6 * ***** BEGIN GPL LICENSE BLOCK *****
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software Foundation,
20 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
23 * All rights reserved.
25 * The Original Code is: all of this file.
27 * Contributor(s): none yet.
29 * ***** END GPL LICENSE BLOCK *****
40 #include "MEM_guardedalloc.h"
42 #include "DNA_action_types.h"
43 #include "DNA_armature_types.h"
44 #include "DNA_camera_types.h"
45 #include "DNA_constraint_types.h"
46 #include "DNA_curve_types.h"
47 #include "DNA_group_types.h"
48 #include "DNA_ipo_types.h"
49 #include "DNA_lamp_types.h"
50 #include "DNA_lattice_types.h"
51 #include "DNA_material_types.h"
52 #include "DNA_mesh_types.h"
53 #include "DNA_meta_types.h"
54 #include "DNA_curve_types.h"
55 #include "DNA_meshdata_types.h"
56 #include "DNA_modifier_types.h"
57 #include "DNA_nla_types.h"
58 #include "DNA_object_types.h"
59 #include "DNA_object_force.h"
60 #include "DNA_object_fluidsim.h"
61 #include "DNA_oops_types.h"
62 #include "DNA_particle_types.h"
63 #include "DNA_scene_types.h"
64 #include "DNA_screen_types.h"
65 #include "DNA_space_types.h"
66 #include "DNA_texture_types.h"
67 #include "DNA_userdef_types.h"
68 #include "DNA_view3d_types.h"
69 #include "DNA_world_types.h"
71 #include "BKE_armature.h"
72 #include "BKE_action.h"
73 #include "BKE_bullet.h"
74 #include "BKE_colortools.h"
75 #include "BKE_deform.h"
76 #include "BKE_DerivedMesh.h"
79 #include "BLI_blenlib.h"
80 #include "BLI_arithb.h"
81 #include "BLI_editVert.h"
83 #include "BKE_utildefines.h"
84 #include "BKE_bad_level_calls.h"
87 #include "BKE_global.h"
90 #include "BKE_blender.h"
91 #include "BKE_constraint.h"
92 #include "BKE_curve.h"
93 #include "BKE_displist.h"
94 #include "BKE_group.h"
95 #include "BKE_icons.h"
98 #include "BKE_lattice.h"
99 #include "BKE_library.h"
100 #include "BKE_mesh.h"
101 #include "BKE_mball.h"
102 #include "BKE_modifier.h"
103 #include "BKE_object.h"
104 #include "BKE_particle.h"
105 #include "BKE_pointcache.h"
106 #include "BKE_property.h"
108 #include "BKE_scene.h"
109 #include "BKE_screen.h"
110 #include "BKE_softbody.h"
112 #include "LBM_fluidsim.h"
114 #include "BPY_extern.h"
116 #include "GPU_material.h"
120 /* Local function protos */
121 static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul);
123 float originmat[3][3]; /* after where_is_object(), can be used in other functions (bad!) */
126 void clear_workob(void)
128 memset(&workob, 0, sizeof(Object));
130 workob.size[0]= workob.size[1]= workob.size[2]= 1.0;
134 void copy_baseflags()
136 Base *base= G.scene->base.first;
139 base->object->flag= base->flag;
144 void copy_objectflags()
146 Base *base= G.scene->base.first;
149 base->flag= base->object->flag;
154 void update_base_layer(Object *ob)
156 Base *base= G.scene->base.first;
159 if (base->object == ob) base->lay= ob->lay;
164 void object_free_particlesystems(Object *ob)
166 while(ob->particlesystem.first){
167 ParticleSystem *psys = ob->particlesystem.first;
169 BLI_remlink(&ob->particlesystem,psys);
175 void object_free_softbody(Object *ob)
183 void object_free_bulletsoftbody(Object *ob)
191 void object_free_modifiers(Object *ob)
193 while (ob->modifiers.first) {
194 ModifierData *md = ob->modifiers.first;
196 BLI_remlink(&ob->modifiers, md);
201 /* particle modifiers were freed, so free the particlesystems as well */
202 object_free_particlesystems(ob);
204 /* same for softbody */
205 object_free_softbody(ob);
208 /* here we will collect all local displist stuff */
209 /* also (ab)used in depsgraph */
210 void object_free_display(Object *ob)
212 if(ob->derivedDeform) {
213 ob->derivedDeform->needsFree = 1;
214 ob->derivedDeform->release(ob->derivedDeform);
215 ob->derivedDeform= NULL;
217 if(ob->derivedFinal) {
218 ob->derivedFinal->needsFree = 1;
219 ob->derivedFinal->release(ob->derivedFinal);
220 ob->derivedFinal= NULL;
223 freedisplist(&ob->disp);
226 /* do not free object itself */
227 void free_object(Object *ob)
231 object_free_display(ob);
233 /* disconnect specific data */
238 if(ob->type==OB_MESH) unlink_mesh(ob->data);
239 else if(ob->type==OB_CURVE) unlink_curve(ob->data);
240 else if(ob->type==OB_MBALL) unlink_mball(ob->data);
245 for(a=0; a<ob->totcol; a++) {
246 if(ob->mat[a]) ob->mat[a]->id.us--;
248 if(ob->mat) MEM_freeN(ob->mat);
250 if(ob->bb) MEM_freeN(ob->bb);
252 if(ob->path) free_path(ob->path);
254 if(ob->ipo) ob->ipo->id.us--;
255 if(ob->action) ob->action->id.us--;
256 if(ob->poselib) ob->poselib->id.us--;
257 if(ob->dup_group) ob->dup_group->id.us--;
258 if(ob->defbase.first)
259 BLI_freelistN(&ob->defbase);
262 free_properties(&ob->prop);
263 object_free_modifiers(ob);
265 free_sensors(&ob->sensors);
266 free_controllers(&ob->controllers);
267 free_actuators(&ob->actuators);
269 free_constraints(&ob->constraints);
270 free_constraint_channels(&ob->constraintChannels);
271 free_nlastrips(&ob->nlastrips);
273 BPY_free_scriptlink(&ob->scriptlink);
277 ob->pd->tex->id.us--;
280 if(ob->soft) sbFree(ob->soft);
281 if(ob->bsoft) bsbFree(ob->bsoft);
282 if(ob->gpulamp.first) GPU_lamp_free(ob);
285 static void unlink_object__unlinkModifierLinks(void *userData, Object *ob, Object **obpoin)
287 Object *unlinkOb = userData;
289 if (*obpoin==unlinkOb) {
291 ob->recalc |= OB_RECALC;
294 void unlink_object(Object *ob)
311 unlink_controllers(&ob->controllers);
312 unlink_actuators(&ob->actuators);
314 /* check all objects: parents en bevels and fields, also from libraries */
315 obt= G.main->object.first;
319 if(obt->proxy_from==ob) {
320 obt->proxy_from= NULL;
321 obt->recalc |= OB_RECALC_OB;
