4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version. The Blender
10 * Foundation also sells licenses for use in proprietary software under
11 * the Blender License. See http://www.blender.org/BL/ for information
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software Foundation,
21 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 * The Original Code is Copyright (C) 2004 Blender Foundation.
24 * All rights reserved.
26 * Contributor(s): Blender Foundation (2008).
28 * ***** END GPL LICENSE BLOCK *****
31 #ifndef BKE_SEQUENCER_H
32 #define BKE_SEQUENCER_H
34 /** \file BKE_sequencer.h
50 #define BUILD_SEQAR_COUNT_NOTHING 0
51 #define BUILD_SEQAR_COUNT_CURRENT 1
52 #define BUILD_SEQAR_COUNT_CHILDREN 2
54 #define EARLY_NO_INPUT -1
55 #define EARLY_DO_EFFECT 0
56 #define EARLY_USE_INPUT_1 1
57 #define EARLY_USE_INPUT_2 2
59 /* sequence iterator */
61 typedef struct SeqIterator {
62 struct Sequence **array;
69 void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
70 void seq_next(SeqIterator *iter);
71 void seq_end(SeqIterator *iter);
72 void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
74 #define SEQP_BEGIN(ed, _seq) \
77 for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
80 #define SEQ_BEGIN(ed, _seq) \
83 for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
91 typedef struct SeqRenderData {
96 int preview_render_size;
97 int motion_blur_samples;
98 float motion_blur_shutter;
101 SeqRenderData seq_new_render_data(
102 struct Main * bmain, struct Scene * scene,
103 int rectx, int recty, int preview_render_size);
105 int seq_cmp_render_data(const SeqRenderData * a, const SeqRenderData * b);
106 unsigned int seq_hash_render_data(const SeqRenderData * a);
109 enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
110 DO_IRIS_WIPE,DO_CLOCK_WIPE};
113 struct SeqEffectHandle {
114 /* constructors & destructor */
115 /* init & init_plugin are _only_ called on first creation */
116 void (*init)(struct Sequence *seq);
117 void (*init_plugin)(struct Sequence *seq, const char *fname);
119 /* number of input strips needed
120 (called directly after construction) */
121 int (*num_inputs)(void);
123 /* load is called first time after readblenfile in
124 get_sequence_effect automatically */
125 void (*load)(struct Sequence *seq);
128 void (*copy)(struct Sequence *dst, struct Sequence *src);
131 void (*free)(struct Sequence *seq);
133 /* returns: -1: no input needed,
137 int (*early_out)(struct Sequence *seq, float facf0, float facf1);
139 /* stores the y-range of the effect IPO */
140 void (*store_icu_yrange)(struct Sequence * seq,
141 short adrcode, float *ymin, float *ymax);
143 /* stores the default facf0 and facf1 if no IPO is present */
144 void (*get_default_fac)(struct Sequence *seq, float cfra,
145 float * facf0, float * facf1);
147 /* execute the effect
148 sequence effects are only required to either support
149 float-rects or byte-rects
150 (mixed cases are handled one layer up...) */
152 struct ImBuf* (*execute)(
153 SeqRenderData context,
154 struct Sequence *seq, float cfra,
155 float facf0, float facf1,
156 struct ImBuf *ibuf1, struct ImBuf *ibuf2,
157 struct ImBuf *ibuf3);
160 /* ********************* prototypes *************** */
162 /* **********************************************************************
165 * sequencer render functions
166 ********************************************************************** */
168 struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
169 struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int chanshown);
170 struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct Sequence *seq);
171 struct ImBuf *give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
172 void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
174 /* apply functions recursively */
175 int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
176 int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
178 /* maintainance functions, mostly for RNA */
180 void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
181 void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq);
182 void seq_free_strip(struct Strip *strip);
183 void seq_free_editing(struct Scene *scene);
184 void seq_free_clipboard(void);
185 struct Editing *seq_give_editing(struct Scene *scene, int alloc);
186 const char *give_seqname(struct Sequence *seq);
187 void calc_sequence(struct Scene *scene, struct Sequence *seq);
188 void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
189 void new_tstripdata(struct Sequence *seq);
190 void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq, int lock_range);
191 void sort_seq(struct Scene *scene);
192 void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
193 int (*test_func)(struct Sequence * seq));
194 int evaluate_seq_frame(struct Scene *scene, int cfra);
195 struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
198 void printf_strip(struct Sequence *seq); // debugging function (unused)
199 void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
201 int input_have_to_preprocess(
202 SeqRenderData context, struct Sequence * seq, float cfra);
204 void seq_proxy_rebuild(struct Main * bmain,
205 struct Scene *scene, struct Sequence * seq,
206 short *stop, short *do_update, float *progress);
209 /* **********************************************************************
212 Sequencer memory cache management functions
213 ********************************************************************** */
217 SEQ_STRIPELEM_IBUF_COMP,
218 SEQ_STRIPELEM_IBUF_STARTSTILL,
219 SEQ_STRIPELEM_IBUF_ENDSTILL
220 } seq_stripelem_ibuf_t;
222 void seq_stripelem_cache_init(void);
223 void seq_stripelem_cache_destruct(void);
225 void seq_stripelem_cache_cleanup(void);
227 /* returned ImBuf is properly refed and has to be freed */
228 struct ImBuf * seq_stripelem_cache_get(
229 SeqRenderData context, struct Sequence * seq,
230 float cfra, seq_stripelem_ibuf_t type);
232 /* passed ImBuf is properly refed, so ownership is *not*
233 transfered to the cache.
