6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
44 #include "MEM_guardedalloc.h"
46 #include "DNA_armature_types.h"
47 #include "DNA_color_types.h"
48 #include "DNA_constraint_types.h"
49 #include "DNA_curve_types.h"
50 #include "DNA_group_types.h"
51 #include "DNA_lamp_types.h"
52 #include "DNA_material_types.h"
53 #include "DNA_meta_types.h"
54 #include "DNA_object_types.h"
55 #include "DNA_scene_types.h"
56 #include "DNA_scriptlink_types.h"
57 #include "DNA_texture_types.h"
58 #include "DNA_userdef_types.h"
60 #include "BKE_action.h"
62 #include "BKE_armature.h"
63 #include "BKE_bad_level_calls.h"
64 #include "BKE_colortools.h"
65 #include "BKE_constraint.h"
66 #include "BKE_depsgraph.h"
67 #include "BKE_global.h"
68 #include "BKE_group.h"
70 #include "BKE_idprop.h"
71 #include "BKE_image.h"
73 #include "BKE_library.h"
76 #include "BKE_object.h"
77 #include "BKE_scene.h"
78 #include "BKE_sculpt.h"
79 #include "BKE_world.h"
80 #include "BKE_utildefines.h"
82 #include "BIF_previewrender.h"
83 #include "BIF_editseq.h"
85 #ifndef DISABLE_PYTHON
86 #include "BPY_extern.h"
89 #include "BLI_arithb.h"
90 #include "BLI_blenlib.h"
99 void free_avicodecdata(AviCodecData *acd)
103 MEM_freeN(acd->lpFormat);
104 acd->lpFormat = NULL;
108 MEM_freeN(acd->lpParms);
115 void free_qtcodecdata(QuicktimeCodecData *qcd)
119 MEM_freeN(qcd->cdParms);
126 /* copy_scene moved to src/header_info.c... should be back */
128 /* do not free scene itself */
129 void free_scene(Scene *sce)
133 base= sce->base.first;
135 base->object->id.us--;
138 /* do not free objects! */
140 BLI_freelistN(&sce->base);
141 free_editing(sce->ed);
142 if(sce->radio) MEM_freeN(sce->radio);
145 #ifndef DISABLE_PYTHON
146 BPY_free_scriptlink(&sce->scriptlink);
149 if (sce->r.avicodecdata) {
150 free_avicodecdata(sce->r.avicodecdata);
151 MEM_freeN(sce->r.avicodecdata);
152 sce->r.avicodecdata = NULL;
154 if (sce->r.qtcodecdata) {
155 free_qtcodecdata(sce->r.qtcodecdata);
156 MEM_freeN(sce->r.qtcodecdata);
157 sce->r.qtcodecdata = NULL;
159 if (sce->r.ffcodecdata.properties) {
160 IDP_FreeProperty(sce->r.ffcodecdata.properties);
161 MEM_freeN(sce->r.ffcodecdata.properties);
162 sce->r.ffcodecdata.properties = NULL;
165 BLI_freelistN(&sce->markers);
166 BLI_freelistN(&sce->transform_spaces);
167 BLI_freelistN(&sce->r.layers);
169 if(sce->toolsettings){
170 MEM_freeN(sce->toolsettings);
171 sce->toolsettings = NULL;
175 free_forest(sce->theDag);
176 MEM_freeN(sce->theDag);
180 ntreeFreeTree(sce->nodetree);
181 MEM_freeN(sce->nodetree);
184 sculptdata_free(sce);
187 Scene *add_scene(char *name)
190 ParticleEditSettings *pset;
193 sce= alloc_libblock(&G.main->scene, ID_SCE, name);
195 sce->selectmode= SCE_SELECT_VERTEX;
196 sce->editbutsize= 0.1;
197 sce->autokey_mode= U.autokey_mode;
199 sce->r.mode= R_GAMMA;
212 sce->r.framapto= 100;
214 sce->r.framelen= 1.0;
216 sce->r.frs_sec_base= 1;
219 sce->r.bake_mode= 1; /* prevent to include render stuff here */
220 sce->r.bake_filter= 2;
222 sce->r.bake_flag= R_BAKE_CLEAR;
223 sce->r.bake_normal_space= R_BAKE_SPACE_TANGENT;
232 sce->r.stereomode = 1; // no stereo
234 sce->r.simplify_subsurf= 6;
235 sce->r.simplify_particles= 1.0f;
236 sce->r.simplify_shadowsamples= 16;
237 sce->r.simplify_aosss= 1.0f;
239 sce->r.cineonblack= 95;
240 sce->r.cineonwhite= 685;
241 sce->r.cineongamma= 1.7f;
243 sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
244 sce->toolsettings->cornertype=1;
245 sce->toolsettings->degr = 90;
246 sce->toolsettings->step = 9;
247 sce->toolsettings->turn = 1;
248 sce->toolsettings->extr_offs = 1;
249 sce->toolsettings->doublimit = 0.001;
250 sce->toolsettings->segments = 32;
251 sce->toolsettings->rings = 32;
252 sce->toolsettings->vertices = 32;
253 sce->toolsettings->editbutflag = 1;
254 sce->toolsettings->uvcalc_radius = 1.0f;
255 sce->toolsettings->uvcalc_cubesize = 1.0f;
256 sce->toolsettings->uvcalc_mapdir = 1;
257 sce->toolsettings->uvcalc_mapalign = 1;
258 sce->toolsettings->unwrapper = 1;
259 sce->toolsettings->select_thresh= 0.01f;
260 sce->toolsettings->jointrilimit = 0.8f;
262 pset= &sce->toolsettings->particle;
263 pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
264 pset->emitterdist= 0.25f;
267 pset->brushtype= PE_BRUSH_NONE;
268 for(a=0; a<PE_TOT_BRUSH; a++) {
269 pset->brush[a].strength= 50;
270 pset->brush[a].size= 50;
271 pset->brush[a].step= 10;
273 pset->brush[PE_BRUSH_CUT].strength= 100;
276 sce->audio.mixrate = 44100;
278 strcpy(sce->r.backbuf, "//backbuf");
279 strcpy(sce->r.pic, U.renderdir);
281 BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
284 sculptdata_init(sce);
286 /* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
287 scene_add_render_layer(sce);
292 Base *object_in_scene(Object *ob, Scene *sce)
296 base= sce->base.first;
298 if(base->object == ob) return base;
304 void set_scene_bg(Scene *sce)
312 // Note: this here is defined in editseq.c (BIF_editseq.h), NOT in blenkernel!
317 /* check for cyclic sets, for reading old files but also for definite security (py?) */
318 scene_check_setscene(G.scene);
320 /* deselect objects (for dataselect) */
321 for(ob= G.main->object.first; ob; ob= ob->id.next)
322 ob->flag &= ~(SELECT|OB_FROMGROUP);
324 /* group flags again */
325 for(group= G.main->group.first; group; group= group->id.next) {
326 go= group->gobject.first;
328 if(go->ob) go->ob->flag |= OB_FROMGROUP;
336 /* ensure dags are built for sets */
337 for(sce= sce->set; sce; sce= sce->set)
338 if(sce->theDag==NULL)
341 /* copy layers and flags from bases to objects */
342 for(base= G.scene->base.first; base; base= base->next) {
347 base->flag &= ~(OB_FROMGROUP);
348 flag= ob->flag & (OB_FROMGROUP);
351 /* not too nice... for recovering objects with lost data */
352 if(ob->pose==NULL) base->flag &= ~OB_POSEMODE;
353 ob->flag= base->flag;
355 ob->ctime= -1234567.0; /* force ipo to be calculated later */
357 /* no full animation update, this to enable render code to work (render code calls own animation updates) */
359 /* do we need FRAMECHANGED in set_scene? */
360 // if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED, 0);
363 /* called from creator.c */
364 void set_scene_name(char *name)
368 for (sce= G.main->scene.first; sce; sce= sce->id.next) {
369 if (BLI_streq(name, sce->id.name+2)) {
375 error("Can't find scene: %s", name);
379 * doesnt return the original duplicated object, only dupli's
381 int next_object(int val, Base **base, Object **ob)
383 static ListBase *duplilist= NULL;
384 static DupliObject *dupob;
395 /* run_again is set when a duplilist has been ended */
401 *base= G.scene->base.first;
403 *ob= (*base)->object;
407 /* exception: empty scene */
408 if(G.scene->set && G.scene->set->base.first) {
409 *base= G.scene->set->base.first;
410 *ob= (*base)->object;
416 if(*base && fase!=F_DUPLI) {
417 *base= (*base)->next;
418 if(*base) *ob= (*base)->object;
421 /* scene is finished, now do the set */
422 if(G.scene->set && G.scene->set->base.first) {
423 *base= G.scene->set->base.first;
424 *ob= (*base)->object;
432 if(*base == NULL) fase= F_START;
435 if( (*base)->object->transflag & OB_DUPLI) {
436 /* groups cannot be duplicated for mballs yet,
437 this enters eternal loop because of
438 makeDispListMBall getting called inside of group_duplilist */
439 if((*base)->object->dup_group == NULL) {
440 duplilist= object_duplilist(G.scene, (*base)->object);
442 dupob= duplilist->first;
445 free_object_duplilist(duplilist);
452 Mat4CpyMat4(dupob->ob->obmat, dupob->mat);
454 (*base)->flag |= OB_FROMDUPLI;
460 else if(fase==F_DUPLI) {
462 (*base)->flag &= ~OB_FROMDUPLI;
464 for(dupob= duplilist->first; dupob; dupob= dupob->next) {
465 Mat4CpyMat4(dupob->ob->obmat, dupob->omat);
468 free_object_duplilist(duplilist);
479 Object *scene_find_camera(Scene *sc)
483 for (base= sc->base.first; base; base= base->next)
484 if (base->object->type==OB_CAMERA)
491 Base *scene_add_base(Scene *sce, Object *ob)
493 Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
494 BLI_addhead(&sce->base, b);
503 void scene_deselect_all(Scene *sce)
507 for (b= sce->base.first; b; b= b->next) {
509 b->object->flag= b->flag;
513 void scene_select_base(Scene *sce, Base *selbase)
515 scene_deselect_all(sce);
517 selbase->flag |= SELECT;
518 selbase->object->flag= selbase->flag;
520 sce->basact= selbase;
523 /* checks for cycle, returns 1 if it's all OK */
524 int scene_check_setscene(Scene *sce)
529 if(sce->set==NULL) return 1;
532 for(scene= G.main->scene.first; scene; scene= scene->id.next)
535 for(a=0, scene=sce; scene->set; scene=scene->set, a++) {
536 /* more iterations than scenes means we have a cycle */
538 /* the tested scene gets zero'ed, that's typically current scene */
547 static void scene_update(Scene *sce, unsigned int lay)
552 if(sce->theDag==NULL)
555 DAG_scene_update_flags(sce, lay); // only stuff that moves or needs display still
557 for(base= sce->base.first; base; base= base->next) {
560 object_handle_update(ob); // bke_object.h
562 /* only update layer when an ipo */
563 if(ob->ipo && has_ipo_code(ob->ipo, OB_LAY) ) {
569 /* applies changes right away, does all sets too */
570 void scene_update_for_newframe(Scene *sce, unsigned int lay)
574 /* clears all BONE_UNKEYED flags for every pose's pchans */
575 framechange_poses_clear_unkeyed();
577 /* object ipos are calculated in where_is_object */
579 #ifndef DISABLE_PYTHON
580 if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED, 0);
582 /* sets first, we allow per definition current scene to have dependencies on sets */
583 for(sce= sce->set; sce; sce= sce->set)
584 scene_update(sce, lay);
586 scene_update(scene, lay);
589 /* return default layer, also used to patch old files */
590 void scene_add_render_layer(Scene *sce)
592 SceneRenderLayer *srl;
593 int tot= 1 + BLI_countlist(&sce->r.layers);
595 srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
