4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2008 Blender Foundation.
21 * All rights reserved.
24 * ***** END GPL LICENSE BLOCK *****
29 #include "MEM_guardedalloc.h"
31 #include "DNA_vec_types.h"
32 #include "DNA_scene_types.h"
33 #include "DNA_screen_types.h"
34 #include "DNA_texture_types.h"
35 #include "DNA_userdef_types.h"
37 #include "BLI_blenlib.h"
39 #include "BKE_context.h"
40 #include "BKE_global.h"
41 #include "BKE_library.h"
44 #include "BKE_screen.h"
45 #include "BKE_scene.h"
46 #include "BKE_utildefines.h"
49 #include "BIF_glutil.h"
54 #include "ED_screen.h"
55 #include "ED_screen_types.h"
57 #include "wm_subwindow.h"
59 #include "screen_intern.h" /* own module include */
62 /* ******************* screen vert, edge, area managing *********************** */
64 static ScrVert *screen_addvert(bScreen *sc, short x, short y)
66 ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
70 BLI_addtail(&sc->vertbase, sv);
74 static void sortscrvert(ScrVert **v1, ScrVert **v2)
85 static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
87 ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
89 sortscrvert(&v1, &v2);
93 BLI_addtail(&sc->edgebase, se);
98 ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
102 sortscrvert(&v1, &v2);
103 for (se= sc->edgebase.first; se; se= se->next)
104 if(se->v1==v1 && se->v2==v2)
110 void removedouble_scrverts(bScreen *sc)
116 verg= sc->vertbase.first;
118 if(verg->newv==NULL) { /* !!! */
121 if(v1->newv==NULL) { /* !?! */
122 if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
123 /* printf("doublevert\n"); */
133 /* replace pointers in edges and faces */
134 se= sc->edgebase.first;
136 if(se->v1->newv) se->v1= se->v1->newv;
137 if(se->v2->newv) se->v2= se->v2->newv;
138 /* edges changed: so.... */
139 sortscrvert(&(se->v1), &(se->v2));
142 sa= sc->areabase.first;
144 if(sa->v1->newv) sa->v1= sa->v1->newv;
145 if(sa->v2->newv) sa->v2= sa->v2->newv;
146 if(sa->v3->newv) sa->v3= sa->v3->newv;
147 if(sa->v4->newv) sa->v4= sa->v4->newv;
152 verg= sc->vertbase.first;
156 BLI_remlink(&sc->vertbase, verg);
164 void removenotused_scrverts(bScreen *sc)
169 /* we assume edges are ok */
171 se= sc->edgebase.first;
178 sv= sc->vertbase.first;
182 BLI_remlink(&sc->vertbase, sv);
190 void removedouble_scredges(bScreen *sc)
192 ScrEdge *verg, *se, *sn;
195 verg= sc->edgebase.first;
200 if(verg->v1==se->v1 && verg->v2==se->v2) {
201 BLI_remlink(&sc->edgebase, se);
210 void removenotused_scredges(bScreen *sc)
216 /* sets flags when edge is used in area */
217 sa= sc->areabase.first;
219 se= screen_findedge(sc, sa->v1, sa->v2);
220 if(se==0) printf("error: area %d edge 1 doesn't exist\n", a);
222 se= screen_findedge(sc, sa->v2, sa->v3);
223 if(se==0) printf("error: area %d edge 2 doesn't exist\n", a);
225 se= screen_findedge(sc, sa->v3, sa->v4);
226 if(se==0) printf("error: area %d edge 3 doesn't exist\n", a);
228 se= screen_findedge(sc, sa->v4, sa->v1);
229 if(se==0) printf("error: area %d edge 4 doesn't exist\n", a);
234 se= sc->edgebase.first;
238 BLI_remlink(&sc->edgebase, se);
246 int scredge_is_horizontal(ScrEdge *se)
248 return (se->v1->vec.y == se->v2->vec.y);
251 ScrEdge *screen_find_active_scredge(bScreen *sc, int mx, int my)
255 for (se= sc->edgebase.first; se; se= se->next) {
256 if (scredge_is_horizontal(se)) {
258 min= MIN2(se->v1->vec.x, se->v2->vec.x);
259 max= MAX2(se->v1->vec.x, se->v2->vec.x);
261 if (abs(my-se->v1->vec.y)<=2 && mx>=min && mx<=max)
266 min= MIN2(se->v1->vec.y, se->v2->vec.y);
267 max= MAX2(se->v1->vec.y, se->v2->vec.y);
