3 * ***** BEGIN GPL LICENSE BLOCK *****
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software Foundation,
17 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 * The Original Code is Copyright (C) 2006 Blender Foundation.
20 * All rights reserved.
22 * The Original Code is: all of this file.
24 * Contributor(s): none yet.
26 * ***** END GPL LICENSE BLOCK *****
34 #include "DNA_group_types.h"
35 #include "DNA_image_types.h"
36 #include "DNA_node_types.h"
37 #include "DNA_object_types.h"
38 #include "DNA_scene_types.h"
39 #include "DNA_sequence_types.h"
40 #include "DNA_userdef_types.h"
42 #include "BKE_utildefines.h"
43 #include "BKE_global.h"
44 #include "BKE_image.h"
47 #include "BKE_object.h"
48 #include "BKE_scene.h"
49 #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
50 #include "BKE_pointcache.h"
52 #include "MEM_guardedalloc.h"
54 #include "BLI_arithb.h"
55 #include "BLI_blenlib.h"
57 #include "BLI_threads.h"
60 #include "IMB_imbuf.h"
61 #include "IMB_imbuf_types.h"
63 #include "intern/openexr/openexr_multi.h"
65 #include "RE_pipeline.h"
68 #include "render_types.h"
69 #include "renderpipeline.h"
70 #include "renderdatabase.h"
71 #include "rendercore.h"
73 #include "initrender.h"
75 #include "pixelblending.h"
83 - movie/image file init
84 - everything that doesn't change during animation
87 - camera, world, matrices
88 - make render verts, faces, halos, strands
89 - everything can change per frame/field
94 - layers/tiles optionally to disk or directly in Render Result
96 4) Composit Render Result
97 - also read external files etc
100 - save file or append in movie
105 /* ********* globals ******** */
107 /* here we store all renders */
108 static struct ListBase RenderList= {NULL, NULL};
110 /* hardcopy of current render, used while rendering for speed */
113 /* commandline thread override */
114 static int commandline_threads= -1;
116 /* ********* alloc and free ******** */
119 static volatile int g_break= 0;
120 static int thread_break(void *unused)
125 /* default callbacks, set in each new render */
126 static void result_nothing(void *unused, RenderResult *rr) {}
127 static void result_rcti_nothing(void *unused, RenderResult *rr, volatile struct rcti *rect) {}
128 static void stats_nothing(void *unused, RenderStats *rs) {}
129 static void int_nothing(void *unused, int val) {}
130 static int void_nothing(void *unused) {return 0;}
131 static void print_error(void *unused, char *str) {printf("ERROR: %s\n", str);}
133 int RE_RenderInProgress(Render *re)
135 return re->result_ok==0;
138 static void stats_background(void *unused, RenderStats *rs)
140 uintptr_t mem_in_use= MEM_get_memory_in_use();
141 float megs_used_memory= mem_in_use/(1024.0*1024.0);
142 char str[400], *spos= str;
144 spos+= sprintf(spos, "Fra:%d Mem:%.2fM ", rs->cfra, megs_used_memory);
147 spos+= sprintf(spos, "Field %d ", rs->curfield);
149 spos+= sprintf(spos, "Blur %d ", rs->curblur);
152 spos+= sprintf(spos, "| %s", rs->infostr);
156 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d Ha:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->tothalo, rs->totlamp);
158 spos+= sprintf(spos, "Sce: %s Ve:%d Fa:%d La:%d", rs->scenename, rs->totvert, rs->totface, rs->totlamp);
163 void RE_FreeRenderResult(RenderResult *res)
165 if(res==NULL) return;
167 while(res->layers.first) {
168 RenderLayer *rl= res->layers.first;
170 if(rl->rectf) MEM_freeN(rl->rectf);
171 /* acolrect and scolrect are optionally allocated in shade_tile, only free here since it can be used for drawing */
172 if(rl->acolrect) MEM_freeN(rl->acolrect);
173 if(rl->scolrect) MEM_freeN(rl->scolrect);
175 while(rl->passes.first) {
176 RenderPass *rpass= rl->passes.first;
177 if(rpass->rect) MEM_freeN(rpass->rect);
178 BLI_remlink(&rl->passes, rpass);
181 BLI_remlink(&res->layers, rl);
186 MEM_freeN(res->rect32);
188 MEM_freeN(res->rectz);
190 MEM_freeN(res->rectf);
195 /* version that's compatible with fullsample buffers */
196 static void free_render_result(ListBase *lb, RenderResult *rr)
198 RenderResult *rrnext;
200 for(; rr; rr= rrnext) {
206 RE_FreeRenderResult(rr);
211 /* all layers except the active one get temporally pushed away */
212 static void push_render_result(Render *re)
214 /* officially pushed result should be NULL... error can happen with do_seq */
215 RE_FreeRenderResult(re->pushedresult);
217 re->pushedresult= re->result;
221 /* if scemode is R_SINGLE_LAYER, at end of rendering, merge the both render results */
222 static void pop_render_result(Render *re)
225 if(re->result==NULL) {
226 printf("pop render result error; no current result!\n");
229 if(re->pushedresult) {
230 if(re->pushedresult->rectx==re->result->rectx && re->pushedresult->recty==re->result->recty) {
231 /* find which layer in pushedresult should be replaced */
232 SceneRenderLayer *srl;
234 RenderLayer *rl= re->result->layers.first;
237 /* render result should be empty after this */
238 BLI_remlink(&re->result->layers, rl);
240 /* reconstruct render result layers */
241 for(nr=0, srl= re->scene->r.layers.first; srl; srl= srl->next, nr++) {
243 BLI_addtail(&re->result->layers, rl);
245 rlpush= RE_GetRenderLayer(re->pushedresult, srl->name);
247 BLI_remlink(&re->pushedresult->layers, rlpush);
248 BLI_addtail(&re->result->layers, rlpush);
254 RE_FreeRenderResult(re->pushedresult);
255 re->pushedresult= NULL;
259 /* NOTE: OpenEXR only supports 32 chars for layer+pass names
260 In blender we now use max 10 chars for pass, max 20 for layer */
261 static char *get_pass_name(int passtype, int channel)
264 if(passtype == SCE_PASS_COMBINED) {
265 if(channel==-1) return "Combined";
266 if(channel==0) return "Combined.R";
267 if(channel==1) return "Combined.G";
268 if(channel==2) return "Combined.B";
271 if(passtype == SCE_PASS_Z) {
272 if(channel==-1) return "Depth";
275 if(passtype == SCE_PASS_VECTOR) {
276 if(channel==-1) return "Vector";
277 if(channel==0) return "Vector.X";
278 if(channel==1) return "Vector.Y";
279 if(channel==2) return "Vector.Z";
282 if(passtype == SCE_PASS_NORMAL) {
283 if(channel==-1) return "Normal";
284 if(channel==0) return "Normal.X";
285 if(channel==1) return "Normal.Y";
288 if(passtype == SCE_PASS_UV) {
289 if(channel==-1) return "UV";
290 if(channel==0) return "UV.U";
291 if(channel==1) return "UV.V";
294 if(passtype == SCE_PASS_RGBA) {
295 if(channel==-1) return "Color";
296 if(channel==0) return "Color.R";
297 if(channel==1) return "Color.G";
298 if(channel==2) return "Color.B";
301 if(passtype == SCE_PASS_DIFFUSE) {
302 if(channel==-1) return "Diffuse";
303 if(channel==0) return "Diffuse.R";
304 if(channel==1) return "Diffuse.G";
307 if(passtype == SCE_PASS_SPEC) {
308 if(channel==-1) return "Spec";
309 if(channel==0) return "Spec.R";
310 if(channel==1) return "Spec.G";
313 if(passtype == SCE_PASS_SHADOW) {
314 if(channel==-1) return "Shadow";
315 if(channel==0) return "Shadow.R";
316 if(channel==1) return "Shadow.G";
319 if(passtype == SCE_PASS_AO) {
320 if(channel==-1) return "AO";
321 if(channel==0) return "AO.R";
322 if(channel==1) return "AO.G";
325 if(passtype == SCE_PASS_REFLECT) {
326 if(channel==-1) return "Reflect";
327 if(channel==0) return "Reflect.R";
328 if(channel==1) return "Reflect.G";
331 if(passtype == SCE_PASS_REFRACT) {
332 if(channel==-1) return "Refract";
333 if(channel==0) return "Refract.R";
334 if(channel==1) return "Refract.G";
337 if(passtype == SCE_PASS_RADIO) {
338 if(channel==-1) return "Radio";
339 if(channel==0) return "Radio.R";
340 if(channel==1) return "Radio.G";
343 if(passtype == SCE_PASS_INDEXOB) {
344 if(channel==-1) return "IndexOB";
347 if(passtype == SCE_PASS_MIST) {
348 if(channel==-1) return "Mist";
354 static int passtype_from_name(char *str)
357 if(strcmp(str, "Combined")==0)
358 return SCE_PASS_COMBINED;
360 if(strcmp(str, "Depth")==0)
363 if(strcmp(str, "Vector")==0)
364 return SCE_PASS_VECTOR;
366 if(strcmp(str, "Normal")==0)
367 return SCE_PASS_NORMAL;
369 if(strcmp(str, "UV")==0)
372 if(strcmp(str, "Color")==0)
373 return SCE_PASS_RGBA;
375 if(strcmp(str, "Diffuse")==0)
376 return SCE_PASS_DIFFUSE;
378 if(strcmp(str, "Spec")==0)
379 return SCE_PASS_SPEC;
381 if(strcmp(str, "Shadow")==0)
382 return SCE_PASS_SHADOW;
384 if(strcmp(str, "AO")==0)
387 if(strcmp(str, "Reflect")==0)
388 return SCE_PASS_REFLECT;
390 if(strcmp(str, "Refract")==0)
391 return SCE_PASS_REFRACT;
393 if(strcmp(str, "Radio")==0)
394 return SCE_PASS_RADIO;
396 if(strcmp(str, "IndexOB")==0)
397 return SCE_PASS_INDEXOB;
399 if(strcmp(str, "Mist")==0)
400 return SCE_PASS_MIST;
405 static void render_unique_exr_name(Render *re, char *str, int sample)
407 char di[FILE_MAX], name[FILE_MAXFILE], fi[FILE_MAXFILE];
409 BLI_strncpy(di, G.sce, FILE_MAX);
410 BLI_splitdirstring(di, fi);
413 sprintf(name, "%s_%s.exr", fi, re->scene->id.name+2);
415 sprintf(name, "%s_%s%d.exr", fi, re->scene->id.name+2, sample);
417 BLI_make_file_string("/", str, btempdir, name);
