2.5: code cleanup, added CTX_wm_space_* for each space type,
[blender-staging.git] / source / blender / editors / space_outliner / outliner.c
1 /**
2  * $Id$
3  *
4  * ***** BEGIN GPL LICENSE BLOCK *****
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version 2
9  * of the License, or (at your option) any later version. 
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software Foundation,
18  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19  *
20  * The Original Code is Copyright (C) 2004 Blender Foundation.
21  * All rights reserved.
22  *
23  * The Original Code is: all of this file.
24  *
25  * Contributor(s): none yet.
26  *
27  * ***** END GPL LICENSE BLOCK *****
28  */
29
30 #include <string.h>
31 #include <stdlib.h>
32 #include <stddef.h>
33
34 #include "MEM_guardedalloc.h"
35
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
62
63 #include "BLI_blenlib.h"
64
65 #include "IMB_imbuf_types.h"
66
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
75 #include "BKE_main.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
84
85 #include "ED_armature.h"
86 #include "ED_object.h"
87 #include "ED_screen.h"
88 #include "ED_util.h"
89 #include "ED_types.h"
90
91 #include "WM_api.h"
92 #include "WM_types.h"
93
94 #include "BIF_gl.h"
95 #include "BIF_glutil.h"
96
97 #include "UI_interface.h"
98 #include "UI_interface_icons.h"
99 #include "UI_resources.h"
100 #include "UI_view2d.h"
101
102 #include "RNA_access.h"
103 #include "RNA_define.h"
104
105 #include "ED_armature.h"
106 #include "ED_keyframing.h"
107 #include "ED_object.h"
108 #include "ED_particle.h"
109 #include "ED_screen.h"
110 #include "ED_view3d.h"
111
112 #include "outliner_intern.h"
113
114 #include "PIL_time.h" 
115
116
117 #define OL_H    19
118 #define OL_X    18
119
120 #define OL_TOG_RESTRICT_VIEWX   54
121 #define OL_TOG_RESTRICT_SELECTX 36
122 #define OL_TOG_RESTRICT_RENDERX 18
123
124 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
125
126 #define OL_RNA_COLX                     300
127 #define OL_RNA_COL_SIZEX        150
128 #define OL_RNA_COL_SPACEX       50
129
130 #define TS_CHUNK        128
131
132 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
133
134 /* ************* XXX **************** */
135
136 static void error() {}
137
138 /* ********************************** */
139
140
141 /* ******************** PROTOTYPES ***************** */
142 static void outliner_draw_tree_element(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
143 static void outliner_do_object_operation(bContext *C, Scene *scene, SpaceOops *soops, ListBase *lb, 
144                                                                                  void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *));
145
146
147 /* ******************** PERSISTANT DATA ***************** */
148
149 static void outliner_storage_cleanup(SpaceOops *soops)
150 {
151         TreeStore *ts= soops->treestore;
152         
153         if(ts) {
154                 TreeStoreElem *tselem;
155                 int a, unused= 0;
156                 
157                 /* each element used once, for ID blocks with more users to have each a treestore */
158                 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
159
160                 /* cleanup only after reading file or undo step, and always for
161                  * RNA datablocks view in order to save memory */
162                 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
163                         
164                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
165                                 if(tselem->id==NULL) unused++;
166                         }
167
168                         if(unused) {
169                                 if(ts->usedelem == unused) {
170                                         MEM_freeN(ts->data);
171                                         ts->data= NULL;
172                                         ts->usedelem= ts->totelem= 0;
173                                 }
174                                 else {
175                                         TreeStoreElem *tsnewar, *tsnew;
176                                         
177                                         tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
178                                         for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
179                                                 if(tselem->id) {
180                                                         *tsnew= *tselem;
181                                                         tsnew++;
182                                                 }
183                                         }
184                                         MEM_freeN(ts->data);
185                                         ts->data= tsnewar;
186                                         ts->usedelem-= unused;
187                                         ts->totelem= ts->usedelem;
188                                 }
189                         }
190                 }
191         }
192 }
193
194 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
195 {
196         TreeStore *ts;
197         TreeStoreElem *tselem;
198         int a;
199         
200         /* case 1; no TreeStore */
201         if(soops->treestore==NULL) {
202                 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
203         }
204         ts= soops->treestore;
205         
206         /* check if 'te' is in treestore */
207         tselem= ts->data;
208         for(a=0; a<ts->usedelem; a++, tselem++) {
209                 if(tselem->id==id && tselem->used==0) {
210                         if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
211                                 te->store_index= a;
212                                 tselem->used= 1;
213                                 return;
214                         }
215                 }
216         }
217         
218         /* add 1 element to treestore */
219         if(ts->usedelem==ts->totelem) {
220                 TreeStoreElem *tsnew;
221                 
222                 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
223                 if(ts->data) {
224                         memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
225                         MEM_freeN(ts->data);
226                 }
227                 ts->data= tsnew;
228                 ts->totelem+= TS_CHUNK;
229         }
230         
231         tselem= ts->data+ts->usedelem;
232         
233         tselem->type= type;
234         if(type) tselem->nr= nr; // we're picky! :)
235         else tselem->nr= 0;
236         tselem->id= id;
237         tselem->used = 0;
238         tselem->flag= TSE_CLOSED;
239         te->store_index= ts->usedelem;
240         
241         ts->usedelem++;
242 }
243
244 /* ******************** TREE MANAGEMENT ****************** */
245
246 void outliner_free_tree(ListBase *lb)
247 {
248         
249         while(lb->first) {
250                 TreeElement *te= lb->first;
251                 
252                 outliner_free_tree(&te->subtree);
253                 BLI_remlink(lb, te);
254
255                 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
256                 MEM_freeN(te);
257         }
258 }
259
260 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
261 {
262         TreeElement *te= lb->first;
263         while(te) {
264                 TreeStoreElem *tselem= TREESTORE(te);
265                 if((tselem->flag & TSE_CLOSED)==0) 
266                         outliner_height(soops, &te->subtree, h);
267                 (*h) += OL_H;
268                 te= te->next;
269         }
270 }
271
272 #if 0  // XXX this is currently disabled until te->xend is set correctly
273 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
274 {
275         TreeElement *te= lb->first;
276         while(te) {
277 //              TreeStoreElem *tselem= TREESTORE(te);
278                 
279                 // XXX fixme... te->xend is not set yet
280                 if(tselem->flag & TSE_CLOSED) {
281                         if (te->xend > *w)
282                                 *w = te->xend;
283                 }
284                 outliner_width(soops, &te->subtree, w);
285                 te= te->next;
286         }
287 }
288 #endif
289
290 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
291 {
292         TreeElement *te= lb->first;
293         while(te) {
294                 TreeStoreElem *tselem= TREESTORE(te);
295                         // XXX fixme... (currently, we're using a fixed length of 100)!
296                 /*if(te->xend) {
297                         if(te->xend > *w)
298                                 *w = te->xend;
299                 }*/
300                 if(startx+100 > *w)
301                         *w = startx+100;
302
303                 if((tselem->flag & TSE_CLOSED)==0)
304                         outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
305                 te= te->next;
306         }
307 }
308
309 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
310 {
311         TreeElement *te= lb->first, *tes;
312         while(te) {
313                 if(te->store_index==store_index) return te;
314                 tes= outliner_find_tree_element(&te->subtree, store_index);
315                 if(tes) return tes;
316                 te= te->next;
317         }
318         return NULL;
319 }
320
321
322
323 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
324 {
325         TreeStoreElem *tselem;
326         te= te->parent;
327         
328         while(te) {
329                 tselem= TREESTORE(te);
330                 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
331                 te= te->parent;
332         }
333         return NULL;
334 }
335
336 struct treesort {
337         TreeElement *te;
338         ID *id;
339         char *name;
340         short idcode;
341 };
342
343 static int treesort_alpha(const void *v1, const void *v2)
344 {
345         const struct treesort *x1= v1, *x2= v2;
346         int comp;
347         
348         /* first put objects last (hierarchy) */
349         comp= (x1->idcode==ID_OB);
350         if(x2->idcode==ID_OB) comp+=2;
351         
352         if(comp==1) return 1;
353         else if(comp==2) return -1;
354         else if(comp==3) {
355                 int comp= strcmp(x1->name, x2->name);
356                 
357                 if( comp>0 ) return 1;
358                 else if( comp<0) return -1;
359                 return 0;
360         }
361         return 0;
362 }
363
364 /* this is nice option for later? doesnt look too useful... */
365 #if 0
366 static int treesort_obtype_alpha(const void *v1, const void *v2)
367 {
368         const struct treesort *x1= v1, *x2= v2;
369         
370         /* first put objects last (hierarchy) */
371         if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
372         else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
373         else {
374                 /* 2nd we check ob type */
375                 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
376                         if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
377                         else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
378                         else return 0;
379                 }
380                 else {
381                         int comp= strcmp(x1->name, x2->name);
382                         
383                         if( comp>0 ) return 1;
384                         else if( comp<0) return -1;
385                         return 0;
386                 }
387         }
388 }
389 #endif
390
391 /* sort happens on each subtree individual */
392 static void outliner_sort(SpaceOops *soops, ListBase *lb)
393 {
394         TreeElement *te;
395         TreeStoreElem *tselem;
396         int totelem=0;
397         
398         te= lb->last;
399         if(te==NULL) return;
400         tselem= TREESTORE(te);
401         
402         /* sorting rules; only object lists or deformgroups */
403         if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
404                 
405                 /* count first */
406                 for(te= lb->first; te; te= te->next) totelem++;
407                 
408                 if(totelem>1) {
409                         struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
410                         struct treesort *tp=tear;
411                         int skip= 0;
412                         
413                         for(te= lb->first; te; te= te->next, tp++) {
414                                 tselem= TREESTORE(te);
415                                 tp->te= te;
416                                 tp->name= te->name;
417                                 tp->idcode= te->idcode;
418                                 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0;   // dont sort this
419                                 tp->id= tselem->id;
420                         }
421                         /* keep beginning of list */
422                         for(tp= tear, skip=0; skip<totelem; skip++, tp++)
423                                 if(tp->idcode) break;
424                         
425                         if(skip<totelem)
426                                 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
427                         
428                         lb->first=lb->last= NULL;
429                         tp= tear;
430                         while(totelem--) {
431                                 BLI_addtail(lb, tp->te);
432                                 tp++;
433                         }
434                         MEM_freeN(tear);
435                 }
436         }
437         
438         for(te= lb->first; te; te= te->next) {
439                 outliner_sort(soops, &te->subtree);
440         }
441 }
442
443 /* Prototype, see functions below */
444 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
445                                                                                  TreeElement *parent, short type, short index);
446
447
448 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
449 {
450         TreeStoreElem *tselem= TREESTORE(tenla);
451         TreeElement *te;
452         
453         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
454         te->name= "Combined";
455         te->directdata= &srl->passflag;
456         
457         /* save cpu cycles, but we add the first to invoke an open/close triangle */
458         if(tselem->flag & TSE_CLOSED)
459                 return;
460         
461         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
462         te->name= "Z";
463         te->directdata= &srl->passflag;
464         
465         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
466         te->name= "Vector";
467         te->directdata= &srl->passflag;
468         
469         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
470         te->name= "Normal";
471         te->directdata= &srl->passflag;
472         
473         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
474         te->name= "UV";
475         te->directdata= &srl->passflag;
476         
477         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
478         te->name= "Mist";
479         te->directdata= &srl->passflag;
480         
481         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
482         te->name= "Index Object";
483         te->directdata= &srl->passflag;
484         
485         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
486         te->name= "Color";
487         te->directdata= &srl->passflag;
488         
489         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
490         te->name= "Diffuse";
491         te->directdata= &srl->passflag;
492         
493         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
494         te->name= "Specular";
495         te->directdata= &srl->passflag;
496         
497         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
498         te->name= "Shadow";
499         te->directdata= &srl->passflag;
500         
501         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
502         te->name= "AO";
503         te->directdata= &srl->passflag;
504         
505         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
506         te->name= "Reflection";
507         te->directdata= &srl->passflag;
508         
509         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
510         te->name= "Refraction";
511         te->directdata= &srl->passflag;
