svn merge ^/trunk/blender -r42466:42495
[blender-staging.git] / release / scripts / startup / bl_ui / space_view3d.py
1 # ##### BEGIN GPL LICENSE BLOCK #####
2 #
3 #  This program is free software; you can redistribute it and/or
4 #  modify it under the terms of the GNU General Public License
5 #  as published by the Free Software Foundation; either version 2
6 #  of the License, or (at your option) any later version.
7 #
8 #  This program is distributed in the hope that it will be useful,
9 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
10 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
11 #  GNU General Public License for more details.
12 #
13 #  You should have received a copy of the GNU General Public License
14 #  along with this program; if not, write to the Free Software Foundation,
15 #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
16 #
17 # ##### END GPL LICENSE BLOCK #####
18
19 # <pep8 compliant>
20 import bpy
21 from bpy.types import Header, Menu, Panel
22
23
24 class VIEW3D_HT_header(Header):
25     bl_space_type = 'VIEW_3D'
26
27     def draw(self, context):
28         layout = self.layout
29
30         view = context.space_data
31         mode_string = context.mode
32         edit_object = context.edit_object
33         obj = context.active_object
34         toolsettings = context.tool_settings
35
36         row = layout.row(align=True)
37         row.template_header()
38
39         # Menus
40         if context.area.show_menus:
41             sub = row.row(align=True)
42
43             sub.menu("VIEW3D_MT_view")
44
45             # Select Menu
46             if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
47                 sub.menu("VIEW3D_MT_select_%s" % mode_string.lower())
48
49             if edit_object:
50                 sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
51             elif obj:
52                 if mode_string not in {'PAINT_TEXTURE'}:
53                     sub.menu("VIEW3D_MT_%s" % mode_string.lower())
54             else:
55                 sub.menu("VIEW3D_MT_object")
56
57         # Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
58         row = layout
59         layout.template_header_3D()
60
61         if obj:
62             # Particle edit
63             if obj.mode == 'PARTICLE_EDIT':
64                 row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
65
66             # Occlude geometry
67             if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
68                 row.prop(view, "use_occlude_geometry", text="")
69
70             # Proportional editing
71             if obj.mode in {'EDIT', 'PARTICLE_EDIT'}:
72                 row = layout.row(align=True)
73                 row.prop(toolsettings, "proportional_edit", text="", icon_only=True)
74                 if toolsettings.proportional_edit != 'DISABLED':
75                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
76             elif obj.mode == 'OBJECT':
77                 row = layout.row(align=True)
78                 row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True)
79                 if toolsettings.use_proportional_edit_objects:
80                     row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True)
81
82         # Snap
83         snap_element = toolsettings.snap_element
84         row = layout.row(align=True)
85         row.prop(toolsettings, "use_snap", text="")
86         row.prop(toolsettings, "snap_element", text="", icon_only=True)
87         if snap_element != 'INCREMENT':
88             row.prop(toolsettings, "snap_target", text="")
89             if obj:
90                 if obj.mode == 'OBJECT':
91                     row.prop(toolsettings, "use_snap_align_rotation", text="")
92                 elif obj.mode == 'EDIT':
93                     row.prop(toolsettings, "use_snap_self", text="")
94
95         if snap_element == 'VOLUME':
96             row.prop(toolsettings, "use_snap_peel_object", text="")
97         elif snap_element == 'FACE':
98             row.prop(toolsettings, "use_snap_project", text="")
99
100         # OpenGL render
101         row = layout.row(align=True)
102         row.operator("render.opengl", text="", icon='RENDER_STILL')
103         props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION')
104         props.animation = True
105
106         # Pose
107         if obj and obj.mode == 'POSE':
108             row = layout.row(align=True)
109             row.operator("pose.copy", text="", icon='COPYDOWN')
110             row.operator("pose.paste", text="", icon='PASTEDOWN')
111             props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN')
112             props.flipped = 1
113
114
115 # ********** Menu **********
116
117 # ********** Utilities **********
118
119
120 class ShowHideMenu():
121     bl_label = "Show/Hide"
122     _operator_name = ""
123
124     def draw(self, context):
125         layout = self.layout
126
127         layout.operator("%s.reveal" % self._operator_name, text="Show Hidden")
128         layout.operator("%s.hide" % self._operator_name, text="Hide Selected")
129         layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
130
131
132 class VIEW3D_MT_transform(Menu):
133     bl_label = "Transform"
134
135     # TODO: get rid of the custom text strings?
136     def draw(self, context):
137         layout = self.layout
138
139         layout.operator("transform.translate", text="Grab/Move")
140         # TODO: sub-menu for grab per axis
141         layout.operator("transform.rotate", text="Rotate")
142         # TODO: sub-menu for rot per axis
143         layout.operator("transform.resize", text="Scale")
144         # TODO: sub-menu for scale per axis
145
146         layout.separator()
147
148         layout.operator("transform.tosphere", text="To Sphere")
149         layout.operator("transform.shear", text="Shear")
150         layout.operator("transform.warp", text="Warp")
151         layout.operator("transform.push_pull", text="Push/Pull")
152
153         layout.separator()
154
155         layout.operator("transform.translate", text="Move Texture Space").texture_space = True
156         layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
157
158         layout.separator()
159
160         obj = context.object
161         if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}:
162             layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE'
163
164         if context.edit_object and context.edit_object.type == 'ARMATURE':
165             layout.operator("armature.align")
166         else:
167             layout.operator_context = 'EXEC_REGION_WIN'
168             layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'  # XXX see alignmenu() in edit.c of b2.4x to get this working
169
170         layout.separator()
171
172         layout.operator_context = 'EXEC_AREA'
173
174         layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
175         layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
176         layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'
177
178         layout.separator()
179
180         layout.operator("object.randomize_transform")
181         layout.operator("object.align")
182
183         layout.separator()
184
185         layout.operator("object.anim_transforms_to_deltas")
186
187
188 class VIEW3D_MT_mirror(Menu):
189     bl_label = "Mirror"
190
191     def draw(self, context):
192         layout = self.layout
193
194         layout.operator("transform.mirror", text="Interactive Mirror")
195
196         layout.separator()
197
198         layout.operator_context = 'INVOKE_REGION_WIN'
199
200         props = layout.operator("transform.mirror", text="X Global")
201         props.constraint_axis = (True, False, False)
202         props.constraint_orientation = 'GLOBAL'
203         props = layout.operator("transform.mirror", text="Y Global")
204         props.constraint_axis = (False, True, False)
205         props.constraint_orientation = 'GLOBAL'
206         props = layout.operator("transform.mirror", text="Z Global")
207         props.constraint_axis = (False, False, True)
208         props.constraint_orientation = 'GLOBAL'
209
210         if context.edit_object:
211             layout.separator()
212
213             props = layout.operator("transform.mirror", text="X Local")
214             props.constraint_axis = (True, False, False)
215             props.constraint_orientation = 'LOCAL'
216             props = layout.operator("transform.mirror", text="Y Local")
217             props.constraint_axis = (False, True, False)
218             props.constraint_orientation = 'LOCAL'
219             props = layout.operator("transform.mirror", text="Z Local")
220             props.constraint_axis = (False, False, True)
221             props.constraint_orientation = 'LOCAL'
222
223             layout.operator("object.vertex_group_mirror")
224
225
226 class VIEW3D_MT_snap(Menu):
227     bl_label = "Snap"
228
229     def draw(self, context):
230         layout = self.layout
231
232         layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
233         layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor")
234
235         layout.separator()
236
237         layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
238         layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center")
239         layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
240         layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
241
242
243 class VIEW3D_MT_uv_map(Menu):
244     bl_label = "UV Mapping"
245
246     def draw(self, context):
247         layout = self.layout
248
249         layout.operator("uv.unwrap")
250
251         layout.operator_context = 'INVOKE_DEFAULT'
252         layout.operator("uv.smart_project")
253         layout.operator("uv.lightmap_pack")
254         layout.operator("uv.follow_active_quads")
255
256         layout.separator()
257
258         layout.operator_context = 'EXEC_REGION_WIN'
259         layout.operator("uv.cube_project")
260         layout.operator("uv.cylinder_project")
261         layout.operator("uv.sphere_project")
262
263         layout.separator()
264
265         layout.operator_context = 'EXEC_REGION_WIN'
266         layout.operator("uv.project_from_view")
267         layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
268
269         layout.separator()
270
271         layout.operator("uv.reset")
272
273
274 # ********** View menus **********
275
276
277 class VIEW3D_MT_view(Menu):
278     bl_label = "View"
279
280     def draw(self, context):
281         layout = self.layout
282
283         layout.operator("view3d.properties", icon='MENU_PANEL')
284         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
285
286         layout.separator()
287
288         layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
289         layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
290         layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
291         layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
292         layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
293         layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
294         layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
295
296         layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
297
298         layout.separator()
299
300         layout.operator("view3d.view_persportho")
301
302         layout.separator()
303
304         layout.menu("VIEW3D_MT_view_navigation")
305         layout.menu("VIEW3D_MT_view_align")
306
307         layout.separator()
308
309         layout.operator_context = 'INVOKE_REGION_WIN'
310
311         layout.operator("view3d.clip_border", text="Clipping Border...")
312         layout.operator("view3d.zoom_border", text="Zoom Border...")
