4 * ***** BEGIN GPL LICENSE BLOCK *****
6 * This program is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * as published by the Free Software Foundation; either version 2
9 * of the License, or (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 * The Original Code is Copyright (C) 2004 by NaN Holding BV.
21 * All rights reserved.
23 * The Original Code is: all of this file.
25 * Contributor(s): none yet.
27 * ***** END GPL LICENSE BLOCK *****
39 #include "MEM_guardedalloc.h"
42 #include "DNA_mesh_types.h"
43 #include "DNA_meshdata_types.h"
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46 #include "DNA_space_types.h"
47 #include "DNA_screen_types.h"
48 #include "DNA_userdef_types.h"
49 #include "DNA_view3d_types.h"
51 #include "BLI_blenlib.h"
52 #include "BLI_arithb.h"
53 #include "BLI_editVert.h"
55 #include "BKE_depsgraph.h"
56 #include "BKE_global.h"
57 #include "BKE_library.h"
59 #include "BKE_object.h"
60 #include "BKE_utildefines.h"
63 #include "BKE_verse.h"
67 #include "BIF_editmesh.h"
68 #include "BIF_graphics.h"
69 #include "BIF_interface.h"
70 #include "BIF_mywindow.h"
71 #include "BIF_retopo.h"
72 #include "BIF_screen.h"
73 #include "BIF_space.h"
74 #include "BIF_toolbox.h"
75 #include "BIF_transform.h"
78 #include "BIF_verse.h"
81 #include "BDR_editobject.h"
93 #ifndef DISABLE_PYTHON
94 #include "BPY_extern.h"
95 #include "BPY_menus.h"
98 static float icovert[12][3] = {
100 {144.72, -105.144,-89.443},
101 {-55.277, -170.128,-89.443},
102 {-178.885,0,-89.443},
103 {-55.277,170.128,-89.443},
104 {144.72,105.144,-89.443},
105 {55.277,-170.128,89.443},
106 {-144.72,-105.144,89.443},
107 {-144.72,105.144,89.443},
108 {55.277,170.128,89.443},
112 static short icoface[20][3] = {
135 static void get_view_aligned_coordinate(float *fp)
138 short mx, my, mval[2];
140 getmouseco_areawin(mval);
144 project_short_noclip(fp, mval);
146 initgrabz(fp[0], fp[1], fp[2]);
148 if(mval[0]!=IS_CLIPPED) {
149 window_to_3d(dvec, mval[0]-mx, mval[1]-my);
150 VecSubf(fp, fp, dvec);
154 void add_click_mesh(void)
156 EditMesh *em = G.editMesh;
158 float min[3], max[3];
162 if(multires_test()) return;
164 INIT_MINMAX(min, max);
166 for(v1= em->verts.first;v1; v1=v1->next) {
168 DO_MINMAX(v1->co, min, max);
176 float vec[3], cent[3], mat[3][3];
177 float nor[3]= {0.0, 0.0, 0.0};
179 /* check for edges that are half selected, use for rotation */
181 for(eed= em->edges.first; eed; eed= eed->next) {
182 if( (eed->v1->f & SELECT)+(eed->v2->f & SELECT) == SELECT ) {
183 if(eed->v1->f & SELECT) VecSubf(vec, eed->v1->co, eed->v2->co);
184 else VecSubf(vec, eed->v2->co, eed->v1->co);
185 VecAddf(nor, nor, vec);
189 if(done) Normalize(nor);
192 VecAddf(cent, min, max);
196 Mat4MulVecfl(G.obedit->obmat, min); // view space
197 get_view_aligned_coordinate(min);
198 Mat4Invert(G.obedit->imat, G.obedit->obmat);
199 Mat4MulVecfl(G.obedit->imat, min); // back in object space
201 VecSubf(min, min, cent);
203 /* calculate rotation */
212 if( fabs(dot)<0.999) {
213 float cross[3], si, q1[4];
215 Crossf(cross, nor, vec);
217 dot= 0.5f*saacos(dot);
219 q1[0]= (float)cos(dot);
228 extrudeflag(SELECT, nor);
229 rotateflag(SELECT, cent, mat);
230 translateflag(SELECT, min);
232 recalc_editnormals();
235 float mat[3][3],imat[3][3];
236 float *curs= give_cursor();
238 eve= addvertlist(0, NULL);
240 Mat3CpyMat4(mat, G.obedit->obmat);
243 VECCOPY(eve->co, curs);
244 VecSubf(eve->co, eve->co, G.obedit->obmat[3]);
246 Mat3MulVecfl(imat, eve->co);
256 if(G.editMesh->vnode) {
257 sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
261 BIF_undo_push("Add vertex/edge/face");
262 allqueue(REDRAWVIEW3D, 0);
263 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
265 while(get_mbut()&R_MOUSE);
269 /* selected faces get hidden edges */
270 static void make_fgon(int make)
272 EditMesh *em = G.editMesh;
276 float *nor=NULL; // reference
280 for(efa= em->faces.first; efa; efa= efa->next) {
281 if(efa->f & SELECT) {
283 efa->e1->h &= ~EM_FGON;
284 efa->e2->h &= ~EM_FGON;
285 efa->e3->h &= ~EM_FGON;
286 if(efa->e4) efa->e4->h &= ~EM_FGON;
289 allqueue(REDRAWVIEW3D, 0);
290 EM_fgon_flags(); // redo flags and indices for fgons
291 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
292 BIF_undo_push("Clear FGon");
296 /* tagging edges. rule is:
297 - edge used by exactly 2 selected faces
298 - no vertices allowed with only tagged edges (return)
299 - face normals are allowed to difffer
302 for(eed= em->edges.first; eed; eed= eed->next) {
303 eed->f1= 0; // amount of selected
304 eed->f2= 0; // amount of unselected
307 for(efa= em->faces.first; efa; efa= efa->next) {
308 if(efa->f & SELECT) {
309 if(nor==NULL) nor= efa->n;
310 if(efa->e1->f1 < 3) efa->e1->f1++;
311 if(efa->e2->f1 < 3) efa->e2->f1++;
312 if(efa->e3->f1 < 3) efa->e3->f1++;
313 if(efa->e4 && efa->e4->f1 < 3) efa->e4->f1++;
316 if(efa->e1->f2 < 3) efa->e1->f2++;
317 if(efa->e2->f2 < 3) efa->e2->f2++;
318 if(efa->e3->f2 < 3) efa->e3->f2++;
319 if(efa->e4 && efa->e4->f2 < 3) efa->e4->f2++;
322 // now eed->f1 becomes tagged edge
323 for(eed= em->edges.first; eed; eed= eed->next) {