420 static void render_layer_add_pass(RenderResult *rr, RenderLayer *rl, int channels, int passtype)
422 char *typestr= get_pass_name(passtype, 0);
423 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), typestr);
424 int rectsize= rr->rectx*rr->recty*channels;
426 BLI_addtail(&rl->passes, rpass);
427 rpass->passtype= passtype;
428 rpass->channels= channels;
429 rpass->rectx= rl->rectx;
430 rpass->recty= rl->recty;
434 for(a=0; a<channels; a++)
435 IMB_exr_add_channel(rr->exrhandle, rl->name, get_pass_name(passtype, a), 0, 0, NULL);
441 rpass->rect= MEM_mapallocN(sizeof(float)*rectsize, typestr);
443 if(passtype==SCE_PASS_VECTOR) {
444 /* initialize to max speed */
446 for(x= rectsize-1; x>=0; x--)
447 rect[x]= PASS_VECTOR_MAX;
449 else if(passtype==SCE_PASS_Z) {
451 for(x= rectsize-1; x>=0; x--)
457 float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype)
461 for(rpass=rl->passes.first; rpass; rpass= rpass->next)
462 if(rpass->passtype== passtype)
467 RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name)
471 if(rr==NULL) return NULL;
473 for(rl= rr->layers.first; rl; rl= rl->next)
474 if(strncmp(rl->name, name, RE_MAXNAME)==0)
480 /* called by main render as well for parts */
481 /* will read info from Render *re to define layers */
482 /* called in threads */
483 /* re->winx,winy is coordinate space of entire image, partrct the part within */
484 static RenderResult *new_render_result(Render *re, rcti *partrct, int crop, int savebuffers)
488 SceneRenderLayer *srl;
489 int rectx, recty, nr;
491 rectx= partrct->xmax - partrct->xmin;
492 recty= partrct->ymax - partrct->ymin;
494 if(rectx<=0 || recty<=0)
497 rr= MEM_callocN(sizeof(RenderResult), "new render result");
500 rr->renrect.xmin= 0; rr->renrect.xmax= rectx-2*crop;
501 /* crop is one or two extra pixels rendered for filtering, is used for merging and display too */
504 /* tilerect is relative coordinates within render disprect. do not subtract crop yet */
505 rr->tilerect.xmin= partrct->xmin - re->disprect.xmin;
506 rr->tilerect.xmax= partrct->xmax - re->disprect.xmax;
507 rr->tilerect.ymin= partrct->ymin - re->disprect.ymin;
508 rr->tilerect.ymax= partrct->ymax - re->disprect.ymax;
511 rr->exrhandle= IMB_exr_get_handle();
514 /* check renderdata for amount of layers */
515 for(nr=0, srl= re->r.layers.first; srl; srl= srl->next, nr++) {
517 if((re->r.scemode & R_SINGLE_LAYER) && nr!=re->r.actlay)
519 if(srl->layflag & SCE_LAY_DISABLE)
522 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
523 BLI_addtail(&rr->layers, rl);
525 strcpy(rl->name, srl->name);
527 rl->lay_zmask= srl->lay_zmask;
528 rl->layflag= srl->layflag;
529 rl->passflag= srl->passflag;
530 rl->pass_xor= srl->pass_xor;
531 rl->light_override= srl->light_override;
532 rl->mat_override= srl->mat_override;
537 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
538 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
539 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
540 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
543 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
545 if(srl->passflag & SCE_PASS_Z)
546 render_layer_add_pass(rr, rl, 1, SCE_PASS_Z);
547 if(srl->passflag & SCE_PASS_VECTOR)
548 render_layer_add_pass(rr, rl, 4, SCE_PASS_VECTOR);
549 if(srl->passflag & SCE_PASS_NORMAL)
550 render_layer_add_pass(rr, rl, 3, SCE_PASS_NORMAL);
551 if(srl->passflag & SCE_PASS_UV)
552 render_layer_add_pass(rr, rl, 3, SCE_PASS_UV);
553 if(srl->passflag & SCE_PASS_RGBA)
554 render_layer_add_pass(rr, rl, 4, SCE_PASS_RGBA);
555 if(srl->passflag & SCE_PASS_DIFFUSE)
556 render_layer_add_pass(rr, rl, 3, SCE_PASS_DIFFUSE);
557 if(srl->passflag & SCE_PASS_SPEC)
558 render_layer_add_pass(rr, rl, 3, SCE_PASS_SPEC);
559 if(srl->passflag & SCE_PASS_AO)
560 render_layer_add_pass(rr, rl, 3, SCE_PASS_AO);
561 if(srl->passflag & SCE_PASS_SHADOW)
562 render_layer_add_pass(rr, rl, 3, SCE_PASS_SHADOW);
563 if(srl->passflag & SCE_PASS_REFLECT)
564 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFLECT);
565 if(srl->passflag & SCE_PASS_REFRACT)
566 render_layer_add_pass(rr, rl, 3, SCE_PASS_REFRACT);
567 if(srl->passflag & SCE_PASS_RADIO)
568 render_layer_add_pass(rr, rl, 3, SCE_PASS_RADIO);
569 if(srl->passflag & SCE_PASS_INDEXOB)
570 render_layer_add_pass(rr, rl, 1, SCE_PASS_INDEXOB);
571 if(srl->passflag & SCE_PASS_MIST)
572 render_layer_add_pass(rr, rl, 1, SCE_PASS_MIST);
575 /* sss, previewrender and envmap don't do layers, so we make a default one */
576 if(rr->layers.first==NULL) {
577 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
578 BLI_addtail(&rr->layers, rl);
583 /* duplicate code... */
585 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.R", 0, 0, NULL);
586 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.G", 0, 0, NULL);
587 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.B", 0, 0, NULL);
588 IMB_exr_add_channel(rr->exrhandle, rl->name, "Combined.A", 0, 0, NULL);
591 rl->rectf= MEM_mapallocN(rectx*recty*sizeof(float)*4, "Combined rgba");
593 /* note, this has to be in sync with scene.c */
595 rl->layflag= 0x7FFF; /* solid ztra halo strand */
596 rl->passflag= SCE_PASS_COMBINED;
601 /* border render; calculate offset for use in compositor. compo is centralized coords */
602 rr->xof= re->disprect.xmin + (re->disprect.xmax - re->disprect.xmin)/2 - re->winx/2;
603 rr->yof= re->disprect.ymin + (re->disprect.ymax - re->disprect.ymin)/2 - re->winy/2;
608 static int render_scene_needs_vector(Render *re)
610 SceneRenderLayer *srl;
612 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
613 if(!(srl->layflag & SCE_LAY_DISABLE))
614 if(srl->passflag & SCE_PASS_VECTOR)
620 static void do_merge_tile(RenderResult *rr, RenderResult *rrpart, float *target, float *tile, int pixsize)
622 int y, ofs, copylen, tilex, tiley;
624 copylen= tilex= rrpart->rectx;
625 tiley= rrpart->recty;
627 if(rrpart->crop) { /* filters add pixel extra */
628 tile+= pixsize*(rrpart->crop + rrpart->crop*tilex);
630 copylen= tilex - 2*rrpart->crop;
631 tiley -= 2*rrpart->crop;
633 ofs= (rrpart->tilerect.ymin + rrpart->crop)*rr->rectx + (rrpart->tilerect.xmin+rrpart->crop);
634 target+= pixsize*ofs;
637 ofs= (rrpart->tilerect.ymin*rr->rectx + rrpart->tilerect.xmin);
638 target+= pixsize*ofs;
641 copylen *= sizeof(float)*pixsize;
643 ofs= pixsize*rr->rectx;
645 for(y=0; y<tiley; y++) {
646 memcpy(target, tile, copylen);
652 /* used when rendering to a full buffer, or when reading the exr part-layer-pass file */
653 /* no test happens here if it fits... we also assume layers are in sync */
654 /* is used within threads */
655 static void merge_render_result(RenderResult *rr, RenderResult *rrpart)
657 RenderLayer *rl, *rlp;
658 RenderPass *rpass, *rpassp;
660 for(rl= rr->layers.first, rlp= rrpart->layers.first; rl && rlp; rl= rl->next, rlp= rlp->next) {
663 if(rl->rectf && rlp->rectf)
664 do_merge_tile(rr, rrpart, rl->rectf, rlp->rectf, 4);
666 /* passes are allocated in sync */
667 for(rpass= rl->passes.first, rpassp= rlp->passes.first; rpass && rpassp; rpass= rpass->next, rpassp= rpassp->next) {
668 do_merge_tile(rr, rrpart, rpass->rect, rpassp->rect, rpass->channels);
674 static void save_render_result_tile(RenderResult *rr, RenderResult *rrpart)
678 int offs, partx, party;
680 BLI_lock_thread(LOCK_IMAGE);
682 for(rlp= rrpart->layers.first; rlp; rlp= rlp->next) {
684 if(rrpart->crop) { /* filters add pixel extra */
685 offs= (rrpart->crop + rrpart->crop*rrpart->rectx);
694 for(a=0; a<xstride; a++)
695 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(SCE_PASS_COMBINED, a),
696 xstride, xstride*rrpart->rectx, rlp->rectf+a + xstride*offs);
699 /* passes are allocated in sync */
700 for(rpassp= rlp->passes.first; rpassp; rpassp= rpassp->next) {
701 int a, xstride= rpassp->channels;
702 for(a=0; a<xstride; a++)
703 IMB_exr_set_channel(rr->exrhandle, rlp->name, get_pass_name(rpassp->passtype, a),
704 xstride, xstride*rrpart->rectx, rpassp->rect+a + xstride*offs);
709 party= rrpart->tilerect.ymin + rrpart->crop;
710 partx= rrpart->tilerect.xmin + rrpart->crop;
711 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
713 BLI_unlock_thread(LOCK_IMAGE);
717 static void save_empty_result_tiles(Render *re)
722 for(rr= re->result; rr; rr= rr->next) {
723 IMB_exrtile_clear_channels(rr->exrhandle);
725 for(pa= re->parts.first; pa; pa= pa->next) {
727 int party= pa->disprect.ymin - re->disprect.ymin + pa->crop;
728 int partx= pa->disprect.xmin - re->disprect.xmin + pa->crop;
729 IMB_exrtile_write_channels(rr->exrhandle, partx, party, 0);
736 /* for passes read from files, these have names stored */
737 static char *make_pass_name(RenderPass *rpass, int chan)
739 static char name[16];
742 BLI_strncpy(name, rpass->name, EXR_PASS_MAXNAME);
745 name[len+1]= rpass->chan_id[chan];
751 /* filename already made absolute */
752 /* called from within UI, saves both rendered result as a file-read result */