313
314         layout.separator()
315
316         layout.operator("view3d.layers", text="Show All Layers").nr = 0
317
318         layout.separator()
319
320         layout.operator("view3d.localview", text="View Global/Local")
321         layout.operator("view3d.view_selected")
322         layout.operator("view3d.view_all")
323
324         layout.separator()
325
326         layout.operator("screen.animation_play", text="Playback Animation")
327
328         layout.separator()
329
330         layout.operator("screen.area_dupli")
331         layout.operator("screen.region_quadview")
332         layout.operator("screen.screen_full_area")
333
334
335 class VIEW3D_MT_view_navigation(Menu):
336     bl_label = "Navigation"
337
338     def draw(self, context):
339         layout = self.layout
340
341         layout.operator_enum("view3d.view_orbit", "type")
342
343         layout.separator()
344
345         layout.operator_enum("view3d.view_pan", "type")
346
347         layout.separator()
348
349         layout.operator("view3d.zoom", text="Zoom In").delta = 1
350         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
351         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
352
353         layout.separator()
354
355         layout.operator("view3d.fly")
356
357
358 class VIEW3D_MT_view_align(Menu):
359     bl_label = "Align View"
360
361     def draw(self, context):
362         layout = self.layout
363
364         layout.menu("VIEW3D_MT_view_align_selected")
365
366         layout.separator()
367
368         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
369         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
370         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
371         layout.operator("view3d.view_selected")
372         layout.operator("view3d.view_center_cursor")
373
374
375 class VIEW3D_MT_view_align_selected(Menu):
376     bl_label = "Align View to Selected"
377
378     def draw(self, context):
379         layout = self.layout
380
381         props = layout.operator("view3d.viewnumpad", text="Top")
382         props.align_active = True
383         props.type = 'TOP'
384         props = layout.operator("view3d.viewnumpad", text="Bottom")
385         props.align_active = True
386         props.type = 'BOTTOM'
387         props = layout.operator("view3d.viewnumpad", text="Front")
388         props.align_active = True
389         props.type = 'FRONT'
390         props = layout.operator("view3d.viewnumpad", text="Back")
391         props.align_active = True
392         props.type = 'BACK'
393         props = layout.operator("view3d.viewnumpad", text="Right")
394         props.align_active = True
395         props.type = 'RIGHT'
396         props = layout.operator("view3d.viewnumpad", text="Left")
397         props.align_active = True
398         props.type = 'LEFT'
399
400
401 class VIEW3D_MT_view_cameras(Menu):
402     bl_label = "Cameras"
403
404     def draw(self, context):
405         layout = self.layout
406
407         layout.operator("view3d.object_as_camera")
408         layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
409
410 # ********** Select menus, suffix from context.mode **********
411
412
413 class VIEW3D_MT_select_object(Menu):
414     bl_label = "Select"
415
416     def draw(self, context):
417         layout = self.layout
418
419         layout.operator("view3d.select_border")
420         layout.operator("view3d.select_circle")
421
422         layout.separator()
423
424         layout.operator("object.select_all", text="Select/Deselect All")
425         layout.operator("object.select_inverse", text="Inverse")
426         layout.operator("object.select_random", text="Random")
427         layout.operator("object.select_mirror", text="Mirror")
428         layout.operator("object.select_by_layer", text="Select All by Layer")
429         layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
430         layout.operator("object.select_camera", text="Select Camera")
431
432         layout.separator()
433
434         layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
435         layout.operator_menu_enum("object.select_linked", "type", text="Linked")
436         layout.operator("object.select_pattern", text="Select Pattern...")
437
438
439 class VIEW3D_MT_select_pose(Menu):
440     bl_label = "Select"
441
442     def draw(self, context):
443         layout = self.layout
444
445         layout.operator("view3d.select_border")
446
447         layout.separator()
448
449         layout.operator("pose.select_all", text="Select/Deselect All")
450         layout.operator("pose.select_inverse", text="Inverse")
451         layout.operator("pose.select_flip_active", text="Flip Active")
452         layout.operator("pose.select_constraint_target", text="Constraint Target")
453         layout.operator("pose.select_linked", text="Linked")
454
455         layout.separator()
456
457         layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
458         layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'
459
460         layout.separator()
461
462         props = layout.operator("pose.select_hierarchy", text="Extend Parent")
463         props.extend = True
464         props.direction = 'PARENT'
465
466         props = layout.operator("pose.select_hierarchy", text="Extend Child")
467         props.extend = True
468         props.direction = 'CHILD'
469
470         layout.separator()
471
472         layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
473         layout.operator("object.select_pattern", text="Select Pattern...")
474
475
476 class VIEW3D_MT_select_particle(Menu):
477     bl_label = "Select"
478
479     def draw(self, context):
480         layout = self.layout
481
482         layout.operator("view3d.select_border")
483
484         layout.separator()
485
486         layout.operator("particle.select_all", text="Select/Deselect All")
487         layout.operator("particle.select_linked")
488         layout.operator("particle.select_inverse")
489
490         layout.separator()
491
492         layout.operator("particle.select_more")
493         layout.operator("particle.select_less")
494
495         layout.separator()
496
497         layout.operator("particle.select_roots", text="Roots")
498         layout.operator("particle.select_tips", text="Tips")
499
500
501 class VIEW3D_MT_select_edit_mesh(Menu):
502     bl_label = "Select"
503
504     def draw(self, context):
505         layout = self.layout
506
507         layout.operator("view3d.select_border")
508         layout.operator("view3d.select_circle")
509
510         layout.separator()
511
512         layout.operator("mesh.select_all", text="Select/Deselect All")
513         layout.operator("mesh.select_inverse", text="Inverse")
514
515         layout.separator()
516
517         layout.operator("mesh.select_random", text="Random")
518         layout.operator("mesh.select_nth", text="Every N Number of Verts")
519         layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
520         layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
521         layout.operator("mesh.faces_select_interior", text="Interior Faces")
522         layout.operator("mesh.select_axis", text="Side of Active")
523
524         layout.separator()
525
526         layout.operator("mesh.select_by_number_vertices", text = "By Number of Verts")
527         if context.scene.tool_settings.mesh_select_mode[2] == False:
528             layout.operator("mesh.select_non_manifold", text="Non Manifold")
529         layout.operator("mesh.select_loose_verts", text = "Loose Verts/Edges")
530         layout.operator("mesh.select_similar", text="Similar")
531
532         layout.separator()
533
534         layout.operator("mesh.select_less", text="Less")
535         layout.operator("mesh.select_more", text="More")
536
537         layout.separator()
538
539         layout.operator("mesh.select_mirror", text="Mirror")
540
541         layout.operator("mesh.select_linked", text="Linked")
542         layout.operator("mesh.select_vertex_path", text="Vertex Path")
543         layout.operator("mesh.loop_multi_select", text="Edge Loop")
544         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
545
546         layout.separator()
547
548         layout.operator("mesh.loop_to_region")
549         layout.operator("mesh.region_to_loop")
550
551
552 class VIEW3D_MT_select_edit_curve(Menu):
553     bl_label = "Select"
554
555     def draw(self, context):
556         layout = self.layout
557
558         layout.operator("view3d.select_border")
559         layout.operator("view3d.select_circle")
560
561         layout.separator()
562
563         layout.operator("curve.select_all", text="Select/Deselect All")
564         layout.operator("curve.select_inverse")
565         layout.operator("curve.select_random")
566         layout.operator("curve.select_nth", text="Every Nth Number of Points")
567
568         layout.separator()
569
570         layout.operator("curve.de_select_first")
571         layout.operator("curve.de_select_last")
572         layout.operator("curve.select_next")
573         layout.operator("curve.select_previous")
574
575         layout.separator()
576
577         layout.operator("curve.select_more")
578         layout.operator("curve.select_less")
579
580
581 class VIEW3D_MT_select_edit_surface(Menu):
582     bl_label = "Select"
583
584     def draw(self, context):
585         layout = self.layout
586
587         layout.operator("view3d.select_border")
588         layout.operator("view3d.select_circle")
589
590         layout.separator()
591
592         layout.operator("curve.select_all", text="Select/Deselect All")
593         layout.operator("curve.select_inverse")
594         layout.operator("curve.select_random")
595         layout.operator("curve.select_nth", text="Every Nth Number of Points")
596
597         layout.separator()
598
599         layout.operator("curve.select_row")
600
601         layout.separator()
602
603         layout.operator("curve.select_more")
604         layout.operator("curve.select_less")
605
606
607 class VIEW3D_MT_select_edit_metaball(Menu):
608     bl_label = "Select"
609
610     def draw(self, context):
611         layout = self.layout
612
613         layout.operator("view3d.select_border")
614
615         layout.separator()
616
617         layout.operator("mball.select_all").action = 'TOGGLE'
618         layout.operator("mball.select_inverse_metaelems")
619
620         layout.separator()
621
622         layout.operator("mball.select_random_metaelems")
623
624
625 class VIEW3D_MT_select_edit_lattice(Menu):
626     bl_label = "Select"
627
628     def draw(self, context):
629         layout = self.layout
630
631         layout.operator("view3d.select_border")
632
633         layout.separator()
634
635         layout.operator("lattice.select_all", text="Select/Deselect All")
636
637
638 class VIEW3D_MT_select_edit_armature(Menu):
639     bl_label = "Select"
640
641     def draw(self, context):
642         layout = self.layout
643
644         layout.operator("view3d.select_border")
645
646         layout.separator()
647
648         layout.operator("armature.select_all", text="Select/Deselect All")
649         layout.operator("armature.select_inverse", text="Inverse")
650
651         layout.separator()
652
653         layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
654         layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'
655
656         layout.separator()
657
658         props = layout.operator("armature.select_hierarchy", text="Extend Parent")
659         props.extend = True
660         props.direction = 'PARENT'
661
662         props = layout.operator("armature.select_hierarchy", text="Extend Child")
663         props.extend = True
664         props.direction = 'CHILD'
665
666         layout.operator("object.select_pattern", text="Select Pattern...")
