6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
40 #include "MEM_guardedalloc.h"
42 #include "DNA_anim_types.h"
43 #include "DNA_action_types.h"
44 #include "DNA_armature_types.h"
45 #include "DNA_boid_types.h"
46 #include "DNA_camera_types.h"
47 #include "DNA_constraint_types.h"
48 #include "DNA_curve_types.h"
49 #include "DNA_group_types.h"
50 #include "DNA_lamp_types.h"
51 #include "DNA_lattice_types.h"
52 #include "DNA_material_types.h"
53 #include "DNA_mesh_types.h"
54 #include "DNA_meta_types.h"
55 #include "DNA_curve_types.h"
56 #include "DNA_meshdata_types.h"
57 #include "DNA_modifier_types.h"
58 #include "DNA_nla_types.h"
59 #include "DNA_object_types.h"
60 #include "DNA_object_force.h"
61 #include "DNA_object_fluidsim.h"
62 #include "DNA_outliner_types.h"
63 #include "DNA_particle_types.h"
64 #include "DNA_scene_types.h"
65 #include "DNA_screen_types.h"
66 #include "DNA_space_types.h"
67 #include "DNA_texture_types.h"
68 #include "DNA_userdef_types.h"
69 #include "DNA_view3d_types.h"
70 #include "DNA_world_types.h"
72 #include "BLI_blenlib.h"
73 #include "BLI_arithb.h"
74 #include "BLI_editVert.h"
76 #include "BKE_utildefines.h"
79 #include "BKE_global.h"
81 #include "BKE_armature.h"
82 #include "BKE_action.h"
83 #include "BKE_bullet.h"
84 #include "BKE_colortools.h"
85 #include "BKE_deform.h"
86 #include "BKE_DerivedMesh.h"
88 #include "BKE_animsys.h"
90 #include "BKE_blender.h"
91 #include "BKE_constraint.h"
92 #include "BKE_curve.h"
93 #include "BKE_displist.h"
94 #include "BKE_group.h"
95 #include "BKE_icons.h"
97 #include "BKE_lattice.h"
98 #include "BKE_library.h"
100 #include "BKE_mball.h"
101 #include "BKE_modifier.h"
102 #include "BKE_object.h"
103 #include "BKE_particle.h"
104 #include "BKE_pointcache.h"
105 #include "BKE_property.h"
107 #include "BKE_scene.h"
108 #include "BKE_screen.h"
109 #include "BKE_softbody.h"
111 #include "LBM_fluidsim.h"
113 #ifndef DISABLE_PYTHON
114 #include "BPY_extern.h"
117 #include "GPU_material.h"
119 /* Local function protos */
120 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
122 float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
124 void clear_workob(Object *workob)
126 memset(workob, 0, sizeof(Object));
128 workob->size[0]= workob->size[1]= workob->size[2]= 1.0;
132 void copy_baseflags(struct Scene *scene)
134 Base *base= scene->base.first;
137 base->object->flag= base->flag;
142 void copy_objectflags(struct Scene *scene)
144 Base *base= scene->base.first;
147 base->flag= base->object->flag;
152 void update_base_layer(struct Scene *scene, Object *ob)
154 Base *base= scene->base.first;
157 if (base->object == ob) base->lay= ob->lay;
162 void object_free_particlesystems(Object *ob)
164 while(ob->particlesystem.first){
165 ParticleSystem *psys = ob->particlesystem.first;
167 BLI_remlink(&ob->particlesystem,psys);
173 void object_free_softbody(Object *ob)
181 void object_free_bulletsoftbody(Object *ob)
189 void object_free_modifiers(Object *ob)
191 while (ob->modifiers.first) {
192 ModifierData *md = ob->modifiers.first;
194 BLI_remlink(&ob->modifiers, md);
199 /* particle modifiers were freed, so free the particlesystems as well */
200 object_free_particlesystems(ob);
202 /* same for softbody */
203 object_free_softbody(ob);
206 /* here we will collect all local displist stuff */
207 /* also (ab)used in depsgraph */
208 void object_free_display(Object *ob)
210 if(ob->derivedDeform) {
211 ob->derivedDeform->needsFree = 1;
212 ob->derivedDeform->release(ob->derivedDeform);
213 ob->derivedDeform= NULL;
215 if(ob->derivedFinal) {
216 ob->derivedFinal->needsFree = 1;
217 ob->derivedFinal->release(ob->derivedFinal);
218 ob->derivedFinal= NULL;
221 freedisplist(&ob->disp);
224 /* do not free object itself */
225 void free_object(Object *ob)
229 object_free_display(ob);
231 /* disconnect specific data */
236 if(ob->type==OB_MESH) unlink_mesh(ob->data);
237 else if(ob->type==OB_CURVE) unlink_curve(ob->data);
238 else if(ob->type==OB_MBALL) unlink_mball(ob->data);
243 for(a=0; a<ob->totcol; a++) {
244 if(ob->mat[a]) ob->mat[a]->id.us--;
246 if(ob->mat) MEM_freeN(ob->mat);
247 if(ob->matbits) MEM_freeN(ob->matbits);
250 if(ob->bb) MEM_freeN(ob->bb);
252 if(ob->path) free_path(ob->path);
254 if(ob->adt) BKE_free_animdata((ID *)ob);
255 if(ob->poselib) ob->poselib->id.us--;
256 if(ob->dup_group) ob->dup_group->id.us--;
257 if(ob->defbase.first)
258 BLI_freelistN(&ob->defbase);
261 free_properties(&ob->prop);
262 object_free_modifiers(ob);
264 free_sensors(&ob->sensors);
265 free_controllers(&ob->controllers);
266 free_actuators(&ob->actuators);
268 free_constraints(&ob->constraints);
270 #ifndef DISABLE_PYTHON
271 BPY_free_scriptlink(&ob->scriptlink);
276 ob->pd->tex->id.us--;
279 if(ob->soft) sbFree(ob->soft);
280 if(ob->bsoft) bsbFree(ob->bsoft);
281 if(ob->gpulamp.first) GPU_lamp_free(ob);
284 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
286 Object *unlinkOb = userData;
288 if (*obpoin==unlinkOb) {
290 ob->recalc |= OB_RECALC;
293 void unlink_object(Scene *scene, Object *ob)
305 //bActionStrip *strip; // XXX animsys
309 unlink_controllers(&ob->controllers);
310 unlink_actuators(&ob->actuators);
312 /* check all objects: parents en bevels and fields, also from libraries */
313 obt= G.main->object.first;
317 if(obt->proxy_from==ob) {
318 obt->proxy_from= NULL;
319 obt->recalc |= OB_RECALC_OB;
321 if(obt->proxy_group==ob)
322 obt->proxy_group= NULL;
324 if(obt->parent==ob) {
326 obt->recalc |= OB_RECALC;
331 obt->recalc |= OB_RECALC_OB;
334 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
