This patch spawns from this game engine issue:
[blender-staging.git] / source / gameengine / Rasterizer / RAS_OpenGLRasterizer / SConscript
1 #!/usr/bin/python
2 Import ('env')
3
4 if env['WITH_BF_GLEXT'] == 1:
5         env['CPPFLAGS'].append('-DWITH_GLEXT')
6
7 sources = env.Glob('*.cpp') #'RAS_GLExtensionManager.cpp RAS_ListRasterizer.cpp RAS_OpenGLRasterizer.cpp RAS_VAOpenGLRasterizer.cpp'
8
9 incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer'
10 incs += ' ' + env['BF_OPENGL_INC']
11
12 env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['game','player'], priority=[40, 120] )