512         
513         te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
514         te->name= "Radiosity";
515         te->directdata= &srl->passflag;
516         
517 }
518
519
520 /* special handling of hierarchical non-lib data */
521 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone, 
522                                                           TreeElement *parent, int *a)
523 {
524         TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
525         
526         (*a)++;
527         te->name= curBone->name;
528         te->directdata= curBone;
529         
530         for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
531                 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
532         }
533 }
534
535 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
536 {
537         SceneRenderLayer *srl;
538         TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
539         int a;
540         
541         tenla->name= "RenderLayers";
542         for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
543                 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
544                 tenlay->name= srl->name;
545                 tenlay->directdata= &srl->passflag;
546                 
547                 if(srl->light_override)
548                         outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
549                 if(srl->mat_override)
550                         outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
551                 
552                 outliner_add_passes(soops, tenlay, &sce->id, srl);
553         }
554         
555         outliner_add_element(soops,  lb, sce->world, te, 0, 0);
556 }
557
558 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv, 
559                                                                                  TreeElement *parent, short type, short index)
560 {
561         TreeElement *te;
562         TreeStoreElem *tselem;
563         ID *id= idv;
564         int a = 0;
565         
566         if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
567                 id= ((PointerRNA*)idv)->id.data;
568                 if(!id) id= ((PointerRNA*)idv)->data;
569         }
570
571         if(id==NULL) return NULL;
572
573         te= MEM_callocN(sizeof(TreeElement), "tree elem");
574         /* add to the visual tree */
575         BLI_addtail(lb, te);
576         /* add to the storage */
577         check_persistant(soops, te, id, type, index);
578         tselem= TREESTORE(te);  
579         
580         te->parent= parent;
581         te->index= index;       // for data arays
582         if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
583         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
584         else if(type==TSE_ANIM_DATA);
585         else {
586                 te->name= id->name+2; // default, can be overridden by Library or non-ID data
587                 te->idcode= GS(id->name);
588         }
589         
590         if(type==0) {
591
592                 /* tuck pointer back in object, to construct hierarchy */
593                 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
594                 
595                 /* expand specific data always */
596                 switch(GS(id->name)) {
597                 case ID_LI:
598                         te->name= ((Library *)id)->name;
599                         break;
600                 case ID_SCE:
601                         outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
602                         break;
603                 case ID_OB:
604                         {
605                                 Object *ob= (Object *)id;
606                                 
607                                 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
608                                 outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
609                                 
610                                 if(ob->proxy && ob->id.lib==NULL)
611                                         outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
612                                 
613                                 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
614                                 
615                                 if(ob->pose) {
616                                         bArmature *arm= ob->data;
617                                         bPoseChannel *pchan;
618                                         TreeElement *ten;
619                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
620                                         
621                                         tenla->name= "Pose";
622                                         
623                                         if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) {       // channels undefined in editmode, but we want the 'tenla' pose icon itself
624                                                 int a= 0, const_index= 1000;    /* ensure unique id for bone constraints */
625                                                 
626                                                 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
627                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
628                                                         ten->name= pchan->name;
629                                                         ten->directdata= pchan;
630                                                         pchan->prev= (bPoseChannel *)ten;
631                                                         
632                                                         if(pchan->constraints.first) {
633                                                                 //Object *target;
634                                                                 bConstraint *con;
635                                                                 TreeElement *ten1;
636                                                                 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
637                                                                 //char *str;
638                                                                 
639                                                                 tenla1->name= "Constraints";
640                                                                 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
641                                                                         ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
642 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
643                                                                         target= get_constraint_target(con, &str);
644                                                                         if(str && str[0]) ten1->name= str;
645                                                                         else if(target) ten1->name= target->id.name+2;
646                                                                         else ten1->name= con->name;
647 #endif
648                                                                         ten1->name= con->name;
649                                                                         ten1->directdata= con;
650                                                                         /* possible add all other types links? */
651                                                                 }
652                                                         }
653                                                 }
654                                                 /* make hierarchy */
655                                                 ten= tenla->subtree.first;
656                                                 while(ten) {
657                                                         TreeElement *nten= ten->next, *par;
658                                                         tselem= TREESTORE(ten);
659                                                         if(tselem->type==TSE_POSE_CHANNEL) {
660                                                                 pchan= (bPoseChannel *)ten->directdata;
661                                                                 if(pchan->parent) {
662                                                                         BLI_remlink(&tenla->subtree, ten);
663                                                                         par= (TreeElement *)pchan->parent->prev;
664                                                                         BLI_addtail(&par->subtree, ten);
665                                                                         ten->parent= par;
666                                                                 }
667                                                         }
668                                                         ten= nten;
669                                                 }
670                                                 /* restore prev pointers */
671                                                 pchan= ob->pose->chanbase.first;
672                                                 if(pchan) pchan->prev= NULL;
673                                                 for(; pchan; pchan= pchan->next) {
674                                                         if(pchan->next) pchan->next->prev= pchan;
675                                                 }
676                                         }
677                                         
678                                         /* Pose Groups */
679                                         if(ob->pose->agroups.first) {
680                                                 bActionGroup *agrp;
681                                                 TreeElement *ten;
682                                                 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
683                                                 int a= 0;
684                                                 
685                                                 tenla->name= "Bone Groups";
686                                                 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
687                                                         ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
688                                                         ten->name= agrp->name;
689                                                         ten->directdata= agrp;
690                                                 }
691                                         }
692                                 }
693                                 
694                                 for(a=0; a<ob->totcol; a++) 
695                                         outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
696                                 
697                                 if(ob->constraints.first) {
698                                         //Object *target;
699                                         bConstraint *con;
700                                         TreeElement *ten;
701                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
702                                         int a= 0;
703                                         //char *str;
704                                         
705                                         tenla->name= "Constraints";
706                                         for(con= ob->constraints.first; con; con= con->next, a++) {
707                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
708 #if 0 /* disabled due to constraints system targets recode... code here needs review */
709                                                 target= get_constraint_target(con, &str);
710                                                 if(str && str[0]) ten->name= str;
711                                                 else if(target) ten->name= target->id.name+2;
712                                                 else ten->name= con->name;
713 #endif
714                                                 ten->name= con->name;
715                                                 ten->directdata= con;
716                                                 /* possible add all other types links? */
717                                         }
718                                 }
719                                 
720                                 if(ob->modifiers.first) {
721                                         ModifierData *md;
722                                         TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
723                                         int index;
724
725                                         temod->name = "Modifiers";
726                                         for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
727                                                 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
728                                                 te->name= md->name;
729                                                 te->directdata = md;
730
731                                                 if (md->type==eModifierType_Lattice) {
732                                                         outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
733                                                 } else if (md->type==eModifierType_Curve) {
734                                                         outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
735                                                 } else if (md->type==eModifierType_Armature) {
736                                                         outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
737                                                 } else if (md->type==eModifierType_Hook) {
738                                                         outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
739                                                 } else if (md->type==eModifierType_ParticleSystem) {
740                                                         TreeElement *ten;
741                                                         ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
742                                                         
743                                                         ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
744                                                         ten->directdata = psys;
745                                                         ten->name = psys->part->id.name+2;
746                                                 }
747                                         }
748                                 }
749                                 if(ob->defbase.first) {
750                                         bDeformGroup *defgroup;
751                                         TreeElement *ten;
752                                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
753                                         int a= 0;
754                                         
755                                         tenla->name= "Vertex Groups";
756                                         for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
757                                                 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
758                                                 ten->name= defgroup->name;
759                                                 ten->directdata= defgroup;
760                                         }
761                                 }
762                                 
763                                 if(ob->dup_group)
764                                         outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);     
765                                 
766                         }
767                         break;
768                 case ID_ME:
769                         {
770                                 Mesh *me= (Mesh *)id;
771                                 
772                                 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
773                                 
774                                 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
775                                 for(a=0; a<me->totcol; a++) 
776                                         outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
777                                 /* could do tfaces with image links, but the images are not grouped nicely.