323 if(obt->proxy_group==ob)
324 obt->proxy_group= NULL;
326 if(obt->parent==ob) {
328 obt->recalc |= OB_RECALC;
333 obt->recalc |= OB_RECALC_OB;
336 modifiers_foreachObjectLink(obt, unlink_object__unlinkModifierLinks, ob);
338 if ELEM(obt->type, OB_CURVE, OB_FONT) {
343 obt->recalc |= OB_RECALC;
345 if(cu->taperobj==ob) {
347 obt->recalc |= OB_RECALC;
349 if(cu->textoncurve==ob) {
350 cu->textoncurve= NULL;
351 obt->recalc |= OB_RECALC;
354 else if(obt->type==OB_ARMATURE && obt->pose) {
356 for(pchan= obt->pose->chanbase.first; pchan; pchan= pchan->next) {
357 for (con = pchan->constraints.first; con; con=con->next) {
358 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
359 ListBase targets = {NULL, NULL};
360 bConstraintTarget *ct;
362 if (cti && cti->get_constraint_targets) {
363 cti->get_constraint_targets(con, &targets);
365 for (ct= targets.first; ct; ct= ct->next) {
368 strcpy(ct->subtarget, "");
369 obt->recalc |= OB_RECALC_DATA;
373 if (cti->flush_constraint_targets)
374 cti->flush_constraint_targets(con, &targets, 0);
377 if(pchan->custom==ob)
382 sca_remove_ob_poin(obt, ob);
384 for (con = obt->constraints.first; con; con=con->next) {
385 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
386 ListBase targets = {NULL, NULL};
387 bConstraintTarget *ct;
389 if (cti && cti->get_constraint_targets) {
390 cti->get_constraint_targets(con, &targets);
392 for (ct= targets.first; ct; ct= ct->next) {
395 strcpy(ct->subtarget, "");
396 obt->recalc |= OB_RECALC_DATA;
400 if (cti->flush_constraint_targets)
401 cti->flush_constraint_targets(con, &targets, 0);
405 /* object is deflector or field */
408 obt->recalc |= OB_RECALC_DATA;
411 for(md=obt->modifiers.first; md; md=md->next)
412 if(md->type == eModifierType_Cloth)
413 obt->recalc |= OB_RECALC_DATA;
417 for(strip= obt->nlastrips.first; strip; strip= strip->next) {
418 if(strip->object==ob)
421 if(strip->modifiers.first) {
422 bActionModifier *amod;
423 for(amod= strip->modifiers.first; amod; amod= amod->next)
429 /* particle systems */
430 if(obt->particlesystem.first) {
431 ParticleSystem *tpsys= obt->particlesystem.first;
432 for(; tpsys; tpsys=tpsys->next) {
433 if(tpsys->keyed_ob==ob) {
434 ParticleSystem *psys= BLI_findlink(&ob->particlesystem,tpsys->keyed_psys-1);
436 if(psys && psys->keyed_ob) {
437 tpsys->keyed_ob= psys->keyed_ob;
438 tpsys->keyed_psys= psys->keyed_psys;
441 tpsys->keyed_ob= NULL;
443 obt->recalc |= OB_RECALC_DATA;
446 if(tpsys->target_ob==ob) {
447 tpsys->target_ob= NULL;
448 obt->recalc |= OB_RECALC_DATA;
451 if(tpsys->part->dup_ob==ob)
452 tpsys->part->dup_ob= NULL;
454 if(tpsys->part->flag&PART_STICKY) {
458 for(p=0,pa=tpsys->particles; p<tpsys->totpart; p++,pa++) {
459 if(pa->stick_ob==ob) {
461 pa->flag &= ~PARS_STICKY;
467 obt->recalc |= OB_RECALC_DATA;
474 mat= G.main->mat.first;
477 for(a=0; a<MAX_MTEX; a++) {
478 if(mat->mtex[a] && ob==mat->mtex[a]->object) {
479 /* actually, test for lib here... to do */
480 mat->mtex[a]->object= NULL;
488 tex= G.main->tex.first;
491 if(tex->env->object == ob) tex->env->object= NULL;
497 if(ob->type==OB_MBALL) {
498 obt= find_basis_mball(ob);
499 if(obt) freedisplist(&obt->disp);
503 wrld= G.main->world.first;
505 if(wrld->id.lib==NULL) {
506 for(a=0; a<MAX_MTEX; a++) {
507 if(wrld->mtex[a] && ob==wrld->mtex[a]->object)
508 wrld->mtex[a]->object= NULL;
516 sce= G.main->scene.first;
518 if(sce->id.lib==NULL) {
519 if(sce->camera==ob) sce->camera= NULL;
524 ipo= G.main->ipo.first;
526 if(ipo->id.lib==NULL) {
528 for(icu= ipo->curve.first; icu; icu= icu->next) {
529 if(icu->driver && icu->driver->ob==ob)
530 icu->driver->ob= NULL;
537 sc= G.main->screen.first;
539 ScrArea *sa= sc->areabase.first;
543 for (sl= sa->spacedata.first; sl; sl= sl->next) {
544 if(sl->spacetype==SPACE_VIEW3D) {
545 View3D *v3d= (View3D*) sl;
547 if(v3d->camera==ob) {
549 if(v3d->persp==V3D_CAMOB) v3d->persp= V3D_PERSP;
551 if(v3d->localvd && v3d->localvd->camera==ob ) {
552 v3d->localvd->camera= NULL;
553 if(v3d->localvd->persp==V3D_CAMOB) v3d->localvd->persp= V3D_PERSP;
556 else if(sl->spacetype==SPACE_IPO) {
557 SpaceIpo *sipo= (SpaceIpo *)sl;
558 if(sipo->from == (ID *)ob) sipo->from= NULL;
560 else if(sl->spacetype==SPACE_OOPS) {
561 SpaceOops *so= (SpaceOops *)sl;
564 oops= so->oops.first;
566 if(oops->id==(ID *)ob) oops->id= NULL;
570 TreeStoreElem *tselem= so->treestore->data;
572 for(a=0; a<so->treestore->usedelem; a++, tselem++) {
573 if(tselem->id==(ID *)ob) tselem->id= NULL;
586 group= G.main->group.first;
588 rem_from_group(group, ob);
589 group= group->id.next;
593 camera= G.main->camera.first;
595 if (camera->dof_ob==ob) {
596 camera->dof_ob = NULL;
598 camera= camera->id.next;
602 int exist_object(Object *obtest)
606 if(obtest==NULL) return 0;
608 ob= G.main->object.first;
610 if(ob==obtest) return 1;
616 void *add_camera(char *name)
620 cam= alloc_libblock(&G.main->camera, ID_CA, name);
625 cam->clipend= 100.0f;
627 cam->ortho_scale= 6.0;
628 cam->flag |= CAM_SHOWTITLESAFE;
629 cam->passepartalpha = 0.2f;
634 Camera *copy_camera(Camera *cam)
638 camn= copy_libblock(cam);
639 id_us_plus((ID *)camn->ipo);
641 BPY_copy_scriptlink(&camn->scriptlink);
648 void make_local_camera(Camera *cam)
654 /* - only lib users: do nothing
655 * - only local users: set flag
659 if(cam->id.lib==0) return;
662 cam->id.flag= LIB_LOCAL;
663 new_id(0, (ID *)cam, 0);
667 ob= G.main->object.first;
670 if(ob->id.lib) lib= 1;
676 if(local && lib==0) {
678 cam->id.flag= LIB_LOCAL;
679 new_id(0, (ID *)cam, 0);
681 else if(local && lib) {
682 camn= copy_camera(cam);
685 ob= G.main->object.first;
