2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2006 Blender Foundation.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
28 /** \file blender/render/intern/source/pipeline.c
38 #include "DNA_group_types.h"
39 #include "DNA_image_types.h"
40 #include "DNA_node_types.h"
41 #include "DNA_object_types.h"
42 #include "DNA_scene_types.h"
43 #include "DNA_sequence_types.h"
44 #include "DNA_userdef_types.h"
46 #include "MEM_guardedalloc.h"
48 #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
49 #include "BKE_camera.h"
50 #include "BKE_global.h"
51 #include "BKE_image.h"
52 #include "BKE_library.h"
55 #include "BKE_pointcache.h"
56 #include "BKE_report.h"
57 #include "BKE_scene.h"
58 #include "BKE_sequencer.h"
59 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
63 #include "BLI_listbase.h"
64 #include "BLI_string.h"
65 #include "BLI_path_util.h"
66 #include "BLI_fileops.h"
68 #include "BLI_callbacks.h"
71 #include "IMB_colormanagement.h"
72 #include "IMB_imbuf.h"
73 #include "IMB_imbuf_types.h"
75 #include "RE_engine.h"
76 #include "RE_pipeline.h"
78 #include "FRS_freestyle.h"
81 #include "render_result.h"
82 #include "render_types.h"
83 #include "renderpipeline.h"
84 #include "renderdatabase.h"
85 #include "rendercore.h"
86 #include "initrender.h"
88 #include "pixelblending.h"
94 * - state data, tables
95 * - movie/image file init
96 * - everything that doesn't change during animation
99 * - camera, world, matrices
100 * - make render verts, faces, halos, strands
101 * - everything can change per frame/field
103 * 3) Render Processor
105 * - tiles, rect, baking
106 * - layers/tiles optionally to disk or directly in Render Result
108 * 4) Composite Render Result
109 * - also read external files etc
112 * - save file or append in movie
117 /* ********* globals ******** */
119 /* here we store all renders */
123 /* commandline thread override */
125 } RenderGlobal = {{NULL, NULL}, -1};
127 /* hardcopy of current render, used while rendering for speed */
130 /* ********* alloc and free ******** */
132 static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override);
134 static volatile int g_break = 0;
135 static int thread_break(void *UNUSED(arg))
140 /* default callbacks, set in each new render */
141 static void result_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr)) {}
142 static void result_rcti_nothing(void *UNUSED(arg), RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) {}
143 static void stats_nothing(void *UNUSED(arg), RenderStats *UNUSED(rs)) {}
144 static void float_nothing(void *UNUSED(arg), float UNUSED(val)) {}
145 static int default_break(void *UNUSED(arg)) { return G.is_break == TRUE; }
147 static void stats_background(void *UNUSED(arg), RenderStats *rs)
149 uintptr_t mem_in_use, mmap_in_use, peak_memory;
150 float megs_used_memory, mmap_used_memory, megs_peak_memory;
152 mem_in_use = MEM_get_memory_in_use();
153 mmap_in_use = MEM_get_mapped_memory_in_use();
154 peak_memory = MEM_get_peak_memory();
156 megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
157 mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
158 megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
160 fprintf(stdout, "Fra:%d Mem:%.2fM (%.2fM, peak %.2fM) ", rs->cfra,
161 megs_used_memory, mmap_used_memory, megs_peak_memory);
164 fprintf(stdout, "Field %d ", rs->curfield);
166 fprintf(stdout, "Blur %d ", rs->curblur);
169 fprintf(stdout, "| %s", rs->infostr);
173 fprintf(stdout, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scene_name, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
175 fprintf(stdout, "Sce: %s Ve:%d Fa:%d La:%d", rs->scene_name, rs->totvert, rs->totface, rs->totlamp);
178 BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
184 void RE_FreeRenderResult(RenderResult *res)
186 render_result_free(res);
189 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
193 for (rpass = rl->passes.first; rpass; rpass = rpass->next)
194 if (rpass->passtype == passtype)
199 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
205 return BLI_findstring(&rr->layers, name, offsetof(RenderLayer, name));
209 RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, int predivide, int rectx, int recty)
211 return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty);
214 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
216 RenderLayer *rl = BLI_findlink(&rr->layers, re->r.actlay);
221 return rr->layers.first;
224 static int render_scene_needs_vector(Render *re)
226 SceneRenderLayer *srl;
228 for (srl = re->scene->r.layers.first; srl; srl = srl->next)
229 if (!(srl->layflag & SCE_LAY_DISABLE))
230 if (srl->passflag & SCE_PASS_VECTOR)
236 /* *************************************************** */
238 Render *RE_GetRender(const char *name)
242 /* search for existing renders */
243 for (re = RenderGlobal.renderlist.first; re; re = re->next)
244 if (strncmp(re->name, name, RE_MAXNAME) == 0)
251 /* if you want to know exactly what has been done */
252 RenderResult *RE_AcquireResultRead(Render *re)
255 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
262 RenderResult *RE_AcquireResultWrite(Render *re)
265 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
272 void RE_SwapResult(Render *re, RenderResult **rr)
274 /* for keeping render buffers */
276 SWAP(RenderResult *, re->result, *rr);
281 void RE_ReleaseResult(Render *re)
284 BLI_rw_mutex_unlock(&re->resultmutex);
287 /* displist.c util.... */
288 Scene *RE_GetScene(Render *re)
295 /* fill provided result struct with what's currently active or done */
296 void RE_AcquireResultImage(Render *re, RenderResult *rr)
298 memset(rr, 0, sizeof(RenderResult));
301 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ);
306 rr->rectx = re->result->rectx;
307 rr->recty = re->result->recty;
309 rr->rectf = re->result->rectf;
310 rr->rectz = re->result->rectz;
311 rr->rect32 = re->result->rect32;
314 rl = render_get_active_layer(re, re->result);
317 if (rr->rectf == NULL)
318 rr->rectf = rl->rectf;
319 if (rr->rectz == NULL)
320 rr->rectz = RE_RenderLayerGetPass(rl, SCE_PASS_Z);
323 rr->have_combined = (re->result->rectf != NULL);
324 rr->layers = re->result->layers;
329 void RE_ReleaseResultImage(Render *re)
332 BLI_rw_mutex_unlock(&re->resultmutex);
335 /* caller is responsible for allocating rect in correct size! */
336 void RE_ResultGet32(Render *re, unsigned int *rect)
340 RE_AcquireResultImage(re, &rres);
341 render_result_rect_get_pixels(&rres, &re->r, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings);
342 RE_ReleaseResultImage(re);
345 RenderStats *RE_GetStats(Render *re)
350 Render *RE_NewRender(const char *name)
354 /* only one render per name exists */
355 re = RE_GetRender(name);
358 /* new render data struct */
359 re = MEM_callocN(sizeof(Render), "new render");
360 BLI_addtail(&RenderGlobal.renderlist, re);
361 BLI_strncpy(re->name, name, RE_MAXNAME);
362 BLI_rw_mutex_init(&re->resultmutex);
367 /* init some variables */
373 /* called for new renders and when finishing rendering so
374 * we always have valid callbacks on a render */
375 void RE_InitRenderCB(Render *re)
377 /* set default empty callbacks */
378 re->display_init = result_nothing;
379 re->display_clear = result_nothing;
380 re->display_draw = result_rcti_nothing;
381 re->progress = float_nothing;
382 re->test_break = default_break;
384 re->stats_draw = stats_background;
386 re->stats_draw = stats_nothing;
387 /* clear callback handles */
388 re->dih = re->dch = re->ddh = re->sdh = re->prh = re->tbh = NULL;
391 /* only call this while you know it will remove the link too */
392 void RE_FreeRender(Render *re)
395 RE_engine_free(re->engine);
397 BLI_rw_mutex_end(&re->resultmutex);
399 free_renderdata_tables(re);
400 free_sample_tables(re);
402 render_result_free(re->result);
403 render_result_free(re->pushedresult);
405 BLI_remlink(&RenderGlobal.renderlist, re);
410 void RE_FreeAllRender(void)
412 while (RenderGlobal.renderlist.first) {
413 RE_FreeRender(RenderGlobal.renderlist.first);
417 /* on file load, free all re */
418 void RE_FreeAllRenderResults(void)
422 for (re = RenderGlobal.renderlist.first; re; re = re->next) {
423 render_result_free(re->result);