778                                    would require going over all tfaces, sort images in use. etc... */
779                         }
780                         break;
781                 case ID_CU:
782                         {
783                                 Curve *cu= (Curve *)id;
784                                 
785                                 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
786                                 
787                                 for(a=0; a<cu->totcol; a++) 
788                                         outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
789                         }
790                         break;
791                 case ID_MB:
792                         {
793                                 MetaBall *mb= (MetaBall *)id;
794                                 for(a=0; a<mb->totcol; a++) 
795                                         outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
796                         }
797                         break;
798                 case ID_MA:
799                 {
800                         Material *ma= (Material *)id;
801                         
802                         outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
803                         
804                         for(a=0; a<MAX_MTEX; a++) {
805                                 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
806                         }
807                 }
808                         break;
809                 case ID_TE:
810                         {
811                                 Tex *tex= (Tex *)id;
812                                 
813                                 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
814                                 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
815                         }
816                         break;
817                 case ID_CA:
818                         {
819                                 Camera *ca= (Camera *)id;
820                                 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
821                         }
822                         break;
823                 case ID_LA:
824                         {
825                                 Lamp *la= (Lamp *)id;
826                                 
827                                 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
828                                 
829                                 for(a=0; a<MAX_MTEX; a++) {
830                                         if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
831                                 }
832                         }
833                         break;
834                 case ID_WO:
835                         {
836                                 World *wrld= (World *)id;
837                                 
838                                 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
839                                 
840                                 for(a=0; a<MAX_MTEX; a++) {
841                                         if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
842                                 }
843                         }
844                         break;
845                 case ID_KE:
846                         {
847                                 Key *key= (Key *)id;
848                                 
849                                 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
850                         }
851                         break;
852                 case ID_AC:
853                         {
854                                 // XXX do we want to be exposing the F-Curves here?
855                                 //bAction *act= (bAction *)id;
856                         }
857                         break;
858                 case ID_AR:
859                         {
860                                 bArmature *arm= (bArmature *)id;
861                                 int a= 0;
862                                 
863                                 if(arm->edbo) {
864                                         EditBone *ebone;
865                                         TreeElement *ten;
866                                         
867                                         for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
868                                                 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
869                                                 ten->directdata= ebone;
870                                                 ten->name= ebone->name;
871                                                 ebone->temp= ten;
872                                         }
873                                         /* make hierarchy */
874                                         ten= te->subtree.first;
875                                         while(ten) {
876                                                 TreeElement *nten= ten->next, *par;
877                                                 ebone= (EditBone *)ten->directdata;
878                                                 if(ebone->parent) {
879                                                         BLI_remlink(&te->subtree, ten);
880                                                         par= ebone->parent->temp;
881                                                         BLI_addtail(&par->subtree, ten);
882                                                         ten->parent= par;
883                                                 }
884                                                 ten= nten;
885                                         }
886                                 }
887                                 else {
888                                         /* do not extend Armature when we have posemode */
889                                         tselem= TREESTORE(te->parent);
890                                         if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
891                                         else {
892                                                 Bone *curBone;
893                                                 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
894                                                         outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
895                                                 }
896                                         }
897                                 }
898                         }
899                         break;
900                 }
901         }
902         else if(type==TSE_ANIM_DATA) {
903                 AnimData *adt= (AnimData *)idv;
904                 
905                 /* this element's info */
906                 te->name= "Animation";
907                 
908                 /* Action */
909                 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
910                 
911                 /* Drivers */
912                 if (adt->drivers.first) {
913                         TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
914                         ID *lastadded= NULL;
915                         FCurve *fcu;
916                         DriverTarget *dtar;
917                         
918                         ted->name= "Drivers";
919                 
920                         for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
921                                 if (fcu->driver && fcu->driver->targets.first)  {
922                                         for (dtar= fcu->driver->targets.first; dtar; dtar= dtar->next) {
923                                                 if (lastadded != dtar->id) {
924                                                         // XXX this lastadded check is rather lame, and also fails quite badly...
925                                                         outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
926                                                         lastadded= dtar->id;
927                                                 }
928                                         }
929                                 }
930                         }
931                 }
932                 
933                 /* NLA Data */
934                 if (adt->nla_tracks.first) {
935                         TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
936                         NlaTrack *nlt;
937                         int a= 0;
938                         
939                         tenla->name= "NLA Tracks";
940                         
941                         for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
942                                 TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
943                                 NlaStrip *strip;
944                                 TreeElement *ten;
945                                 int b= 0;
946                                 
947                                 tenlt->name= nlt->name;
948                                 
949                                 for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
950                                         ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
951                                         if(ten) ten->directdata= strip;
952                                 }
953                         }
954                 }
955         }
956         else if(type==TSE_SEQUENCE) {
957                 Sequence *seq= (Sequence*) idv;
958                 Sequence *p;
959
960                 /*
961                  * The idcode is a little hack, but the outliner
962                  * only check te->idcode if te->type is equal to zero,
963                  * so this is "safe".
964                  */
965                 te->idcode= seq->type;
966                 te->directdata= seq;
967
968                 if(seq->type<7) {
969                         /*
970                          * This work like the sequence.
971                          * If the sequence have a name (not default name)
972                          * show it, in other case put the filename.
973                          */
974                         if(strcmp(seq->name, "SQ"))
975                                 te->name= seq->name;
976                         else {
977                                 if((seq->strip) && (seq->strip->stripdata))
978                                         te->name= seq->strip->stripdata->name;
979                                 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
980                                         te->name= seq->strip->tstripdata->ibuf->name;
981                                 else
982                                         te->name= "SQ None";
983                         }
984
985                         if(seq->type==SEQ_META) {
986                                 te->name= "Meta Strip";
987                                 p= seq->seqbase.first;
988                                 while(p) {
989                                         outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
990                                         p= p->next;
991                                 }
992                         }
993                         else
994                                 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
995                 }
996                 else
997                         te->name= "Effect";
998         }
999         else if(type==TSE_SEQ_STRIP) {
1000                 Strip *strip= (Strip *)idv;
1001
1002                 if(strip->dir)
1003                         te->name= strip->dir;
1004                 else
1005                         te->name= "Strip None";
1006                 te->directdata= strip;
1007         }
1008         else if(type==TSE_SEQUENCE_DUP) {
1009                 Sequence *seq= (Sequence*)idv;
1010
1011                 te->idcode= seq->type;
1012                 te->directdata= seq;
1013                 te->name= seq->strip->stripdata->name;
1014         }
1015         else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1016                 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1017                 PropertyRNA *prop, *iterprop;
1018                 PropertyType proptype;
1019                 PropertySubType propsubtype;
1020                 int a, tot;
1021
1022                 /* we do lazy build, for speed and to avoid infinite recusion */
1023
1024                 if(ptr->data == NULL) {
1025                         te->name= "(empty)";
1026                 }
1027                 else if(type == TSE_RNA_STRUCT) {
1028                         /* struct */
1029                         te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
1030
1031                         if(te->name)
1032                                 te->flag |= TE_FREE_NAME;
1033                         else
1034                                 te->name= (char*)RNA_struct_ui_name(ptr->type);
1035
1036                         iterprop= RNA_struct_iterator_property(ptr->type);
1037                         tot= RNA_property_collection_length(ptr, iterprop);
1038
1039                         /* auto open these cases */
1040                         if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
1041                                 if(!tselem->used)
1042                                         tselem->flag &= ~TSE_CLOSED;
1043
1044                         if(!(tselem->flag & TSE_CLOSED)) {
1045                                 for(a=0; a<tot; a++)
1046                                         outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1047                         }
1048                         else if(tot)
1049                                 te->flag |= TE_LAZY_CLOSED;
1050
1051                         te->rnaptr= *ptr;
1052                 }
1053                 else if(type == TSE_RNA_PROPERTY) {
1054                         /* property */
1055                         iterprop= RNA_struct_iterator_property(ptr->type);
1056                         RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1057
1058                         prop= propptr.data;
1059                         proptype= RNA_property_type(prop);
1060
1061                         te->name= (char*)RNA_property_ui_name(prop);
1062                         te->directdata= prop;
1063                         te->rnaptr= *ptr;
1064
1065                         if(proptype == PROP_POINTER) {
1066                                 pptr= RNA_property_pointer_get(ptr, prop);
1067
1068                                 if(pptr.data) {
1069                                         if(!(tselem->flag & TSE_CLOSED))
1070                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1071                                         else
1072                                                 te->flag |= TE_LAZY_CLOSED;
1073                                 }
1074                         }
1075                         else if(proptype == PROP_COLLECTION) {
1076                                 tot= RNA_property_collection_length(ptr, prop);
1077
1078                                 if(!(tselem->flag & TSE_CLOSED)) {
1079                                         for(a=0; a<tot; a++) {
1080                                                 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1081                                                 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1082                                         }
1083                                 }
1084                                 else if(tot)
1085                                         te->flag |= TE_LAZY_CLOSED;
1086                         }
1087                         else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1088                                 tot= RNA_property_array_length(prop);
1089
1090                                 if(!(tselem->flag & TSE_CLOSED)) {
1091                                         for(a=0; a<tot; a++)
1092                                                 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1093                                 }
1094                                 else if(tot)
1095                                         te->flag |= TE_LAZY_CLOSED;
1096                         }
1097                 }
1098                 else if(type == TSE_RNA_ARRAY_ELEM) {
1099                         /* array property element */
1100                         static char *vectoritem[4]= {"  x", "  y", "  z", "  w"};
1101                         static char *quatitem[4]= {"  w", "  x", "  y", "  z"};
1102                         static char *coloritem[4]= {"  r", "  g", "  b", "  a"};
1103
1104                         prop= parent->directdata;
1105                         proptype= RNA_property_type(prop);
1106                         propsubtype= RNA_property_subtype(prop);
1107                         tot= RNA_property_array_length(prop);
1108
1109                         te->directdata= prop;
1110                         te->rnaptr= *ptr;
1111                         te->index= index;
1112
1113                         if(tot == 4 && propsubtype == PROP_ROTATION)
1114                                 te->name= quatitem[index];
1115                         else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1116                                 te->name= vectoritem[index];
1117                         else if(tot <= 4 && propsubtype == PROP_COLOR)
1118                                 te->name= coloritem[index];
1119                         else {
1120                                 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1121                                 sprintf(te->name, "  %d", index+1);
1122                                 te->flag |= TE_FREE_NAME;
1123                         }
1124                 }
1125         }
1126         else if(type == TSE_KEYMAP) {
1127                 wmKeyMap *km= (wmKeyMap *)idv;
1128                 wmKeymapItem *kmi;
1129                 char opname[OP_MAX_TYPENAME];
1130                 
1131                 te->directdata= idv;
1132                 te->name= km->nameid;
1133                 
1134                 if(!(tselem->flag & TSE_CLOSED)) {
1135                         
1136                         for (kmi= km->keymap.first; kmi; kmi= kmi->next) {
1137                                 const char *key= WM_key_event_string(kmi->type);
1138                                 
1139                                 if(key[0]) {
1140                                         wmOperatorType *ot= NULL;
1141                                         
1142                                         if(kmi->propvalue);
1143                                         else ot= WM_operatortype_find(kmi->idname, 0);
1144                                         
1145                                         if(ot || kmi->propvalue) {
1146                                                 TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a);
1147                                                 
1148                                                 ten->directdata= kmi;
1149                                                 
1150                                                 if(kmi->propvalue) {
1151                                                         ten->name= "Modal map, not yet";
1152                                                 }
1153                                                 else {
1154                                                         WM_operator_py_idname(opname, ot->idname);
1155                                                         ten->name= BLI_strdup(opname);
1156                                                         ten->flag |= TE_FREE_NAME;
1157                                                 }
1158                                         }
1159                                 }
1160                         }
1161                 }
1162                 else 
1163                         te->flag |= TE_LAZY_CLOSED;
1164         }
1165
1166         return te;
1167 }
1168
1169 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1170 {
1171         TreeElement *te, *ten, *tep;
1172         TreeStoreElem *tselem;
1173
1174         /* build hierarchy */
1175         // XXX also, set extents here...