324 if(eed->f1==2 && eed->f2==0) eed->f1= 1;
328 // no vertices allowed with only tagged edges
329 for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
330 for(eed= em->edges.first; eed; eed= eed->next) {
340 for(eve= em->verts.first; eve; eve= eve->next) {
341 if(eve->f1==1) break;
344 error("Cannot make polygon with interior vertices");
350 error("No faces selected to make FGon");
355 for(eed= em->edges.first; eed; eed= eed->next) {
363 error("Didn't find FGon to create");
366 EM_fgon_flags(); // redo flags and indices for fgons
368 allqueue(REDRAWVIEW3D, 0);
369 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
370 BIF_undo_push("Make FGon");
374 /* precondition; 4 vertices selected, check for 4 edges and create face */
375 static EditFace *addface_from_edges(void)
377 EditMesh *em = G.editMesh;
378 EditEdge *eed, *eedar[4]={NULL, NULL, NULL, NULL};
379 EditVert *v1=NULL, *v2=NULL, *v3=NULL, *v4=NULL;
382 /* find the 4 edges */
383 for(eed= em->edges.first; eed; eed= eed->next) {
384 if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
385 if(eedar[0]==NULL) eedar[0]= eed;
386 else if(eedar[1]==NULL) eedar[1]= eed;
387 else if(eedar[2]==NULL) eedar[2]= eed;
399 /* find the 2 edges connected to first edge */
401 if( eedar[a]->v1 == v2) v3= eedar[a]->v2;
402 else if(eedar[a]->v2 == v2) v3= eedar[a]->v1;
403 else if( eedar[a]->v1 == v1) v4= eedar[a]->v2;
404 else if(eedar[a]->v2 == v1) v4= eedar[a]->v1;
407 /* verify if last edge exists */
410 if( eedar[a]->v1==v3 && eedar[a]->v2==v4) break;
411 if( eedar[a]->v2==v3 && eedar[a]->v1==v4) break;
414 return addfacelist(v1, v2, v3, v4, NULL, NULL);
421 /* this also allows to prevent triangles being made in quads */
422 static int compareface_overlaps(EditFace *vl1, EditFace *vl2)
424 EditVert *v1, *v2, *v3, *v4;
432 if(vl1==vl2) return 0;
434 if(v4==NULL && vl1->v4==NULL) {
435 if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) equal++;
436 if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) equal++;
437 if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) equal++;
440 if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++;
441 if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++;
442 if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++;
443 if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++;
447 if(equal==4) return 1;
450 if(equal>=3) return 1;
455 /* checks for existance, and for tria overlapping inside quad */
456 static EditFace *exist_face_overlaps(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
458 EditMesh *em = G.editMesh;
459 EditFace *efa, efatest;
466 efa= em->faces.first;
468 if(compareface_overlaps(&efatest, efa)) return efa;
474 /* will be new face smooth or solid? depends on smoothness of face neighbours
475 * of new face, if function return 1, then new face will be smooth, when functio
476 * will return zero, then new face will be solid */
477 static void fix_new_face(EditFace *eface)
479 struct EditMesh *em = G.editMesh;
480 struct EditFace *efa;
481 struct EditEdge *eed=NULL;
482 struct EditVert *v1 = eface->v1, *v2 = eface->v2, *v3 = eface->v3, *v4 = eface->v4;
483 struct EditVert *ev1=NULL, *ev2=NULL;
484 short smooth=0; /* "total smoothnes" of faces in neighbourhood */
485 short coef; /* "weight" of smoothness */
486 short count=0; /* number of edges with same direction as eface */
487 short vi00=0, vi01=0, vi10=0, vi11=0; /* vertex indexes */
489 efa = em->faces.first;
502 if(efa->v1==v1 || efa->v2==v1 || efa->v3==v1 || efa->v4==v1) {
506 if(efa->v1==v2 || efa->v2==v2 || efa->v3==v2 || efa->v4==v2) {
511 if(efa->v1==v3 || efa->v2==v3 || efa->v3==v3 || efa->v4==v3) {
518 if((v4) && (efa->v1==v4 || efa->v2==v4 || efa->v3==v4 || efa->v4==v4)) {
519 if(ev1 && coef<2) ev2 = v4;
523 /* "democracy" of smoothness */
524 if(efa->flag & ME_SMOOTH)
529 /* try to find edge using vertexes ev1 and ev2 */
530 if((ev1) && (ev2) && (ev1!=ev2)) eed = findedgelist(ev1, ev2);
532 /* has bordering edge of efa same direction as edge of eface ? */
534 if(eed->v1==v1) vi00 = 1;
535 else if(eed->v1==v2) vi00 = 2;
536 else if(eed->v1==v3) vi00 = 3;
537 else if(v4 && eed->v1==v4) vi00 = 4;
539 if(eed->v2==v1) vi01 = 1;
540 else if(eed->v2==v2) vi01 = 2;
541 else if(eed->v2==v3) vi01 = 3;
542 else if(v4 && eed->v2==v4) vi01 = 4;
545 if(vi01==1 && vi00==4) vi00 = 0;
546 if(vi01==4 && vi00==1) vi01 = 0;
549 if(vi01==1 && vi00==3) vi00 = 0;
550 if(vi01==3 && vi00==1) vi01 = 0;
553 if(eed->v1==efa->v1) vi10 = 1;
554 else if(eed->v1==efa->v2) vi10 = 2;
555 else if(eed->v1==efa->v3) vi10 = 3;
556 else if(efa->v4 && eed->v1==efa->v4) vi10 = 4;
558 if(eed->v2==efa->v1) vi11 = 1;
559 else if(eed->v2==efa->v2) vi11 = 2;
560 else if(eed->v2==efa->v3) vi11 = 3;
561 else if(efa->v4 && eed->v2==efa->v4) vi11 = 4;
564 if(vi11==1 && vi10==4) vi10 = 0;
565 if(vi11==4 && vi10==1) vi11 = 0;
568 if(vi11==1 && vi10==3) vi10 = 0;
569 if(vi11==3 && vi10==1) vi11 = 0;
572 if(((vi00>vi01) && (vi10>vi11)) ||
573 ((vi00<vi01) && (vi10<vi11)))
582 /* set up smoothness according voting of face in neighbourhood */