336 if ELEM(obt->type, OB_CURVE, OB_FONT) {
341 obt->recalc |= OB_RECALC;
343 if(cu->taperobj==ob) {
345 obt->recalc |= OB_RECALC;
347 if(cu->textoncurve==ob) {
348 cu->textoncurve= NULL;
349 obt->recalc |= OB_RECALC;
352 else if(obt->type==OB_ARMATURE && obt->pose) {
354 for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
355 for (con = pchan->constraints.first; con; con=con->next) {
356 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
357 ListBase targets = {NULL, NULL};
358 bConstraintTarget *ct;
360 if (cti && cti->get_constraint_targets) {
361 cti->get_constraint_targets(con, &targets);
363 for (ct= targets.first; ct; ct= ct->next) {
366 strcpy(ct->subtarget, "");
367 obt->recalc |= OB_RECALC_DATA;
371 if (cti->flush_constraint_targets)
372 cti->flush_constraint_targets(con, &targets, 0);
375 if(pchan->custom==ob)
380 sca_remove_ob_poin(obt, ob);
382 for (con = obt->constraints.first; con; con=con->next) {
383 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
384 ListBase targets = {NULL, NULL};
385 bConstraintTarget *ct;
387 if (cti && cti->get_constraint_targets) {
388 cti->get_constraint_targets(con, &targets);
390 for (ct= targets.first; ct; ct= ct->next) {
393 strcpy(ct->subtarget, "");
394 obt->recalc |= OB_RECALC_DATA;
398 if (cti->flush_constraint_targets)
399 cti->flush_constraint_targets(con, &targets, 0);
403 /* object is deflector or field */
406 obt->recalc |= OB_RECALC_DATA;
409 for(md=obt->modifiers.first; md; md=md->next)
410 if(md->type == eModifierType_Cloth)
411 obt->recalc |= OB_RECALC_DATA;
415 #if 0 // XXX old animation system
416 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
417 if(strip->object==ob)
420 if(strip->modifiers.first) {
421 bActionModifier *amod;
422 for(amod= strip->modifiers.first; amod; amod= amod->next)
427 #endif // XXX old animation system
429 /* particle systems */
430 if(obt->particlesystem.first) {
431 ParticleSystem *tpsys= obt->particlesystem.first;
432 for(; tpsys; tpsys=tpsys->next) {
433 BoidState *state = NULL;
434 BoidRule *rule = NULL;
436 ParticleTarget *pt = tpsys->targets.first;
437 for(; pt; pt=pt->next) {
440 obt->recalc |= OB_RECALC_DATA;
445 if(tpsys->target_ob==ob) {
446 tpsys->target_ob= NULL;
447 obt->recalc |= OB_RECALC_DATA;
450 if(tpsys->part->dup_ob==ob)
451 tpsys->part->dup_ob= NULL;
453 if(tpsys->part->flag&PART_STICKY) {
457 for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
458 if(pa->stick_ob==ob) {
460 pa->flag &= ~PARS_STICKY;
464 if(tpsys->part->boids) {
465 for(state = tpsys->part->boids->states.first; state; state=state->next) {
466 for(rule = state->rules.first; rule; rule=rule->next) {
467 if(rule->type==eBoidRuleType_Avoid) {
468 BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*)rule;
472 else if(rule->type==eBoidRuleType_FollowLeader) {
473 BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*)rule;
482 obt->recalc |= OB_RECALC_DATA;
489 mat= G.main->mat.first;
492 for(a=0; a<MAX_MTEX; a++) {
493 if(mat->mtex[a] && ob==mat->mtex[a]->object) {
494 /* actually, test for lib here... to do */
495 mat->mtex[a]->object= NULL;
503 tex= G.main->tex.first;
506 if(tex->env->object == ob) tex->env->object= NULL;
511 /* mballs (scene==NULL when called from library.c) */
512 if(scene && ob->type==OB_MBALL) {
513 obt= find_basis_mball(scene, ob);
514 if(obt) freedisplist(&obt->disp);
518 wrld= G.main->world.first;
520 if(wrld->id.lib==NULL) {
521 for(a=0; a<MAX_MTEX; a++) {
522 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
523 wrld->mtex[a]->object= NULL;
531 sce= G.main->scene.first;
533 if(sce->id.lib==NULL) {
534 if(sce->camera==ob) sce->camera= NULL;
535 if(sce->toolsettings->skgen_template==ob) sce->toolsettings->skgen_template = NULL;
540 #if 0 // XXX old animation system
542 ipo= G.main->ipo.first;
544 if(ipo->id.lib==NULL) {
546 for(icu= ipo->curve.first; icu; icu= icu->next) {
547 if(icu->driver && icu->driver->ob==ob)
548 icu->driver->ob= NULL;
553 #endif // XXX old animation system
556 sc= G.main->screen.first;
558 ScrArea *sa= sc->areabase.first;
562 for (sl= sa->spacedata.first; sl; sl= sl->next) {
563 if(sl->spacetype==SPACE_VIEW3D) {
564 View3D *v3d= (View3D*) sl;
566 if(v3d->camera==ob) {
568 // XXX if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP;
570 if(v3d->localvd && v3d->localvd->camera==ob ) {
571 v3d->localvd->camera= NULL;
572 // XXX if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
575 else if(sl->spacetype==SPACE_OUTLINER) {
576 SpaceOops *so= (SpaceOops *)sl;
579 TreeStoreElem *tselem= so->treestore->data;
581 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
582 if(tselem->id==(ID *)ob) tselem->id= NULL;
594 group= G.main->group.first;
596 rem_from_group(group, ob);
597 group= group->id.next;
601 camera= G.main->camera.first;
603 if (camera->dof_ob==ob) {
604 camera->dof_ob = NULL;
606 camera= camera->id.next;
610 int exist_object(Object *obtest)
614 if(obtest==NULL) return 0;
616 ob= G.main->object.first;
618 if(ob==obtest) return 1;
624 void *add_camera(char *name)
628 cam= alloc_libblock(&G.main->camera, ID_CA, name);
633 cam->clipend= 100.0f;
635 cam->ortho_scale= 6.0;
636 cam->flag |= CAM_SHOWTITLESAFE;
637 cam->passepartalpha = 0.2f;
642 Camera *copy_camera(Camera *cam)
646 camn= copy_libblock(cam);
647 camn->adt= BKE_copy_animdata(cam->adt);
649 #ifndef DISABLE_PYTHON
650 BPY_copy_scriptlink(&camn->scriptlink);
657 void make_local_camera(Camera *cam)
663 /* - only lib users: do nothing
664 * - only local users: set flag
668 if(cam->id.lib==0) return;
671 cam->id.flag= LIB_LOCAL;