596 sprintf(srl->name, "%d RenderLayer", tot);
597 BLI_addtail(&sce->r.layers, srl);
599 /* note, this is also in render, pipeline.c, to make layer when scenedata doesnt have it */
600 srl->lay= (1<<20) -1;
601 srl->layflag= 0x7FFF; /* solid ztra halo edge strand */
602 srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
605 /* Initialize 'permanent' sculpt data that is saved with file kept after
606 switching out of sculptmode. */
607 void sculptdata_init(Scene *sce)
614 sd= &sce->sculptdata;
617 curvemapping_free(sd->cumap);
621 memset(sd, 0, sizeof(SculptData));
623 sd->drawbrush.size = sd->smoothbrush.size = sd->pinchbrush.size =
624 sd->inflatebrush.size = sd->grabbrush.size =
625 sd->layerbrush.size = sd->flattenbrush.size = 50;
626 sd->drawbrush.strength = sd->smoothbrush.strength =
627 sd->pinchbrush.strength = sd->inflatebrush.strength =
628 sd->grabbrush.strength = sd->layerbrush.strength =
629 sd->flattenbrush.strength = 25;
630 sd->drawbrush.dir = sd->pinchbrush.dir = sd->inflatebrush.dir = sd->layerbrush.dir= 1;
631 sd->drawbrush.flag = sd->smoothbrush.flag =
632 sd->pinchbrush.flag = sd->inflatebrush.flag =
633 sd->layerbrush.flag = sd->flattenbrush.flag = 0;
634 sd->drawbrush.view= 0;
635 sd->brush_type= DRAW_BRUSH;
640 sd->texrept= SCULPTREPT_DRAG;
641 sd->flags= SCULPT_DRAW_BRUSH;
643 sd->tablet_strength=10;
645 sculpt_reset_curve(sd);
648 void sculptdata_free(Scene *sce)
650 SculptData *sd= &sce->sculptdata;
653 sculptsession_free(sce);
655 for(a=0; a<MAX_MTEX; a++) {
656 MTex *mtex= sd->mtex[a];
658 if(mtex->tex) mtex->tex->id.us--;
663 curvemapping_free(sd->cumap);
667 void sculpt_vertexusers_free(SculptSession *ss)
669 if(ss && ss->vertex_users){
670 MEM_freeN(ss->vertex_users);
671 MEM_freeN(ss->vertex_users_mem);
672 ss->vertex_users= NULL;
673 ss->vertex_users_mem= NULL;
674 ss->vertex_users_size= 0;
678 void sculptsession_free(Scene *sce)
680 SculptSession *ss= sce->sculptdata.session;
683 MEM_freeN(ss->projverts);
687 if(ss->radialcontrol)
688 MEM_freeN(ss->radialcontrol);
690 sculpt_vertexusers_free(ss);
692 MEM_freeN(ss->texcache);
694 sce->sculptdata.session= NULL;
698 /* Default curve approximates 0.5 * (cos(pi * x) + 1), with 0 <= x <= 1 */
699 void sculpt_reset_curve(SculptData *sd)
704 sd->cumap = curvemapping_add(1, 0, 0, 1, 1);
709 MEM_freeN(cm->curve);
710 cm->curve= MEM_callocN(6*sizeof(CurveMapPoint), "curve points");
711 cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
716 cm->curve[1].y= 0.97553;
718 cm->curve[2].y= 0.79389;
720 cm->curve[3].y= 0.02447;
722 cm->curve[4].y= 0.20611;
726 curvemapping_changed(sd->cumap, 0);
729 /* render simplification */
731 int get_render_subsurf_level(RenderData *r, int lvl)
733 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
734 return MIN2(r->simplify_subsurf, lvl);
739 int get_render_child_particle_number(RenderData *r, int num)
741 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
742 return (int)(r->simplify_particles*num);
747 int get_render_shadow_samples(RenderData *r, int samples)
749 if(G.rt == 1 && (r->mode & R_SIMPLIFY) && samples > 0)
750 return MIN2(r->simplify_shadowsamples, samples);
755 float get_render_aosss_error(RenderData *r, float error)
757 if(G.rt == 1 && (r->mode & R_SIMPLIFY))
758 return ((1.0f-r->simplify_aosss)*10.0f + 1.0f)*error;