584 eface->flag |= ME_SMOOTH;
586 eface->flag &= ~ME_SMOOTH;
588 /* flip face, when too much "face normals" in neighbourhood is different */
594 struct VLayer *vlayer;
595 vnode = (VNode*)((Mesh*)G.obedit->data)->vnode;
596 vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
597 add_item_to_send_queue(&(vlayer->queue), (void*)eface->vface, VERSE_FACE);
603 void addfaces_from_edgenet(void)
605 EditVert *eve1, *eve2, *eve3, *eve4;
606 EditMesh *em= G.editMesh;
608 for(eve1= em->verts.first; eve1; eve1= eve1->next) {
609 for(eve2= em->verts.first; (eve1->f & 1) && eve2; eve2= eve2->next) {
610 if(findedgelist(eve1,eve2)) {
611 for(eve3= em->verts.first; (eve2->f & 1) && eve3; eve3= eve3->next) {
612 if((eve2!=eve3 && (eve3->f & 1) && findedgelist(eve1,eve3))) {
613 EditEdge *sh_edge= NULL;
614 EditVert *sh_vert= NULL;
616 sh_edge= findedgelist(eve2,eve3);
618 if(sh_edge) { /* Add a triangle */
619 if(!exist_face_overlaps(eve1,eve2,eve3,NULL))
620 fix_new_face(addfacelist(eve1,eve2,eve3,NULL,NULL,NULL));
622 else { /* Check for a shared vertex */
623 for(eve4= em->verts.first; eve4; eve4= eve4->next) {
624 if(eve4!=eve1 && eve4!=eve2 && eve4!=eve3 && (eve4->f & 1) &&
625 !findedgelist(eve1,eve4) && findedgelist(eve2,eve4) &&
626 findedgelist(eve3,eve4)) {
634 if(!exist_face_overlaps(eve1,eve2,eve4,eve3))
635 fix_new_face(addfacelist(eve1,eve2,eve4,eve3,NULL,NULL));
649 BIF_undo_push("Add faces");
650 allqueue(REDRAWVIEW3D, 0);
651 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
654 void addedgeface_mesh(void)
656 EditMesh *em = G.editMesh;
657 EditVert *eve, *neweve[4];
662 if( (G.vd->lay & G.obedit->lay)==0 ) return;
663 if(multires_test()) return;
665 /* how many selected ? */
666 if(G.scene->selectmode & SCE_SELECT_EDGE) {
667 /* in edge mode finding selected vertices means flushing down edge codes... */
668 /* can't make face with only edge selection info... */
672 for(eve= em->verts.first; eve; eve= eve->next) {
673 if(eve->f & SELECT) {
676 neweve[amount-1]= eve;
681 eed= addedgelist(neweve[0], neweve[1], NULL);
682 EM_select_edge(eed, 1);
683 BIF_undo_push("Add edge");
684 allqueue(REDRAWVIEW3D, 0);
686 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
689 else if(amount > 4) {
691 #ifndef DISABLE_PYTHON
696 int i=0, has_pymenu=0, ret;
698 /* facemenu, will add python items */
699 char facemenu[4096]= "Make Faces%t|Auto%x1|Make FGon%x2|Clear FGon%x3";
701 #ifndef DISABLE_PYTHON
702 /* note that we account for the 10 previous entries with i+4: */
703 for (pym = BPyMenuTable[PYMENU_MESHFACEKEY]; pym; pym = pym->next, i++) {
706 strcat(facemenu, "|%l");
710 strcat(facemenu, "|");
711 strcat(facemenu, pym->name);
712 strcat(facemenu, " %x");
713 sprintf(menu_number, "%d", i+4);
714 strcat(facemenu, menu_number);
717 ret= pupmenu(facemenu);
719 if(ret==1) addfaces_from_edgenet();
720 else if(ret==2) make_fgon(1);
721 else if(ret==3) make_fgon(0);
722 #ifndef DISABLE_PYTHON
724 BPY_menu_do_python(PYMENU_MESHFACEKEY, ret - 4);
731 error("Incorrect number of vertices to make edge/face");
735 efa= NULL; // check later
739 if(exist_face_overlaps(neweve[0], neweve[1], neweve[2], NULL)==0) {
740 efa= addfacelist(neweve[0], neweve[1], neweve[2], 0, NULL, NULL);
741 EM_select_face(efa, 1);
743 else error("The selected vertices already form a face");
746 /* this test survives when theres 2 triangles */
747 if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
750 /* remove trias if they exist, 4 cases.... */
751 if(exist_face(neweve[0], neweve[1], neweve[2], NULL)) tria++;
752 if(exist_face(neweve[0], neweve[1], neweve[3], NULL)) tria++;
753 if(exist_face(neweve[0], neweve[2], neweve[3], NULL)) tria++;
754 if(exist_face(neweve[1], neweve[2], neweve[3], NULL)) tria++;
756 if(tria==2) join_triangles();
757 else if(exist_face_overlaps(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
758 /* If there are 4 Verts, But more selected edges, we need to call addfaces_from_edgenet */
762 for(eedcheck= em->edges.first; eedcheck; eedcheck= eedcheck->next) {
763 if(eedcheck->f & SELECT) {
769 addfaces_from_edgenet();
772 /* if 4 edges exist, we just create the face, convex or not */
773 efa= addface_from_edges();
776 /* the order of vertices can be anything, 6 cases to check */
777 if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
778 efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
780 else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) {
781 efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL);
783 else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
784 efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
786 else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
787 efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
789 else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
790 efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
792 else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
793 efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
795 else printf("cannot find nice quad from concave set of vertices\n");
