1 <?xml version="1.0" encoding="Windows-1252"?>
\r
3 ProjectType="Visual C++"
\r
6 ProjectGUID="{F90BD995-FFA4-4B18-81E8-FA4322C939E8}"
\r
7 TargetFrameworkVersion="131072"
\r
18 Name="3D Plugin Debug|Win32"
\r
19 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
\r
20 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug"
\r
21 ConfigurationType="4"
\r
22 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
24 ATLMinimizesCRunTimeLibraryUsage="false"
\r
28 Name="VCPreBuildEventTool"
\r
31 Name="VCCustomBuildTool"
\r
34 Name="VCXMLDataGeneratorTool"
\r
37 Name="VCWebServiceProxyGeneratorTool"
\r
43 Name="VCCLCompilerTool"
\r
45 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
46 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
\r
47 BasicRuntimeChecks="3"
\r
49 DefaultCharIsUnsigned="true"
\r
50 UsePrecompiledHeader="0"
\r
51 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\KX_converter.pch"
\r
52 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
\r
53 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
\r
54 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\debug\"
\r
56 SuppressStartupBanner="true"
\r
57 DebugInformationFormat="3"
\r
61 Name="VCManagedResourceCompilerTool"
\r
64 Name="VCResourceCompilerTool"
\r
65 PreprocessorDefinitions="_DEBUG"
\r
69 Name="VCPreLinkEventTool"
\r
72 Name="VCLibrarianTool"
\r
73 OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\debug\KX_converter.lib"
\r
74 SuppressStartupBanner="true"
\r
80 Name="VCXDCMakeTool"
\r
83 Name="VCBscMakeTool"
\r
89 Name="VCPostBuildEventTool"
\r
93 Name="Blender Release|Win32"
\r
94 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"
\r
95 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter"
\r
96 ConfigurationType="4"
\r
97 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
99 ATLMinimizesCRunTimeLibraryUsage="false"
\r
103 Name="VCPreBuildEventTool"
\r
106 Name="VCCustomBuildTool"
\r
109 Name="VCXMLDataGeneratorTool"
\r
112 Name="VCWebServiceProxyGeneratorTool"
\r
118 Name="VCCLCompilerTool"
\r
119 InlineFunctionExpansion="1"
\r
120 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
121 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
\r
122 StringPooling="true"
\r
124 EnableFunctionLevelLinking="true"
\r
125 DefaultCharIsUnsigned="true"
\r
126 RuntimeTypeInfo="true"
\r
127 UsePrecompiledHeader="0"
\r
128 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\KX_converter.pch"
\r
129 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
130 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
131 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
133 SuppressStartupBanner="true"
\r
137 Name="VCManagedResourceCompilerTool"
\r
140 Name="VCResourceCompilerTool"
\r
141 PreprocessorDefinitions="NDEBUG"
\r
145 Name="VCPreLinkEventTool"
\r
148 Name="VCLibrarianTool"
\r
149 OutputFile="..\..\..\..\build\msvc_9\libs\KX_converter.lib"
\r
150 SuppressStartupBanner="true"
\r
156 Name="VCXDCMakeTool"
\r
159 Name="VCBscMakeTool"
\r
165 Name="VCPostBuildEventTool"
\r
169 Name="Blender Debug|Win32"
\r
170 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"
\r
171 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug"
\r
172 ConfigurationType="4"
\r
173 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
175 ATLMinimizesCRunTimeLibraryUsage="false"
\r
179 Name="VCPreBuildEventTool"
\r
182 Name="VCCustomBuildTool"
\r
185 Name="VCXMLDataGeneratorTool"
\r
188 Name="VCWebServiceProxyGeneratorTool"
\r
194 Name="VCCLCompilerTool"
\r
196 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
197 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
\r
198 BasicRuntimeChecks="3"
\r
200 DefaultCharIsUnsigned="true"
\r
201 UsePrecompiledHeader="0"
\r
202 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\KX_converter.pch"
\r
203 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
204 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
205 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
207 SuppressStartupBanner="true"
\r
208 DebugInformationFormat="3"
\r
212 Name="VCManagedResourceCompilerTool"
\r
215 Name="VCResourceCompilerTool"
\r
216 PreprocessorDefinitions="_DEBUG"
\r
220 Name="VCPreLinkEventTool"