269 if (abs(mx-se->v1->vec.x)<=2 && my>=min && my<=max)
279 /* adds no space data */
280 static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
282 ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
287 sa->headertype= headertype;
288 sa->spacetype= sa->butspacetype= spacetype;
290 BLI_addtail(&sc->areabase, sa);
295 static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
300 BKE_screen_area_free(sa);
302 BLI_remlink(&sc->areabase, sa);
306 /* return 0: no split possible */
307 /* else return (integer) screencoordinate split point */
308 static short testsplitpoint(wmWindow *win, ScrArea *sa, char dir, float fac)
313 if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0;
314 if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0;
317 if(fac<0.0) fac= 0.0;
318 if(fac>1.0) fac= 1.0;
321 y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
323 if(y- sa->v1->vec.y < AREAMINY)
324 y= sa->v1->vec.y+ AREAMINY;
325 else if(sa->v2->vec.y- y < AREAMINY)
326 y= sa->v2->vec.y- AREAMINY;
327 else y-= (y % AREAGRID);
332 x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
334 if(x- sa->v1->vec.x < AREAMINX)
335 x= sa->v1->vec.x+ AREAMINX;
336 else if(sa->v4->vec.x- x < AREAMINX)
337 x= sa->v4->vec.x- AREAMINX;
338 else x-= (x % AREAGRID);
344 ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac)
350 if(sa==NULL) return NULL;
352 split= testsplitpoint(win, sa, dir, fac);
353 if(split==0) return NULL;
357 sv1= screen_addvert(sc, sa->v1->vec.x, split);
358 sv2= screen_addvert(sc, sa->v4->vec.x, split);
361 screen_addedge(sc, sa->v1, sv1);
362 screen_addedge(sc, sv1, sa->v2);
363 screen_addedge(sc, sa->v3, sv2);
364 screen_addedge(sc, sv2, sa->v4);
365 screen_addedge(sc, sv1, sv2);
368 newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
369 area_copy_data(newa, sa, 0);
378 sv1= screen_addvert(sc, split, sa->v1->vec.y);
379 sv2= screen_addvert(sc, split, sa->v2->vec.y);
382 screen_addedge(sc, sa->v1, sv1);
383 screen_addedge(sc, sv1, sa->v4);
384 screen_addedge(sc, sa->v2, sv2);
385 screen_addedge(sc, sv2, sa->v3);
386 screen_addedge(sc, sv1, sv2);
388 /* new areas: left */
389 newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
390 area_copy_data(newa, sa, 0);
397 /* remove double vertices en edges */
398 removedouble_scrverts(sc);
399 removedouble_scredges(sc);
400 removenotused_scredges(sc);
405 /* empty screen, with 1 dummy area without spacedata */
406 /* uses window size */
407 bScreen *screen_add(wmWindow *win, Scene *scene, char *name)
410 ScrVert *sv1, *sv2, *sv3, *sv4;
412 sc= alloc_libblock(&G.main->screen, ID_SCR, name);
415 sc->winid= win->winid;
417 sv1= screen_addvert(sc, 0, 0);
418 sv2= screen_addvert(sc, 0, win->sizey-1);
419 sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
420 sv4= screen_addvert(sc, win->sizex-1, 0);
422 screen_addedge(sc, sv1, sv2);
423 screen_addedge(sc, sv2, sv3);
424 screen_addedge(sc, sv3, sv4);
425 screen_addedge(sc, sv4, sv1);
427 /* dummy type, no spacedata */
428 screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
433 static void screen_copy(bScreen *to, bScreen *from)
439 /* free contents of 'to', is from blenkernel screen.c */
442 BLI_duplicatelist(&to->vertbase, &from->vertbase);
443 BLI_duplicatelist(&to->edgebase, &from->edgebase);
444 BLI_duplicatelist(&to->areabase, &from->areabase);
445 to->regionbase.first= to->regionbase.last= NULL;
447 s2= to->vertbase.first;
448 for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
452 for(se= to->edgebase.first; se; se= se->next) {
