2 Import ('user_options_dict')
4 SConscript(['BlenderRoutines/SConscript',
5 'Converter/SConscript',
6 'Expressions/SConscript',
7 'GameLogic/SConscript',
9 'Ketsji/KXNetwork/SConscript',
11 'Network/LoopBackNetwork/SConscript',
12 'Physics/common/SConscript',
13 'Physics/Dummy/SConscript',
14 'Rasterizer/SConscript',
15 'Rasterizer/RAS_OpenGLRasterizer/SConscript',
16 'SceneGraph/SConscript',
17 'Physics/Bullet/SConscript'])
19 if user_options_dict['BUILD_BLENDER_PLAYER']:
20 SConscript(['GamePlayer/SConscript'])
22 if user_options_dict['USE_PHYSICS'] == 'solid':
23 SConscript(['Physics/Sumo/SConscript'])
24 elif user_options_dict['USE_PHYSICS'] == 'ode':
25 SConscript(['Physics/BlOde/SConscript'])