753 void RE_WriteRenderResult(RenderResult *rr, char *filename, int compress)
757 void *exrhandle= IMB_exr_get_handle();
759 BLI_make_existing_file(filename);
761 /* composite result */
763 IMB_exr_add_channel(exrhandle, "Composite", "Combined.R", 4, 4*rr->rectx, rr->rectf);
764 IMB_exr_add_channel(exrhandle, "Composite", "Combined.G", 4, 4*rr->rectx, rr->rectf+1);
765 IMB_exr_add_channel(exrhandle, "Composite", "Combined.B", 4, 4*rr->rectx, rr->rectf+2);
766 IMB_exr_add_channel(exrhandle, "Composite", "Combined.A", 4, 4*rr->rectx, rr->rectf+3);
769 /* add layers/passes and assign channels */
770 for(rl= rr->layers.first; rl; rl= rl->next) {
775 for(a=0; a<xstride; a++)
776 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
777 xstride, xstride*rr->rectx, rl->rectf+a);
780 /* passes are allocated in sync */
781 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
782 int a, xstride= rpass->channels;
783 for(a=0; a<xstride; a++) {
785 IMB_exr_add_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
786 xstride, xstride*rr->rectx, rpass->rect+a);
788 IMB_exr_add_channel(exrhandle, rl->name, make_pass_name(rpass, a),
789 xstride, xstride*rr->rectx, rpass->rect+a);
794 IMB_exr_begin_write(exrhandle, filename, rr->rectx, rr->recty, compress);
796 IMB_exr_write_channels(exrhandle);
797 IMB_exr_close(exrhandle);
800 /* callbacks for RE_MultilayerConvert */
801 static void *ml_addlayer_cb(void *base, char *str)
803 RenderResult *rr= base;
806 rl= MEM_callocN(sizeof(RenderLayer), "new render layer");
807 BLI_addtail(&rr->layers, rl);
809 BLI_strncpy(rl->name, str, EXR_LAY_MAXNAME);
812 static void ml_addpass_cb(void *base, void *lay, char *str, float *rect, int totchan, char *chan_id)
814 RenderLayer *rl= lay;
815 RenderPass *rpass= MEM_callocN(sizeof(RenderPass), "loaded pass");
818 BLI_addtail(&rl->passes, rpass);
819 rpass->channels= totchan;
821 rpass->passtype= passtype_from_name(str);
822 if(rpass->passtype==0) printf("unknown pass %s\n", str);
823 rl->passflag |= rpass->passtype;
825 BLI_strncpy(rpass->name, str, EXR_PASS_MAXNAME);
826 /* channel id chars */
827 for(a=0; a<totchan; a++)
828 rpass->chan_id[a]= chan_id[a];
833 /* from imbuf, if a handle was returned we convert this to render result */
834 RenderResult *RE_MultilayerConvert(void *exrhandle, int rectx, int recty)
836 RenderResult *rr= MEM_callocN(sizeof(RenderResult), "loaded render result");
843 IMB_exr_multilayer_convert(exrhandle, rr, ml_addlayer_cb, ml_addpass_cb);
845 for(rl=rr->layers.first; rl; rl=rl->next) {
849 for(rpass=rl->passes.first; rpass; rpass=rpass->next) {
858 /* called in end of render, to add names to passes... for UI only */
859 static void renderresult_add_names(RenderResult *rr)
864 for(rl= rr->layers.first; rl; rl= rl->next)
865 for(rpass= rl->passes.first; rpass; rpass= rpass->next)
866 strcpy(rpass->name, get_pass_name(rpass->passtype, -1));
870 /* only for temp buffer files, makes exact copy of render result */
871 static void read_render_result(Render *re, int sample)
875 void *exrhandle= IMB_exr_get_handle();
879 RE_FreeRenderResult(re->result);
880 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
882 render_unique_exr_name(re, str, sample);
883 if(IMB_exr_begin_read(exrhandle, str, &rectx, &recty)==0) {
884 IMB_exr_close(exrhandle);
885 printf("cannot read: %s\n", str);
889 printf("read exr tmp file: %s\n", str);
891 if(re->result == NULL || rectx!=re->result->rectx || recty!=re->result->recty) {
892 printf("error in reading render result\n");
895 for(rl= re->result->layers.first; rl; rl= rl->next) {
900 for(a=0; a<xstride; a++)
901 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(SCE_PASS_COMBINED, a),
902 xstride, xstride*rectx, rl->rectf+a);
905 /* passes are allocated in sync */
906 for(rpass= rl->passes.first; rpass; rpass= rpass->next) {
907 int a, xstride= rpass->channels;
908 for(a=0; a<xstride; a++)
909 IMB_exr_set_channel(exrhandle, rl->name, get_pass_name(rpass->passtype, a),
910 xstride, xstride*rectx, rpass->rect+a);
914 IMB_exr_read_channels(exrhandle);
915 renderresult_add_names(re->result);
918 IMB_exr_close(exrhandle);
921 /* *************************************************** */
923 Render *RE_GetRender(const char *name)
927 /* search for existing renders */
928 for(re= RenderList.first; re; re= re->next) {
929 if(strncmp(re->name, name, RE_MAXNAME)==0) {
936 /* if you want to know exactly what has been done */
937 RenderResult *RE_GetResult(Render *re)
944 /* displist.c util.... */
945 Scene *RE_GetScene(Render *re)
952 RenderLayer *render_get_active_layer(Render *re, RenderResult *rr)
954 RenderLayer *rl= BLI_findlink(&rr->layers, re->r.actlay);
959 return rr->layers.first;
963 /* fill provided result struct with what's currently active or done */
964 void RE_GetResultImage(Render *re, RenderResult *rr)
966 memset(rr, 0, sizeof(RenderResult));
968 if(re && re->result) {
971 rr->rectx= re->result->rectx;
972 rr->recty= re->result->recty;
974 rr->rectf= re->result->rectf;
975 rr->rectz= re->result->rectz;
976 rr->rect32= re->result->rect32;
979 rl= render_get_active_layer(re, re->result);
983 rr->rectf= rl->rectf;
985 rr->rectz= RE_RenderLayerGetPass(rl, SCE_PASS_Z);
990 /* caller is responsible for allocating rect in correct size! */
991 void RE_ResultGet32(Render *re, unsigned int *rect)
995 RE_GetResultImage(re, &rres);
997 memcpy(rect, rres.rect32, sizeof(int)*rres.rectx*rres.recty);
998 else if(rres.rectf) {
999 float *fp= rres.rectf;
1000 int tot= rres.rectx*rres.recty;
1001 char *cp= (char *)rect;
1003 for(;tot>0; tot--, cp+=4, fp+=4) {
1004 cp[0] = FTOCHAR(fp[0]);
1005 cp[1] = FTOCHAR(fp[1]);
1006 cp[2] = FTOCHAR(fp[2]);
1007 cp[3] = FTOCHAR(fp[3]);
1011 /* else fill with black */
1012 memset(rect, 0, sizeof(int)*re->rectx*re->recty);
1016 RenderStats *RE_GetStats(Render *re)
1021 Render *RE_NewRender(const char *name)
1025 /* only one render per name exists */
1026 re= RE_GetRender(name);
1029 /* new render data struct */
1030 re= MEM_callocN(sizeof(Render), "new render");
1031 BLI_addtail(&RenderList, re);
1032 strncpy(re->name, name, RE_MAXNAME);
1035 /* prevent UI to draw old results */
1036 RE_FreeRenderResult(re->result);
1040 /* set default empty callbacks */
1041 re->display_init= result_nothing;
1042 re->display_clear= result_nothing;
1043 re->display_draw= result_rcti_nothing;
1044 re->timecursor= int_nothing;
1045 re->test_break= void_nothing;
1046 re->error= print_error;
1048 re->stats_draw= stats_background;
1050 re->stats_draw= stats_nothing;
1051 /* clear callback handles */
1052 re->dih= re->dch= re->ddh= re->sdh= re->tch= re->tbh= re->erh= NULL;
1054 /* init some variables */
1060 /* only call this while you know it will remove the link too */
1061 void RE_FreeRender(Render *re)
1064 free_renderdata_tables(re);
1065 free_sample_tables(re);
1067 RE_FreeRenderResult(re->result);
1068 RE_FreeRenderResult(re->pushedresult);
1070 BLI_remlink(&RenderList, re);
1075 void RE_FreeAllRender(void)
1077 while(RenderList.first) {
1078 RE_FreeRender(RenderList.first);
1082 /* ********* initialize state ******** */
1085 /* what doesn't change during entire render sequence */
1086 /* disprect is optional, if NULL it assumes full window render */
1087 void RE_InitState(Render *re, Render *source, RenderData *rd, int winx, int winy, rcti *disprect)
1089 re->ok= TRUE; /* maybe flag */
1091 re->i.starttime= PIL_check_seconds_timer();
1092 re->r= *rd; /* hardcopy */
1097 re->disprect= *disprect;
1098 re->rectx= disprect->xmax-disprect->xmin;
1099 re->recty= disprect->ymax-disprect->ymin;
1102 re->disprect.xmin= re->disprect.ymin= 0;
1103 re->disprect.xmax= winx;
1104 re->disprect.ymax= winy;
1109 if(re->rectx < 2 || re->recty < 2 || (BKE_imtype_is_movie(rd->imtype) &&
1110 (re->rectx < 16 || re->recty < 16) )) {
1111 re->error(re->erh, "Image too small");
1116 if(re->r.scemode & R_FULL_SAMPLE)
1117 re->r.scemode |= R_EXR_TILE_FILE; /* enable automatic */
1119 /* can't do this without openexr support */
1120 re->r.scemode &= ~(R_EXR_TILE_FILE|R_FULL_SAMPLE);
1123 /* fullsample wants uniform osa levels */
1124 if(source && (re->r.scemode & R_FULL_SAMPLE)) {
1125 /* but, if source has no full sample we disable it */
1126 if((source->r.scemode & R_FULL_SAMPLE)==0)
1127 re->r.scemode &= ~R_FULL_SAMPLE;
1129 re->r.osa= re->osa= source->osa;
1132 /* check state variables, osa? */
1133 if(re->r.mode & (R_OSA)) {
1135 if(re->osa>16) re->osa= 16;
1140 /* always call, checks for gamma, gamma tables and jitter too */
1141 make_sample_tables(re);
1143 /* if preview render, we try to keep old result */
1144 if(re->r.scemode & R_PREVIEWBUTS) {
1145 if(re->result && re->result->rectx==re->rectx && re->result->recty==re->recty);
1147 RE_FreeRenderResult(re->result);
1153 /* make empty render result, so display callbacks can initialize */
1154 RE_FreeRenderResult(re->result);
