019 else if(type==TSE_SEQUENCE_DUP) {
1020 Sequence *seq= (Sequence*)idv;
1022 te->idcode= seq->type;
1023 te->directdata= seq;
1024 te->name= seq->strip->stripdata->name;
1026 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1027 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1028 PropertyRNA *prop, *iterprop, *nameprop;
1029 PropertyType proptype;
1030 PropertySubType propsubtype;
1033 /* we do lazy build, for speed and to avoid infinite recusion */
1035 if(ptr->data == NULL) {
1036 te->name= "(empty)";
1038 else if(type == TSE_RNA_STRUCT) {
1040 nameprop= RNA_struct_name_property(ptr);
1043 te->name= RNA_property_string_get_alloc(ptr, nameprop, NULL, 0);
1044 te->flag |= TE_FREE_NAME;
1047 te->name= (char*)RNA_struct_ui_name(ptr);
1049 iterprop= RNA_struct_iterator_property(ptr);
1050 tot= RNA_property_collection_length(ptr, iterprop);
1052 /* auto open these cases */
1053 if(!parent || (RNA_property_type(&parent->rnaptr, parent->directdata)) == PROP_POINTER)
1055 tselem->flag &= ~TSE_CLOSED;
1057 if(!(tselem->flag & TSE_CLOSED)) {
1058 for(a=0; a<tot; a++)
1059 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1062 te->flag |= TE_LAZY_CLOSED;
1066 else if(type == TSE_RNA_PROPERTY) {
1068 iterprop= RNA_struct_iterator_property(ptr);
1069 RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1072 proptype= RNA_property_type(ptr, prop);
1074 te->name= (char*)RNA_property_ui_name(ptr, prop);
1075 te->directdata= prop;
1078 if(proptype == PROP_POINTER) {
1079 pptr= RNA_property_pointer_get(ptr, prop);
1082 if(!(tselem->flag & TSE_CLOSED))
1083 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1085 te->flag |= TE_LAZY_CLOSED;
1088 else if(proptype == PROP_COLLECTION) {
1089 tot= RNA_property_collection_length(ptr, prop);
1091 if(!(tselem->flag & TSE_CLOSED)) {
1092 for(a=0; a<tot; a++) {
1093 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1094 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1098 te->flag |= TE_LAZY_CLOSED;
1100 else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1101 tot= RNA_property_array_length(ptr, prop);
1103 if(!(tselem->flag & TSE_CLOSED)) {
1104 for(a=0; a<tot; a++)
1105 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1108 te->flag |= TE_LAZY_CLOSED;
1111 else if(type == TSE_RNA_ARRAY_ELEM) {
1112 /* array property element */
1113 static char *vectoritem[4]= {" x", " y", " z", " w"};
1114 static char *quatitem[4]= {" w", " x", " y", " z"};
1115 static char *coloritem[4]= {" r", " g", " b", " a"};
1117 prop= parent->directdata;
1118 proptype= RNA_property_type(ptr, prop);
1119 propsubtype= RNA_property_subtype(ptr, prop);
1120 tot= RNA_property_array_length(ptr, prop);
1122 te->directdata= prop;
1126 if(tot == 4 && propsubtype == PROP_ROTATION)
1127 te->name= quatitem[index];
1128 else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1129 te->name= vectoritem[index];
1130 else if(tot <= 4 && propsubtype == PROP_COLOR)
1131 te->name= coloritem[index];
1133 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1134 sprintf(te->name, " %d", index+1);
1135 te->flag |= TE_FREE_NAME;
1143 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1145 TreeElement *te, *ten, *tep;
1146 TreeStoreElem *tselem;
1148 /* build hierarchy */
1149 // XXX also, set extents here...
1153 tselem= TREESTORE(te);
1155 if(tselem->type==0 && te->idcode==ID_OB) {
1156 Object *ob= (Object *)tselem->id;
1157 if(ob->parent && ob->parent->id.newid) {
1158 BLI_remlink(lb, te);
1159 tep= (TreeElement *)ob->parent->id.newid;
1160 BLI_addtail(&tep->subtree, te);
1161 // set correct parent pointers
1162 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1169 /* Helped function to put duplicate sequence in the same tree. */
1170 int need_add_seq_dup(Sequence *seq)
1174 if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1178 * First check backward, if we found a duplicate
1179 * sequence before this, don't need it, just return.
