2 * ***** BEGIN GPL LICENSE BLOCK *****
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
18 * The Original Code is Copyright (C) 2005 Blender Foundation.
19 * All rights reserved.
21 * The Original Code is: all of this file.
23 * Contributor(s): none yet.
25 * ***** END GPL LICENSE BLOCK *****
28 /** \file blender/nodes/shader/nodes/node_shader_geom.c
33 #include "node_shader_util.h"
35 #include "DNA_customdata_types.h"
37 /* **************** GEOMETRY ******************** */
39 /* output socket type definition */
40 static bNodeSocketTemplate sh_node_geom_out[]= {
41 { SOCK_VECTOR, 0, "Global"},
42 { SOCK_VECTOR, 0, "Local"},
43 { SOCK_VECTOR, 0, "View"},
44 { SOCK_VECTOR, 0, "Orco"},
45 { SOCK_VECTOR, 0, "UV"},
46 { SOCK_VECTOR, 0, "Normal"},
47 { SOCK_RGBA, 0, "Vertex Color"},
48 { SOCK_FLOAT, 0, "Front/Back"},
52 /* node execute callback */
53 static void node_shader_exec_geom(void *data, bNode *node, bNodeStack **UNUSED(in), bNodeStack **out)
56 ShadeInput *shi= ((ShaderCallData *)data)->shi;
57 NodeGeometry *ngeo= (NodeGeometry*)node->storage;
58 ShadeInputUV *suv= &shi->uv[shi->actuv];
59 static float defaultvcol[4] = {1.0f, 1.0f, 1.0f, 1.0f};
63 /* find uv layer by name */
64 for(i = 0; i < shi->totuv; i++) {
65 if(strcmp(shi->uv[i].name, ngeo->uvname)==0) {
72 /* out: global, local, view, orco, uv, normal, vertex color */
73 copy_v3_v3(out[GEOM_OUT_GLOB]->vec, shi->gl);
74 copy_v3_v3(out[GEOM_OUT_LOCAL]->vec, shi->co);
75 copy_v3_v3(out[GEOM_OUT_VIEW]->vec, shi->view);
76 copy_v3_v3(out[GEOM_OUT_ORCO]->vec, shi->lo);
77 copy_v3_v3(out[GEOM_OUT_UV]->vec, suv->uv);
78 copy_v3_v3(out[GEOM_OUT_NORMAL]->vec, shi->vno);
81 /* find vertex color layer by name */
82 ShadeInputCol *scol= &shi->col[0];
84 if(ngeo->colname[0]) {
85 for(i = 0; i < shi->totcol; i++) {
86 if(strcmp(shi->col[i].name, ngeo->colname)==0) {
93 VECCOPY(out[GEOM_OUT_VCOL]->vec, scol->col);
94 out[GEOM_OUT_VCOL]->vec[3]= 1.0f;
97 memcpy(out[GEOM_OUT_VCOL]->vec, defaultvcol, sizeof(defaultvcol));
100 out[GEOM_OUT_GLOB]->data= shi->dxgl;
101 out[GEOM_OUT_GLOB]->datatype= NS_OSA_VECTORS;
102 out[GEOM_OUT_LOCAL]->data= shi->dxco;
103 out[GEOM_OUT_LOCAL]->datatype= NS_OSA_VECTORS;
104 out[GEOM_OUT_VIEW]->data= &shi->dxview;
105 out[GEOM_OUT_VIEW]->datatype= NS_OSA_VALUES;
106 out[GEOM_OUT_ORCO]->data= shi->dxlo;
107 out[GEOM_OUT_ORCO]->datatype= NS_OSA_VECTORS;
108 out[GEOM_OUT_UV]->data= suv->dxuv;
109 out[GEOM_OUT_UV]->datatype= NS_OSA_VECTORS;
110 out[GEOM_OUT_NORMAL]->data= shi->dxno;
111 out[GEOM_OUT_NORMAL]->datatype= NS_OSA_VECTORS;
114 /* front/back, normal flipping was stored */
115 out[GEOM_OUT_FRONTBACK]->vec[0]= (shi->flippednor)? 0.0f: 1.0f;
119 static void node_shader_init_geometry(bNodeTree *UNUSED(ntree), bNode* node, bNodeTemplate *UNUSED(ntemp))
121 node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
124 static int gpu_shader_geom(GPUMaterial *mat, bNode *node, GPUNodeStack *in, GPUNodeStack *out)
126 NodeGeometry *ngeo= (NodeGeometry*)node->storage;
127 GPUNodeLink *orco = GPU_attribute(CD_ORCO, "");
128 GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, ngeo->uvname);
129 GPUNodeLink *mcol = GPU_attribute(CD_MCOL, ngeo->colname);
131 return GPU_stack_link(mat, "geom", in, out,
132 GPU_builtin(GPU_VIEW_POSITION), GPU_builtin(GPU_VIEW_NORMAL),
133 GPU_builtin(GPU_INVERSE_VIEW_MATRIX), orco, mtface, mcol);
136 /* node type definition */
137 void register_node_type_sh_geom(ListBase *lb)
139 static bNodeType ntype;
141 node_type_base(&ntype, SH_NODE_GEOM, "Geometry", NODE_CLASS_INPUT, NODE_OPTIONS);
142 node_type_compatibility(&ntype, NODE_OLD_SHADING);
143 node_type_socket_templates(&ntype, NULL, sh_node_geom_out);
144 node_type_size(&ntype, 120, 80, 160);
145 node_type_init(&ntype, node_shader_init_geometry);
146 node_type_storage(&ntype, "NodeGeometry", node_free_standard_storage, node_copy_standard_storage);
147 node_type_exec(&ntype, node_shader_exec_geom);
148 node_type_gpu(&ntype, gpu_shader_geom);
150 nodeRegisterType(lb, &ntype);