1155 re->result= MEM_callocN(sizeof(RenderResult), "new render result");
1156 re->result->rectx= re->rectx;
1157 re->result->recty= re->recty;
1160 /* we clip faces with a minimum of 2 pixel boundary outside of image border. see zbuf.c */
1161 re->clipcrop= 1.0f + 2.0f/(float)(re->winx>re->winy?re->winy:re->winx);
1163 RE_init_threadcount(re);
1167 /* part of external api, not called for regular render pipeline */
1168 void RE_SetDispRect (struct Render *re, rcti *disprect)
1170 re->disprect= *disprect;
1171 re->rectx= disprect->xmax-disprect->xmin;
1172 re->recty= disprect->ymax-disprect->ymin;
1174 /* initialize render result */
1175 RE_FreeRenderResult(re->result);
1176 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1179 void RE_SetWindow(Render *re, rctf *viewplane, float clipsta, float clipend)
1183 re->viewplane= *viewplane;
1184 re->clipsta= clipsta;
1185 re->clipend= clipend;
1186 re->r.mode &= ~R_ORTHO;
1188 i_window(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
1192 void RE_SetOrtho(Render *re, rctf *viewplane, float clipsta, float clipend)
1196 re->viewplane= *viewplane;
1197 re->clipsta= clipsta;
1198 re->clipend= clipend;
1199 re->r.mode |= R_ORTHO;
1201 i_ortho(re->viewplane.xmin, re->viewplane.xmax, re->viewplane.ymin, re->viewplane.ymax, re->clipsta, re->clipend, re->winmat);
1204 void RE_SetView(Render *re, float mat[][4])
1207 Mat4CpyMat4(re->viewmat, mat);
1208 Mat4Invert(re->viewinv, re->viewmat);
1211 /* image and movie output has to move to either imbuf or kernel */
1212 void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1214 re->display_init= f;
1217 void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr))
1219 re->display_clear= f;
1222 void RE_display_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile rcti *rect))
1224 re->display_draw= f;
1227 void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs))
1232 void RE_timecursor_cb(Render *re, void *handle, void (*f)(void *handle, int))
1238 void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
1243 void RE_error_cb(Render *re, void *handle, void (*f)(void *handle, char *str))
1250 /* ********* add object data (later) ******** */
1252 /* object is considered fully prepared on correct time etc */
1253 /* includes lights */
1254 void RE_AddObject(Render *re, Object *ob)
1259 /* *************************************** */
1261 static int render_display_draw_enabled(Render *re)
1263 /* don't show preprocess for previewrender sss */
1265 return !(re->r.scemode & R_PREVIEWBUTS);
1270 /* allocate osa new results for samples */
1271 static RenderResult *new_full_sample_buffers(Render *re, ListBase *lb, rcti *partrct, int crop)
1276 return new_render_result(re, partrct, crop, RR_USEMEM);
1278 for(a=0; a<re->osa; a++) {
1279 RenderResult *rr= new_render_result(re, partrct, crop, RR_USEMEM);
1280 BLI_addtail(lb, rr);
1288 /* the main thread call, renders an entire part */
1289 static void *do_part_thread(void *pa_v)
1291 RenderPart *pa= pa_v;
1293 /* need to return nicely all parts on esc */
1294 if(R.test_break(R.tbh)==0) {
1296 if(!R.sss_points && (R.r.scemode & R_FULL_SAMPLE))
1297 pa->result= new_full_sample_buffers(&R, &pa->fullresult, &pa->disprect, pa->crop);
1299 pa->result= new_render_result(&R, &pa->disprect, pa->crop, RR_USEMEM);
1302 zbufshade_sss_tile(pa);
1304 zbufshadeDA_tile(pa);
1308 /* merge too on break! */
1309 if(R.result->exrhandle) {
1310 RenderResult *rr, *rrpart;
1312 for(rr= R.result, rrpart= pa->result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
1313 save_render_result_tile(rr, rrpart);
1316 else if(render_display_draw_enabled(&R)) {
1317 /* on break, don't merge in result for preview renders, looks nicer */
1318 if(R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS));
1319 else merge_render_result(R.result, pa->result);
1328 /* returns with render result filled, not threaded, used for preview now only */
1329 static void render_tile_processor(Render *re, int firsttile)
1333 if(re->test_break(re->tbh))
1336 /* hrmf... exception, this is used for preview render, re-entrant, so render result has to be re-used */
1337 if(re->result==NULL || re->result->layers.first==NULL) {
1338 if(re->result) RE_FreeRenderResult(re->result);
1339 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1342 re->stats_draw(re->sdh, &re->i);
1344 if(re->result==NULL)
1349 /* assuming no new data gets added to dbase... */
1352 for(pa= re->parts.first; pa; pa= pa->next) {
1354 re->i.partsdone++; /* was reset in initparts */
1361 if(!re->test_break(re->tbh)) {
1362 if(render_display_draw_enabled(re))
1363 re->display_draw(re->ddh, pa->result, NULL);
1366 re->stats_draw(re->sdh, &re->i);
1368 RE_FreeRenderResult(pa->result);
1371 if(re->test_break(re->tbh))
1379 /* calculus for how much 1 pixel rendered should rotate the 3d geometry */
1380 /* is not that simple, needs to be corrected for errors of larger viewplane sizes */
1381 /* called in initrender.c, initparts() and convertblender.c, for speedvectors */
1382 float panorama_pixel_rot(Render *re)
1384 float psize, phi, xfac;
1386 /* size of 1 pixel mapped to viewplane coords */
1387 psize= (re->viewplane.xmax-re->viewplane.xmin)/(float)re->winx;
1388 /* angle of a pixel */
1389 phi= atan(psize/re->clipsta);
1391 /* correction factor for viewplane shifting, first calculate how much the viewplane angle is */
1392 xfac= ((re->viewplane.xmax-re->viewplane.xmin))/(float)re->xparts;
1393 xfac= atan(0.5f*xfac/re->clipsta);
1394 /* and how much the same viewplane angle is wrapped */
1395 psize= 0.5f*phi*((float)re->partx);
1397 /* the ratio applied to final per-pixel angle */
1403 /* call when all parts stopped rendering, to find the next Y slice */
1404 /* if slice found, it rotates the dbase */
1405 static RenderPart *find_next_pano_slice(Render *re, int *minx, rctf *viewplane)
1407 RenderPart *pa, *best= NULL;
1411 /* most left part of the non-rendering parts */
1412 for(pa= re->parts.first; pa; pa= pa->next) {
1413 if(pa->ready==0 && pa->nr==0) {
1414 if(pa->disprect.xmin < *minx) {
1416 *minx= pa->disprect.xmin;
1422 float phi= panorama_pixel_rot(re);
1424 R.panodxp= (re->winx - (best->disprect.xmin + best->disprect.xmax) )/2;
1425 R.panodxv= ((viewplane->xmax-viewplane->xmin)*R.panodxp)/(float)R.winx;
1427 /* shift viewplane */
1428 R.viewplane.xmin = viewplane->xmin + R.panodxv;
1429 R.viewplane.xmax = viewplane->xmax + R.panodxv;
1430 RE_SetWindow(re, &R.viewplane, R.clipsta, R.clipend);
1431 Mat4CpyMat4(R.winmat, re->winmat);
1433 /* rotate database according to part coordinates */
1434 project_renderdata(re, projectverto, 1, -R.panodxp*phi, 1);
1435 R.panosi= sin(R.panodxp*phi);
1436 R.panoco= cos(R.panodxp*phi);
1441 static RenderPart *find_next_part(Render *re, int minx)
1443 RenderPart *pa, *best= NULL;
1444 int centx=re->winx/2, centy=re->winy/2, tot=1;
1445 int mindist, distx, disty;
1447 /* find center of rendered parts, image center counts for 1 too */
1448 for(pa= re->parts.first; pa; pa= pa->next) {
1450 centx+= (pa->disprect.xmin+pa->disprect.xmax)/2;
1451 centy+= (pa->disprect.ymin+pa->disprect.ymax)/2;
1458 /* closest of the non-rendering parts */
1459 mindist= re->winx*re->winy;
1460 for(pa= re->parts.first; pa; pa= pa->next) {
1461 if(pa->ready==0 && pa->nr==0) {
1462 distx= centx - (pa->disprect.xmin+pa->disprect.xmax)/2;
1463 disty= centy - (pa->disprect.ymin+pa->disprect.ymax)/2;
1464 distx= (int)sqrt(distx*distx + disty*disty);
1466 if(re->r.mode & R_PANORAMA) {
1467 if(pa->disprect.xmin==minx) {
1482 static void print_part_stats(Render *re, RenderPart *pa)
1486 sprintf(str, "Part %d-%d", pa->nr, re->i.totpart);
1488 re->stats_draw(re->sdh, &re->i);
1489 re->i.infostr= NULL;
1492 /* make osa new results for samples */
1493 static RenderResult *new_full_sample_buffers_exr(Render *re)
1497 for(a=0; a<re->osa; a++) {
1498 RenderResult *rr= new_render_result(re, &re->disprect, 0, 1);
1499 BLI_addtail(&re->fullresult, rr);
1503 return re->fullresult.first;
1506 static void threaded_tile_processor(Render *re)
1509 RenderPart *pa, *nextpa;
1510 rctf viewplane= re->viewplane;
1511 int rendering=1, counter= 1, drawtimer=0, hasdrawn, minx=0;
1513 /* first step; free the entire render result, make new, and/or prepare exr buffer saving */
1514 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
1515 RE_FreeRenderResult(re->result);
1518 re->result= new_render_result(re, &re->disprect, 0, 0);
1519 else if(re->r.scemode & R_FULL_SAMPLE)
1520 re->result= new_full_sample_buffers_exr(re);
1522 re->result= new_render_result(re, &re->disprect, 0, re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
1525 if(re->result==NULL)
1528 /* warning; no return here without closing exr file */
1532 if(re->result->exrhandle) {
1536 for(rr= re->result; rr; rr= rr->next) {
1537 render_unique_exr_name(re, str, rr->sample_nr);
1539 printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
1540 IMB_exrtile_begin_write(rr->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
1544 BLI_init_threads(&threads, do_part_thread, re->r.threads);
1546 /* assuming no new data gets added to dbase... */
1549 /* set threadsafe break */
1550 R.test_break= thread_break;
1552 /* timer loop demands to sleep when no parts are left, so we enter loop with a part */
1553 if(re->r.mode & R_PANORAMA)
1554 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1556 nextpa= find_next_part(re, 0);
1560 if(re->test_break(re->tbh))
1562 else if(nextpa && BLI_available_threads(&threads)) {
1564 nextpa->nr= counter++; /* for nicest part, and for stats */
1565 nextpa->thread= BLI_available_thread_index(&threads); /* sample index */
1566 BLI_insert_thread(&threads, nextpa);
1568 nextpa= find_next_part(re, minx);
1570 else if(re->r.mode & R_PANORAMA) {
1571 if(nextpa==NULL && BLI_available_threads(&threads)==re->r.threads)
1572 nextpa= find_next_pano_slice(re, &minx, &viewplane);
1583 /* check for ready ones to display, and if we need to continue */
1586 for(pa= re->parts.first; pa; pa= pa->next) {
1589 BLI_remove_thread(&threads, pa);
1592 if(render_display_draw_enabled(re))
1593 re->display_draw(re->ddh, pa->result, NULL);
1594 print_part_stats(re, pa);
1596 free_render_result(&pa->fullresult, pa->result);
1604 if(pa->nr && pa->result && drawtimer>20) {
1605 if(render_display_draw_enabled(re))
1606 re->display_draw(re->ddh, pa->result, &pa->result->renrect);
1614 /* on break, wait for all slots to get freed */
1615 if( (g_break=re->test_break(re->tbh)) && BLI_available_threads(&threads)==re->r.threads)
1620 if(re->result->exrhandle) {
1623 save_empty_result_tiles(re);
1625 for(rr= re->result; rr; rr= rr->next) {
1626 IMB_exr_close(rr->exrhandle);
1627 rr->exrhandle= NULL;
1630 free_render_result(&re->fullresult, re->result);
1633 read_render_result(re, 0);
1636 /* unset threadsafety */
1639 BLI_end_threads(&threads);
1641 re->viewplane= viewplane; /* restore viewplane, modified by pano render */
1644 /* currently only called by preview renders and envmap */
1645 void RE_TileProcessor(Render *re, int firsttile, int threaded)
1647 /* the partsdone variable has to be reset to firsttile, to survive esc before it was set to zero */
1649 re->i.partsdone= firsttile;
1652 re->i.starttime= PIL_check_seconds_timer();
1655 threaded_tile_processor(re);
1657 render_tile_processor(re, firsttile);
1660 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
1661 re->stats_draw(re->sdh, &re->i);
1665 /* ************ This part uses API, for rendering Blender scenes ********** */
1667 static void external_render_3d(Render *re, RenderEngineType *type);
1669 static void do_render_3d(Render *re)
1671 RenderEngineType *type;
1674 for(type=R_engines.first; type; type=type->next)
1675 if(strcmp(type->idname, re->r.engine) == 0)
1678 if(type && type->render) {
1679 external_render_3d(re, type);
1685 // re->cfra= cfra; /* <- unused! */
1687 /* make render verts/faces/halos/lamps */
1688 if(render_scene_needs_vector(re))
1689 RE_Database_FromScene_Vectors(re, re->scene);
1691 RE_Database_FromScene(re, re->scene, 1);
1693 threaded_tile_processor(re);
1695 /* do left-over 3d post effects (flares) */
1696 if(re->flag & R_HALO)
1697 if(!re->test_break(re->tbh))
1700 /* free all render verts etc */
1701 RE_Database_Free(re);
1704 /* called by blur loop, accumulate RGBA key alpha */
1705 static void addblur_rect_key(RenderResult *rr, float *rectf, float *rectf1, float blurfac)
1707 float mfac= 1.0f - blurfac;
1708 int a, b, stride= 4*rr->rectx;
1709 int len= stride*sizeof(float);
1711 for(a=0; a<rr->recty; a++) {
1713 memcpy(rectf, rectf1, len);
1716 float *rf= rectf, *rf1= rectf1;
1718 for( b= rr->rectx; b>0; b--, rf+=4, rf1+=4) {
1721 else if(rf[3]<0.01f) {
1725 rf[3]= blurfac*rf1[3];
1728 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1729 rf[1]= mfac*rf[1] + blurfac*rf1[1];
1730 rf[2]= mfac*rf[2] + blurfac*rf1[2];
1731 rf[3]= mfac*rf[3] + blurfac*rf1[3];
1740 /* called by blur loop, accumulate renderlayers */
1741 static void addblur_rect(RenderResult *rr, float *rectf, float *rectf1, float blurfac, int channels)
1743 float mfac= 1.0f - blurfac;
1744 int a, b, stride= channels*rr->rectx;
1745 int len= stride*sizeof(float);
1747 for(a=0; a<rr->recty; a++) {
1749 memcpy(rectf, rectf1, len);
1752 float *rf= rectf, *rf1= rectf1;
1754 for( b= rr->rectx*channels; b>0; b--, rf++, rf1++) {
1755 rf[0]= mfac*rf[0] + blurfac*rf1[0];
1764 /* called by blur loop, accumulate renderlayers */
1765 static void merge_renderresult_blur(RenderResult *rr, RenderResult *brr, float blurfac, int key_alpha)
1767 RenderLayer *rl, *rl1;
1768 RenderPass *rpass, *rpass1;
1770 rl1= brr->layers.first;
1771 for(rl= rr->layers.first; rl && rl1; rl= rl->next, rl1= rl1->next) {
1774 if(rl->rectf && rl1->rectf) {
1776 addblur_rect_key(rr, rl->rectf, rl1->rectf, blurfac);
1778 addblur_rect(rr, rl->rectf, rl1->rectf, blurfac, 4);
1781 /* passes are allocated in sync */
1782 rpass1= rl1->passes.first;
1783 for(rpass= rl->passes.first; rpass && rpass1; rpass= rpass->next, rpass1= rpass1->next) {
1784 addblur_rect(rr, rpass->rect, rpass1->rect, blurfac, rpass->channels);
1789 /* main blur loop, can be called by fields too */
1790 static void do_render_blur_3d(Render *re)
1794 int blur= re->r.osa;
1796 /* create accumulation render result */
1797 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1799 /* do the blur steps */
1801 set_mblur_offs( re->r.blurfac*((float)(re->r.osa-blur))/(float)re->r.osa );
1803 re->i.curblur= re->r.osa-blur; /* stats */
1807 blurfac= 1.0f/(float)(re->r.osa-blur);
1809 merge_renderresult_blur(rres, re->result, blurfac, re->r.alphamode & R_ALPHAKEY);
1810 if(re->test_break(re->tbh)) break;
1814 RE_FreeRenderResult(re->result);
1817 set_mblur_offs(0.0f);
1818 re->i.curblur= 0; /* stats */
1820 /* weak... the display callback wants an active renderlayer pointer... */
1821 re->result->renlay= render_get_active_layer(re, re->result);
1822 re->display_draw(re->ddh, re->result, NULL);
1826 /* function assumes rectf1 and rectf2 to be half size of rectf */
1827 static void interleave_rect(RenderResult *rr, float *rectf, float *rectf1, float *rectf2, int channels)
1829 int a, stride= channels*rr->rectx;
1830 int len= stride*sizeof(float);
1832 for(a=0; a<rr->recty; a+=2) {
1833 memcpy(rectf, rectf1, len);
1836 memcpy(rectf, rectf2, len);
1842 /* merge render results of 2 fields */
1843 static void merge_renderresult_fields(RenderResult *rr, RenderResult *rr1, RenderResult *rr2)
1845 RenderLayer *rl, *rl1, *rl2;
1846 RenderPass *rpass, *rpass1, *rpass2;
1848 rl1= rr1->layers.first;
1849 rl2= rr2->layers.first;
1850 for(rl= rr->layers.first; rl && rl1 && rl2; rl= rl->next, rl1= rl1->next, rl2= rl2->next) {
1853 if(rl->rectf && rl1->rectf && rl2->rectf)
1854 interleave_rect(rr, rl->rectf, rl1->rectf, rl2->rectf, 4);
1856 /* passes are allocated in sync */
1857 rpass1= rl1->passes.first;
1858 rpass2= rl2->passes.first;
1859 for(rpass= rl->passes.first; rpass && rpass1 && rpass2; rpass= rpass->next, rpass1= rpass1->next, rpass2= rpass2->next) {
1860 interleave_rect(rr, rpass->rect, rpass1->rect, rpass2->rect, rpass->channels);
1866 /* interleaves 2 frames */
1867 static void do_render_fields_3d(Render *re)
1869 RenderResult *rr1, *rr2= NULL;
1871 /* no render result was created, we can safely halve render y */
1874 re->disprect.ymin /= 2;
1875 re->disprect.ymax /= 2;
1877 re->i.curfield= 1; /* stats */
1879 /* first field, we have to call camera routine for correct aspect and subpixel offset */
1880 RE_SetCamera(re, re->scene->camera);
1881 if(re->r.mode & R_MBLUR)
1882 do_render_blur_3d(re);
1889 if(!re->test_break(re->tbh)) {
1891 re->i.curfield= 2; /* stats */
1893 re->flag |= R_SEC_FIELD;
1894 if((re->r.mode & R_FIELDSTILL)==0)
1895 set_field_offs(0.5f);
1896 RE_SetCamera(re, re->scene->camera);
1897 if(re->r.mode & R_MBLUR)
1898 do_render_blur_3d(re);
1901 re->flag &= ~R_SEC_FIELD;
1902 set_field_offs(0.0f);
1907 /* allocate original height new buffers */
1910 re->disprect.ymin *= 2;
1911 re->disprect.ymax *= 2;
1912 re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
1915 if(re->r.mode & R_ODDFIELD)
1916 merge_renderresult_fields(re->result, rr2, rr1);
1918 merge_renderresult_fields(re->result, rr1, rr2);
1920 RE_FreeRenderResult(rr2);
1922 RE_FreeRenderResult(rr1);
1924 re->i.curfield= 0; /* stats */
1926 /* weak... the display callback wants an active renderlayer pointer... */
1927 re->result->renlay= render_get_active_layer(re, re->result);
1928 re->display_draw(re->ddh, re->result, NULL);
1931 static void load_backbuffer(Render *re)
1933 if(re->r.alphamode == R_ADDSKY) {
1937 strcpy(name, re->r.backbuf);
1938 BLI_convertstringcode(name, G.sce);
1939 BLI_convertstringframe(name, re->r.cfra);
1942 re->backbuf->id.us--;
1943 if(re->backbuf->id.us<1)
1944 BKE_image_signal(re->backbuf, NULL, IMA_SIGNAL_RELOAD);
