Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
[blender-staging.git] / source / gameengine / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 SConscript(['BlenderRoutines/SConscript',
5             'Converter/SConscript',
6             'Expressions/SConscript',
7             'GameLogic/SConscript',
8             'Ketsji/SConscript',
9             'Ketsji/KXNetwork/SConscript',
10             'Network/SConscript',
11             'Network/LoopBackNetwork/SConscript',
12             'Physics/common/SConscript',
13             'Physics/Dummy/SConscript',
14             'Rasterizer/SConscript',
15             'Rasterizer/RAS_OpenGLRasterizer/SConscript',
16             'SceneGraph/SConscript',
17             'Physics/Bullet/SConscript',
18             'VideoTexture/SConscript'
19             ])
20
21 if env['WITH_BF_SOLID']:
22         SConscript(['Physics/Sumo/SConscript'])
23
24 if env['WITH_BF_PLAYER']:
25     SConscript(['GamePlayer/SConscript'])
26
27 #if user_options_dict['USE_PHYSICS'] == 'solid':
28 #    SConscript(['Physics/Sumo/SConscript'])
29 #elif user_options_dict['USE_PHYSICS'] == 'ode':
30 #    SConscript(['Physics/BlOde/SConscript'])