672 new_id(0, (ID *)cam, 0);
676 ob= G.main->object.first;
679 if(ob->id.lib) lib= 1;
685 if(local && lib==0) {
687 cam->id.flag= LIB_LOCAL;
688 new_id(0, (ID *)cam, 0);
690 else if(local && lib) {
691 camn= copy_camera(cam);
694 ob= G.main->object.first;
709 /* get the camera's dof value, takes the dof object into account */
710 float dof_camera(Object *ob)
712 Camera *cam = (Camera *)ob->data;
713 if (ob->type != OB_CAMERA)
716 /* too simple, better to return the distance on the view axis only
717 * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
718 float mat[4][4], obmat[4][4];
720 Mat4CpyMat4(obmat, ob->obmat);
722 Mat4Invert(ob->imat, obmat);
723 Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
724 return (float)fabs(mat[3][2]);
726 return cam->YF_dofdist;
729 void *add_lamp(char *name)
733 la= alloc_libblock(&G.main->lamp, ID_LA, name);
735 la->r= la->g= la->b= la->k= 1.0f;
736 la->haint= la->energy= 1.0f;
739 la->spotblend= 0.15f;
741 la->mode= LA_SHAD_BUF;
745 la->shadspotsize= 45.0f;
749 la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
750 la->area_size=la->area_sizey=la->area_sizez= 1.0f;
752 la->buftype= LA_SHADBUF_HALFWAY;
753 la->ray_samp_method = LA_SAMP_HALTON;
754 la->adapt_thresh = 0.001f;
756 la->falloff_type = LA_FALLOFF_INVSQUARE;
757 la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
758 la->sun_effect_type = 0;
759 la->horizon_brightness = 1.0;
761 la->sun_brightness = 1.0;
763 la->backscattered_light = 1.0f;
764 la->atm_turbidity = 2.0f;
765 la->atm_inscattering_factor = 1.0f;
766 la->atm_extinction_factor = 1.0f;
767 la->atm_distance_factor = 1.0f;
768 la->sun_intensity = 1.0f;
769 la->skyblendtype= MA_RAMP_ADD;
770 la->skyblendfac= 1.0f;
771 la->sky_colorspace= BLI_CS_CIE;
772 la->sky_exposure= 1.0f;
774 curvemapping_initialize(la->curfalloff);
778 Lamp *copy_lamp(Lamp *la)
783 lan= copy_libblock(la);
785 for(a=0; a<MAX_MTEX; a++) {
787 lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
788 memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
789 id_us_plus((ID *)lan->mtex[a]->tex);
793 lan->curfalloff = curvemapping_copy(la->curfalloff);
795 #if 0 // XXX old animation system
796 id_us_plus((ID *)lan->ipo);
797 #endif // XXX old animation system
799 if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
800 #ifndef DISABLE_PYTHON
801 BPY_copy_scriptlink(&la->scriptlink);
806 void make_local_lamp(Lamp *la)
812 /* - only lib users: do nothing
813 * - only local users: set flag
817 if(la->id.lib==0) return;
820 la->id.flag= LIB_LOCAL;
821 new_id(0, (ID *)la, 0);
825 ob= G.main->object.first;
828 if(ob->id.lib) lib= 1;
834 if(local && lib==0) {
836 la->id.flag= LIB_LOCAL;
837 new_id(0, (ID *)la, 0);
839 else if(local && lib) {
843 ob= G.main->object.first;
858 void free_camera(Camera *ca)
860 #ifndef DISABLE_PYTHON
861 BPY_free_scriptlink(&ca->scriptlink);
863 BKE_free_animdata((ID *)ca);
866 void free_lamp(Lamp *la)
872 #ifndef DISABLE_PYTHON
873 BPY_free_scriptlink(&la->scriptlink);
876 for(a=0; a<MAX_MTEX; a++) {
878 if(mtex && mtex->tex) mtex->tex->id.us--;
879 if(mtex) MEM_freeN(mtex);
882 BKE_free_animdata((ID *)la);
884 curvemapping_free(la->curfalloff);
886 BKE_previewimg_free(&la->preview);
887 BKE_icon_delete(&la->id);
897 /* *************************************************** */
899 static void *add_obdata_from_type(int type)
902 case OB_MESH: return add_mesh("Mesh");
903 case OB_CURVE: return add_curve("Curve", OB_CURVE);
904 case OB_SURF: return add_curve("Surf", OB_SURF);
905 case OB_FONT: return add_curve("Text", OB_FONT);
906 case OB_MBALL: return add_mball("Meta");
907 case OB_CAMERA: return add_camera("Camera");
908 case OB_LAMP: return add_lamp("Lamp");
909 case OB_LATTICE: return add_lattice("Lattice");
910 case OB_WAVE: return add_wave();
911 case OB_ARMATURE: return add_armature("Armature");
912 case OB_EMPTY: return NULL;
914 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
919 static char *get_obdata_defname(int type)
922 case OB_MESH: return "Mesh";
923 case OB_CURVE: return "Curve";
924 case OB_SURF: return "Surf";
925 case OB_FONT: return "Font";
926 case OB_MBALL: return "Mball";
927 case OB_CAMERA: return "Camera";
928 case OB_LAMP: return "Lamp";
929 case OB_LATTICE: return "Lattice";
930 case OB_WAVE: return "Wave";
931 case OB_ARMATURE: return "Armature";
932 case OB_EMPTY: return "Empty";
934 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
939 /* more general add: creates minimum required data, but without vertices etc. */
940 Object *add_only_object(int type, char *name)
944 ob= alloc_libblock(&G.main->object, ID_OB, name);
946 /* default object vars */
948 /* ob->transflag= OB_QUAT; */
950 #if 0 /* not used yet */
955 ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
958 ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
959 ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
960 ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
962 Mat4One(ob->constinv);
963 Mat4One(ob->parentinv);
966 ob->empty_drawtype= OB_ARROWS;
967 ob->empty_drawsize= 1.0;
969 if(type==OB_CAMERA || type==OB_LAMP) {
970 ob->trackflag= OB_NEGZ;
974 ob->trackflag= OB_POSY;
978 #if 0 // XXX old animation system
979 ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
980 ob->ipowin= ID_OB; /* the ipowin shown */
981 #endif // XXX old animation system
983 ob->dupon= 1; ob->dupoff= 0;
984 ob->dupsta= 1; ob->dupend= 100;
985 ob->dupfacesca = 1.0;
987 /* Game engine defaults*/
988 ob->mass= ob->inertia= 1.0f;
989 ob->formfactor= 0.4f;
992 ob->anisotropicFriction[0] = 1.0f;
