* make BulletSoftBody own small lib to make sure bullet libs don't grow too large...
[blender-staging.git] / intern / iksolver / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 sources = env.Glob('intern/*.cpp')
5
6 incs = 'intern ../moto/include ../memutil'
7
8 env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype=['intern','player'], priority=[20,100] )
9