\r
223 Name="VCLibrarianTool"
\r
224 OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_converter.lib"
\r
225 SuppressStartupBanner="true"
\r
231 Name="VCXDCMakeTool"
\r
234 Name="VCBscMakeTool"
\r
240 Name="VCPostBuildEventTool"
\r
244 Name="3D Plugin Release|Win32"
\r
245 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll"
\r
246 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll"
\r
247 ConfigurationType="4"
\r
248 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
250 ATLMinimizesCRunTimeLibraryUsage="false"
\r
254 Name="VCPreBuildEventTool"
\r
257 Name="VCCustomBuildTool"
\r
260 Name="VCXMLDataGeneratorTool"
\r
263 Name="VCWebServiceProxyGeneratorTool"
\r
269 Name="VCCLCompilerTool"
\r
270 InlineFunctionExpansion="1"
\r
271 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
272 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
\r
273 StringPooling="true"
\r
275 EnableFunctionLevelLinking="true"
\r
276 DefaultCharIsUnsigned="true"
\r
277 RuntimeTypeInfo="true"
\r
278 UsePrecompiledHeader="0"
\r
279 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\KX_converter.pch"
\r
280 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
\r
281 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
\r
282 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\mtdll\"
\r
284 SuppressStartupBanner="true"
\r
288 Name="VCManagedResourceCompilerTool"
\r
291 Name="VCResourceCompilerTool"
\r
292 PreprocessorDefinitions="NDEBUG"
\r
296 Name="VCPreLinkEventTool"
\r
299 Name="VCLibrarianTool"
\r
300 OutputFile="..\..\..\..\build\msvc_9\libs\mtdll\KX_converter.lib"
\r
301 SuppressStartupBanner="true"
\r
307 Name="VCXDCMakeTool"
\r
310 Name="VCBscMakeTool"
\r
316 Name="VCPostBuildEventTool"
\r
320 Name="BlenderPlayer Debug|Win32"
\r
321 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\blenplayer"
\r
322 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\blenplayer"
\r
323 ConfigurationType="4"
\r
324 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
326 ATLMinimizesCRunTimeLibraryUsage="false"
\r
330 Name="VCPreBuildEventTool"
\r
333 Name="VCCustomBuildTool"
\r
336 Name="VCXMLDataGeneratorTool"
\r
339 Name="VCWebServiceProxyGeneratorTool"
\r
345 Name="VCCLCompilerTool"
\r
347 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
348 PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
\r
349 BasicRuntimeChecks="3"
\r
351 DefaultCharIsUnsigned="true"
\r
352 UsePrecompiledHeader="0"
\r
353 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\KX_converter.pch"
\r
354 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
355 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
356 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\debug\"
\r
358 SuppressStartupBanner="true"
\r
359 DebugInformationFormat="3"
\r
363 Name="VCManagedResourceCompilerTool"
\r
366 Name="VCResourceCompilerTool"
\r
367 PreprocessorDefinitions="_DEBUG"
\r
371 Name="VCPreLinkEventTool"
\r
374 Name="VCLibrarianTool"
\r
375 OutputFile="..\..\..\..\build\msvc_9\libs\debug\KX_converter.lib"
\r
376 SuppressStartupBanner="true"
\r
382 Name="VCXDCMakeTool"
\r
385 Name="VCBscMakeTool"
\r
391 Name="VCPostBuildEventTool"
\r
395 Name="BlenderPlayer Release|Win32"
\r
396 OutputDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\blenplayer"
\r
397 IntermediateDirectory="..\..\..\..\build\msvc_9\source\gameengine\converter\blenplayer"
\r
398 ConfigurationType="4"
\r
399 InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
\r
401 ATLMinimizesCRunTimeLibraryUsage="false"
\r
405 Name="VCPreBuildEventTool"
\r
408 Name="VCCustomBuildTool"
\r
411 Name="VCXMLDataGeneratorTool"
\r
414 Name="VCWebServiceProxyGeneratorTool"
\r
420 Name="VCCLCompilerTool"
\r
421 InlineFunctionExpansion="1"
\r
