6cbf86087888d4f26716558600f46fa7bee82f4f
[blender-staging.git] / source / gameengine / Network / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_NetworkScene.cpp'
5
6 incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
7
8 env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['game2', 'player'], priority=[15, 150] )