453 se->v1= se->v1->newv;
454 se->v2= se->v2->newv;
455 sortscrvert(&(se->v1), &(se->v2));
458 saf= from->areabase.first;
459 for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
460 sa->v1= sa->v1->newv;
461 sa->v2= sa->v2->newv;
462 sa->v3= sa->v3->newv;
463 sa->v4= sa->v4->newv;
465 sa->spacedata.first= sa->spacedata.last= NULL;
466 sa->regionbase.first= sa->regionbase.last= NULL;
467 sa->actionzones.first= sa->actionzones.last= NULL;
468 sa->scriptlink.totscript= 0;
470 area_copy_data(sa, saf, 0);
473 /* put at zero (needed?) */
474 for(s1= from->vertbase.first; s1; s1= s1->next)
480 /* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
481 /* -1 = not valid check */
482 /* used with join operator */
483 int area_getorientation(bScreen *screen, ScrArea *sa, ScrArea *sb)
485 ScrVert *sav1, *sav2, *sav3, *sav4;
486 ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
488 if(sa==NULL || sb==NULL) return -1;
499 if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
502 else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
505 else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
508 else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
515 /* Helper function to join 2 areas, it has a return value, 0=failed 1=success
516 * used by the split, join operators
518 int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2)
522 dir = area_getorientation(scr, sa1, sa2);
523 /*printf("dir is : %i \n", dir);*/
527 if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
528 if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
535 screen_addedge(scr, sa1->v2, sa1->v3);
536 screen_addedge(scr, sa1->v1, sa1->v4);
541 screen_addedge(scr, sa1->v1, sa1->v2);
542 screen_addedge(scr, sa1->v3, sa1->v4);
547 screen_addedge(scr, sa1->v2, sa1->v3);
548 screen_addedge(scr, sa1->v1, sa1->v4);
553 screen_addedge(scr, sa1->v1, sa1->v2);
554 screen_addedge(scr, sa1->v3, sa1->v4);
557 screen_delarea(C, scr, sa2);
558 removedouble_scrverts(scr);
559 sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
564 void select_connected_scredge(bScreen *sc, ScrEdge *edge)
571 /* select connected, only in the right direction */
572 /* 'dir' is the direction of EDGE */
574 if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
577 sv= sc->vertbase.first;
588 se= sc->edgebase.first;
591 if(se->v1->flag + se->v2->flag==1) {
592 if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
593 se->v1->flag= se->v2->flag= 1;
596 if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
597 se->v1->flag= se->v2->flag= 1;
606 /* test if screen vertices should be scaled */
607 static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
612 float facx, facy, tempf, min[2], max[2];
615 min[0]= min[1]= 10000.0f;
616 max[0]= max[1]= 0.0f;
618 for(sv= sc->vertbase.first; sv; sv= sv->next) {
619 min[0]= MIN2(min[0], sv->vec.x);
620 min[1]= MIN2(min[1], sv->vec.y);
621 max[0]= MAX2(max[0], sv->vec.x);
622 max[1]= MAX2(max[1], sv->vec.y);
625 /* always make 0.0 left under */
626 for(sv= sc->vertbase.first; sv; sv= sv->next) {
631 sizex= max[0]-min[0];
632 sizey= max[1]-min[1];
634 if(sizex!= winsizex || sizey!= winsizey) {
640 /* make sure it fits! */
641 for(sv= sc->vertbase.first; sv; sv= sv->next) {
642 tempf= ((float)sv->vec.x)*facx;
643 sv->vec.x= (short)(tempf+0.5);
644 sv->vec.x+= AREAGRID-1;
645 sv->vec.x-= (sv->vec.x % AREAGRID);
647 CLAMP(sv->vec.x, 0, winsizex);
649 tempf= ((float)sv->vec.y )*facy;
650 sv->vec.y= (short)(tempf+0.5);
651 sv->vec.y+= AREAGRID-1;
652 sv->vec.y-= (sv->vec.y % AREAGRID);
