Merged changes in the trunk up to revision 55700.
[blender-staging.git] / release / scripts / startup / bl_ui / space_node.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class NODE_HT_header(Header):
25     bl_space_type = 'NODE_EDITOR'
26
27     def draw(self, context):
28         layout = self.layout
29
30         scene = context.scene
31         ob = context.object
32         snode = context.space_data
33         snode_id = snode.id
34         id_from = snode.id_from
35         toolsettings = context.tool_settings
36
37         row = layout.row(align=True)
38         row.template_header()
39
40         if context.area.show_menus:
41             row.menu("NODE_MT_view")
42             row.menu("NODE_MT_select")
43             row.menu("NODE_MT_add")
44             row.menu("NODE_MT_node")
45
46         layout.prop(snode, "tree_type", text="", expand=True)
47
48         if snode.tree_type == 'ShaderNodeTree':
49             if scene.render.use_shading_nodes:
50                 layout.prop(snode, "shader_type", text="", expand=True)
51
52             if (not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT') and ob:
53                 # Show material.new when no active ID/slot exists
54                 if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
55                     layout.template_ID(ob, "active_material", new="material.new")
56                 # Material ID, but not for Lamps
57                 if id_from and ob.type != 'LAMP':
58                     layout.template_ID(id_from, "active_material", new="material.new")
59                 # Don't show "Use Nodes" Button when Engine is BI for Lamps
60                 if snode_id and not (scene.render.use_shading_nodes == 0 and ob.type == 'LAMP'):
61                     layout.prop(snode_id, "use_nodes")
62
63             if snode.shader_type == 'WORLD':
64                 layout.template_ID(scene, "world", new="world.new")
65                 if snode_id:
66                     layout.prop(snode_id, "use_nodes")
67
68         elif snode.tree_type == 'TextureNodeTree':
69             layout.prop(snode, "texture_type", text="", expand=True)
70
71             if id_from:
72                 if snode.texture_type == 'BRUSH':
73                     layout.template_ID(id_from, "texture", new="texture.new")
74                 else:
75                     layout.template_ID(id_from, "active_texture", new="texture.new")
76             if snode_id:
77                 layout.prop(snode_id, "use_nodes")
78
79         elif snode.tree_type == 'CompositorNodeTree':
80             layout.prop(snode_id, "use_nodes")
81             layout.prop(snode_id.render, "use_free_unused_nodes", text="Free Unused")
82             layout.prop(snode, "show_backdrop")
83             if snode.show_backdrop:
84                 row = layout.row(align=True)
85                 row.prop(snode, "backdrop_channels", text="", expand=True)
86             layout.prop(snode, "use_auto_render")
87
88         else:
89             # Custom node tree is edited as independent ID block
90             layout.template_ID(snode, "node_tree", new="node.new_node_tree")
91
92         layout.prop(snode, "pin", text="")
93         layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
94
95         layout.separator()
96
97         # Snap
98         row = layout.row(align=True)
99         row.prop(toolsettings, "use_snap", text="")
100         row.prop(toolsettings, "snap_node_element", text="", icon_only=True)
101         if toolsettings.snap_node_element != 'INCREMENT':
102             row.prop(toolsettings, "snap_target", text="")
103
104         row = layout.row(align=True)
105         row.operator("node.clipboard_copy", text="", icon='COPYDOWN')
106         row.operator("node.clipboard_paste", text="", icon='PASTEDOWN')
107
108         layout.template_running_jobs()
109
110
111 class NODE_MT_view(Menu):
112     bl_label = "View"
113
114     def draw(self, context):
115         layout = self.layout
116
117         layout.operator("node.properties", icon='MENU_PANEL')
118         layout.separator()
119
120         layout.operator("view2d.zoom_in")
121         layout.operator("view2d.zoom_out")
122
123         layout.separator()
124
125         layout.operator("node.view_selected")
126         layout.operator("node.view_all")
127
128         if context.space_data.show_backdrop:
129             layout.separator()
130
131             layout.operator("node.backimage_move", text="Backdrop move")
132             layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2
133             layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833
134
135         layout.separator()
136
137         layout.operator("screen.area_dupli")
138         layout.operator("screen.screen_full_area")
139
140
141 class NODE_MT_select(Menu):
142     bl_label = "Select"
143
144     def draw(self, context):
145         layout = self.layout
146
147         layout.operator("node.select_border")
148
149         layout.separator()
150         layout.operator("node.select_all").action = 'TOGGLE'
151         layout.operator("node.select_all", text="Inverse").action = 'INVERT'
152         layout.operator("node.select_linked_from")
153         layout.operator("node.select_linked_to")