993 ob->anisotropicFriction[1] = 1.0f;
994 ob->anisotropicFriction[2] = 1.0f;
995 ob->gameflag= OB_PROP|OB_COLLISION;
997 /* ob->pad3 == Contact Processing Threshold */
998 ob->m_contactProcessingThreshold = 1.;
1000 /* NT fluid sim defaults */
1001 ob->fluidsimFlag = 0;
1002 ob->fluidsimSettings = NULL;
1007 /* general add: to scene, with layer from area and default name */
1008 /* creates minimum required data, but without vertices etc. */
1009 Object *add_object(struct Scene *scene, int type)
1015 strcpy(name, get_obdata_defname(type));
1016 ob = add_only_object(type, name);
1018 ob->data= add_obdata_from_type(type);
1020 ob->lay= scene->lay;
1022 base= scene_add_base(scene, ob);
1023 scene_select_base(scene, base);
1024 ob->recalc |= OB_RECALC;
1029 SoftBody *copy_softbody(SoftBody *sb)
1033 if (sb==NULL) return(NULL);
1035 sbn= MEM_dupallocN(sb);
1036 sbn->totspring= sbn->totpoint= 0;
1041 sbn->totkey= sbn->totpointkey= 0;
1045 sbn->pointcache= BKE_ptcache_copy(sb->pointcache);
1050 BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
1052 BulletSoftBody *bsbn;
1056 bsbn = MEM_dupallocN(bsb);
1057 /* no pointer in this structure yet */
1061 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1063 ParticleSystem *psysn;
1067 psysn= MEM_dupallocN(psys);
1068 psysn->particles= MEM_dupallocN(psys->particles);
1069 psysn->child= MEM_dupallocN(psys->child);
1070 if(psysn->particles->keys)
1071 psysn->particles->keys = MEM_dupallocN(psys->particles->keys);
1073 for(a=0, pa=psysn->particles; a<psysn->totpart; a++, pa++) {
1075 pa->hair= MEM_dupallocN(pa->hair);
1077 pa->keys= (pa-1)->keys + (pa-1)->totkey;
1081 psysn->soft= copy_softbody(psys->soft);
1082 psysn->soft->particles = psysn;
1085 if(psys->particles->boid) {
1086 psysn->particles->boid = MEM_dupallocN(psys->particles->boid);
1087 for(a=1, pa=psysn->particles+1; a<psysn->totpart; a++, pa++)
1088 pa->boid = (pa-1)->boid + 1;
1091 if(psys->targets.first)
1092 BLI_duplicatelist(&psysn->targets, &psys->targets);
1094 psysn->pathcache= NULL;
1095 psysn->childcache= NULL;
1097 psysn->effectors.first= psysn->effectors.last= 0;
1099 psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
1100 psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
1101 psysn->reactevents.first = psysn->reactevents.last = NULL;
1102 psysn->renderdata = NULL;
1104 psysn->pointcache= BKE_ptcache_copy(psys->pointcache);
1106 id_us_plus((ID *)psysn->part);
1111 void copy_object_particlesystems(Object *obn, Object *ob)
1113 ParticleSystemModifierData *psmd;
1114 ParticleSystem *psys, *npsys;
1117 obn->particlesystem.first= obn->particlesystem.last= NULL;
1118 for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1119 npsys= copy_particlesystem(psys);
1121 BLI_addtail(&obn->particlesystem, npsys);
1123 /* need to update particle modifiers too */
1124 for(md=obn->modifiers.first; md; md=md->next) {
1125 if(md->type==eModifierType_ParticleSystem) {
1126 psmd= (ParticleSystemModifierData*)md;
1127 if(psmd->psys==psys)
1134 void copy_object_softbody(Object *obn, Object *ob)
1137 obn->soft= copy_softbody(ob->soft);
1140 static void copy_object_pose(Object *obn, Object *ob)
1144 /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
1146 copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
1148 for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1151 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1153 for (con= chan->constraints.first; con; con= con->next) {
1154 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1155 ListBase targets = {NULL, NULL};
1156 bConstraintTarget *ct;
1158 #if 0 // XXX old animation system
1159 /* note that we can't change lib linked ipo blocks. for making
1160 * proxies this still works correct however because the object
1161 * is changed to object->proxy_from when evaluating the driver. */
1162 if(con->ipo && !con->ipo->id.lib) {
1165 con->ipo= copy_ipo(con->ipo);
1167 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1168 if(icu->driver && icu->driver->ob==ob)
1169 icu->driver->ob= obn;
1172 #endif // XXX old animation system
1174 if (cti && cti->get_constraint_targets) {
1175 cti->get_constraint_targets(con, &targets);
1177 for (ct= targets.first; ct; ct= ct->next) {
1182 if (cti->flush_constraint_targets)
1183 cti->flush_constraint_targets(con, &targets, 0);
1189 Object *copy_object(Object *ob)
1195 obn= copy_libblock(ob);
1198 obn->mat= MEM_dupallocN(ob->mat);
1199 obn->matbits= MEM_dupallocN(ob->matbits);
1202 if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1204 obn->flag &= ~OB_FROMGROUP;
1206 obn->modifiers.first = obn->modifiers.last= NULL;
1208 for (md=ob->modifiers.first; md; md=md->next) {
1209 ModifierData *nmd = modifier_new(md->type);
1210 modifier_copyData(md, nmd);
1211 BLI_addtail(&obn->modifiers, nmd);
1213 #ifndef DISABLE_PYTHON
1214 BPY_copy_scriptlink(&ob->scriptlink);
1216 obn->prop.first = obn->prop.last = NULL;
1217 copy_properties(&obn->prop, &ob->prop);
1219 copy_sensors(&obn->sensors, &ob->sensors);
1220 copy_controllers(&obn->controllers, &ob->controllers);
1221 copy_actuators(&obn->actuators, &ob->actuators);
1224 copy_object_pose(obn, ob);
1225 /* backwards compat... non-armatures can get poses in older files? */
1226 if(ob->type==OB_ARMATURE)
1227 armature_rebuild_pose(obn, obn->data);
1229 copy_defgroups(&obn->defbase, &ob->defbase);
1230 copy_constraints(&obn->constraints, &ob->constraints);
1232 /* increase user numbers */
1233 id_us_plus((ID *)obn->data);
1234 id_us_plus((ID *)obn->dup_group);
1235 // FIXME: add this for animdata too...