799 else error("The selected vertices already form a face");
801 else error("The selected vertices already form a face");
805 EM_select_face(efa, 1);
809 recalc_editnormals();
810 BIF_undo_push("Add face");
814 allqueue(REDRAWVIEW3D, 0);
815 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
819 void adduplicate_mesh(void)
823 if(multires_test()) return;
827 adduplicateflag(SELECT);
832 /* We need to force immediate calculation here because
833 * transform may use derived objects (which are now stale).
835 * This shouldn't be necessary, derived queries should be
836 * automatically building this data if invalid. Or something.
838 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
839 object_handle_update(G.obedit);
841 BIF_TransformSetUndo("Add Duplicate");
842 initTransform(TFM_TRANSLATION, CTX_NO_PET);
846 /* check whether an object to add mesh to exists, if not, create one
847 * returns 1 if new object created, else 0 */
848 int confirm_objectExists( Mesh **me, float mat[][3] )
853 EM_clear_flag_all(SELECT);
855 /* if no obedit: new object and enter editmode */
857 /* add_object actually returns an object ! :-)
858 But it also stores the added object struct in
859 G.scene->basact->object (BASACT->object) */
861 add_object_draw(OB_MESH);
863 G.obedit= BASACT->object;
865 where_is_object(G.obedit);
868 setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
871 *me = G.obedit->data;
873 /* imat and center and size */
874 Mat3CpyMat4(mat, G.obedit->obmat);
879 // HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
880 // this hack is only used so that scons+mingw + split-sources hack works
881 // ------------------------------- start copied code
882 /* these are not the monkeys you are looking for */
886 signed char monkeyv[271][3]= {
887 {-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
888 {-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
889 {-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
890 {-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
891 {-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
892 {-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
893 {-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
894 {-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
895 {-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
896 {-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
897 {-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
898 {-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
899 {-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
900 {-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
901 {-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
902 {-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
903 {-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
904 {-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
905 {-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
906 {-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
907 {-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
908 {-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
909 {-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
910 {-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
911 {-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
912 {-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
913 {-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
914 {-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
915 {-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
916 {-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
917 {-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
918 {-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
919 {-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
920 {-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
921 {-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
922 {-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
923 {-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
924 {-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
925 {-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
926 {-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
927 {-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
928 {-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
929 {-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
930 {-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
931 {-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
932 {-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
933 {-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
934 {-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
935 {-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
936 {-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
937 {-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
938 {-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
939 {-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
940 {6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
941 {4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