1947 re->backbuf= BKE_add_image_file(name, re->r.cfra);
1948 ibuf= BKE_image_get_ibuf(re->backbuf, NULL);
1950 // error() doesnt work with render window open
1951 //error("No backbuf there!");
1952 printf("Error: No backbuf %s\n", name);
1955 if (re->r.mode & R_FIELDS)
1956 image_de_interlace(re->backbuf, re->r.mode & R_ODDFIELD);
1961 /* main render routine, no compositing */
1962 static void do_render_fields_blur_3d(Render *re)
1964 /* also check for camera here */
1965 if(re->scene->camera==NULL) {
1966 printf("ERROR: Cannot render, no camera\n");
1971 /* backbuffer initialize */
1972 if(re->r.bufflag & 1)
1973 load_backbuffer(re);
1975 /* now use renderdata and camera to set viewplane */
1976 RE_SetCamera(re, re->scene->camera);
1978 if(re->r.mode & R_FIELDS)
1979 do_render_fields_3d(re);
1980 else if(re->r.mode & R_MBLUR)
1981 do_render_blur_3d(re);
1985 /* when border render, check if we have to insert it in black */
1987 if(re->r.mode & R_BORDER) {
1988 if((re->r.mode & R_CROP)==0) {
1991 /* sub-rect for merge call later on */
1992 re->result->tilerect= re->disprect;
1994 /* this copying sequence could become function? */
1995 /* weak is: it chances disprect from border */
1996 re->disprect.xmin= re->disprect.ymin= 0;
1997 re->disprect.xmax= re->winx;
1998 re->disprect.ymax= re->winy;
1999 re->rectx= re->winx;
2000 re->recty= re->winy;
2002 rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
2004 merge_render_result(rres, re->result);
2005 RE_FreeRenderResult(re->result);
2008 /* weak... the display callback wants an active renderlayer pointer... */
2009 re->result->renlay= render_get_active_layer(re, re->result);
2011 re->display_init(re->dih, re->result);
2012 re->display_draw(re->ddh, re->result, NULL);
2019 /* within context of current Render *re, render another scene.
2020 it uses current render image size and disprect, but doesn't execute composite
2022 static void render_scene(Render *re, Scene *sce, int cfra)
2024 Render *resc= RE_NewRender(sce->id.name);
2025 int winx= re->winx, winy= re->winy;
2029 /* exception: scene uses own size (unfinished code) */
2031 winx= (sce->r.size*sce->r.xsch)/100;
2032 winy= (sce->r.size*sce->r.ysch)/100;
2036 RE_InitState(resc, re, &sce->r, winx, winy, &re->disprect);
2038 /* still unsure entity this... */
2041 /* ensure scene has depsgraph, base flags etc OK */
2044 /* copy callbacks */
2045 resc->display_draw= re->display_draw;
2047 resc->test_break= re->test_break;
2049 resc->stats_draw= re->stats_draw;
2052 do_render_fields_blur_3d(resc);
2055 static void tag_scenes_for_render(Render *re)
2060 for(sce= G.main->scene.first; sce; sce= sce->id.next)
2061 sce->id.flag &= ~LIB_DOIT;
2063 re->scene->id.flag |= LIB_DOIT;
2065 if(re->scene->nodetree==NULL) return;
2067 /* check for render-layers nodes using other scenes, we tag them LIB_DOIT */
2068 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2069 if(node->type==CMP_NODE_R_LAYERS) {
2071 if(node->id != (ID *)re->scene)
2072 node->id->flag |= LIB_DOIT;
2079 static void ntree_render_scenes(Render *re)
2082 int cfra= re->scene->r.cfra;
2084 if(re->scene->nodetree==NULL) return;
2086 tag_scenes_for_render(re);
2088 /* now foreach render-result node tagged we do a full render */
2089 /* results are stored in a way compisitor will find it */
2090 for(node= re->scene->nodetree->nodes.first; node; node= node->next) {
2091 if(node->type==CMP_NODE_R_LAYERS) {
2092 if(node->id && node->id != (ID *)re->scene) {
2093 if(node->id->flag & LIB_DOIT) {
2094 render_scene(re, (Scene *)node->id, cfra);
2095 node->id->flag &= ~LIB_DOIT;
2102 /* helper call to detect if theres a composite with render-result node */
2103 static int composite_needs_render(Scene *sce)
2105 bNodeTree *ntree= sce->nodetree;
2108 if(ntree==NULL) return 1;
2109 if(sce->use_nodes==0) return 1;
2110 if((sce->r.scemode & R_DOCOMP)==0) return 1;
2112 for(node= ntree->nodes.first; node; node= node->next) {
2113 if(node->type==CMP_NODE_R_LAYERS)
2114 if(node->id==NULL || node->id==&sce->id)
2120 /* bad call... need to think over proper method still */
2121 static void render_composit_stats(void *unused, char *str)
2124 R.stats_draw(R.sdh, &R.i);
2129 /* reads all buffers, calls optional composite, merges in first result->rectf */
2130 static void do_merge_fullsample(Render *re, bNodeTree *ntree)
2132 float *rectf, filt[3][3];
2135 /* filtmask needs it */
2138 /* we accumulate in here */
2139 rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
2141 for(sample=0; sample<re->r.osa; sample++) {
2145 /* set all involved renders on the samplebuffers (first was done by render itself) */
2146 /* also function below assumes this */
2150 tag_scenes_for_render(re);
2151 for(re1= RenderList.first; re1; re1= re1->next) {
2152 if(re1->scene->id.flag & LIB_DOIT)
2153 if(re1->r.scemode & R_FULL_SAMPLE)
2154 read_render_result(re1, sample);
2160 ntreeCompositTagRender(re->scene);
2161 ntreeCompositTagAnimated(ntree);
2163 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2166 /* ensure we get either composited result or the active layer */
2167 RE_GetResultImage(re, &rres);
2169 /* accumulate with filter, and clip */
2171 mask_array(mask, filt);
2173 for(y=0; y<re->recty; y++) {
2174 float *rf= rectf + 4*y*re->rectx;
2175 float *col= rres.rectf + 4*y*re->rectx;
2177 for(x=0; x<re->rectx; x++, rf+=4, col+=4) {
2178 if(col[0]<0.0f) col[0]=0.0f; else if(col[0] > 1.0f) col[0]= 1.0f;
2179 if(col[1]<0.0f) col[1]=0.0f; else if(col[1] > 1.0f) col[1]= 1.0f;
2180 if(col[2]<0.0f) col[2]=0.0f; else if(col[2] > 1.0f) col[2]= 1.0f;
2182 add_filt_fmask_coord(filt, col, rf, re->rectx, re->recty, x, y);
2187 if(sample!=re->osa-1) {
2188 /* weak... the display callback wants an active renderlayer pointer... */
2189 re->result->renlay= render_get_active_layer(re, re->result);
2190 re->display_draw(re->ddh, re->result, NULL);
2193 if(re->test_break(re->tbh))
2197 if(re->result->rectf)
2198 MEM_freeN(re->result->rectf);
2199 re->result->rectf= rectf;
2202 void RE_MergeFullSample(Render *re, Scene *sce, bNodeTree *ntree)
2207 /* first call RE_ReadRenderResult on every renderlayer scene. this creates Render structs */
2209 /* tag scenes unread */
2210 for(scene= G.main->scene.first; scene; scene= scene->id.next)
2211 scene->id.flag |= LIB_DOIT;
2213 for(node= ntree->nodes.first; node; node= node->next) {
2214 if(node->type==CMP_NODE_R_LAYERS) {
2215 Scene *nodescene= (Scene *)node->id;
2217 if(nodescene==NULL) nodescene= sce;
2218 if(nodescene->id.flag & LIB_DOIT) {
2219 nodescene->r.mode |= R_OSA; /* render struct needs tables */
2220 RE_ReadRenderResult(sce, nodescene);
2221 nodescene->id.flag &= ~LIB_DOIT;
2226 /* own render result should be read/allocated */
2227 if(re->scene->id.flag & LIB_DOIT)
2228 RE_ReadRenderResult(re->scene, re->scene);
2230 /* and now we can draw (result is there) */
2231 re->display_init(re->dih, re->result);
2232 re->display_clear(re->dch, re->result);
2234 do_merge_fullsample(re, ntree);
2237 /* returns fully composited render-result on given time step (in RenderData) */
2238 static void do_render_composite_fields_blur_3d(Render *re)
2240 bNodeTree *ntree= re->scene->nodetree;
2242 /* INIT seeding, compositor can use random texture */
2243 BLI_srandom(re->r.cfra);
2245 if(composite_needs_render(re->scene)) {
2246 /* save memory... free all cached images */
2247 ntreeFreeCache(ntree);
2249 do_render_fields_blur_3d(re);
2252 /* swap render result */
2253 if(re->r.scemode & R_SINGLE_LAYER)
2254 pop_render_result(re);
2256 if(!re->test_break(re->tbh)) {
2259 ntreeCompositTagRender(re->scene);
2260 ntreeCompositTagAnimated(ntree);
2263 if(1 || !(re->r.scemode & R_COMP_RERENDER)) {
2264 if(ntree && re->r.scemode & R_DOCOMP) {
2265 /* checks if there are render-result nodes that need scene */
2266 if((re->r.scemode & R_SINGLE_LAYER)==0)
2267 ntree_render_scenes(re);
2269 if(!re->test_break(re->tbh)) {
2270 ntree->stats_draw= render_composit_stats;
2271 ntree->test_break= re->test_break;
2272 ntree->sdh= re->sdh;
2273 ntree->tbh= re->tbh;
2274 /* in case it was never initialized */
2275 R.stats_draw= re->stats_draw;
2277 if(re->r.scemode & R_FULL_SAMPLE)
2278 do_merge_fullsample(re, ntree);
2280 ntreeCompositExecTree(ntree, &re->r, G.background==0);
2282 ntree->stats_draw= NULL;
2283 ntree->test_break= NULL;
2284 ntree->tbh= ntree->sdh= NULL;
2287 else if(re->r.scemode & R_FULL_SAMPLE)
2288 do_merge_fullsample(re, NULL);
2292 /* weak... the display callback wants an active renderlayer pointer... */
2293 re->result->renlay= render_get_active_layer(re, re->result);
2294 re->display_draw(re->ddh, re->result, NULL);
2297 static void renderresult_stampinfo(Scene *scene)
2300 /* this is the basic trick to get the displayed float or char rect from render result */
2301 RE_GetResultImage(RE_GetRender(scene->id.name), &rres);
2302 BKE_stamp_buf(scene, (unsigned char *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4);
