Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world...
[blender-staging.git] / extern / libredcode / debayer.h
1 #ifndef __redcode_debayer_h_included__
2 #define __redcode_debayer_h_included__ 1
3
4 void redcode_ycbcr2rgb_fullscale(
5         int ** planes, int width, int height, float * out);
6 void redcode_ycbcr2rgb_halfscale(
7         int ** planes, int width, int height, float * out);
8 void redcode_ycbcr2rgb_quarterscale(
9         int ** planes, int width, int height, float * out);
10
11 #endif