3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
29 #if defined(WIN32) && !defined(FREE_WINDOWS)
30 #pragma warning (disable : 4786)
36 #include "KX_Camera.h"
37 #include "RAS_IRasterizer.h"
38 #include "RAS_IRenderTools.h"
40 #include "KX_PyMath.h"
42 #include "DNA_object_types.h"
43 #include "DNA_scene_types.h"
44 #include "GPU_material.h"
46 KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
47 class RAS_IRenderTools* rendertools,
48 const RAS_LightObject& lightobj,
50 : KX_GameObject(sgReplicationInfo,callbacks),
51 m_rendertools(rendertools)
53 m_lightobj = lightobj;
54 m_lightobj.m_scene = sgReplicationInfo;
55 m_lightobj.m_light = this;
56 m_rendertools->AddLight(&m_lightobj);
58 m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
62 KX_LightObject::~KX_LightObject()
66 if((lamp = GetGPULamp())) {
67 float obmat[4][4] = {{0}};
68 GPU_lamp_update(lamp, 0, 0, obmat);
71 m_rendertools->RemoveLight(&m_lightobj);
75 CValue* KX_LightObject::GetReplica()
78 KX_LightObject* replica = new KX_LightObject(*this);
80 replica->ProcessReplica();
82 replica->m_lightobj.m_light = replica;
83 m_rendertools->AddLight(&replica->m_lightobj);
88 bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
90 KX_Scene* lightscene = (KX_Scene*)m_lightobj.m_scene;
94 if(kxscene && kxscene->GetBlenderScene())
95 scenelayer = kxscene->GetBlenderScene()->lay;
97 /* only use lights in the same layer as the object */
98 if(!(m_lightobj.m_layer & oblayer))
100 /* only use lights in the same scene, and in a visible layer */
101 if(kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
104 // lights don't get their openGL matrix updated, do it now
105 if(GetSGNode()->IsDirty())
108 MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr();
110 vec[0] = worldmatrix(0,3);
111 vec[1] = worldmatrix(1,3);
112 vec[2] = worldmatrix(2,3);
115 if(m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
117 vec[0] = worldmatrix(0,2);
118 vec[1] = worldmatrix(1,2);
119 vec[2] = worldmatrix(2,2);
120 //vec[0]= base->object->obmat[2][0];
121 //vec[1]= base->object->obmat[2][1];
122 //vec[2]= base->object->obmat[2][2];
124 glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
128 glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
129 glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0);
130 glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
131 // without this next line it looks backward compatible.
132 //attennuation still is acceptable
133 glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
135 if(m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
136 vec[0] = -worldmatrix(0,2);
137 vec[1] = -worldmatrix(1,2);
138 vec[2] = -worldmatrix(2,2);
139 //vec[0]= -base->object->obmat[2][0];
140 //vec[1]= -base->object->obmat[2][1];
141 //vec[2]= -base->object->obmat[2][2];
142 glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec);
143 glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, m_lightobj.m_spotsize/2.0);
144 glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0*m_lightobj.m_spotblend);
147 glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, 180.0);
150 if (m_lightobj.m_nodiffuse) {
151 vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
154 vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
155 vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
156 vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
160 glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
161 if(m_lightobj.m_nospecular)
163 vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
165 else if (m_lightobj.m_nodiffuse) {
166 vec[0]= m_lightobj.m_energy*m_lightobj.m_red;
167 vec[1]= m_lightobj.m_energy*m_lightobj.m_green;
168 vec[2]= m_lightobj.m_energy*m_lightobj.m_blue;
172 glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec);
173 glEnable((GLenum)(GL_LIGHT0+slot));
178 GPULamp *KX_LightObject::GetGPULamp()
181 return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
186 void KX_LightObject::Update()
190 if((lamp = GetGPULamp()) != NULL && GetSGNode()) {
192 // lights don't get their openGL matrix updated, do it now
193 if (GetSGNode()->IsDirty())
195 double *dobmat = GetOpenGLMatrixPtr()->getPointer();
197 for(int i=0; i<4; i++)
198 for(int j=0; j<4; j++, dobmat++)
199 obmat[i][j] = (float)*dobmat;
201 GPU_lamp_update(lamp, m_lightobj.m_layer, 0, obmat);
202 GPU_lamp_update_colors(lamp, m_lightobj.m_red, m_lightobj.m_green,
203 m_lightobj.m_blue, m_lightobj.m_energy);
207 bool KX_LightObject::HasShadowBuffer()
211 if((lamp = GetGPULamp()))
212 return GPU_lamp_has_shadow_buffer(lamp);
217 int KX_LightObject::GetShadowLayer()
221 if((lamp = GetGPULamp()))