424 render_result_free(re->pushedresult);
427 re->pushedresult = NULL;
431 void RE_FreePersistentData(void)
435 /* render engines can be kept around for quick re-render, this clears all */
436 for (re = RenderGlobal.renderlist.first; re; re = re->next) {
438 /* if engine is currently rendering, just tag it to be freed when render is finished */
439 if (!(re->engine->flag & RE_ENGINE_RENDERING))
440 RE_engine_free(re->engine);
447 /* ********* initialize state ******** */
450 /* what doesn't change during entire render sequence */
451 /* disprect is optional, if NULL it assumes full window render */
452 void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *srl, int winx, int winy, rcti *disprect)
454 re->ok = TRUE; /* maybe flag */
456 re->i.starttime = PIL_check_seconds_timer();
457 re->r = *rd; /* hardcopy */
462 re->disprect = *disprect;
463 re->rectx = BLI_rcti_size_x(disprect);
464 re->recty = BLI_rcti_size_y(disprect);
467 re->disprect.xmin = re->disprect.ymin = 0;
468 re->disprect.xmax = winx;
469 re->disprect.ymax = winy;
474 if (re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->im_format.imtype) &&
475 (re->rectx < 16 || re->recty < 16) ))
477 BKE_report(re->reports, RPT_ERROR, "Image too small");
482 if ((re->r.mode & (R_OSA)) == 0)
483 re->r.scemode &= ~R_FULL_SAMPLE;
486 if (re->r.scemode & R_FULL_SAMPLE)
487 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
489 /* Until use_border is made compatible with save_buffers/full_sample, render without the later instead of not rendering at all.*/
490 if (re->r.mode & R_BORDER) {
491 re->r.scemode &= ~(R_EXR_TILE_FILE | R_FULL_SAMPLE);
495 /* can't do this without openexr support */
496 re->r.scemode &= ~(R_EXR_TILE_FILE | R_FULL_SAMPLE);
499 /* fullsample wants uniform osa levels */
500 if (source && (re->r.scemode & R_FULL_SAMPLE)) {
501 /* but, if source has no full sample we disable it */
502 if ((source->r.scemode & R_FULL_SAMPLE) == 0)
503 re->r.scemode &= ~R_FULL_SAMPLE;
505 re->r.osa = re->osa = source->osa;
508 /* check state variables, osa? */
509 if (re->r.mode & (R_OSA)) {
511 if (re->osa > 16) re->osa = 16;
517 int index = BLI_findindex(&re->r.layers, srl);
519 re->r.actlay = index;
520 re->r.scemode |= R_SINGLE_LAYER;
524 /* always call, checks for gamma, gamma tables and jitter too */
525 make_sample_tables(re);
527 /* if preview render, we try to keep old result */
528 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
530 if (re->r.scemode & R_PREVIEWBUTS) {
531 if (re->result && re->result->rectx == re->rectx && re->result->recty == re->recty) {
535 render_result_free(re->result);
541 /* make empty render result, so display callbacks can initialize */
542 render_result_free(re->result);
543 re->result = MEM_callocN(sizeof(RenderResult), "new render result");
544 re->result->rectx = re->rectx;
545 re->result->recty = re->recty;
548 BLI_rw_mutex_unlock(&re->resultmutex);
550 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
551 re->clipcrop = 1.0f + 2.0f / (float)(re->winx > re->winy ? re->winy : re->winx);
553 re->mblur_offs = re->field_offs = 0.f;
555 RE_init_threadcount(re);
558 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
562 re->viewplane = *viewplane;
563 re->clipsta = clipsta;
564 re->clipend = clipend;
565 re->r.mode &= ~R_ORTHO;
567 perspective_m4(re->winmat,
568 re->viewplane.xmin, re->viewplane.xmax,
569 re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
573 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
577 re->viewplane = *viewplane;
578 re->clipsta = clipsta;
579 re->clipend = clipend;
580 re->r.mode |= R_ORTHO;
582 orthographic_m4(re->winmat,
583 re->viewplane.xmin, re->viewplane.xmax,
584 re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend);
587 void RE_SetView(Render *re, float mat[][4])
590 copy_m4_m4(re->viewmat, mat);
591 invert_m4_m4(re->viewinv, re->viewmat);
594 /* image and movie output has to move to either imbuf or kernel */
595 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
597 re->display_init = f;
600 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
602 re->display_clear = f;
605 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
607 re->display_draw = f;
610 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
615 void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
621 void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
627 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
634 /* ********* add object data (later) ******** */
636 /* object is considered fully prepared on correct time etc */
637 /* includes lights */
639 void RE_AddObject(Render *UNUSED(re), Object *UNUSED(ob))
645 /* *************************************** */
647 static int render_display_draw_enabled(Render *re)
649 /* don't show preprocess for previewrender sss */
651 return !(re->r.scemode & R_PREVIEWBUTS);
656 /* the main thread call, renders an entire part */
657 static void *do_part_thread(void *pa_v)
659 RenderPart *pa = pa_v;
661 /* need to return nicely all parts on esc */
662 if (R.test_break(R.tbh) == 0) {
664 if (!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
665 pa->result = render_result_new_full_sample(&R, &pa->fullresult, &pa->disprect, pa->crop, RR_USE_MEM);
667 pa->result = render_result_new(&R, &pa->disprect, pa->crop, RR_USE_MEM, RR_ALL_LAYERS);
670 zbufshade_sss_tile(pa);
672 zbufshadeDA_tile(pa);
676 /* merge too on break! */
677 if (R.result->do_exr_tile) {
678 render_result_exr_file_merge(R.result, pa->result);
680 else if (render_display_draw_enabled(&R)) {
681 /* on break, don't merge in result for preview renders, looks nicer */
682 if (R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS)) {
686 render_result_merge(R.result, pa->result);
696 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
697 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
698 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
699 float panorama_pixel_rot(Render *re)
701 float psize, phi, xfac;
702 float borderfac = (float)BLI_rcti_size_x(&re->disprect) / (float)re->winx;
703 int xparts = (re->rectx + re->partx - 1) / re->partx;
705 /* size of 1 pixel mapped to viewplane coords */
706 psize = BLI_rctf_size_x(&re->viewplane) / (float)re->winx;
707 /* angle of a pixel */
708 phi = atan(psize / re->clipsta);
710 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
711 xfac = borderfac * BLI_rctf_size_x(&re->viewplane) / (float)xparts;
712 xfac = atan(0.5f * xfac / re->clipsta);
713 /* and how much the same viewplane angle is wrapped */
714 psize = 0.5f * phi * ((float)re->partx);
716 /* the ratio applied to final per-pixel angle */
722 /* call when all parts stopped rendering, to find the next Y slice */
723 /* if slice found, it rotates the dbase */
724 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
726 RenderPart *pa, *best = NULL;
730 /* most left part of the non-rendering parts */
731 for (pa = re->parts.first; pa; pa = pa->next) {
732 if (pa->ready == 0 && pa->nr == 0) {
733 if (pa->disprect.xmin < *minx) {
735 *minx = pa->disprect.xmin;
741 float phi = panorama_pixel_rot(re);
743 R.panodxp = (re->winx - (best->disprect.xmin + best->disprect.xmax) ) / 2;
744 R.panodxv = (BLI_rctf_size_x(viewplane) * R.panodxp) / (float)(re->winx);
746 /* shift viewplane */
747 R.viewplane.xmin = viewplane->xmin + R.panodxv;
748 R.viewplane.xmax = viewplane->xmax + R.panodxv;
749 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
750 copy_m4_m4(R.winmat, re->winmat);
752 /* rotate database according to part coordinates */
753 project_renderdata(re, projectverto, 1, -R.panodxp * phi, 1);
754 R.panosi = sin(R.panodxp * phi);
755 R.panoco = cos(R.panodxp * phi);
760 static RenderPart *find_next_part(Render *re, int minx)
762 RenderPart *pa, *best = NULL;
764 /* long long int's needed because of overflow [#24414] */
765 long long int centx = re->winx / 2, centy = re->winy / 2, tot = 1;
766 long long int mindist = (long long int)re->winx * (long long int)re->winy;
768 /* find center of rendered parts, image center counts for 1 too */
769 for (pa = re->parts.first; pa; pa = pa->next) {
771 centx += BLI_rcti_cent_x(&pa->disprect);
772 centy += BLI_rcti_cent_y(&pa->disprect);