1176         te= lb->first;
1177         while(te) {
1178                 ten= te->next;
1179                 tselem= TREESTORE(te);
1180                 
1181                 if(tselem->type==0 && te->idcode==ID_OB) {
1182                         Object *ob= (Object *)tselem->id;
1183                         if(ob->parent && ob->parent->id.newid) {
1184                                 BLI_remlink(lb, te);
1185                                 tep= (TreeElement *)ob->parent->id.newid;
1186                                 BLI_addtail(&tep->subtree, te);
1187                                 // set correct parent pointers
1188                                 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1189                         }
1190                 }
1191                 te= ten;
1192         }
1193 }
1194
1195 /* Helped function to put duplicate sequence in the same tree. */
1196 int need_add_seq_dup(Sequence *seq)
1197 {
1198         Sequence *p;
1199
1200         if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1201                 return(1);
1202
1203         /*
1204          * First check backward, if we found a duplicate
1205          * sequence before this, don't need it, just return.
1206          */
1207         p= seq->prev;
1208         while(p) {
1209                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1210                         p= p->prev;
1211                         continue;
1212                 }
1213
1214                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1215                         return(2);
1216                 p= p->prev;
1217         }
1218
1219         p= seq->next;
1220         while(p) {
1221                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1222                         p= p->next;
1223                         continue;
1224                 }
1225
1226                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1227                         return(0);
1228                 p= p->next;
1229         }
1230         return(1);
1231 }
1232
1233 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1234 {
1235         TreeElement *ch;
1236         Sequence *p;
1237
1238         p= seq;
1239         while(p) {
1240                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1241                         p= p->next;
1242                         continue;
1243                 }
1244
1245                 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1246                         ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1247                 p= p->next;
1248         }
1249 }
1250
1251 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1252 {
1253         Base *base;
1254         Object *ob;
1255         TreeElement *te=NULL, *ten;
1256         TreeStoreElem *tselem;
1257         int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1258
1259         if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1260            return;
1261            
1262         outliner_free_tree(&soops->tree);
1263         outliner_storage_cleanup(soops);
1264         
1265         /* clear ob id.new flags */
1266         for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1267         
1268         /* options */
1269         if(soops->outlinevis == SO_LIBRARIES) {
1270                 Library *lib;
1271                 
1272                 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1273                         ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1274                         lib->id.newid= (ID *)ten;
1275                 }
1276                 /* make hierarchy */
1277                 ten= soops->tree.first;
1278                 while(ten) {
1279                         TreeElement *nten= ten->next, *par;
1280                         tselem= TREESTORE(ten);
1281                         lib= (Library *)tselem->id;
1282                         if(lib->parent) {
1283                                 BLI_remlink(&soops->tree, ten);
1284                                 par= (TreeElement *)lib->parent->id.newid;
1285                                 BLI_addtail(&par->subtree, ten);
1286                                 ten->parent= par;
1287                         }
1288                         ten= nten;
1289                 }
1290                 /* restore newid pointers */
1291                 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1292                         lib->id.newid= NULL;
1293                 
1294         }
1295         else if(soops->outlinevis == SO_ALL_SCENES) {
1296                 Scene *sce;
1297                 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1298                         te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1299                         tselem= TREESTORE(te);
1300                         if(sce==scene && show_opened) 
1301                                 tselem->flag &= ~TSE_CLOSED;
1302                         
1303                         for(base= sce->base.first; base; base= base->next) {
1304                                 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1305                                 ten->directdata= base;
1306                         }
1307                         outliner_make_hierarchy(soops, &te->subtree);
1308                         /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1309                         for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1310                 }
1311         }
1312         else if(soops->outlinevis == SO_CUR_SCENE) {
1313                 
1314                 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1315                 
1316                 for(base= scene->base.first; base; base= base->next) {
1317                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1318                         ten->directdata= base;
1319                 }
1320                 outliner_make_hierarchy(soops, &soops->tree);
1321         }
1322         else if(soops->outlinevis == SO_VISIBLE) {
1323                 for(base= scene->base.first; base; base= base->next) {
1324                         if(base->lay & scene->lay)
1325                                 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1326                 }
1327                 outliner_make_hierarchy(soops, &soops->tree);
1328         }
1329         else if(soops->outlinevis == SO_GROUPS) {
1330                 Group *group;
1331                 GroupObject *go;
1332                 
1333                 for(group= mainvar->group.first; group; group= group->id.next) {
1334                         if(group->id.us) {
1335                                 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1336                                 tselem= TREESTORE(te);
1337                                 
1338                                 for(go= group->gobject.first; go; go= go->next) {
1339                                         ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1340                                         ten->directdata= NULL; /* eh, why? */
1341                                 }
1342                                 outliner_make_hierarchy(soops, &te->subtree);
1343                                 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1344                                 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1345                         }
1346                 }
1347         }
1348         else if(soops->outlinevis == SO_SAME_TYPE) {
1349                 Object *ob= OBACT;
1350                 if(ob) {
1351                         for(base= scene->base.first; base; base= base->next) {
1352                                 if(base->object->type==ob->type) {
1353                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1354                                         ten->directdata= base;
1355                                 }
1356                         }
1357                         outliner_make_hierarchy(soops, &soops->tree);
1358                 }
1359         }
1360         else if(soops->outlinevis == SO_SELECTED) {
1361                 for(base= scene->base.first; base; base= base->next) {
1362                         if(base->lay & scene->lay) {
1363                                 if(base==BASACT || (base->flag & SELECT)) {
1364                                         ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1365                                         ten->directdata= base;
1366                                 }
1367                         }
1368                 }
1369                 outliner_make_hierarchy(soops, &soops->tree);
1370         }
1371         else if(soops->outlinevis==SO_SEQUENCE) {
1372                 Sequence *seq;
1373                 Editing *ed= seq_give_editing(scene, FALSE);
1374                 int op;
1375
1376                 if(ed==NULL)
1377                         return;
1378
1379                 seq= ed->seqbasep->first;
1380                 if(!seq)
1381                         return;
1382
1383                 while(seq) {
1384                         op= need_add_seq_dup(seq);
1385                         if(op==1)
1386                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1387                         else if(op==0) {
1388                                 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1389                                 add_seq_dup(soops, seq, ten, 0);
1390                         }
1391                         seq= seq->next;
1392                 }
1393         }
1394         else if(soops->outlinevis==SO_DATABLOCKS) {
1395                 PointerRNA mainptr;
1396
1397                 RNA_main_pointer_create(mainvar, &mainptr);
1398
1399                 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1400
1401                 if(show_opened)  {
1402                         tselem= TREESTORE(ten);
1403                         tselem->flag &= ~TSE_CLOSED;
1404                 }
1405         }
1406         else if(soops->outlinevis==SO_USERDEF) {
1407                 PointerRNA userdefptr;
1408
1409                 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1410
1411                 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1412
1413                 if(show_opened)  {
1414                         tselem= TREESTORE(ten);
1415                         tselem->flag &= ~TSE_CLOSED;
1416                 }
1417         }
1418         else if(soops->outlinevis==SO_KEYMAP) {
1419                 wmWindowManager *wm= mainvar->wm.first;
1420                 wmKeyMap *km;
1421                 
1422                 for(km= wm->keymaps.first; km; km= km->next) {
1423                         ten= outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0);
1424                 }
1425         }
1426         else {
1427                 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1428                 if(ten) ten->directdata= BASACT;
1429         }
1430
1431         outliner_sort(soops, &soops->tree);
1432 }
1433
1434 /* **************** INTERACTIVE ************* */
1435
1436 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1437 {
1438         TreeElement *te;
1439         int level=curlevel, lev;
1440         
1441         for(te= lb->first; te; te= te->next) {
1442                 
1443                 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1444                 if(lev>level) level= lev;
1445         }
1446         return level;
1447 }
1448
1449 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1450 {
1451         TreeElement *te;
1452         TreeStoreElem *tselem;
1453         int level;
1454         
1455         for(te= lb->first; te; te= te->next) {
1456                 tselem= TREESTORE(te);
1457                 if(tselem->flag & flag) return curlevel;
1458                 
1459                 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1460                 if(level) return level;
1461         }
1462         return 0;
1463 }
1464
1465 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1466 {
1467         TreeElement *te;
1468         TreeStoreElem *tselem;
1469         
1470         for(te= lb->first; te; te= te->next) {
1471                 tselem= TREESTORE(te);
1472                 if(set==0) tselem->flag &= ~flag;
1473                 else tselem->flag |= flag;
1474                 outliner_set_flag(soops, &te->subtree, flag, set);
1475         }
1476 }
1477
1478 /* --- */
1479
1480 void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1481 {
1482         Base *base= (Base *)te->directdata;
1483         
1484         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1485         if(base) {
1486                 base->object->restrictflag^=OB_RESTRICT_VIEW;
1487         }
1488 }
1489
1490 static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
1491 {
1492         SpaceOops *soops= CTX_wm_space_outliner(C);
1493         Scene *scene= CTX_data_scene(C);
1494         ARegion *ar= CTX_wm_region(C);
1495         
1496         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
1497         
1498         ED_region_tag_redraw(ar);
1499         
1500         return OPERATOR_FINISHED;
1501 }
1502
1503 void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
1504 {
1505         /* identifiers */
1506         ot->name= "Toggle Visability";
1507         ot->idname= "OUTLINER_OT_visibility_toggle";
1508         ot->description= "Toggle the visibility of selected items.";
1509         
1510         /* callbacks */
1511         ot->exec= outliner_toggle_visibility_exec;
1512         ot->poll= ED_operator_outliner_active;
1513         