1183 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1188 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1195 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1200 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1207 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1214 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1219 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1220 ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1225 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1229 TreeElement *te=NULL, *ten;
1230 TreeStoreElem *tselem;
1231 int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1233 if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1236 outliner_free_tree(&soops->tree);
1237 outliner_storage_cleanup(soops);
1239 /* clear ob id.new flags */
1240 for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1243 if(soops->outlinevis == SO_LIBRARIES) {
1246 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1247 ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1248 lib->id.newid= (ID *)ten;
1250 /* make hierarchy */
1251 ten= soops->tree.first;
1253 TreeElement *nten= ten->next, *par;
1254 tselem= TREESTORE(ten);
1255 lib= (Library *)tselem->id;
1257 BLI_remlink(&soops->tree, ten);
1258 par= (TreeElement *)lib->parent->id.newid;
1259 BLI_addtail(&par->subtree, ten);
1264 /* restore newid pointers */
1265 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1266 lib->id.newid= NULL;
1269 else if(soops->outlinevis == SO_ALL_SCENES) {
1271 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1272 te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1273 tselem= TREESTORE(te);
1274 if(sce==scene && show_opened)
1275 tselem->flag &= ~TSE_CLOSED;
1277 for(base= sce->base.first; base; base= base->next) {
1278 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1279 ten->directdata= base;
1281 outliner_make_hierarchy(soops, &te->subtree);
1282 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1283 for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1286 else if(soops->outlinevis == SO_CUR_SCENE) {
1288 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1290 for(base= scene->base.first; base; base= base->next) {
1291 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1292 ten->directdata= base;
1294 outliner_make_hierarchy(soops, &soops->tree);
1296 else if(soops->outlinevis == SO_VISIBLE) {
1297 for(base= scene->base.first; base; base= base->next) {
1298 if(base->lay & scene->lay)
1299 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1301 outliner_make_hierarchy(soops, &soops->tree);
1303 else if(soops->outlinevis == SO_GROUPS) {
1307 for(group= mainvar->group.first; group; group= group->id.next) {
1309 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1310 tselem= TREESTORE(te);
1312 for(go= group->gobject.first; go; go= go->next) {
1313 ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1314 ten->directdata= NULL; /* eh, why? */
1316 outliner_make_hierarchy(soops, &te->subtree);
1317 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1318 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1322 else if(soops->outlinevis == SO_SAME_TYPE) {
1325 for(base= scene->base.first; base; base= base->next) {
1326 if(base->object->type==ob->type) {
1327 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1328 ten->directdata= base;
1331 outliner_make_hierarchy(soops, &soops->tree);
1334 else if(soops->outlinevis == SO_SELECTED) {
1335 for(base= scene->base.first; base; base= base->next) {
1336 if(base->lay & scene->lay) {
1337 if(base==BASACT || (base->flag & SELECT)) {
1338 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1339 ten->directdata= base;
1343 outliner_make_hierarchy(soops, &soops->tree);
1345 else if(soops->outlinevis==SO_SEQUENCE) {
1347 Editing *ed= seq_give_editing(scene, FALSE);
1353 seq= ed->seqbasep->first;
1358 op= need_add_seq_dup(seq);
1360 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1362 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1363 add_seq_dup(soops, seq, ten, 0);
1368 else if(soops->outlinevis==SO_DATABLOCKS) {
1371 RNA_main_pointer_create(mainvar, &mainptr);
1373 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1376 tselem= TREESTORE(ten);
1377 tselem->flag &= ~TSE_CLOSED;
1380 else if(soops->outlinevis==SO_USERDEF) {
1381 PointerRNA userdefptr;
1383 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1385 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1388 tselem= TREESTORE(ten);
1389 tselem->flag &= ~TSE_CLOSED;
1393 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1394 if(ten) ten->directdata= BASACT;
1397 outliner_sort(soops, &soops->tree);
1400 /* **************** INTERACTIVE ************* */
1402 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1405 int level=curlevel, lev;
1407 for(te= lb->first; te; te= te->next) {
1409 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1410 if(lev>level) level= lev;
1415 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1418 TreeStoreElem *tselem;
1421 for(te= lb->first; te; te= te->next) {
1422 tselem= TREESTORE(te);
1423 if(tselem->flag & flag) return curlevel;
1425 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1426 if(level) return level;
1431 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1434 TreeStoreElem *tselem;
1436 for(te= lb->first; te; te= te->next) {
1437 tselem= TREESTORE(te);
1438 if(set==0) tselem->flag &= ~flag;
1439 else tselem->flag |= flag;
1440 outliner_set_flag(soops, &te->subtree, flag, set);
1444 void object_toggle_visibility_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1446 Scene *scene= NULL; // XXX