654 CLAMP(sv->vec.y, 0, winsizey);
658 /* test for collapsed areas. This could happen in some blender version... */
659 /* ton: removed option now, it needs Context... */
661 /* make each window at least HEADERY high */
662 for(sa= sc->areabase.first; sa; sa= sa->next) {
663 int headery= HEADERY+1;
665 if(sa->v1->vec.y+headery > sa->v2->vec.y) {
667 ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1);
668 if(se && sa->v1!=sa->v2 ) {
671 select_connected_scredge(sc, se);
673 /* all selected vertices get the right offset */
674 yval= sa->v2->vec.y-headery;
675 sv= sc->vertbase.first;
677 /* if is a collapsed area */
678 if(sv!=sa->v2 && sv!=sa->v3) {
679 if(sv->flag) sv->vec.y= yval;
689 /* *********************** DRAWING **************************************** */
692 #define SCR_BACK 0.55
695 /* draw vertical shape visualising future joining (left as well
696 * right direction of future joining) */
697 static void draw_horizontal_join_shape(ScrArea *sa, char dir)
702 float width = sa->v3->vec.x - sa->v1->vec.x;
703 float height = sa->v3->vec.y - sa->v1->vec.y;
714 points[0].x = sa->v1->vec.x;
715 points[0].y = sa->v1->vec.y + height/2;
717 points[1].x = sa->v1->vec.x;
718 points[1].y = sa->v1->vec.y;
720 points[2].x = sa->v4->vec.x - w;
721 points[2].y = sa->v4->vec.y;
723 points[3].x = sa->v4->vec.x - w;
724 points[3].y = sa->v4->vec.y + height/2 - 2*h;
726 points[4].x = sa->v4->vec.x - 2*w;
727 points[4].y = sa->v4->vec.y + height/2;
729 points[5].x = sa->v4->vec.x - w;
730 points[5].y = sa->v4->vec.y + height/2 + 2*h;
732 points[6].x = sa->v3->vec.x - w;
733 points[6].y = sa->v3->vec.y;
735 points[7].x = sa->v2->vec.x;
736 points[7].y = sa->v2->vec.y;
738 points[8].x = sa->v4->vec.x;
739 points[8].y = sa->v4->vec.y + height/2 - h;
741 points[9].x = sa->v4->vec.x;
742 points[9].y = sa->v4->vec.y + height/2 + h;
745 /* when direction is left, then we flip direction of arrow */
746 float cx = sa->v1->vec.x + width;
749 points[i].x = -points[i].x;
750 points[i].x += sa->v1->vec.x;
756 glVertex2f(points[i].x, points[i].y);
760 glVertex2f(points[i].x, points[i].y);
761 glVertex2f(points[0].x, points[0].y);
764 glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
765 glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
768 /* draw vertical shape visualising future joining (up/down direction) */
769 static void draw_vertical_join_shape(ScrArea *sa, char dir)
774 float width = sa->v3->vec.x - sa->v1->vec.x;
775 float height = sa->v3->vec.y - sa->v1->vec.y;
786 points[0].x = sa->v1->vec.x + width/2;
787 points[0].y = sa->v3->vec.y;
789 points[1].x = sa->v2->vec.x;
790 points[1].y = sa->v2->vec.y;
792 points[2].x = sa->v1->vec.x;
793 points[2].y = sa->v1->vec.y + h;
795 points[3].x = sa->v1->vec.x + width/2 - 2*w;
796 points[3].y = sa->v1->vec.y + h;
798 points[4].x = sa->v1->vec.x + width/2;
799 points[4].y = sa->v1->vec.y + 2*h;
801 points[5].x = sa->v1->vec.x + width/2 + 2*w;
802 points[5].y = sa->v1->vec.y + h;
804 points[6].x = sa->v4->vec.x;
805 points[6].y = sa->v4->vec.y + h;
807 points[7].x = sa->v3->vec.x;
808 points[7].y = sa->v3->vec.y;
810 points[8].x = sa->v1->vec.x + width/2 - w;
811 points[8].y = sa->v1->vec.y;
813 points[9].x = sa->v1->vec.x + width/2 + w;
814 points[9].y = sa->v1->vec.y;
817 /* when direction is up, then we flip direction of arrow */
818 float cy = sa->v1->vec.y + height;
821 points[i].y = -points[i].y;
822 points[i].y += sa->v1->vec.y;
828 glVertex2f(points[i].x, points[i].y);
832 glVertex2f(points[i].x, points[i].y);