1514         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1515 }
1516
1517 /* --- */
1518
1519 static void object_toggle_selectability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1520 {
1521         Base *base= (Base *)te->directdata;
1522         
1523         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1524         if(base) {
1525                 base->object->restrictflag^=OB_RESTRICT_SELECT;
1526         }
1527 }
1528
1529 static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
1530 {
1531         SpaceOops *soops= CTX_wm_space_outliner(C);
1532         Scene *scene= CTX_data_scene(C);
1533         ARegion *ar= CTX_wm_region(C);
1534         
1535         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
1536         
1537         ED_region_tag_redraw(ar);
1538         
1539         return OPERATOR_FINISHED;
1540 }
1541
1542 void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
1543 {
1544         /* identifiers */
1545         ot->name= "Toggle Selectability";
1546         ot->idname= "OUTLINER_OT_selectability_toggle";
1547         ot->description= "Toggle the selectability";
1548         
1549         /* callbacks */
1550         ot->exec= outliner_toggle_selectability_exec;
1551         ot->poll= ED_operator_outliner_active;
1552         
1553         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1554 }
1555
1556 /* --- */
1557
1558 void object_toggle_renderability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1559 {
1560         Base *base= (Base *)te->directdata;
1561         
1562         if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1563         if(base) {
1564                 base->object->restrictflag^=OB_RESTRICT_RENDER;
1565         }
1566 }
1567
1568 static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
1569 {
1570         SpaceOops *soops= CTX_wm_space_outliner(C);
1571         Scene *scene= CTX_data_scene(C);
1572         ARegion *ar= CTX_wm_region(C);
1573         
1574         outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
1575         
1576         ED_region_tag_redraw(ar);
1577         
1578         return OPERATOR_FINISHED;
1579 }
1580
1581 void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
1582 {
1583         /* identifiers */
1584         ot->name= "Toggle Renderability";
1585         ot->idname= "OUTLINER_OT_renderability_toggle";
1586         ot->description= "Toggle the renderbility of selected items.";
1587         
1588         /* callbacks */
1589         ot->exec= outliner_toggle_renderability_exec;
1590         ot->poll= ED_operator_outliner_active;
1591         
1592         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1593 }
1594
1595 /* --- */
1596
1597 static int outliner_toggle_expanded_exec(bContext *C, wmOperator *op)
1598 {
1599         SpaceOops *soops= CTX_wm_space_outliner(C);
1600         ARegion *ar= CTX_wm_region(C);
1601         
1602         if (outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1603                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1604         else 
1605                 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1606         
1607         ED_region_tag_redraw(ar);
1608         
1609         return OPERATOR_FINISHED;
1610 }
1611
1612 void OUTLINER_OT_expanded_toggle(wmOperatorType *ot)
1613 {
1614         /* identifiers */
1615         ot->name= "Expand/Collapse All";
1616         ot->idname= "OUTLINER_OT_expanded_toggle";
1617         ot->description= "Expand/Collapse all items.";
1618         
1619         /* callbacks */
1620         ot->exec= outliner_toggle_expanded_exec;
1621         ot->poll= ED_operator_outliner_active;
1622         
1623         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1624 }
1625
1626 /* --- */
1627
1628 static int outliner_toggle_selected_exec(bContext *C, wmOperator *op)
1629 {
1630         SpaceOops *soops= CTX_wm_space_outliner(C);
1631         ARegion *ar= CTX_wm_region(C);
1632         
1633         if (outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1634                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1635         else 
1636                 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1637         
1638         soops->storeflag |= SO_TREESTORE_REDRAW;
1639         
1640         ED_region_tag_redraw(ar);
1641         
1642         return OPERATOR_FINISHED;
1643 }
1644
1645 void OUTLINER_OT_selected_toggle(wmOperatorType *ot)
1646 {
1647         /* identifiers */
1648         ot->name= "Toggle Selected";
1649         ot->idname= "OUTLINER_OT_selected_toggle";
1650         ot->description= "Toggle the Outliner selection of items.";
1651         
1652         /* callbacks */
1653         ot->exec= outliner_toggle_selected_exec;
1654         ot->poll= ED_operator_outliner_active;
1655         
1656         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1657 }
1658
1659 /* --- */
1660
1661 /* helper function for Show/Hide one level operator */
1662 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1663 {
1664         TreeElement *te;
1665         TreeStoreElem *tselem;
1666         
1667         for(te= lb->first; te; te= te->next) {
1668                 tselem= TREESTORE(te);
1669                 
1670                 if(open) {
1671                         if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1672                 }
1673                 else {
1674                         if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1675                 }
1676                 
1677                 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1678         }
1679 }
1680
1681 static int outliner_one_level_exec(bContext *C, wmOperator *op)
1682 {
1683         SpaceOops *soops= CTX_wm_space_outliner(C);
1684         ARegion *ar= CTX_wm_region(C);
1685         int add= RNA_boolean_get(op->ptr, "open");
1686         int level;
1687         
1688         level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1689         if(add==1) {
1690                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1691         }
1692         else {
1693                 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1694                 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1695         }
1696         
1697         ED_region_tag_redraw(ar);
1698         
1699         return OPERATOR_FINISHED;
1700 }
1701
1702 void OUTLINER_OT_show_one_level(wmOperatorType *ot)
1703 {
1704         /* identifiers */
1705         ot->name= "Show/Hide One Level";
1706         ot->idname= "OUTLINER_OT_show_one_level";
1707         
1708         /* callbacks */
1709         ot->exec= outliner_one_level_exec;
1710         ot->poll= ED_operator_outliner_active;
1711         
1712         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1713         
1714         /* properties */
1715         RNA_def_boolean(ot->srna, "open", 1, "Open", "Expand all entries one level deep.");
1716 }
1717
1718 /* return 1 when levels were opened */
1719 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1720 {
1721         TreeStoreElem *tselem;
1722         int retval= 0;
1723         
1724         for (te= te->parent; te; te= te->parent) {
1725                 tselem= TREESTORE(te);
1726                 if (tselem->flag & TSE_CLOSED) { 
1727                         tselem->flag &= ~TSE_CLOSED;
1728                         retval= 1;
1729                 }
1730         }
1731         return retval;
1732 }
1733
1734 /* This is not used anywhere at the moment */
1735 #if 0
1736 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1737 {
1738         TreeElement *te;
1739         TreeStoreElem *tselem;
1740         
1741         for (te= lb->first; te; te= te->next) {
1742                 /* check if this tree-element was the one we're seeking */
1743                 if (te == teFind) {
1744                         *found= 1;
1745                         return;
1746                 }
1747                 
1748                 /* try to see if sub-tree contains it then */
1749                 outliner_open_reveal(soops, &te->subtree, teFind, found);
1750                 if (*found) {
1751                         tselem= TREESTORE(te);
1752                         if (tselem->flag & TSE_CLOSED) 
1753                                 tselem->flag &= ~TSE_CLOSED;
1754                         return;
1755                 }
1756         }
1757 }
1758 #endif
1759
1760 // XXX just use View2D ops for this?
1761 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1762 {
1763         int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1764         
1765         if(up == -1) dy= -dy;
1766         ar->v2d.cur.ymin+= dy;
1767         ar->v2d.cur.ymax+= dy;
1768         
1769         soops->storeflag |= SO_TREESTORE_REDRAW;
1770 }
1771
1772 /* **** do clicks on items ******* */
1773
1774 static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
1775 {
1776         Scene *sce;
1777         
1778         /* paranoia check */
1779         if(te->idcode!=ID_SCE)
1780                 return 0;
1781         sce= (Scene *)tselem->id;
1782         
1783         if(set) {
1784                 sce->r.actlay= tselem->nr;
1785                 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
1786         }
1787         else {
1788                 return sce->r.actlay==tselem->nr;
1789         }
1790         return 0;
1791 }
1792
1793 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1794 {
1795         TreeStoreElem *tselem= TREESTORE(te);
1796         Scene *sce;
1797         Base *base;
1798         Object *ob= NULL;
1799         
1800         /* if id is not object, we search back */
1801         if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1802         else {
1803                 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1804                 if(ob==OBACT) return;
1805         }
1806         if(ob==NULL) return;
1807         
1808         sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1809         if(sce && scene != sce) {
1810                 ED_screen_set_scene(C, sce);
1811         }
1812         
1813         /* find associated base in current scene */
1814         for(base= FIRSTBASE; base; base= base->next) 
1815                 if(base->object==ob) break;
1816         if(base) {
1817                 if(set==2) {
1818                         /* swap select */
1819                         if(base->flag & SELECT)
1820                                 ED_base_object_select(base, BA_DESELECT);
1821                         else 
1822                                 ED_base_object_select(base, BA_SELECT);
1823                 }
1824                 else {
1825                         Base *b;
1826                         /* deleselect all */
1827                         for(b= FIRSTBASE; b; b= b->next) {
1828                                 b->flag &= ~SELECT;
1829                                 b->object->flag= b->flag;
1830                         }
1831                         ED_base_object_select(base, BA_SELECT);
1832                 }
1833                 if(C)
1834                         ED_base_object_activate(C, base); /* adds notifier */
1835         }
1836         
1837         if(ob!=scene->obedit) 
1838                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1839         
1840         WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
1841
1842 }
1843
1844 static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1845 {
1846         TreeElement *tes;
1847         Object *ob;
1848         
1849         /* we search for the object parent */
1850         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1851         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1852         
1853         /* searching in ob mat array? */
1854         tes= te->parent;
1855         if(tes->idcode==ID_OB) {
1856                 if(set) {
1857                         ob->actcol= te->index+1;
1858                         ob->matbits[te->index]= 1;      // make ob material active too
1859                         ob->colbits |= (1<<te->index);
1860                 }
1861                 else {
1862                         if(ob->actcol == te->index+1) 
1863                                 if(ob->matbits[te->index]) return 1;
1864                 }
1865         }
1866         /* or we search for obdata material */
1867         else {
1868                 if(set) {
1869                         ob->actcol= te->index+1;
1870                         ob->matbits[te->index]= 0;      // make obdata material active too
1871                         ob->colbits &= ~(1<<te->index);
1872                 }
1873                 else {
1874                         if(ob->actcol == te->index+1)
1875                                 if(ob->matbits[te->index]==0) return 1;
1876                 }
1877         }
1878         if(set) {
1879                 WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
1880         }
1881         return 0;
1882 }
1883
1884 static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1885 {
1886         TreeElement *tep;
1887         TreeStoreElem *tselem, *tselemp;
1888         Object *ob=OBACT;
1889         SpaceButs *sbuts=NULL;
1890         
1891         if(ob==NULL) return 0; // no active object
1892         
1893         tselem= TREESTORE(te);
1894         
1895         /* find buttons area (note, this is undefined really still, needs recode in blender) */
1896         /* XXX removed finding sbuts */
1897         
1898         /* where is texture linked to? */
1899         tep= te->parent;
1900         tselemp= TREESTORE(tep);
1901         
1902         if(tep->idcode==ID_WO) {