1447 Base *base= (Base *)te->directdata;
1449 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1451 base->object->restrictflag^=OB_RESTRICT_VIEW;
1455 void outliner_toggle_visibility(Scene *scene, SpaceOops *soops)
1458 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_visibility_cb);
1460 BIF_undo_push("Outliner toggle selectability");
1464 static void object_toggle_selectability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1466 Scene *scene= NULL; // XXX
1467 Base *base= (Base *)te->directdata;
1469 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1471 base->object->restrictflag^=OB_RESTRICT_SELECT;
1475 void outliner_toggle_selectability(Scene *scene, SpaceOops *soops)
1478 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_selectability_cb);
1480 BIF_undo_push("Outliner toggle selectability");
1484 void object_toggle_renderability_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1486 Scene *scene= NULL; // XXX
1487 Base *base= (Base *)te->directdata;
1489 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1491 base->object->restrictflag^=OB_RESTRICT_RENDER;
1495 void outliner_toggle_renderability(Scene *scene, SpaceOops *soops)
1498 outliner_do_object_operation(scene, soops, &soops->tree, object_toggle_renderability_cb);
1500 BIF_undo_push("Outliner toggle renderability");
1504 void outliner_toggle_visible(SpaceOops *soops)
1507 if( outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1508 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1510 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1512 BIF_undo_push("Outliner toggle visible");
1515 void outliner_toggle_selected(ARegion *ar, SpaceOops *soops)
1518 if( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1519 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1521 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1523 BIF_undo_push("Outliner toggle selected");
1524 soops->storeflag |= SO_TREESTORE_REDRAW;
1528 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1531 TreeStoreElem *tselem;
1533 for(te= lb->first; te; te= te->next) {
1534 tselem= TREESTORE(te);
1537 if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1540 if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1543 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1547 /* return 1 when levels were opened */
1548 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1550 TreeStoreElem *tselem;
1553 for (te= te->parent; te; te= te->parent) {
1554 tselem= TREESTORE(te);
1555 if (tselem->flag & TSE_CLOSED) {
1556 tselem->flag &= ~TSE_CLOSED;
1563 /* This is not used anywhere at the moment */
1565 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1568 TreeStoreElem *tselem;
1570 for (te= lb->first; te; te= te->next) {
1571 /* check if this tree-element was the one we're seeking */
1577 /* try to see if sub-tree contains it then */
1578 outliner_open_reveal(soops, &te->subtree, teFind, found);
1580 tselem= TREESTORE(te);
1581 if (tselem->flag & TSE_CLOSED)
1582 tselem->flag &= ~TSE_CLOSED;
1589 void outliner_one_level(SpaceOops *soops, int add)
1593 level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1595 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1598 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1599 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1602 BIF_undo_push("Outliner show/hide one level");
1605 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1607 int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1609 if(up == -1) dy= -dy;
1610 ar->v2d.cur.ymin+= dy;
1611 ar->v2d.cur.ymax+= dy;
1613 soops->storeflag |= SO_TREESTORE_REDRAW;
1616 /* **** do clicks on items ******* */
1618 static int tree_element_active_renderlayer(TreeElement *te, TreeStoreElem *tselem, int set)
1622 /* paranoia check */
1623 if(te->idcode!=ID_SCE)
1625 sce= (Scene *)tselem->id;
1628 sce->r.actlay= tselem->nr;
1631 return sce->r.actlay==tselem->nr;
1636 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te)
1638 TreeStoreElem *tselem= TREESTORE(te);
1642 int shift= 0; // XXX
1644 /* if id is not object, we search back */
1645 if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1647 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1648 if(ob==OBACT) return;
1650 if(ob==NULL) return;
1652 sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1653 if(sce && scene != sce) {
1654 ED_screen_set_scene(C, sce);
1657 /* find associated base in current scene */
1658 for(base= FIRSTBASE; base; base= base->next)
1659 if(base->object==ob) break;
1663 if(base->flag & SELECT)
1664 ED_base_object_select(base, BA_DESELECT);
1666 ED_base_object_select(base, BA_SELECT);
1670 /* deleselect all */
1671 for(b= FIRSTBASE; b; b= b->next) {
1673 b->object->flag= b->flag;
1675 ED_base_object_select(base, BA_SELECT);
1678 ED_base_object_activate(C, base); /* adds notifier */
1681 // XXX if(ob!=obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1682 // else countall(); /* exit_editmode calls f() */
1685 static int tree_element_active_material(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1690 /* we search for the object parent */
1691 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1692 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1694 /* searching in ob mat array? */
1696 if(tes->idcode==ID_OB) {
1698 ob->actcol= te->index+1;
1699 ob->colbits |= (1<<te->index); // make ob material active too
1702 if(ob->actcol == te->index+1)
1703 if(ob->colbits & (1<<te->index)) return 1;
1706 /* or we search for obdata material */
1709 ob->actcol= te->index+1;
1710 ob->colbits &= ~(1<<te->index); // make obdata material active too