2305 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
2307 /* main loop: doing sequence + fields + blur + 3d render + compositing */
2308 static void do_render_all_options(Render *re)
2310 re->i.starttime= PIL_check_seconds_timer();
2312 /* ensure no images are in memory from previous animated sequences */
2313 BKE_image_all_free_anim_ibufs(re->r.cfra);
2315 if((re->r.scemode & R_DOSEQ) && re->scene->ed && re->scene->ed->seqbase.first) {
2316 /* note: do_render_seq() frees rect32 when sequencer returns float images */
2317 if(!re->test_break(re->tbh))
2318 ; //XXX do_render_seq(re->result, re->r.cfra);
2320 re->stats_draw(re->sdh, &re->i);
2321 re->display_draw(re->ddh, re->result, NULL);
2325 do_render_composite_fields_blur_3d(re);
2329 renderresult_add_names(re->result);
2331 re->i.lastframetime= PIL_check_seconds_timer()- re->i.starttime;
2333 re->stats_draw(re->sdh, &re->i);
2335 /* stamp image info here */
2336 if((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) {
2337 renderresult_stampinfo(re->scene);
2338 re->display_draw(re->ddh, re->result, NULL);
2342 static int is_rendering_allowed(Render *re)
2344 SceneRenderLayer *srl;
2346 /* forbidden combinations */
2347 if(re->r.mode & R_PANORAMA) {
2348 if(re->r.mode & R_BORDER) {
2349 re->error(re->erh, "No border supported for Panorama");
2352 if(re->r.mode & R_ORTHO) {
2353 re->error(re->erh, "No Ortho render possible for Panorama");
2358 if(re->r.mode & R_BORDER) {
2359 if(re->r.border.xmax <= re->r.border.xmin ||
2360 re->r.border.ymax <= re->r.border.ymin) {
2361 re->error(re->erh, "No border area selected.");
2364 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2365 re->error(re->erh, "Border render and Buffer-save not supported yet");
2370 if(re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE)) {
2373 render_unique_exr_name(re, str, 0);
2375 if (BLI_is_writable(str)==0) {
2376 re->error(re->erh, "Can not save render buffers, check the temp default path");
2380 /* no osa + fullsample won't work... */
2382 re->r.scemode &= ~R_FULL_SAMPLE;
2384 /* no fullsample and edge */
2385 if((re->r.scemode & R_FULL_SAMPLE) && (re->r.mode & R_EDGE)) {
2386 re->error(re->erh, "Full Sample doesn't support Edge Enhance");
2392 re->r.scemode &= ~R_FULL_SAMPLE; /* clear to be sure */
2394 if(re->r.scemode & R_DOCOMP) {
2395 if(re->scene->use_nodes) {
2396 bNodeTree *ntree= re->scene->nodetree;
2400 re->error(re->erh, "No Nodetree in Scene");
2404 for(node= ntree->nodes.first; node; node= node->next)
2405 if(node->type==CMP_NODE_COMPOSITE)
2410 re->error(re->erh, "No Render Output Node in Scene");
2416 /* check valid camera, without camera render is OK (compo, seq) */
2417 if(re->scene->camera==NULL)
2418 re->scene->camera= scene_find_camera(re->scene);
2420 if(!(re->r.scemode & (R_DOSEQ|R_DOCOMP))) {
2421 if(re->scene->camera==NULL) {
2422 re->error(re->erh, "No camera");
2427 /* layer flag tests */
2428 if(re->r.scemode & R_SINGLE_LAYER) {
2429 srl= BLI_findlink(&re->scene->r.layers, re->r.actlay);
2430 /* force layer to be enabled */
2431 srl->layflag &= ~SCE_LAY_DISABLE;
2434 for(srl= re->scene->r.layers.first; srl; srl= srl->next)
2435 if(!(srl->layflag & SCE_LAY_DISABLE))
2438 re->error(re->erh, "All RenderLayers are disabled");
2443 if(!ELEM(re->r.renderer, R_INTERN, R_YAFRAY)) {
2444 re->error(re->erh, "Unknown render engine set");
2450 static void update_physics_cache(Render *re, Scene *scene, int anim_init)
2454 baker.scene = scene;
2458 baker.anim_init = 1;
2459 baker.quick_step = 1;
2460 baker.break_test = re->test_break;
2461 baker.break_data = re->tbh;
2462 baker.progressbar = NULL;
2464 BKE_ptcache_make_cache(&baker);
2466 /* evaluating scene options for general Blender render */
2467 static int render_initialize_from_scene(Render *re, Scene *scene, int anim, int anim_init)
2472 /* r.xsch and r.ysch has the actual view window size
2473 r.border is the clipping rect */
2475 /* calculate actual render result and display size */
2476 winx= (scene->r.size*scene->r.xsch)/100;
2477 winy= (scene->r.size*scene->r.ysch)/100;
2479 /* we always render smaller part, inserting it in larger image is compositor bizz, it uses disprect for it */
2480 if(scene->r.mode & R_BORDER) {
2481 disprect.xmin= scene->r.border.xmin*winx;
2482 disprect.xmax= scene->r.border.xmax*winx;
2484 disprect.ymin= scene->r.border.ymin*winy;
2485 disprect.ymax= scene->r.border.ymax*winy;
2488 disprect.xmin= disprect.ymin= 0;
2489 disprect.xmax= winx;
2490 disprect.ymax= winy;
2495 /* not too nice, but it survives anim-border render */
2497 re->disprect= disprect;
2501 /* check all scenes involved */
2502 tag_scenes_for_render(re);
2504 /* make sure dynamics are up to date */
2505 update_physics_cache(re, scene, anim_init);
2507 if(scene->r.scemode & R_SINGLE_LAYER)
2508 push_render_result(re);
2510 RE_InitState(re, NULL, &scene->r, winx, winy, &disprect);
2511 if(!re->ok) /* if an error was printed, abort */
2514 /* initstate makes new result, have to send changed tags around */
2515 ntreeCompositTagRender(re->scene);
2517 if(!is_rendering_allowed(re))
2520 re->display_init(re->dih, re->result);
2521 re->display_clear(re->dch, re->result);
2526 /* general Blender frame render call */
2527 void RE_BlenderFrame(Render *re, Scene *scene, int frame)
2529 /* ugly global still... is to prevent preview events and signal subsurfs etc to make full resol */
2533 scene->r.cfra= frame;
2535 if(render_initialize_from_scene(re, scene, 0, 0)) {
2536 do_render_all_options(re);
2544 static void do_write_image_or_movie(Render *re, Scene *scene, bMovieHandle *mh)
2546 char name[FILE_MAX];
2549 RE_GetResultImage(re, &rres);
2551 /* write movie or image */
2552 if(BKE_imtype_is_movie(scene->r.imtype)) {
2554 /* note; the way it gets 32 bits rects is weak... */
2555 if(rres.rect32==NULL) {
2556 rres.rect32= MEM_mapallocN(sizeof(int)*rres.rectx*rres.recty, "temp 32 bits rect");
2559 RE_ResultGet32(re, (unsigned int *)rres.rect32);
2560 mh->append_movie(&re->r, scene->r.cfra, rres.rect32, rres.rectx, rres.recty);
2562 MEM_freeN(rres.rect32);
2564 printf("Append frame %d", scene->r.cfra);
2567 BKE_makepicstring(scene, name, scene->r.pic, scene->r.cfra, scene->r.imtype);
2569 if(re->r.imtype==R_MULTILAYER) {
2571 RE_WriteRenderResult(re->result, name, scene->r.quality);
2572 printf("Saved: %s", name);
2576 ImBuf *ibuf= IMB_allocImBuf(rres.rectx, rres.recty, scene->r.planes, 0, 0);
2579 /* if not exists, BKE_write_ibuf makes one */
2580 ibuf->rect= (unsigned int *)rres.rect32;
2581 ibuf->rect_float= rres.rectf;
2582 ibuf->zbuf_float= rres.rectz;
2584 /* float factor for random dither, imbuf takes care of it */
2585 ibuf->dither= scene->r.dither_intensity;
2586 /* gamma correct to sRGB color space */
2587 if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)
2588 ibuf->profile = IB_PROFILE_SRGB;
2590 ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
2593 printf("Render error: cannot save %s\n", name);
2596 else printf("Saved: %s", name);
2598 /* optional preview images for exr */
2599 if(ok && scene->r.imtype==R_OPENEXR && (scene->r.subimtype & R_PREVIEW_JPG)) {
2600 if(BLI_testextensie(name, ".exr"))
2601 name[strlen(name)-4]= 0;
2602 BKE_add_image_extension(scene, name, R_JPEG90);
2604 BKE_write_ibuf(scene, ibuf, name, R_JPEG90, scene->r.subimtype, scene->r.quality);
2605 printf("\nSaved: %s", name);
2608 /* imbuf knows which rects are not part of ibuf */
2609 IMB_freeImBuf(ibuf);
2613 BLI_timestr(re->i.lastframetime, name);
2614 printf(" Time: %s\n", name);
2615 fflush(stdout); /* needed for renderd !! (not anymore... (ton)) */
2618 /* saves images to disk */
2619 void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra, int tfra)
2621 bMovieHandle *mh= BKE_get_movie_handle(scene->r.imtype);
2623 int cfrao= scene->r.cfra;
2626 /* do not fully call for each frame, it initializes & pops output window */
2627 if(!render_initialize_from_scene(re, scene, 0, 1))
2630 /* ugly global still... is to prevent renderwin events and signal subsurfs etc to make full resol */
2631 /* is also set by caller renderwin.c */
2635 if(BKE_imtype_is_movie(scene->r.imtype))
2636 mh->start_movie(&re->r, re->rectx, re->recty);
2638 if (mh->get_next_frame) {
2639 while (!(G.afbreek == 1)) {
2640 int nf = mh->get_next_frame(&re->r);
2641 if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
2642 scene->r.cfra = re->r.cfra = nf;
2644 do_render_all_options(re);
2646 if(re->test_break(re->tbh) == 0) {
2647 do_write_image_or_movie(re, scene, mh);
2650 re->test_break(re->tbh);
2654 for(nfra= sfra, scene->r.cfra= sfra; scene->r.cfra<=efra; scene->r.cfra++) {
2655 char name[FILE_MAX];
2657 /* only border now, todo: camera lens. (ton) */
2658 render_initialize_from_scene(re, scene, 1, 0);
2660 if(nfra!=scene->r.cfra) {
2662 * Skip this frame, but update for physics and particles system.
