* First commit merging 2.4-based sim_physics in to volume25 branch.
[blender-staging.git] / projectfiles_vc9 / gameengine / converter / KX_converter.vcproj
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2 <VisualStudioProject\r
3         ProjectType="Visual C++"\r
4         Version="9,00"\r
5         Name="KX_converter"\r
6         ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"\r
7         RootNamespace="KX_converter"\r
8         TargetFrameworkVersion="131072"\r
9         >\r
10         <Platforms>\r
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12                         Name="Win32"\r
13                 />\r
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20                         OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"\r
21                         IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"\r
22                         ConfigurationType="4"\r
23                         InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"\r
24                         UseOfMFC="0"\r
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