* make BulletSoftBody own small lib to make sure bullet libs don't grow too large...
[blender-staging.git] / intern / decimation / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('intern/*.cpp')
5
6 incs = '. ../moto/include ../container ../memutil'
7
8 env.BlenderLib ('bf_decimation', sources, Split(incs) , [], libtype=['core','common','player'], priority = [10, 20, 25] )