700 /* get the camera's dof value, takes the dof object into account */
701 float dof_camera(Object *ob)
703 Camera *cam = (Camera *)ob->data;
704 if (ob->type != OB_CAMERA)
707 /* too simple, better to return the distance on the view axis only
708 * return VecLenf(ob->obmat[3], cam->dof_ob->obmat[3]); */
709 float mat[4][4], obmat[4][4];
711 Mat4CpyMat4(obmat, ob->obmat);
713 Mat4Invert(ob->imat, obmat);
714 Mat4MulMat4(mat, cam->dof_ob->obmat, ob->imat);
715 return fabs(mat[3][2]);
717 return cam->YF_dofdist;
720 void *add_lamp(char *name)
724 la= alloc_libblock(&G.main->lamp, ID_LA, name);
726 la->r= la->g= la->b= la->k= 1.0;
727 la->haint= la->energy= 1.0;
732 la->mode= LA_SHAD_BUF;
736 la->shadspotsize= 45.0;
740 la->ray_samp= la->ray_sampy= la->ray_sampz= 1;
741 la->area_size=la->area_sizey=la->area_sizez= 1.0;
743 la->buftype= LA_SHADBUF_HALFWAY;
744 la->ray_samp_method = LA_SAMP_HALTON;
745 la->adapt_thresh = 0.001;
747 la->falloff_type = LA_FALLOFF_INVLINEAR;
748 la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
749 la->sun_effect_type = 0;
750 la->horizon_brightness = 1.0;
752 la->sun_brightness = 1.0;
754 la->backscattered_light = 1.0;
755 la->atm_turbidity = 2.0;
756 la->atm_inscattering_factor = 1.0;
757 la->atm_extinction_factor = 1.0;
758 la->atm_distance_factor = 1.0;
759 la->sun_intensity = 1.0;
760 la->skyblendtype= MA_RAMP_ADD;
761 la->skyblendfac= 1.0f;
762 la->sky_colorspace= BLI_CS_CIE;
763 la->sky_exposure= 1.0f;
765 curvemapping_initialize(la->curfalloff);
769 Lamp *copy_lamp(Lamp *la)
774 lan= copy_libblock(la);
776 for(a=0; a<MAX_MTEX; a++) {
778 lan->mtex[a]= MEM_mallocN(sizeof(MTex), "copylamptex");
779 memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
780 id_us_plus((ID *)lan->mtex[a]->tex);
784 lan->curfalloff = curvemapping_copy(la->curfalloff);
786 id_us_plus((ID *)lan->ipo);
788 if (la->preview) lan->preview = BKE_previewimg_copy(la->preview);
790 BPY_copy_scriptlink(&la->scriptlink);
795 void make_local_lamp(Lamp *la)
801 /* - only lib users: do nothing
802 * - only local users: set flag
806 if(la->id.lib==0) return;
809 la->id.flag= LIB_LOCAL;
810 new_id(0, (ID *)la, 0);
814 ob= G.main->object.first;
817 if(ob->id.lib) lib= 1;
823 if(local && lib==0) {
825 la->id.flag= LIB_LOCAL;
826 new_id(0, (ID *)la, 0);
828 else if(local && lib) {
832 ob= G.main->object.first;
847 void free_camera(Camera *ca)
849 BPY_free_scriptlink(&ca->scriptlink);
852 void free_lamp(Lamp *la)
859 BPY_free_scriptlink(&la->scriptlink);
861 for(a=0; a<MAX_MTEX; a++) {
863 if(mtex && mtex->tex) mtex->tex->id.us--;
864 if(mtex) MEM_freeN(mtex);
868 curvemapping_free(la->curfalloff);
870 BKE_previewimg_free(&la->preview);
871 BKE_icon_delete(&la->id);
881 /* *************************************************** */
883 static void *add_obdata_from_type(int type)
886 case OB_MESH: G.totmesh++; return add_mesh("Mesh");
887 case OB_CURVE: G.totcurve++; return add_curve("Curve", OB_CURVE);
888 case OB_SURF: G.totcurve++; return add_curve("Surf", OB_SURF);
889 case OB_FONT: return add_curve("Text", OB_FONT);
890 case OB_MBALL: return add_mball("Meta");
891 case OB_CAMERA: return add_camera("Camera");
892 case OB_LAMP: G.totlamp++; return add_lamp("Lamp");
893 case OB_LATTICE: return add_lattice("Lattice");
894 case OB_WAVE: return add_wave();
895 case OB_ARMATURE: return add_armature("Armature");
896 case OB_EMPTY: return NULL;
898 printf("add_obdata_from_type: Internal error, bad type: %d\n", type);
903 static char *get_obdata_defname(int type)
906 case OB_MESH: return "Mesh";
907 case OB_CURVE: return "Curve";
908 case OB_SURF: return "Surf";
909 case OB_FONT: return "Font";
910 case OB_MBALL: return "Mball";
911 case OB_CAMERA: return "Camera";
912 case OB_LAMP: return "Lamp";
913 case OB_LATTICE: return "Lattice";
914 case OB_WAVE: return "Wave";
915 case OB_ARMATURE: return "Armature";
916 case OB_EMPTY: return "Empty";
918 printf("get_obdata_defname: Internal error, bad type: %d\n", type);
923 /* more general add: creates minimum required data, but without vertices etc. */
924 Object *add_only_object(int type, char *name)
928 ob= alloc_libblock(&G.main->object, ID_OB, name);
931 /* default object vars */
933 /* ob->transflag= OB_QUAT; */
935 #if 0 /* not used yet */
940 ob->col[0]= ob->col[1]= ob->col[2]= 1.0;
943 ob->loc[0]= ob->loc[1]= ob->loc[2]= 0.0;
944 ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
945 ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
947 Mat4One(ob->constinv);
948 Mat4One(ob->parentinv);
951 if(U.flag & USER_MAT_ON_OB) ob->colbits= -1;
952 ob->empty_drawtype= OB_ARROWS;
953 ob->empty_drawsize= 1.0;
955 if(type==OB_CAMERA || type==OB_LAMP) {
956 ob->trackflag= OB_NEGZ;
960 ob->trackflag= OB_POSY;
963 ob->ipoflag = OB_OFFS_OB+OB_OFFS_PARENT;
964 ob->ipowin= ID_OB; /* the ipowin shown */
965 ob->dupon= 1; ob->dupoff= 0;
966 ob->dupsta= 1; ob->dupend= 100;
967 ob->dupfacesca = 1.0;
969 /* Game engine defaults*/
970 ob->mass= ob->inertia= 1.0f;
971 ob->formfactor= 0.4f;
974 ob->anisotropicFriction[0] = 1.0f;
975 ob->anisotropicFriction[1] = 1.0f;
976 ob->anisotropicFriction[2] = 1.0f;
977 ob->gameflag= OB_PROP|OB_COLLISION;
980 /* NT fluid sim defaults */
981 ob->fluidsimFlag = 0;
982 ob->fluidsimSettings = NULL;
987 /* general add: to G.scene, with layer from area and default name */
988 /* creates minimum required data, but without vertices etc. */
989 Object *add_object(int type)
995 strcpy(name, get_obdata_defname(type));
996 ob = add_only_object(type, name);
998 ob->data= add_obdata_from_type(type);
1000 ob->lay= G.scene->lay;