222 return GPU_lamp_shadow_layer(lamp);
227 void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_Transform& camtrans)
230 float viewmat[4][4], winmat[4][4];
233 /* bind framebuffer */
235 GPU_lamp_shadow_buffer_bind(lamp, viewmat, &winsize, winmat);
237 /* setup camera transformation */
238 MT_Matrix4x4 modelviewmat((float*)viewmat);
239 MT_Matrix4x4 projectionmat((float*)winmat);
241 MT_Transform trans = MT_Transform((float*)viewmat);
242 camtrans.invert(trans);
244 cam->SetModelviewMatrix(modelviewmat);
245 cam->SetProjectionMatrix(projectionmat);
247 cam->NodeSetLocalPosition(camtrans.getOrigin());
248 cam->NodeSetLocalOrientation(camtrans.getBasis());
249 cam->NodeUpdateGS(0);
251 /* setup rasterizer transformations */
252 ras->SetProjectionMatrix(projectionmat);
253 ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
256 void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras)
258 GPULamp *lamp = GetGPULamp();
259 GPU_lamp_shadow_buffer_unbind(lamp);
262 #ifndef DISABLE_PYTHON
263 /* ------------------------------------------------------------------------- */
264 /* Python Integration Hooks */
265 /* ------------------------------------------------------------------------- */
267 PyTypeObject KX_LightObject::Type = {
268 PyVarObject_HEAD_INIT(NULL, 0)
270 sizeof(PyObjectPlus_Proxy),
279 &KX_GameObject::Sequence,
280 &KX_GameObject::Mapping,
285 Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
290 &KX_GameObject::Type,
295 PyMethodDef KX_LightObject::Methods[] = {
296 {NULL,NULL} //Sentinel
299 PyAttributeDef KX_LightObject::Attributes[] = {
300 KX_PYATTRIBUTE_INT_RW("layer", 1, 20, true, KX_LightObject, m_lightobj.m_layer),
301 KX_PYATTRIBUTE_FLOAT_RW("energy", 0, 10, KX_LightObject, m_lightobj.m_energy),
302 KX_PYATTRIBUTE_FLOAT_RW("distance", 0.01, 5000, KX_LightObject, m_lightobj.m_distance),
303 KX_PYATTRIBUTE_RW_FUNCTION("color", KX_LightObject, pyattr_get_color, pyattr_set_color),
304 KX_PYATTRIBUTE_RW_FUNCTION("colour", KX_LightObject, pyattr_get_color, pyattr_set_color),
305 KX_PYATTRIBUTE_FLOAT_RW("lin_attenuation", 0, 1, KX_LightObject, m_lightobj.m_att1),
306 KX_PYATTRIBUTE_FLOAT_RW("quad_attenuation", 0, 1, KX_LightObject, m_lightobj.m_att2),
307 KX_PYATTRIBUTE_FLOAT_RW("spotsize", 1, 180, KX_LightObject, m_lightobj.m_spotsize),
308 KX_PYATTRIBUTE_FLOAT_RW("spotblend", 0, 1, KX_LightObject, m_lightobj.m_spotblend),
309 KX_PYATTRIBUTE_RO_FUNCTION("SPOT", KX_LightObject, pyattr_get_typeconst),
310 KX_PYATTRIBUTE_RO_FUNCTION("SUN", KX_LightObject, pyattr_get_typeconst),
311 KX_PYATTRIBUTE_RO_FUNCTION("NORMAL", KX_LightObject, pyattr_get_typeconst),
312 KX_PYATTRIBUTE_RW_FUNCTION("type", KX_LightObject, pyattr_get_type, pyattr_set_type),
316 PyObject* KX_LightObject::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
318 KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
319 return Py_BuildValue("[fff]", self->m_lightobj.m_red, self->m_lightobj.m_green, self->m_lightobj.m_blue);
322 int KX_LightObject::pyattr_set_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
324 KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
327 if (PyVecTo(value, color))
329 self->m_lightobj.m_red = color[0];
330 self->m_lightobj.m_green = color[1];
331 self->m_lightobj.m_blue = color[2];
332 return PY_SET_ATTR_SUCCESS;
334 return PY_SET_ATTR_FAIL;
337 PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
341 const char* type = attrdef->m_name;
343 if(!strcmp(type, "SPOT")) {
344 retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT);
345 } else if (!strcmp(type, "SUN")) {
346 retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN);
347 } else if (!strcmp(type, "NORMAL")) {
348 retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_NORMAL);
351 /* should never happen */
352 PyErr_SetString(PyExc_TypeError, "light.type: internal error, invalid light type");
359 PyObject* KX_LightObject::pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef)
361 KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
362 return PyLong_FromSsize_t(self->m_lightobj.m_type);
365 int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value)
367 KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
368 int val = PyLong_AsSsize_t(value);
369 if((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
370 PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
371 return PY_SET_ATTR_FAIL;
376 self->m_lightobj.m_type = self->m_lightobj.LIGHT_SPOT;
379 self->m_lightobj.m_type = self->m_lightobj.LIGHT_SUN;
382 self->m_lightobj.m_type = self->m_lightobj.LIGHT_NORMAL;
386 return PY_SET_ATTR_SUCCESS;
388 #endif // DISABLE_PYTHON