779 /* closest of the non-rendering parts */
780 for (pa = re->parts.first; pa; pa = pa->next) {
781 if (pa->ready == 0 && pa->nr == 0) {
782 long long int distx = centx - BLI_rcti_cent_x(&pa->disprect);
783 long long int disty = centy - BLI_rcti_cent_y(&pa->disprect);
784 distx = (long long int)sqrt(distx * distx + disty * disty);
785 if (distx < mindist) {
786 if (re->r.mode & R_PANORAMA) {
787 if (pa->disprect.xmin == minx) {
802 static void print_part_stats(Render *re, RenderPart *pa)
806 BLI_snprintf(str, sizeof(str), "%s, Part %d-%d", re->scene->id.name + 2, pa->nr, re->i.totpart);
808 re->stats_draw(re->sdh, &re->i);
809 re->i.infostr = NULL;
812 static void threaded_tile_processor(Render *re)
815 RenderPart *pa, *nextpa;
816 rctf viewplane = re->viewplane;
817 int rendering = 1, counter = 1, drawtimer = 0, hasdrawn, minx = 0;
819 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
821 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
822 if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
823 render_result_free(re->result);
825 if (re->sss_points && render_display_draw_enabled(re))
826 re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
827 else if (re->r.scemode & R_FULL_SAMPLE)
828 re->result = render_result_new_full_sample(re, &re->fullresult, &re->disprect, 0, RR_USE_EXR);
830 re->result = render_result_new(re, &re->disprect, 0,
831 (re->r.scemode & R_EXR_TILE_FILE) ? RR_USE_EXR : RR_USE_MEM, RR_ALL_LAYERS);
834 BLI_rw_mutex_unlock(&re->resultmutex);
836 if (re->result == NULL)
839 /* warning; no return here without closing exr file */
843 if (re->result->do_exr_tile)
844 render_result_exr_file_begin(re);
846 BLI_init_threads(&threads, do_part_thread, re->r.threads);
848 /* assuming no new data gets added to dbase... */
851 /* set threadsafe break */
852 R.test_break = thread_break;
854 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
855 if (re->r.mode & R_PANORAMA)
856 nextpa = find_next_pano_slice(re, &minx, &viewplane);
858 nextpa = find_next_part(re, 0);
862 if (re->test_break(re->tbh))
864 else if (nextpa && BLI_available_threads(&threads)) {
866 nextpa->nr = counter++; /* for nicest part, and for stats */
867 nextpa->thread = BLI_available_thread_index(&threads); /* sample index */
868 BLI_insert_thread(&threads, nextpa);
870 nextpa = find_next_part(re, minx);
872 else if (re->r.mode & R_PANORAMA) {
873 if (nextpa == NULL && BLI_available_threads(&threads) == re->r.threads)
874 nextpa = find_next_pano_slice(re, &minx, &viewplane);
885 /* check for ready ones to display, and if we need to continue */
888 for (pa = re->parts.first; pa; pa = pa->next) {
891 BLI_remove_thread(&threads, pa);
894 if (render_display_draw_enabled(re))
895 re->display_draw(re->ddh, pa->result, NULL);
896 print_part_stats(re, pa);
898 render_result_free_list(&pa->fullresult, pa->result);
901 re->progress(re->prh, re->i.partsdone / (float)re->i.totpart);
907 if (pa->nr && pa->result && drawtimer > 20) {
908 if (render_display_draw_enabled(re))
909 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
917 /* on break, wait for all slots to get freed */
918 if ( (g_break = re->test_break(re->tbh)) && BLI_available_threads(&threads) == re->r.threads)
923 if (re->result->do_exr_tile) {
924 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
925 render_result_exr_file_end(re);
926 BLI_rw_mutex_unlock(&re->resultmutex);
929 /* unset threadsafety */
932 BLI_end_threads(&threads);
934 re->viewplane = viewplane; /* restore viewplane, modified by pano render */
937 /* currently only called by preview renders and envmap */
938 void RE_TileProcessor(Render *re)
940 threaded_tile_processor(re);
943 /* ************ This part uses API, for rendering Blender scenes ********** */
945 static void add_freestyle(Render *re);
947 static void do_render_3d(Render *re)
950 if (RE_engine_render(re, 0))
955 // re->cfra= cfra; /* <- unused! */
956 re->scene->r.subframe = re->mblur_offs + re->field_offs;
958 /* lock drawing in UI during data phase */
960 re->draw_lock(re->dlh, 1);
962 /* make render verts/faces/halos/lamps */
963 if (render_scene_needs_vector(re))
964 RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
966 RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
968 /* clear UI drawing locks */
970 re->draw_lock(re->dlh, 0);
972 threaded_tile_processor(re);
974 /* do left-over 3d post effects (flares) */
975 if (re->flag & R_HALO)
976 if (!re->test_break(re->tbh))
980 if( re->r.mode & R_EDGE_FRS)
981 if(!re->test_break(re->tbh))
984 /* free all render verts etc */
985 RE_Database_Free(re);
987 re->scene->r.subframe = 0.f;
990 /* called by blur loop, accumulate RGBA key alpha */
991 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
993 float mfac = 1.0f - blurfac;
994 int a, b, stride = 4 * rr->rectx;
995 int len = stride * sizeof(float);
997 for (a = 0; a < rr->recty; a++) {
998 if (blurfac == 1.0f) {
999 memcpy(rectf, rectf1, len);
1002 float *rf = rectf, *rf1 = rectf1;
1004 for (b = rr->rectx; b > 0; b--, rf += 4, rf1 += 4) {
1006 rf[3] = mfac * rf[3];
1007 else if (rf[3] < 0.01f) {
1011 rf[3] = blurfac * rf1[3];
1014 rf[0] = mfac * rf[0] + blurfac * rf1[0];
1015 rf[1] = mfac * rf[1] + blurfac * rf1[1];
1016 rf[2] = mfac * rf[2] + blurfac * rf1[2];
1017 rf[3] = mfac * rf[3] + blurfac * rf1[3];
1026 /* called by blur loop, accumulate renderlayers */
1027 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1029 float mfac = 1.0f - blurfac;
1030 int a, b, stride = channels * rr->rectx;
1031 int len = stride * sizeof(float);
1033 for (a = 0; a < rr->recty; a++) {
1034 if (blurfac == 1.0f) {
1035 memcpy(rectf, rectf1, len);
1038 float *rf = rectf, *rf1 = rectf1;
1040 for (b = rr->rectx * channels; b > 0; b--, rf++, rf1++) {
1041 rf[0] = mfac * rf[0] + blurfac * rf1[0];
1050 /* called by blur loop, accumulate renderlayers */
1051 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1053 RenderLayer *rl, *rl1;
1054 RenderPass *rpass, *rpass1;
1056 rl1 = brr->layers.first;
1057 for (rl = rr->layers.first; rl && rl1; rl = rl->next, rl1 = rl1->next) {
1060 if (rl->rectf && rl1->rectf) {
1062 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1064 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1067 /* passes are allocated in sync */
1068 rpass1 = rl1->passes.first;
1069 for (rpass = rl->passes.first; rpass && rpass1; rpass = rpass->next, rpass1 = rpass1->next) {
1070 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1075 /* main blur loop, can be called by fields too */
1076 static void do_render_blur_3d(Render *re)
1080 int blur = re->r.mblur_samples;
1082 /* create accumulation render result */
1083 rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
1085 /* do the blur steps */
1087 re->mblur_offs = re->r.blurfac * ((float)(re->r.mblur_samples - blur)) / (float)re->r.mblur_samples;
1089 re->i.curblur = re->r.mblur_samples - blur; /* stats */
1093 blurfac = 1.0f / (float)(re->r.mblur_samples - blur);
1095 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1096 if (re->test_break(re->tbh)) break;
1100 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1101 render_result_free(re->result);
1103 BLI_rw_mutex_unlock(&re->resultmutex);
1105 re->mblur_offs = 0.0f;
1106 re->i.curblur = 0; /* stats */
1108 /* weak... the display callback wants an active renderlayer pointer... */
1109 re->result->renlay = render_get_active_layer(re, re->result);
1110 re->display_draw(re->ddh, re->result, NULL);
1114 /* function assumes rectf1 and rectf2 to be half size of rectf */
1115 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1117 int a, stride = channels * rr->rectx;
1118 int len = stride * sizeof(float);
1120 for (a = 0; a < rr->recty; a += 2) {
1121 memcpy(rectf, rectf1, len);
1124 memcpy(rectf, rectf2, len);
1130 /* merge render results of 2 fields */
1131 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
1133 RenderLayer *rl, *rl1, *rl2;
1134 RenderPass *rpass, *rpass1, *rpass2;
1136 rl1 = rr1->layers.first;
1137 rl2 = rr2->layers.first;
1138 for (rl = rr->layers.first; rl && rl1 && rl2; rl = rl->next, rl1 = rl1->next, rl2 = rl2->next) {
1141 if (rl->rectf && rl1->rectf && rl2->rectf)
1142 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