234 you can pass the same ImBuf multiple times to the cache without problems.
237 void seq_stripelem_cache_put(
238 SeqRenderData context, struct Sequence * seq,
239 float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
241 /* **********************************************************************
244 Sequencer effect strip managment functions
245 **********************************************************************
249 struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
250 void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
253 struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
254 int get_sequence_effect_num_inputs(int seq_type);
257 /* **********************************************************************
258 Sequencer editing functions
259 **********************************************************************
262 /* for transform but also could use elsewhere */
263 int seq_tx_get_start(struct Sequence *seq);
264 int seq_tx_get_end(struct Sequence *seq);
265 int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
266 int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
267 void seq_tx_set_final_left(struct Sequence *seq, int val);
268 void seq_tx_set_final_right(struct Sequence *seq, int val);
269 void seq_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
270 int seq_tx_test(struct Sequence * seq);
271 int seq_single_check(struct Sequence *seq);
272 void seq_single_fix(struct Sequence *seq);
273 int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
274 void seq_translate(struct Scene *scene, struct Sequence *seq, int delta);
275 void seq_sound_init(struct Scene *scene, struct Sequence *seq);
276 struct Sequence *seq_foreground_frame_get(struct Scene *scene, int frame);
277 struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq);
278 struct Sequence *seq_metastrip(
279 ListBase * seqbase /* = ed->seqbase */,
280 struct Sequence * meta /* = NULL */, struct Sequence *seq);
282 void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
283 void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to);
284 int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene);
285 int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
286 int seqbase_isolated_sel_check(struct ListBase *seqbase);
287 void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
288 struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
289 int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
291 void seq_update_sound_bounds_all(struct Scene *scene);
292 void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
293 void seq_update_muting(struct Editing *ed);
294 void seq_update_sound(struct Scene *scene, struct bSound *sound);
295 void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
296 void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
297 void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
299 void clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
301 struct Sequence *get_seq_by_name(struct ListBase *seqbase, const char *name, int recursive);
303 struct Sequence *seq_active_get(struct Scene *scene);
304 void seq_active_set(struct Scene *scene, struct Sequence *seq);
305 int seq_active_pair_get(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
307 /* api for adding new sequence strips */
308 typedef struct SeqLoadInfo {
312 int flag; /* use sound, replace sel */
316 int len; /* only for image strips */
321 /* SeqLoadInfo.flag */
322 #define SEQ_LOAD_REPLACE_SEL (1<<0)
323 #define SEQ_LOAD_FRAME_ADVANCE (1<<1)
324 #define SEQ_LOAD_MOVIE_SOUND (1<<2)
325 #define SEQ_LOAD_SOUND_CACHE (1<<3)
328 /* seq_dupli' flags */
329 #define SEQ_DUPE_UNIQUE_NAME (1<<0)
330 #define SEQ_DUPE_CONTEXT (1<<1)
331 #define SEQ_DUPE_ANIM (1<<2)
332 #define SEQ_DUPE_ALL (1<<3) /* otherwise only selected are copied */
334 /* use as an api function */
335 typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
337 struct Sequence *alloc_sequence(ListBase *lb, int cfra, int machine);
339 void seq_load_apply(struct Scene *scene, struct Sequence *seq, struct SeqLoadInfo *seq_load);
341 struct Sequence *sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
342 struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
343 struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
345 /* view3d draw callback, run when not in background view */
346 typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, char[256]);
347 extern SequencerDrawView sequencer_view3d_cb;
350 extern ListBase seqbase_clipboard;
351 extern int seqbase_clipboard_frame;
353 #endif // BKE_SEQUENCER_H