942 {28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
943 {-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
944 {31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
945 {-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
946 {-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
947 {-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
948 {-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
949 {6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
950 {7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
951 {-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
952 {8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
953 {33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
954 {-26,-16,-42},{-17,49,-49},
957 signed char monkeyf[250][4]= {
958 {27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4},
959 {3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6},
960 {5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8},
961 {7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12},
962 {5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12},
963 {-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4},
964 {10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4},
965 {5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23},
966 {20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15},
967 {12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
968 {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
969 {18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44},
970 {24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19},
971 {16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38},
972 {8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39},
973 {16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42},
974 {19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16},
975 {13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32},
976 {-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35},
977 {34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21},
978 {1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11},
979 {35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38},
980 {-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39},
981 {33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34},
982 {8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34},
983 {-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36},
984 {-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27},
985 {-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42},
986 {25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34},
987 {25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26},
988 {23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35},
989 {-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35},
990 {-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58},
991 {40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52},
992 {-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49},
993 {43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24},
994 {-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100},
995 {-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24},
996 {-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110},
997 {6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48},
998 {17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43},
999 {35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6},
1000 {-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30},
1001 {4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5},
1002 {-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13},
1003 {-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30},
1004 {-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31},
1005 {30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35},
1006 {32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27},
1007 {25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23},
1008 {11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35},
1009 {32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4},
1010 {-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35},
1011 {24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33},
1012 {24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35},
1013 {11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36},
1014 {35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39},
1015 {18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17},
1016 {24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19},
1017 {16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30},
1018 {-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30},
1019 {23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66},
1022 // ------------------------------- end copied code
1025 void make_prim(int type, float imat[3][3], int tot, int seg,
1026 int subdiv, float dia, float d, int ext, int fill,
1030 * type - for the type of shape
1031 * dia - the radius for cone,sphere cylinder etc.