667
668
669 class VIEW3D_MT_select_face(Menu):  # XXX no matching enum
670     bl_label = "Select"
671
672     def draw(self, context):
673         # layout = self.layout
674
675         # TODO
676         # see view3d_select_faceselmenu
677         pass
678
679 # ********** Object menu **********
680
681
682 class VIEW3D_MT_object(Menu):
683     bl_context = "objectmode"
684     bl_label = "Object"
685
686     def draw(self, context):
687         layout = self.layout
688
689         layout.operator("ed.undo")
690         layout.operator("ed.redo")
691         layout.operator("ed.undo_history")
692
693         layout.separator()
694
695         layout.menu("VIEW3D_MT_transform")
696         layout.menu("VIEW3D_MT_mirror")
697         layout.menu("VIEW3D_MT_object_clear")
698         layout.menu("VIEW3D_MT_object_apply")
699         layout.menu("VIEW3D_MT_snap")
700
701         layout.separator()
702
703         layout.menu("VIEW3D_MT_object_animation")
704
705         layout.separator()
706
707         layout.operator("object.duplicate_move")
708         layout.operator("object.duplicate_move_linked")
709         layout.operator("object.delete", text="Delete...")
710         layout.operator("object.proxy_make", text="Make Proxy...")
711         layout.menu("VIEW3D_MT_make_links", text="Make Links...")
712         layout.operator("object.make_dupli_face")
713         layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
714         layout.menu("VIEW3D_MT_make_single_user")
715
716         layout.separator()
717
718         layout.menu("VIEW3D_MT_object_parent")
719         layout.menu("VIEW3D_MT_object_track")
720         layout.menu("VIEW3D_MT_object_group")
721         layout.menu("VIEW3D_MT_object_constraints")
722
723         layout.separator()
724
725         layout.menu("VIEW3D_MT_object_quick_effects")
726
727         layout.separator()
728
729         layout.menu("VIEW3D_MT_object_game")
730
731         layout.separator()
732
733         layout.operator("object.join")
734
735         layout.separator()
736
737         layout.operator("object.move_to_layer", text="Move to Layer...")
738         layout.menu("VIEW3D_MT_object_showhide")
739
740         layout.operator_menu_enum("object.convert", "target")
741
742
743 class VIEW3D_MT_object_animation(Menu):
744     bl_label = "Animation"
745
746     def draw(self, context):
747         layout = self.layout
748
749         layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
750         layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
751         layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
752
753
754 class VIEW3D_MT_object_clear(Menu):
755     bl_label = "Clear"
756
757     def draw(self, context):
758         layout = self.layout
759
760         layout.operator("object.location_clear", text="Location")
761         layout.operator("object.rotation_clear", text="Rotation")
762         layout.operator("object.scale_clear", text="Scale")
763         layout.operator("object.origin_clear", text="Origin")
764
765
766 class VIEW3D_MT_object_specials(Menu):
767     bl_label = "Specials"
768
769     @classmethod
770     def poll(cls, context):
771         # add more special types
772         return context.object
773
774     def draw(self, context):
775         layout = self.layout
776
777         obj = context.object
778         if obj.type == 'CAMERA':
779             layout.operator_context = 'INVOKE_REGION_WIN'
780
781             if obj.data.type == 'PERSP':
782                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
783                 props.data_path_iter = "selected_editable_objects"
784                 props.data_path_item = "data.lens"
785                 props.input_scale = 0.1
786             else:
787                 props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
788                 props.data_path_iter = "selected_editable_objects"
789                 props.data_path_item = "data.ortho_scale"
790                 props.input_scale = 0.01
791
792             if not obj.data.dof_object:
793                 #layout.label(text="Test Has DOF obj");
794                 props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
795                 props.data_path_iter = "selected_editable_objects"
796                 props.data_path_item = "data.dof_distance"
797                 props.input_scale = 0.02
798
799         if obj.type in {'CURVE', 'FONT'}:
800             layout.operator_context = 'INVOKE_REGION_WIN'
801
802             props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
803             props.data_path_iter = "selected_editable_objects"
804             props.data_path_item = "data.extrude"
805             props.input_scale = 0.01
806
807             props = layout.operator("wm.context_modal_mouse", text="Width Size")
808             props.data_path_iter = "selected_editable_objects"
809             props.data_path_item = "data.offset"
810             props.input_scale = 0.01
811
812         if obj.type == 'EMPTY':
813             layout.operator_context = 'INVOKE_REGION_WIN'
814
815             props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
816             props.data_path_iter = "selected_editable_objects"
817             props.data_path_item = "empty_draw_size"
818             props.input_scale = 0.01
819
820         if obj.type == 'LAMP':
821             layout.operator_context = 'INVOKE_REGION_WIN'
822
823             props = layout.operator("wm.context_modal_mouse", text="Energy")
824             props.data_path_iter = "selected_editable_objects"
825             props.data_path_item = "data.energy"
826
827             if obj.data.type in {'SPOT', 'AREA', 'POINT'}:
828                 props = layout.operator("wm.context_modal_mouse", text="Falloff Distance")
829                 props.data_path_iter = "selected_editable_objects"
830                 props.data_path_item = "data.distance"
831                 props.input_scale = 0.1
832
833             if obj.data.type == 'SPOT':
834                 layout.separator()
835                 props = layout.operator("wm.context_modal_mouse", text="Spot Size")
836                 props.data_path_iter = "selected_editable_objects"
837                 props.data_path_item = "data.spot_size"
838                 props.input_scale = 0.01
839
840                 props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
841                 props.data_path_iter = "selected_editable_objects"
842                 props.data_path_item = "data.spot_blend"
843                 props.input_scale = -0.01
844
845                 props = layout.operator("wm.context_modal_mouse", text="Clip Start")
846                 props.data_path_iter = "selected_editable_objects"
847                 props.data_path_item = "data.shadow_buffer_clip_start"
848                 props.input_scale = 0.05
849
850                 props = layout.operator("wm.context_modal_mouse", text="Clip End")
851                 props.data_path_iter = "selected_editable_objects"
852                 props.data_path_item = "data.shadow_buffer_clip_end"
853                 props.input_scale = 0.05
854
855         layout.separator()
856
857         props = layout.operator("object.isolate_type_render")
858         props = layout.operator("object.hide_render_clear_all")
859
860
861 class VIEW3D_MT_object_apply(Menu):
862     bl_label = "Apply"
863
864     def draw(self, context):
865         layout = self.layout
866
867         layout.operator("object.transform_apply", text="Location").location = True
868         layout.operator("object.transform_apply", text="Rotation").rotation = True
869         layout.operator("object.transform_apply", text="Scale").scale = True
870         props = layout.operator("object.transform_apply", text="Rotation & Scale")
871         props.scale = True
872         props.rotation = True
873
874         layout.separator()
875
876         layout.operator("object.visual_transform_apply", text="Visual Transform")
877         layout.operator("object.duplicates_make_real")
878
879
880 class VIEW3D_MT_object_parent(Menu):
881     bl_label = "Parent"
882
883     def draw(self, context):
884         layout = self.layout
885
886         layout.operator_menu_enum("object.parent_set", "type", text="Set")
887         layout.operator_menu_enum("object.parent_clear", "type", text="Clear")
888
889
890 class VIEW3D_MT_object_track(Menu):
891     bl_label = "Track"
892
893     def draw(self, context):
894         layout = self.layout
895
896         layout.operator_menu_enum("object.track_set", "type", text="Set")
897         layout.operator_menu_enum("object.track_clear", "type", text="Clear")
898
899
900 class VIEW3D_MT_object_group(Menu):
901     bl_label = "Group"
902
903     def draw(self, context):
904         layout = self.layout
905
906         layout.operator("group.create")
907         layout.operator("group.objects_remove")
908
909         layout.separator()
910
911         layout.operator("group.objects_add_active")
912         layout.operator("group.objects_remove_active")
913
914
915 class VIEW3D_MT_object_constraints(Menu):
916     bl_label = "Constraints"
917
918     def draw(self, context):
919         layout = self.layout
920
921         layout.operator("object.constraint_add_with_targets")
922         layout.operator("object.constraints_copy")
923         layout.operator("object.constraints_clear")
924
925
926 class VIEW3D_MT_object_quick_effects(Menu):
927     bl_label = "Quick Effects"
928
929     def draw(self, context):
930         layout = self.layout
931
932         layout.operator("object.quick_fur")
933         layout.operator("object.quick_explode")
934         layout.operator("object.quick_smoke")
935         layout.operator("object.quick_fluid")
936
937
938 class VIEW3D_MT_object_showhide(Menu):
939     bl_label = "Show/Hide"
940
941     def draw(self, context):
942         layout = self.layout
943
944         layout.operator("object.hide_view_clear", text="Show Hidden")
945         layout.operator("object.hide_view_set", text="Hide Selected")
946         layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
947
948
949 class VIEW3D_MT_make_single_user(Menu):
950     bl_label = "Make Single User"
951
952     def draw(self, context):
953         layout = self.layout
954
955         props = layout.operator("object.make_single_user", text="Object")
956         props.object = True
957
958         props = layout.operator("object.make_single_user", text="Object & Data")
959         props.object = props.obdata = True
960
961         props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex")
962         props.object = props.obdata = props.material = props.texture = True
963
964         props = layout.operator("object.make_single_user", text="Materials+Tex")
965         props.material = props.texture = True
966
967         props = layout.operator("object.make_single_user", text="Object Animation")
968         props.animation = True
969
970
971 class VIEW3D_MT_make_links(Menu):
972     bl_label = "Make Links"
973
974     def draw(self, context):
975         layout = self.layout
976
977         if(len(bpy.data.scenes) > 10):
978             layout.operator_context = 'INVOKE_DEFAULT'
979             layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY')
980         else:
981             layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...")