1144 /* passes are allocated in sync */
1145 rpass1 = rl1->passes.first;
1146 rpass2 = rl2->passes.first;
1147 for (rpass = rl->passes.first;
1148 rpass && rpass1 && rpass2;
1149 rpass = rpass->next, rpass1 = rpass1->next, rpass2 = rpass2->next)
1151 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
1157 /* interleaves 2 frames */
1158 static void do_render_fields_3d(Render *re)
1160 Object *camera = RE_GetCamera(re);
1161 RenderResult *rr1, *rr2 = NULL;
1163 /* no render result was created, we can safely halve render y */
1166 re->disprect.ymin /= 2;
1167 re->disprect.ymax /= 2;
1169 re->i.curfield = 1; /* stats */
1171 /* first field, we have to call camera routine for correct aspect and subpixel offset */
1172 RE_SetCamera(re, camera);
1173 if (re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE) == 0)
1174 do_render_blur_3d(re);
1178 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1181 BLI_rw_mutex_unlock(&re->resultmutex);
1184 if (!re->test_break(re->tbh)) {
1186 re->i.curfield = 2; /* stats */
1188 re->flag |= R_SEC_FIELD;
1189 if ((re->r.mode & R_FIELDSTILL) == 0) {
1190 re->field_offs = 0.5f;
1192 RE_SetCamera(re, camera);
1193 if (re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE) == 0)
1194 do_render_blur_3d(re);
1197 re->flag &= ~R_SEC_FIELD;
1199 re->field_offs = 0.0f;
1204 /* allocate original height new buffers */
1207 re->disprect.ymin *= 2;
1208 re->disprect.ymax *= 2;
1210 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1211 re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
1214 if (re->r.mode & R_ODDFIELD)
1215 merge_renderresult_fields(re->result, rr2, rr1);
1217 merge_renderresult_fields(re->result, rr1, rr2);
1219 render_result_free(rr2);
1222 render_result_free(rr1);
1224 re->i.curfield = 0; /* stats */
1226 /* weak... the display callback wants an active renderlayer pointer... */
1227 re->result->renlay = render_get_active_layer(re, re->result);
1229 BLI_rw_mutex_unlock(&re->resultmutex);
1231 re->display_draw(re->ddh, re->result, NULL);
1234 /* main render routine, no compositing */
1235 static void do_render_fields_blur_3d(Render *re)
1237 Object *camera = RE_GetCamera(re);
1238 /* also check for camera here */
1239 if (camera == NULL) {
1240 printf("ERROR: Cannot render, no camera\n");
1245 /* now use renderdata and camera to set viewplane */
1246 RE_SetCamera(re, camera);
1248 if (re->r.mode & R_FIELDS)
1249 do_render_fields_3d(re);
1250 else if (re->r.mode & R_MBLUR && (re->r.scemode & R_FULL_SAMPLE) == 0)
1251 do_render_blur_3d(re);
1255 /* when border render, check if we have to insert it in black */
1257 if (re->r.mode & R_BORDER) {
1258 if ((re->r.mode & R_CROP) == 0) {
1261 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1263 /* sub-rect for merge call later on */
1264 re->result->tilerect = re->disprect;
1266 /* this copying sequence could become function? */
1267 /* weak is: it chances disprect from border */
1268 re->disprect.xmin = re->disprect.ymin = 0;
1269 re->disprect.xmax = re->winx;
1270 re->disprect.ymax = re->winy;
1271 re->rectx = re->winx;
1272 re->recty = re->winy;
1274 rres = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
1276 render_result_merge(rres, re->result);
1277 render_result_free(re->result);
1280 /* weak... the display callback wants an active renderlayer pointer... */
1281 re->result->renlay = render_get_active_layer(re, re->result);
1283 BLI_rw_mutex_unlock(&re->resultmutex);
1285 re->display_init(re->dih, re->result);
1286 re->display_draw(re->ddh, re->result, NULL);
1289 /* set offset (again) for use in compositor, disprect was manipulated. */
1290 re->result->xof = 0;
1291 re->result->yof = 0;
1298 /* within context of current Render *re, render another scene.
1299 * it uses current render image size and disprect, but doesn't execute composite
1301 static void render_scene(Render *re, Scene *sce, int cfra)
1303 Render *resc = RE_NewRender(sce->id.name);
1304 int winx = re->winx, winy = re->winy;
1308 BKE_scene_camera_switch_update(sce);
1310 /* exception: scene uses own size (unfinished code) */
1312 winx = (sce->r.size * sce->r.xsch) / 100;
1313 winy = (sce->r.size * sce->r.ysch) / 100;
1317 RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
1319 /* still unsure entity this... */
1320 resc->main = re->main;
1322 resc->lay = sce->lay;
1324 /* ensure scene has depsgraph, base flags etc OK */
1325 BKE_scene_set_background(re->main, sce);
1327 /* copy callbacks */
1328 resc->display_draw = re->display_draw;
1329 resc->ddh = re->ddh;
1330 resc->test_break = re->test_break;
1331 resc->tbh = re->tbh;
1332 resc->stats_draw = re->stats_draw;
1333 resc->sdh = re->sdh;
1335 do_render_fields_blur_3d(resc);
1338 /* helper call to detect if this scene needs a render, or if there's a any render layer to render */
1339 static int composite_needs_render(Scene *sce, int this_scene)
1341 bNodeTree *ntree = sce->nodetree;
1344 if (ntree == NULL) return 1;
1345 if (sce->use_nodes == FALSE) return 1;
1346 if ((sce->r.scemode & R_DOCOMP) == 0) return 1;
1348 for (node = ntree->nodes.first; node; node = node->next) {
1349 if (node->type == CMP_NODE_R_LAYERS)
1350 if (this_scene == 0 || node->id == NULL || node->id == &sce->id)
1356 static void tag_scenes_for_render(Render *re)
1361 for (sce = re->main->scene.first; sce; sce = sce->id.next)
1362 sce->id.flag &= ~LIB_DOIT;
1364 if (RE_GetCamera(re) && composite_needs_render(re->scene, 1))
1365 re->scene->id.flag |= LIB_DOIT;
1367 if (re->scene->nodetree == NULL) return;
1369 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
1370 for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
1371 if (node->type == CMP_NODE_R_LAYERS) {
1373 if (node->id != (ID *)re->scene)
1374 node->id->flag |= LIB_DOIT;
1381 static void ntree_render_scenes(Render *re)
1384 int cfra = re->scene->r.cfra;
1385 int restore_scene = 0;
1387 if (re->scene->nodetree == NULL) return;
1389 tag_scenes_for_render(re);
1391 /* now foreach render-result node tagged we do a full render */
1392 /* results are stored in a way compisitor will find it */
1393 for (node = re->scene->nodetree->nodes.first; node; node = node->next) {
1394 if (node->type == CMP_NODE_R_LAYERS) {
1395 if (node->id && node->id != (ID *)re->scene) {
1396 if (node->id->flag & LIB_DOIT) {
1397 Scene *scene = (Scene *)node->id;
1399 render_scene(re, scene, cfra);
1400 restore_scene = (scene != re->scene);
1401 node->id->flag &= ~LIB_DOIT;
1403 nodeUpdate(re->scene->nodetree, node);
1409 /* restore scene if we rendered another last */
1411 BKE_scene_set_background(re->main, re->scene);
1414 /* bad call... need to think over proper method still */
1415 static void render_composit_stats(void *UNUSED(arg), char *str)
1418 R.stats_draw(R.sdh, &R.i);
1422 /* invokes Freestyle stroke rendering */
1423 static void add_freestyle(Render *re)
1425 SceneRenderLayer *srl, *actsrl;
1428 actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
1430 FRS_init_stroke_rendering(re);
1432 for (srl= (SceneRenderLayer *)re->r.layers.first; srl; srl= srl->next) {
1434 link = (LinkData *)MEM_callocN(sizeof(LinkData), "LinkData to Freestyle render");
1435 BLI_addtail(&re->freestyle_renders, link);
1437 if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
1439 if (FRS_is_freestyle_enabled(srl)) {
1440 link->data = (void *)FRS_do_stroke_rendering(re, srl);
1444 FRS_finish_stroke_rendering(re);
1447 /* merges the results of Freestyle stroke rendering into a given render result */
1448 static void composite_freestyle_renders(Render *re, int sample)
1450 Render *freestyle_render;
1451 SceneRenderLayer *srl, *actsrl;
1454 actsrl = BLI_findlink(&re->r.layers, re->r.actlay);
1456 link = (LinkData *)re->freestyle_renders.first;
1457 for (srl= (SceneRenderLayer *)re->r.layers.first; srl; srl= srl->next) {
1458 if ((re->r.scemode & R_SINGLE_LAYER) && srl != actsrl)
1460 if (FRS_is_freestyle_enabled(srl)) {
1461 freestyle_render = (Render *)link->data;
1462 render_result_exr_file_read(freestyle_render, sample);
1463 FRS_composite_result(re, srl, freestyle_render);
1464 RE_FreeRenderResult(freestyle_render->result);
1465 freestyle_render->result = NULL;