1713 if(ob->actcol == te->index+1)
1714 if( (ob->colbits & (1<<te->index))==0 ) return 1;
1718 // XXX extern_set_butspace(F5KEY, 0); // force shading buttons
1719 BIF_preview_changed(ID_MA);
1724 static int tree_element_active_texture(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1727 TreeStoreElem *tselem, *tselemp;
1729 SpaceButs *sbuts=NULL;
1731 if(ob==NULL) return 0; // no active object
1733 tselem= TREESTORE(te);
1735 /* find buttons area (note, this is undefined really still, needs recode in blender) */
1736 /* XXX removed finding sbuts */
1738 /* where is texture linked to? */
1740 tselemp= TREESTORE(tep);
1742 if(tep->idcode==ID_WO) {
1743 World *wrld= (World *)tselemp->id;
1747 sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1750 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1751 wrld->texact= te->index;
1753 else if(tselemp->id == (ID *)(scene->world)) {
1754 if(wrld->texact==te->index) return 1;
1757 else if(tep->idcode==ID_LA) {
1758 Lamp *la= (Lamp *)tselemp->id;
1761 sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1764 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1765 la->texact= te->index;
1768 if(tselemp->id == ob->data) {
1769 if(la->texact==te->index) return 1;
1773 else if(tep->idcode==ID_MA) {
1774 Material *ma= (Material *)tselemp->id;
1777 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1780 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1781 ma->texact= (char)te->index;
1783 /* also set active material */
1784 ob->actcol= tep->index+1;
1786 else if(tep->flag & TE_ACTIVE) { // this is active material
1787 if(ma->texact==te->index) return 1;
1795 static int tree_element_active_lamp(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1799 /* we search for the object parent */
1800 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1801 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1804 // XXX extern_set_butspace(F5KEY, 0);
1805 BIF_preview_changed(ID_LA);
1812 static int tree_element_active_world(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1815 TreeStoreElem *tselem=NULL;
1820 tselem= TREESTORE(tep);
1821 sce= (Scene *)tselem->id;
1824 if(set) { // make new scene active
1825 if(sce && scene != sce) {
1826 // XXX ED_screen_set_scene(C, sce);
1830 if(tep==NULL || tselem->id == (ID *)scene) {
1832 // XXX extern_set_butspace(F8KEY, 0);
1841 static int tree_element_active_defgroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1845 /* id in tselem is object */
1846 ob= (Object *)tselem->id;
1848 ob->actdef= te->index+1;
1849 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
1853 if(ob->actdef== te->index+1) return 1;
1858 static int tree_element_active_posegroup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1860 Object *ob= (Object *)tselem->id;
1864 ob->pose->active_group= te->index+1;
1868 if(ob==OBACT && ob->pose) {
1869 if (ob->pose->active_group== te->index+1) return 1;
1875 static int tree_element_active_posechannel(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1877 Object *ob= (Object *)tselem->id;
1878 bPoseChannel *pchan= te->directdata;
1881 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
1883 // XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(ob, 2, 0); // 2 = clear active tag
1884 // else deselectall_posearmature(ob, 0, 0); // 0 = deselect
1885 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
1890 if(ob==OBACT && ob->pose) {
1891 if (pchan->bone->flag & BONE_SELECTED) return 1;
1897 static int tree_element_active_bone(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
1899 bArmature *arm= (bArmature *)tselem->id;
1900 Bone *bone= te->directdata;
1903 if(!(bone->flag & BONE_HIDDEN_P)) {
1904 // XXX if(G.qual & LR_SHIFTKEY) deselectall_posearmature(OBACT, 2, 0); // 2 is clear active tag
1905 // else deselectall_posearmature(OBACT, 0, 0);
1906 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
1913 if(ob && ob->data==arm) {
1914 if (bone->flag & BONE_SELECTED) return 1;
1921 /* ebones only draw in editmode armature */
1922 static int tree_element_active_ebone(TreeElement *te, TreeStoreElem *tselem, int set)
1924 EditBone *ebone= te->directdata;
1925 // int shift= 0; // XXX
1928 if(!(ebone->flag & BONE_HIDDEN_A)) {
1930 // XXX if(shift) deselectall_armature(2, 0); // only clear active tag
1931 // else deselectall_armature(0, 0); // deselect
1933 ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
1935 if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
1940 if (ebone->flag & BONE_SELECTED) return 1;
1945 static int tree_element_active_modifier(TreeElement *te, TreeStoreElem *tselem, int set)
1948 // XXX extern_set_butspace(F9KEY, 0);
1954 static int tree_element_active_psys(TreeElement *te, TreeStoreElem *tselem, int set)
1957 // Object *ob= (Object *)tselem->id;
1958 // ParticleSystem *psys= te->directdata;
1960 // XXX PE_change_act_psys(ob, psys);
1961 // XXX extern_set_butspace(F7KEY, 0);
1967 static int tree_element_active_constraint(TreeElement *te, TreeStoreElem *tselem, int set)
1970 // XXX extern_set_butspace(F7KEY, 0);
1976 static int tree_element_active_text(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1982 /* generic call for ID data check or make/check active in UI */
1983 static int tree_element_active(Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1986 switch(te->idcode) {
1988 return tree_element_active_material(scene, soops, te, set);
1990 return tree_element_active_world(scene, soops, te, set);
1992 return tree_element_active_lamp(scene, soops, te, set);
1994 return tree_element_active_texture(scene, soops, te, set);
