4 sources = env.Glob('intern/*.c')
5 cmpsources = env.Glob('composite/*.c') + env.Glob('composite/nodes/*.c')
6 shdsources = env.Glob('shader/*.c') + env.Glob('shader/nodes/*.c')
7 texsources = env.Glob('texture/*.c') + env.Glob('texture/nodes/*.c')
9 incs += './composite ./shader ./texture '
10 incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna'
11 incs += ' ../render/extern/include ../makesrna '
12 incs += ' ../imbuf ../avi '
13 incs += ' ../blenloader'
14 incs += ' ../blenfont ../blenkernel ../renderconverter '
15 incs += ' ../gpu #/extern/glew/include '
17 incs += ' ' + env['BF_OPENGL_INC']
18 incs += ' ' + env['BF_ZLIB_INC']
22 if env['WITH_BF_PYTHON']:
23 incs += ' ' + env['BF_PYTHON_INC']
25 defs.append('WITH_PYTHON')
29 if env['OURPLATFORM'] == 'linux':
31 incs += ' ../../../extern/binreloc/include'
33 if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
34 incs += ' ' + env['BF_PTHREADS_INC']
36 env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
37 env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
38 env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
39 env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )