4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2004 Blender Foundation.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
34 #include "MEM_guardedalloc.h"
36 #include "DNA_anim_types.h"
37 #include "DNA_action_types.h"
38 #include "DNA_armature_types.h"
39 #include "DNA_constraint_types.h"
40 #include "DNA_curve_types.h"
41 #include "DNA_camera_types.h"
42 #include "DNA_image_types.h"
43 #include "DNA_ipo_types.h"
44 #include "DNA_group_types.h"
45 #include "DNA_key_types.h"
46 #include "DNA_lamp_types.h"
47 #include "DNA_material_types.h"
48 #include "DNA_mesh_types.h"
49 #include "DNA_meta_types.h"
50 #include "DNA_modifier_types.h"
51 #include "DNA_nla_types.h"
52 #include "DNA_object_types.h"
53 #include "DNA_outliner_types.h"
54 #include "DNA_particle_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_screen_types.h"
57 #include "DNA_space_types.h"
58 #include "DNA_texture_types.h"
59 #include "DNA_text_types.h"
60 #include "DNA_world_types.h"
61 #include "DNA_sequence_types.h"
63 #include "BLI_blenlib.h"
65 #include "IMB_imbuf_types.h"
67 #include "BKE_animsys.h"
68 #include "BKE_constraint.h"
69 #include "BKE_context.h"
70 #include "BKE_deform.h"
71 #include "BKE_depsgraph.h"
72 #include "BKE_global.h"
73 #include "BKE_group.h"
74 #include "BKE_library.h"
76 #include "BKE_material.h"
77 #include "BKE_modifier.h"
78 #include "BKE_object.h"
79 #include "BKE_report.h"
80 #include "BKE_screen.h"
81 #include "BKE_scene.h"
82 #include "BKE_sequence.h"
83 #include "BKE_utildefines.h"
85 #include "ED_armature.h"
86 #include "ED_object.h"
87 #include "ED_screen.h"
95 #include "BIF_glutil.h"
97 #include "UI_interface.h"
98 #include "UI_interface_icons.h"
99 #include "UI_resources.h"
100 #include "UI_view2d.h"
102 #include "RNA_access.h"
103 #include "RNA_define.h"
105 #include "ED_armature.h"
106 #include "ED_keyframing.h"
107 #include "ED_object.h"
108 #include "ED_particle.h"
109 #include "ED_screen.h"
110 #include "ED_view3d.h"
112 #include "outliner_intern.h"
114 #include "PIL_time.h"
120 #define OL_TOG_RESTRICT_VIEWX 54
121 #define OL_TOG_RESTRICT_SELECTX 36
122 #define OL_TOG_RESTRICT_RENDERX 18
124 #define OL_TOGW OL_TOG_RESTRICT_VIEWX
126 #define OL_RNA_COLX 300
127 #define OL_RNA_COL_SIZEX 150
128 #define OL_RNA_COL_SPACEX 50
132 #define TREESTORE(a) ((a)?soops->treestore->data+(a)->store_index:NULL)
134 /* ************* XXX **************** */
136 static void error() {}
138 /* ********************************** */
141 /* ******************** PROTOTYPES ***************** */
142 static void outliner_draw_tree_element(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int startx, int *starty);
143 static void outliner_do_object_operation(bContext *C, Scene *scene, SpaceOops *soops, ListBase *lb,
144 void (*operation_cb)(bContext *C, Scene *scene, TreeElement *, TreeStoreElem *, TreeStoreElem *));
147 /* ******************** PERSISTANT DATA ***************** */
149 static void outliner_storage_cleanup(SpaceOops *soops)
151 TreeStore *ts= soops->treestore;
154 TreeStoreElem *tselem;
157 /* each element used once, for ID blocks with more users to have each a treestore */
158 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) tselem->used= 0;
160 /* cleanup only after reading file or undo step, and always for
161 * RNA datablocks view in order to save memory */
162 if(soops->storeflag & SO_TREESTORE_CLEANUP) {
164 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
165 if(tselem->id==NULL) unused++;
169 if(ts->usedelem == unused) {
172 ts->usedelem= ts->totelem= 0;
175 TreeStoreElem *tsnewar, *tsnew;
177 tsnew=tsnewar= MEM_mallocN((ts->usedelem-unused)*sizeof(TreeStoreElem), "new tselem");
178 for(a=0, tselem= ts->data; a<ts->usedelem; a++, tselem++) {
186 ts->usedelem-= unused;
187 ts->totelem= ts->usedelem;
194 static void check_persistant(SpaceOops *soops, TreeElement *te, ID *id, short type, short nr)
197 TreeStoreElem *tselem;
200 /* case 1; no TreeStore */
201 if(soops->treestore==NULL) {
202 ts= soops->treestore= MEM_callocN(sizeof(TreeStore), "treestore");
204 ts= soops->treestore;
206 /* check if 'te' is in treestore */
208 for(a=0; a<ts->usedelem; a++, tselem++) {
209 if(tselem->id==id && tselem->used==0) {
210 if((type==0 && tselem->type==0) ||(tselem->type==type && tselem->nr==nr)) {
218 /* add 1 element to treestore */
219 if(ts->usedelem==ts->totelem) {
220 TreeStoreElem *tsnew;
222 tsnew= MEM_mallocN((ts->totelem+TS_CHUNK)*sizeof(TreeStoreElem), "treestore data");
224 memcpy(tsnew, ts->data, ts->totelem*sizeof(TreeStoreElem));
228 ts->totelem+= TS_CHUNK;
231 tselem= ts->data+ts->usedelem;
234 if(type) tselem->nr= nr; // we're picky! :)
238 tselem->flag= TSE_CLOSED;
239 te->store_index= ts->usedelem;
244 /* ******************** TREE MANAGEMENT ****************** */
246 void outliner_free_tree(ListBase *lb)
250 TreeElement *te= lb->first;
252 outliner_free_tree(&te->subtree);
255 if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
260 static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
262 TreeElement *te= lb->first;
264 TreeStoreElem *tselem= TREESTORE(te);
265 if((tselem->flag & TSE_CLOSED)==0)
266 outliner_height(soops, &te->subtree, h);
272 #if 0 // XXX this is currently disabled until te->xend is set correctly
273 static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
275 TreeElement *te= lb->first;
277 // TreeStoreElem *tselem= TREESTORE(te);
279 // XXX fixme... te->xend is not set yet
280 if(tselem->flag & TSE_CLOSED) {
284 outliner_width(soops, &te->subtree, w);
290 static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
292 TreeElement *te= lb->first;
294 TreeStoreElem *tselem= TREESTORE(te);
295 // XXX fixme... (currently, we're using a fixed length of 100)!
303 if((tselem->flag & TSE_CLOSED)==0)
304 outliner_rna_width(soops, &te->subtree, w, startx+OL_X);
309 static TreeElement *outliner_find_tree_element(ListBase *lb, int store_index)
311 TreeElement *te= lb->first, *tes;
313 if(te->store_index==store_index) return te;
314 tes= outliner_find_tree_element(&te->subtree, store_index);
323 static ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode)
325 TreeStoreElem *tselem;
329 tselem= TREESTORE(te);
330 if(tselem->type==0 && te->idcode==idcode) return tselem->id;
343 static int treesort_alpha(const void *v1, const void *v2)
345 const struct treesort *x1= v1, *x2= v2;
348 /* first put objects last (hierarchy) */
349 comp= (x1->idcode==ID_OB);
350 if(x2->idcode==ID_OB) comp+=2;
352 if(comp==1) return 1;
353 else if(comp==2) return -1;
355 int comp= strcmp(x1->name, x2->name);
357 if( comp>0 ) return 1;
358 else if( comp<0) return -1;
364 /* this is nice option for later? doesnt look too useful... */
366 static int treesort_obtype_alpha(const void *v1, const void *v2)
368 const struct treesort *x1= v1, *x2= v2;
370 /* first put objects last (hierarchy) */
371 if(x1->idcode==ID_OB && x2->idcode!=ID_OB) return 1;
372 else if(x2->idcode==ID_OB && x1->idcode!=ID_OB) return -1;
374 /* 2nd we check ob type */
375 if(x1->idcode==ID_OB && x2->idcode==ID_OB) {
376 if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return 1;
377 else if( ((Object *)x1->id)->type > ((Object *)x2->id)->type) return -1;
381 int comp= strcmp(x1->name, x2->name);
383 if( comp>0 ) return 1;
384 else if( comp<0) return -1;
391 /* sort happens on each subtree individual */
392 static void outliner_sort(SpaceOops *soops, ListBase *lb)
395 TreeStoreElem *tselem;
400 tselem= TREESTORE(te);
402 /* sorting rules; only object lists or deformgroups */
403 if( (tselem->type==TSE_DEFGROUP) || (tselem->type==0 && te->idcode==ID_OB)) {
406 for(te= lb->first; te; te= te->next) totelem++;
409 struct treesort *tear= MEM_mallocN(totelem*sizeof(struct treesort), "tree sort array");
410 struct treesort *tp=tear;
413 for(te= lb->first; te; te= te->next, tp++) {
414 tselem= TREESTORE(te);
417 tp->idcode= te->idcode;
418 if(tselem->type && tselem->type!=TSE_DEFGROUP) tp->idcode= 0; // dont sort this
421 /* keep beginning of list */
422 for(tp= tear, skip=0; skip<totelem; skip++, tp++)
423 if(tp->idcode) break;
426 qsort(tear+skip, totelem-skip, sizeof(struct treesort), treesort_alpha);
428 lb->first=lb->last= NULL;
431 BLI_addtail(lb, tp->te);
438 for(te= lb->first; te; te= te->next) {
439 outliner_sort(soops, &te->subtree);
443 /* Prototype, see functions below */
444 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
445 TreeElement *parent, short type, short index);
448 static void outliner_add_passes(SpaceOops *soops, TreeElement *tenla, ID *id, SceneRenderLayer *srl)
450 TreeStoreElem *tselem= TREESTORE(tenla);
453 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_COMBINED);
454 te->name= "Combined";
455 te->directdata= &srl->passflag;
457 /* save cpu cycles, but we add the first to invoke an open/close triangle */
458 if(tselem->flag & TSE_CLOSED)
461 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_Z);
463 te->directdata= &srl->passflag;
465 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_VECTOR);
467 te->directdata= &srl->passflag;
469 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_NORMAL);
471 te->directdata= &srl->passflag;
473 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_UV);
475 te->directdata= &srl->passflag;
477 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_MIST);
479 te->directdata= &srl->passflag;
481 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_INDEXOB);
482 te->name= "Index Object";
483 te->directdata= &srl->passflag;
485 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RGBA);
487 te->directdata= &srl->passflag;
489 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_DIFFUSE);
491 te->directdata= &srl->passflag;
493 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SPEC);
494 te->name= "Specular";
495 te->directdata= &srl->passflag;
497 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_SHADOW);
499 te->directdata= &srl->passflag;
501 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_AO);
503 te->directdata= &srl->passflag;
505 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFLECT);
506 te->name= "Reflection";
507 te->directdata= &srl->passflag;
509 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_REFRACT);
510 te->name= "Refraction";
511 te->directdata= &srl->passflag;
513 te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, SCE_PASS_RADIO);
514 te->name= "Radiosity";
515 te->directdata= &srl->passflag;
520 /* special handling of hierarchical non-lib data */
521 static void outliner_add_bone(SpaceOops *soops, ListBase *lb, ID *id, Bone *curBone,
522 TreeElement *parent, int *a)
524 TreeElement *te= outliner_add_element(soops, lb, id, parent, TSE_BONE, *a);
527 te->name= curBone->name;
528 te->directdata= curBone;
530 for(curBone= curBone->childbase.first; curBone; curBone=curBone->next) {
531 outliner_add_bone(soops, &te->subtree, id, curBone, te, a);
535 static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *sce, TreeElement *te)
537 SceneRenderLayer *srl;
538 TreeElement *tenla= outliner_add_element(soops, lb, sce, te, TSE_R_LAYER_BASE, 0);
541 tenla->name= "RenderLayers";
542 for(a=0, srl= sce->r.layers.first; srl; srl= srl->next, a++) {
543 TreeElement *tenlay= outliner_add_element(soops, &tenla->subtree, sce, te, TSE_R_LAYER, a);
544 tenlay->name= srl->name;
545 tenlay->directdata= &srl->passflag;
547 if(srl->light_override)
548 outliner_add_element(soops, &tenlay->subtree, srl->light_override, tenlay, TSE_LINKED_LAMP, 0);
549 if(srl->mat_override)
550 outliner_add_element(soops, &tenlay->subtree, srl->mat_override, tenlay, TSE_LINKED_MAT, 0);
552 outliner_add_passes(soops, tenlay, &sce->id, srl);
555 outliner_add_element(soops, lb, sce->world, te, 0, 0);
558 static TreeElement *outliner_add_element(SpaceOops *soops, ListBase *lb, void *idv,
559 TreeElement *parent, short type, short index)
562 TreeStoreElem *tselem;
566 if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
567 id= ((PointerRNA*)idv)->id.data;
568 if(!id) id= ((PointerRNA*)idv)->data;
571 if(id==NULL) return NULL;
573 te= MEM_callocN(sizeof(TreeElement), "tree elem");
574 /* add to the visual tree */
576 /* add to the storage */
577 check_persistant(soops, te, id, type, index);
578 tselem= TREESTORE(te);
581 te->index= index; // for data arays
582 if(ELEM3(type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP));
583 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM));
584 else if(type==TSE_ANIM_DATA);
586 te->name= id->name+2; // default, can be overridden by Library or non-ID data
587 te->idcode= GS(id->name);
592 /* tuck pointer back in object, to construct hierarchy */
593 if(GS(id->name)==ID_OB) id->newid= (ID *)te;
595 /* expand specific data always */
596 switch(GS(id->name)) {
598 te->name= ((Library *)id)->name;
601 outliner_add_scene_contents(soops, &te->subtree, (Scene *)id, te);
605 Object *ob= (Object *)id;
607 outliner_add_element(soops, &te->subtree, ob->adt, te, TSE_ANIM_DATA, 0);
608 outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
610 if(ob->proxy && ob->id.lib==NULL)
611 outliner_add_element(soops, &te->subtree, ob->proxy, te, TSE_PROXY, 0);
613 outliner_add_element(soops, &te->subtree, ob->data, te, 0, 0);
616 bArmature *arm= ob->data;
619 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSE_BASE, 0);
623 if(arm->edbo==NULL && (ob->flag & OB_POSEMODE)) { // channels undefined in editmode, but we want the 'tenla' pose icon itself
624 int a= 0, const_index= 1000; /* ensure unique id for bone constraints */
626 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) {
627 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSE_CHANNEL, a);
628 ten->name= pchan->name;
629 ten->directdata= pchan;
630 pchan->prev= (bPoseChannel *)ten;
632 if(pchan->constraints.first) {
636 TreeElement *tenla1= outliner_add_element(soops, &ten->subtree, ob, ten, TSE_CONSTRAINT_BASE, 0);
639 tenla1->name= "Constraints";
640 for(con= pchan->constraints.first; con; con= con->next, const_index++) {
641 ten1= outliner_add_element(soops, &tenla1->subtree, ob, tenla1, TSE_CONSTRAINT, const_index);
642 #if 0 /* disabled as it needs to be reworked for recoded constraints system */
643 target= get_constraint_target(con, &str);
644 if(str && str[0]) ten1->name= str;
645 else if(target) ten1->name= target->id.name+2;
646 else ten1->name= con->name;
648 ten1->name= con->name;
649 ten1->directdata= con;
650 /* possible add all other types links? */
655 ten= tenla->subtree.first;
657 TreeElement *nten= ten->next, *par;
658 tselem= TREESTORE(ten);
659 if(tselem->type==TSE_POSE_CHANNEL) {
660 pchan= (bPoseChannel *)ten->directdata;
662 BLI_remlink(&tenla->subtree, ten);
663 par= (TreeElement *)pchan->parent->prev;
664 BLI_addtail(&par->subtree, ten);
670 /* restore prev pointers */
671 pchan= ob->pose->chanbase.first;
672 if(pchan) pchan->prev= NULL;
673 for(; pchan; pchan= pchan->next) {
674 if(pchan->next) pchan->next->prev= pchan;
679 if(ob->pose->agroups.first) {
682 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_POSEGRP_BASE, 0);
685 tenla->name= "Bone Groups";
686 for (agrp=ob->pose->agroups.first; agrp; agrp=agrp->next, a++) {
687 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_POSEGRP, a);
688 ten->name= agrp->name;
689 ten->directdata= agrp;
694 for(a=0; a<ob->totcol; a++)
695 outliner_add_element(soops, &te->subtree, ob->mat[a], te, 0, a);
697 if(ob->constraints.first) {
701 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_CONSTRAINT_BASE, 0);
705 tenla->name= "Constraints";
706 for(con= ob->constraints.first; con; con= con->next, a++) {
707 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_CONSTRAINT, a);
708 #if 0 /* disabled due to constraints system targets recode... code here needs review */
709 target= get_constraint_target(con, &str);
710 if(str && str[0]) ten->name= str;
711 else if(target) ten->name= target->id.name+2;
712 else ten->name= con->name;
714 ten->name= con->name;
715 ten->directdata= con;
716 /* possible add all other types links? */
720 if(ob->modifiers.first) {
722 TreeElement *temod = outliner_add_element(soops, &te->subtree, ob, te, TSE_MODIFIER_BASE, 0);
725 temod->name = "Modifiers";
726 for (index=0,md=ob->modifiers.first; md; index++,md=md->next) {
727 TreeElement *te = outliner_add_element(soops, &temod->subtree, ob, temod, TSE_MODIFIER, index);
731 if (md->type==eModifierType_Lattice) {
732 outliner_add_element(soops, &te->subtree, ((LatticeModifierData*) md)->object, te, TSE_LINKED_OB, 0);
733 } else if (md->type==eModifierType_Curve) {
734 outliner_add_element(soops, &te->subtree, ((CurveModifierData*) md)->object, te, TSE_LINKED_OB, 0);
735 } else if (md->type==eModifierType_Armature) {
736 outliner_add_element(soops, &te->subtree, ((ArmatureModifierData*) md)->object, te, TSE_LINKED_OB, 0);
737 } else if (md->type==eModifierType_Hook) {
738 outliner_add_element(soops, &te->subtree, ((HookModifierData*) md)->object, te, TSE_LINKED_OB, 0);
739 } else if (md->type==eModifierType_ParticleSystem) {
741 ParticleSystem *psys= ((ParticleSystemModifierData*) md)->psys;
743 ten = outliner_add_element(soops, &te->subtree, ob, te, TSE_LINKED_PSYS, 0);
744 ten->directdata = psys;
745 ten->name = psys->part->id.name+2;
749 if(ob->defbase.first) {
750 bDeformGroup *defgroup;
752 TreeElement *tenla= outliner_add_element(soops, &te->subtree, ob, te, TSE_DEFGROUP_BASE, 0);
755 tenla->name= "Vertex Groups";
756 for (defgroup=ob->defbase.first; defgroup; defgroup=defgroup->next, a++) {
757 ten= outliner_add_element(soops, &tenla->subtree, ob, tenla, TSE_DEFGROUP, a);
758 ten->name= defgroup->name;
759 ten->directdata= defgroup;
764 outliner_add_element(soops, &te->subtree, ob->dup_group, te, 0, 0);
770 Mesh *me= (Mesh *)id;
772 //outliner_add_element(soops, &te->subtree, me->adt, te, TSE_ANIM_DATA, 0);
774 outliner_add_element(soops, &te->subtree, me->key, te, 0, 0);
775 for(a=0; a<me->totcol; a++)
776 outliner_add_element(soops, &te->subtree, me->mat[a], te, 0, a);
777 /* could do tfaces with image links, but the images are not grouped nicely.
778 would require going over all tfaces, sort images in use. etc... */
783 Curve *cu= (Curve *)id;
785 outliner_add_element(soops, &te->subtree, cu->adt, te, TSE_ANIM_DATA, 0);
787 for(a=0; a<cu->totcol; a++)
788 outliner_add_element(soops, &te->subtree, cu->mat[a], te, 0, a);
793 MetaBall *mb= (MetaBall *)id;
794 for(a=0; a<mb->totcol; a++)
795 outliner_add_element(soops, &te->subtree, mb->mat[a], te, 0, a);
800 Material *ma= (Material *)id;
802 outliner_add_element(soops, &te->subtree, ma->adt, te, TSE_ANIM_DATA, 0);
804 for(a=0; a<MAX_MTEX; a++) {
805 if(ma->mtex[a]) outliner_add_element(soops, &te->subtree, ma->mtex[a]->tex, te, 0, a);
813 outliner_add_element(soops, &te->subtree, tex->adt, te, TSE_ANIM_DATA, 0);
814 outliner_add_element(soops, &te->subtree, tex->ima, te, 0, 0);
819 Camera *ca= (Camera *)id;
820 outliner_add_element(soops, &te->subtree, ca->adt, te, TSE_ANIM_DATA, 0);
825 Lamp *la= (Lamp *)id;
827 outliner_add_element(soops, &te->subtree, la->adt, te, TSE_ANIM_DATA, 0);
829 for(a=0; a<MAX_MTEX; a++) {
830 if(la->mtex[a]) outliner_add_element(soops, &te->subtree, la->mtex[a]->tex, te, 0, a);
836 World *wrld= (World *)id;
838 outliner_add_element(soops, &te->subtree, wrld->adt, te, TSE_ANIM_DATA, 0);
840 for(a=0; a<MAX_MTEX; a++) {
841 if(wrld->mtex[a]) outliner_add_element(soops, &te->subtree, wrld->mtex[a]->tex, te, 0, a);
849 outliner_add_element(soops, &te->subtree, key->adt, te, TSE_ANIM_DATA, 0);
854 // XXX do we want to be exposing the F-Curves here?
855 //bAction *act= (bAction *)id;
860 bArmature *arm= (bArmature *)id;
867 for (ebone = arm->edbo->first; ebone; ebone=ebone->next, a++) {
868 ten= outliner_add_element(soops, &te->subtree, id, te, TSE_EBONE, a);
869 ten->directdata= ebone;
870 ten->name= ebone->name;
874 ten= te->subtree.first;
876 TreeElement *nten= ten->next, *par;
877 ebone= (EditBone *)ten->directdata;
879 BLI_remlink(&te->subtree, ten);
880 par= ebone->parent->temp;
881 BLI_addtail(&par->subtree, ten);
888 /* do not extend Armature when we have posemode */
889 tselem= TREESTORE(te->parent);
890 if( GS(tselem->id->name)==ID_OB && ((Object *)tselem->id)->flag & OB_POSEMODE);
893 for (curBone=arm->bonebase.first; curBone; curBone=curBone->next){
894 outliner_add_bone(soops, &te->subtree, id, curBone, te, &a);
902 else if(type==TSE_ANIM_DATA) {
903 AnimData *adt= (AnimData *)idv;
905 /* this element's info */
906 te->name= "Animation";
909 outliner_add_element(soops, &te->subtree, adt->action, te, 0, 0);
912 if (adt->drivers.first) {
913 TreeElement *ted= outliner_add_element(soops, &te->subtree, adt, te, TSE_DRIVER_BASE, 0);
918 ted->name= "Drivers";
920 for (fcu= adt->drivers.first; fcu; fcu= fcu->next) {
921 if (fcu->driver && fcu->driver->targets.first) {
922 for (dtar= fcu->driver->targets.first; dtar; dtar= dtar->next) {
923 if (lastadded != dtar->id) {
924 // XXX this lastadded check is rather lame, and also fails quite badly...
925 outliner_add_element(soops, &ted->subtree, dtar->id, ted, TSE_LINKED_OB, 0);
934 if (adt->nla_tracks.first) {
935 TreeElement *tenla= outliner_add_element(soops, &te->subtree, adt, te, TSE_NLA, 0);
939 tenla->name= "NLA Tracks";
941 for (nlt= adt->nla_tracks.first; nlt; nlt= nlt->next) {
942 TreeElement *tenlt= outliner_add_element(soops, &tenla->subtree, nlt, tenla, TSE_NLA_TRACK, a);
947 tenlt->name= nlt->name;
949 for (strip=nlt->strips.first; strip; strip=strip->next, b++) {
950 ten= outliner_add_element(soops, &tenlt->subtree, strip->act, tenlt, TSE_NLA_ACTION, b);
951 if(ten) ten->directdata= strip;
956 else if(type==TSE_SEQUENCE) {
957 Sequence *seq= (Sequence*) idv;
961 * The idcode is a little hack, but the outliner
962 * only check te->idcode if te->type is equal to zero,
965 te->idcode= seq->type;
970 * This work like the sequence.
971 * If the sequence have a name (not default name)
972 * show it, in other case put the filename.
974 if(strcmp(seq->name, "SQ"))
977 if((seq->strip) && (seq->strip->stripdata))
978 te->name= seq->strip->stripdata->name;
979 else if((seq->strip) && (seq->strip->tstripdata) && (seq->strip->tstripdata->ibuf))
980 te->name= seq->strip->tstripdata->ibuf->name;
985 if(seq->type==SEQ_META) {
986 te->name= "Meta Strip";
987 p= seq->seqbase.first;
989 outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
994 outliner_add_element(soops, &te->subtree, (void*)seq->strip, te, TSE_SEQ_STRIP, index);
999 else if(type==TSE_SEQ_STRIP) {
1000 Strip *strip= (Strip *)idv;
1003 te->name= strip->dir;
1005 te->name= "Strip None";
1006 te->directdata= strip;
1008 else if(type==TSE_SEQUENCE_DUP) {
1009 Sequence *seq= (Sequence*)idv;
1011 te->idcode= seq->type;
1012 te->directdata= seq;
1013 te->name= seq->strip->stripdata->name;
1015 else if(ELEM3(type, TSE_RNA_STRUCT, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM)) {
1016 PointerRNA pptr, propptr, *ptr= (PointerRNA*)idv;
1017 PropertyRNA *prop, *iterprop;
1018 PropertyType proptype;
1019 PropertySubType propsubtype;
1022 /* we do lazy build, for speed and to avoid infinite recusion */
1024 if(ptr->data == NULL) {
1025 te->name= "(empty)";
1027 else if(type == TSE_RNA_STRUCT) {
1029 te->name= RNA_struct_name_get_alloc(ptr, NULL, 0);
1032 te->flag |= TE_FREE_NAME;
1034 te->name= (char*)RNA_struct_ui_name(ptr->type);
1036 iterprop= RNA_struct_iterator_property(ptr->type);
1037 tot= RNA_property_collection_length(ptr, iterprop);
1039 /* auto open these cases */
1040 if(!parent || (RNA_property_type(parent->directdata)) == PROP_POINTER)
1042 tselem->flag &= ~TSE_CLOSED;
1044 if(!(tselem->flag & TSE_CLOSED)) {
1045 for(a=0; a<tot; a++)
1046 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_PROPERTY, a);
1049 te->flag |= TE_LAZY_CLOSED;
1053 else if(type == TSE_RNA_PROPERTY) {
1055 iterprop= RNA_struct_iterator_property(ptr->type);
1056 RNA_property_collection_lookup_int(ptr, iterprop, index, &propptr);
1059 proptype= RNA_property_type(prop);
1061 te->name= (char*)RNA_property_ui_name(prop);
1062 te->directdata= prop;
1065 if(proptype == PROP_POINTER) {
1066 pptr= RNA_property_pointer_get(ptr, prop);
1069 if(!(tselem->flag & TSE_CLOSED))
1070 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1072 te->flag |= TE_LAZY_CLOSED;
1075 else if(proptype == PROP_COLLECTION) {
1076 tot= RNA_property_collection_length(ptr, prop);
1078 if(!(tselem->flag & TSE_CLOSED)) {
1079 for(a=0; a<tot; a++) {
1080 RNA_property_collection_lookup_int(ptr, prop, a, &pptr);
1081 outliner_add_element(soops, &te->subtree, (void*)&pptr, te, TSE_RNA_STRUCT, -1);
1085 te->flag |= TE_LAZY_CLOSED;
1087 else if(ELEM3(proptype, PROP_BOOLEAN, PROP_INT, PROP_FLOAT)) {
1088 tot= RNA_property_array_length(prop);
1090 if(!(tselem->flag & TSE_CLOSED)) {
1091 for(a=0; a<tot; a++)
1092 outliner_add_element(soops, &te->subtree, (void*)ptr, te, TSE_RNA_ARRAY_ELEM, a);
1095 te->flag |= TE_LAZY_CLOSED;
1098 else if(type == TSE_RNA_ARRAY_ELEM) {
1099 /* array property element */
1100 static char *vectoritem[4]= {" x", " y", " z", " w"};
1101 static char *quatitem[4]= {" w", " x", " y", " z"};
1102 static char *coloritem[4]= {" r", " g", " b", " a"};
1104 prop= parent->directdata;
1105 proptype= RNA_property_type(prop);
1106 propsubtype= RNA_property_subtype(prop);
1107 tot= RNA_property_array_length(prop);
1109 te->directdata= prop;
1113 if(tot == 4 && propsubtype == PROP_ROTATION)
1114 te->name= quatitem[index];
1115 else if(tot <= 4 && (propsubtype == PROP_VECTOR || propsubtype == PROP_ROTATION))
1116 te->name= vectoritem[index];
1117 else if(tot <= 4 && propsubtype == PROP_COLOR)
1118 te->name= coloritem[index];
1120 te->name= MEM_callocN(sizeof(char)*20, "OutlinerRNAArrayName");
1121 sprintf(te->name, " %d", index+1);
1122 te->flag |= TE_FREE_NAME;
1126 else if(type == TSE_KEYMAP) {
1127 wmKeyMap *km= (wmKeyMap *)idv;
1129 char opname[OP_MAX_TYPENAME];
1131 te->directdata= idv;
1132 te->name= km->nameid;
1134 if(!(tselem->flag & TSE_CLOSED)) {
1136 for (kmi= km->keymap.first; kmi; kmi= kmi->next) {
1137 const char *key= WM_key_event_string(kmi->type);
1140 wmOperatorType *ot= NULL;
1143 else ot= WM_operatortype_find(kmi->idname, 0);
1145 if(ot || kmi->propvalue) {
1146 TreeElement *ten= outliner_add_element(soops, &te->subtree, kmi, te, TSE_KEYMAP_ITEM, a);
1148 ten->directdata= kmi;
1150 if(kmi->propvalue) {
1151 ten->name= "Modal map, not yet";
1154 WM_operator_py_idname(opname, ot->idname);
1155 ten->name= BLI_strdup(opname);
1156 ten->flag |= TE_FREE_NAME;
1163 te->flag |= TE_LAZY_CLOSED;
1169 static void outliner_make_hierarchy(SpaceOops *soops, ListBase *lb)
1171 TreeElement *te, *ten, *tep;
1172 TreeStoreElem *tselem;
1174 /* build hierarchy */
1175 // XXX also, set extents here...
1179 tselem= TREESTORE(te);
1181 if(tselem->type==0 && te->idcode==ID_OB) {
1182 Object *ob= (Object *)tselem->id;
1183 if(ob->parent && ob->parent->id.newid) {
1184 BLI_remlink(lb, te);
1185 tep= (TreeElement *)ob->parent->id.newid;
1186 BLI_addtail(&tep->subtree, te);
1187 // set correct parent pointers
1188 for(te=tep->subtree.first; te; te= te->next) te->parent= tep;
1195 /* Helped function to put duplicate sequence in the same tree. */
1196 int need_add_seq_dup(Sequence *seq)
1200 if((!seq->strip) || (!seq->strip->stripdata) || (!seq->strip->stripdata->name))
1204 * First check backward, if we found a duplicate
1205 * sequence before this, don't need it, just return.
1209 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1214 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1221 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1226 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1233 void add_seq_dup(SpaceOops *soops, Sequence *seq, TreeElement *te, short index)
1240 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
1245 if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
1246 ch= outliner_add_element(soops, &te->subtree, (void*)p, te, TSE_SEQUENCE, index);
1251 static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
1255 TreeElement *te=NULL, *ten;
1256 TreeStoreElem *tselem;
1257 int show_opened= (soops->treestore==NULL); /* on first view, we open scenes */
1259 if(soops->tree.first && (soops->storeflag & SO_TREESTORE_REDRAW))
1262 outliner_free_tree(&soops->tree);
1263 outliner_storage_cleanup(soops);
1265 /* clear ob id.new flags */
1266 for(ob= mainvar->object.first; ob; ob= ob->id.next) ob->id.newid= NULL;
1269 if(soops->outlinevis == SO_LIBRARIES) {
1272 for(lib= mainvar->library.first; lib; lib= lib->id.next) {
1273 ten= outliner_add_element(soops, &soops->tree, lib, NULL, 0, 0);
1274 lib->id.newid= (ID *)ten;
1276 /* make hierarchy */
1277 ten= soops->tree.first;
1279 TreeElement *nten= ten->next, *par;
1280 tselem= TREESTORE(ten);
1281 lib= (Library *)tselem->id;
1283 BLI_remlink(&soops->tree, ten);
1284 par= (TreeElement *)lib->parent->id.newid;
1285 BLI_addtail(&par->subtree, ten);
1290 /* restore newid pointers */
1291 for(lib= mainvar->library.first; lib; lib= lib->id.next)
1292 lib->id.newid= NULL;
1295 else if(soops->outlinevis == SO_ALL_SCENES) {
1297 for(sce= mainvar->scene.first; sce; sce= sce->id.next) {
1298 te= outliner_add_element(soops, &soops->tree, sce, NULL, 0, 0);
1299 tselem= TREESTORE(te);
1300 if(sce==scene && show_opened)
1301 tselem->flag &= ~TSE_CLOSED;
1303 for(base= sce->base.first; base; base= base->next) {
1304 ten= outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
1305 ten->directdata= base;
1307 outliner_make_hierarchy(soops, &te->subtree);
1308 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1309 for(base= sce->base.first; base; base= base->next) base->object->id.newid= NULL;
1312 else if(soops->outlinevis == SO_CUR_SCENE) {
1314 outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
1316 for(base= scene->base.first; base; base= base->next) {
1317 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1318 ten->directdata= base;
1320 outliner_make_hierarchy(soops, &soops->tree);
1322 else if(soops->outlinevis == SO_VISIBLE) {
1323 for(base= scene->base.first; base; base= base->next) {
1324 if(base->lay & scene->lay)
1325 outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1327 outliner_make_hierarchy(soops, &soops->tree);
1329 else if(soops->outlinevis == SO_GROUPS) {
1333 for(group= mainvar->group.first; group; group= group->id.next) {
1335 te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0);
1336 tselem= TREESTORE(te);
1338 for(go= group->gobject.first; go; go= go->next) {
1339 ten= outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
1340 ten->directdata= NULL; /* eh, why? */
1342 outliner_make_hierarchy(soops, &te->subtree);
1343 /* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
1344 for(go= group->gobject.first; go; go= go->next) go->ob->id.newid= NULL;
1348 else if(soops->outlinevis == SO_SAME_TYPE) {
1351 for(base= scene->base.first; base; base= base->next) {
1352 if(base->object->type==ob->type) {
1353 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1354 ten->directdata= base;
1357 outliner_make_hierarchy(soops, &soops->tree);
1360 else if(soops->outlinevis == SO_SELECTED) {
1361 for(base= scene->base.first; base; base= base->next) {
1362 if(base->lay & scene->lay) {
1363 if(base==BASACT || (base->flag & SELECT)) {
1364 ten= outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
1365 ten->directdata= base;
1369 outliner_make_hierarchy(soops, &soops->tree);
1371 else if(soops->outlinevis==SO_SEQUENCE) {
1373 Editing *ed= seq_give_editing(scene, FALSE);
1379 seq= ed->seqbasep->first;
1384 op= need_add_seq_dup(seq);
1386 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE, 0);
1388 ten= outliner_add_element(soops, &soops->tree, (void*)seq, NULL, TSE_SEQUENCE_DUP, 0);
1389 add_seq_dup(soops, seq, ten, 0);
1394 else if(soops->outlinevis==SO_DATABLOCKS) {
1397 RNA_main_pointer_create(mainvar, &mainptr);
1399 ten= outliner_add_element(soops, &soops->tree, (void*)&mainptr, NULL, TSE_RNA_STRUCT, -1);
1402 tselem= TREESTORE(ten);
1403 tselem->flag &= ~TSE_CLOSED;
1406 else if(soops->outlinevis==SO_USERDEF) {
1407 PointerRNA userdefptr;
1409 RNA_pointer_create(NULL, &RNA_UserPreferences, &U, &userdefptr);
1411 ten= outliner_add_element(soops, &soops->tree, (void*)&userdefptr, NULL, TSE_RNA_STRUCT, -1);
1414 tselem= TREESTORE(ten);
1415 tselem->flag &= ~TSE_CLOSED;
1418 else if(soops->outlinevis==SO_KEYMAP) {
1419 wmWindowManager *wm= mainvar->wm.first;
1422 for(km= wm->keymaps.first; km; km= km->next) {
1423 ten= outliner_add_element(soops, &soops->tree, (void*)km, NULL, TSE_KEYMAP, 0);
1427 ten= outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
1428 if(ten) ten->directdata= BASACT;
1431 outliner_sort(soops, &soops->tree);
1434 /* **************** INTERACTIVE ************* */
1436 static int outliner_count_levels(SpaceOops *soops, ListBase *lb, int curlevel)
1439 int level=curlevel, lev;
1441 for(te= lb->first; te; te= te->next) {
1443 lev= outliner_count_levels(soops, &te->subtree, curlevel+1);
1444 if(lev>level) level= lev;
1449 static int outliner_has_one_flag(SpaceOops *soops, ListBase *lb, short flag, short curlevel)
1452 TreeStoreElem *tselem;
1455 for(te= lb->first; te; te= te->next) {
1456 tselem= TREESTORE(te);
1457 if(tselem->flag & flag) return curlevel;
1459 level= outliner_has_one_flag(soops, &te->subtree, flag, curlevel+1);
1460 if(level) return level;
1465 static void outliner_set_flag(SpaceOops *soops, ListBase *lb, short flag, short set)
1468 TreeStoreElem *tselem;
1470 for(te= lb->first; te; te= te->next) {
1471 tselem= TREESTORE(te);
1472 if(set==0) tselem->flag &= ~flag;
1473 else tselem->flag |= flag;
1474 outliner_set_flag(soops, &te->subtree, flag, set);
1480 void object_toggle_visibility_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1482 Base *base= (Base *)te->directdata;
1484 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1486 base->object->restrictflag^=OB_RESTRICT_VIEW;
1490 static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
1492 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1493 Scene *scene= CTX_data_scene(C);
1494 ARegion *ar= CTX_wm_region(C);
1496 outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_visibility_cb);
1498 ED_region_tag_redraw(ar);
1500 return OPERATOR_FINISHED;
1503 void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
1506 ot->name= "Toggle Visability";
1507 ot->idname= "OUTLINER_OT_visibility_toggle";
1508 ot->description= "Toggle the visibility of selected items.";
1511 ot->exec= outliner_toggle_visibility_exec;
1512 ot->poll= ED_operator_outliner_active;
1514 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1519 static void object_toggle_selectability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1521 Base *base= (Base *)te->directdata;
1523 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1525 base->object->restrictflag^=OB_RESTRICT_SELECT;
1529 static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
1531 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1532 Scene *scene= CTX_data_scene(C);
1533 ARegion *ar= CTX_wm_region(C);
1535 outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_selectability_cb);
1537 ED_region_tag_redraw(ar);
1539 return OPERATOR_FINISHED;
1542 void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
1545 ot->name= "Toggle Selectability";
1546 ot->idname= "OUTLINER_OT_selectability_toggle";
1547 ot->description= "Toggle the selectability";
1550 ot->exec= outliner_toggle_selectability_exec;
1551 ot->poll= ED_operator_outliner_active;
1553 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1558 void object_toggle_renderability_cb(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tsep, TreeStoreElem *tselem)
1560 Base *base= (Base *)te->directdata;
1562 if(base==NULL) base= object_in_scene((Object *)tselem->id, scene);
1564 base->object->restrictflag^=OB_RESTRICT_RENDER;
1568 static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
1570 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1571 Scene *scene= CTX_data_scene(C);
1572 ARegion *ar= CTX_wm_region(C);
1574 outliner_do_object_operation(C, scene, soops, &soops->tree, object_toggle_renderability_cb);
1576 ED_region_tag_redraw(ar);
1578 return OPERATOR_FINISHED;
1581 void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
1584 ot->name= "Toggle Renderability";
1585 ot->idname= "OUTLINER_OT_renderability_toggle";
1586 ot->description= "Toggle the renderbility of selected items.";
1589 ot->exec= outliner_toggle_renderability_exec;
1590 ot->poll= ED_operator_outliner_active;
1592 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1597 static int outliner_toggle_expanded_exec(bContext *C, wmOperator *op)
1599 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1600 ARegion *ar= CTX_wm_region(C);
1602 if (outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1))
1603 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 0);
1605 outliner_set_flag(soops, &soops->tree, TSE_CLOSED, 1);
1607 ED_region_tag_redraw(ar);
1609 return OPERATOR_FINISHED;
1612 void OUTLINER_OT_expanded_toggle(wmOperatorType *ot)
1615 ot->name= "Expand/Collapse All";
1616 ot->idname= "OUTLINER_OT_expanded_toggle";
1617 ot->description= "Expand/Collapse all items.";
1620 ot->exec= outliner_toggle_expanded_exec;
1621 ot->poll= ED_operator_outliner_active;
1623 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1628 static int outliner_toggle_selected_exec(bContext *C, wmOperator *op)
1630 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1631 ARegion *ar= CTX_wm_region(C);
1633 if (outliner_has_one_flag(soops, &soops->tree, TSE_SELECTED, 1))
1634 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
1636 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 1);
1638 soops->storeflag |= SO_TREESTORE_REDRAW;
1640 ED_region_tag_redraw(ar);
1642 return OPERATOR_FINISHED;
1645 void OUTLINER_OT_selected_toggle(wmOperatorType *ot)
1648 ot->name= "Toggle Selected";
1649 ot->idname= "OUTLINER_OT_selected_toggle";
1650 ot->description= "Toggle the Outliner selection of items.";
1653 ot->exec= outliner_toggle_selected_exec;
1654 ot->poll= ED_operator_outliner_active;
1656 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1661 /* helper function for Show/Hide one level operator */
1662 static void outliner_openclose_level(SpaceOops *soops, ListBase *lb, int curlevel, int level, int open)
1665 TreeStoreElem *tselem;
1667 for(te= lb->first; te; te= te->next) {
1668 tselem= TREESTORE(te);
1671 if(curlevel<=level) tselem->flag &= ~TSE_CLOSED;
1674 if(curlevel>=level) tselem->flag |= TSE_CLOSED;
1677 outliner_openclose_level(soops, &te->subtree, curlevel+1, level, open);
1681 static int outliner_one_level_exec(bContext *C, wmOperator *op)
1683 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
1684 ARegion *ar= CTX_wm_region(C);
1685 int add= RNA_boolean_get(op->ptr, "open");
1688 level= outliner_has_one_flag(soops, &soops->tree, TSE_CLOSED, 1);
1690 if(level) outliner_openclose_level(soops, &soops->tree, 1, level, 1);
1693 if(level==0) level= outliner_count_levels(soops, &soops->tree, 0);
1694 if(level) outliner_openclose_level(soops, &soops->tree, 1, level-1, 0);
1697 ED_region_tag_redraw(ar);
1699 return OPERATOR_FINISHED;
1702 void OUTLINER_OT_show_one_level(wmOperatorType *ot)
1705 ot->name= "Show/Hide One Level";
1706 ot->idname= "OUTLINER_OT_show_one_level";
1709 ot->exec= outliner_one_level_exec;
1710 ot->poll= ED_operator_outliner_active;
1712 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
1715 RNA_def_boolean(ot->srna, "open", 1, "Open", "Expand all entries one level deep.");
1718 /* return 1 when levels were opened */
1719 static int outliner_open_back(SpaceOops *soops, TreeElement *te)
1721 TreeStoreElem *tselem;
1724 for (te= te->parent; te; te= te->parent) {
1725 tselem= TREESTORE(te);
1726 if (tselem->flag & TSE_CLOSED) {
1727 tselem->flag &= ~TSE_CLOSED;
1734 /* This is not used anywhere at the moment */
1736 static void outliner_open_reveal(SpaceOops *soops, ListBase *lb, TreeElement *teFind, int *found)
1739 TreeStoreElem *tselem;
1741 for (te= lb->first; te; te= te->next) {
1742 /* check if this tree-element was the one we're seeking */
1748 /* try to see if sub-tree contains it then */
1749 outliner_open_reveal(soops, &te->subtree, teFind, found);
1751 tselem= TREESTORE(te);
1752 if (tselem->flag & TSE_CLOSED)
1753 tselem->flag &= ~TSE_CLOSED;
1760 // XXX just use View2D ops for this?
1761 void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops, int up)
1763 int dy= ar->v2d.mask.ymax-ar->v2d.mask.ymin;
1765 if(up == -1) dy= -dy;
1766 ar->v2d.cur.ymin+= dy;
1767 ar->v2d.cur.ymax+= dy;
1769 soops->storeflag |= SO_TREESTORE_REDRAW;
1772 /* **** do clicks on items ******* */
1774 static int tree_element_active_renderlayer(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
1778 /* paranoia check */
1779 if(te->idcode!=ID_SCE)
1781 sce= (Scene *)tselem->id;
1784 sce->r.actlay= tselem->nr;
1785 WM_event_add_notifier(C, NC_SCENE|ND_RENDER_OPTIONS, sce);
1788 return sce->r.actlay==tselem->nr;
1793 static void tree_element_set_active_object(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1795 TreeStoreElem *tselem= TREESTORE(te);
1800 /* if id is not object, we search back */
1801 if(te->idcode==ID_OB) ob= (Object *)tselem->id;
1803 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1804 if(ob==OBACT) return;
1806 if(ob==NULL) return;
1808 sce= (Scene *)outliner_search_back(soops, te, ID_SCE);
1809 if(sce && scene != sce) {
1810 ED_screen_set_scene(C, sce);
1813 /* find associated base in current scene */
1814 for(base= FIRSTBASE; base; base= base->next)
1815 if(base->object==ob) break;
1819 if(base->flag & SELECT)
1820 ED_base_object_select(base, BA_DESELECT);
1822 ED_base_object_select(base, BA_SELECT);
1826 /* deleselect all */
1827 for(b= FIRSTBASE; b; b= b->next) {
1829 b->object->flag= b->flag;
1831 ED_base_object_select(base, BA_SELECT);
1834 ED_base_object_activate(C, base); /* adds notifier */
1837 if(ob!=scene->obedit)
1838 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
1840 WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
1844 static int tree_element_active_material(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1849 /* we search for the object parent */
1850 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1851 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1853 /* searching in ob mat array? */
1855 if(tes->idcode==ID_OB) {
1857 ob->actcol= te->index+1;
1858 ob->matbits[te->index]= 1; // make ob material active too
1859 ob->colbits |= (1<<te->index);
1862 if(ob->actcol == te->index+1)
1863 if(ob->matbits[te->index]) return 1;
1866 /* or we search for obdata material */
1869 ob->actcol= te->index+1;
1870 ob->matbits[te->index]= 0; // make obdata material active too
1871 ob->colbits &= ~(1<<te->index);
1874 if(ob->actcol == te->index+1)
1875 if(ob->matbits[te->index]==0) return 1;
1879 WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, NULL);
1884 static int tree_element_active_texture(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1887 TreeStoreElem *tselem, *tselemp;
1889 SpaceButs *sbuts=NULL;
1891 if(ob==NULL) return 0; // no active object
1893 tselem= TREESTORE(te);
1895 /* find buttons area (note, this is undefined really still, needs recode in blender) */
1896 /* XXX removed finding sbuts */
1898 /* where is texture linked to? */
1900 tselemp= TREESTORE(tep);
1902 if(tep->idcode==ID_WO) {
1903 World *wrld= (World *)tselemp->id;
1907 // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1908 // XXX sbuts->texfrom= 1;
1910 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1911 wrld->texact= te->index;
1913 else if(tselemp->id == (ID *)(scene->world)) {
1914 if(wrld->texact==te->index) return 1;
1917 else if(tep->idcode==ID_LA) {
1918 Lamp *la= (Lamp *)tselemp->id;
1921 // XXX sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1922 // XXX sbuts->texfrom= 2;
1924 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1925 la->texact= te->index;
1928 if(tselemp->id == ob->data) {
1929 if(la->texact==te->index) return 1;
1933 else if(tep->idcode==ID_MA) {
1934 Material *ma= (Material *)tselemp->id;
1937 //sbuts->tabo= TAB_SHADING_TEX; // hack from header_buttonswin.c
1938 // XXX sbuts->texfrom= 0;
1940 // XXX extern_set_butspace(F6KEY, 0); // force shading buttons texture
1941 ma->texact= (char)te->index;
1943 /* also set active material */
1944 ob->actcol= tep->index+1;
1946 else if(tep->flag & TE_ACTIVE) { // this is active material
1947 if(ma->texact==te->index) return 1;
1955 static int tree_element_active_lamp(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1959 /* we search for the object parent */
1960 ob= (Object *)outliner_search_back(soops, te, ID_OB);
1961 if(ob==NULL || ob!=OBACT) return 0; // just paranoia
1964 // XXX extern_set_butspace(F5KEY, 0);
1971 static int tree_element_active_world(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
1974 TreeStoreElem *tselem=NULL;
1979 tselem= TREESTORE(tep);
1980 sce= (Scene *)tselem->id;
1983 if(set) { // make new scene active
1984 if(sce && scene != sce) {
1985 ED_screen_set_scene(C, sce);
1989 if(tep==NULL || tselem->id == (ID *)scene) {
1991 // XXX extern_set_butspace(F8KEY, 0);
2000 static int tree_element_active_defgroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2004 /* id in tselem is object */
2005 ob= (Object *)tselem->id;
2007 ob->actdef= te->index+1;
2008 DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
2009 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2013 if(ob->actdef== te->index+1) return 1;
2018 static int tree_element_active_posegroup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2020 Object *ob= (Object *)tselem->id;
2024 ob->pose->active_group= te->index+1;
2025 WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob);
2029 if(ob==OBACT && ob->pose) {
2030 if (ob->pose->active_group== te->index+1) return 1;
2036 static int tree_element_active_posechannel(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2038 Object *ob= (Object *)tselem->id;
2039 bPoseChannel *pchan= te->directdata;
2042 if(!(pchan->bone->flag & BONE_HIDDEN_P)) {
2044 if(set==2) ED_pose_deselectall(ob, 2, 0); // 2 = clear active tag
2045 else ED_pose_deselectall(ob, 0, 0); // 0 = deselect
2047 if(set==2 && (pchan->bone->flag & BONE_SELECTED))
2048 pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2050 pchan->bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2052 WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, ob);
2057 if(ob==OBACT && ob->pose) {
2058 if (pchan->bone->flag & BONE_SELECTED) return 1;
2064 static int tree_element_active_bone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2066 bArmature *arm= (bArmature *)tselem->id;
2067 Bone *bone= te->directdata;
2070 if(!(bone->flag & BONE_HIDDEN_P)) {
2071 if(set==2) ED_pose_deselectall(OBACT, 2, 0); // 2 is clear active tag
2072 else ED_pose_deselectall(OBACT, 0, 0);
2074 if(set==2 && (bone->flag & BONE_SELECTED))
2075 bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE);
2077 bone->flag |= BONE_SELECTED|BONE_ACTIVE;
2079 WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, OBACT);
2085 if(ob && ob->data==arm) {
2086 if (bone->flag & BONE_SELECTED) return 1;
2093 /* ebones only draw in editmode armature */
2094 static int tree_element_active_ebone(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2096 EditBone *ebone= te->directdata;
2099 if(!(ebone->flag & BONE_HIDDEN_A)) {
2101 if(set==2) ED_armature_deselectall(scene->obedit, 2, 0); // only clear active tag
2102 else ED_armature_deselectall(scene->obedit, 0, 0); // deselect
2104 ebone->flag |= BONE_SELECTED|BONE_ROOTSEL|BONE_TIPSEL|BONE_ACTIVE;
2106 if(ebone->parent && (ebone->flag & BONE_CONNECTED)) ebone->parent->flag |= BONE_TIPSEL;
2108 WM_event_add_notifier(C, NC_OBJECT|ND_BONE_ACTIVE, scene->obedit);
2112 if (ebone->flag & BONE_SELECTED) return 1;
2117 static int tree_element_active_modifier(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2120 Object *ob= (Object *)tselem->id;
2122 WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
2124 // XXX extern_set_butspace(F9KEY, 0);
2130 static int tree_element_active_psys(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2133 Object *ob= (Object *)tselem->id;
2134 ParticleSystem *psys= te->directdata;
2136 PE_change_act_psys(scene, ob, psys);
2137 WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
2139 // XXX extern_set_butspace(F7KEY, 0);
2145 static int tree_element_active_constraint(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2148 Object *ob= (Object *)tselem->id;
2150 WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT, ob);
2151 // XXX extern_set_butspace(F7KEY, 0);
2157 static int tree_element_active_text(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2163 /* generic call for ID data check or make/check active in UI */
2164 static int tree_element_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, int set)
2167 switch(te->idcode) {
2169 return tree_element_active_material(C, scene, soops, te, set);
2171 return tree_element_active_world(C, scene, soops, te, set);
2173 return tree_element_active_lamp(C, scene, soops, te, set);
2175 return tree_element_active_texture(C, scene, soops, te, set);
2177 return tree_element_active_text(C, scene, soops, te, set);
2182 static int tree_element_active_pose(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2184 Object *ob= (Object *)tselem->id;
2185 Base *base= object_in_scene(ob, scene);
2189 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2191 if(ob->flag & OB_POSEMODE)
2192 ED_armature_exit_posemode(C, base);
2194 ED_armature_enter_posemode(C, base);
2197 if(ob->flag & OB_POSEMODE) return 1;
2202 static int tree_element_active_sequence(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2204 Sequence *seq= (Sequence*) te->directdata;
2207 // XXX select_single_seq(seq, 1);
2210 if(seq->flag & SELECT)
2216 static int tree_element_active_sequence_dup(bContext *C, Scene *scene, TreeElement *te, TreeStoreElem *tselem, int set)
2219 Editing *ed= seq_give_editing(scene, FALSE);
2221 seq= (Sequence*)te->directdata;
2223 if(seq->flag & SELECT)
2228 // XXX select_single_seq(seq, 1);
2229 p= ed->seqbasep->first;
2231 if((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
2236 // if(!strcmp(p->strip->stripdata->name, seq->strip->stripdata->name))
2237 // XXX select_single_seq(p, 0);
2243 static int tree_element_active_keymap_item(bContext *C, TreeElement *te, TreeStoreElem *tselem, int set)
2245 wmKeymapItem *kmi= te->directdata;
2248 if(kmi->inactive) return 0;
2252 kmi->inactive= !kmi->inactive;
2258 /* generic call for non-id data to make/check active in UI */
2259 /* Context can be NULL when set==0 */
2260 static int tree_element_type_active(bContext *C, Scene *scene, SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, int set)
2263 switch(tselem->type) {
2265 return tree_element_active_defgroup(C, scene, te, tselem, set);
2267 return tree_element_active_bone(C, scene, te, tselem, set);
2269 return tree_element_active_ebone(C, scene, te, tselem, set);
2271 return tree_element_active_modifier(C, te, tselem, set);
2273 if(set) tree_element_set_active_object(C, scene, soops, te, set);
2274 else if(tselem->id==(ID *)OBACT) return 1;
2276 case TSE_LINKED_PSYS:
2277 return tree_element_active_psys(C, scene, te, tselem, set);
2279 return tree_element_active_pose(C, scene, te, tselem, set);
2280 case TSE_POSE_CHANNEL:
2281 return tree_element_active_posechannel(C, scene, te, tselem, set);
2282 case TSE_CONSTRAINT:
2283 return tree_element_active_constraint(C, te, tselem, set);
2285 return tree_element_active_renderlayer(C, te, tselem, set);
2287 return tree_element_active_posegroup(C, scene, te, tselem, set);
2289 return tree_element_active_sequence(C, te, tselem, set);
2290 case TSE_SEQUENCE_DUP:
2291 return tree_element_active_sequence_dup(C, scene, te, tselem, set);
2292 case TSE_KEYMAP_ITEM:
2293 return tree_element_active_keymap_item(C, te, tselem, set);
2299 static int do_outliner_item_activate(bContext *C, Scene *scene, ARegion *ar, SpaceOops *soops, TreeElement *te, int extend, float *mval)
2302 if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2303 TreeStoreElem *tselem= TREESTORE(te);
2306 /* open close icon */
2307 if((te->flag & TE_ICONROW)==0) { // hidden icon, no open/close
2308 if( mval[0]>te->xs && mval[0]<te->xs+OL_X)
2313 /* all below close/open? */
2315 tselem->flag &= ~TSE_CLOSED;
2316 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2319 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2320 else tselem->flag |= TSE_CLOSED;
2326 /* name and first icon */
2327 else if(mval[0]>te->xs && mval[0]<te->xend) {
2329 /* always makes active object */
2330 if(tselem->type!=TSE_SEQUENCE && tselem->type!=TSE_SEQ_STRIP && tselem->type!=TSE_SEQUENCE_DUP)
2331 tree_element_set_active_object(C, scene, soops, te, 1 + (extend!=0 && tselem->type==0));
2333 if(tselem->type==0) { // the lib blocks
2335 if(te->idcode==ID_SCE) {
2336 if(scene!=(Scene *)tselem->id) {
2337 ED_screen_set_scene(C, (Scene *)tselem->id);
2340 else if(ELEM5(te->idcode, ID_ME, ID_CU, ID_MB, ID_LT, ID_AR)) {
2341 Object *obedit= CTX_data_edit_object(C);
2343 ED_object_exit_editmode(C, EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR);
2345 ED_object_enter_editmode(C, EM_WAITCURSOR);
2346 // XXX extern_set_butspace(F9KEY, 0);
2348 } else { // rest of types
2349 tree_element_active(C, scene, soops, te, 1);
2353 else tree_element_type_active(C, scene, soops, te, tselem, 1+(extend!=0));
2359 for(te= te->subtree.first; te; te= te->next) {
2360 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, mval)) return 1;
2365 /* event can enterkey, then it opens/closes */
2366 static int outliner_item_activate(bContext *C, wmOperator *op, wmEvent *event)
2368 Scene *scene= CTX_data_scene(C);
2369 ARegion *ar= CTX_wm_region(C);
2370 SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2373 int extend= RNA_boolean_get(op->ptr, "extend");
2375 UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2377 for(te= soops->tree.first; te; te= te->next) {
2378 if(do_outliner_item_activate(C, scene, ar, soops, te, extend, fmval)) break;
2382 ED_undo_push(C, "Outliner click event");
2385 short selecting= -1;
2388 /* get row number - 100 here is just a dummy value since we don't need the column */
2389 UI_view2d_listview_view_to_cell(&ar->v2d, 1000, OL_H, 0.0f, 0.0f,
2390 fmval[0], fmval[1], NULL, &row);
2392 /* select relevant row */
2393 outliner_select(soops, &soops->tree, &row, &selecting);
2395 soops->storeflag |= SO_TREESTORE_REDRAW;
2397 ED_undo_push(C, "Outliner selection event");
2400 ED_region_tag_redraw(ar);
2402 return OPERATOR_FINISHED;
2405 void OUTLINER_OT_item_activate(wmOperatorType *ot)
2407 ot->name= "Activate Item";
2408 ot->idname= "OUTLINER_OT_item_activate";
2410 ot->invoke= outliner_item_activate;
2412 ot->poll= ED_operator_outliner_active;
2414 RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection for activation.");
2419 static int do_outliner_item_openclose(bContext *C, SpaceOops *soops, TreeElement *te, int all, float *mval)
2422 if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2423 TreeStoreElem *tselem= TREESTORE(te);
2425 /* all below close/open? */
2427 tselem->flag &= ~TSE_CLOSED;
2428 outliner_set_flag(soops, &te->subtree, TSE_CLOSED, !outliner_has_one_flag(soops, &te->subtree, TSE_CLOSED, 1));
2431 if(tselem->flag & TSE_CLOSED) tselem->flag &= ~TSE_CLOSED;
2432 else tselem->flag |= TSE_CLOSED;
2438 for(te= te->subtree.first; te; te= te->next) {
2439 if(do_outliner_item_openclose(C, soops, te, all, mval))
2446 /* event can enterkey, then it opens/closes */
2447 static int outliner_item_openclose(bContext *C, wmOperator *op, wmEvent *event)
2449 ARegion *ar= CTX_wm_region(C);
2450 SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2453 int all= RNA_boolean_get(op->ptr, "all");
2455 UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2457 for(te= soops->tree.first; te; te= te->next) {
2458 if(do_outliner_item_openclose(C, soops, te, all, fmval))
2462 ED_region_tag_redraw(ar);
2464 return OPERATOR_FINISHED;
2467 void OUTLINER_OT_item_openclose(wmOperatorType *ot)
2469 ot->name= "Open/Close Item";
2470 ot->idname= "OUTLINER_OT_item_openclose";
2472 ot->invoke= outliner_item_openclose;
2474 ot->poll= ED_operator_outliner_active;
2476 RNA_def_boolean(ot->srna, "all", 1, "All", "Close or open all items.");
2481 /* ********************************************** */
2483 static int do_outliner_item_rename(bContext *C, ARegion *ar, SpaceOops *soops, TreeElement *te, float *mval)
2486 if(mval[1]>te->ys && mval[1]<te->ys+OL_H) {
2487 TreeStoreElem *tselem= TREESTORE(te);
2489 /* name and first icon */
2490 if(mval[0]>te->xs && mval[0]<te->xend) {
2492 if(ELEM10(tselem->type, TSE_ANIM_DATA, TSE_NLA, TSE_DEFGROUP_BASE, TSE_CONSTRAINT_BASE, TSE_MODIFIER_BASE, TSE_SCRIPT_BASE, TSE_POSE_BASE, TSE_POSEGRP_BASE, TSE_R_LAYER_BASE, TSE_R_PASS))
2493 error("Cannot edit builtin name");
2494 else if(ELEM3(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP))
2495 error("Cannot edit sequence name");
2496 else if(tselem->id->lib) {
2497 // XXX error_libdata();
2498 } else if(te->idcode == ID_LI && te->parent) {
2499 error("Cannot edit the path of an indirectly linked library");
2501 tselem->flag |= TSE_TEXTBUT;
2502 ED_region_tag_redraw(ar);
2508 for(te= te->subtree.first; te; te= te->next) {
2509 if(do_outliner_item_rename(C, ar, soops, te, mval)) return 1;
2514 static int outliner_item_rename(bContext *C, wmOperator *op, wmEvent *event)
2516 ARegion *ar= CTX_wm_region(C);
2517 SpaceOops *soops= (SpaceOops*)CTX_wm_space_data(C);
2521 UI_view2d_region_to_view(&ar->v2d, event->x - ar->winrct.xmin, event->y - ar->winrct.ymin, fmval, fmval+1);
2523 for(te= soops->tree.first; te; te= te->next) {
2524 if(do_outliner_item_rename(C, ar, soops, te, fmval)) break;
2527 return OPERATOR_FINISHED;
2531 void OUTLINER_OT_item_rename(wmOperatorType *ot)
2533 ot->name= "Rename Item";
2534 ot->idname= "OUTLINER_OT_item_rename";
2536 ot->invoke= outliner_item_rename;
2538 ot->poll= ED_operator_outliner_active;
2543 /* recursive helper for function below */
2544 static void outliner_set_coordinates_element(SpaceOops *soops, TreeElement *te, int startx, int *starty)
2546 TreeStoreElem *tselem= TREESTORE(te);
2548 /* store coord and continue, we need coordinates for elements outside view too */
2549 te->xs= (float)startx;
2550 te->ys= (float)(*starty);
2553 if((tselem->flag & TSE_CLOSED)==0) {
2555 for(ten= te->subtree.first; ten; ten= ten->next) {
2556 outliner_set_coordinates_element(soops, ten, startx+OL_X, starty);
2562 /* to retrieve coordinates with redrawing the entire tree */
2563 static void outliner_set_coordinates(ARegion *ar, SpaceOops *soops)
2566 int starty= (int)(ar->v2d.tot.ymax)-OL_H;
2569 for(te= soops->tree.first; te; te= te->next) {
2570 outliner_set_coordinates_element(soops, te, startx, &starty);
2574 static TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id)
2576 TreeElement *te, *tes;
2577 TreeStoreElem *tselem;
2579 for(te= lb->first; te; te= te->next) {
2580 tselem= TREESTORE(te);
2581 if(tselem->type==0) {
2582 if(tselem->id==id) return te;
2583 /* only deeper on scene or object */
2584 if( te->idcode==ID_OB || te->idcode==ID_SCE) {
2585 tes= outliner_find_id(soops, &te->subtree, id);
2593 static int outliner_show_active_exec(bContext *C, wmOperator *op)
2595 SpaceOops *so= (SpaceOops *)CTX_wm_space_data(C);
2596 Scene *scene= CTX_data_scene(C);
2597 ARegion *ar= CTX_wm_region(C);
2598 View2D *v2d= &ar->v2d;
2603 // TODO: make this get this info from context instead...
2605 return OPERATOR_CANCELLED;
2607 te= outliner_find_id(so, &so->tree, (ID *)OBACT);
2609 /* make te->ys center of view */
2610 ytop= (int)(te->ys + (v2d->mask.ymax - v2d->mask.ymin)/2);
2611 if (ytop>0) ytop= 0;
2613 v2d->cur.ymax= (float)ytop;
2614 v2d->cur.ymin= (float)(ytop-(v2d->mask.ymax - v2d->mask.ymin));
2616 /* make te->xs ==> te->xend center of view */
2617 xdelta = (int)(te->xs - v2d->cur.xmin);
2618 v2d->cur.xmin += xdelta;
2619 v2d->cur.xmax += xdelta;
2621 so->storeflag |= SO_TREESTORE_REDRAW;
2624 ED_region_tag_redraw(ar);
2626 return OPERATOR_FINISHED;
2629 void OUTLINER_OT_show_active(wmOperatorType *ot)
2632 ot->name= "Show Active";
2633 ot->idname= "OUTLINER_OT_show_active";
2634 ot->description= "Adjust the view so that the active Object is shown centered.";
2637 ot->exec= outliner_show_active_exec;
2638 ot->poll= ED_operator_outliner_active;
2640 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2643 /* find next element that has this name */
2644 static TreeElement *outliner_find_named(SpaceOops *soops, ListBase *lb, char *name, int flags, TreeElement *prev, int *prevFound)
2646 TreeElement *te, *tes;
2648 for (te= lb->first; te; te= te->next) {
2651 /* determine if match */
2653 found= BLI_strcasestr(te->name, name)!=NULL;
2654 else if(flags==OL_FIND_CASE)
2655 found= strstr(te->name, name)!=NULL;
2656 else if(flags==OL_FIND_COMPLETE)
2657 found= BLI_strcasecmp(te->name, name)==0;
2659 found= strcmp(te->name, name)==0;
2662 /* name is right, but is element the previous one? */
2664 if ((te != prev) && (*prevFound))
2674 tes= outliner_find_named(soops, &te->subtree, name, flags, prev, prevFound);
2678 /* nothing valid found */
2682 /* tse is not in the treestore, we use its contents to find a match */
2683 static TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse)
2685 TreeStore *ts= soops->treestore;
2686 TreeStoreElem *tselem;
2689 if(tse->id==NULL) return NULL;
2691 /* check if 'tse' is in treestore */
2693 for(a=0; a<ts->usedelem; a++, tselem++) {
2694 if((tse->type==0 && tselem->type==0) || (tselem->type==tse->type && tselem->nr==tse->nr)) {
2695 if(tselem->id==tse->id) {
2701 return outliner_find_tree_element(&soops->tree, a);
2707 /* Called to find an item based on name.
2709 void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops, int again, int flags)
2711 TreeElement *te= NULL;
2712 TreeElement *last_find;
2713 TreeStoreElem *tselem;
2714 int ytop, xdelta, prevFound=0;
2717 /* get last found tree-element based on stored search_tse */
2718 last_find= outliner_find_tse(soops, &soops->search_tse);
2720 /* determine which type of search to do */
2721 if (again && last_find) {
2722 /* no popup panel - previous + user wanted to search for next after previous */
2723 BLI_strncpy(name, soops->search_string, 33);
2724 flags= soops->search_flags;
2726 /* try to find matching element */
2727 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2729 /* no more matches after previous, start from beginning again */
2731 te= outliner_find_named(soops, &soops->tree, name, flags, last_find, &prevFound);
2735 /* pop up panel - no previous, or user didn't want search after previous */
2737 // XXX if (sbutton(name, 0, sizeof(name)-1, "Find: ") && name[0]) {
2738 // te= outliner_find_named(soops, &soops->tree, name, flags, NULL, &prevFound);
2740 // else return; /* XXX RETURN! XXX */
2743 /* do selection and reveal */
2745 tselem= TREESTORE(te);
2747 /* expand branches so that it will be visible, we need to get correct coordinates */
2748 if( outliner_open_back(soops, te))
2749 outliner_set_coordinates(ar, soops);
2751 /* deselect all visible, and select found element */
2752 outliner_set_flag(soops, &soops->tree, TSE_SELECTED, 0);
2753 tselem->flag |= TSE_SELECTED;
2755 /* make te->ys center of view */
2756 ytop= (int)(te->ys + (ar->v2d.mask.ymax-ar->v2d.mask.ymin)/2);
2758 ar->v2d.cur.ymax= (float)ytop;
2759 ar->v2d.cur.ymin= (float)(ytop-(ar->v2d.mask.ymax-ar->v2d.mask.ymin));
2761 /* make te->xs ==> te->xend center of view */
2762 xdelta = (int)(te->xs - ar->v2d.cur.xmin);
2763 ar->v2d.cur.xmin += xdelta;
2764 ar->v2d.cur.xmax += xdelta;
2766 /* store selection */
2767 soops->search_tse= *tselem;
2769 BLI_strncpy(soops->search_string, name, 33);
2770 soops->search_flags= flags;
2773 soops->storeflag |= SO_TREESTORE_REDRAW;
2777 /* no tree-element found */
2778 error("Not found: %s", name);
2782 /* helper function for tree_element_shwo_hierarchy() - recursively checks whether subtrees have any objects*/
2783 static int subtree_has_objects(SpaceOops *soops, ListBase *lb)
2786 TreeStoreElem *tselem;
2788 for(te= lb->first; te; te= te->next) {
2789 tselem= TREESTORE(te);
2790 if(tselem->type==0 && te->idcode==ID_OB) return 1;
2791 if( subtree_has_objects(soops, &te->subtree)) return 1;
2796 /* recursive helper function for Show Hierarchy operator */
2797 static void tree_element_show_hierarchy(Scene *scene, SpaceOops *soops, ListBase *lb)
2800 TreeStoreElem *tselem;
2802 /* open all object elems, close others */
2803 for(te= lb->first; te; te= te->next) {
2804 tselem= TREESTORE(te);
2806 if(tselem->type==0) {
2807 if(te->idcode==ID_SCE) {
2808 if(tselem->id!=(ID *)scene) tselem->flag |= TSE_CLOSED;
2809 else tselem->flag &= ~TSE_CLOSED;
2811 else if(te->idcode==ID_OB) {
2812 if(subtree_has_objects(soops, &te->subtree)) tselem->flag &= ~TSE_CLOSED;
2813 else tselem->flag |= TSE_CLOSED;
2816 else tselem->flag |= TSE_CLOSED;
2818 if(tselem->flag & TSE_CLOSED); else tree_element_show_hierarchy(scene, soops, &te->subtree);
2822 /* show entire object level hierarchy */
2823 static int outliner_show_hierarchy_exec(bContext *C, wmOperator *op)
2825 SpaceOops *soops= (SpaceOops *)CTX_wm_space_data(C);
2826 ARegion *ar= CTX_wm_region(C);
2827 Scene *scene= CTX_data_scene(C);
2829 /* recursively open/close levels */
2830 tree_element_show_hierarchy(scene, soops, &soops->tree);
2832 ED_region_tag_redraw(ar);
2834 return OPERATOR_FINISHED;
2837 void OUTLINER_OT_show_hierarchy(wmOperatorType *ot)
2840 ot->name= "Show Hierarchy";
2841 ot->idname= "OUTLINER_OT_show_hierarchy";
2842 ot->description= "Open all object entries and close all others.";
2845 ot->exec= outliner_show_hierarchy_exec;
2846 ot->poll= ED_operator_outliner_active; // TODO: shouldn't be allowed in RNA views...
2848 ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
2851 void outliner_select(SpaceOops *soops, ListBase *lb, int *index, short *selecting)
2854 TreeStoreElem *tselem;
2856 for (te= lb->first; te && *index >= 0; te=te->next, (*index)--) {
2857 tselem= TREESTORE(te);
2859 /* if we've encountered the right item, set its 'Outliner' selection status */
2861 /* this should be the last one, so no need to do anything with index */
2862 if ((te->flag & TE_ICONROW)==0) {
2863 /* -1 value means toggle testing for now... */
2864 if (*selecting == -1) {
2865 if (tselem->flag & TSE_SELECTED)
2873 tselem->flag |= TSE_SELECTED;
2875 tselem->flag &= ~TSE_SELECTED;
2878 else if ((tselem->flag & TSE_CLOSED)==0) {
2879 /* Only try selecting sub-elements if we haven't hit the right element yet
2882 * Index must be reduced before supplying it to the sub-tree to try to do
2883 * selection, however, we need to increment it again for the next loop to
2884 * function correctly
2887 outliner_select(soops, &te->subtree, index, selecting);