982
983         layout.operator_enum("object.make_links_data", "type")  # inline
984
985         layout.operator("object.join_uvs")  # stupid place to add this!
986
987
988 class VIEW3D_MT_object_game(Menu):
989     bl_label = "Game"
990
991     def draw(self, context):
992         layout = self.layout
993
994         layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
995
996         layout.separator()
997
998         layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
999         layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
1000         layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
1001
1002         layout.separator()
1003
1004         layout.operator("object.game_property_clear")
1005
1006
1007 # ********** Vertex paint menu **********
1008
1009
1010 class VIEW3D_MT_paint_vertex(Menu):
1011     bl_label = "Paint"
1012
1013     def draw(self, context):
1014         layout = self.layout
1015
1016         layout.operator("ed.undo")
1017         layout.operator("ed.redo")
1018
1019         layout.separator()
1020
1021         layout.operator("paint.vertex_color_set")
1022         layout.operator("paint.vertex_color_dirt")
1023
1024
1025 class VIEW3D_MT_hook(Menu):
1026     bl_label = "Hooks"
1027
1028     def draw(self, context):
1029         layout = self.layout
1030         layout.operator_context = 'EXEC_AREA'
1031         layout.operator("object.hook_add_newob")
1032         layout.operator("object.hook_add_selob")
1033
1034         if [mod.type == 'HOOK' for mod in context.active_object.modifiers]:
1035             layout.separator()
1036             layout.operator_menu_enum("object.hook_assign", "modifier")
1037             layout.operator_menu_enum("object.hook_remove", "modifier")
1038             layout.separator()
1039             layout.operator_menu_enum("object.hook_select", "modifier")
1040             layout.operator_menu_enum("object.hook_reset", "modifier")
1041             layout.operator_menu_enum("object.hook_recenter", "modifier")
1042
1043
1044 class VIEW3D_MT_vertex_group(Menu):
1045     bl_label = "Vertex Groups"
1046
1047     def draw(self, context):
1048         layout = self.layout
1049         layout.operator_context = 'EXEC_AREA'
1050         layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True
1051
1052         ob = context.active_object
1053         if ob.mode == 'EDIT':
1054             if ob.vertex_groups.active:
1055                 layout.separator()
1056                 layout.operator("object.vertex_group_assign", text="Assign to Active Group")
1057                 layout.operator("object.vertex_group_remove_from", text="Remove from Active Group")
1058                 layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True
1059                 layout.separator()
1060
1061         if ob.vertex_groups.active:
1062             layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
1063             layout.operator("object.vertex_group_remove", text="Remove Active Group")
1064             layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
1065
1066 # ********** Weight paint menu **********
1067
1068
1069 class VIEW3D_MT_paint_weight(Menu):
1070     bl_label = "Weights"
1071
1072     def draw(self, context):
1073         layout = self.layout
1074
1075         layout.operator("ed.undo")
1076         layout.operator("ed.redo")
1077         layout.operator("ed.undo_history")
1078
1079         layout.separator()
1080
1081         layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
1082         layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
1083
1084         layout.separator()
1085
1086         layout.operator("object.vertex_group_normalize_all", text="Normalize All")
1087         layout.operator("object.vertex_group_normalize", text="Normalize")
1088         layout.operator("object.vertex_group_mirror", text="Mirror")
1089         layout.operator("object.vertex_group_invert", text="Invert")
1090         layout.operator("object.vertex_group_clean", text="Clean")
1091         layout.operator("object.vertex_group_levels", text="Levels")
1092         layout.operator("object.vertex_group_fix", text="Fix Deforms")
1093
1094         layout.separator()
1095
1096         layout.operator("paint.weight_set")
1097
1098 # ********** Sculpt menu **********
1099
1100
1101 class VIEW3D_MT_sculpt(Menu):
1102     bl_label = "Sculpt"
1103
1104     def draw(self, context):
1105         layout = self.layout
1106
1107         tool_settings = context.tool_settings
1108         sculpt = tool_settings.sculpt
1109         brush = tool_settings.sculpt.brush
1110
1111         layout.operator("ed.undo")
1112         layout.operator("ed.redo")
1113
1114         layout.separator()
1115
1116         layout.prop(sculpt, "use_symmetry_x")
1117         layout.prop(sculpt, "use_symmetry_y")
1118         layout.prop(sculpt, "use_symmetry_z")
1119         layout.separator()
1120         layout.prop(sculpt, "lock_x")
1121         layout.prop(sculpt, "lock_y")
1122         layout.prop(sculpt, "lock_z")
1123         layout.separator()
1124         layout.operator_menu_enum("brush.curve_preset", "shape")
1125         layout.separator()
1126
1127         if brush is not None:  # unlikely but can happen
1128             sculpt_tool = brush.sculpt_tool
1129
1130             if sculpt_tool != 'GRAB':
1131                 layout.prop_menu_enum(brush, "stroke_method")
1132
1133                 if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}:
1134                     layout.prop_menu_enum(brush, "direction")
1135
1136                 if sculpt_tool == 'LAYER':
1137                     layout.prop(brush, "use_persistent")
1138                     layout.operator("sculpt.set_persistent_base")
1139
1140         layout.separator()
1141         layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
1142         layout.prop(sculpt, "show_brush")
1143
1144         # TODO, make available from paint menu!
1145         layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
1146         layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
1147
1148 # ********** Particle menu **********
1149
1150
1151 class VIEW3D_MT_particle(Menu):
1152     bl_label = "Particle"
1153
1154     def draw(self, context):
1155         layout = self.layout
1156
1157         particle_edit = context.tool_settings.particle_edit
1158
1159         layout.operator("ed.undo")
1160         layout.operator("ed.redo")
1161         layout.operator("ed.undo_history")
1162
1163         layout.separator()
1164
1165         layout.operator("particle.mirror")
1166
1167         layout.separator()
1168
1169         layout.operator("particle.remove_doubles")
1170         layout.operator("particle.delete")
1171
1172         if particle_edit.select_mode == 'POINT':
1173             layout.operator("particle.subdivide")
1174
1175         layout.operator("particle.rekey")
1176         layout.operator("particle.weight_set")
1177
1178         layout.separator()
1179
1180         layout.menu("VIEW3D_MT_particle_showhide")
1181
1182
1183 class VIEW3D_MT_particle_specials(Menu):
1184     bl_label = "Specials"
1185
1186     def draw(self, context):
1187         layout = self.layout
1188         particle_edit = context.tool_settings.particle_edit
1189
1190         layout.operator("particle.rekey")
1191
1192         layout.separator()
1193         if particle_edit.select_mode == 'POINT':
1194             layout.operator("particle.subdivide")
1195             layout.operator("particle.select_roots")
1196             layout.operator("particle.select_tips")
1197
1198         layout.operator("particle.remove_doubles")
1199
1200
1201 class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
1202     _operator_name = "particle"
1203
1204 # ********** Pose Menu **********
1205
1206
1207 class VIEW3D_MT_pose(Menu):
1208     bl_label = "Pose"
1209
1210     def draw(self, context):
1211         layout = self.layout
1212
1213         layout.operator("ed.undo")
1214         layout.operator("ed.redo")
1215         layout.operator("ed.undo_history")
1216
1217         layout.separator()
1218
1219         layout.menu("VIEW3D_MT_transform")
1220
1221         layout.menu("VIEW3D_MT_pose_transform")
1222         layout.menu("VIEW3D_MT_pose_apply")
1223
1224         layout.menu("VIEW3D_MT_snap")
1225
1226         layout.separator()
1227
1228         layout.menu("VIEW3D_MT_object_animation")
1229
1230         layout.separator()
1231
1232         layout.menu("VIEW3D_MT_pose_slide")
1233         layout.menu("VIEW3D_MT_pose_propagate")
1234
1235         layout.separator()
1236
1237         layout.operator("pose.copy")
1238         layout.operator("pose.paste")
1239         layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True
1240
1241         layout.separator()
1242
1243         layout.menu("VIEW3D_MT_pose_library")
1244         layout.menu("VIEW3D_MT_pose_motion")
1245         layout.menu("VIEW3D_MT_pose_group")
1246
1247         layout.separator()
1248
1249         layout.menu("VIEW3D_MT_object_parent")
1250         layout.menu("VIEW3D_MT_pose_ik")
1251         layout.menu("VIEW3D_MT_pose_constraints")
1252
1253         layout.separator()
1254
1255         layout.operator_context = 'EXEC_AREA'
1256         layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS'
1257         layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS'
1258         layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS'
1259
1260         layout.operator("pose.flip_names")
1261
1262         layout.operator("pose.quaternions_flip")
1263
1264         layout.separator()
1265
1266         layout.operator_context = 'INVOKE_AREA'
1267         layout.operator("pose.armature_layers", text="Change Armature Layers...")
1268         layout.operator("pose.bone_layers", text="Change Bone Layers...")