2663 * From convertblender.c:
2664 * in localview, lamps are using normal layers, objects only local bits.
2666 if(scene->lay & 0xFF000000)
2667 lay= scene->lay & 0xFF000000;
2671 scene_update_for_newframe(scene, lay);
2677 /* Touch/NoOverwrite options are only valid for image's */
2678 if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
2679 if(scene->r.mode & (R_NO_OVERWRITE | R_TOUCH))
2680 BKE_makepicstring(scene, name, scene->r.pic, scene->r.cfra, scene->r.imtype);
2682 if(scene->r.mode & R_NO_OVERWRITE && BLI_exist(name)) {
2683 printf("skipping existing frame \"%s\"\n", name);
2686 if(scene->r.mode & R_TOUCH && !BLI_exist(name)) {
2687 BLI_make_existing_file(name); /* makes the dir if its not there */
2692 re->r.cfra= scene->r.cfra; /* weak.... */
2694 do_render_all_options(re);
2696 if(re->test_break(re->tbh) == 0) {
2697 do_write_image_or_movie(re, scene, mh);
2701 /* remove touched file */
2702 if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
2703 if (scene->r.mode & R_TOUCH && BLI_exist(name) && BLI_filepathsize(name) == 0) {
2704 BLI_delete(name, 0, 0);
2714 if(BKE_imtype_is_movie(scene->r.imtype))
2717 scene->r.cfra= cfrao;
2724 /* note; repeated win/disprect calc... solve that nicer, also in compo */
2726 /* only the temp file! */
2727 void RE_ReadRenderResult(Scene *scene, Scene *scenode)
2733 /* calculate actual render result and display size */
2734 winx= (scene->r.size*scene->r.xsch)/100;
2735 winy= (scene->r.size*scene->r.ysch)/100;
2737 /* only in movie case we render smaller part */
2738 if(scene->r.mode & R_BORDER) {
2739 disprect.xmin= scene->r.border.xmin*winx;
2740 disprect.xmax= scene->r.border.xmax*winx;
2742 disprect.ymin= scene->r.border.ymin*winy;
2743 disprect.ymax= scene->r.border.ymax*winy;
2746 disprect.xmin= disprect.ymin= 0;
2747 disprect.xmax= winx;
2748 disprect.ymax= winy;
2754 /* get render: it can be called from UI with draw callbacks */
2755 re= RE_GetRender(scene->id.name);
2757 re= RE_NewRender(scene->id.name);
2758 RE_InitState(re, NULL, &scene->r, winx, winy, &disprect);
2761 read_render_result(re, 0);
2764 void RE_set_max_threads(int threads)
2767 commandline_threads = BLI_system_thread_count();
2768 } else if(threads>=1 && threads<=BLENDER_MAX_THREADS) {
2769 commandline_threads= threads;
2771 printf("Error, threads has to be in range 0-%d\n", BLENDER_MAX_THREADS);
2775 void RE_init_threadcount(Render *re)
2777 if(commandline_threads >= 1) { /* only set as an arg in background mode */
2778 re->r.threads= MIN2(commandline_threads, BLENDER_MAX_THREADS);
2779 } else if ((re->r.mode & R_FIXED_THREADS)==0 || commandline_threads == 0) { /* Automatic threads */
2780 re->r.threads = BLI_system_thread_count();
2784 /************************** External Engines ***************************/
2786 static RenderEngineType internal_engine_type = {
2787 NULL, NULL, "BlenderRenderEngine", "Blender", NULL,
2788 NULL, NULL, NULL, NULL};
2790 ListBase R_engines = {&internal_engine_type, &internal_engine_type};
2792 RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h)
2794 Render *re= engine->re;
2795 RenderResult *result;
2798 /* ensure the coordinates are within the right limits */
2799 CLAMP(x, 0, re->result->rectx);
2800 CLAMP(y, 0, re->result->recty);
2801 CLAMP(w, 0, re->result->rectx);
2802 CLAMP(h, 0, re->result->recty);
2804 if(x + w > re->result->rectx)
2805 w= re->result->rectx - x;
2806 if(y + h > re->result->recty)
2807 h= re->result->recty - y;
2809 /* allocate a render result */
2815 if(0) { // XXX (re->r.scemode & R_FULL_SAMPLE)) {
2816 result= new_full_sample_buffers(re, &engine->fullresult, &disprect, 0);
2819 result= new_render_result(re, &disprect, 0, RR_USEMEM);
2820 BLI_addtail(&engine->fullresult, result);
2826 void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
2828 Render *re= engine->re;
2830 if(result && render_display_draw_enabled(re)) {
2831 result->renlay= result->layers.first; // weak
2832 re->display_draw(re->ddh, result, NULL);
2836 void RE_engine_end_result(RenderEngine *engine, RenderResult *result)
2838 Render *re= engine->re;
2844 if(re->result->exrhandle) {
2845 RenderResult *rr, *rrpart;
2847 // XXX crashes, exr expects very particular part sizes
2848 for(rr= re->result, rrpart= result; rr && rrpart; rr= rr->next, rrpart= rrpart->next)
2849 save_render_result_tile(rr, rrpart);
2851 else if(render_display_draw_enabled(re)) {
2852 /* on break, don't merge in result for preview renders, looks nicer */
2853 if(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS));
2854 else merge_render_result(re->result, result);
2858 if(!re->test_break(re->tbh) && render_display_draw_enabled(re)) {
2859 result->renlay= result->layers.first; // weak
2860 re->display_draw(re->ddh, result, NULL);
2864 free_render_result(&engine->fullresult, result);
2867 int RE_engine_test_break(RenderEngine *engine)
2869 Render *re= engine->re;
2871 return re->test_break(re->tbh);
2874 void RE_engine_update_stats(RenderEngine *engine, char *stats, char *info)
2876 Render *re= engine->re;
2878 re->i.statstr= stats;
2879 re->i.infostr= info;
2880 re->stats_draw(re->sdh, &re->i);
2881 re->i.infostr= NULL;
2882 re->i.statstr= NULL;
2885 static void external_render_3d(Render *re, RenderEngineType *type)
2887 RenderEngine engine;
2889 if(re->result==NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
2890 RE_FreeRenderResult(re->result);
2892 if(0) // XXX re->r.scemode & R_FULL_SAMPLE)
2893 re->result= new_full_sample_buffers_exr(re);
2895 re->result= new_render_result(re, &re->disprect, 0, 0); // XXX re->r.scemode & (R_EXR_TILE_FILE|R_FULL_SAMPLE));
2898 if(re->result==NULL)
2902 memset(&engine, 0, sizeof(engine));
2906 type->render(&engine, re->scene);
2908 free_render_result(&engine.fullresult, engine.fullresult.first);
2910 if(re->result->exrhandle) {
2913 save_empty_result_tiles(re);
2915 for(rr= re->result; rr; rr= rr->next) {
2916 IMB_exr_close(rr->exrhandle);
2917 rr->exrhandle= NULL;
2920 free_render_result(&re->fullresult, re->result);
2923 read_render_result(re, 0);
2927 void RE_engines_free()
2929 RenderEngineType *type, *next;
2931 for(type=R_engines.first; type; type=next) {
2934 if(type != &internal_engine_type) {
2936 type->ext.free(type->ext.data);