1237 for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1239 obn->disp.first= obn->disp.last= NULL;
1242 obn->pd= MEM_dupallocN(ob->pd);
1244 id_us_plus(&(obn->pd->tex->id));
1246 obn->soft= copy_softbody(ob->soft);
1247 obn->bsoft = copy_bulletsoftbody(ob->bsoft);
1249 copy_object_particlesystems(obn, ob);
1251 obn->derivedDeform = NULL;
1252 obn->derivedFinal = NULL;
1254 obn->gpulamp.first = obn->gpulamp.last = NULL;
1259 void expand_local_object(Object *ob)
1261 //bActionStrip *strip;
1262 ParticleSystem *psys;
1265 #if 0 // XXX old animation system
1266 id_lib_extern((ID *)ob->action);
1267 id_lib_extern((ID *)ob->ipo);
1268 #endif // XXX old animation system
1269 id_lib_extern((ID *)ob->data);
1270 id_lib_extern((ID *)ob->dup_group);
1272 for(a=0; a<ob->totcol; a++) {
1273 id_lib_extern((ID *)ob->mat[a]);
1275 #if 0 // XXX old animation system
1276 for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1277 id_lib_extern((ID *)strip->act);
1279 #endif // XXX old animation system
1280 for(psys=ob->particlesystem.first; psys; psys=psys->next)
1281 id_lib_extern((ID *)psys->part);
1284 void make_local_object(Object *ob)
1291 /* - only lib users: do nothing
1292 * - only local users: set flag
1293 * - mixed: make copy
1296 if(ob->id.lib==NULL) return;
1298 ob->proxy= ob->proxy_from= NULL;
1302 ob->id.flag= LIB_LOCAL;
1303 new_id(0, (ID *)ob, 0);
1307 sce= G.main->scene.first;
1309 base= sce->base.first;
1311 if(base->object==ob) {
1312 if(sce->id.lib) lib++;
1321 if(local && lib==0) {
1323 ob->id.flag= LIB_LOCAL;
1324 new_id(0, (ID *)ob, 0);
1326 else if(local && lib) {
1327 obn= copy_object(ob);
1330 sce= G.main->scene.first;
1332 if(sce->id.lib==0) {
1333 base= sce->base.first;
1335 if(base->object==ob) {
1348 expand_local_object(ob);
1352 * Returns true if the Object is a from an external blend file (libdata)
1354 int object_is_libdata(Object *ob)
1357 if (ob->proxy) return 0;
1358 if (ob->id.lib) return 1;
1362 /* Returns true if the Object data is a from an external blend file (libdata) */
1363 int object_data_is_libdata(Object *ob)
1366 if(ob->proxy) return 0;
1367 if(ob->id.lib) return 1;
1368 if(!ob->data) return 0;
1369 if(((ID *)ob->data)->lib) return 1;
1374 /* *************** PROXY **************** */
1376 /* when you make proxy, ensure the exposed layers are extern */
1377 void armature_set_id_extern(Object *ob)
1379 bArmature *arm= ob->data;
1380 bPoseChannel *pchan;
1381 int lay= arm->layer_protected;
1383 for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1384 if(!(pchan->bone->layer & lay))
1385 id_lib_extern((ID *)pchan->custom);
1390 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1391 /* local_object->proxy == pointer to library object, saved in files and read */
1392 /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1394 void object_make_proxy(Object *ob, Object *target, Object *gob)
1396 /* paranoia checks */
1397 if(ob->id.lib || target->id.lib==NULL) {
1398 printf("cannot make proxy\n");
1403 ob->proxy_group= gob;
1404 id_lib_extern(&target->id);
1406 ob->recalc= target->recalc= OB_RECALC;
1408 /* copy transform */
1410 VECCOPY(ob->loc, gob->loc);
1411 VECCOPY(ob->rot, gob->rot);
1412 VECCOPY(ob->size, gob->size);
1414 group_tag_recalc(gob->dup_group);
1417 VECCOPY(ob->loc, target->loc);
1418 VECCOPY(ob->rot, target->rot);
1419 VECCOPY(ob->size, target->size);
1422 ob->parent= target->parent; /* libdata */
1423 Mat4CpyMat4(ob->parentinv, target->parentinv);
1424 #if 0 // XXX old animation system
1425 ob->ipo= target->ipo; /* libdata */
1426 #endif // XXX old animation system
1428 /* skip constraints, constraintchannels, nla? */
1430 /* set object type and link to data */
1431 ob->type= target->type;
1432 ob->data= target->data;
1433 id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
1435 /* copy material and index information */
1436 ob->actcol= ob->totcol= 0;
1437 if(ob->mat) MEM_freeN(ob->mat);
1438 if(ob->matbits) MEM_freeN(ob->matbits);
1441 if ((target->totcol) && (target->mat) && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL)) { //XXX OB_SUPPORT_MATERIAL
1443 ob->colbits = target->colbits;
1445 ob->actcol= target->actcol;
1446 ob->totcol= target->totcol;
1448 ob->mat = MEM_dupallocN(target->mat);
1449 ob->matbits = MEM_dupallocN(target->matbits);
1450 for(i=0; i<target->totcol; i++) {
1451 /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
1452 id_us_plus((ID *)ob->mat[i]);
1456 /* type conversions */
1457 if(target->type == OB_ARMATURE) {
1458 copy_object_pose(ob, target); /* data copy, object pointers in constraints */
1459 rest_pose(ob->pose); /* clear all transforms in channels */
1460 armature_rebuild_pose(ob, ob->data); /* set all internal links */
1462 armature_set_id_extern(ob);
1467 /* *************** CALC ****************** */
1469 /* there is also a timing calculation in drawobject() */
1471 float bluroffs= 0.0f, fieldoffs= 0.0f;
1472 int no_speed_curve= 0;
1474 /* ugly calls from render */
1475 void set_mblur_offs(float blur)
1480 void set_field_offs(float field)
1485 void disable_speed_curve(int val)
1487 no_speed_curve= val;
1490 // XXX THIS CRUFT NEEDS SERIOUS RECODING ASAP!
1491 /* ob can be NULL */
1492 float bsystem_time(struct Scene *scene, Object *ob, float cfra, float ofs)
1494 /* returns float ( see frame_to_float in ipo.c) */
1496 /* bluroffs and fieldoffs are ugly globals that are set by render */
1497 cfra+= bluroffs+fieldoffs;
1500 cfra*= scene->r.framelen;
1502 #if 0 // XXX old animation system
1504 if (no_speed_curve==0 && ob->ipo)
1505 cfra= calc_ipo_time(ob->ipo, cfra);
1508 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
1509 cfra-= give_timeoffset(ob);
1511 #endif // XXX old animation system
1518 void object_scale_to_mat3(Object *ob, float mat[][3])
1522 vec[0]= ob->size[0]+ob->dsize[0];
1523 vec[1]= ob->size[1]+ob->dsize[1];
1524 vec[2]= ob->size[2]+ob->dsize[2];
1525 SizeToMat3(vec, mat);
1528 SizeToMat3(ob->size, mat);
1532 void object_rot_to_mat3(Object *ob, float mat[][3])
1536 vec[0]= ob->rot[0]+ob->drot[0];
1537 vec[1]= ob->rot[1]+ob->drot[1];
1538 vec[2]= ob->rot[2]+ob->drot[2];
1539 EulToMat3(vec, mat);
1542 EulToMat3(ob->rot, mat);
1546 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1553 object_scale_to_mat3(ob, smat);
1556 /* Quats arnt used yet */
1557 /*if(ob->transflag & OB_QUAT) {
1559 QuatMul(q1, ob->quat, ob->dquat);
1560 QuatToMat3(q1, rmat);
1563 QuatToMat3(ob->quat, rmat);
1567 object_rot_to_mat3(ob, rmat);
1569 Mat3MulMat3(mat, rmat, smat);
1572 void object_to_mat4(Object *ob, float mat[][4])
1576 object_to_mat3(ob, tmat);
1578 Mat4CpyMat3(mat, tmat);
1580 VECCOPY(mat[3], ob->loc);
1582 mat[3][0]+= ob->dloc[0];
1583 mat[3][1]+= ob->dloc[1];
1584 mat[3][2]+= ob->dloc[2];
1588 int enable_cu_speed= 1;
1590 static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
1593 float q[4], vec[4], dir[3], quat[4], x1, ctime;
1594 float timeoffs = 0.0, sf_orig = 0.0;
1599 if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1600 makeDispListCurveTypes(scene, par, 0);
1601 if(cu->path==NULL) return;
1603 /* exception, timeoffset is regarded as distance offset */
1604 if(cu->flag & CU_OFFS_PATHDIST) {
1605 timeoffs = give_timeoffset(ob);
1606 SWAP(float, sf_orig, ob->sf);
1609 /* catch exceptions: feature for nla stride editing */
1610 if(ob->ipoflag & OB_DISABLE_PATH) {
1613 /* catch exceptions: curve paths used as a duplicator */
1614 else if(enable_cu_speed) {
1615 /* ctime is now a proper var setting of Curve which gets set by Animato like any other var that's animated,
1616 * but this will only work if it actually is animated...