1996 return tree_element_active_text(scene, soops, te, set);
2001 static int tree_element_active_pose(TreeElement *te, TreeStoreElem *tselem, int set)
2003 Object *ob= (Object *)tselem->id;
2006 // XXX if(obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2007 // if(ob->flag & OB_POSEMODE) exit_posemode();
2008 // else enter_posemode();
2011 if(ob->flag & OB_POSEMODE) return 1;
2016 static int tree_element_active_sequence(TreeElement *te, TreeStoreElem *tselem, int set)
2018 Sequence *seq= (Sequence*) te->directdata;
2021 // XXX select_single_seq(seq, 1);
2024 if(seq->flag & SELECT)
2030 static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2033 Editing *ed= seq_give_editing(scene, FALSE);
2035 seq= (Sequence*)te->directdata;
2037 if(seq->flag & SELECT)
2042 // XXX select_single_seq(seq, 1);
2043 p= ed->seqbasep->first;
2045 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2050 // if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2051 // XXX select_single_seq(p, 0);
2057 /* generic call for non-id data to make/check active in UI */
2058 /* Context can be NULL when set==0 */
2059 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2062 switch(tselem->type) {
2064 return tree_element_active_defgroup(scene, te, tselem, set);
2066 return tree_element_active_bone(scene, te, tselem, set);
2068 return tree_element_active_ebone(te, tselem, set);
2070 return tree_element_active_modifier(te, tselem, set);
2072 if(set) tree_element_set_active_object(C, scene, soops, te);
2073 else if(tselem->id==(ID *)OBACT) return 1;
2075 case TSE_LINKED_PSYS:
2076 return tree_element_active_psys(te, tselem, set);
2079 return tree_element_active_pose(te, tselem, set);
2081 case TSE_POSE_CHANNEL:
2082 return tree_element_active_posechannel(scene, te, tselem, set);
2083 case TSE_CONSTRAINT:
2084 return tree_element_active_constraint(te, tselem, set);
2086 return tree_element_active_renderlayer(te, tselem, set);
2088 return tree_element_active_posegroup(scene, te, tselem, set);
2090 return tree_element_active_sequence(te, tselem, set);
2092 case TSE_SEQUENCE_DUP:
2093 return tree_element_active_sequence_dup(scene, te, tselem, set);
2099 static int do_outliner_mouse_event(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, short event, float *mval)
2101 int shift= 0, ctrl= 0; // XXX
2103 if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2104 TreeStoreElem *tselem= TREESTORE(te);
2107 /* open close icon, three things to check */
2108 if(event==RETKEY || event==PADENTER) openclose= 1; // enter opens/closes always
2109 else if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
2110 if( mval[0]>te->xs && mval[0]<te->xs+OL_X) openclose= 1;
2115 /* all below close/open? */
2117 tselem->flag &= ~TSE_CLOSED;
2118 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2121 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2122 else tselem->flag |= TSE_CLOSED;
2128 /* name and first icon */
2129 else if(mval[0]>te->xs && mval[0]<te->xend) {
2131 /* activate a name button? */
2132 if(event==LEFTMOUSE) {
2135 if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS))
2136 error("Cannot edit builtin name");
2137 else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2138 error("Cannot edit sequence name");
2139 else if(tselem->id->lib) {
2140 // XXX error_libdata();
2141 } else if(te->idcode == ID_LI && te->parent) {
2142 error("Cannot edit the path of an indirectly linked library");
2144 tselem->flag |= TSE_TEXTBUT;
2147 /* always makes active object */
2148 if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2149 tree_element_set_active_object(C, scene, soops, te);
2151 if(tselem->type==0) { // the lib blocks
2153 if(te->idcode==ID_SCE) {
2154 if(scene!=(Scene *)tselem->id) {
2155 ED_screen_set_scene(C, (Scene *)tselem->id);
2158 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2159 // XXX if(obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2161 // enter_editmode(EM_WAITCURSOR);
2162 // extern_set_butspace(F9KEY, 0);
2164 } else { // rest of types
2165 tree_element_active(scene, soops, te, 1);
2169 else tree_element_type_active(C, scene, soops, te, tselem, 1);
2172 else if(event==RIGHTMOUSE) {
2173 /* select object that's clicked on and popup context menu */
2174 if (!(tselem->flag & TSE_SELECTED)) {
2176 if ( outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1) )
2177 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2179 tselem->flag |= TSE_SELECTED;
2180 /* redraw, same as outliner_select function */
2181 soops->storeflag |= SO_TREESTORE_REDRAW;
2182 // XXX screen_swapbuffers();
2185 outliner_operation_menu(scene, ar, soops);
2191 for(te= te->subtree.first; te; te= te->next) {
2192 if(do_outliner_mouse_event(C, scene, ar, soops, te, event, mval)) return 1;
2197 /* event can enterkey, then it opens/closes */
2198 static int outliner_activate_click(bContext *C, wmOperator *op, wmEvent *event)
2200 Scene *scene= CTX_data_scene(C);
2201 ARegion *ar= CTX_wm_region(C);
2202 SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2206 UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2208 for(te= soops->tree.first; te; te= te->next) {
2209 if(do_outliner_mouse_event(C, scene, ar, soops, te, event->type, fmval)) break;
2213 BIF_undo_push("Outliner click event");
2216 short selecting= -1;
2219 /* get row number - 100 here is just a dummy value since we don't need the column */
2220 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f,
2221 fmval[0], fmval[1], NULL, &row);
2223 /* select relevant row */
2224 outliner_select(soops, &soops->tree, &row, &selecting);
2226 // XXX old flag found in old code, do we still use this?