1471 /* releases temporary scenes and renders for Freestyle stroke rendering */
1472 static void free_all_freestyle_renders(Scene *scene)
1474 Render *re1, *freestyle_render;
1477 for (re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
1478 for (link = (LinkData *)re1->freestyle_renders.first; link; link = link->next) {
1480 freestyle_render = (Render *)link->data;
1481 BKE_scene_unlink(G.main, freestyle_render->scene, scene);
1482 RE_FreeRender(freestyle_render);
1485 BLI_freelistN( &re1->freestyle_renders );
1490 /* reads all buffers, calls optional composite, merges in first result->rectf */
1491 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
1493 float *rectf, filt[3][3];
1496 /* interaction callbacks */
1498 ntree->stats_draw = render_composit_stats;
1499 ntree->test_break = re->test_break;
1500 ntree->progress = re->progress;
1501 ntree->sdh = re->sdh;
1502 ntree->tbh = re->tbh;
1503 ntree->prh = re->prh;
1506 /* filtmask needs it */
1509 /* we accumulate in here */
1510 rectf = MEM_mapallocN(re->rectx * re->recty * sizeof(float) * 4, "fullsample rgba");
1512 for (sample = 0; sample < re->r.osa; sample++) {
1517 /* enable full sample print */
1518 R.i.curfsa = sample + 1;
1520 /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
1521 /* also function below assumes this */
1523 tag_scenes_for_render(re);
1524 for (re1 = RenderGlobal.renderlist.first; re1; re1 = re1->next) {
1525 if (re1->scene->id.flag & LIB_DOIT) {
1526 if (re1->r.scemode & R_FULL_SAMPLE) {
1528 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1529 render_result_exr_file_read(re1, sample);
1530 if( re1->r.mode & R_EDGE_FRS)
1531 composite_freestyle_renders(re1, sample);
1532 BLI_rw_mutex_unlock(&re->resultmutex);
1534 ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
1541 ntreeCompositTagRender(re->scene);
1542 ntreeCompositTagAnimated(ntree);
1544 ntreeCompositExecTree(ntree, &re->r, 1, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
1547 /* ensure we get either composited result or the active layer */
1548 RE_AcquireResultImage(re, &rres);
1550 /* accumulate with filter, and clip */
1551 mask = (1 << sample);
1552 mask_array(mask, filt);
1554 for (y = 0; y < re->recty; y++) {
1555 float *rf = rectf + 4 * y * re->rectx;
1556 float *col = rres.rectf + 4 * y * re->rectx;
1558 for (x = 0; x < re->rectx; x++, rf += 4, col += 4) {
1559 /* clamping to 1.0 is needed for correct AA */
1560 if (col[0] < 0.0f) col[0] = 0.0f; else if (col[0] > 1.0f) col[0] = 1.0f;
1561 if (col[1] < 0.0f) col[1] = 0.0f; else if (col[1] > 1.0f) col[1] = 1.0f;
1562 if (col[2] < 0.0f) col[2] = 0.0f; else if (col[2] > 1.0f) col[2] = 1.0f;
1564 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
1568 RE_ReleaseResultImage(re);
1571 if (sample != re->osa - 1) {
1572 /* weak... the display callback wants an active renderlayer pointer... */
1573 re->result->renlay = render_get_active_layer(re, re->result);
1574 re->display_draw(re->ddh, re->result, NULL);
1577 if (re->test_break(re->tbh))
1581 /* clamp alpha and RGB to 0..1 and 0..inf, can go outside due to filter */
1582 for (y = 0; y < re->recty; y++) {
1583 float *rf = rectf + 4 * y * re->rectx;
1585 for (x = 0; x < re->rectx; x++, rf += 4) {
1586 rf[0] = MAX2(rf[0], 0.0f);
1587 rf[1] = MAX2(rf[1], 0.0f);
1588 rf[2] = MAX2(rf[2], 0.0f);
1589 CLAMP(rf[3], 0.0f, 1.0f);
1593 /* clear interaction callbacks */
1595 ntree->stats_draw = NULL;
1596 ntree->test_break = NULL;
1597 ntree->progress = NULL;
1598 ntree->tbh = ntree->sdh = ntree->prh = NULL;
1601 /* disable full sample print */
1604 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1605 if (re->result->rectf)
1606 MEM_freeN(re->result->rectf);
1607 re->result->rectf = rectf;
1608 BLI_rw_mutex_unlock(&re->resultmutex);
1611 /* called externally, via compositor */
1612 void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
1617 /* default start situation */
1622 re->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
1624 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
1626 /* tag scenes unread */
1627 for (scene = re->main->scene.first; scene; scene = scene->id.next)
1628 scene->id.flag |= LIB_DOIT;
1630 for (node = ntree->nodes.first; node; node = node->next) {
1631 if (node->type == CMP_NODE_R_LAYERS) {
1632 Scene *nodescene = (Scene *)node->id;
1634 if (nodescene == NULL) nodescene = sce;
1635 if (nodescene->id.flag & LIB_DOIT) {
1636 nodescene->r.mode |= R_OSA; /* render struct needs tables */
1637 RE_ReadRenderResult(sce, nodescene);
1638 nodescene->id.flag &= ~LIB_DOIT;
1643 /* own render result should be read/allocated */
1644 if (re->scene->id.flag & LIB_DOIT) {
1645 RE_ReadRenderResult(re->scene, re->scene);
1646 re->scene->id.flag &= ~LIB_DOIT;
1649 /* and now we can draw (result is there) */
1650 re->display_init(re->dih, re->result);
1651 re->display_clear(re->dch, re->result);
1653 do_merge_fullsample(re, ntree);
1656 /* returns fully composited render-result on given time step (in RenderData) */
1657 static void do_render_composite_fields_blur_3d(Render *re)
1659 bNodeTree *ntree = re->scene->nodetree;
1660 int update_newframe = 0;
1662 /* INIT seeding, compositor can use random texture */
1663 BLI_srandom(re->r.cfra);
1665 if (composite_needs_render(re->scene, 1)) {
1666 /* save memory... free all cached images */
1667 ntreeFreeCache(ntree);
1669 do_render_fields_blur_3d(re);
1672 /* ensure new result gets added, like for regular renders */
1673 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1675 render_result_free(re->result);
1676 re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS);
1678 BLI_rw_mutex_unlock(&re->resultmutex);
1680 /* scene render process already updates animsys */
1681 update_newframe = 1;
1684 /* swap render result */
1685 if (re->r.scemode & R_SINGLE_LAYER) {
1686 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1687 render_result_single_layer_end(re);
1688 BLI_rw_mutex_unlock(&re->resultmutex);
1691 if (!re->test_break(re->tbh)) {
1694 ntreeCompositTagRender(re->scene);
1695 ntreeCompositTagAnimated(ntree);
1698 if (ntree && re->scene->use_nodes && re->r.scemode & R_DOCOMP) {
1699 /* checks if there are render-result nodes that need scene */
1700 if ((re->r.scemode & R_SINGLE_LAYER) == 0)
1701 ntree_render_scenes(re);
1703 if (!re->test_break(re->tbh)) {
1704 ntree->stats_draw = render_composit_stats;
1705 ntree->test_break = re->test_break;
1706 ntree->progress = re->progress;
1707 ntree->sdh = re->sdh;
1708 ntree->tbh = re->tbh;
1709 ntree->prh = re->prh;
1711 /* in case it was never initialized */
1713 R.stats_draw = re->stats_draw;
1715 if (update_newframe)
1716 BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
1718 if (re->r.scemode & R_FULL_SAMPLE)
1719 do_merge_fullsample(re, ntree);
1721 ntreeCompositExecTree(ntree, &re->r, 1, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
1724 ntree->stats_draw = NULL;
1725 ntree->test_break = NULL;
1726 ntree->progress = NULL;
1727 ntree->tbh = ntree->sdh = ntree->prh = NULL;
1730 else if (re->r.scemode & R_FULL_SAMPLE)
1731 do_merge_fullsample(re, NULL);
1734 free_all_freestyle_renders(re->scene);
1736 /* weak... the display callback wants an active renderlayer pointer... */
1737 re->result->renlay = render_get_active_layer(re, re->result);
1738 re->display_draw(re->ddh, re->result, NULL);
1741 static void renderresult_stampinfo(Render *re)
1745 /* this is the basic trick to get the displayed float or char rect from render result */
1746 RE_AcquireResultImage(re, &rres);
1747 BKE_stamp_buf(re->scene, RE_GetCamera(re), (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
1748 RE_ReleaseResultImage(re);
1751 int RE_seq_render_active(Scene *scene, RenderData *rd)
1758 if (!(rd->scemode & R_DOSEQ) || !ed || !ed->seqbase.first)
1761 for (seq = ed->seqbase.first; seq; seq = seq->next) {
1762 if (seq->type != SEQ_TYPE_SOUND_RAM)
1769 static void do_render_seq(Render *re)
1771 static int recurs_depth = 0;
1772 struct ImBuf *ibuf, *out;
1773 RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */
1774 int cfra = re->r.cfra;
1775 SeqRenderData context;
1779 if (recurs_depth == 0) {
1780 /* otherwise sequencer animation isn't updated */