1269
1270         layout.separator()
1271
1272         layout.menu("VIEW3D_MT_pose_showhide")
1273         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1274
1275
1276 class VIEW3D_MT_pose_transform(Menu):
1277     bl_label = "Clear Transform"
1278
1279     def draw(self, context):
1280         layout = self.layout
1281
1282         layout.operator("pose.transforms_clear", text="All")
1283
1284         layout.separator()
1285
1286         layout.operator("pose.loc_clear", text="Location")
1287         layout.operator("pose.rot_clear", text="Rotation")
1288         layout.operator("pose.scale_clear", text="Scale")
1289
1290         layout.separator()
1291
1292         layout.operator("pose.user_transforms_clear", text="Reset unkeyed")
1293
1294
1295 class VIEW3D_MT_pose_slide(Menu):
1296     bl_label = "In-Betweens"
1297
1298     def draw(self, context):
1299         layout = self.layout
1300
1301         layout.operator("pose.push")
1302         layout.operator("pose.relax")
1303         layout.operator("pose.breakdown")
1304
1305
1306 class VIEW3D_MT_pose_propagate(Menu):
1307     bl_label = "Propagate"
1308
1309     def draw(self, context):
1310         layout = self.layout
1311
1312         layout.operator("pose.propagate")
1313
1314         layout.separator()
1315
1316         layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
1317         layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
1318
1319         layout.separator()
1320
1321         layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
1322
1323
1324 class VIEW3D_MT_pose_library(Menu):
1325     bl_label = "Pose Library"
1326
1327     def draw(self, context):
1328         layout = self.layout
1329
1330         layout.operator("poselib.browse_interactive", text="Browse Poses...")
1331
1332         layout.separator()
1333
1334         layout.operator("poselib.pose_add", text="Add Pose...")
1335         layout.operator("poselib.pose_rename", text="Rename Pose...")
1336         layout.operator("poselib.pose_remove", text="Remove Pose...")
1337
1338
1339 class VIEW3D_MT_pose_motion(Menu):
1340     bl_label = "Motion Paths"
1341
1342     def draw(self, context):
1343         layout = self.layout
1344
1345         layout.operator("pose.paths_calculate", text="Calculate")
1346         layout.operator("pose.paths_clear", text="Clear")
1347
1348
1349 class VIEW3D_MT_pose_group(Menu):
1350     bl_label = "Bone Groups"
1351
1352     def draw(self, context):
1353         layout = self.layout
1354         layout.operator("pose.group_add")
1355         layout.operator("pose.group_remove")
1356
1357         layout.separator()
1358
1359         layout.operator("pose.group_assign")
1360         layout.operator("pose.group_unassign")
1361
1362
1363 class VIEW3D_MT_pose_ik(Menu):
1364     bl_label = "Inverse Kinematics"
1365
1366     def draw(self, context):
1367         layout = self.layout
1368
1369         layout.operator("pose.ik_add")
1370         layout.operator("pose.ik_clear")
1371
1372
1373 class VIEW3D_MT_pose_constraints(Menu):
1374     bl_label = "Constraints"
1375
1376     def draw(self, context):
1377         layout = self.layout
1378
1379         layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...")
1380         layout.operator("pose.constraints_copy")
1381         layout.operator("pose.constraints_clear")
1382
1383
1384 class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
1385     _operator_name = "pose"
1386
1387
1388 class VIEW3D_MT_pose_apply(Menu):
1389     bl_label = "Apply"
1390
1391     def draw(self, context):
1392         layout = self.layout
1393
1394         layout.operator("pose.armature_apply")
1395         layout.operator("pose.visual_transform_apply")
1396
1397
1398 class BoneOptions:
1399     def draw(self, context):
1400         layout = self.layout
1401
1402         options = [
1403             "show_wire",
1404             "use_deform",
1405             "use_envelope_multiply",
1406             "use_inherit_rotation",
1407             "use_inherit_scale",
1408         ]
1409
1410         if context.mode == 'EDIT_ARMATURE':
1411             bone_props = bpy.types.EditBone.bl_rna.properties
1412             data_path_iter = "selected_bones"
1413             opt_suffix = ""
1414             options.append("lock")
1415         else:  # pose-mode
1416             bone_props = bpy.types.Bone.bl_rna.properties
1417             data_path_iter = "selected_pose_bones"
1418             opt_suffix = "bone."
1419
1420         for opt in options:
1421             props = layout.operator("wm.context_collection_boolean_set", text=bone_props[opt].name)
1422             props.data_path_iter = data_path_iter
1423             props.data_path_item = opt_suffix + opt
1424             props.type = self.type
1425
1426
1427 class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
1428     bl_label = "Toggle Bone Options"
1429     type = 'TOGGLE'
1430
1431
1432 class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
1433     bl_label = "Enable Bone Options"
1434     type = 'ENABLE'
1435
1436
1437 class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
1438     bl_label = "Disable Bone Options"
1439     type = 'DISABLE'
1440
1441 # ********** Edit Menus, suffix from ob.type **********
1442
1443
1444 class VIEW3D_MT_edit_mesh(Menu):
1445     bl_label = "Mesh"
1446
1447     def draw(self, context):
1448         layout = self.layout
1449
1450         settings = context.tool_settings
1451
1452         layout.operator("ed.undo")
1453         layout.operator("ed.redo")
1454         layout.operator("ed.undo_history")
1455
1456         layout.separator()
1457
1458         layout.menu("VIEW3D_MT_transform")
1459         layout.menu("VIEW3D_MT_mirror")
1460         layout.menu("VIEW3D_MT_snap")
1461
1462         layout.separator()
1463
1464         layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...")
1465
1466         layout.separator()
1467
1468         layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
1469         layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
1470         layout.operator("mesh.duplicate_move")
1471         layout.operator("mesh.delete", text="Delete...")
1472
1473         layout.separator()
1474
1475         layout.menu("VIEW3D_MT_edit_mesh_vertices")
1476         layout.menu("VIEW3D_MT_edit_mesh_edges")
1477         layout.menu("VIEW3D_MT_edit_mesh_faces")
1478         layout.menu("VIEW3D_MT_edit_mesh_normals")
1479
1480         layout.separator()
1481
1482         layout.prop(settings, "use_mesh_automerge")
1483         layout.prop_menu_enum(settings, "proportional_edit")
1484         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1485
1486         layout.separator()
1487
1488         layout.menu("VIEW3D_MT_edit_mesh_showhide")
1489
1490
1491 class VIEW3D_MT_edit_mesh_specials(Menu):
1492     bl_label = "Specials"
1493
1494     def draw(self, context):
1495         layout = self.layout
1496
1497         layout.operator_context = 'INVOKE_REGION_WIN'
1498
1499         layout.operator("mesh.subdivide", text="Subdivide")
1500         """
1501         layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
1502         """
1503         layout.operator("mesh.merge", text="Merge...")