1032 * d - depth for the cone
1034 * fill - end capping, and option to fill in circle
1035 * cent[3] - center of the data.
1038 EditMesh *em = G.editMesh;
1039 EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
1040 float phi, phid, vec[3];
1041 float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
1050 eve= em->verts.first;
1055 /* one segment first: the X axis */
1057 phid= 2.0/((float)tot-1);
1058 for(a=0;a<tot;a++) {
1059 vec[0]= cent[0]+dia*phi;
1060 vec[1]= cent[1]- dia;
1062 Mat3MulVecfl(imat,vec);
1063 eve= addvertlist(vec, NULL);
1066 addedgelist(eve->prev, eve, NULL);
1070 /* extrude and translate */
1071 vec[0]= vec[2]= 0.0;
1073 Mat3MulVecfl(imat, vec);
1074 for(a=0;a<seg-1;a++) {
1075 extrudeflag_vert(2, nor); // nor unused
1076 translateflag(2, vec);
1079 case 11: /* UVsphere */
1081 /* clear all flags */
1082 eve= em->verts.first;
1088 /* one segment first */
1091 for(a=0; a<=tot; a++) {
1092 vec[0]= dia*sin(phi);
1094 vec[2]= dia*cos(phi);
1095 eve= addvertlist(vec, NULL);
1098 else addedgelist(eve->prev, eve, NULL);
1102 /* extrude and rotate */
1107 QuatToMat3(q, cmat);
1109 for(a=0; a<seg; a++) {
1110 extrudeflag_vert(2, nor); // nor unused
1111 rotateflag(2, v1->co, cmat);
1114 removedoublesflag(4, 0, 0.0001);
1116 /* and now do imat */
1117 eve= em->verts.first;
1119 if(eve->f & SELECT) {
1120 VecAddf(eve->co,eve->co,cent);
1121 Mat3MulVecfl(imat,eve->co);
1126 case 12: /* Icosphere */
1131 /* clear all flags */
1132 eve= em->verts.first;
1139 vec[0]= dia*icovert[a][0];
1140 vec[1]= dia*icovert[a][1];
1141 vec[2]= dia*icovert[a][2];
1142 eva[a]= addvertlist(vec, NULL);
1147 v1= eva[ icoface[a][0] ];
1148 v2= eva[ icoface[a][1] ];
1149 v3= eva[ icoface[a][2] ];
1150 evtemp = addfacelist(v1, v2, v3, 0, NULL, NULL);
1151 evtemp->e1->f = 1+2;
1152 evtemp->e2->f = 1+2;
1153 evtemp->e3->f = 1+2;
1157 for(a=1; a<subdiv; a++) esubdivideflag(2, dia, 0,1,0);
1158 /* and now do imat */
1159 eve= em->verts.first;
1162 VecAddf(eve->co,eve->co,cent);
1163 Mat3MulVecfl(imat,eve->co);
1168 // Clear the flag 2 from the edges
1169 for(eed=em->edges.first;eed;eed=eed->next){
1176 case 13: /* Monkey */
1178 //extern int monkeyo, monkeynv, monkeynf;
1179 //extern signed char monkeyf[][4];
1180 //extern signed char monkeyv[][3];
1181 EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
1184 for (i=0; i<monkeynv; i++) {
1186 v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
1187 tv[i]= addvertlist(v, NULL);
1189 tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(v, NULL);
1190 tv[monkeynv+i]->f |= SELECT;
1192 for (i=0; i<monkeynf; i++) {
1193 addfacelist(tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
1194 addfacelist(tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
1199 /* and now do imat */
1200 for(eve= em->verts.first; eve; eve= eve->next) {
1201 if(eve->f & SELECT) {
1202 VecAddf(eve->co,eve->co,cent);
1203 Mat3MulVecfl(imat,eve->co);
1206 recalc_editnormals();
1209 default: /* all types except grid, sphere... */
1210 if(ext==0 && type!=7) d= 0;
1213 vtop= vdown= v1= v2= 0;
1214 for(b=0; b<=ext; b++) {
1215 for(a=0; a<tot; a++) {
1217 vec[0]= cent[0]+dia*sin(phi);
1218 vec[1]= cent[1]+dia*cos(phi);
1221 Mat3MulVecfl(imat, vec);
1222 eve= addvertlist(vec, NULL);