2227 //soops->storeflag |= SO_TREESTORE_REDRAW;
2229 BIF_undo_push("Outliner selection event");
2232 ED_region_tag_redraw(ar);
2234 return OPERATOR_FINISHED;
2237 void OUTLINER_OT_activate_click(wmOperatorType *ot)
2239 ot->name= "Activate Click";
2240 ot->idname= "OUTLINER_OT_activate_click";
2242 ot->invoke= outliner_activate_click;
2244 ot->poll= ED_operator_outliner_active;
2249 /* recursive helper for function below */
2250 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2252 TreeStoreElem *tselem= TREESTORE(te);
2254 /* store coord and continue, we need coordinates for elements outside view too */
2255 te->xs= (float)startx;
2256 te->ys= (float)(*starty);
2259 if((tselem->flag & TSE_CLOSED)==0) {
2261 for(ten= te->subtree.first; ten; ten= ten->next) {
2262 outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2268 /* to retrieve coordinates with redrawing the entire tree */
2269 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2272 int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2275 for(te= soops->tree.first; te; te= te->next) {
2276 outliner_set_coordinates_element(soops, te, startx, &starty);
2280 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2282 TreeElement *te, *tes;
2283 TreeStoreElem *tselem;
2285 for(te= lb->first; te; te= te->next) {
2286 tselem= TREESTORE(te);
2287 if(tselem->type==0) {
2288 if(tselem->id==id) return te;
2289 /* only deeper on scene or object */
2290 if( te->idcode==ID_OB || te->idcode==ID_SCE) {
2291 tes= outliner_find_id(soops, &te->subtree, id);
2299 void outliner_show_active(Scene *scene, ARegion *ar, SpaceOops *so)
2304 if(OBACT == NULL) return;
2306 te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2308 /* make te->ys center of view */
2309 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2311 ar->v2d.cur.ymax= (float)ytop;
2312 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2314 /* make te->xs ==> te->xend center of view */
2315 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2316 ar->v2d.cur.xmin += xdelta;
2317 ar->v2d.cur.xmax += xdelta;
2319 so->storeflag |= SO_TREESTORE_REDRAW;
2323 void outliner_show_selected(Scene *scene, ARegion *ar, SpaceOops *so)
2328 te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2330 /* make te->ys center of view */
2331 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2333 ar->v2d.cur.ymax= (float)ytop;
2334 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2336 /* make te->xs ==> te->xend center of view */
2337 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2338 ar->v2d.cur.xmin += xdelta;
2339 ar->v2d.cur.xmax += xdelta;
2341 so->storeflag |= SO_TREESTORE_REDRAW;
2346 /* find next element that has this name */
2347 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2349 TreeElement *te, *tes;
2351 for (te= lb->first; te; te= te->next) {
2354 /* determine if match */
2356 found= BLI_strcasestr(te->name, name)!=NULL;
2357 else if(flags==OL_FIND_CASE)
2358 found= strstr(te->name, name)!=NULL;
2359 else if(flags==OL_FIND_COMPLETE)
2360 found= BLI_strcasecmp(te->name, name)==0;
2362 found= strcmp(te->name, name)==0;
2365 /* name is right, but is element the previous one? */
2367 if ((te != prev) && (*prevFound))
2377 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2381 /* nothing valid found */
2385 /* tse is not in the treestore, we use its contents to find a match */
2386 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2388 TreeStore *ts= soops->treestore;
2389 TreeStoreElem *tselem;
2392 if(tse->id==NULL) return NULL;
2394 /* check if 'tse' is in treestore */
2396 for(a=0; a<ts->usedelem; a++, tselem++) {
2397 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2398 if(tselem->id==tse->id) {
2404 return outliner_find_tree_element(&soops->tree, a);
2410 /* Called to find an item based on name.