833 glVertex2f(points[0].x, points[0].y);
836 glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
837 glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
840 /* draw join shape due to direction of joining */
841 static void draw_join_shape(ScrArea *sa, char dir)
843 if(dir=='u' || dir=='d')
844 draw_vertical_join_shape(sa, dir);
846 draw_horizontal_join_shape(sa, dir);
849 /* draw screen area darker with arrow (visualisation of future joining) */
850 static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
852 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
854 glColor4ub(0, 0, 0, 50);
855 draw_join_shape(sa, dir);
859 /* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
860 static void scrarea_draw_shape_light(ScrArea *sa, char dir)
862 glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
864 /* value 181 was hardly computed: 181~105 */
865 glColor4ub(255, 255, 255, 50);
866 /* draw_join_shape(sa, dir); */
867 glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
871 /** screen edges drawing **/
872 static void drawscredge_area(ScrArea *sa)
874 short x1= sa->v1->vec.x;
875 short y1= sa->v1->vec.y;
876 short x2= sa->v3->vec.x;
877 short y2= sa->v3->vec.y;
881 /* right border area */
882 sdrawline(x2, y1, x2, y2);
884 /* left border area */
885 if(x1>0) { /* otherwise it draws the emboss of window over */
886 sdrawline(x1, y1, x1, y2);
889 /* top border area */
890 sdrawline(x1, y2, x2, y2);
892 /* bottom border area */
893 sdrawline(x1, y1, x2, y1);
897 /* ****************** EXPORTED API TO OTHER MODULES *************************** */
899 bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
903 if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
905 /* make new empty screen: */
906 newsc= screen_add(win, sc->scene, sc->id.name+2);
908 screen_copy(newsc, sc);
912 /* store identifier */
913 win->screen->winid= win->winid;
914 BLI_strncpy(win->screenname, win->screen->id.name+2, 21);
919 /* screen sets cursor based on swinid */
920 static void region_cursor_set(wmWindow *win, int swinid)
922 ScrArea *sa= win->screen->areabase.first;
924 for(;sa; sa= sa->next) {
925 ARegion *ar= sa->regionbase.first;
926 for(;ar; ar= ar->next) {
927 if(ar->swinid == swinid) {
928 if(ar->type && ar->type->cursor)
929 ar->type->cursor(win, sa, ar);
931 WM_cursor_set(win, CURSOR_STD);
938 void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
942 switch(note->category) {
944 if(note->data==ND_FILEREAD)
945 win->screen->do_draw= 1;
948 win->screen->do_draw= 1;
951 if(note->action==NA_EDITED)
952 win->screen->do_draw= win->screen->do_refresh= 1;
954 if(note->data==ND_MODE)
955 region_cursor_set(win, note->swinid);
960 /* only for edge lines between areas, and the blended join arrows */
961 void ED_screen_draw(wmWindow *win)
969 wmSubWindowSet(win, win->screen->mainwin);
971 for(sa= win->screen->areabase.first; sa; sa= sa->next) {
972 if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
973 if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
974 drawscredge_area(sa);
977 /* blended join arrow */
979 dir = area_getorientation(win->screen, sa1, sa2);
1000 scrarea_draw_shape_dark(sa2, dir);
1001 scrarea_draw_shape_light(sa1, dira);
1004 // if(G.f & G_DEBUG) printf("draw screen\n");
1005 win->screen->do_draw= 0;
1008 /* make this screen usable */
1009 /* for file read and first use, for scaling window, area moves */
1010 void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
1013 rcti winrct= {0, win->sizex-1, 0, win->sizey-1};
1015 screen_test_scale(win->screen, win->sizex, win->sizey);