1232 /* center vertices */
1233 /* type 7, a cone can only have 1 one side filled
1234 * if the cone has no capping, dont add vtop */
1235 if((fill && type>1) || type == 7) {
1238 Mat3MulVecfl(imat,vec);
1239 vdown= addvertlist(vec, NULL);
1240 if((ext || type==7) && fill) {
1243 Mat3MulVecfl(imat,vec);
1244 vtop= addvertlist(vec, NULL);
1250 if(vtop) vtop->f= SELECT;
1251 if(vdown) vdown->f= SELECT;
1253 /* top and bottom face */
1254 if(fill || type==7) {
1255 if(tot==4 && (type==0 || type==1)) {
1257 if(ext) v4= v2->next->next;
1259 addfacelist(v3, v1->next, v1, v3->next, NULL, NULL);
1260 if(ext) addfacelist(v2, v2->next, v4, v4->next, NULL, NULL);
1266 for(a=1; a<tot; a++) {
1267 addfacelist(vdown, v3, v3->next, 0, NULL, NULL);
1270 addfacelist(vtop, v4, v4->next, 0, NULL, NULL);
1275 addfacelist(vdown, v3, v1, 0, NULL, NULL);
1276 if(ext) addfacelist(vtop, v4, v2, 0, NULL, NULL);
1280 else if(type==4) { /* we need edges for a circle */
1282 for(a=1;a<tot;a++) {
1283 addedgelist(v3, v3->next, NULL);
1286 addedgelist(v3, v1, NULL);
1292 for(a=1; a<tot; a++) {
1293 addfacelist(v3, v3->next, v4->next, v4, NULL, NULL);
1297 addfacelist(v3, v1, v2, v4, NULL, NULL);
1299 else if(type==7 && fill) {
1300 /* add the bottom flat area of the cone
1301 * if capping is disabled dont bother */
1303 for(a=1; a<tot; a++) {
1304 addfacelist(vtop, v3->next, v3, 0, NULL, NULL);
1307 addfacelist(vtop, v1, v3, 0, NULL, NULL);
1310 /* simple selection flush OK, based on fact it's a single model */
1311 EM_select_flush(); /* flushes vertex -> edge -> face selection */
1313 if(type!=0 && type!=13)
1314 righthandfaces(1); /* otherwise monkey has eyes in wrong direction */
1317 void add_primitiveMesh(int type)
1320 float *curs, d, dia, phi, phid, cent[3], imat[3][3], mat[3][3];
1322 static int tot=32, seg=32, subdiv=2,
1323 /* so each type remembers its fill setting */
1324 fill_circle=0, fill_cone=1, fill_cylinder=1;
1326 int ext=0, fill=0, totoud, newob=0;
1327 char *undostr="Add Primitive";
1330 if(G.scene->id.lib) return;
1332 /* this function also comes from an info window */
1333 if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
1336 if (G.obedit && G.obedit->type==OB_MESH && multires_test()) return;
1338 /* if editmode exists for other type, it exits */
1339 check_editmode(OB_MESH);
1341 if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
1342 G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT);
1343 setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
1346 totoud= tot; /* store, and restore when cube/plane */
1351 /* ext==extrudeflag, tot==amount of vertices in basis */
1357 newob = confirm_objectExists( &me, mat );
1358 if(newob) name = "Plane";
1359 undostr="Add Plane";
1365 newob = confirm_objectExists( &me, mat );
1366 if(newob) name = "Cube";
1369 case 4: /* circle */
1370 add_numbut(0, NUM|INT, "Vertices:", 3, 500, &tot, NULL);
1371 add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
1372 add_numbut(2, TOG|INT, "Fill", 0, 0, &(fill_circle), NULL);
1373 if (!(do_clever_numbuts("Add Circle", 3, REDRAW))) return;
1376 newob = confirm_objectExists( &me, mat );
1377 if(newob) name = "Circle";
1378 undostr="Add Circle";
1380 case 5: /* cylinder */