422 AdditionalIncludeDirectories="..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\build\msvc_9\intern\guardedalloc\include;..\..\..\..\build\msvc_9\intern\soundsystem\include;..\..\..\..\build\msvc_9\extern\bullet\include;..\..\..\..\build\msvc_9\extern\glew\include;..\..\..\..\build\msvc_9\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.6;..\..\..\source\blender;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\blenkernel;..\..\..\source\blender\makesdna;..\..\..\source\blender\makesrna;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\Ketsji;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\ode;..\..\..\source\gameengine\SceneGraph;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\BlenderRoutines;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\gameengine\soundsystem\snd_blenderwavecache;..\..\..\source\sumo\include;..\..\..\source\sumo\Fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\source\blender\gpu;..\..\..\source\blender\windowmanager"
\r
423 PreprocessorDefinitions="NDEBUG,WIN32,_LIB,USE_SUMO_SOLID"
\r
424 StringPooling="true"
\r
426 EnableFunctionLevelLinking="true"
\r
427 DefaultCharIsUnsigned="true"
\r
428 RuntimeTypeInfo="true"
\r
429 UsePrecompiledHeader="0"
\r
430 PrecompiledHeaderFile="..\..\..\..\build\msvc_9\source\gameengine\converter\KX_converter.pch"
\r
431 AssemblerListingLocation="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
432 ObjectFile="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
433 ProgramDataBaseFileName="..\..\..\..\build\msvc_9\source\gameengine\converter\"
\r
435 SuppressStartupBanner="true"
\r
439 Name="VCManagedResourceCompilerTool"
\r
442 Name="VCResourceCompilerTool"
\r
443 PreprocessorDefinitions="NDEBUG"
\r
447 Name="VCPreLinkEventTool"
\r
450 Name="VCLibrarianTool"
\r
451 OutputFile="..\..\..\..\build\msvc_9\libs\KX_converter.lib"
\r
452 SuppressStartupBanner="true"
\r
458 Name="VCXDCMakeTool"
\r
461 Name="VCBscMakeTool"
\r
467 Name="VCPostBuildEventTool"
\r
475 Name="Source Files"
\r
476 Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
\r
479 RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp"
\r
483 RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp"
\r
487 RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp"
\r
491 RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp"
\r
495 RelativePath="..\..\..\source\gameengine\Converter\BL_ModifierDeformer.cpp"
\r
499 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.cpp"
\r
503 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.cpp"
\r
507 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp"
\r
511 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp"
\r
515 RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp"
\r
519 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp"
\r
523 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp"
\r
527 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp"
\r
531 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp"
\r
535 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp"
\r
539 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp"
\r
543 RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp"
\r
548 Name="Header Files"
\r
549 Filter="h;hpp;hxx;hm;inl"
\r
552 RelativePath="..\..\..\source\gameengine\Converter\BL_ActionActuator.h"
\r
556 RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp"
\r
560 RelativePath="..\..\..\source\gameengine\Converter\BL_ArmatureObject.h"
\r
564 RelativePath="..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h"
\r
568 RelativePath="..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h"
\r
572 RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h"
\r
576 RelativePath="..\..\..\source\gameengine\Converter\BL_ModifierDeformer.h"
\r
580 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.h"
\r
584 RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.h"
\r
588 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h"
\r
592 RelativePath="..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h"
\r
596 RelativePath="..\..\..\source\gameengine\Converter\BlenderWorldInfo.h"
\r
600 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h"
\r
604 RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h"
\r
608 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertActuators.h"
\r
612 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertControllers.h"
\r
616 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertProperties.h"
\r
620 RelativePath="..\..\..\source\gameengine\Converter\KX_ConvertSensors.h"
\r
624 RelativePath="..\..\..\source\gameengine\Converter\KX_IpoConvert.h"
\r
631 </VisualStudioProject>
\r