1618 * we firstly calculate the modulus of cu->ctime/cu->pathlen to clamp ctime within the 0.0 to 1.0 times pathlen
1619 * range, then divide this (the modulus) by pathlen to get a value between 0.0 and 1.0
1621 ctime= fmod(cu->ctime, cu->pathlen) / cu->pathlen;
1622 CLAMP(ctime, 0.0, 1.0);
1625 ctime= scene->r.cfra - give_timeoffset(ob);
1626 ctime /= cu->pathlen;
1628 CLAMP(ctime, 0.0, 1.0);
1631 /* time calculus is correct, now apply distance offset */
1632 if(cu->flag & CU_OFFS_PATHDIST) {
1633 ctime += timeoffs/cu->path->totdist;
1636 SWAP(float, sf_orig, ob->sf);
1641 if( where_on_path(par, ctime, vec, dir) ) {
1643 if(cu->flag & CU_FOLLOW) {
1644 vectoquat(dir, ob->trackflag, ob->upflag, quat);
1648 q[0]= (float)cos(0.5*vec[3]);
1649 x1= (float)sin(0.5*vec[3]);
1653 QuatMul(quat, q, quat);
1655 QuatToMat4(quat, mat);
1658 VECCOPY(mat[3], vec);
1663 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1665 bPoseChannel *pchan;
1668 if (par->type!=OB_ARMATURE) {
1673 /* Make sure the bone is still valid */
1674 pchan= get_pose_channel(par->pose, ob->parsubstr);
1676 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1681 /* get bone transform */
1682 Mat4CpyMat4(mat, pchan->pose_mat);
1684 /* but for backwards compatibility, the child has to move to the tail */
1685 VECCOPY(vec, mat[1]);
1686 VecMulf(vec, pchan->bone->length);
1687 VecAddf(mat[3], mat[3], vec);
1690 static void give_parvert(Object *par, int nr, float *vec)
1695 vec[0]=vec[1]=vec[2]= 0.0f;
1697 if(par->type==OB_MESH) {
1698 Mesh *me= par->data;
1699 em = BKE_mesh_get_editmesh(me);
1704 for(eve= em->verts.first; eve; eve= eve->next) {
1705 if(eve->keyindex==nr) {
1706 memcpy(vec, eve->co, sizeof(float)*3);
1710 BKE_mesh_end_editmesh(me, em);
1713 DerivedMesh *dm = par->derivedFinal;
1716 int i, count = 0, numVerts = dm->getNumVerts(dm);
1717 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1720 /* get the average of all verts with (original index == nr) */
1721 for(i = 0; i < numVerts; ++i, ++index) {
1723 dm->getVertCo(dm, i, co);
1724 VecAddf(vec, vec, co);
1731 } else if(count > 0) {
1732 VecMulf(vec, 1.0f / count);
1734 /* use first index if its out of range */
1735 dm->getVertCo(dm, 0, vec);
1740 else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
1749 nu= cu->editnurb->first;
1754 while(nu && !found) {
1755 if((nu->type & 7)==CU_BEZIER) {
1761 VECCOPY(vec, bezt->vec[1]);
1770 a= nu->pntsu*nu->pntsv;
1774 memcpy(vec, bp->vec, sizeof(float)*3);
1785 else if(par->type==OB_LATTICE) {
1786 Lattice *latt= par->data;
1788 DispList *dl = find_displist(&par->disp, DL_VERTS);
1789 float *co = dl?dl->verts:NULL;
1791 if(latt->editlatt) latt= latt->editlatt;
1793 a= latt->pntsu*latt->pntsv*latt->pntsw;
1799 memcpy(vec, co, 3*sizeof(float));
1801 memcpy(vec, bp->vec, 3*sizeof(float));
1811 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1813 float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1815 /* in local ob space */
1818 if (ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE)) {
1820 give_parvert(par, ob->par1, v1);
1821 give_parvert(par, ob->par2, v2);
1822 give_parvert(par, ob->par3, v3);
1824 triatoquat(v1, v2, v3, q);
1825 QuatToMat3(q, cmat);
1826 Mat4CpyMat3(mat, cmat);
1828 if(ob->type==OB_CURVE) {
1829 VECCOPY(mat[3], v1);
1832 VecAddf(mat[3], v1, v2);
1833 VecAddf(mat[3], mat[3], v3);
1834 VecMulf(mat[3], 0.3333333f);
1839 // XXX what the hell is this?
1840 static int no_parent_ipo=0;
1841 void set_no_parent_ipo(int val)
1846 static int during_script_flag=0;
1847 void disable_where_script(short on)
1849 during_script_flag= on;
1852 int during_script(void) {
1853 return during_script_flag;
1856 static int during_scriptlink_flag=0;
1857 void disable_where_scriptlink(short on)
1859 during_scriptlink_flag= on;
1862 int during_scriptlink(void) {
1863 return during_scriptlink_flag;
1866 void where_is_object_time(Scene *scene, Object *ob, float ctime)
1868 float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1869 float stime=ctime, fac1, fac2, vec[3];
1873 /* new version: correct parent+vertexparent and track+parent */
1874 /* this one only calculates direct attached parent and track */
1875 /* is faster, but should keep track of timeoffs */
1877 if(ob==NULL) return;
1879 #if 0 // XXX old animation system
1880 /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
1881 stime= bsystem_time(scene, ob, ctime, 0.0);
1882 if(stime != ob->ctime) {
1887 calc_ipo(ob->ipo, stime);
1888 execute_ipo((ID *)ob, ob->ipo);
1891 do_all_object_actions(scene, ob);
1893 /* do constraint ipos ..., note it needs stime (0 = all ipos) */
1894 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
1897 /* but, the drivers have to be done */
1898 if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
1899 /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
1900 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
1902 #endif // XXX old animation system
1904 /* execute drivers only, as animation has already been done */
1905 BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
1908 Object *par= ob->parent;
1910 // XXX depreceated - animsys
1911 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
1913 /* hurms, code below conflicts with depgraph... (ton) */
1914 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
1916 if(no_parent_ipo==0 && stime != par->ctime) {
1917 // only for ipo systems?
1918 pushdata(par, sizeof(Object));
1921 if(par->proxy_from); // was a copied matrix, no where_is! bad...
