* Added a bit more 'padding' around the node sockets, so there's a
[blender-staging.git] / extern / SConscript
1 #!/usr/bin/python
2
3 Import('env')
4
5 if env['WITH_BF_GAMEENGINE']:
6     SConscript(['qhull/SConscript',
7             'solid/SConscript'])
8     if env['WITH_BF_BULLET']:
9         SConscript(['bullet2/src/SConscript'])
10
11 if env['WITH_BF_INTERNATIONAL']:
12     SConscript(['bFTGL/SConscript'])
13
14 if env['WITH_BF_VERSE']:
15     SConscript(['verse/dist/SConstruct'])