1903                 World *wrld= (World *)tselemp->id;
1904
1905                 if(set) {
1906                         if(sbuts) {
1907                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1908                                 // XXX sbuts->texfrom= 1;
1909                         }
1910 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1911                         wrld->texact= te->index;
1912                 }
1913                 else if(tselemp->id == (ID *)(scene->world)) {
1914                         if(wrld->texact==te->index) return 1;
1915                 }
1916         }
1917         else if(tep->idcode==ID_LA) {
1918                 Lamp *la= (Lamp *)tselemp->id;
1919                 if(set) {
1920                         if(sbuts) {
1921                                 // XXX sbuts->tabo= TAB_SHADING_TEX;    // hack from header_buttonswin.c
1922                                 // XXX sbuts->texfrom= 2;
1923                         }
1924 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1925                         la->texact= te->index;
1926                 }
1927                 else {
1928                         if(tselemp->id == ob->data) {
1929                                 if(la->texact==te->index) return 1;
1930                         }
1931                 }
1932         }
1933         else if(tep->idcode==ID_MA) {
1934                 Material *ma= (Material *)tselemp->id;
1935                 if(set) {
1936                         if(sbuts) {
1937                                 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1938                                 // XXX sbuts->texfrom= 0;
1939                         }
1940 // XXX                  extern_set_butspace(F6KEY, 0);  // force shading buttons texture
1941                         ma->texact= (char)te->index;
1942                         
1943                         /* also set active material */
1944                         ob->actcol= tep->index+1;
1945                 }
1946                 else if(tep->flag & TE_ACTIVE) {        // this is active material
1947                         if(ma->texact==te->index) return 1;
1948                 }
1949         }
1950         
1951         return 0;
1952 }
1953
1954
1955 static int tree_element_active_lamp(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1956 {
1957         Object *ob;
1958         
1959         /* we search for the object parent */
1960         ob= (Object *)outliner_search_back(soops, te, ID_OB);
1961         if(ob==NULL || ob!=OBACT) return 0;     // just paranoia
1962         
1963         if(set) {
1964 // XXX          extern_set_butspace(F5KEY, 0);
1965         }
1966         else return 1;
1967         
1968         return 0;
1969 }
1970
1971 static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1972 {
1973         TreeElement *tep;
1974         TreeStoreElem *tselem=NULL;
1975         Scene *sce=NULL;
1976         
1977         tep= te->parent;
1978         if(tep) {
1979                 tselem= TREESTORE(tep);
1980                 sce= (Scene *)tselem->id;
1981         }
1982         
1983         if(set) {       // make new scene active
1984                 if(sce && scene != sce) {
1985                         ED_screen_set_scene(C, sce);
1986                 }
1987         }
1988         
1989         if(tep==NULL || tselem->id == (ID *)scene) {
1990                 if(set) {
1991 // XXX                  extern_set_butspace(F8KEY, 0);
1992                 }
1993                 else {
1994                         return 1;
1995                 }
1996         }
1997         return 0;
1998 }
1999
2000 static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2001 {
2002         Object *ob;
2003         
2004         /* id in tselem is object */
2005         ob= (Object *)tselem->id;
2006         if(set) {
2007                 ob->actdef= te->index+1;
2008                 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
2009                 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2010         }
2011         else {
2012                 if(ob==OBACT)
2013                         if(ob->actdef== te->index+1) return 1;
2014         }
2015         return 0;
2016 }
2017
2018 static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2019 {
2020         Object *ob= (Object *)tselem->id;
2021         
2022         if(set) {
2023                 if (ob->pose) {
2024                         ob->pose->active_group= te->index+1;
2025                         WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2026                 }
2027         }
2028         else {
2029                 if(ob==OBACT && ob->pose) {
2030                         if (ob->pose->active_group== te->index+1) return 1;
2031                 }
2032         }
2033         return 0;
2034 }
2035
2036 static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2037 {
2038         Object *ob= (Object *)tselem->id;
2039         bPoseChannel *pchan= te->directdata;
2040         
2041         if(set) {
2042                 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
2043                         
2044                         if(set==2) ED_pose_deselectall(ob, 2, 0);       // 2 = clear active tag
2045                         else ED_pose_deselectall(ob, 0, 0);     // 0 = deselect 
2046                         
2047                         if(set==2 && (pchan->bone->flag & BONE_SELECTED))
2048                                 pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2049                         else
2050                                 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2051                         
2052                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
2053
2054                 }
2055         }
2056         else {
2057                 if(ob==OBACT && ob->pose) {
2058                         if (pchan->bone->flag & BONE_SELECTED) return 1;
2059                 }
2060         }
2061         return 0;
2062 }
2063
2064 static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2065 {
2066         bArmature *arm= (bArmature *)tselem->id;
2067         Bone *bone= te->directdata;
2068         
2069         if(set) {
2070                 if(!(bone->flag & BONE_HIDDEN_P)) {
2071                         if(set==2) ED_pose_deselectall(OBACT, 2, 0);    // 2 is clear active tag
2072                         else ED_pose_deselectall(OBACT, 0, 0);
2073                         
2074                         if(set==2 && (bone->flag & BONE_SELECTED))
2075                                 bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2076                         else
2077                                 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2078                         
2079                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
2080                 }
2081         }
2082         else {
2083                 Object *ob= OBACT;
2084                 
2085                 if(ob && ob->data==arm) {
2086                         if (bone->flag & BONE_SELECTED) return 1;
2087                 }
2088         }
2089         return 0;
2090 }
2091
2092
2093 /* ebones only draw in editmode armature */
2094 static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2095 {
2096         EditBone *ebone= te->directdata;
2097         
2098         if(set) {
2099                 if(!(ebone->flag & BONE_HIDDEN_A)) {
2100                         
2101                         if(set==2) ED_armature_deselectall(scene->obedit, 2, 0);        // only clear active tag
2102                         else ED_armature_deselectall(scene->obedit, 0, 0);      // deselect
2103
2104                         ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
2105                         // flush to parent?
2106                         if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
2107                         
2108                         WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
2109                 }
2110         }
2111         else {
2112                 if (ebone->flag & BONE_SELECTED) return 1;
2113         }
2114         return 0;
2115 }
2116
2117 static int tree_element_active_modifier(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2118 {
2119         if(set) {
2120                 Object *ob= (Object *)tselem->id;
2121                 
2122                 WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
2123
2124 // XXX          extern_set_butspace(F9KEY, 0);
2125         }
2126         
2127         return 0;
2128 }
2129
2130 static int tree_element_active_psys(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2131 {
2132         if(set) {
2133                 Object *ob= (Object *)tselem->id;
2134                 ParticleSystem *psys= te->directdata;
2135                 
2136                 PE_change_act_psys(scene, ob, psys);
2137                 WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
2138                 
2139 // XXX          extern_set_butspace(F7KEY, 0);
2140         }
2141         
2142         return 0;
2143 }
2144
2145 static int tree_element_active_constraint(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2146 {
2147         if(set) {
2148                 Object *ob= (Object *)tselem->id;
2149                 
2150                 WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
2151 // XXX          extern_set_butspace(F7KEY, 0);
2152         }
2153         
2154         return 0;
2155 }
2156
2157 static int tree_element_active_text(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2158 {
2159         // XXX removed
2160         return 0;
2161 }
2162
2163 /* generic call for ID data check or make/check active in UI */
2164 static int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2165 {
2166
2167         switch(te->idcode) {
2168                 case ID_MA:
2169                         return tree_element_active_material(C, scene, soops, te, set);
2170                 case ID_WO:
2171                         return tree_element_active_world(C, scene, soops, te, set);
2172                 case ID_LA:
2173                         return tree_element_active_lamp(C, scene, soops, te, set);
2174                 case ID_TE:
2175                         return tree_element_active_texture(C, scene, soops, te, set);
2176                 case ID_TXT:
2177                         return tree_element_active_text(C, scene, soops, te, set);
2178         }
2179         return 0;
2180 }
2181
2182 static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2183 {
2184         Object *ob= (Object *)tselem->id;
2185         Base *base= object_in_scene(ob, scene);
2186         
2187         if(set) {
2188                 if(scene->obedit) 
2189                         ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2190                 
2191                 if(ob->flag & OB_POSEMODE) 
2192                         ED_armature_exit_posemode(C, base);
2193                 else 
2194                         ED_armature_enter_posemode(C, base);
2195         }
2196         else {
2197                 if(ob->flag & OB_POSEMODE) return 1;
2198         }
2199         return 0;
2200 }
2201
2202 static int tree_element_active_sequence(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2203 {
2204         Sequence *seq= (Sequence*) te->directdata;
2205
2206         if(set) {
2207 // XXX          select_single_seq(seq, 1);
2208         }
2209         else {
2210                 if(seq->flag & SELECT)
2211                         return(1);
2212         }
2213         return(0);
2214 }
2215
2216 static int tree_element_active_sequence_dup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2217 {
2218         Sequence *seq, *p;
2219         Editing *ed= seq_give_editing(scene, FALSE);
2220
2221         seq= (Sequence*)te->directdata;
2222         if(set==0) {
2223                 if(seq->flag & SELECT)
2224                         return(1);
2225                 return(0);
2226         }
2227
2228 // XXX  select_single_seq(seq, 1);
2229         p= ed->seqbasep->first;
2230         while(p) {
2231                 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2232                         p= p->next;
2233                         continue;
2234                 }
2235
2236 //              if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2237 // XXX                  select_single_seq(p, 0);
2238                 p= p->next;
2239         }
2240         return(0);
2241 }
2242
2243 static int tree_element_active_keymap_item(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2244 {
2245         wmKeymapItem *kmi= te->directdata;
2246         
2247         if(set==0) {
2248                 if(kmi->inactive) return 0;
2249                 return 1;
2250         }
2251         else {
2252                 kmi->inactive= !kmi->inactive;
2253         }
2254         return 0;
2255 }
2256
2257
2258 /* generic call for non-id data to make/check active in UI */
2259 /* Context can be NULL when set==0 */
2260 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2261 {
2262         
2263         switch(tselem->type) {
2264                 case TSE_DEFGROUP:
2265                         return tree_element_active_defgroup(C, scene, te, tselem, set);
2266                 case TSE_BONE:
2267                         return tree_element_active_bone(C, scene, te, tselem, set);
2268                 case TSE_EBONE:
2269                         return tree_element_active_ebone(C, scene, te, tselem, set);
2270                 case TSE_MODIFIER:
2271                         return tree_element_active_modifier(C, te, tselem, set);