2412 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags)
2414 TreeElement *te= NULL;
2415 TreeElement *last_find;
2416 TreeStoreElem *tselem;
2417 int ytop, xdelta, prevFound=0;
2420 /* get last found tree-element based on stored search_tse */
2421 last_find= outliner_find_tse(soops, &soops->search_tse);
2423 /* determine which type of search to do */
2424 if (again && last_find) {
2425 /* no popup panel - previous + user wanted to search for next after previous */
2426 BLI_strncpy(name, soops->search_string, 33);
2427 flags= soops->search_flags;
2429 /* try to find matching element */
2430 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2432 /* no more matches after previous, start from beginning again */
2434 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2438 /* pop up panel - no previous, or user didn't want search after previous */
2440 // XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2441 // te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2443 // else return; /* XXX RETURN! XXX */
2446 /* do selection and reveal */
2448 tselem= TREESTORE(te);
2450 /* expand branches so that it will be visible, we need to get correct coordinates */
2451 if( outliner_open_back(soops, te))
2452 outliner_set_coordinates(ar, soops);
2454 /* deselect all visible, and select found element */
2455 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2456 tselem->flag |= TSE_SELECTED;
2458 /* make te->ys center of view */
2459 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2461 ar->v2d.cur.ymax= (float)ytop;
2462 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2464 /* make te->xs ==> te->xend center of view */
2465 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2466 ar->v2d.cur.xmin += xdelta;
2467 ar->v2d.cur.xmax += xdelta;
2469 /* store selection */
2470 soops->search_tse= *tselem;
2472 BLI_strncpy(soops->search_string, name, 33);
2473 soops->search_flags= flags;
2476 soops->storeflag |= SO_TREESTORE_REDRAW;
2480 /* no tree-element found */
2481 error("Not found: %s", name);
2485 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2488 TreeStoreElem *tselem;
2490 for(te= lb->first; te; te= te->next) {
2491 tselem= TREESTORE(te);
2492 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2493 if( subtree_has_objects(soops, &te->subtree)) return 1;
2498 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2501 TreeStoreElem *tselem;
2503 /* open all object elems, close others */
2504 for(te= lb->first; te; te= te->next) {
2505 tselem= TREESTORE(te);
2507 if(tselem->type==0) {
2508 if(te->idcode==ID_SCE) {
2509 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2510 else tselem->flag &= ~TSE_CLOSED;
2512 else if(te->idcode==ID_OB) {
2513 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2514 else tselem->flag |= TSE_CLOSED;
2517 else tselem->flag |= TSE_CLOSED;
2519 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2524 /* show entire object level hierarchy */
2525 void outliner_show_hierarchy(Scene *scene, SpaceOops *soops)
2528 tree_element_show_hierarchy(scene, soops, &soops->tree);
2530 BIF_undo_push("Outliner show hierarchy");
2533 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2536 TreeStoreElem *tselem;
2538 for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2539 tselem= TREESTORE(te);
2541 /* if we've encountered the right item, set its 'Outliner' selection status */
2543 /* this should be the last one, so no need to do anything with index */
2544 if ((te->flag & TE_ICONROW)==0) {
2545 /* -1 value means toggle testing for now... */
2546 if (*selecting == -1) {
2547 if (tselem->flag & TSE_SELECTED)
2555 tselem->flag |= TSE_SELECTED;
2557 tselem->flag &= ~TSE_SELECTED;
2560 else if ((tselem->flag & TSE_CLOSED)==0) {
2561 /* Only try selecting sub-elements if we haven't hit the right element yet
2564 * Index must be reduced before supplying it to the sub-tree to try to do
2565 * selection, however, we need to increment it again for the next loop to
2566 * function correctly
2569 outliner_select(soops, &te->subtree, index, selecting);
2575 /* ************ SELECTION OPERATIONS ********* */
2577 static void set_operation_types(SpaceOops *soops, ListBase *lb,
2584 TreeStoreElem *tselem;
2586 for(te= lb->first; te; te= te->next) {
2587 tselem= TREESTORE(te);
2588 if(tselem->flag & TSE_SELECTED) {
2590 if(tselem->type==TSE_SEQUENCE)
2591 *datalevel= TSE_SEQUENCE;
2592 else if(tselem->type==TSE_SEQ_STRIP)
2593 *datalevel= TSE_SEQ_STRIP;
2594 else if(tselem->type==TSE_SEQUENCE_DUP)
2595 *datalevel= TSE_SEQUENCE_DUP;
2596 else if(*datalevel!=tselem->type) *datalevel= -1;
2599 int idcode= GS(tselem->id->name);
2608 case ID_ME: case ID_CU: case ID_MB: case ID_LT:
2609 case ID_LA: case ID_AR: case ID_CA:
2610 case ID_MA: case ID_TE: case ID_IP: case ID_IM:
2611 case ID_SO: case ID_KE: case ID_WO: case ID_AC:
2612 case ID_NLA: case ID_TXT: case ID_GR:
2613 if(*idlevel==0) *idlevel= idcode;
2614 else if(*idlevel!=idcode) *idlevel= -1;