1002 base= scene_add_base(G.scene, ob);
1003 scene_select_base(G.scene, base);
1004 ob->recalc |= OB_RECALC;
1009 void base_init_from_view3d(Base *base, View3D *v3d)
1011 Object *ob= base->object;
1014 /* no 3d view, this wont happen often */
1016 VECCOPY(ob->loc, G.scene->cursor);
1018 /* return now because v3d->viewquat isnt available */
1020 } else if (v3d->localview) {
1021 base->lay= ob->lay= v3d->layact + v3d->lay;
1022 VECCOPY(ob->loc, v3d->cursor);
1024 base->lay= ob->lay= v3d->layact;
1025 VECCOPY(ob->loc, G.scene->cursor);
1028 if (U.flag & USER_ADD_VIEWALIGNED) {
1029 v3d->viewquat[0]= -v3d->viewquat[0];
1031 /* Quats arnt used yet */
1032 /*if (ob->transflag & OB_QUAT) {
1033 QUATCOPY(ob->quat, v3d->viewquat);
1035 QuatToEul(v3d->viewquat, ob->rot);
1037 v3d->viewquat[0]= -v3d->viewquat[0];
1041 SoftBody *copy_softbody(SoftBody *sb)
1045 if (sb==NULL) return(NULL);
1047 sbn= MEM_dupallocN(sb);
1048 sbn->totspring= sbn->totpoint= 0;
1053 sbn->totkey= sbn->totpointkey= 0;
1057 sbn->pointcache= BKE_ptcache_copy(sb->pointcache);
1062 BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
1064 BulletSoftBody *bsbn;
1068 bsbn = MEM_dupallocN(bsb);
1069 /* no pointer in this structure yet */
1073 ParticleSystem *copy_particlesystem(ParticleSystem *psys)
1075 ParticleSystem *psysn;
1079 psysn= MEM_dupallocN(psys);
1080 psysn->particles= MEM_dupallocN(psys->particles);
1081 psysn->child= MEM_dupallocN(psys->child);
1083 for(a=0, pa=psysn->particles; a<psysn->totpart; a++, pa++) {
1085 pa->hair= MEM_dupallocN(pa->hair);
1087 pa->keys= MEM_dupallocN(pa->keys);
1091 psysn->soft= copy_softbody(psys->soft);
1092 psysn->soft->particles = psysn;
1095 psysn->pathcache= NULL;
1096 psysn->childcache= NULL;
1098 psysn->effectors.first= psysn->effectors.last= 0;
1100 psysn->pathcachebufs.first = psysn->pathcachebufs.last = NULL;
1101 psysn->childcachebufs.first = psysn->childcachebufs.last = NULL;
1102 psysn->reactevents.first = psysn->reactevents.last = NULL;
1103 psysn->renderdata = NULL;
1105 psysn->pointcache= BKE_ptcache_copy(psys->pointcache);
1107 id_us_plus((ID *)psysn->part);
1112 void copy_object_particlesystems(Object *obn, Object *ob)
1114 ParticleSystemModifierData *psmd;
1115 ParticleSystem *psys, *npsys;
1118 obn->particlesystem.first= obn->particlesystem.last= NULL;
1119 for(psys=ob->particlesystem.first; psys; psys=psys->next) {
1120 npsys= copy_particlesystem(psys);
1122 BLI_addtail(&obn->particlesystem, npsys);
1124 /* need to update particle modifiers too */
1125 for(md=obn->modifiers.first; md; md=md->next) {
1126 if(md->type==eModifierType_ParticleSystem) {
1127 psmd= (ParticleSystemModifierData*)md;
1128 if(psmd->psys==psys)
1135 void copy_object_softbody(Object *obn, Object *ob)
1138 obn->soft= copy_softbody(ob->soft);
1141 static void copy_object_pose(Object *obn, Object *ob)
1145 /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
1147 copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
1149 for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
1152 chan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
1154 for (con= chan->constraints.first; con; con= con->next) {
1155 bConstraintTypeInfo *cti= constraint_get_typeinfo(con);
1156 ListBase targets = {NULL, NULL};
1157 bConstraintTarget *ct;
1161 for(icu= con->ipo->curve.first; icu; icu= icu->next) {
1162 if(icu->driver && icu->driver->ob==ob)
1163 icu->driver->ob= obn;
1167 if (cti && cti->get_constraint_targets) {
1168 cti->get_constraint_targets(con, &targets);
1170 for (ct= targets.first; ct; ct= ct->next) {
1175 if (cti->flush_constraint_targets)
1176 cti->flush_constraint_targets(con, &targets, 0);
1182 Object *copy_object(Object *ob)
1188 obn= copy_libblock(ob);
1191 obn->mat= MEM_dupallocN(ob->mat);
1194 if(ob->bb) obn->bb= MEM_dupallocN(ob->bb);
1196 obn->flag &= ~OB_FROMGROUP;
1198 obn->modifiers.first = obn->modifiers.last= NULL;
1200 for (md=ob->modifiers.first; md; md=md->next) {
1201 ModifierData *nmd = modifier_new(md->type);
1202 modifier_copyData(md, nmd);
1203 BLI_addtail(&obn->modifiers, nmd);
1206 BPY_copy_scriptlink(&ob->scriptlink);
1208 obn->prop.first = obn->prop.last = NULL;
1209 copy_properties(&obn->prop, &ob->prop);
1211 copy_sensors(&obn->sensors, &ob->sensors);
1212 copy_controllers(&obn->controllers, &ob->controllers);
1213 copy_actuators(&obn->actuators, &ob->actuators);
1216 copy_object_pose(obn, ob);
1217 /* backwards compat... non-armatures can get poses in older files? */
1218 if(ob->type==OB_ARMATURE)
1219 armature_rebuild_pose(obn, obn->data);
1221 copy_defgroups(&obn->defbase, &ob->defbase);
1222 copy_nlastrips(&obn->nlastrips, &ob->nlastrips);
1223 copy_constraints (&obn->constraints, &ob->constraints);
1225 clone_constraint_channels (&obn->constraintChannels, &ob->constraintChannels);
1227 /* increase user numbers */
1228 id_us_plus((ID *)obn->data);
1229 id_us_plus((ID *)obn->ipo);
1230 id_us_plus((ID *)obn->action);
1231 id_us_plus((ID *)obn->dup_group);
1233 for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
1235 obn->disp.first= obn->disp.last= NULL;
1238 obn->pd= MEM_dupallocN(ob->pd);
1240 id_us_plus(&(obn->pd->tex->id));
1242 obn->soft= copy_softbody(ob->soft);
1243 obn->bsoft = copy_bulletsoftbody(ob->bsoft);
1245 copy_object_particlesystems(obn, ob);
1247 obn->derivedDeform = NULL;
1248 obn->derivedFinal = NULL;
1254 obn->gpulamp.first = obn->gpulamp.last = NULL;
1259 void expand_local_object(Object *ob)
1261 bActionStrip *strip;
1262 ParticleSystem *psys;
1265 id_lib_extern((ID *)ob->action);
1266 id_lib_extern((ID *)ob->ipo);
1267 id_lib_extern((ID *)ob->data);
