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29 /** \file gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
34 #if defined(WIN32) && !defined(FREE_WINDOWS)
35 // annoying warnings about truncated STL debug info
36 #pragma warning (disable :4786)
39 #include "KX_BlenderKeyboardDevice.h"
41 KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
46 KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
52 IsPressed gives boolean information about keyboard status, true if pressed, false if not
55 bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
57 const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
58 bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
59 inevent.m_status == SCA_InputEvent::KX_ACTIVE);
62 /*const SCA_InputEvent& KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
64 return m_eventStatusTables[m_currentTable][inputcode];
68 NextFrame toggles currentTable with previousTable,
69 and copy relevant event information from previous to current
70 (pressed keys need to be remembered)
72 void KX_BlenderKeyboardDevice::NextFrame()
74 SCA_IInputDevice::NextFrame();
76 // now convert justpressed keyevents into regular (active) keyevents
77 int previousTable = 1-m_currentTable;
78 for (int keyevent= KX_BEGINKEY; keyevent<= KX_ENDKEY;keyevent++)
80 SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
81 if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
82 oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
84 m_eventStatusTables[m_currentTable][keyevent] = oldevent;
85 m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
91 ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
92 extra event information is stored, like ramp-mode (just released/pressed)
96 bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
101 KX_EnumInputs kxevent = this->ToNative(incode);
103 // only process it, if it's a key
104 if (kxevent >= KX_BEGINKEY && kxevent <= KX_ENDKEY)
106 int previousTable = 1-m_currentTable;
110 if (kxevent == KX_ESCKEY && val != 0 && !m_hookesc)
112 if (kxevent == KX_PAUSEKEY && val && (IsPressed(KX_LEFTCTRLKEY) || IsPressed(KX_RIGHTCTRLKEY)))
115 // todo: convert val ??
116 m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
118 switch (m_eventStatusTables[previousTable][kxevent].m_status)
120 case SCA_InputEvent::KX_JUSTACTIVATED:
122 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
125 case SCA_InputEvent::KX_ACTIVE:
128 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
131 case SCA_InputEvent::KX_NO_INPUTSTATUS:
133 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
138 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
142 } else if (val == KM_RELEASE)
144 // blender eventval == 0
145 switch (m_eventStatusTables[previousTable][kxevent].m_status)
147 case SCA_InputEvent::KX_JUSTACTIVATED:
149 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
152 case SCA_InputEvent::KX_ACTIVE:
154 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
159 m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
167 void KX_BlenderKeyboardDevice::HookEscape()