1504         layout.operator("mesh.remove_doubles")
1505         layout.operator("mesh.hide", text="Hide")
1506         layout.operator("mesh.reveal", text="Reveal")
1507         layout.operator("mesh.select_inverse")
1508         layout.operator("mesh.flip_normals")
1509         layout.operator("mesh.vertices_smooth", text="Smooth")
1510         layout.operator("mesh.bevel", text="Bevel")
1511         layout.operator("mesh.faces_shade_smooth")
1512         layout.operator("mesh.faces_shade_flat")
1513         layout.operator("mesh.blend_from_shape")
1514         layout.operator("mesh.shape_propagate_to_all")
1515         layout.operator("mesh.select_vertex_path")
1516
1517
1518 class VIEW3D_MT_edit_mesh_select_mode(Menu):
1519     bl_label = "Mesh Select Mode"
1520
1521     def draw(self, context):
1522         layout = self.layout
1523
1524         layout.operator_context = 'INVOKE_REGION_WIN'
1525
1526         prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
1527         prop.value = "(True, False, False)"
1528         prop.data_path = "tool_settings.mesh_select_mode"
1529
1530         prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
1531         prop.value = "(False, True, False)"
1532         prop.data_path = "tool_settings.mesh_select_mode"
1533
1534         prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
1535         prop.value = "(False, False, True)"
1536         prop.data_path = "tool_settings.mesh_select_mode"
1537
1538
1539 class VIEW3D_MT_edit_mesh_extrude(Menu):
1540     bl_label = "Extrude"
1541
1542     _extrude_funcs = {
1543         'VERT': lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"),
1544         'EDGE': lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"),
1545         'FACE': lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"),
1546         'REGION': lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"),
1547     }
1548
1549     @staticmethod
1550     def extrude_options(context):
1551         mesh = context.object.data
1552         select_mode = context.tool_settings.mesh_select_mode
1553
1554         menu = []
1555         if mesh.total_face_sel:
1556             menu += ['REGION', 'FACE']
1557         if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
1558             menu += ['EDGE']
1559         if mesh.total_vert_sel and select_mode[0]:
1560             menu += ['VERT']
1561
1562         # should never get here
1563         return menu
1564
1565     def draw(self, context):
1566         layout = self.layout
1567         layout.operator_context = 'INVOKE_REGION_WIN'
1568
1569         for menu_id in self.extrude_options(context):
1570             self._extrude_funcs[menu_id](layout)
1571
1572
1573 class VIEW3D_MT_edit_mesh_vertices(Menu):
1574     bl_label = "Vertices"
1575
1576     def draw(self, context):
1577         layout = self.layout
1578         layout.operator_context = 'INVOKE_REGION_WIN'
1579
1580         layout.operator("mesh.merge")
1581         layout.operator("mesh.rip_move")
1582         layout.operator("mesh.split")
1583         layout.operator("mesh.separate")
1584
1585         layout.separator()
1586
1587         layout.operator("mesh.vertices_smooth")
1588         layout.operator("mesh.remove_doubles")
1589         layout.operator("mesh.vertices_sort")
1590         layout.operator("mesh.vertices_randomize")
1591
1592         layout.operator("mesh.select_vertex_path")
1593
1594         layout.operator("mesh.blend_from_shape")
1595
1596         layout.operator("object.vertex_group_blend")
1597         layout.operator("mesh.shape_propagate_to_all")
1598
1599         layout.separator()
1600
1601         layout.menu("VIEW3D_MT_vertex_group")
1602         layout.menu("VIEW3D_MT_hook")
1603
1604
1605 class VIEW3D_MT_edit_mesh_edges(Menu):
1606     bl_label = "Edges"
1607
1608     def draw(self, context):
1609         layout = self.layout
1610         layout.operator_context = 'INVOKE_REGION_WIN'
1611
1612         layout.operator("mesh.edge_face_add")
1613         layout.operator("mesh.subdivide")
1614
1615         layout.separator()
1616
1617         layout.operator("mesh.mark_seam")
1618         layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
1619
1620         layout.separator()
1621
1622         layout.operator("mesh.mark_sharp")
1623         layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
1624
1625         layout.separator()
1626
1627         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1628         layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW'
1629
1630         layout.separator()
1631
1632         layout.operator("mesh.bridge_edge_loops", text="Bridge Two Edge Loops")
1633
1634         layout.separator()
1635
1636         layout.operator("TRANSFORM_OT_edge_slide")
1637         layout.operator("TRANSFORM_OT_edge_crease")
1638         layout.operator("mesh.loop_multi_select", text="Edge Loop")
1639
1640         # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
1641         # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
1642
1643         layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
1644
1645         layout.operator("mesh.loop_to_region")
1646         layout.operator("mesh.region_to_loop")
1647
1648
1649 class VIEW3D_MT_edit_mesh_faces(Menu):
1650     bl_label = "Faces"
1651     bl_idname = "VIEW3D_MT_edit_mesh_faces"
1652
1653     def draw(self, context):
1654         layout = self.layout
1655         layout.operator_context = 'INVOKE_REGION_WIN'
1656
1657         layout.operator("mesh.flip_normals")
1658         # layout.operator("mesh.bevel")
1659         # layout.operator("mesh.bevel")
1660         layout.operator("mesh.edge_face_add")
1661         layout.operator("mesh.fill")
1662         layout.operator("mesh.beautify_fill")
1663         layout.operator("mesh.solidify")
1664         layout.operator("mesh.sort_faces")
1665
1666         layout.separator()
1667
1668         layout.operator("mesh.quads_convert_to_tris")
1669         layout.operator("mesh.tris_convert_to_quads")
1670         layout.operator("mesh.edge_flip")
1671
1672         layout.separator()
1673
1674         layout.operator("mesh.faces_shade_smooth")
1675         layout.operator("mesh.faces_shade_flat")
1676
1677         layout.separator()
1678
1679         # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
1680         # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
1681
1682         layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW'
1683
1684         layout.separator()
1685
1686         layout.operator_menu_enum("mesh.uvs_rotate", "direction")
1687         layout.operator("mesh.uvs_reverse")
1688         layout.operator_menu_enum("mesh.colors_rotate", "direction")
1689         layout.operator("mesh.colors_reverse")
1690
1691
1692 class VIEW3D_MT_edit_mesh_normals(Menu):
1693     bl_label = "Normals"
1694
1695     def draw(self, context):
1696         layout = self.layout
1697
1698         layout.operator("mesh.normals_make_consistent", text="Recalculate Outside")
1699         layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
1700
1701         layout.separator()
1702
1703         layout.operator("mesh.flip_normals")
1704
1705
1706 class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
1707     _operator_name = "mesh"
1708
1709 # Edit Curve
1710 # draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
1711
1712
1713 def draw_curve(self, context):
1714     layout = self.layout
1715
1716     settings = context.tool_settings
1717
1718     layout.menu("VIEW3D_MT_transform")
1719     layout.menu("VIEW3D_MT_mirror")
1720     layout.menu("VIEW3D_MT_snap")
1721
1722     layout.separator()
1723
1724     layout.operator("curve.extrude")
1725     layout.operator("curve.duplicate")
1726     layout.operator("curve.separate")
1727     layout.operator("curve.make_segment")
1728     layout.operator("curve.cyclic_toggle")
1729     layout.operator("curve.delete", text="Delete...")
1730
1731     layout.separator()
1732
1733     layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
1734     layout.menu("VIEW3D_MT_edit_curve_segments")
1735
1736     layout.separator()
1737
1738     layout.prop_menu_enum(settings, "proportional_edit")
1739     layout.prop_menu_enum(settings, "proportional_edit_falloff")
1740
1741     layout.separator()
1742
1743     layout.menu("VIEW3D_MT_edit_curve_showhide")
1744
1745
1746 class VIEW3D_MT_edit_curve(Menu):
1747     bl_label = "Curve"
1748
1749     draw = draw_curve
1750
1751
1752 class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
1753     bl_label = "Control Points"
1754
1755     def draw(self, context):
1756         layout = self.layout
1757
1758         edit_object = context.edit_object
1759
1760         if edit_object.type == 'CURVE':
1761             layout.operator("transform.tilt")
1762             layout.operator("curve.tilt_clear")
1763             layout.operator("curve.separate")
1764
1765             layout.separator()
1766
1767             layout.operator_menu_enum("curve.handle_type_set", "type")
1768
1769             layout.separator()
1770
1771             layout.menu("VIEW3D_MT_hook")
1772
1773
1774 class VIEW3D_MT_edit_curve_segments(Menu):
1775     bl_label = "Segments"
1776
1777     def draw(self, context):
1778         layout = self.layout
1779
1780         layout.operator("curve.subdivide")
1781         layout.operator("curve.switch_direction")
1782
1783
1784 class VIEW3D_MT_edit_curve_specials(Menu):
1785     bl_label = "Specials"
1786
1787     def draw(self, context):
1788         layout = self.layout
1789
1790         layout.operator("curve.subdivide")
1791         layout.operator("curve.switch_direction")
1792         layout.operator("curve.spline_weight_set")
1793         layout.operator("curve.radius_set")
1794         layout.operator("curve.smooth")
1795         layout.operator("curve.smooth_radius")
1796
1797
1798 class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
1799     _operator_name = "curve"
1800
1801
1802 class VIEW3D_MT_edit_surface(Menu):
1803     bl_label = "Surface"
1804
1805     draw = draw_curve
1806
1807
1808 class VIEW3D_MT_edit_font(Menu):
1809     bl_label = "Text"
1810
1811     def draw(self, context):
1812         layout = self.layout
1813
1814         layout.operator("font.file_paste")
1815
1816         layout.separator()
1817
1818         layout.menu("VIEW3D_MT_edit_text_chars")
1819
1820         layout.separator()
1821
1822         layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD'
1823         layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC'
1824         layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE'
1825         layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
1826
1827
1828 class VIEW3D_MT_edit_text_chars(Menu):
1829     bl_label = "Special Characters"
1830
1831     def draw(self, context):
1832         layout = self.layout
1833
1834         layout.operator("font.text_insert", text="Copyright|Alt C").text = "\u00A9"
1835         layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = "\u00AE"
1836
1837         layout.separator()
1838
1839         layout.operator("font.text_insert", text="Degree Sign|Alt G").text = "\u00B0"
1840         layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = "\u00D7"
1841         layout.operator("font.text_insert", text="Circle|Alt .").text = "\u008A"
1842         layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = "\u00B9"
1843         layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = "\u00B2"
1844         layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = "\u00B3"
1845         layout.operator("font.text_insert", text="Double >>|Alt >").text = "\u00BB"
1846         layout.operator("font.text_insert", text="Double <<|Alt <").text = "\u00AB"
1847         layout.operator("font.text_insert", text="Promillage|Alt %").text = "\u2030"
1848
1849         layout.separator()
1850
1851         layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = "\u00A4"
1852         layout.operator("font.text_insert", text="British Pound|Alt L").text = "\u00A3"
1853         layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = "\u00A5"
1854
1855         layout.separator()
1856
1857         layout.operator("font.text_insert", text="German S|Alt S").text = "\u00DF"
1858         layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = "\u00BF"
1859         layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = "\u00A1"
1860
1861
1862 class VIEW3D_MT_edit_meta(Menu):
1863     bl_label = "Metaball"
1864
1865     def draw(self, context):
1866         layout = self.layout
1867
1868         settings = context.tool_settings
1869
1870         layout.operator("ed.undo")
1871         layout.operator("ed.redo")
1872         layout.operator("ed.undo_history")
1873
1874         layout.separator()
1875
1876         layout.menu("VIEW3D_MT_transform")
1877         layout.menu("VIEW3D_MT_mirror")
1878         layout.menu("VIEW3D_MT_snap")
1879
1880         layout.separator()
1881
1882         layout.operator("mball.delete_metaelems", text="Delete...")