1268 id_lib_extern((ID *)ob->dup_group);
1270 for(a=0; a<ob->totcol; a++) {
1271 id_lib_extern((ID *)ob->mat[a]);
1273 for (strip=ob->nlastrips.first; strip; strip=strip->next) {
1274 id_lib_extern((ID *)strip->act);
1276 for(psys=ob->particlesystem.first; psys; psys=psys->next)
1277 id_lib_extern((ID *)psys->part);
1280 void make_local_object(Object *ob)
1287 /* - only lib users: do nothing
1288 * - only local users: set flag
1289 * - mixed: make copy
1292 if(ob->id.lib==NULL) return;
1294 ob->proxy= ob->proxy_from= NULL;
1298 ob->id.flag= LIB_LOCAL;
1299 new_id(0, (ID *)ob, 0);
1303 sce= G.main->scene.first;
1305 base= sce->base.first;
1307 if(base->object==ob) {
1308 if(sce->id.lib) lib++;
1317 if(local && lib==0) {
1319 ob->id.flag= LIB_LOCAL;
1320 new_id(0, (ID *)ob, 0);
1322 else if(local && lib) {
1323 obn= copy_object(ob);
1326 sce= G.main->scene.first;
1328 if(sce->id.lib==0) {
1329 base= sce->base.first;
1331 if(base->object==ob) {
1344 expand_local_object(ob);
1347 /* *************** PROXY **************** */
1349 /* when you make proxy, ensure the exposed layers are extern */
1350 void armature_set_id_extern(Object *ob)
1352 bArmature *arm= ob->data;
1353 bPoseChannel *pchan;
1354 int lay= arm->layer_protected;
1356 for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
1357 if(!(pchan->bone->layer & lay))
1358 id_lib_extern((ID *)pchan->custom);
1363 /* proxy rule: lib_object->proxy_from == the one we borrow from, set temporally while object_update */
1364 /* local_object->proxy == pointer to library object, saved in files and read */
1365 /* local_object->proxy_group == pointer to group dupli-object, saved in files and read */
1367 void object_make_proxy(Object *ob, Object *target, Object *gob)
1369 /* paranoia checks */
1370 if(ob->id.lib || target->id.lib==NULL) {
1371 printf("cannot make proxy\n");
1376 ob->proxy_group= gob;
1377 id_lib_extern(&target->id);
1379 ob->recalc= target->recalc= OB_RECALC;
1381 /* copy transform */
1383 VECCOPY(ob->loc, gob->loc);
1384 VECCOPY(ob->rot, gob->rot);
1385 VECCOPY(ob->size, gob->size);
1387 group_tag_recalc(gob->dup_group);
1390 VECCOPY(ob->loc, target->loc);
1391 VECCOPY(ob->rot, target->rot);
1392 VECCOPY(ob->size, target->size);
1395 ob->parent= target->parent; /* libdata */
1396 Mat4CpyMat4(ob->parentinv, target->parentinv);
1397 ob->ipo= target->ipo; /* libdata */
1399 /* skip constraints, constraintchannels, nla? */
1401 /* set object type and link to data */
1402 ob->type= target->type;
1403 ob->data= target->data;
1404 id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_EXTERN */
1406 /* copy material and index information */
1407 ob->actcol= ob->totcol= 0;
1408 if(ob->mat) MEM_freeN(ob->mat);
1410 if ((target->totcol) && (target->mat) && OB_SUPPORT_MATERIAL(ob)) {
1412 ob->colbits = target->colbits;
1414 ob->actcol= target->actcol;
1415 ob->totcol= target->totcol;
1417 ob->mat = MEM_dupallocN(target->mat);
1418 for(i=0; i<target->totcol; i++) {
1419 /* dont need to run test_object_materials since we know this object is new and not used elsewhere */
1420 id_us_plus((ID *)ob->mat[i]);
1424 /* type conversions */
1425 if(target->type == OB_ARMATURE) {
1426 copy_object_pose(ob, target); /* data copy, object pointers in constraints */
1427 rest_pose(ob->pose); /* clear all transforms in channels */
1428 armature_rebuild_pose(ob, ob->data); /* set all internal links */
1430 armature_set_id_extern(ob);
1435 /* *************** CALC ****************** */
1437 /* there is also a timing calculation in drawobject() */
1439 float bluroffs= 0.0f, fieldoffs= 0.0f;
1440 int no_speed_curve= 0;
1442 /* ugly calls from render */
1443 void set_mblur_offs(float blur)
1448 void set_field_offs(float field)
1453 void disable_speed_curve(int val)
1455 no_speed_curve= val;
1458 /* ob can be NULL */
1459 float bsystem_time(Object *ob, float cfra, float ofs)
1461 /* returns float ( see frame_to_float in ipo.c) */
1463 /* bluroffs and fieldoffs are ugly globals that are set by render */
1464 cfra+= bluroffs+fieldoffs;
1467 cfra*= G.scene->r.framelen;
1470 if (no_speed_curve==0 && ob->ipo)
1471 cfra= calc_ipo_time(ob->ipo, cfra);
1474 if ((ob->ipoflag & OB_OFFS_PARENT) && (ob->partype & PARSLOW)==0)
1475 cfra-= give_timeoffset(ob);
1483 void object_scale_to_mat3(Object *ob, float mat[][3])
1487 vec[0]= ob->size[0]+ob->dsize[0];
1488 vec[1]= ob->size[1]+ob->dsize[1];
1489 vec[2]= ob->size[2]+ob->dsize[2];
1490 SizeToMat3(vec, mat);
1493 SizeToMat3(ob->size, mat);
1497 void object_rot_to_mat3(Object *ob, float mat[][3])
1501 vec[0]= ob->rot[0]+ob->drot[0];
1502 vec[1]= ob->rot[1]+ob->drot[1];
1503 vec[2]= ob->rot[2]+ob->drot[2];
1504 EulToMat3(vec, mat);
1507 EulToMat3(ob->rot, mat);
1511 void object_to_mat3(Object *ob, float mat[][3]) /* no parent */
1518 object_scale_to_mat3(ob, smat);
1521 /* Quats arnt used yet */
1522 /*if(ob->transflag & OB_QUAT) {
1524 QuatMul(q1, ob->quat, ob->dquat);
1525 QuatToMat3(q1, rmat);
1528 QuatToMat3(ob->quat, rmat);
1532 object_rot_to_mat3(ob, rmat);
1534 Mat3MulMat3(mat, rmat, smat);
1537 void object_to_mat4(Object *ob, float mat[][4])
1541 object_to_mat3(ob, tmat);
1543 Mat4CpyMat3(mat, tmat);
1545 VECCOPY(mat[3], ob->loc);
1547 mat[3][0]+= ob->dloc[0];
1548 mat[3][1]+= ob->dloc[1];
1549 mat[3][2]+= ob->dloc[2];
1553 int enable_cu_speed= 1;
1555 static void ob_parcurve(Object *ob, Object *par, float mat[][4])
1558 float q[4], vec[4], dir[3], quat[4], x1, ctime;
1559 float timeoffs = 0.0, sf_orig = 0.0;
1564 if(cu->path==NULL || cu->path->data==NULL) /* only happens on reload file, but violates depsgraph still... fix! */