1017 if(win->screen->mainwin==0)
1018 win->screen->mainwin= wm_subwindow_open(win, &winrct);
1020 wm_subwindow_position(win, win->screen->mainwin, &winrct);
1022 for(sa= win->screen->areabase.first; sa; sa= sa->next) {
1023 /* set spacetype and region callbacks, calls init() */
1024 /* sets subwindows for regions, adds handlers */
1025 ED_area_initialize(wm, win, sa);
1028 /* wake up animtimer */
1029 if(win->screen->animtimer)
1030 WM_event_window_timer_sleep(win, win->screen->animtimer, 0);
1032 if(G.f & G_DEBUG) printf("set screen\n");
1033 win->screen->do_refresh= 0;
1035 win->screen->context= ed_screen_context;
1038 /* file read, set all screens, ... */
1039 void ED_screens_initialize(wmWindowManager *wm)
1043 for(win= wm->windows.first; win; win= win->next) {
1045 if(win->screen==NULL)
1046 win->screen= G.main->screen.first;
1048 ED_screen_refresh(wm, win);
1053 /* *********** exit calls are for closing running stuff ******** */
1055 void ED_region_exit(bContext *C, ARegion *ar)
1057 ARegion *prevar= CTX_wm_region(C);
1059 CTX_wm_region_set(C, ar);
1060 WM_event_remove_handlers(C, &ar->handlers);
1062 wm_subwindow_close(CTX_wm_window(C), ar->swinid);
1066 MEM_freeN(ar->headerstr);
1067 ar->headerstr= NULL;
1069 CTX_wm_region_set(C, prevar);
1072 void ED_area_exit(bContext *C, ScrArea *sa)
1074 ScrArea *prevsa= CTX_wm_area(C);
1077 CTX_wm_area_set(C, sa);
1078 for(ar= sa->regionbase.first; ar; ar= ar->next)
1079 ED_region_exit(C, ar);
1081 WM_event_remove_handlers(C, &sa->handlers);
1082 CTX_wm_area_set(C, prevsa);
1085 void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
1087 wmWindow *prevwin= CTX_wm_window(C);
1091 CTX_wm_window_set(C, window);
1093 if(screen->animtimer)
1094 WM_event_remove_window_timer(window, screen->animtimer);
1095 screen->animtimer= NULL;
1098 wm_subwindow_close(window, screen->mainwin);
1100 screen->subwinactive= 0;
1102 for(ar= screen->regionbase.first; ar; ar= ar->next)
1103 ED_region_exit(C, ar);
1105 for(sa= screen->areabase.first; sa; sa= sa->next)
1106 ED_area_exit(C, sa);
1108 /* mark it available for use for other windows */
1111 CTX_wm_window_set(C, prevwin);
1114 /* *********************************** */
1116 /* case when on area-edge or in azones, or outside window */
1117 static void screen_cursor_set(wmWindow *win, wmEvent *event)
1121 for(sa= win->screen->areabase.first; sa; sa= sa->next)
1122 if(is_in_area_actionzone(sa, event->x, event->y))
1126 WM_cursor_set(win, CURSOR_EDIT);
1129 ScrEdge *actedge= screen_find_active_scredge(win->screen, event->x, event->y);
1132 if(scredge_is_horizontal(actedge))
1133 WM_cursor_set(win, CURSOR_Y_MOVE);
1135 WM_cursor_set(win, CURSOR_X_MOVE);
1138 WM_cursor_set(win, CURSOR_STD);
1143 /* called in wm_event_system.c. sets state vars in screen, cursors */
1144 /* event type is mouse move */
1145 void ED_screen_set_subwinactive(wmWindow *win, wmEvent *event)
1148 bScreen *scr= win->screen;
1151 int oldswin= scr->subwinactive;
1153 for(sa= scr->areabase.first; sa; sa= sa->next) {
1154 if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
1155 if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
1156 if(NULL==is_in_area_actionzone(sa, event->x, event->y))
1160 for(ar= sa->regionbase.first; ar; ar= ar->next) {
1161 if(BLI_in_rcti(&ar->winrct, event->x, event->y))
1162 scr->subwinactive= ar->swinid;
1166 scr->subwinactive= scr->mainwin;
1168 /* check for redraw headers */
1169 if(oldswin!=scr->subwinactive) {
1171 for(sa= scr->areabase.first; sa; sa= sa->next) {