1883         layout.operator("mball.duplicate_metaelems")
1884
1885         layout.separator()
1886
1887         layout.prop_menu_enum(settings, "proportional_edit")
1888         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1889
1890         layout.separator()
1891
1892         layout.menu("VIEW3D_MT_edit_meta_showhide")
1893
1894
1895 class VIEW3D_MT_edit_meta_showhide(Menu):
1896     bl_label = "Show/Hide"
1897
1898     def draw(self, context):
1899         layout = self.layout
1900
1901         layout.operator("mball.reveal_metaelems", text="Show Hidden")
1902         layout.operator("mball.hide_metaelems", text="Hide Selected")
1903         layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
1904
1905
1906 class VIEW3D_MT_edit_lattice(Menu):
1907     bl_label = "Lattice"
1908
1909     def draw(self, context):
1910         layout = self.layout
1911
1912         settings = context.tool_settings
1913
1914         layout.menu("VIEW3D_MT_transform")
1915         layout.menu("VIEW3D_MT_mirror")
1916         layout.menu("VIEW3D_MT_snap")
1917
1918         layout.separator()
1919
1920         layout.operator("lattice.make_regular")
1921
1922         layout.separator()
1923
1924         layout.prop_menu_enum(settings, "proportional_edit")
1925         layout.prop_menu_enum(settings, "proportional_edit_falloff")
1926
1927
1928 class VIEW3D_MT_edit_armature(Menu):
1929     bl_label = "Armature"
1930
1931     def draw(self, context):
1932         layout = self.layout
1933
1934         edit_object = context.edit_object
1935         arm = edit_object.data
1936
1937         layout.menu("VIEW3D_MT_transform")
1938         layout.menu("VIEW3D_MT_mirror")
1939         layout.menu("VIEW3D_MT_snap")
1940         layout.menu("VIEW3D_MT_edit_armature_roll")
1941
1942         layout.separator()
1943
1944         layout.operator("armature.extrude_move")
1945
1946         if arm.use_mirror_x:
1947             layout.operator("armature.extrude_forked")
1948
1949         layout.operator("armature.duplicate_move")
1950         layout.operator("armature.merge")
1951         layout.operator("armature.fill")
1952         layout.operator("armature.delete")
1953         layout.operator("armature.separate")
1954
1955         layout.separator()
1956
1957         layout.operator("armature.subdivide", text="Subdivide")
1958         layout.operator("armature.switch_direction", text="Switch Direction")
1959
1960         layout.separator()
1961
1962         layout.operator_context = 'EXEC_AREA'
1963         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1964         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1965         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
1966         layout.operator("armature.flip_names")
1967
1968         layout.separator()
1969
1970         layout.operator_context = 'INVOKE_DEFAULT'
1971         layout.operator("armature.armature_layers")
1972         layout.operator("armature.bone_layers")
1973
1974         layout.separator()
1975
1976         layout.menu("VIEW3D_MT_edit_armature_parent")
1977
1978         layout.separator()
1979
1980         layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
1981
1982
1983 class VIEW3D_MT_armature_specials(Menu):
1984     bl_label = "Specials"
1985
1986     def draw(self, context):
1987         layout = self.layout
1988
1989         layout.operator_context = 'INVOKE_REGION_WIN'
1990
1991         layout.operator("armature.subdivide", text="Subdivide")
1992         layout.operator("armature.switch_direction", text="Switch Direction")
1993
1994         layout.separator()
1995
1996         layout.operator_context = 'EXEC_REGION_WIN'
1997         layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
1998         layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
1999         layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
2000         layout.operator("armature.flip_names", text="Flip Names")
2001
2002
2003 class VIEW3D_MT_edit_armature_parent(Menu):
2004     bl_label = "Parent"
2005
2006     def draw(self, context):
2007         layout = self.layout
2008
2009         layout.operator("armature.parent_set", text="Make")
2010         layout.operator("armature.parent_clear", text="Clear")
2011
2012
2013 class VIEW3D_MT_edit_armature_roll(Menu):
2014     bl_label = "Bone Roll"
2015
2016     def draw(self, context):
2017         layout = self.layout
2018
2019         layout.operator_menu_enum("armature.calculate_roll", "type")
2020
2021         layout.separator()
2022
2023         layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
2024
2025 # ********** Panel **********
2026
2027
2028 class VIEW3D_PT_view3d_properties(Panel):
2029     bl_space_type = 'VIEW_3D'
2030     bl_region_type = 'UI'
2031     bl_label = "View"
2032
2033     @classmethod
2034     def poll(cls, context):
2035         view = context.space_data
2036         return (view)
2037
2038     def draw(self, context):
2039         layout = self.layout
2040
2041         view = context.space_data
2042
2043         col = layout.column()
2044         col.active = view.region_3d.view_perspective != 'CAMERA'
2045         col.prop(view, "lens")
2046         col.label(text="Lock to Object:")
2047         col.prop(view, "lock_object", text="")
2048         lock_object = view.lock_object
2049         if lock_object:
2050             if lock_object.type == 'ARMATURE':
2051                 col.prop_search(view, "lock_bone", lock_object.data, "edit_bones" if lock_object.mode == 'EDIT' else "bones", text="")
2052         else:
2053             col.prop(view, "lock_cursor", text="Lock to Cursor")
2054
2055         col = layout.column()
2056         col.prop(view, "lock_camera")
2057
2058         col = layout.column(align=True)
2059         col.label(text="Clip:")
2060         col.prop(view, "clip_start", text="Start")
2061         col.prop(view, "clip_end", text="End")
2062
2063         subcol = col.column()
2064         subcol.enabled = not view.lock_camera_and_layers
2065         subcol.label(text="Local Camera:")
2066         subcol.prop(view, "camera", text="")
2067
2068
2069 class VIEW3D_PT_view3d_cursor(Panel):
2070     bl_space_type = 'VIEW_3D'
2071     bl_region_type = 'UI'
2072     bl_label = "3D Cursor"
2073
2074     @classmethod
2075     def poll(cls, context):
2076         view = context.space_data
2077         return (view)
2078
2079     def draw(self, context):
2080         layout = self.layout
2081
2082         view = context.space_data
2083         layout.column().prop(view, "cursor_location", text="Location")
2084
2085
2086 class VIEW3D_PT_view3d_name(Panel):
2087     bl_space_type = 'VIEW_3D'
2088     bl_region_type = 'UI'
2089     bl_label = "Item"
2090
2091     @classmethod
2092     def poll(cls, context):
2093         return (context.space_data and context.active_object)
2094
2095     def draw(self, context):
2096         layout = self.layout
2097
2098         ob = context.active_object
2099         row = layout.row()
2100         row.label(text="", icon='OBJECT_DATA')
2101         row.prop(ob, "name", text="")
2102
2103         if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}:
2104             bone = context.active_bone
2105             if bone:
2106                 row = layout.row()
2107                 row.label(text="", icon='BONE_DATA')
2108                 row.prop(bone, "name", text="")
2109
2110
2111 class VIEW3D_PT_view3d_display(Panel):
2112     bl_space_type = 'VIEW_3D'
2113     bl_region_type = 'UI'
2114     bl_label = "Display"
2115     bl_options = {'DEFAULT_CLOSED'}
2116
2117     @classmethod
2118     def poll(cls, context):
2119         view = context.space_data
2120         return (view)
2121
2122     def draw(self, context):
2123         layout = self.layout
2124
2125         view = context.space_data
2126         scene = context.scene
2127         gs = scene.game_settings
2128         ob = context.object
2129
2130         col = layout.column()
2131         col.prop(view, "show_only_render")
2132
2133         col = layout.column()
2134         display_all = not view.show_only_render
2135         col.active = display_all
2136         col.prop(view, "show_outline_selected")
2137         col.prop(view, "show_all_objects_origin")
2138         col.prop(view, "show_relationship_lines")
2139         if ob and ob.type == 'MESH':
2140             mesh = ob.data
2141             col.prop(mesh, "show_all_edges")
2142
2143         col = layout.column()
2144         col.active = display_all
2145         split = col.split(percentage=0.55)
2146         split.prop(view, "show_floor", text="Grid Floor")
2147
2148         row = split.row(align=True)
2149         row.prop(view, "show_axis_x", text="X", toggle=True)
2150         row.prop(view, "show_axis_y", text="Y", toggle=True)
2151         row.prop(view, "show_axis_z", text="Z", toggle=True)
2152
2153         sub = col.column(align=True)
2154         sub.active = (display_all and view.show_floor)
2155         sub.prop(view, "grid_lines", text="Lines")
2156         sub.prop(view, "grid_scale", text="Scale")
2157         subsub = sub.column(align=True)
2158         subsub.active = scene.unit_settings.system == 'NONE'
2159         subsub.prop(view, "grid_subdivisions", text="Subdivisions")
2160
2161         if not scene.render.use_shading_nodes:
2162             col = layout.column()
2163             col.label(text="Shading:")
2164             col.prop(gs, "material_mode", text="")
2165             col.prop(view, "show_textured_solid")
2166
2167         layout.separator()
2168
2169         region = view.region_quadview
2170
2171         layout.operator("screen.region_quadview", text="Toggle Quad View")
2172
2173         if region:
2174             col = layout.column()
2175             col.prop(region, "lock_rotation")
2176             row = col.row()
2177             row.enabled = region.lock_rotation
2178             row.prop(region, "show_sync_view")
2179             row = col.row()
2180             row.enabled = region.lock_rotation and region.show_sync_view
2181             row.prop(region, "use_box_clip")
2182
2183
2184 class VIEW3D_PT_view3d_motion_tracking(Panel):
2185     bl_space_type = 'VIEW_3D'
2186     bl_region_type = 'UI'
2187     bl_label = "Motion Tracking"
2188     bl_options = {'DEFAULT_CLOSED'}