154         layout.operator("node.select_same_type")
155         layout.operator("node.select_same_type_step").prev = True
156         layout.operator("node.select_same_type_step").prev = False
157
158
159 class NODE_MT_node(Menu):
160     bl_label = "Node"
161
162     def draw(self, context):
163         layout = self.layout
164
165         layout.operator("transform.translate")
166         layout.operator("transform.rotate")
167         layout.operator("transform.resize")
168
169         layout.separator()
170
171         layout.operator("node.duplicate_move")
172         layout.operator("node.delete")
173         layout.operator("node.delete_reconnect")
174
175         layout.separator()
176
177         layout.operator("node.join", text="Join in new Frame")
178         layout.operator("node.detach", text="Remove from Frame")
179
180         layout.separator()
181
182         layout.operator("node.link_make")
183         layout.operator("node.link_make", text="Make and Replace Links").replace = True
184         layout.operator("node.links_cut")
185         layout.operator("node.links_detach")
186
187         layout.separator()
188
189         layout.operator("node.group_edit")
190         layout.operator("node.group_ungroup")
191         layout.operator("node.group_make")
192         layout.operator("node.group_insert")
193
194         layout.separator()
195
196         layout.operator("node.hide_toggle")
197         layout.operator("node.mute_toggle")
198         layout.operator("node.preview_toggle")
199         layout.operator("node.hide_socket_toggle")
200         layout.operator("node.options_toggle")
201         layout.operator("node.collapse_hide_unused_toggle")
202
203         layout.separator()
204
205         layout.operator("node.show_cyclic_dependencies")
206         layout.operator("node.read_renderlayers")
207         layout.operator("node.read_fullsamplelayers")
208
209
210 # Node Backdrop options
211 class NODE_PT_properties(Panel):
212     bl_space_type = 'NODE_EDITOR'
213     bl_region_type = 'UI'
214     bl_label = "Backdrop"
215
216     @classmethod
217     def poll(cls, context):
218         snode = context.space_data
219         return snode.tree_type == 'CompositorNodeTree'
220
221     def draw_header(self, context):
222         snode = context.space_data
223         self.layout.prop(snode, "show_backdrop", text="")
224
225     def draw(self, context):
226         layout = self.layout
227
228         snode = context.space_data
229         layout.active = snode.show_backdrop
230         layout.prop(snode, "backdrop_channels", text="")
231         layout.prop(snode, "backdrop_zoom", text="Zoom")
232
233         col = layout.column(align=True)
234         col.label(text="Offset:")
235         col.prop(snode, "backdrop_x", text="X")
236         col.prop(snode, "backdrop_y", text="Y")
237         col.operator("node.backimage_move", text="Move")
238
239
240 class NODE_PT_quality(bpy.types.Panel):
241     bl_space_type = 'NODE_EDITOR'
242     bl_region_type = 'UI'
243     bl_label = "Performance"
244
245     @classmethod
246     def poll(cls, context):
247         snode = context.space_data
248         return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
249
250     def draw(self, context):
251         layout = self.layout
252
253         snode = context.space_data
254         tree = snode.node_tree
255
256         col = layout.column()
257         col.prop(tree, "render_quality", text="Render")
258         col.prop(tree, "edit_quality", text="Edit")
259         col.prop(tree, "chunk_size")
260
261         col = layout.column()
262         col.prop(tree, "use_opencl")
263         col.prop(tree, "use_groupnode_buffer")
264         col.prop(tree, "two_pass")
265         col.prop(tree, "use_viewer_border")
266         col.prop(snode, "show_highlight")
267         col.prop(snode, "use_hidden_preview")
268
269
270 class NODE_MT_node_color_presets(Menu):
271     """Predefined node color"""
272     bl_label = "Color Presets"
273     preset_subdir = "node_color"
274     preset_operator = "script.execute_preset"
275     draw = Menu.draw_preset
276
277
278 class NODE_MT_node_color_specials(Menu):
279     bl_label = "Node Color Specials"
280
281     def draw(self, context):
282         layout = self.layout
283
284         layout.operator("node.node_copy_color", icon='COPY_ID')
285
286
287 class NODE_UL_interface_sockets(bpy.types.UIList):
288     def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
289         socket = item
290         color = socket.draw_color(context)
291
292         if self.layout_type in {'DEFAULT', 'COMPACT'}:
293             row = layout.row(align=True)
294
295             # inputs get icon on the left
296             if socket.in_out == 'IN':
297                 row.template_node_socket(color)
298
299             row.label(text=socket.name, icon_value=icon)
300
301             # outputs get icon on the right
302             if socket.in_out == 'OUT':
303                 row.template_node_socket(color)
304
305         elif self.layout_type in {'GRID'}:
306             layout.alignment = 'CENTER'
307             layout.template_node_socket(color)
308
309
310 if __name__ == "__main__":  # only for live edit.
311     bpy.utils.register_module(__name__)