1565 makeDispListCurveTypes(par, 0);
1566 if(cu->path==NULL) return;
1568 /* exception, timeoffset is regarded as distance offset */
1569 if(cu->flag & CU_OFFS_PATHDIST) {
1570 timeoffs = give_timeoffset(ob);
1571 SWAP(float, sf_orig, ob->sf);
1574 /* catch exceptions: feature for nla stride editing */
1575 if(ob->ipoflag & OB_DISABLE_PATH) {
1578 /* catch exceptions: curve paths used as a duplicator */
1579 else if(enable_cu_speed) {
1580 ctime= bsystem_time(ob, (float)G.scene->r.cfra, 0.0);
1582 if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
1583 ctime /= cu->pathlen;
1584 CLAMP(ctime, 0.0, 1.0);
1588 ctime= G.scene->r.cfra - give_timeoffset(ob);
1589 ctime /= cu->pathlen;
1591 CLAMP(ctime, 0.0, 1.0);
1594 /* time calculus is correct, now apply distance offset */
1595 if(cu->flag & CU_OFFS_PATHDIST) {
1596 ctime += timeoffs/cu->path->totdist;
1599 SWAP(float, sf_orig, ob->sf);
1604 if( where_on_path(par, ctime, vec, dir) ) {
1606 if(cu->flag & CU_FOLLOW) {
1607 vectoquat(dir, ob->trackflag, ob->upflag, quat);
1611 q[0]= (float)cos(0.5*vec[3]);
1612 x1= (float)sin(0.5*vec[3]);
1616 QuatMul(quat, q, quat);
1618 QuatToMat4(quat, mat);
1621 VECCOPY(mat[3], vec);
1626 static void ob_parbone(Object *ob, Object *par, float mat[][4])
1628 bPoseChannel *pchan;
1632 arm=get_armature(par);
1638 /* Make sure the bone is still valid */
1639 pchan= get_pose_channel(par->pose, ob->parsubstr);
1641 printf ("Object %s with Bone parent: bone %s doesn't exist\n", ob->id.name+2, ob->parsubstr);
1646 /* get bone transform */
1647 Mat4CpyMat4(mat, pchan->pose_mat);
1649 /* but for backwards compatibility, the child has to move to the tail */
1650 VECCOPY(vec, mat[1]);
1651 VecMulf(vec, pchan->bone->length);
1652 VecAddf(mat[3], mat[3], vec);
1655 static void give_parvert(Object *par, int nr, float *vec)
1659 vec[0]=vec[1]=vec[2]= 0.0f;
1661 if(par->type==OB_MESH) {
1662 if(G.obedit && (par->data==G.obedit->data)) {
1663 EditMesh *em = G.editMesh;
1666 for(eve= em->verts.first; eve; eve= eve->next) {
1667 if(eve->keyindex==nr) {
1668 memcpy(vec, eve->co, sizeof(float)*3);
1674 DerivedMesh *dm = par->derivedFinal;
1677 int i, count = 0, numVerts = dm->getNumVerts(dm);
1678 int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
1681 /* get the average of all verts with (original index == nr) */
1682 for(i = 0; i < numVerts; ++i, ++index) {
1684 dm->getVertCo(dm, i, co);
1685 VecAddf(vec, vec, co);
1692 } else if(count > 0) {
1693 VecMulf(vec, 1.0f / count);
1695 /* use first index if its out of range */
1696 dm->getVertCo(dm, 0, vec);
1701 else if ELEM(par->type, OB_CURVE, OB_SURF) {
1710 if(par==G.obedit) nu= editNurb.first;
1713 while(nu && !found) {
1714 if((nu->type & 7)==CU_BEZIER) {
1720 VECCOPY(vec, bezt->vec[1]);
1729 a= nu->pntsu*nu->pntsv;
1733 memcpy(vec, bp->vec, sizeof(float)*3);
1744 else if(par->type==OB_LATTICE) {
1745 Lattice *latt= par->data;
1747 DispList *dl = find_displist(&par->disp, DL_VERTS);
1748 float *co = dl?dl->verts:NULL;
1750 if(par==G.obedit) latt= editLatt;
1752 a= latt->pntsu*latt->pntsv*latt->pntsw;
1758 memcpy(vec, co, 3*sizeof(float));
1760 memcpy(vec, bp->vec, 3*sizeof(float));
1770 static void ob_parvert3(Object *ob, Object *par, float mat[][4])
1772 float cmat[3][3], v1[3], v2[3], v3[3], q[4];
1774 /* in local ob space */
1777 if ELEM4(par->type, OB_MESH, OB_SURF, OB_CURVE, OB_LATTICE) {
1779 give_parvert(par, ob->par1, v1);
1780 give_parvert(par, ob->par2, v2);
1781 give_parvert(par, ob->par3, v3);
1783 triatoquat(v1, v2, v3, q);
1784 QuatToMat3(q, cmat);
1785 Mat4CpyMat3(mat, cmat);
1787 if(ob->type==OB_CURVE) {
1788 VECCOPY(mat[3], v1);
1791 VecAddf(mat[3], v1, v2);
1792 VecAddf(mat[3], mat[3], v3);
1793 VecMulf(mat[3], 0.3333333f);
1798 static int no_parent_ipo=0;
1799 void set_no_parent_ipo(int val)
1804 static int during_script_flag=0;
1805 void disable_where_script(short on)
1807 during_script_flag= on;
1810 int during_script(void) {
1811 return during_script_flag;
1814 static int during_scriptlink_flag=0;
1815 void disable_where_scriptlink(short on)
1817 during_scriptlink_flag= on;
1820 int during_scriptlink(void) {
1821 return during_scriptlink_flag;
1824 void where_is_object_time(Object *ob, float ctime)
1826 float *fp1, *fp2, slowmat[4][4] = MAT4_UNITY;
1827 float stime, fac1, fac2, vec[3];
1831 /* new version: correct parent+vertexparent and track+parent */
1832 /* this one only calculates direct attached parent and track */
1833 /* is faster, but should keep track of timeoffs */
1835 if(ob==NULL) return;
1837 /* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
1838 stime= bsystem_time(ob, ctime, 0.0);
1839 if(stime != ob->ctime) {
1844 calc_ipo(ob->ipo, stime);
1845 execute_ipo((ID *)ob, ob->ipo);
1848 do_all_object_actions(ob);
1850 /* do constraint ipos ..., note it needs stime (0 = all ipos) */
1851 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
1854 /* but, the drivers have to be done */
1855 if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
1856 /* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
1857 do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
1861 Object *par= ob->parent;
1863 if(ob->ipoflag & OB_OFFS_PARENT) ctime-= give_timeoffset(ob);
1865 /* hurms, code below conflicts with depgraph... (ton) */
1866 /* and even worse, it gives bad effects for NLA stride too (try ctime != par->ctime, with MBlur) */
1868 if(no_parent_ipo==0 && stime != par->ctime) {
1870 // only for ipo systems?
1871 pushdata(par, sizeof(Object));
1874 if(par->proxy_from); // was a copied matrix, no where_is! bad...