1781 BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_scene_frame_get(re->scene)
1786 if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) {
1787 /* if border rendering is used and cropping is disabled, final buffer should
1788 * be as large as the whole frame */
1789 context = BKE_sequencer_new_render_data(re->main, re->scene,
1794 context = BKE_sequencer_new_render_data(re->main, re->scene,
1795 re->result->rectx, re->result->recty,
1799 out = BKE_sequencer_give_ibuf(context, cfra, 0);
1802 ibuf = IMB_dupImBuf(out);
1804 BKE_sequencer_imbuf_from_sequencer_space(re->scene, ibuf);
1814 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
1817 /* copy ibuf into combined pixel rect */
1818 render_result_rect_from_ibuf(rr, &re->r, ibuf);
1820 if (recurs_depth == 0) { /* with nested scenes, only free on toplevel... */
1821 Editing *ed = re->scene->ed;
1823 BKE_sequencer_free_imbuf(re->scene, &ed->seqbase, TRUE);
1825 IMB_freeImBuf(ibuf);
1828 /* render result is delivered empty in most cases, nevertheless we handle all cases */
1829 render_result_rect_fill_zero(rr);
1832 BLI_rw_mutex_unlock(&re->resultmutex);
1834 /* just in case this flag went missing at some point */
1835 re->r.scemode |= R_DOSEQ;
1837 /* set overall progress of sequence rendering */
1838 if (re->r.efra != re->r.sfra)
1839 re->progress(re->prh, (float)(cfra - re->r.sfra) / (re->r.efra - re->r.sfra));
1841 re->progress(re->prh, 1.0f);
1843 /* would mark display buffers as invalid */
1844 re->display_draw(re->ddh, re->result, NULL);
1847 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
1849 /* main loop: doing sequence + fields + blur + 3d render + compositing */
1850 static void do_render_all_options(Render *re)
1852 BKE_scene_camera_switch_update(re->scene);
1854 re->i.starttime = PIL_check_seconds_timer();
1856 /* ensure no images are in memory from previous animated sequences */
1857 BKE_image_all_free_anim_ibufs(re->r.cfra);
1859 if (RE_engine_render(re, 1)) {
1860 /* in this case external render overrides all */
1862 else if (RE_seq_render_active(re->scene, &re->r)) {
1863 /* note: do_render_seq() frees rect32 when sequencer returns float images */
1864 if (!re->test_break(re->tbh))
1867 re->stats_draw(re->sdh, &re->i);
1868 re->display_draw(re->ddh, re->result, NULL);
1871 do_render_composite_fields_blur_3d(re);
1874 re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime;
1876 re->stats_draw(re->sdh, &re->i);
1878 /* stamp image info here */
1879 if ((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
1880 renderresult_stampinfo(re);
1881 re->display_draw(re->ddh, re->result, NULL);
1885 static int check_valid_camera(Scene *scene, Object *camera_override)
1889 if (camera_override == NULL && scene->camera == NULL)
1890 scene->camera = BKE_scene_camera_find(scene);
1892 if (scene->r.scemode & R_DOSEQ) {
1894 Sequence *seq = scene->ed->seqbase.first;
1899 if (seq->type == SEQ_TYPE_SCENE && seq->scene) {
1900 if (!seq->scene_camera) {
1901 if (!seq->scene->camera && !BKE_scene_camera_find(seq->scene)) {
1902 if (seq->scene == scene) {
1903 /* for current scene camera could be unneeded due to compisite nodes */
1907 /* for other scenes camera is necessary */
1919 if (check_comp) { /* no sequencer or sequencer depends on compositor */
1920 if (scene->r.scemode & R_DOCOMP && scene->use_nodes) {
1921 bNode *node = scene->nodetree->nodes.first;
1924 if (node->type == CMP_NODE_R_LAYERS) {
1925 Scene *sce = node->id ? (Scene *)node->id : scene;
1927 if (!sce->camera && !BKE_scene_camera_find(sce)) {
1928 /* all render layers nodes need camera */
1937 return (camera_override != NULL || scene->camera != NULL);
1944 static int node_tree_has_composite_output(bNodeTree *ntree)
1948 for (node = ntree->nodes.first; node; node = node->next) {
1949 if (node->type == CMP_NODE_COMPOSITE) {
1952 else if (node->type == NODE_GROUP) {
1954 if (node_tree_has_composite_output((bNodeTree *)node->id)) {
1964 static int check_composite_output(Scene *scene)
1966 return node_tree_has_composite_output(scene->nodetree);
1969 int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports)
1971 SceneRenderLayer *srl;
1973 if (scene->r.mode & R_BORDER) {
1974 if (scene->r.border.xmax <= scene->r.border.xmin ||
1975 scene->r.border.ymax <= scene->r.border.ymin)
1977 BKE_report(reports, RPT_ERROR, "No border area selected");
1982 if (scene->r.scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) {
1985 render_result_exr_file_path(scene, "", 0, str);
1987 if (BLI_file_is_writable(str) == 0) {
1988 BKE_report(reports, RPT_ERROR, "Cannot save render buffers, check the temp default path");
1992 /* no fullsample and edge */
1993 if ((scene->r.scemode & R_FULL_SAMPLE) && (scene->r.mode & R_EDGE)) {
1994 BKE_report(reports, RPT_ERROR, "Full sample does not support edge enhance");
2000 scene->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2002 if (scene->r.scemode & R_DOCOMP) {
2003 if (scene->use_nodes) {
2004 if (!scene->nodetree) {
2005 BKE_report(reports, RPT_ERROR, "No node tree in scene");
2009 if (!check_composite_output(scene)) {
2010 BKE_report(reports, RPT_ERROR, "No render output node in scene");
2014 if (scene->r.scemode & R_FULL_SAMPLE) {
2015 if (composite_needs_render(scene, 0) == 0) {
2016 BKE_report(reports, RPT_ERROR, "Full sample AA not supported without 3D rendering");
2023 /* check valid camera, without camera render is OK (compo, seq) */
2024 if (!check_valid_camera(scene, camera_override)) {
2025 BKE_report(reports, RPT_ERROR, "No camera");
2029 /* get panorama & ortho, only after camera is set */
2030 BKE_camera_object_mode(&scene->r, camera_override ? camera_override : scene->camera);
2032 /* forbidden combinations */
2033 if (scene->r.mode & R_PANORAMA) {
2034 if (scene->r.mode & R_ORTHO) {
2035 BKE_report(reports, RPT_ERROR, "No ortho render possible for panorama");
2040 /* layer flag tests */
2041 if (scene->r.scemode & R_SINGLE_LAYER) {
2042 srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
2043 /* force layer to be enabled */
2044 srl->layflag &= ~SCE_LAY_DISABLE;
2047 for (srl = scene->r.layers.first; srl; srl = srl->next)
2048 if (!(srl->layflag & SCE_LAY_DISABLE))
2051 BKE_report(reports, RPT_ERROR, "All render layers are disabled");
2058 static void validate_render_settings(Render *re)
2060 if (re->r.scemode & (R_EXR_TILE_FILE | R_FULL_SAMPLE)) {
2061 /* no osa + fullsample won't work... */
2063 re->r.scemode &= ~R_FULL_SAMPLE;
2065 else re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2067 if (RE_engine_is_external(re)) {
2068 /* not supported yet */
2069 re->r.scemode &= ~(R_FULL_SAMPLE);
2070 re->r.mode &= ~(R_FIELDS | R_MBLUR);
2074 static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
2078 baker.main = re->main;
2079 baker.scene = scene;
2083 baker.anim_init = 1;
2084 baker.quick_step = 1;
2085 baker.break_test = re->test_break;
2086 baker.break_data = re->tbh;
2087 baker.progressbar = NULL;
2089 BKE_ptcache_bake(&baker);
2091 /* evaluating scene options for general Blender render */
2092 static int render_initialize_from_main(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int anim, int anim_init)
2097 /* r.xsch and r.ysch has the actual view window size
2098 * r.border is the clipping rect */
2100 /* calculate actual render result and display size */
2101 winx = (scene->r.size * scene->r.xsch) / 100;
2102 winy = (scene->r.size * scene->r.ysch) / 100;
2104 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2105 if (scene->r.mode & R_BORDER) {
2106 disprect.xmin = scene->r.border.xmin * winx;
2107 disprect.xmax = scene->r.border.xmax * winx;
2109 disprect.ymin = scene->r.border.ymin * winy;
2110 disprect.ymax = scene->r.border.ymax * winy;
2113 disprect.xmin = disprect.ymin = 0;
2114 disprect.xmax = winx;
2115 disprect.ymax = winy;
2120 re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
2121 re->camera_override = camera_override;
2124 /* not too nice, but it survives anim-border render */
2126 re->disprect = disprect;
2130 /* check all scenes involved */
2131 tag_scenes_for_render(re);
2134 * Disabled completely for now,
2135 * can be later set as render profile option
2136 * and default for background render.