2619 if((tselem->flag & TSE_CLOSED)==0) {
2620 set_operation_types(soops, &te->subtree,
2621 scenelevel, objectlevel, idlevel, datalevel);
2626 static void unlink_material_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2628 Material **matar=NULL;
2631 if( GS(tsep->id->name)==ID_OB) {
2632 Object *ob= (Object *)tsep->id;
2636 else if( GS(tsep->id->name)==ID_ME) {
2637 Mesh *me= (Mesh *)tsep->id;
2641 else if( GS(tsep->id->name)==ID_CU) {
2642 Curve *cu= (Curve *)tsep->id;
2646 else if( GS(tsep->id->name)==ID_MB) {
2647 MetaBall *mb= (MetaBall *)tsep->id;
2652 for(a=0; a<totcol; a++) {
2653 if(a==te->index && matar[a]) {
2660 static void unlink_texture_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2665 if( GS(tsep->id->name)==ID_MA) {
2666 Material *ma= (Material *)tsep->id;
2669 else if( GS(tsep->id->name)==ID_LA) {
2670 Lamp *la= (Lamp *)tsep->id;
2673 else if( GS(tsep->id->name)==ID_WO) {
2674 World *wrld= (World *)tsep->id;
2679 for(a=0; a<MAX_MTEX; a++) {
2680 if(a==te->index && mtex[a]) {
2682 mtex[a]->tex->id.us--;
2689 static void unlink_group_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2691 Group *group= (Group *)tselem->id;
2694 if( GS(tsep->id->name)==ID_OB) {
2695 Object *ob= (Object *)tsep->id;
2696 ob->dup_group= NULL;
2701 unlink_group(group);
2705 static void outliner_do_libdata_operation(SpaceOops *soops, ListBase *lb,
2706 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
2709 TreeStoreElem *tselem;
2711 for(te=lb->first; te; te= te->next) {
2712 tselem= TREESTORE(te);
2713 if(tselem->flag & TSE_SELECTED) {
2714 if(tselem->type==0) {
2715 TreeStoreElem *tsep= TREESTORE(te->parent);
2716 operation_cb(te, tsep, tselem);
2719 if((tselem->flag & TSE_CLOSED)==0) {
2720 outliner_do_libdata_operation(soops, &te->subtree, operation_cb);
2727 static void object_select_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2729 Scene *scene= NULL; // XXX
2730 Base *base= (Base *)te->directdata;
2732 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2733 if(base && ((base->object->restrictflag & OB_RESTRICT_VIEW)==0)) {
2734 base->flag |= SELECT;
2735 base->object->flag |= SELECT;
2739 static void object_deselect_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2742 Base *base= (Base *)te->directdata;
2744 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2746 base->flag &= ~SELECT;
2747 base->object->flag &= ~SELECT;
2751 static void object_delete_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2754 Base *base= (Base *)te->directdata;
2756 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
2758 // check also library later
2759 // XXX if(obedit==base->object) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2762 G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE);
2763 // XXX setcursor_space(SPACE_VIEW3D, CURSOR_STD);
2766 // XXX free_and_unlink_base(base);
2767 te->directdata= NULL;
2772 static void id_local_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2774 if(tselem->id->lib && (tselem->id->flag & LIB_EXTERN)) {
2775 tselem->id->lib= NULL;
2776 tselem->id->flag= LIB_LOCAL;
2777 new_id(0, tselem->id, 0);
2781 static void group_linkobs2scene_cb(TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
2784 Group *group= (Group *)tselem->id;
2788 for(gob=group->gobject.first; gob; gob=gob->next) {
2789 base= object_in_scene(gob->ob, scene);
2791 base->object->flag |= SELECT;
2792 base->flag |= SELECT;
2795 base= MEM_callocN( sizeof(Base), "add_base");
2796 BLI_addhead(&scene->base, base);
2797 base->lay= (1<<20)-1; /*v3d->lay;*/ /* would be nice to use the 3d layer but the include's not here */
2798 gob->ob->flag |= SELECT;
2799 base->flag = gob->ob->flag;
2800 base->object= gob->ob;
2801 id_lib_extern((ID *)gob->ob); /* incase these are from a linked group */
2806 static void outliner_do_object_operation(Scene *scene, SpaceOops *soops, ListBase *lb,
2807 void (*operation_cb)(TreeElement *, TreeStoreElem *, TreeStoreElem *))
2810 TreeStoreElem *tselem;
2812 for(te=lb->first; te; te= te->next) {
2813 tselem= TREESTORE(te);
2814 if(tselem->flag & TSE_SELECTED) {
2815 if(tselem->type==0 && te->idcode==ID_OB) {
2816 // when objects selected in other scenes... dunno if that should be allowed
2817 Scene *sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
2818 if(sce && scene != sce) {
2819 // XXX ED_screen_set_scene(C, sce);
2822 operation_cb(te, NULL, tselem);
2825 if((tselem->flag & TSE_CLOSED)==0) {
2826 outliner_do_object_operation(scene, soops, &te->subtree, operation_cb);
2831 static void pchan_cb(int event, TreeElement *te, TreeStoreElem *tselem)
2833 bPoseChannel *pchan= (bPoseChannel *)te->directdata;
2836 pchan->bone->flag |= BONE_SELECTED;
2838 pchan->bone->flag &= ~BONE_SELECTED;
2840 pchan->bone->flag |= BONE_HIDDEN_P;
2841 pchan->bone->flag &= ~BONE_SELECTED;
2844 pchan->bone->flag &= ~BONE_HIDDEN_P;
2847 static void bone_cb(int event, TreeElement *te, TreeStoreElem *tselem)
2849 Bone *bone= (Bone *)te->directdata;