- update VC7 projectfiles
[blender-staging.git] / make / msvc_7_0 / gameengine / gameplayer / loader / BlenderLoader / BlenderLoader.vcproj
1 <?xml version="1.0" encoding = "Windows-1252"?>
2 <VisualStudioProject
3         ProjectType="Visual C++"
4         Version="7.00"
5         Name="BlenderLoader"
6         ProjectGUID="{A0D049E8-D391-4A19-A360-130759F492A7}"
7         SccProjectName=""
8         SccLocalPath="">
9         <Platforms>
10                 <Platform
11                         Name="Win32"/>
12         </Platforms>
13         <Configurations>
14                 <Configuration
15                         Name="Release|Win32"
16                         OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
17                         IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
18                         ConfigurationType="1"
19                         UseOfMFC="0"
20                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
21                         CharacterSet="2">
22                         <Tool
23                                 Name="VCCLCompilerTool"
24                                 InlineFunctionExpansion="1"
25                                 AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
26                                 PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
27                                 StringPooling="TRUE"
28                                 RuntimeLibrary="4"
29                                 EnableFunctionLevelLinking="TRUE"
30                                 UsePrecompiledHeader="2"
31                                 PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
32                                 AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
33                                 ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
34                                 ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
35                                 WarningLevel="3"
36                                 SuppressStartupBanner="TRUE"
37                                 CompileAs="0"/>
38                         <Tool
39                                 Name="VCCustomBuildTool"/>
40                         <Tool
41                                 Name="VCLinkerTool"
42                                 AdditionalOptions="/MACHINE:I386"
43                                 AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
44                                 OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
45                                 LinkIncremental="1"
46                                 SuppressStartupBanner="TRUE"
47                                 AdditionalLibraryDirectories="$(SolutionDir)..\lib/windows/moto/lib,$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
48                                 ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
49                                 SubSystem="1"/>
50                         <Tool
51                                 Name="VCMIDLTool"
52                                 TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
53                         <Tool
54                                 Name="VCPostBuildEventTool"/>
55                         <Tool
56                                 Name="VCPreBuildEventTool"/>
57                         <Tool
58                                 Name="VCPreLinkEventTool"/>
59                         <Tool
60                                 Name="VCResourceCompilerTool"
61                                 PreprocessorDefinitions="NDEBUG"
62                                 Culture="1033"/>
63                         <Tool
64                                 Name="VCWebServiceProxyGeneratorTool"/>
65                         <Tool
66                                 Name="VCWebDeploymentTool"/>
67                 </Configuration>
68                 <Configuration
69                         Name="Profile|Win32"
70                         OutputDirectory=".\BlenderLoader___Win32_Profile"
71                         IntermediateDirectory=".\BlenderLoader___Win32_Profile"
72                         ConfigurationType="1"
73                         UseOfMFC="0"
74                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
75                         CharacterSet="2">
76                         <Tool
77                                 Name="VCCLCompilerTool"
78                                 InlineFunctionExpansion="1"
79                                 AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)..\lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
80                                 PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
81                                 StringPooling="TRUE"
82                                 RuntimeLibrary="5"
83                                 EnableFunctionLevelLinking="TRUE"
84                                 UsePrecompiledHeader="2"
85                                 PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
86                                 AssemblerListingLocation=".\BlenderLoader___Win32_Profile\"
87                                 ObjectFile=".\BlenderLoader___Win32_Profile\"
88                                 ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile\"
89                                 WarningLevel="3"
90                                 SuppressStartupBanner="TRUE"
91                                 DebugInformationFormat="3"
92                                 CompileAs="0"/>
93                         <Tool
94                                 Name="VCCustomBuildTool"/>
95                         <Tool
96                                 Name="VCLinkerTool"
97                                 AdditionalOptions="/MACHINE:I386"
98                                 AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
99                                 OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
100                                 LinkIncremental="2"
101                                 SuppressStartupBanner="TRUE"
102                                 AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
103                                 GenerateDebugInformation="TRUE"
104                                 ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
105                                 SubSystem="1"/>
106                         <Tool
107                                 Name="VCMIDLTool"
108                                 TypeLibraryName=".\BlenderLoader___Win32_Profile/BlenderLoader.tlb"/>
109                         <Tool
110                                 Name="VCPostBuildEventTool"/>
111                         <Tool
112                                 Name="VCPreBuildEventTool"/>
113                         <Tool
114                                 Name="VCPreLinkEventTool"/>
115                         <Tool
116                                 Name="VCResourceCompilerTool"
117                                 PreprocessorDefinitions="_DEBUG"
118                                 Culture="1033"/>
119                         <Tool
120                                 Name="VCWebServiceProxyGeneratorTool"/>
121                         <Tool
122                                 Name="VCWebDeploymentTool"/>
123                 </Configuration>
124                 <Configuration
125                         Name="Debug|Win32"
126                         OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
127                         IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
128                         ConfigurationType="1"
129                         UseOfMFC="0"
130                         ATLMinimizesCRunTimeLibraryUsage="FALSE"
131                         CharacterSet="2">
132                         <Tool
133                                 Name="VCCLCompilerTool"
134                                 Optimization="0"
135                                 AdditionalIncludeDirectories="$(SolutionDir)..\lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)..\lib/windows/iksolver/include"
136                                 PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
137                                 BasicRuntimeChecks="3"
138                                 RuntimeLibrary="5"
139                                 UsePrecompiledHeader="2"
140                                 PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
141                                 AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
142                                 ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
143                                 ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
144                                 BrowseInformation="1"
145                                 WarningLevel="3"
146                                 SuppressStartupBanner="TRUE"
147                                 DebugInformationFormat="3"
148                                 CompileAs="0"/>
149                         <Tool
150                                 Name="VCCustomBuildTool"/>
151                         <Tool
152                                 Name="VCLinkerTool"
153                                 AdditionalOptions="/MACHINE:I386"
154                                 AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
155                                 OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
156                                 LinkIncremental="2"
157                                 SuppressStartupBanner="TRUE"
158                                 AdditionalLibraryDirectories="$(SolutionDir)..\lib\windows\guardedalloc\lib,$(SolutionDir)..\lib/windows/python/lib,$(SolutionDir)..\lib/windows/jpeg/lib,$(SolutionDir)..\lib/windows/sdl/SDL-1.1.7\Lib"
159                                 GenerateDebugInformation="TRUE"
160                                 ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
161                                 SubSystem="1"/>
162                         <Tool
163                                 Name="VCMIDLTool"
164                                 TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
165                         <Tool
166                                 Name="VCPostBuildEventTool"/>
167                         <Tool
168                                 Name="VCPreBuildEventTool"/>
169                         <Tool
170                                 Name="VCPreLinkEventTool"/>
171                         <Tool
172                                 Name="VCResourceCompilerTool"
173                                 PreprocessorDefinitions="_DEBUG"
174                                 Culture="1033"/>
175                         <Tool
176                                 Name="VCWebServiceProxyGeneratorTool"/>
177                         <Tool
178                                 Name="VCWebDeploymentTool"/>
179                 </Configuration>
180         </Configurations>
181         <Files>
182                 <Filter
183                         Name="Source Files"
184                         Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
185                         <File
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188                         <File
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190                         </File>
191                         <File
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197                         <File
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201                 <Filter
202                         Name="Header Files"
203                         Filter="h;hpp;hxx;hm;inl">
204                         <File
205                                 RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
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207                         <File
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217                 <Filter
218                         Name="Resource Files"
219                         Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
220                 </Filter>
221                 <File
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254         </Files>
255         <Globals>
256         </Globals>
257 </VisualStudioProject>