2272                 case TSE_LINKED_OB:
2273                         if(set) tree_element_set_active_object(C, scene, soops, te, set);
2274                         else if(tselem->id==(ID *)OBACT) return 1;
2275                         break;
2276                 case TSE_LINKED_PSYS:
2277                         return tree_element_active_psys(C, scene, te, tselem, set);
2278                 case TSE_POSE_BASE:
2279                         return tree_element_active_pose(C, scene, te, tselem, set);
2280                 case TSE_POSE_CHANNEL:
2281                         return tree_element_active_posechannel(C, scene, te, tselem, set);
2282                 case TSE_CONSTRAINT:
2283                         return tree_element_active_constraint(C, te, tselem, set);
2284                 case TSE_R_LAYER:
2285                         return tree_element_active_renderlayer(C, te, tselem, set);
2286                 case TSE_POSEGRP:
2287                         return tree_element_active_posegroup(C, scene, te, tselem, set);
2288                 case TSE_SEQUENCE:
2289                         return tree_element_active_sequence(C, te, tselem, set);
2290                 case TSE_SEQUENCE_DUP:
2291                         return tree_element_active_sequence_dup(C, scene, te, tselem, set);
2292                 case TSE_KEYMAP_ITEM:
2293                         return tree_element_active_keymap_item(C, te, tselem, set);
2294                         
2295         }
2296         return 0;
2297 }
2298
2299 static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, float *mval)
2300 {
2301         
2302         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2303                 TreeStoreElem *tselem= TREESTORE(te);
2304                 int openclose= 0;
2305
2306                 /* open close icon */
2307                 if((te->flag & TE_ICONROW)==0) {                                // hidden icon, no open/close
2308                         if( mval[0]>te->xs && mval[0]<te->xs+OL_X) 
2309                                 openclose= 1;
2310                 }
2311
2312                 if(openclose) {
2313                         /* all below close/open? */
2314                         if(extend) {
2315                                 tselem->flag &= ~TSE_CLOSED;
2316                                 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2317                         }
2318                         else {
2319                                 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2320                                 else tselem->flag |= TSE_CLOSED;
2321                                 
2322                         }
2323
2324                         return 1;
2325                 }
2326                 /* name and first icon */
2327                 else if(mval[0]>te->xs && mval[0]<te->xend) {
2328                         
2329                         /* always makes active object */
2330                         if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2331                                 tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
2332                         
2333                         if(tselem->type==0) { // the lib blocks
2334                                 /* editmode? */
2335                                 if(te->idcode==ID_SCE) {
2336                                         if(scene!=(Scene *)tselem->id) {
2337                                                 ED_screen_set_scene(C, (Scene *)tselem->id);
2338                                         }
2339                                 }
2340                                 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2341                                         Object *obedit= CTX_data_edit_object(C);
2342                                         if(obedit) 
2343                                                 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2344                                         else {
2345                                                 ED_object_enter_editmode(C, EM_WAITCURSOR);
2346                                                 // XXX extern_set_butspace(F9KEY, 0);
2347                                         }
2348                                 } else {        // rest of types
2349                                         tree_element_active(C, scene, soops, te, 1);
2350                                 }
2351                                 
2352                         }
2353                         else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
2354
2355                         return 1;
2356                 }
2357         }
2358         
2359         for(te= te->subtree.first; te; te= te->next) {
2360                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
2361         }
2362         return 0;
2363 }
2364
2365 /* event can enterkey, then it opens/closes */
2366 static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
2367 {
2368         Scene *scene= CTX_data_scene(C);
2369         ARegion *ar= CTX_wm_region(C);
2370         SpaceOops *soops= CTX_wm_space_outliner(C);
2371         TreeElement *te;
2372         float fmval[2];
2373         int extend= RNA_boolean_get(op->ptr, "extend");
2374         
2375         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2376         
2377         for(te= soops->tree.first; te; te= te->next) {
2378                 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
2379         }
2380         
2381         if(te) {
2382                 ED_undo_push(C, "Outliner click event");
2383         }
2384         else {
2385                 short selecting= -1;
2386                 int row;
2387                 
2388                 /* get row number - 100 here is just a dummy value since we don't need the column */
2389                 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f, 
2390                                                 fmval[0], fmval[1], NULL, &row);
2391                 
2392                 /* select relevant row */
2393                 outliner_select(soops, &soops->tree, &row, &selecting);
2394                 
2395                 soops->storeflag |= SO_TREESTORE_REDRAW;
2396                 
2397                 ED_undo_push(C, "Outliner selection event");
2398         }
2399         
2400         ED_region_tag_redraw(ar);
2401
2402         return OPERATOR_FINISHED;
2403 }
2404
2405 void OUTLINER_OT_item_activate(wmOperatorType *ot)
2406 {
2407         ot->name= "Activate Item";
2408         ot->idname= "OUTLINER_OT_item_activate";
2409         
2410         ot->invoke= outliner_item_activate;
2411         
2412         ot->poll= ED_operator_outliner_active;
2413         
2414         RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
2415 }
2416
2417 /* *********** */
2418
2419 static int do_outliner_item_openclose(bContext *C, SpaceOops *soops, TreeElement *te, int all, float *mval)
2420 {
2421         
2422         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2423                 TreeStoreElem *tselem= TREESTORE(te);
2424
2425                 /* all below close/open? */
2426                 if(all) {
2427                         tselem->flag &= ~TSE_CLOSED;
2428                         outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2429                 }
2430                 else {
2431                         if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2432                         else tselem->flag |= TSE_CLOSED;
2433                 }
2434
2435                 return 1;
2436         }
2437         
2438         for(te= te->subtree.first; te; te= te->next) {
2439                 if(do_outliner_item_openclose(C, soops, te, all, mval)) 
2440                         return 1;
2441         }
2442         return 0;
2443         
2444 }
2445
2446 /* event can enterkey, then it opens/closes */
2447 static int outliner_item_openclose(bContext *C, wmOperator *op, wmEvent *event)
2448 {
2449         ARegion *ar= CTX_wm_region(C);
2450         SpaceOops *soops= CTX_wm_space_outliner(C);
2451         TreeElement *te;
2452         float fmval[2];
2453         int all= RNA_boolean_get(op->ptr, "all");
2454         
2455         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2456         
2457         for(te= soops->tree.first; te; te= te->next) {
2458                 if(do_outliner_item_openclose(C, soops, te, all, fmval)) 
2459                         break;
2460         }
2461
2462         ED_region_tag_redraw(ar);
2463         
2464         return OPERATOR_FINISHED;
2465 }
2466
2467 void OUTLINER_OT_item_openclose(wmOperatorType *ot)
2468 {
2469         ot->name= "Open/Close Item";
2470         ot->idname= "OUTLINER_OT_item_openclose";
2471         
2472         ot->invoke= outliner_item_openclose;
2473         
2474         ot->poll= ED_operator_outliner_active;
2475         
2476         RNA_def_boolean(ot->srna, "all", 1, "All", "Close or open all items.");
2477
2478 }
2479
2480
2481 /* ********************************************** */
2482
2483 static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, float *mval)
2484 {
2485         
2486         if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2487                 TreeStoreElem *tselem= TREESTORE(te);
2488                 
2489                 /* name and first icon */
2490                 if(mval[0]>te->xs && mval[0]<te->xend) {
2491
2492                         if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS)) 
2493                                         error("Cannot edit builtin name");
2494                         else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2495                                 error("Cannot edit sequence name");
2496                         else if(tselem->id->lib) {
2497                                 // XXX                                          error_libdata();
2498                         } else if(te->idcode == ID_LI && te->parent) {
2499                                 error("Cannot edit the path of an indirectly linked library");
2500                         } else {
2501                                 tselem->flag |= TSE_TEXTBUT;
2502                                 ED_region_tag_redraw(ar);
2503                         }
2504                 }
2505                 return 1;
2506         }
2507         
2508         for(te= te->subtree.first; te; te= te->next) {
2509                 if(do_outliner_item_rename(C, ar, soops, te, mval)) return 1;
2510         }
2511         return 0;
2512 }
2513
2514 static int outliner_item_rename(bContext *C, wmOperator *op, wmEvent *event)
2515 {
2516         ARegion *ar= CTX_wm_region(C);
2517         SpaceOops *soops= CTX_wm_space_outliner(C);
2518         TreeElement *te;
2519         float fmval[2];
2520         
2521         UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2522         
2523         for(te= soops->tree.first; te; te= te->next) {
2524                 if(do_outliner_item_rename(C, ar, soops, te, fmval)) break;
2525         }
2526         
2527         return OPERATOR_FINISHED;
2528 }
2529
2530
2531 void OUTLINER_OT_item_rename(wmOperatorType *ot)
2532 {
2533         ot->name= "Rename Item";
2534         ot->idname= "OUTLINER_OT_item_rename";
2535         
2536         ot->invoke= outliner_item_rename;
2537         
2538         ot->poll= ED_operator_outliner_active;
2539 }
2540
2541
2542
2543 /* recursive helper for function below */
2544 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2545 {
2546         TreeStoreElem *tselem= TREESTORE(te);
2547         
2548         /* store coord and continue, we need coordinates for elements outside view too */
2549         te->xs= (float)startx;
2550         te->ys= (float)(*starty);
2551         *starty-= OL_H;
2552         
2553         if((tselem->flag & TSE_CLOSED)==0) {
2554                 TreeElement *ten;
2555                 for(ten= te->subtree.first; ten; ten= ten->next) {
2556                         outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2557                 }
2558         }
2559         
2560 }
2561
2562 /* to retrieve coordinates with redrawing the entire tree */
2563 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2564 {
2565         TreeElement *te;
2566         int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2567         int startx= 0;
2568         
2569         for(te= soops->tree.first; te; te= te->next) {
2570                 outliner_set_coordinates_element(soops, te, startx, &starty);
2571         }
2572 }
2573
2574 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2575 {
2576         TreeElement *te, *tes;
2577         TreeStoreElem *tselem;
2578         
2579         for(te= lb->first; te; te= te->next) {
2580                 tselem= TREESTORE(te);
2581                 if(tselem->type==0) {
2582                         if(tselem->id==id) return te;
2583                         /* only deeper on scene or object */
2584                         if( te->idcode==ID_OB || te->idcode==ID_SCE) { 
2585                                 tes= outliner_find_id(soops, &te->subtree, id);
2586                                 if(tes) return tes;
2587                         }
2588                 }
2589         }
2590         return NULL;
2591 }
2592
2593 static int outliner_show_active_exec(bContext *C, wmOperator *op)
2594 {
2595         SpaceOops *so= CTX_wm_space_outliner(C);
2596         Scene *scene= CTX_data_scene(C);
2597         ARegion *ar= CTX_wm_region(C);
2598         View2D *v2d= &ar->v2d;
2599         
2600         TreeElement *te;
2601         int xdelta, ytop;
2602         
2603         // TODO: make this get this info from context instead...