1922 else where_is_object_time(scene, par, ctime);
1925 solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
1931 if(ob->partype & PARSLOW) {
1932 // include framerate
1933 fac1= ( 1.0f / (1.0f + (float)fabs(give_timeoffset(ob))) );
1934 if(fac1 >= 1.0f) return;
1939 for(a=0; a<16; a++, fp1++, fp2++) {
1940 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1945 object_to_mat4(ob, ob->obmat);
1948 /* Handle tracking */
1950 if( ctime != ob->track->ctime) where_is_object_time(scene, ob->track, ctime);
1951 solve_tracking (ob, ob->track->obmat);
1954 /* solve constraints */
1955 if (ob->constraints.first) {
1958 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1960 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
1961 solve_constraints (&ob->constraints, cob, ctime);
1963 constraints_clear_evalob(cob);
1965 #ifndef DISABLE_PYTHON
1966 if(ob->scriptlink.totscript && !during_script()) {
1967 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
1971 /* set negative scale flag in object */
1972 Crossf(vec, ob->obmat[0], ob->obmat[1]);
1973 if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
1974 else ob->transflag &= ~OB_NEG_SCALE;
1977 static void solve_parenting (Scene *scene, Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
1985 object_to_mat4(ob, locmat);
1987 if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
1989 switch(ob->partype & PARTYPE) {
1992 if(par->type==OB_CURVE) {
1993 if( ((Curve *)par->data)->flag & CU_PATH ) {
1994 ob_parcurve(scene, ob, par, tmat);
1999 if(ok) Mat4MulSerie(totmat, par->obmat, tmat,
2000 NULL, NULL, NULL, NULL, NULL, NULL);
2001 else Mat4CpyMat4(totmat, par->obmat);
2005 ob_parbone(ob, par, tmat);
2006 Mat4MulSerie(totmat, par->obmat, tmat,
2007 NULL, NULL, NULL, NULL, NULL, NULL);
2013 VECCOPY(totmat[3], par->obmat[3]);
2016 give_parvert(par, ob->par1, vec);
2017 VecMat4MulVecfl(totmat[3], par->obmat, vec);
2021 ob_parvert3(ob, par, tmat);
2023 Mat4MulSerie(totmat, par->obmat, tmat,
2024 NULL, NULL, NULL, NULL, NULL, NULL);
2028 Mat4CpyMat4(totmat, par->obmat);
2033 Mat4MulSerie(tmat, totmat, ob->parentinv,
2034 NULL, NULL, NULL, NULL, NULL, NULL);
2035 Mat4MulSerie(obmat, tmat, locmat,
2036 NULL, NULL, NULL, NULL, NULL, NULL);
2042 // external usable originmat
2043 Mat3CpyMat4(originmat, tmat);
2045 // origin, voor help line
2046 if( (ob->partype & 15)==PARSKEL ) {
2047 VECCOPY(ob->orig, par->obmat[3]);
2050 VECCOPY(ob->orig, totmat[3]);
2055 void solve_tracking (Object *ob, float targetmat[][4])
2062 VecSubf(vec, ob->obmat[3], targetmat[3]);
2063 vectoquat(vec, ob->trackflag, ob->upflag, quat);
2064 QuatToMat3(quat, totmat);
2066 if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
2067 /* 'temporal' : clear parent info */
2068 object_to_mat4(ob, tmat);
2069 tmat[0][3]= ob->obmat[0][3];
2070 tmat[1][3]= ob->obmat[1][3];
2071 tmat[2][3]= ob->obmat[2][3];
2072 tmat[3][0]= ob->obmat[3][0];
2073 tmat[3][1]= ob->obmat[3][1];
2074 tmat[3][2]= ob->obmat[3][2];
2075 tmat[3][3]= ob->obmat[3][3];
2077 else Mat4CpyMat4(tmat, ob->obmat);
2079 Mat4MulMat34(ob->obmat, totmat, tmat);
2083 void where_is_object(struct Scene *scene, Object *ob)
2085 where_is_object_time(scene, ob, (float)scene->r.cfra);
2089 void where_is_object_simul(Scene *scene, Object *ob)
2090 /* was written for the old game engine (until 2.04) */
2091 /* It seems that this function is only called
2092 for a lamp that is the child of another object */
2097 float slowmat[4][4];
2103 /* no ipo! (because of dloc and realtime-ipos) */
2104 // XXX old animation system
2111 solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
2113 if(ob->partype & PARSLOW) {
2115 fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
2119 for(a=0; a<16; a++, fp1++, fp2++) {
2120 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2126 object_to_mat4(ob, ob->obmat);
2130 solve_tracking(ob, ob->track->obmat);
2132 /* solve constraints */
2133 if (ob->constraints.first) {
2136 cob= constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2137 solve_constraints(&ob->constraints, cob, (float)scene->r.cfra);
2138 constraints_clear_evalob(cob);
2142 // XXX old animation system
2146 /* for calculation of the inverse parent transform, only used for editor */
2147 void what_does_parent(Scene *scene, Object *ob, Object *workob)
2149 clear_workob(workob);
2151 Mat4One(workob->obmat);
2152 Mat4One(workob->parentinv);
2153 Mat4One(workob->constinv);
2154 workob->parent= ob->parent;
2155 workob->track= ob->track;
2157 workob->trackflag= ob->trackflag;
2158 workob->upflag= ob->upflag;
2160 workob->partype= ob->partype;
2161 workob->par1= ob->par1;
2162 workob->par2= ob->par2;
2163 workob->par3= ob->par3;
2165 workob->constraints.first = ob->constraints.first;
2166 workob->constraints.last = ob->constraints.last;
2168 strcpy(workob->parsubstr, ob->parsubstr);
2170 where_is_object(scene, workob);
2173 BoundBox *unit_boundbox()
2176 float min[3] = {-1.0f,-1.0f,-1.0f}, max[3] = {-1.0f,-1.0f,-1.0f};
2178 bb= MEM_callocN(sizeof(BoundBox), "bb");
2179 boundbox_set_from_min_max(bb, min, max);
2184 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2186 bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2187 bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2189 bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2190 bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2192 bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2193 bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2196 BoundBox *object_get_boundbox(Object *ob)
2200 if(ob->type==OB_MESH) {
2201 bb = mesh_get_bb(ob);
2203 else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2204 bb= ( (Curve *)ob->data )->bb;
2206 else if(ob->type==OB_MBALL) {
2212 /* used to temporally disable/enable boundbox */
2213 void object_boundbox_flag(Object *ob, int flag, int set)
2215 BoundBox *bb= object_get_boundbox(ob);
2217 if(set) bb->flag |= flag;
2218 else bb->flag &= ~flag;
2222 void minmax_object(Object *ob, float *min, float *max)
2237 if(cu->bb==NULL) tex_space_curve(cu);
2240 for(a=0; a<8; a++) {
2241 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2242 DO_MINMAX(bb.vec[a], min, max);
2247 bPoseChannel *pchan;
2248 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2249 VECCOPY(vec, pchan->pose_head);
2250 Mat4MulVecfl(ob->obmat, vec);
2251 DO_MINMAX(vec, min, max);
2252 VECCOPY(vec, pchan->pose_tail);
2253 Mat4MulVecfl(ob->obmat, vec);
2254 DO_MINMAX(vec, min, max);