1875 else where_is_object_time(par, ctime);
1878 solve_parenting(ob, par, ob->obmat, slowmat, 0);
1884 if(ob->partype & PARSLOW) {
1885 // include framerate
1887 fac1= (1.0f/(1.0f+ fabs(give_timeoffset(ob))));
1888 if(fac1>=1.0) return;
1893 for(a=0; a<16; a++, fp1++, fp2++) {
1894 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
1900 object_to_mat4(ob, ob->obmat);
1903 /* Handle tracking */
1905 if( ctime != ob->track->ctime) where_is_object_time(ob->track, ctime);
1906 solve_tracking (ob, ob->track->obmat);
1910 /* solve constraints */
1911 if (ob->constraints.first) {
1914 cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
1916 /* constraints need ctime, not stime. Some call where_is_object_time and bsystem_time */
1917 solve_constraints (&ob->constraints, cob, ctime);
1919 constraints_clear_evalob(cob);
1922 if(ob->scriptlink.totscript && !during_script()) {
1923 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_REDRAW);
1926 /* set negative scale flag in object */
1927 Crossf(vec, ob->obmat[0], ob->obmat[1]);
1928 if( Inpf(vec, ob->obmat[2]) < 0.0 ) ob->transflag |= OB_NEG_SCALE;
1929 else ob->transflag &= ~OB_NEG_SCALE;
1932 static void solve_parenting (Object *ob, Object *par, float obmat[][4], float slowmat[][4], int simul)
1940 object_to_mat4(ob, locmat);
1942 if(ob->partype & PARSLOW) Mat4CpyMat4(slowmat, obmat);
1945 switch(ob->partype & PARTYPE) {
1948 if(par->type==OB_CURVE) {
1949 if( ((Curve *)par->data)->flag & CU_PATH ) {
1950 ob_parcurve(ob, par, tmat);
1955 if(ok) Mat4MulSerie(totmat, par->obmat, tmat,
1956 NULL, NULL, NULL, NULL, NULL, NULL);
1957 else Mat4CpyMat4(totmat, par->obmat);
1961 ob_parbone(ob, par, tmat);
1962 Mat4MulSerie(totmat, par->obmat, tmat,
1963 NULL, NULL, NULL, NULL, NULL, NULL);
1969 VECCOPY(totmat[3], par->obmat[3]);
1972 give_parvert(par, ob->par1, vec);
1973 VecMat4MulVecfl(totmat[3], par->obmat, vec);
1977 ob_parvert3(ob, par, tmat);
1979 Mat4MulSerie(totmat, par->obmat, tmat,
1980 NULL, NULL, NULL, NULL, NULL, NULL);
1984 Mat4CpyMat4(totmat, par->obmat);
1989 Mat4MulSerie(tmat, totmat, ob->parentinv,
1990 NULL, NULL, NULL, NULL, NULL, NULL);
1991 Mat4MulSerie(obmat, tmat, locmat,
1992 NULL, NULL, NULL, NULL, NULL, NULL);
1998 // external usable originmat
1999 Mat3CpyMat4(originmat, tmat);
2001 // origin, voor help line
2002 if( (ob->partype & 15)==PARSKEL ) {
2003 VECCOPY(ob->orig, par->obmat[3]);
2006 VECCOPY(ob->orig, totmat[3]);
2011 void solve_tracking (Object *ob, float targetmat[][4])
2018 VecSubf(vec, ob->obmat[3], targetmat[3]);
2019 vectoquat(vec, ob->trackflag, ob->upflag, quat);
2020 QuatToMat3(quat, totmat);
2022 if(ob->parent && (ob->transflag & OB_POWERTRACK)) {
2023 /* 'temporal' : clear parent info */
2024 object_to_mat4(ob, tmat);
2025 tmat[0][3]= ob->obmat[0][3];
2026 tmat[1][3]= ob->obmat[1][3];
2027 tmat[2][3]= ob->obmat[2][3];
2028 tmat[3][0]= ob->obmat[3][0];
2029 tmat[3][1]= ob->obmat[3][1];
2030 tmat[3][2]= ob->obmat[3][2];
2031 tmat[3][3]= ob->obmat[3][3];
2033 else Mat4CpyMat4(tmat, ob->obmat);
2035 Mat4MulMat34(ob->obmat, totmat, tmat);
2039 void where_is_object(Object *ob)
2041 where_is_object_time(ob, (float)G.scene->r.cfra);
2045 void where_is_object_simul(Object *ob)
2046 /* was written for the old game engine (until 2.04) */
2047 /* It seems that this function is only called
2048 for a lamp that is the child of another object */
2053 float slowmat[4][4];
2059 /* no ipo! (because of dloc and realtime-ipos) */
2066 solve_parenting(ob, par, ob->obmat, slowmat, 1);
2068 if(ob->partype & PARSLOW) {
2070 fac1= (float)(1.0/(1.0+ fabs(give_timeoffset(ob))));
2074 for(a=0; a<16; a++, fp1++, fp2++) {
2075 fp1[0]= fac1*fp1[0] + fac2*fp2[0];
2081 object_to_mat4(ob, ob->obmat);
2085 solve_tracking(ob, ob->track->obmat);
2087 /* solve constraints */
2088 if (ob->constraints.first) {
2091 cob= constraints_make_evalob(ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
2092 solve_constraints (&ob->constraints, cob, G.scene->r.cfra);
2093 constraints_clear_evalob(cob);
2100 /* for calculation of the inverse parent transform, only used for editor */
2101 void what_does_parent(Object *ob)
2104 Mat4One(workob.obmat);
2105 Mat4One(workob.parentinv);
2106 Mat4One(workob.constinv);
2107 workob.parent= ob->parent;
2108 workob.track= ob->track;
2110 workob.trackflag= ob->trackflag;
2111 workob.upflag= ob->upflag;
2113 workob.partype= ob->partype;
2114 workob.par1= ob->par1;
2115 workob.par2= ob->par2;
2116 workob.par3= ob->par3;
2118 workob.constraints.first = ob->constraints.first;
2119 workob.constraints.last = ob->constraints.last;
2121 strcpy(workob.parsubstr, ob->parsubstr);
2123 where_is_object(&workob);
2126 BoundBox *unit_boundbox()
2129 float min[3] = {-1,-1,-1}, max[3] = {-1,-1,-1};
2131 bb= MEM_callocN(sizeof(BoundBox), "bb");
2132 boundbox_set_from_min_max(bb, min, max);
2137 void boundbox_set_from_min_max(BoundBox *bb, float min[3], float max[3])
2139 bb->vec[0][0]=bb->vec[1][0]=bb->vec[2][0]=bb->vec[3][0]= min[0];
2140 bb->vec[4][0]=bb->vec[5][0]=bb->vec[6][0]=bb->vec[7][0]= max[0];
2142 bb->vec[0][1]=bb->vec[1][1]=bb->vec[4][1]=bb->vec[5][1]= min[1];
2143 bb->vec[2][1]=bb->vec[3][1]=bb->vec[6][1]=bb->vec[7][1]= max[1];
2145 bb->vec[0][2]=bb->vec[3][2]=bb->vec[4][2]=bb->vec[7][2]= min[2];
2146 bb->vec[1][2]=bb->vec[2][2]=bb->vec[5][2]=bb->vec[6][2]= max[2];
2149 BoundBox *object_get_boundbox(Object *ob)
2153 if(ob->type==OB_MESH) {
2154 bb = mesh_get_bb(ob);
2156 else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) {
2157 bb= ( (Curve *)ob->data )->bb;
2159 else if(ob->type==OB_MBALL) {
2165 /* used to temporally disable/enable boundbox */
2166 void object_boundbox_flag(Object *ob, int flag, int set)
2168 BoundBox *bb= object_get_boundbox(ob);
2170 if(set) bb->flag |= flag;
2171 else bb->flag &= ~flag;
2175 void minmax_object(Object *ob, float *min, float *max)
2190 if(cu->bb==NULL) tex_space_curve(cu);
2193 for(a=0; a<8; a++) {
2194 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2195 DO_MINMAX(bb.vec[a], min, max);
2200 bPoseChannel *pchan;
2201 for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
