Creating a BGE staging branch.
[blender-staging.git] / release / scripts / presets / cycles / integrator / direct_light.py
1 import bpy
2 cycles = bpy.context.scene.cycles
3
4 cycles.max_bounces = 8
5 cycles.min_bounces = 8
6 cycles.no_caustics = True
7 cycles.diffuse_bounces = 0
8 cycles.glossy_bounces = 1
9 cycles.transmission_bounces = 2
10 cycles.transparent_min_bounces = 8
11 cycles.transparent_max_bounces = 8