1174 for(ar= sa->regionbase.first; ar; ar= ar->next)
1175 if(ar->swinid==oldswin || ar->swinid==scr->subwinactive)
1179 for(ar= sa->regionbase.first; ar; ar= ar->next)
1180 if(ar->regiontype==RGN_TYPE_HEADER)
1181 ED_region_tag_redraw(ar);
1186 /* cursors, for time being set always on edges, otherwise aregion doesnt switch */
1187 if(scr->subwinactive==scr->mainwin) {
1188 screen_cursor_set(win, event);
1190 else if(oldswin!=scr->subwinactive) {
1191 region_cursor_set(win, scr->subwinactive);
1196 int ED_screen_area_active(const bContext *C)
1198 bScreen *sc= CTX_wm_screen(C);
1199 ScrArea *sa= CTX_wm_area(C);
1203 for(ar= sa->regionbase.first; ar; ar= ar->next)
1204 if(ar->swinid == sc->subwinactive)
1210 /* operator call, WM + Window + screen already existed before */
1211 /* Do NOT call in area/region queues! */
1212 void ED_screen_set(bContext *C, bScreen *sc)
1214 wmWindow *win= CTX_wm_window(C);
1215 bScreen *oldscreen= CTX_wm_screen(C);
1218 /* validate screen, it's called with notifier reference */
1219 for(id= CTX_data_main(C)->screen.first; id; id= id->next)
1220 if(sc == (bScreen *)id)
1225 /* check for valid winid */
1226 if(sc->winid!=0 && sc->winid!=win->winid)
1229 if(sc->full) { /* find associated full */
1231 for(sc1= CTX_data_main(C)->screen.first; sc1; sc1= sc1->id.next) {
1232 ScrArea *sa= sc1->areabase.first;
1240 if (oldscreen != sc) {
1241 wmTimer *wt= oldscreen->animtimer;
1243 /* we put timer to sleep, so screen_exit has to think there's no timer */
1244 oldscreen->animtimer= NULL;
1246 WM_event_window_timer_sleep(win, wt, 1);
1248 ED_screen_exit(C, win, oldscreen);
1249 oldscreen->animtimer= wt;
1252 CTX_wm_window_set(C, win); // stores C->wm.screen... hrmf
1254 /* prevent multiwin errors */
1255 sc->winid= win->winid;
1257 ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
1258 WM_event_add_notifier(C, NC_WINDOW, NULL);
1262 /* only call outside of area/region loops */
1263 void ED_screen_set_scene(bContext *C, Scene *scene)
1266 bScreen *curscreen= CTX_wm_screen(C);
1268 for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
1269 if((U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
1271 if(scene != sc->scene) {
1272 /* all areas endlocalview */
1273 // XXX ScrArea *sa= sc->areabase.first;
1275 // endlocalview(sa);
1284 // copy_view3d_lock(0); /* space.c */
1286 /* are there cameras in the views that are not in the scene? */
1287 for(sc= CTX_data_main(C)->screen.first; sc; sc= sc->id.next) {
1288 if( (U.flag & USER_SCENEGLOBAL) || sc==curscreen) {
1289 ScrArea *sa= sc->areabase.first;
1291 SpaceLink *sl= sa->spacedata.first;
1293 if(sl->spacetype==SPACE_VIEW3D) {
1294 View3D *v3d= (View3D*) sl;
1295 if (!v3d->camera || !object_in_scene(v3d->camera, scene)) {
1296 v3d->camera= scene_find_camera(sc->scene);
1297 // XXX if (sc==curscreen) handle_view3d_lock();
1298 if (!v3d->camera && v3d->persp==V3D_CAMOB)
1299 v3d->persp= V3D_PERSP;
1309 CTX_data_scene_set(C, scene);
1310 set_scene_bg(scene);
1312 ED_update_for_newframe(C, 1);
1316 /* complete redraw */
1317 WM_event_add_notifier(C, NC_WINDOW, NULL);
1321 /* this function toggles: if area is full then the parent will be restored */
1322 void ed_screen_fullarea(bContext *C, ScrArea *sa)
1324 bScreen *sc, *oldscreen;
1332 sc= sa->full; /* the old screen to restore */
1333 oldscreen= CTX_wm_screen(C); /* the one disappearing */
1335 fulltype = sc->full;
1337 /* refuse to go out of SCREENAUTOPLAY as long as G_FLAGS_AUTOPLAY
1340 if (fulltype != SCREENAUTOPLAY || (G.flags & G_FILE_AUTOPLAY) == 0) {