2604         if (OBACT == NULL) 
2605                 return OPERATOR_CANCELLED;
2606         
2607         te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2608         if (te) {
2609                 /* make te->ys center of view */
2610                 ytop= (int)(te->ys + (v2d->mask.ymax - v2d->mask.ymin)/2);
2611                 if (ytop>0) ytop= 0;
2612                 
2613                 v2d->cur.ymax= (float)ytop;
2614                 v2d->cur.ymin= (float)(ytop-(v2d->mask.ymax - v2d->mask.ymin));
2615                 
2616                 /* make te->xs ==> te->xend center of view */
2617                 xdelta = (int)(te->xs - v2d->cur.xmin);
2618                 v2d->cur.xmin += xdelta;
2619                 v2d->cur.xmax += xdelta;
2620                 
2621                 so->storeflag |= SO_TREESTORE_REDRAW;
2622         }
2623         
2624         ED_region_tag_redraw(ar);
2625         
2626         return OPERATOR_FINISHED;
2627 }
2628
2629 void OUTLINER_OT_show_active(wmOperatorType *ot)
2630 {
2631         /* identifiers */
2632         ot->name= "Show Active";
2633         ot->idname= "OUTLINER_OT_show_active";
2634         ot->description= "Adjust the view so that the active Object is shown centered.";
2635         
2636         /* callbacks */
2637         ot->exec= outliner_show_active_exec;
2638         ot->poll= ED_operator_outliner_active;
2639         
2640         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2641 }
2642
2643 /* find next element that has this name */
2644 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2645 {
2646         TreeElement *te, *tes;
2647         
2648         for (te= lb->first; te; te= te->next) {
2649                 int found;
2650                 
2651                 /* determine if match */
2652                 if(flags==OL_FIND)
2653                         found= BLI_strcasestr(te->name, name)!=NULL;
2654                 else if(flags==OL_FIND_CASE)
2655                         found= strstr(te->name, name)!=NULL;
2656                 else if(flags==OL_FIND_COMPLETE)
2657                         found= BLI_strcasecmp(te->name, name)==0;
2658                 else
2659                         found= strcmp(te->name, name)==0;
2660                 
2661                 if(found) {
2662                         /* name is right, but is element the previous one? */
2663                         if (prev) {
2664                                 if ((te != prev) && (*prevFound)) 
2665                                         return te;
2666                                 if (te == prev) {
2667                                         *prevFound = 1;
2668                                 }
2669                         }
2670                         else
2671                                 return te;
2672                 }
2673                 
2674                 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2675                 if(tes) return tes;
2676         }
2677
2678         /* nothing valid found */
2679         return NULL;
2680 }
2681
2682 /* tse is not in the treestore, we use its contents to find a match */
2683 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2684 {
2685         TreeStore *ts= soops->treestore;
2686         TreeStoreElem *tselem;
2687         int a;
2688         
2689         if(tse->id==NULL) return NULL;
2690         
2691         /* check if 'tse' is in treestore */
2692         tselem= ts->data;
2693         for(a=0; a<ts->usedelem; a++, tselem++) {
2694                 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2695                         if(tselem->id==tse->id) {
2696                                 break;
2697                         }
2698                 }
2699         }
2700         if(tselem) 
2701                 return outliner_find_tree_element(&soops->tree, a);
2702         
2703         return NULL;
2704 }
2705
2706
2707 /* Called to find an item based on name.
2708  */
2709 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags) 
2710 {
2711         TreeElement *te= NULL;
2712         TreeElement *last_find;
2713         TreeStoreElem *tselem;
2714         int ytop, xdelta, prevFound=0;
2715         char name[33];
2716         
2717         /* get last found tree-element based on stored search_tse */
2718         last_find= outliner_find_tse(soops, &soops->search_tse);
2719         
2720         /* determine which type of search to do */
2721         if (again && last_find) {
2722                 /* no popup panel - previous + user wanted to search for next after previous */         
2723                 BLI_strncpy(name, soops->search_string, 33);
2724                 flags= soops->search_flags;
2725                 
2726                 /* try to find matching element */
2727                 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2728                 if (te==NULL) {
2729                         /* no more matches after previous, start from beginning again */
2730                         prevFound= 1;
2731                         te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2732                 }
2733         }
2734         else {
2735                 /* pop up panel - no previous, or user didn't want search after previous */
2736                 strcpy(name, "");
2737 // XXX          if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2738 //                      te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2739 //              }
2740 //              else return; /* XXX RETURN! XXX */
2741         }
2742
2743         /* do selection and reveal */
2744         if (te) {
2745                 tselem= TREESTORE(te);
2746                 if (tselem) {
2747                         /* expand branches so that it will be visible, we need to get correct coordinates */
2748                         if( outliner_open_back(soops, te))
2749                                 outliner_set_coordinates(ar, soops);
2750                         
2751                         /* deselect all visible, and select found element */
2752                         outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2753                         tselem->flag |= TSE_SELECTED;
2754                         
2755                         /* make te->ys center of view */
2756                         ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2757                         if(ytop>0) ytop= 0;
2758                         ar->v2d.cur.ymax= (float)ytop;
2759                         ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2760                         
2761                         /* make te->xs ==> te->xend center of view */
2762                         xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2763                         ar->v2d.cur.xmin += xdelta;
2764                         ar->v2d.cur.xmax += xdelta;
2765                         
2766                         /* store selection */
2767                         soops->search_tse= *tselem;
2768                         
2769                         BLI_strncpy(soops->search_string, name, 33);
2770                         soops->search_flags= flags;
2771                         
2772                         /* redraw */
2773                         soops->storeflag |= SO_TREESTORE_REDRAW;
2774                 }
2775         }
2776         else {
2777                 /* no tree-element found */
2778                 error("Not found: %s", name);
2779         }
2780 }
2781
2782 /* helper function for tree_element_shwo_hierarchy() - recursively checks whether subtrees have any objects*/
2783 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2784 {
2785         TreeElement *te;
2786         TreeStoreElem *tselem;
2787         
2788         for(te= lb->first; te; te= te->next) {
2789                 tselem= TREESTORE(te);
2790                 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2791                 if( subtree_has_objects(soops, &te->subtree)) return 1;
2792         }
2793         return 0;
2794 }
2795
2796 /* recursive helper function for Show Hierarchy operator */
2797 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2798 {
2799         TreeElement *te;
2800         TreeStoreElem *tselem;
2801
2802         /* open all object elems, close others */
2803         for(te= lb->first; te; te= te->next) {
2804                 tselem= TREESTORE(te);
2805                 
2806                 if(tselem->type==0) {
2807                         if(te->idcode==ID_SCE) {
2808                                 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2809                                         else tselem->flag &= ~TSE_CLOSED;
2810                         }
2811                         else if(te->idcode==ID_OB) {
2812                                 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2813                                 else tselem->flag |= TSE_CLOSED;
2814                         }
2815                 }
2816                 else tselem->flag |= TSE_CLOSED;
2817                 
2818                 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2819         }
2820 }
2821
2822 /* show entire object level hierarchy */
2823 static int outliner_show_hierarchy_exec(bContext *C, wmOperator *op)
2824 {
2825         SpaceOops *soops= CTX_wm_space_outliner(C);
2826         ARegion *ar= CTX_wm_region(C);
2827         Scene *scene= CTX_data_scene(C);
2828         
2829         /* recursively open/close levels */
2830         tree_element_show_hierarchy(scene, soops, &soops->tree);
2831         
2832         ED_region_tag_redraw(ar);
2833         
2834         return OPERATOR_FINISHED;
2835 }
2836
2837 void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
2838 {
2839         /* identifiers */
2840         ot->name= "Show Hierarchy";
2841         ot->idname= "OUTLINER_OT_show_hierarchy";
2842         ot->description= "Open all object entries and close all others.";
2843         
2844         /* callbacks */
2845         ot->exec= outliner_show_hierarchy_exec;
2846         ot->poll= ED_operator_outliner_active; //  TODO: shouldn't be allowed in RNA views...
2847         
2848         ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2849 }
2850
2851 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2852 {
2853         TreeElement *te;
2854         TreeStoreElem *tselem;
2855         
2856         for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2857                 tselem= TREESTORE(te);
2858                 
2859                 /* if we've encountered the right item, set its 'Outliner' selection status */
2860                 if (*index == 0) {
2861                         /* this should be the last one, so no need to do anything with index */
2862                         if ((te->flag & TE_ICONROW)==0) {
2863                                 /* -1 value means toggle testing for now... */
2864                                 if (*selecting == -1) {
2865                                         if (tselem->flag & TSE_SELECTED) 
2866                                                 *selecting= 0;
2867                                         else 
2868                                                 *selecting= 1;
2869                                 }
2870                                 
2871                                 /* set selection */
2872                                 if (*selecting) 
2873                                         tselem->flag |= TSE_SELECTED;
2874                                 else 
2875                                         tselem->flag &= ~TSE_SELECTED;
2876                         }
2877                 }
2878                 else if ((tselem->flag & TSE_CLOSED)==0) {
2879                         /* Only try selecting sub-elements if we haven't hit the right element yet
2880                          *
2881                          * Hack warning:
2882                          *      Index must be reduced before supplying it to the sub-tree to try to do
2883                          *      selection, however, we need to increment it again for the next loop to 
2884                          *      function correctly
2885                          */
2886                         (*index)--;
2887                         outliner_select(soops, &te->subtree, index, selecting);
2888                         (*index)++;