2258 /* no break, get_mesh will give NULL and it passes on to default */
2263 bb = *mesh_get_bb(ob);
2265 for(a=0; a<8; a++) {
2266 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2267 DO_MINMAX(bb.vec[a], min, max);
2270 if(min[0] < max[0] ) break;
2272 /* else here no break!!!, mesh can be zero sized */
2275 DO_MINMAX(ob->obmat[3], min, max);
2277 VECCOPY(vec, ob->obmat[3]);
2278 VecAddf(vec, vec, ob->size);
2279 DO_MINMAX(vec, min, max);
2281 VECCOPY(vec, ob->obmat[3]);
2282 VecSubf(vec, vec, ob->size);
2283 DO_MINMAX(vec, min, max);
2288 /* TODO - use dupli objects bounding boxes */
2289 void minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
2291 if ((ob->transflag & OB_DUPLI)==0) {
2297 lb= object_duplilist(scene, ob);
2298 for(dob= lb->first; dob; dob= dob->next) {
2301 /* should really use bound box of dup object */
2302 DO_MINMAX(dob->mat[3], min, max);
2305 free_object_duplilist(lb); /* does restore */
2310 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2311 /* local_object->proxy == pointer to library object, saved in files and read */
2313 /* function below is polluted with proxy exceptions, cleanup will follow! */
2315 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2316 /* requires flags to be set! */
2317 void object_handle_update(Scene *scene, Object *ob)
2319 if(ob->recalc & OB_RECALC) {
2321 /* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
2322 which is only in where_is_object now */
2323 if(ob->recalc & OB_RECALC) {
2326 printf("recalcob %s\n", ob->id.name+2);
2328 /* handle proxy copy for target */
2329 if(ob->id.lib && ob->proxy_from) {
2330 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2331 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2332 Object *obg= ob->proxy_from->proxy_group;
2333 Mat4Invert(obg->imat, obg->obmat);
2334 Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2337 Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat);
2340 where_is_object(scene, ob);
2341 #ifndef DISABLE_PYTHON
2342 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBJECTUPDATE);
2346 if(ob->recalc & OB_RECALC_DATA) {
2349 printf("recalcdata %s\n", ob->id.name+2);
2351 /* includes all keys and modifiers */
2352 if(ob->type==OB_MESH) {
2353 EditMesh *em = BKE_mesh_get_editmesh(ob->data);
2355 // here was vieweditdatamask? XXX
2356 if(ob==scene->obedit) {
2357 makeDerivedMesh(scene, ob, em, CD_MASK_BAREMESH);
2358 BKE_mesh_end_editmesh(ob->data, em);
2360 makeDerivedMesh(scene, ob, NULL, CD_MASK_BAREMESH);
2362 else if(ob->type==OB_MBALL) {
2363 makeDispListMBall(scene, ob);
2365 else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2366 makeDispListCurveTypes(scene, ob, 0);
2368 else if(ELEM(ob->type, OB_CAMERA, OB_LAMP)) {
2369 ID *data_id= (ID *)ob->data;
2370 AnimData *adt= BKE_animdata_from_id(data_id);
2371 float ctime= (float)scene->r.cfra; // XXX this is bad...
2373 /* evaluate drivers */
2374 BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
2376 else if(ob->type==OB_LATTICE) {
2377 lattice_calc_modifiers(scene, ob);
2379 else if(ob->type==OB_ARMATURE) {
2380 /* this happens for reading old files and to match library armatures with poses */
2381 // XXX this won't screw up the pose set already...
2382 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2383 armature_rebuild_pose(ob, ob->data);
2385 if(ob->id.lib && ob->proxy_from) {
2386 copy_pose_result(ob->pose, ob->proxy_from->pose);
2387 // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2390 where_is_pose(scene, ob);
2394 if(ob->particlesystem.first) {
2395 ParticleSystem *tpsys, *psys;
2397 ob->transflag &= ~OB_DUPLIPARTS;
2399 psys= ob->particlesystem.first;
2401 if(psys_check_enabled(ob, psys)) {
2402 /* check use of dupli objects here */
2403 if(psys->part && psys->part->draw_as == PART_DRAW_REND &&
2404 ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob)
2405 || (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
2406 ob->transflag |= OB_DUPLIPARTS;
2408 particle_system_update(scene, ob, psys);
2411 else if(psys->flag & PSYS_DELETE) {
2413 BLI_remlink(&ob->particlesystem, psys);
2421 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2422 /* this is to make sure we get render level duplis in groups:
2423 * the derivedmesh must be created before init_render_mesh,
2424 * since object_duplilist does dupliparticles before that */
2425 dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2428 for(psys=ob->particlesystem.first; psys; psys=psys->next)
2429 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2432 #ifndef DISABLE_PYTHON
2433 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBDATAUPDATE);
2437 /* the no-group proxy case, we call update */
2438 if(ob->proxy && ob->proxy_group==NULL) {
2439 /* set pointer in library proxy target, for copying, but restore it */
2440 ob->proxy->proxy_from= ob;
2441 // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2442 object_handle_update(scene, ob->proxy);
2445 ob->recalc &= ~OB_RECALC;
2448 /* the case when this is a group proxy, object_update is called in group.c */
2450 ob->proxy->proxy_from= ob;
2451 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2455 float give_timeoffset(Object *ob) {
2456 if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2457 return ob->sf + give_timeoffset(ob->parent);
2463 int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, float **rot) {
2468 switch (GS(((ID *)ob->data)->name)) {
2472 if (texflag) *texflag = &me->texflag;
2473 if (loc) *loc = me->loc;
2474 if (size) *size = me->size;
2475 if (rot) *rot = me->rot;
2480 Curve *cu= ob->data;
2481 if (texflag) *texflag = &cu->texflag;
2482 if (loc) *loc = cu->loc;
2483 if (size) *size = cu->size;
2484 if (rot) *rot = cu->rot;
2489 MetaBall *mb= ob->data;
2490 if (texflag) *texflag = &mb->texflag;
2491 if (loc) *loc = mb->loc;
2492 if (size) *size = mb->size;
2493 if (rot) *rot = mb->rot;
2503 * Test a bounding box for ray intersection
2504 * assumes the ray is already local to the boundbox space
2506 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
2508 static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
2509 {3, 2, 6}, {3, 6, 7},
2510 {1, 2, 6}, {1, 6, 5},
2511 {5, 6, 7}, {4, 5, 7},
2512 {0, 3, 7}, {0, 4, 7},
2513 {0, 1, 5}, {0, 4, 5}};
2517 for (i = 0; i < 12 && result == 0; i++)
2521 v1 = triangle_indexes[i][0];
2522 v2 = triangle_indexes[i][1];
2523 v3 = triangle_indexes[i][2];
2524 result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);