1346 for(old= sc->areabase.first; old; old= old->next)
1347 if(old->full) break;
1349 printf("something wrong in areafullscreen\n");
1352 // old feature described below (ton)
1353 // in autoplay screens the headers are disabled by
1354 // default. So use the old headertype instead
1356 area_copy_data(old, sa, 1); /* 1 = swap spacelist */
1360 /* animtimer back */
1361 sc->animtimer= oldscreen->animtimer;
1362 oldscreen->animtimer= NULL;
1364 ED_screen_set(C, sc);
1366 free_screen(oldscreen);
1367 free_libblock(&CTX_data_main(C)->screen, oldscreen);
1373 oldscreen= CTX_wm_screen(C);
1375 /* is there only 1 area? */
1376 if(oldscreen->areabase.first==oldscreen->areabase.last) return;
1377 if(sa->spacetype==SPACE_INFO) return;
1379 oldscreen->full = SCREENFULL;
1381 sc= screen_add(CTX_wm_window(C), CTX_data_scene(C), "temp");
1382 sc->full = SCREENFULL; // XXX
1385 sc->animtimer= oldscreen->animtimer;
1386 oldscreen->animtimer= NULL;
1388 /* returns the top small area */
1389 newa= area_split(CTX_wm_window(C), sc, (ScrArea *)sc->areabase.first, 'h', 0.99f);
1390 ED_area_newspace(C, newa, SPACE_INFO);
1394 area_copy_data(newa, sa, 1); /* 1 = swap spacelist */
1396 sa->full= oldscreen;
1397 newa->full= oldscreen;
1398 newa->next->full= oldscreen; // XXX
1400 ED_screen_set(C, sc);
1403 /* XXX bad code: setscreen() ends with first area active. fullscreen render assumes this too */
1404 CTX_wm_area_set(C, sc->areabase.first);
1406 /* XXX retopo_force_update(); */
1410 int ED_screen_full_newspace(bContext *C, ScrArea *sa, int type)
1416 ed_screen_fullarea(C, sa);
1418 /* CTX_wm_area(C) is new area */
1419 ED_area_newspace(C, CTX_wm_area(C), type);
1424 void ED_screen_full_prevspace(bContext *C)
1426 ScrArea *sa= CTX_wm_area(C);
1428 ED_area_prevspace(C);
1431 ed_screen_fullarea(C, sa);
1434 void ED_screen_animation_timer(bContext *C, int enable)
1436 bScreen *screen= CTX_wm_screen(C);
1437 wmWindow *win= CTX_wm_window(C);
1438 Scene *scene= CTX_data_scene(C);
1440 if(screen->animtimer)
1441 WM_event_remove_window_timer(win, screen->animtimer);
1442 screen->animtimer= NULL;
1445 screen->animtimer= WM_event_add_window_timer(win, TIMER0, (1.0/FPS));
1448 unsigned int ED_screen_view3d_layers(bScreen *screen)
1451 unsigned int layer= screen->scene->lay; /* as minimum this */
1454 /* get all used view3d layers */
1455 for(sa= screen->areabase.first; sa; sa= sa->next) {
1456 if(sa->spacetype==SPACE_VIEW3D)
1457 layer |= ((View3D *)sa->spacedata.first)->lay;
1465 /* results in fully updated anim system */
1466 /* in future sound should be on WM level, only 1 sound can play! */
1467 void ED_update_for_newframe(const bContext *C, int mute)
1469 bScreen *screen= CTX_wm_screen(C);
1470 Scene *scene= screen->scene;
1472 //extern void audiostream_scrub(unsigned int frame); /* seqaudio.c */
1474 /* this function applies the changes too */
1475 /* XXX future: do all windows */
1476 scene_update_for_newframe(scene, ED_screen_view3d_layers(screen)); /* BKE_scene.h */
1478 //if ( (CFRA>1) && (!mute) && (scene->audio.flag & AUDIO_SCRUB))
1479 // audiostream_scrub( CFRA );
1481 /* 3d window, preview */
1482 //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
1484 /* all movie/sequence images */
1485 //BIF_image_update_frame();
1488 if(scene->use_nodes && scene->nodetree)
1489 ntreeCompositTagAnimated(scene->nodetree);
1491 /* update animated texture nodes */
1494 for(tex= CTX_data_main(C)->tex.first; tex; tex= tex->id.next)
1495 if( tex->use_nodes && tex->nodetree ) {
1496 ntreeTexTagAnimated( tex->nodetree );