1382 add_numbut(0, NUM|INT, "Vertices:", 2, 500, &tot, NULL);
1383 add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
1384 add_numbut(2, NUM|FLO, "Depth:", 0.001*G.vd->grid, 100*G.vd->grid, &d, NULL);
1385 add_numbut(3, TOG|INT, "Cap Ends", 0, 0, &(fill_cylinder), NULL);
1386 if (!(do_clever_numbuts("Add Cylinder", 4, REDRAW))) return;
1388 fill = fill_cylinder;
1390 newob = confirm_objectExists( &me, mat );
1392 if (fill) name = "Cylinder";
1395 undostr="Add Cylinder";
1399 add_numbut(0, NUM|INT, "Vertices:", 2, 500, &tot, NULL);
1400 add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
1401 add_numbut(2, NUM|FLO, "Depth:", 0.001*G.vd->grid, 100*G.vd->grid, &d, NULL);
1402 add_numbut(3, TOG|INT, "Cap End", 0, 0, &(fill_cone), NULL);
1403 if (!(do_clever_numbuts("Add Cone", 4, REDRAW))) return;
1407 newob = confirm_objectExists( &me, mat );
1408 if(newob) name = "Cone";
1412 add_numbut(0, NUM|INT, "X res:", 3, 1000, &tot, NULL);
1413 add_numbut(1, NUM|INT, "Y res:", 3, 1000, &seg, NULL);
1414 if (!(do_clever_numbuts("Add Grid", 2, REDRAW))) return;
1415 newob = confirm_objectExists( &me, mat );
1416 if(newob) name = "Grid";
1419 case 11: /* UVsphere */
1420 add_numbut(0, NUM|INT, "Segments:", 3, 500, &seg, NULL);
1421 add_numbut(1, NUM|INT, "Rings:", 3, 500, &tot, NULL);
1422 add_numbut(2, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
1424 if (!(do_clever_numbuts("Add UV Sphere", 3, REDRAW))) return;
1426 newob = confirm_objectExists( &me, mat );
1427 if(newob) name = "Sphere";
1428 undostr="Add UV Sphere";
1430 case 12: /* Icosphere */
1431 add_numbut(0, NUM|INT, "Subdivision:", 1, 8, &subdiv, NULL);
1432 add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
1433 if (!(do_clever_numbuts("Add Ico Sphere", 2, REDRAW))) return;
1435 newob = confirm_objectExists( &me, mat );
1436 if(newob) name = "Sphere";
1437 undostr="Add Ico Sphere";
1439 case 13: /* Monkey */
1440 newob = confirm_objectExists( &me, mat );
1441 if(newob) name = "Suzanne";
1442 undostr="Add Monkey";
1445 newob = confirm_objectExists( &me, mat );
1450 rename_id((ID *)G.obedit, name );
1451 rename_id((ID *)me, name );
1455 curs= give_cursor();
1456 VECCOPY(cent, curs);
1457 cent[0]-= G.obedit->obmat[3][0];
1458 cent[1]-= G.obedit->obmat[3][1];
1459 cent[2]-= G.obedit->obmat[3][2];
1461 if ( !(newob) || U.flag & USER_ADD_VIEWALIGNED) Mat3CpyMat4(imat, G.vd->viewmat);
1463 Mat3MulVecfl(imat, cent);
1464 Mat3MulMat3(cmat, imat, mat);
1468 if(type == 0 || type == 1) /* plane, cube (diameter of 1.41 makes it unit size) */
1474 make_prim(type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
1476 if(type<2) tot = totoud;
1478 /* simple selection flush OK, based on fact it's a single model */
1479 EM_select_flush(); // flushes vertex -> edge -> face selection
1481 if(type!=0 && type!=13) righthandfaces(1); /* otherwise monkey has eyes in wrong direction... */
1484 DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
1486 /* if a new object was created, it stores it in Mesh, for reload original data and undo */
1487 if ( !(newob) || U.flag & USER_ADD_EDITMODE) {
1488 if(newob) load_editMesh();
1493 allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
1494 allqueue(REDRAWALL, 0);
1496 BIF_undo_push(undostr);