2139 /* make sure dynamics are up to date */
2140 update_physics_cache(re, scene, anim_init);
2143 if (srl || scene->r.scemode & R_SINGLE_LAYER) {
2144 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2145 render_result_single_layer_begin(re);
2146 BLI_rw_mutex_unlock(&re->resultmutex);
2149 RE_InitState(re, NULL, &scene->r, srl, winx, winy, &disprect);
2150 if (!re->ok) /* if an error was printed, abort */
2153 /* initstate makes new result, have to send changed tags around */
2154 ntreeCompositTagRender(re->scene);
2156 validate_render_settings(re);
2158 re->display_init(re->dih, re->result);
2159 re->display_clear(re->dch, re->result);
2164 void RE_SetReports(Render *re, ReportList *reports)
2166 re->reports = reports;
2169 /* general Blender frame render call */
2170 void RE_BlenderFrame(Render *re, Main *bmain, Scene *scene, SceneRenderLayer *srl, Object *camera_override, unsigned int lay, int frame, const short write_still)
2172 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2173 G.is_rendering = TRUE;
2175 scene->r.cfra = frame;
2177 if (render_initialize_from_main(re, bmain, scene, srl, camera_override, lay, 0, 0)) {
2178 MEM_reset_peak_memory();
2180 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2182 do_render_all_options(re);
2184 if (write_still && !G.is_break) {
2185 if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
2186 /* operator checks this but in case its called from elsewhere */
2187 printf("Error: cant write single images with a movie format!\n");
2190 char name[FILE_MAX];
2191 BKE_makepicstring(name, scene->r.pic, bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, FALSE);
2193 /* reports only used for Movie */
2194 do_write_image_or_movie(re, bmain, scene, NULL, name);
2198 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2201 BLI_callback_exec(re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
2204 G.is_rendering = FALSE;
2207 void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene)
2210 if(render_initialize_from_main(re, bmain, scene, NULL, NULL, scene->lay, 0, 0)) {
2211 do_render_fields_blur_3d(re);
2216 static int do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const char *name_override)
2218 char name[FILE_MAX];
2220 Object *camera = RE_GetCamera(re);
2223 RE_AcquireResultImage(re, &rres);
2225 /* write movie or image */
2226 if (BKE_imtype_is_movie(scene->r.im_format.imtype)) {
2227 int do_free = FALSE;
2228 ImBuf *ibuf = render_result_rect_to_ibuf(&rres, &scene->r);
2230 /* note; the way it gets 32 bits rects is weak... */
2231 if (ibuf->rect == NULL) {
2232 ibuf->rect = MEM_mapallocN(sizeof(int) * rres.rectx * rres.recty, "temp 32 bits rect");
2233 ibuf->mall |= IB_rect;
2234 RE_ResultGet32(re, ibuf->rect);
2239 IMB_colormanagement_imbuf_for_write(ibuf, TRUE, FALSE, &scene->view_settings,
2240 &scene->display_settings, &scene->r.im_format);
2242 ok = mh->append_movie(&re->r, scene->r.sfra, scene->r.cfra, (int *) ibuf->rect,
2243 ibuf->x, ibuf->y, re->reports);
2245 MEM_freeN(ibuf->rect);
2247 ibuf->mall &= ~IB_rect;
2250 /* imbuf knows which rects are not part of ibuf */
2251 IMB_freeImBuf(ibuf);
2253 printf("Append frame %d", scene->r.cfra);
2257 BLI_strncpy(name, name_override, sizeof(name));
2259 BKE_makepicstring(name, scene->r.pic, bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, TRUE);
2261 if (re->r.im_format.imtype == R_IMF_IMTYPE_MULTILAYER) {
2263 RE_WriteRenderResult(re->reports, re->result, name, scene->r.im_format.exr_codec);
2264 printf("Saved: %s", name);
2268 ImBuf *ibuf = render_result_rect_to_ibuf(&rres, &scene->r);
2270 IMB_colormanagement_imbuf_for_write(ibuf, TRUE, FALSE, &scene->view_settings,
2271 &scene->display_settings, &scene->r.im_format);
2273 ok = BKE_imbuf_write_stamp(scene, camera, ibuf, name, &scene->r.im_format);
2276 printf("Render error: cannot save %s\n", name);
2278 else printf("Saved: %s", name);
2280 /* optional preview images for exr */
2281 if (ok && scene->r.im_format.imtype == R_IMF_IMTYPE_OPENEXR && (scene->r.im_format.flag & R_IMF_FLAG_PREVIEW_JPG)) {
2282 ImageFormatData imf = scene->r.im_format;
2283 imf.imtype = R_IMF_IMTYPE_JPEG90;
2285 if (BLI_testextensie(name, ".exr"))
2286 name[strlen(name) - 4] = 0;
2287 BKE_add_image_extension(name, R_IMF_IMTYPE_JPEG90);
2290 IMB_colormanagement_imbuf_for_write(ibuf, TRUE, FALSE, &scene->view_settings,
2291 &scene->display_settings, &imf);
2293 BKE_imbuf_write_stamp(scene, camera, ibuf, name, &imf);
2294 printf("\nSaved: %s", name);
2297 /* imbuf knows which rects are not part of ibuf */
2298 IMB_freeImBuf(ibuf);
2302 RE_ReleaseResultImage(re);
2304 BLI_timestr(re->i.lastframetime, name);
2305 printf(" Time: %s", name);
2307 BLI_callback_exec(G.main, NULL, BLI_CB_EVT_RENDER_STATS);
2309 fputc('\n', stdout);
2310 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
2315 /* saves images to disk */
2316 void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_override, unsigned int lay, int sfra, int efra, int tfra)
2318 bMovieHandle *mh = BKE_movie_handle_get(scene->r.im_format.imtype);
2319 int cfrao = scene->r.cfra;
2320 int nfra, totrendered = 0, totskipped = 0;
2322 /* do not fully call for each frame, it initializes & pops output window */
2323 if (!render_initialize_from_main(re, bmain, scene, NULL, camera_override, lay, 0, 1))
2326 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
2327 /* is also set by caller renderwin.c */
2328 G.is_rendering = TRUE;
2330 re->flag |= R_ANIMATION;
2332 if (BKE_imtype_is_movie(scene->r.im_format.imtype))
2333 if (!mh->start_movie(scene, &re->r, re->rectx, re->recty, re->reports))
2336 if (mh->get_next_frame) {
2337 while (!(G.is_break == 1)) {
2338 int nf = mh->get_next_frame(&re->r, re->reports);
2339 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
2340 scene->r.cfra = re->r.cfra = nf;
2342 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2344 do_render_all_options(re);
2347 if (re->test_break(re->tbh) == 0) {
2348 if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
2352 if (G.is_break == FALSE) {
2353 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2357 if (re->test_break(re->tbh)) {
2364 for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) {
2365 char name[FILE_MAX];
2367 /* only border now, todo: camera lens. (ton) */
2368 render_initialize_from_main(re, bmain, scene, NULL, camera_override, lay, 1, 0);
2370 if (nfra != scene->r.cfra) {
2372 * Skip this frame, but update for physics and particles system.