2189
2190     @classmethod
2191     def poll(cls, context):
2192         view = context.space_data
2193         return (view)
2194
2195     def draw_header(self, context):
2196         view = context.space_data
2197
2198         self.layout.prop(view, "show_reconstruction", text="")
2199
2200     def draw(self, context):
2201         layout = self.layout
2202
2203         view = context.space_data
2204
2205         col = layout.column()
2206         col.active = view.show_reconstruction
2207         col.prop(view, "show_bundle_names")
2208         col.prop(view, "show_camera_path")
2209         col.label(text="Tracks:")
2210         col.prop(view, "tracks_draw_type", text="")
2211         col.prop(view, "tracks_draw_size", text="Size")
2212
2213
2214 class VIEW3D_PT_view3d_meshdisplay(Panel):
2215     bl_space_type = 'VIEW_3D'
2216     bl_region_type = 'UI'
2217     bl_label = "Mesh Display"
2218
2219     @classmethod
2220     def poll(cls, context):
2221         # The active object check is needed because of local-mode
2222         return (context.active_object and (context.mode == 'EDIT_MESH'))
2223
2224     def draw(self, context):
2225         layout = self.layout
2226
2227         mesh = context.active_object.data
2228
2229         col = layout.column()
2230         col.label(text="Overlays:")
2231         col.prop(mesh, "show_edges", text="Edges")
2232         col.prop(mesh, "show_faces", text="Faces")
2233         col.prop(mesh, "show_edge_crease", text="Creases")
2234         col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights")
2235         col.prop(mesh, "show_edge_seams", text="Seams")
2236         col.prop(mesh, "show_edge_sharp", text="Sharp")
2237
2238         col.separator()
2239         col.label(text="Normals:")
2240         col.prop(mesh, "show_normal_face", text="Face")
2241         col.prop(mesh, "show_normal_vertex", text="Vertex")
2242         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2243
2244         col.separator()
2245         col.label(text="Numerics:")
2246         col.prop(mesh, "show_extra_edge_length")
2247         col.prop(mesh, "show_extra_face_angle")
2248         col.prop(mesh, "show_extra_face_area")
2249
2250
2251 class VIEW3D_PT_view3d_curvedisplay(Panel):
2252     bl_space_type = 'VIEW_3D'
2253     bl_region_type = 'UI'
2254     bl_label = "Curve Display"
2255
2256     @classmethod
2257     def poll(cls, context):
2258         editmesh = context.mode == 'EDIT_CURVE'
2259         return (editmesh)
2260
2261     def draw(self, context):
2262         layout = self.layout
2263
2264         curve = context.active_object.data
2265
2266         col = layout.column()
2267         col.label(text="Overlays:")
2268         col.prop(curve, "show_handles", text="Handles")
2269         col.prop(curve, "show_normal_face", text="Normals")
2270         col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
2271
2272
2273 class VIEW3D_PT_background_image(Panel):
2274     bl_space_type = 'VIEW_3D'
2275     bl_region_type = 'UI'
2276     bl_label = "Background Images"
2277     bl_options = {'DEFAULT_CLOSED'}
2278
2279     def draw_header(self, context):
2280         view = context.space_data
2281
2282         self.layout.prop(view, "show_background_images", text="")
2283
2284     def draw(self, context):
2285         layout = self.layout
2286
2287         view = context.space_data
2288
2289         col = layout.column()
2290         col.operator("view3d.background_image_add", text="Add Image")
2291
2292         for i, bg in enumerate(view.background_images):
2293             layout.active = view.show_background_images
2294             box = layout.box()
2295             row = box.row(align=True)
2296             row.prop(bg, "show_expanded", text="", emboss=False)
2297             if bg.source == 'IMAGE' and bg.image:
2298                 row.prop(bg.image, "name", text="", emboss=False)
2299             elif bg.source == 'MOVIE_CLIP' and bg.clip:
2300                 row.prop(bg.clip, "name", text="", emboss=False)
2301             else:
2302                 row.label(text="Not Set")
2303
2304             if bg.show_background_image:
2305                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_OFF')
2306             else:
2307                 row.prop(bg, "show_background_image", text="", emboss=False, icon='RESTRICT_VIEW_ON')
2308
2309             row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i
2310
2311             box.prop(bg, "view_axis", text="Axis")
2312
2313             if bg.show_expanded:
2314                 row = box.row()
2315                 row.prop(bg, "source", expand=True)
2316
2317                 has_bg = False
2318                 if bg.source == 'IMAGE':
2319                     row = box.row()
2320                     row.template_ID(bg, "image", open="image.open")
2321                     if (bg.image):
2322                         box.template_image(bg, "image", bg.image_user, compact=True)
2323                         has_bg = True
2324
2325                 elif bg.source == 'MOVIE_CLIP':
2326                     box.prop(bg, 'use_camera_clip')
2327
2328                     column = box.column()
2329                     column.active = not bg.use_camera_clip
2330                     column.template_ID(bg, "clip", open="clip.open")
2331
2332                     if bg.clip:
2333                         column.template_movieclip(bg, "clip", compact=True)
2334
2335                     if bg.use_camera_clip or bg.clip:
2336                         has_bg = True
2337
2338                     column = box.column()
2339                     column.active = has_bg
2340                     column.prop(bg.clip_user, "proxy_render_size", text="")
2341                     column.prop(bg.clip_user, "use_render_undistorted")
2342
2343                 if has_bg:
2344                     box.prop(bg, "opacity", slider=True)
2345                     if bg.view_axis != 'CAMERA':
2346                         box.prop(bg, "size")
2347                         row = box.row(align=True)
2348                         row.prop(bg, "offset_x", text="X")
2349                         row.prop(bg, "offset_y", text="Y")
2350
2351
2352 class VIEW3D_PT_transform_orientations(Panel):
2353     bl_space_type = 'VIEW_3D'
2354     bl_region_type = 'UI'
2355     bl_label = "Transform Orientations"
2356     bl_options = {'DEFAULT_CLOSED'}
2357
2358     @classmethod
2359     def poll(cls, context):
2360         view = context.space_data
2361         return (view)
2362
2363     def draw(self, context):
2364         layout = self.layout
2365
2366         view = context.space_data
2367         orientation = view.current_orientation
2368
2369         col = layout.column()
2370         col.prop(view, "transform_orientation")
2371         col.operator("transform.create_orientation", text="Create")
2372
2373         if orientation:
2374             col.prop(orientation, "name")
2375             col.operator("transform.delete_orientation", text="Delete")
2376
2377
2378 class VIEW3D_PT_etch_a_ton(Panel):
2379     bl_space_type = 'VIEW_3D'
2380     bl_region_type = 'UI'
2381     bl_label = "Skeleton Sketching"
2382     bl_options = {'DEFAULT_CLOSED'}
2383
2384     @classmethod
2385     def poll(cls, context):
2386         scene = context.space_data
2387         ob = context.active_object
2388         return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
2389
2390     def draw_header(self, context):
2391         layout = self.layout
2392         toolsettings = context.scene.tool_settings
2393
2394         layout.prop(toolsettings, "use_bone_sketching", text="")
2395
2396     def draw(self, context):
2397         layout = self.layout
2398         toolsettings = context.scene.tool_settings
2399
2400         col = layout.column()
2401
2402         col.prop(toolsettings, "use_etch_quick")
2403         col.prop(toolsettings, "use_etch_overdraw")
2404
2405         col.prop(toolsettings, "etch_convert_mode")
2406
2407         if toolsettings.etch_convert_mode == 'LENGTH':
2408             col.prop(toolsettings, "etch_length_limit")
2409         elif toolsettings.etch_convert_mode == 'ADAPTIVE':
2410             col.prop(toolsettings, "etch_adaptive_limit")
2411         elif toolsettings.etch_convert_mode == 'FIXED':
2412             col.prop(toolsettings, "etch_subdivision_number")
2413         elif toolsettings.etch_convert_mode == 'RETARGET':
2414             col.prop(toolsettings, "etch_template")
2415             col.prop(toolsettings, "etch_roll_mode")
2416             col.prop(toolsettings, "use_etch_autoname")
2417             col.prop(toolsettings, "etch_number")
2418             col.prop(toolsettings, "etch_side")
2419
2420         col.operator("sketch.convert", text="Convert")
2421
2422
2423 class VIEW3D_PT_context_properties(Panel):
2424     bl_space_type = 'VIEW_3D'
2425     bl_region_type = 'UI'
2426     bl_label = "Properties"
2427     bl_options = {'DEFAULT_CLOSED'}
2428
2429     def _active_context_member(context):
2430         obj = context.object
2431         if obj:
2432             mode = obj.mode
2433             if mode == 'POSE':
2434                 return "active_pose_bone"
2435             elif mode == 'EDIT' and obj.type == 'ARMATURE':
2436                 return "active_bone"
2437             else:
2438                 return "object"
2439
2440         return ""
2441
2442     @classmethod
2443     def poll(cls, context):
2444         member = cls._active_context_member(context)
2445         if member:
2446             context_member = getattr(context, member)
2447             return context_member and context_member.keys()
2448
2449         return False
2450
2451     def draw(self, context):
2452         import rna_prop_ui
2453         member = VIEW3D_PT_context_properties._active_context_member(context)
2454
2455         if member:
2456             # Draw with no edit button
2457             rna_prop_ui.draw(self.layout, context, member, object, False)
2458
2459
2460 def register():
2461     bpy.utils.register_module(__name__)
2462
2463
2464 def unregister():
2465     bpy.utils.unregister_module(__name__)
2466
2467 if __name__ == "__main__":
2468     register()
2469
2470 if __name__ == "__main__":  # only for live edit.
2471     bpy.utils.register_module(__name__)