2202 VECCOPY(vec, pchan->pose_head);
2203 Mat4MulVecfl(ob->obmat, vec);
2204 DO_MINMAX(vec, min, max);
2205 VECCOPY(vec, pchan->pose_tail);
2206 Mat4MulVecfl(ob->obmat, vec);
2207 DO_MINMAX(vec, min, max);
2211 /* no break, get_mesh will give NULL and it passes on to default */
2216 bb = *mesh_get_bb(ob);
2218 for(a=0; a<8; a++) {
2219 Mat4MulVecfl(ob->obmat, bb.vec[a]);
2220 DO_MINMAX(bb.vec[a], min, max);
2223 if(min[0] < max[0] ) break;
2225 /* else here no break!!!, mesh can be zero sized */
2228 DO_MINMAX(ob->obmat[3], min, max);
2230 VECCOPY(vec, ob->obmat[3]);
2231 VecAddf(vec, vec, ob->size);
2232 DO_MINMAX(vec, min, max);
2234 VECCOPY(vec, ob->obmat[3]);
2235 VecSubf(vec, vec, ob->size);
2236 DO_MINMAX(vec, min, max);
2241 /* TODO - use dupli objects bounding boxes */
2242 void minmax_object_duplis(Object *ob, float *min, float *max)
2244 if ((ob->transflag & OB_DUPLI)==0) {
2250 lb= object_duplilist(G.scene, ob);
2251 for(dob= lb->first; dob; dob= dob->next) {
2254 /* should really use bound box of dup object */
2255 DO_MINMAX(dob->mat[3], min, max);
2258 free_object_duplilist(lb); /* does restore */
2263 /* proxy rule: lib_object->proxy_from == the one we borrow from, only set temporal and cleared here */
2264 /* local_object->proxy == pointer to library object, saved in files and read */
2266 /* function below is polluted with proxy exceptions, cleanup will follow! */
2268 /* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
2269 /* requires flags to be set! */
2270 void object_handle_update(Object *ob)
2272 if(ob->recalc & OB_RECALC) {
2274 if(ob->recalc & OB_RECALC_OB) {
2276 // printf("recalcob %s\n", ob->id.name+2);
2278 /* handle proxy copy for target */
2279 if(ob->id.lib && ob->proxy_from) {
2280 // printf("ob proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2281 if(ob->proxy_from->proxy_group) {/* transform proxy into group space */
2282 Object *obg= ob->proxy_from->proxy_group;
2283 Mat4Invert(obg->imat, obg->obmat);
2284 Mat4MulMat4(ob->obmat, ob->proxy_from->obmat, obg->imat);
2287 Mat4CpyMat4(ob->obmat, ob->proxy_from->obmat);
2290 where_is_object(ob);
2291 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBJECTUPDATE);
2294 if(ob->recalc & OB_RECALC_DATA) {
2296 // printf("recalcdata %s\n", ob->id.name+2);
2298 /* includes all keys and modifiers */
2299 if(ob->type==OB_MESH) {
2300 makeDerivedMesh(ob, get_viewedit_datamask());
2302 else if(ob->type==OB_MBALL) {
2303 makeDispListMBall(ob);
2305 else if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
2306 makeDispListCurveTypes(ob, 0);
2308 else if(ob->type==OB_LATTICE) {
2309 lattice_calc_modifiers(ob);
2311 else if(ob->type==OB_CAMERA) {
2312 Camera *cam = (Camera *)ob->data;
2313 calc_ipo(cam->ipo, frame_to_float(G.scene->r.cfra));
2314 execute_ipo(&cam->id, cam->ipo);
2316 else if(ob->type==OB_LAMP) {
2317 Lamp *la = (Lamp *)ob->data;
2318 calc_ipo(la->ipo, frame_to_float(G.scene->r.cfra));
2319 execute_ipo(&la->id, la->ipo);
2321 else if(ob->type==OB_ARMATURE) {
2322 /* this happens for reading old files and to match library armatures with poses */
2323 if(ob->pose==NULL || (ob->pose->flag & POSE_RECALC))
2324 armature_rebuild_pose(ob, ob->data);
2326 if(ob->id.lib && ob->proxy_from) {
2327 copy_pose_result(ob->pose, ob->proxy_from->pose);
2328 // printf("pose proxy copy, lib ob %s proxy %s\n", ob->id.name, ob->proxy_from->id.name);
2331 do_all_pose_actions(ob);
2336 if(ob->particlesystem.first) {
2337 ParticleSystem *tpsys, *psys;
2340 psys= ob->particlesystem.first;
2342 if(psys_check_enabled(ob, psys)) {
2343 particle_system_update(ob, psys);
2346 else if(psys->flag & PSYS_DELETE) {
2348 BLI_remlink(&ob->particlesystem, psys);
2356 if(G.rendering && ob->transflag & OB_DUPLIPARTS) {
2357 /* this is to make sure we get render level duplis in groups:
2358 * the derivedmesh must be created before init_render_mesh,
2359 * since object_duplilist does dupliparticles before that */
2360 dm = mesh_create_derived_render(ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
2363 for(psys=ob->particlesystem.first; psys; psys=psys->next)
2364 psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
2367 if (G.f & G_DOSCRIPTLINKS) BPY_do_pyscript((ID *)ob, SCRIPT_OBDATAUPDATE);
2370 /* the no-group proxy case, we call update */
2371 if(ob->proxy && ob->proxy_group==NULL) {
2372 /* set pointer in library proxy target, for copying, but restore it */
2373 ob->proxy->proxy_from= ob;
2374 // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
2375 object_handle_update(ob->proxy);
2378 ob->recalc &= ~OB_RECALC;
2381 /* the case when this is a group proxy, object_update is called in group.c */
2383 ob->proxy->proxy_from= ob;
2384 // printf("set proxy pointer for later group stuff %s\n", ob->id.name);
2388 float give_timeoffset(Object *ob) {
2389 if ((ob->ipoflag & OB_OFFS_PARENTADD) && ob->parent) {
2390 return ob->sf + give_timeoffset(ob->parent);
2396 int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, float **rot) {
2401 switch (GS(((ID *)ob->data)->name)) {
2405 if (texflag) *texflag = &me->texflag;
2406 if (loc) *loc = me->loc;
2407 if (size) *size = me->size;
2408 if (rot) *rot = me->rot;
2413 Curve *cu= ob->data;
2414 if (texflag) *texflag = &cu->texflag;
2415 if (loc) *loc = cu->loc;
2416 if (size) *size = cu->size;
2417 if (rot) *rot = cu->rot;
2422 MetaBall *mb= ob->data;
2423 if (texflag) *texflag = &mb->texflag;
2424 if (loc) *loc = mb->loc;
2425 if (size) *size = mb->size;
2426 if (rot) *rot = mb->rot;
2436 * Test a bounding box for ray intersection
2437 * assumes the ray is already local to the boundbox space
2439 int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
2441 static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
2442 {3, 2, 6}, {3, 6, 7},
2443 {1, 2, 6}, {1, 6, 5},
2444 {5, 6, 7}, {4, 5, 7},
2445 {0, 3, 7}, {0, 4, 7},
2446 {0, 1, 5}, {0, 4, 5}};
2450 for (i = 0; i < 12 && result == 0; i++)
2454 v1 = triangle_indexes[i][0];
2455 v2 = triangle_indexes[i][1];
2456 v3 = triangle_indexes[i][2];
2457 result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);