2373 * From convertblender.c:
2374 * in localview, lamps are using normal layers, objects only local bits.
2376 unsigned int updatelay;
2378 if (re->lay & 0xFF000000)
2379 updatelay = re->lay & 0xFF000000;
2381 updatelay = re->lay;
2383 BKE_scene_update_for_newframe(bmain, scene, updatelay);
2389 /* Touch/NoOverwrite options are only valid for image's */
2390 if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
2391 if (scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
2392 BKE_makepicstring(name, scene->r.pic, bmain->name, scene->r.cfra, scene->r.im_format.imtype, scene->r.scemode & R_EXTENSION, TRUE);
2394 if (scene->r.mode & R_NO_OVERWRITE && BLI_exists(name)) {
2395 printf("skipping existing frame \"%s\"\n", name);
2399 if (scene->r.mode & R_TOUCH && !BLI_exists(name)) {
2400 BLI_make_existing_file(name); /* makes the dir if its not there */
2401 BLI_file_touch(name);
2405 re->r.cfra = scene->r.cfra; /* weak.... */
2407 /* run callbacs before rendering, before the scene is updated */
2408 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_PRE);
2411 do_render_all_options(re);
2414 if (re->test_break(re->tbh) == 0) {
2416 if (!do_write_image_or_movie(re, bmain, scene, mh, NULL))
2422 if (G.is_break == TRUE) {
2423 /* remove touched file */
2424 if (BKE_imtype_is_movie(scene->r.im_format.imtype) == 0) {
2425 if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_file_size(name) == 0) {
2426 BLI_delete(name, 0, 0);
2433 if (G.is_break == FALSE) {
2434 BLI_callback_exec(re->main, (ID *)scene, BLI_CB_EVT_RENDER_POST); /* keep after file save */
2440 if (BKE_imtype_is_movie(scene->r.im_format.imtype))
2443 if (totskipped && totrendered == 0)
2444 BKE_report(re->reports, RPT_INFO, "No frames rendered, skipped to not overwrite");
2446 scene->r.cfra = cfrao;
2448 re->flag &= ~R_ANIMATION;
2450 BLI_callback_exec(re->main, (ID *)scene, G.is_break ? BLI_CB_EVT_RENDER_CANCEL : BLI_CB_EVT_RENDER_COMPLETE);
2453 G.is_rendering = FALSE;
2456 void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
2461 winx = (sce->r.size * sce->r.xsch) / 100;
2462 winy = (sce->r.size * sce->r.ysch) / 100;
2464 RE_InitState(re, NULL, &sce->r, NULL, winx, winy, NULL);
2468 re->scene_color_manage = BKE_scene_check_color_management_enabled(sce);
2471 camera = RE_GetCamera(re);
2472 RE_SetCamera(re, camera);
2477 /* note; repeated win/disprect calc... solve that nicer, also in compo */
2479 /* only the temp file! */
2480 int RE_ReadRenderResult(Scene *scene, Scene *scenode)
2483 int winx, winy, success;
2486 /* calculate actual render result and display size */
2487 winx = (scene->r.size * scene->r.xsch) / 100;
2488 winy = (scene->r.size * scene->r.ysch) / 100;
2490 /* only in movie case we render smaller part */
2491 if (scene->r.mode & R_BORDER) {
2492 disprect.xmin = scene->r.border.xmin * winx;
2493 disprect.xmax = scene->r.border.xmax * winx;
2495 disprect.ymin = scene->r.border.ymin * winy;
2496 disprect.ymax = scene->r.border.ymax * winy;
2499 disprect.xmin = disprect.ymin = 0;
2500 disprect.xmax = winx;
2501 disprect.ymax = winy;
2507 /* get render: it can be called from UI with draw callbacks */
2508 re = RE_GetRender(scene->id.name);
2510 re = RE_NewRender(scene->id.name);
2511 RE_InitState(re, NULL, &scene->r, NULL, winx, winy, &disprect);
2513 re->scene_color_manage = BKE_scene_check_color_management_enabled(scene);
2515 BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
2516 success = render_result_exr_file_read(re, 0);
2517 BLI_rw_mutex_unlock(&re->resultmutex);
2522 void RE_set_max_threads(int threads)
2525 RenderGlobal.threads = BLI_system_thread_count();
2527 else if (threads >= 1 && threads <= BLENDER_MAX_THREADS) {
2528 RenderGlobal.threads = threads;
2531 printf("Error, threads has to be in range 0-%d\n", BLENDER_MAX_THREADS);
2535 void RE_init_threadcount(Render *re)
2537 if (RenderGlobal.threads >= 1) { /* only set as an arg in background mode */
2538 re->r.threads = MIN2(RenderGlobal.threads, BLENDER_MAX_THREADS);
2540 else if ((re->r.mode & R_FIXED_THREADS) == 0 || RenderGlobal.threads == 0) { /* Automatic threads */
2541 re->r.threads = BLI_system_thread_count();
2545 /* loads in image into a result, size must match
2546 * x/y offsets are only used on a partial copy when dimensions don't match */
2547 void RE_layer_load_from_file(RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
2549 /* OCIO_TODO: assume layer was saved in defaule color space */
2550 ImBuf *ibuf = IMB_loadiffname(filename, IB_rect, NULL);
2552 if (ibuf && (ibuf->rect || ibuf->rect_float)) {
2553 if (ibuf->x == layer->rectx && ibuf->y == layer->recty) {
2554 if (ibuf->rect_float == NULL)
2555 IMB_float_from_rect(ibuf);
2557 memcpy(layer->rectf, ibuf->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
2560 if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) {
2563 if (ibuf->rect_float == NULL)
2564 IMB_float_from_rect(ibuf);
2566 ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat);
2568 IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty);
2570 memcpy(layer->rectf, ibuf_clip->rect_float, sizeof(float) * 4 * layer->rectx * layer->recty);
2571 IMB_freeImBuf(ibuf_clip);
2574 BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to allocate clip buffer '%s'", filename);
2578 BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: incorrect dimensions for partial copy '%s'", filename);
2582 IMB_freeImBuf(ibuf);
2585 BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to load '%s'", filename);
2589 void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filename)
2591 if (!render_result_exr_file_read_path(result, NULL, filename)) {
2592 BKE_reportf(reports, RPT_ERROR, "RE_result_rect_from_file: failed to load '%s'", filename);
2597 const float default_envmap_layout[] = { 0, 0, 1, 0, 2, 0, 0, 1, 1, 1, 2, 1 };
2599 int RE_WriteEnvmapResult(struct ReportList *reports, Scene *scene, EnvMap *env, const char *relpath, const char imtype, float layout[12])
2601 ImageFormatData imf;
2605 int maxX = 0, maxY = 0, i = 0;
2606 char filepath[FILE_MAX];
2608 if (env->cube[1] == NULL) {
2609 BKE_report(reports, RPT_ERROR, "There is no generated environment map available to save");
2613 imf = scene->r.im_format;
2614 imf.imtype = imtype;
2616 dx = env->cube[1]->x;
2618 if (env->type == ENV_CUBE) {
2619 for (i = 0; i < 12; i += 2) {
2620 maxX = max_ii(maxX, (int)layout[i] + 1);
2621 maxY = max_ii(maxY, (int)layout[i + 1] + 1);
2624 ibuf = IMB_allocImBuf(maxX * dx, maxY * dx, 24, IB_rectfloat);
2626 for (i = 0; i < 12; i += 2)
2627 if (layout[i] > -1 && layout[i + 1] > -1)
2628 IMB_rectcpy(ibuf, env->cube[i / 2], layout[i] * dx, layout[i + 1] * dx, 0, 0, dx, dx);
2630 else if (env->type == ENV_PLANE) {
2631 ibuf = IMB_allocImBuf(dx, dx, 24, IB_rectfloat);
2632 IMB_rectcpy(ibuf, env->cube[1], 0, 0, 0, 0, dx, dx);
2635 BKE_report(reports, RPT_ERROR, "Invalid environment map type");
2639 IMB_colormanagement_imbuf_for_write(ibuf, TRUE, FALSE, &scene->view_settings, &scene->display_settings, &imf);
2641 /* to save, we first get absolute path */
2642 BLI_strncpy(filepath, relpath, sizeof(filepath));
2643 BLI_path_abs(filepath, G.main->name);
2645 ok = BKE_imbuf_write(ibuf, filepath, &imf);
2647 IMB_freeImBuf(ibuf);
2653 BKE_report(reports, RPT_ERROR, "Error writing environment map");